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Subject: Auction league looking for 3-5 managers
Posted by: sarge33rd
- [157179] Thu, Jun 22, 2006, 11:04
So far, 7 of our league managers are returning from last season. We'll be using Yahoo this year to host the site. No charges, no fees.
We'd like to setup a 12 team league, but can easily do with 10. Player draft is rotisserie style. Each manager gets IIRC from last year, $200 to buy his roster. Start: 1 QB, 2 RB, 2 WR, 1 TE, 1 D/ST, 1 K and 1 Flex (RB/WR/TE) I believe we ran with a bench of 6 last season plus 1 slot for players who are temporarily hurt/injured.
We'll run a slow draft here on rotoguru, then at the end, I'll load the team rosters into the site. Last year, we started by naming 8 players who were then "up for bids".
Bidding Rules:
1) The manager who names a player, is automatically bidding $1 on that player, unless they specify a higher opening bid.
2) ALL roster slots must be filled and must be maintained as such. (Injured Player slot is the only exception to this.) Your bench MUST remain full.
3) Once any named player has been "on the board" for 8 hours without a bid being raised, then that player is deemed "bought". The buying manager then names a replacement to the board.
EX: At Noon on Fri, I name TO to the board. Unless I stated otherwise, I am bidding $1 with that naming. Unless someone else bids more by 8pm Fri, I'd get TO for $1. Since that aint gonna happen, we'll assume Goatlocker bids $4 at 2 pm. The 8 hours would now extend until 10pm. Frick bids $10 at 5 pm. The 8 hours starts over again. This continues, until the 8 hours passes without activity on a player.
4) Since all roster slots MUST be filled, if a manager submits bids which exceed their available salary (assuming $1 per open slot), that managers bids will be deemed invalid in reverse order of submission. (The last bid(s) submitted or listed in the case of a multibid post, will be ignored, going back far enough to bring the manager in line with available funds.)
5) F/A or wire pickups, is something we need to address. For planning purposes, we'll assume for now, that the cost remains the same as last year. Any player not taken during the auction-draft, is deemed a "Free Agent". These players are available to fill roster slots, for a minimum cost of $5 ea. (So if you have a $3 TE go down for the season, his replacement will cost you $5. Make sure you have some cash in reserve.) If a player is dropped prior to Kick-off week 6, then the dropping manager recoups 1/2 (rounded down) of that players salary as relief against the salary cap. Once week 6 opening game kick-off occurs, drops gain no salary cap relief.
5a) Order of Free Agency/Waivers---Reverse order of standings. A manager who has a starter get injured has the option of claiming "Injury Priority" for a F/A to replace that starter. This allows that manager to "jump to the head" of the line. If placing such a claim, the player taken via the "injury priority" MUST be of the same position as the injured player and MUST be started that week.
6) When trading a player, that players salary goes with them. So if you trade a guy you got for a $5 bid, for a guy who was obtained with a $10 bid, you'll be taking on an additional $5 hit against your salary cap while the other manager would getting $5 relief. Trades CAN involve shared salaries.
Scoring will be undergoing some adjustments once we have evryone signed on and we get into discussion/agreement. This is how it stands at the moment:
Passing Yards (200 yards per point; 3 points at 300 yards) Passing Touchdowns (4) Interceptions (-2) Rushing Yards (20 yards per point; 3 points at 100 yards) Rushing Touchdowns (6) Reception Yards (20 yards per point; 3 points at 100 yards) Reception Touchdowns (6) Return Yards (20 yards per point; 3 points at 100 yards) Return Touchdowns (6) 2-Point Conversions (2) Fumbles Lost (-2) Offensive Fumble Return TD (0) Field Goals 0-19 Yards (3) Field Goals 20-29 Yards (3) Field Goals 30-39 Yards (3) Field Goals 40-49 Yards (4) Field Goals 50+ Yards (5) Field Goals Missed 0-19 Yards (-2) Field Goals Missed 20-29 Yards (-1) Field Goals Missed 30-39 Yards (0) Field Goals Missed 40-49 Yards (0) Field Goals Missed 50+ Yards (0) Point After Attempt Made (1) Point After Attempt Missed (-1) Sack (1) Interception (2) Fumble Recovery (2) Touchdown (6) Safety (2) Block Kick (3) Return Yards (20 yards per point; 5 points at 100 yards) Kickoff and Punt Return Touchdowns (6) Points Allowed 0 points (18) Points Allowed 1-6 points (15) Points Allowed 7-13 points (12) Points Allowed 14-20 points (9) Points Allowed 21-27 points (5) Points Allowed 28-34 points (0) Points Allowed 35+ points (-4)
Interested persons may post questions here, and once you decide to join us, provide me with an email addy and I'll send you an invite. |
1 | JackHammers Donor
ID: 236482918 Thu, Jun 22, 2006, 16:26
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Interested and have some questions.
