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Subject: TSN: Feedback
Posted by: Erik B.
- [239592612] Wed, Feb 20, 2002, 11:43
Gang:
Whenever we start a new game, I like to make sure that the game is _working_ (more or less) for our users. So -- are you enjoying our NASCAR game? Is it fun? Do you have any critical feedback for me???
-Erik GM, TSN |
1 | Mike D Donor
ID: 5915257 Wed, Feb 20, 2002, 11:59
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Might be a little early to give any tangible feedback, Erik. "So far, so good." I know the issue of being able to buy trades is a bit of a bummer to me, because I won't be doing it, and it will skew the WWRs for those who don't. However, the ability to play in divisions with an equal playing field softens the blow (thanks Dr. Doom). Understand the business decisions behind it, and I'd rather have this than no opportunity to play a "free" game.
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2 | Rox1
ID: 29032112 Wed, Feb 20, 2002, 13:16
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First time for me on auto racing. Ended up watching the whole race Sunday. Echo all of Mike D's observations. So far, thumb's up.
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3 | sarge33rd
ID: 471591818 Wed, Feb 20, 2002, 14:07
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only 'critique' I'd offer was mentioned in another thread regarding division rankings. Would prefer to see what is being done in golf for ex. Top10 teams from each division establish that divisions score for ranking purposes. Else, to get a 'top division', you just need to recruit alot of participants.
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4 | Tim G Donor
ID: 2082201 Thu, Feb 21, 2002, 03:57
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There are a lot of free NASCAR games and I'm playing a few. I'm also playing TSN's game but I doubt that I will buy any trades, I'm saving my money for baseball, maybe.
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5 | D.Dawkins
ID: 21152022 Thu, Feb 21, 2002, 18:03
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I like the set up of having six drivers vs. four. Makes you put more thought into who you're gettin. Not in favor of buying trades for the same reason Mike D stated above.
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6 | Mike D Donor
ID: 4215277 Thu, Feb 21, 2002, 19:31
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Good to see you, chocolate-thunder-racecar-guy. ;)
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7 | Perm Dude Leader
ID: 391321922 Fri, Feb 22, 2002, 23:33
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Erik,
One critique: Unlike other TSN games, your "buy/sell" page doesn't have the list of my drivers (making it just a "buy" page, I guess).
Not that there's anything wrong with that...
pd
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8 | Dr. Doom
ID: 16142182 Sun, Feb 24, 2002, 14:00
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Erik,
You had better check out your standings. It appears that something happened about the time of the price change. Some teams appear to have double points.
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9 | deepsnapper Sustainer
ID: 421144298 Sun, Feb 24, 2002, 17:06
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I was checking out the Top 50 a few minutes ago and saw the #1 guy had 1376 points. I realized my 699 wasn't a great total for week 1, but I didn't realize I sucked that bad!
What's up with coleblooded? His week 1 points total at the bottom of his frozen roster is 688.
I see what Dr. Doom means in the previous post.
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10 | Perm Dude Leader
ID: 391321922 Sun, Feb 24, 2002, 17:36
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Yeah, Roy, I usually don't get that "hopelessly behind the leaders" feeling until midseason, at the earliest!
pd
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11 | Mrs Mike D
ID: 23149247 Sun, Feb 24, 2002, 17:53
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I don't believe someone could get a total of 1376 for one week. Ironically, 1376 / 2 = 688 which was his one week total. Could you also double my points?
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12 | NEMESIS
ID: 55159250 Mon, Feb 25, 2002, 01:17
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There is no way that a team can compete for the top 10 if they refuse to buy any trades and if it's impossible to overcome that disadvantage, then what is the point of playing? Hopefully you won't do that for baseball because a leveled playing field gets tilted towards those who are willing to spend the most.
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13 | sarge33rd
ID: 471591818 Mon, Feb 25, 2002, 09:03
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actually Nemesis, it is 'possible' to compete quite seriously. Does it call for more than just a little luck? Of course, but so does every fantasy game. Not really playing to 'win' something. I'm playing for the sense of competition. Thats why I joined a NET division. (No Extra Trades) Does the guy who buys trades have a slight advantage? Slight, yes. Is it insurmountable?? Hardly.
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14 | Erik B.
ID: 239592612 Mon, Feb 25, 2002, 11:16
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Guys:
Thanks for the feedback. With the pay-for-trades format, we saw a combination of possibilities -- 1) you could join a no-trades division and compete with your friends; 2) you could play very well and be competitive for prizes without spending money; 3) you could become more involved in the game by buying trades.
The alternative, which was to make the game pay exclusively, would have cut off a number of users who are enjoying the game now.
-ESB
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15 | rick
ID: 12551010 Mon, Feb 25, 2002, 17:58
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Hey Erik ! Maybe we wouldn't need to buy additional trades for each and every team . Say for instance we bought the block of ten trades and then were able to spread them among those teams that need them . Just a thought .It would be easier than to pull out the bank card and submit especially on those multiple owned teams . thanks
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16 | Erik B.
ID: 239592612 Mon, Feb 25, 2002, 18:01
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rick:
would be a little complicated given our ecommerce structure, but it might be worth considering for season II. thanks!
-ESB
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17 | NEMESIS
ID: 55159250 Tue, Feb 26, 2002, 00:45
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Sarge, I'm not talking about competing quite seriously.... I agree that is possible. I personally play the game to see if I can crack the top 10 which I don't think anyone would disagree is pretty much impossible with the limited number of trades we are given for free.
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18 | Shooter
ID: 250492121 Sun, Mar 03, 2002, 06:18
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Erik,
I noticed that the points for Top Managers is way off. You might want to take a look at that.
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19 | KrazyKoalaBears Donor
ID: 266182910 Sun, Mar 03, 2002, 09:53
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It seems they have a "minor" problem when they do the repricing that's causing last weeks stats to be counted double. For instance, the current #1 WWR team actually has 1369 TSNP (681 + 688), but the leaderboard is showing 2057 (681 + (2 x 688)).
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