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0 Subject: Who's Going With A Delayed Draft?

Posted by: rinkwide
- [1792717] Tue, Oct 07, 2003, 19:02

To me it seems much more important to be on the hot players right out of the chute than to try and grab a smattering of early points. With that in mind, I'm going to slow draft over the course of the first week picking up key players as they become appearant. The goal being more money and trades for my team down the line. Since buying-power and player-swapping are the ONLY things a manager actually can control in this game a delayed draft would significantly improve both areas and put you in a better position to control your team. BUT, there must be a point of diminishing returns because points determine the eventual outcome of the game.

So the question: Are you going to start the season invalid? For how long? Any other thoughts especially on "diminishing returns"?

Thanks in advance for your imput.
1smallwhirled
      Donor
      ID: 52846298
      Tue, Oct 07, 2003, 20:55
IMHO, it's a waste to go invalid with a few players for a few bucks...I'd rather have the extra trades (i.e. not having to dump a quick train/or injury). I'm going with a late team, and buying all of them before te freeze on that day. Probably 4-6 days late.
2C.SuperFreak
      ID: 528462723
      Tue, Oct 07, 2003, 23:06
I purchased 3 teams this year. Thus with the 3 teams I am employing 3 different opening strats:

Team 1: playing in the toughest division, ESD. I'll need this team to do extremely well. I'll go a couple of days late with this one. It'll be a slow build, jumping on potential whales while watching the schedule. I'll be looking at Saturday morning to fill the roster (possibly wed morning - i'll watch the trends before jumping). Total number of games lost, minimum 17.

Team 2: Week late. I'll have 10 banked trades but in this process I will not accumulate nor lose any rv. I do lose 42 games.

Team 3: Full team set for opening night. No games lost, but injuries, bad picks, and trigger finger managers (TFM's) can impact my trade/rv balance.
3rinkwide
      ID: 1947723
      Wed, Oct 08, 2003, 01:47
I'm just having trouble finding any upside to a valid opening night roster unless you're: a) very lucky, b) clarevoyant or c) incredibly knowledgeable.

Since I am none of the above I think it better to pick up the obviously hot, affordable guys who end up getting PT on top lines and powerplays. By picking them up right away they can increase roster value considerably even if it's invalid.

By the second week I'd expect an average 1000-1500 point deficit but a cash, trade and roster advantage that should more than make up for that.
4Destroy*
      ID: 3994086
      Wed, Oct 08, 2003, 08:51
I'm sorry to tell you that but I consider this strategy, unless obliged to for whatever means, as completely illegal and very unfair!!!
5caribou
      ID: 5693479
      Wed, Oct 08, 2003, 10:56
Nest season we should oblige everybodies team available on the first day. Cause going a few days late is kind of cheating amongst the GURU of the ESD nhl division.

I totaly discourage this kind of managing.
6rinkwide
      ID: 4494189
      Wed, Oct 08, 2003, 11:41
Interesting.

Seems like some out there would suggest this strategy isn't within the spirit of the rules. As if this is a loophole (to allow late additions to the game) that is being exploited by unscrupulous managers.

I can understand that viewpoint, but I strongly disagree.
7smallwhirled
      Donor
      ID: 52846298
      Wed, Oct 08, 2003, 13:39
You'd have to get TSN to stop allowing people to purchase teams after the first games...that will never happen. My ESDNHL team will be starting on time.
8Tuques
      ID: 2395065
      Wed, Oct 08, 2003, 14:16
I totally agree that TSN should do something about the day late thing, I find it unfair for the one that draft a team before the begenning of the season, next year we could have an ESDNHL league where we decided not to have any day late team, like caribou said...