-Iv'e never done an auction league for football. is 200 dollars and your roster size the norm? (is there a norm?) the reason I ask is so that so if I were find a publication with player values would it be relevent to this league
and a dumb question or two:
-is the reason you started by naming 8 players for bids because there were 8 managers?
-I'm afraid I dont know what "each manager gets IIRC from last year" means
I would assume:
-you cannot bid any more for a player than the amount of money you have left minus 1 dollar for each open roster spot you have left? (only to drive up a price)
-you cannot name a player for bid that you do not have a roster spot open for?
Also:
What happens if your bids conflict? (example. 1 open WR spot left, a 4 hour old 2 dollar bid for Mark Clayton and a more deirable reciever is named for bidding)
No keepers? Sounds great for keepers, Especially for late season trading
Thanks
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2 | weykool
ID: 44211612 Thu, Jun 22, 2006, 16:33
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I would be interested in playing.
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3 | GoatLocker Sustainer
ID: 060151121 Thu, Jun 22, 2006, 16:41
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JH, Don't have time right now to answer your questions, but if Sarge hasn't answered them before I get home from work, I'll answer them then.
Also try to amplify a little on last year from my memory.
Which could be tough.
Cliff
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4 | sarge33rd
ID: 157179 Thu, Jun 22, 2006, 16:48
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Glad to see some interest!
As to the "norm". lol I dont know what is or isnt "normal". Ithink thats just a number we arrived at based on the fact that rotisserie baseball starts off with 240 or thereabouts and has more roster slots. We did a little rounding and 200 is where we wound up.
We started by naming 8 players, to keep "the board" at a manageable level. We had 12 teams last year and I'd like to see 12 again this year.
The IIRC comment, is because I'm working from memory and have an aging one of those. :) IIRC = if I remember correctly. (Meaning that if I'm in error, I'm hoping one of our returning managers will correct me.)
Your assumption re disallowed bids is entirely correct. Since it is possible (and did happen to one manager last year) that you will win the bid for a player you didnt really want, you must have the salary cap available as well as the open roster slot available.
To answer your hypothetical....if you have a bid on a player for which you have only 1 remaining roster slot, you cannot bid on another player until someone else outbids your current offering. If a manager submitted a bid anyway, that 2nd bid would be deleted.
Last year, largely to keep bids honest, we penalized managers $5 from their available salary cap for each illegal bid they submitted. One particular individual, I believe suffered a total of $20 lost salary cap to this. (Which obviously put them at a severe disadvantage competitively.) The reason for doing this is fairly straightforward. When a manager places a bid, it changes (or at least has the potential of changing) the "landscape" so to speak vis-a-vis player values relative to other players of the same position. Since each bid has the possibility of altering the planning/execution of the draft, it is imperative that bids which cannot be won, not be submitted. The only way to "motivate" people to not do something they shouldnt be doing, is to invoke some form of penalty. A meaningless penalty, has meaningless affect. A salary cap hit, in a roto style draft, is far from meaningless. By the same token, a managers bench must remain filled throughout the season or their roster will be declared ineligible for the weeks/games they were short. Why? If I dont have 2 guys drawing salary and sitting on my bench, I have more money available for my starters. Since every other manager (presumably) is abiding by the roster requirements, it would give me an unfair advantage to maintain a smaller roster. Besides, every NFL team out there, maintains a team roster of equal sizre to one another. They may differ in composition (how many backup QBs etc) but in total body count, they are the same size.
