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0 Subject: just some learner questions

Posted by: cancermoon
- [4085090] Mon, Oct 06, 2003, 06:26

hey guys, this is my first time and was hoping for some basic pointers.

1) what is a plus/minus rating and is it important to know when i am selecting players?

2) in hockey are there any positions that can really score big if i take a super stud against a terrible team? (something like trading for stud pitchers with easy match-ups in baseball)

3) Are there any positions that aren't worth worrying too much about, like catcher in baseball

4) can you make up a lot of points by trading efficiently, maybe to gain extra starts, or is that a not so valuable method in hockey?

5) Is it important to save trades in hockey?

I have already worked out that making money is very important, reading smallwhirled's post. I would greatly appreciate if you guys could tip me some of the basics, i am prepaired to learn the tricky stuff the hard way, just want to get started atleast on one foot.

thanks in advance

p.s please atleast tell me what a plus/minus rating is :-)
1Tuques
      ID: 2395065
      Mon, Oct 06, 2003, 08:03
Hi cancermoon I'll try to give some insight on your question and I'm quite sure you'll receive comment from others....

1- The plus/minus rating, is quite simple, your player get a plus if he's on the ice when a goal is score at even strenght or short hended... You won't get a plus if your team is on PP and you don't get a minus if you are PP killing....

2- Not really, you can score big with goalie and super stup foward like Lemieux, Forsberg, Sakic, but in my opinion there is no rotation like in baseball, one of the most important thing in hockey is play with the schedule, more game = more possible point....

3- At the begening of the season I won't spend much on D-man, cause the stud D-man are too expensive to start with them, you will prefer to go with lower price at D and more stud like at W and C.....

4- You have to keep 3 things in mind when trading, schedule, schedule and making money at least until you consider having enough money to afford all the guys you want.....

5- Like any other Fantasy Sport you have to save trade, to bail out of an injured player, but also to be able to make the final push at the end of the season....

I hope that help you out....

Tuques
2Perm Dude
      Dude
      ID: 30792616
      Mon, Oct 06, 2003, 08:30
Good overview. I'd only add a couple more very basic things:

-goalies don't get +/- ratings, FYI.

-figuring out who will be starting in goal is difficult, at times. Goalies usually won't start a road game the night after a home game (travel time is wearing). And while you look for a heavy schedule for offensive players, most goalies won't start a lot of nights in a row. What you look for in a goalie is a schedule with an every other day game for a stretch, mostly at home.

-always save that trade!

pd
3R9
      ID: 279157
      Mon, Oct 06, 2003, 09:07
- To touch on what PD said about goalies, only one goalie last year played in almost all his team's games, and that's Marc Denis of Columbus. He ended up starting more games in one year then any goalie ever. The other guy who starts alot is Brodeur in NJ, having played an average of 72 games the last 4 years. (Out of 82) That still leaves ten times not played, which were most likely all back-to-back games. So quality matchups are more important with goalies IMHO then numerous games.

- One of the most important things to do, IMO anyway, is to get expensive D-men as early as is feasible. Last year, with Marty Turco being really cheap (and a few other cheapies performing well) the teams who diverted cash to D by December got a significant advantage. However, if you sacrifice too much from up front the gains at D are just offset by the losses up front. Its a balancing game, and those who do it the best each year generally finish among the leaders.

- Your question #4: Thats pretty much the key of hockey. Your best bet is to trade into players who have great schedules for at least two weeks. (3 or 4 week stretches are even better, but at times hard to find.)

- +/- is semi-important. When choosing cheap d-men taking a guy who's cheap, doesn't score alot, but plays on a good team and gets a fair amount of +'s is a decent way to go. (So is taking a PIM goon.)

Question 3: Ignoring D early on is about the only thing that qualifies here, although a good D-train can net some cash. A note of caution though: For every good D money train there are 3 or 4 bad ones...

Good luck!
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