Hope that helped to answer some of your questions. Any of the returning managers, feel free to chime in with your own thoughts and answers.
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5 | sarge33rd
ID: 157179 Thu, Jun 22, 2006, 16:50
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should read:
To answer your hypothetical....if you have a bid on a player for which you have only 1 remaining roster slot, you cannot bid on another player of that position until someone else outbids your current offering. If a manager submitted a bid anyway, that 2nd bid would be deleted.
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6 | sarge33rd
ID: 157179 Thu, Jun 22, 2006, 17:59
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YAHOO's roster slots are different from what we did last year as well. I've altered it to the following, (though we can change it later if most prefer);
START: QB/RB/RB/WR/WR/TE/WR-TE/WR-RB/D/K
BENCH: 6 players
Total roster = 15
YAHOO does not appear to offer the option of an "injury slot", though we could handle this manually if desired.
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7 | weykool
ID: 44211612 Thu, Jun 22, 2006, 18:49
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And here I thought IIRC stood for something like RIBC. Invitational Instructional Rotoguru Challenge.
Does Yahoo show when players are on IR? If so you could add another bench slot and require every manager to have an open bench slot unless they had a player with the IR desigantion.
Also...something doesnt seem right if you have to pay $5 for a player off the waiver wire. If a during the draft a manager has 3 openings and all the other mangers have filled their rosters then those 3 players could be purchased for $1. Wouldnt those players be worth more than the remaining players left on the wire who become priced at $5? Just wondering as to the logic as to how this pricing makes sense.
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8 | sarge33rd
ID: 575352217 Thu, Jun 22, 2006, 19:32
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Your suggestion re the extra bench slot, would indeed work.
The $5 for F/A, was semi-arbitrary. The real point is, to instill a degree of money-management into the game. Free Agents in the real world, dont generally sign for peanuts. It also is a sufficient amount, that it causes one to think twice, before picking someone up just because they can. Say due to injuries and their otherwise existing roster, another manager has to drop someone they'd prefer to keep and you'd prefer to have. If you could nab him for $1, there is no reason to play the roster you drafted. This serves as something of a disincentive, to make Free Agent acquisitions just because you can. With a $5 hit against your salary cap, and the probability of getting none of it back should you later drop the guy, you need to reconsider how badly you want him.
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9 | GoatLocker Sustainer
ID: 060151121 Thu, Jun 22, 2006, 19:48
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Some of us.
Namely me.
Had no money left for free agents after the draft.
I had to play the season with what I drafted. Didn't hurt me for most of the season, but killed me in the playoffs when Brooks lost his job.
Cliff
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10 | JTSERB
ID: 49320214 Thu, Jun 22, 2006, 22:35
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Id definatly be interested if you would consider me. I have been in leagues with Cliff and I think he could vouge for me being an active manager
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11 | wiggs Donor
ID: 04991311 Thu, Jun 22, 2006, 22:45
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jackhammer What happens if your bids conflict? (example. 1 open WR spot left, a 4 hour old 2 dollar bid for Mark Clayton and a more deirable reciever is named for bidding) then you have to hope someone out bids you.
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12 | GoatLocker Sustainer
ID: 060151121 Fri, Jun 23, 2006, 00:33
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JTSERB would be a great addition and fit in real well with this crazy group of managers.
Was a really fun league.
Cliff
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13 | THK
ID: 2510332316 Fri, Jun 23, 2006, 02:00
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One particular individual, I believe suffered a total of $20 lost salary cap to this. (Which obviously put them at a severe disadvantage competitively.)
Uhhh...that was me. It was stupid too because I knew I had done it as soon as I put in the bids. ARGH. Still upset about that because I liked my team before that.
I am assuming I wasn't invited back to this league since this is how I am reading about it. HAHA.
Just a comment or two: I liked the league ideas and form. The only thing I didn't like was the host we used. I remember it being a pain.
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14 | sarge33rd
ID: 575352217 Fri, Jun 23, 2006, 09:51
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THK...of ocurse you're invited back. I had started another thread asking for email addys so I could send out invites. Post your addy, and an invite will be sent out!!
Invites also going out to:
Jackhammers JTSERB
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15 | sarge33rd
ID: 575352217 Fri, Jun 23, 2006, 09:56
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assuming Jackhammers, JTSERB both accept the invite, that puts us at 9 managers. Butthead as yet to repely to his invite. Once he does, we're at 10. THK would make 11, leaving us in need of 1 more.
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16 | sarge33rd
ID: 575352217 Fri, Jun 23, 2006, 10:27
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In the league (accepted invitations already):
Goatlocker Frick SITS Youngroman Wiggs Crazy 88's Sarge33rd
Pending:
Butthead Jackhammer JTSERB
Awaiting email addy so I can send invite:
THK
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17 | Butthead
ID: 345371816 Fri, Jun 23, 2006, 17:38
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"START: QB/RB/RB/WR/WR/TE/WR-TE/WR-RB/D/K BENCH: 6 players Total roster = 15"
I count 16 roster spots with the change in line up.
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18 | sarge33rd
ID: 575352217 Fri, Jun 23, 2006, 19:03
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You're right, my bad...thats 10 starters, not 9. Then 6 on the Bench makes 16.
Obviously, you're now listed in the league. :)
THK...invite sent.
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19 | THK
ID: 2510332316 Fri, Jun 23, 2006, 19:18
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Butthead- Have they opened up the TSN boards for all the trolls yet?! ;-)
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20 | Butthead
ID: 345371816 Fri, Jun 23, 2006, 21:31
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Of course. The usual suspects (Super D)especially, Brack, Genny, myself and quite a few others are already going at it. When you coming over?
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21 | Butthead
ID: 345371816 Fri, Jun 23, 2006, 21:35
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Having another roster spot to fill makes bidding even tougher than last year. You new guys better make sure before you pull the trigger on your biddings that you've got the $$ and the spot(s) on your roster for who ever you're bidding on, otherwise, well, just ask "The Tar Heel Kid" how it tastes. ;~0
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22 | wolfer
ID: 323292620 Fri, Jun 23, 2006, 22:41
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Alright if you need another, I am interested.
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23 | sarge33rd
ID: 575352217 Sat, Jun 24, 2006, 09:10
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Invite sent to wolfer.
Assuming he and JTSERB along with THK sign-in, that makes us a league of 12!
Re the extra roster slot...would you folks prefer to go with 9 starters and eliminate one of the 2 "flex" positions? Most likely I'd think the WR-TE one go away. Upto the league of course.
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24 | Butthead
ID: 345371816 Sat, Jun 24, 2006, 09:41
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You got my vote, on the go away part ;~) Like we don't already have enough going on with thing.
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25 | youngroman
ID: 43441182 Sat, Jun 24, 2006, 10:08
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I like the 2 flex positions. also because there are a ton of WR out there compared to RB.
sarge - you forgot 1 rule: I win, no matter how many other managers try to break that rule.
I just rushed over the proposed points and here are the things that I don't like: 1) QB getting only 1 point for 200yds, this results in QBs only scoring by throwing TDs. I'd reduce this to something like 50yds per point 2) additional points for reaching a given yards mark. I don't like the difference in scoring between 99yds (4.99) and 100yds (8).
the rest seems fine, at least I know how I value the positions
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26 | THK
ID: 2510332316 Sat, Jun 24, 2006, 10:45
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I think the point margains are too large..
Why not 1 point for 10 yards rushing or receiving and 1 point for 50 yards passing? Personally I like decimal scoring to account for every yard but even a little change is good.
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27 | sarge33rd
ID: 575352217 Sat, Jun 24, 2006, 10:47
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Not sure how flexiblew YAHOO is on the scoring, but I do have the option checked to allow fractional point awards.
Hopefully, if we went with 1pt/10 yds Ru/Re, the system would score it as .1 per yard, but I cant promise that it will.
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28 | THK
ID: 2510332316 Sat, Jun 24, 2006, 11:14
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Can't you test it sarge? Put in .1 pts/yard and test it somehow?
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29 | sarge33rd
ID: 575352217 Sat, Jun 24, 2006, 11:17
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If time allows THK, I will. But it wouldnt be unbtil I get home at the soonest.
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30 | sarge33rd
ID: 575352217 Sat, Jun 24, 2006, 11:20
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Went in and made a couple changes:
QB 50yds per point Pa 10 Ru yds per pt 10 Re yds per pt
Also noted the following on the scoring setup page from YAHOO:
Notes Please enter your point modifiers.
To award negative points for a category enter a negative number in the points box.
To award fractional points for a category enter a fractional number in the points box.
If you allow negative yardage points, players who finish with negative yards lose points.
If you allow fractional yardage points, players receive fractional points for every yard.
So, while there is no "test" option provided, it says that each yard figures into fractional scoring.
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31 | sarge33rd
ID: 575352217 Sat, Jun 24, 2006, 12:46
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JTSERB will round us out at 12. Welcome aboard to the newcomers!
I'm assuming everyone can see the scoring system as it stand atm? If not, please advise me of such. Any questions/concerns re the planned scoring, we need to hash out quickly, so as to allow ample time for the slow-auction draft.
Obvious concerns from last year:
Free Agency--How do you guys want to address this?
Draft Procedure--Same as last year, or do we feel a need to change something? (Starting monies, fines for illegal bids, time allowances, etc)
Anything else that crops up during discussion.
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32 | JTSERB
ID: 10530170 Sat, Jun 24, 2006, 14:41
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Ok Im In
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33 | sarge33rd
ID: 575352217 Sat, Jun 24, 2006, 14:50
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Just checked the site and saw that JT. :) Welcome to our little party.
OK gang....time to start serious discussion of the rules so we get everything figured out i time for an auction style slow draft.
1st Point---Do we want 10 starters with 2 flex options (1 WR-RB and 1 WR-TE) or only 9 starters with 1 Flex option? I'd have to assume, if 1 Flex spot then it would be the WR-RB choice. Feel free to correct that assumption if you disagree.
2nd Point--Scoring. Please review the sites currently idicated scoring, and provide feedback on what you agree/disagree with. If oyu disagree with a portion that is not a problem. Just propose an alternative.
3rd Point--Salary Cap. Use the same $200 per team as last year, or increase/decrease that amount?
4th Point--Draft Procedures. I think the 8 hr clock worked pretty well last year. I believe we suspended the clock over the weekends though for those whose only reliable access was at work? Again, correct jme if I am mistaken on that. Also, for the new guys particularly...if you have ANY questions re the draft process, PLEASE ask them now. Once the draft begins, changes cant be easily accomodated. (Meaning, they probably wont be.)
5th Point--Free Agency. Partly the sites fault last year, but we had some problems/issues enforcing the order of teams in acquiring Free Agents. I as commish can always go back in and change things, but that can cause some irritation for all involved. I'd prefer to get things figured out up front this year. Does the $5 for a F/A signing work for everyone, or is there another way you'd like to discuss working it?
Finally--Anything and everything. I'd like for this to run as smoothly as possible. I currently have the season set for a 3 week playoff with 6 teams. I can change that back to a 2 week with 4 or we can do whatever the league wants. Just let me know!!!!!!
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34 | GoatLocker Sustainer
ID: 060151121 Sat, Jun 24, 2006, 15:22
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My Thoughts. I know, scary at best.
1st Point---Do we want 10 starters with 2 flex options (1 WR-RB and 1 WR-TE) or only 9 starters with 1 Flex option? I'd have to assume, if 1 Flex spot then it would be the WR-RB choice. Feel free to correct that assumption if you disagree.
I think I'd rather go with 9 and one flex. Doesn't really matter though. Now that I thought about the later questions, think I would rather see 10 and two flex. If we were to go with 9, would want to change to 15 vice 16 overall slots. Thought here is to keep the number of bench players under control. Think either 9+6 for 15 or 10+6 for 16 works.
2nd Point--Scoring. Please review the sites currently idicated scoring, and provide feedback on what you agree/disagree with. If oyu disagree with a portion that is not a problem. Just propose an alternative.
Was on the site and looked at the scoring. Looked great to me.
3rd Point--Salary Cap. Use the same $200 per team as last year, or increase/decrease that amount?
$200 works fine for both 15 or 16 players
4th Point--Draft Procedures. I think the 8 hr clock worked pretty well last year. I believe we suspended the clock over the weekends though for those whose only reliable access was at work? Again, correct me if I am mistaken on that. Also, for the new guys particularly...if you have ANY questions re the draft process, PLEASE ask them now. Once the draft begins, changes cant be easily accomodated. (Meaning, they probably wont be.)
Last year worked just fine and would really like to stay with that format.
5th Point--Free Agency. Partly the sites fault last year, but we had some problems/issues enforcing the order of teams in acquiring Free Agents. I as commish can always go back in and change things, but that can cause some irritation for all involved. I'd prefer to get things figured out up front this year. Does the $5 for a F/A signing work for everyone, or is there another way you'd like to discuss working it?
I think the $5 works and the rebate for the first x number of weeks. My own fault I had no money for FA
Finally--Anything and everything. I'd like for this to run as smoothly as possible. I currently have the season set for a 3 week playoff with 6 teams. I can change that back to a 2 week with 4 or we can do whatever the league wants. Just let me know!!!!!!
I'm torn here. Just not sure about half of the league making the playoffs. But, still gives an additional two players a chance if something wierd happens during the season. So, that said, 3 weeks with 6 players is fine with me.
Can't think of anything else to add. I know we talked a little bit about keeper, but in order to make the administration of the league as easy as possible, think we are better off just staying the way we are, and holding a full up new auction each year.
Cliff
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35 | The Beezer Leader
ID: 191202817 Sat, Jun 24, 2006, 18:09
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I like last year's format for the auction as well. I want to be sure and clarify that we also were suspending the clock overnight (can't remember the exact hours) so people didn't have to be up at 4:30 to make bids.
I personally prefer only having 4 playoff spots - out of 12 owners that's a good number.
Last year's free agent stuff is fine for me as well.
I like the idea of 2 flex spots as well.
None of the above are deal-breakers - whatever is decided works for me as long as we are all on the same page.
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36 | JTSERB
ID: 49320214 Sat, Jun 24, 2006, 18:41
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1st Point---Do we want 10 starters with 2 flex options (1 WR-RB and 1 WR-TE) or only 9 starters with 1 Flex option? I would vote for 9 starters with 1 Flex option
2nd Point--Scoring. Please review the sites currently idicated scoring, and provide feedback on what you agree/disagree with. If oyu disagree with a portion that is not a problem. Just propose an alternative.
Scoring looks just fine
3rd Point--Salary Cap. Use the same $200 per team as last year, or increase/decrease that amount?
Would be my first Auction league so ill let the experts decide this one
4th Point--Draft Procedures. I think the 8 hr clock worked pretty well last year. I believe we suspended the clock over the weekends though for those whose only reliable access was at work? Again, correct me if I am mistaken on that. Also, for the new guys particularly...if you have ANY questions re the draft process, PLEASE ask them now. Once the draft begins, changes cant be easily accomodated. (Meaning, they probably wont be.)
8 hr clock is fine and can be adjusted if neccessary I assume
5th Point--Free Agency. Partly the sites fault last year, but we had some problems/issues enforcing the order of teams in acquiring Free Agents. I as commish can always go back in and change things, but that can cause some irritation for all involved. I'd prefer to get things figured out up front this year. Does the $5 for a F/A signing work for everyone, or is there another way you'd like to discuss working it?
Leave it to the experts till I see how it goes.
Finally--Anything and everything. I'd like for this to run as smoothly as possible. I currently have the season set for a 3 week playoff with 6 teams. I can change that back to a 2 week with 4 or we can do whatever the league wants. Just let me know!!!!!!
Half the league making the playoffs does sound like alot, I would go with 4 plaoffs spots.
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37 | wiggs
ID: 145262023 Sun, Jun 25, 2006, 22:12
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I think the qb should get 1 point for every 25 yards. this way an rb that runs for 50 is the same as a qb that throws for 250.
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38 | sarge33rd
ID: 75591913 Sun, Jun 25, 2006, 23:19
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Looking at it wiggs, I almost wonder if it shouldnt be 1pt/20 yds Pa for QBs? A 160 yd, 1 TD game w/o INT by the QB, would then score 12 pts. (160/20 +4) Same as a 60yd Ru with 1 TD day by an RB.
Thoughts from the rest of the league?
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39 | JackHammers Donor
ID: 236482918 Mon, Jun 26, 2006, 14:29
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37/38 sound reasonable. I'm fine with the rosters, scoring and draft procedure and $$. Whatever worked for you last year.
Free agency. Since the guys (GL, THK) who were the worst affected by procedures and penalties last year are back and ready to go, thats good enough for me.
Playoffs. I would say that I prefer 4 playoff spots, but that would doom me to finish 6th! (However if I finished 6th and made the playoffs, I wouldn't feel that I deserved it)
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40 | GoatLocker Sustainer
ID: 060151121 Mon, Jun 26, 2006, 14:37
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Don't have time right now to look at the real impacts of 37/38. Will try to do it tonite when I get home.
Need to run some numbers off of last years stats to see what the scores would have looked like.
Cliff
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41 | THK
ID: 2510332316 Mon, Jun 26, 2006, 15:54
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Every league I am in is .04 for a passing yard and .10 for a rushing/receiving yard...
which is 1 pts for 25 yards passing and 1 point for 10 rush/rec yards...
I like that best but its up to everyone of course. I just advocate for decimal scoring above all else.
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42 | sarge33rd
ID: 75591913 Mon, Jun 26, 2006, 17:35
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I cant input a deciaml scoring. I can and did indicate to use fractional though. (Though scoring screen is preset to 1 pt. It then asks me to input the necessary nr of yds to get that point.) So if I input 1 pt per 25 Pa Yds, the scores will compute as per .04 pts per yard.
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43 | wolfer
ID: 323292620 Mon, Jun 26, 2006, 22:09
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37/38 is also reasonable to me.
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44 | sarge33rd
ID: 75591913 Tue, Jun 27, 2006, 09:01
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I find myself leaning toward the 1pt/25 yds Pa. At 20yds, a 190 yd day grants a QB 9.5 pts which would be the same as a RB with a 95yd day. No comparison IMHO between the degree of contribution between those two stat lines. Hence no way they should score the same. At 1/25yds, the 190yd day by the QB, would garner a slim 7.75 points. Same as a 77-78yd day by a RB.
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45 | Butthead
ID: 345371816 Tue, Jun 27, 2006, 15:43
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Any idea when we'll start the auction?
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46 | weykool
ID: 44211612 Tue, Jun 27, 2006, 16:23
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Was there a reason post #2 was ignored?
Was it something I said?
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47 | sarge33rd
ID: 575352217 Tue, Jun 27, 2006, 17:03
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wasnt ignored weykool. In this thread which I had started just the other day (and which sits smack beneath this one in this section of Rotoguru;
Rotoguru Rotisserie for 2006
I asked for an email from interested parties. I then within this thread, indicated that I was glad to see some interest. At no time, did you confirm that anything beyond "interest in playing" was there. Further discussion took place within the thread, others came in and said "I'm in" and then I sent them invites. You never posted back a second time, to say "I'm in."
I apologize if I mistook for "passing interest", and active desire to participate. All of this happened rather quickly. From Thu 6/22 till Fri 6/23.
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Post a reply to this message: (But first, how about checking out this sponsor?)
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