Tuques
9Dan
      Sustainer
      ID: 54747823
      Wed, Oct 08, 2003, 14:22
I don't see it as unfair at all...It's just a different strategy that some managers wish to use. My top team last year didn't use a day late strategy and still faired well. The start of the season isn't the most important part of this game, you have to be consistent throughout in order to do well. I don't think any regulation to starting late should be applied as it's just one of the many strategies managers are entitled to use. We all have the choice to start late if we want, just as we all have the choice how much cash to put into our Centres, our D, how many trades to use each week, whether or not it's worth holding onto certain money losers because they may have a good schedule. There's no need for any whining abotu those managers starting late, the end of the season will tell if that strategy truely is the best. I personally think the moves you make in the coming months make a bigger difference than the moves in the upcoming days. Sorry for my blabble.
10rinkwide
      ID: 3196814
      Wed, Oct 08, 2003, 16:06
Let me say this; Having played (and won prizes) in versions of this game going back to the early Smallworld days, I enjoy the idea of changing the strategy up to keep the game interesting. That's really my motivation here. It's certainly not to cheat the system.

Anyway, there must come a point where you give up too many points by waiting too long and lose any chance of being competitive. Anyone have any thoughts on where that point might be?
11R9
      ID: 5594980
      Wed, Oct 08, 2003, 16:54
I'm going at least a couple days late, and I certainly don't consider it cheating. If its not written in the rules that its prohibited, and if everyone is able to do the same thing if they wish, how is it cheating? Actually, my day-late baseball team fared worse then my other two. It did make money easier though, and I consider money in hockey to be more important, so I'm going to give this strategy a try. But thats all it is, a different strategy...
12smallwhirled
      Donor
      ID: 52846298
      Wed, Oct 08, 2003, 16:54
Depends on the manager and the year probably. The absolute latest you'd want to draft is next Wednesday morning before the freeze, or you won't get the initial 5 trades that everyone else starts with. I did this last year and finished 9th.
13walk
      Leader
      ID: 314441211
      Wed, Oct 08, 2003, 17:15
I usually do not start late, but this year I am. This is my 6th year playing smallworld hockey and each year it is the same pattern for me:

Draft poorly, make many trades early to sort out my roster and have an uphill climb back towards at solid WWR.

This year I am going to try something different, take the smallwhirled approach (the guy KNOWS what he's talking about). Is this strategy against the "spirit" of the game? I think it is against the spirit of the game. The game is clearly intended for folks to draft and adjust. However, since a fair number of managers do a delayed start, then I think it's "more okay," as it's not just 1 and 2 folks who are employing this alternate strategy.

Two additional points:

Using a delayed strategy does not guarantee greater success. As Dan suggests, one had better do it "right."

Drafting is a very fun part of the game. Testing out one's "hypotheses" to see if they correctly predicted who would start out hot is one of the cooler aspects of the game. This element is lost for those who goes day(s) late.

To be honest, I have so been there, done that, with drafting in smallworld, that I am quite intrigued about doing this day late thing...(!). My only obsession is that I am so busy at work I am going to forget to build my team by next Wednesday...The key will be for me to build the team at night, after the kids go to bed -- if I am not distracted by playoff baseball.

I tellya, it's not easy when you get old(er).

;-)
walk

14C.SuperFreaks
      ID: 2333415
      Fri, Oct 10, 2003, 17:08
Results so far:
Team 1
full team to start
RV: +840,000
Points: 379
trades: +5

Team 2
2 day's late
RV: +990,000
Points: 0
trades: +5

Team 3
still building, 11 spots to fill
RV: +290,000
Points: 0
trades: +5

Team 1 will see some trade activity before the first week is thru.
I'm expecting team 2 to really take off without any major tweaking.
Team 3, I really don't know what to do with this team or division. I should do something tho', the division leader has 7 Caps and 3 trades. Another has 10 senators, as I look again another team has 6 Kings and not much of advanced scheduling is happening among the teams.
15perk9600
      ID: 108141715
      Tue, Oct 14x, 2003, 12:57
The spirit of the game is to win is it not? If everyone is drafting prior to the start of the season and I think I can gain a competetive advantage by waiting is it wrong to do so? In fact it is stupid to not do so. They call it strategy for a reason.
16C.SuperFreak
      ID: 5111502611
      Tue, Dec 30, 2003, 12:58
How is everyone else doing?

2 of the 3 teams are competitive while the 3rd (in ESDH) has struggled. I think the pressure of being in a division with so many active managers has taken it's toll on my first team.

FULL Roster on opening day
Hannicho1
Divison: ESD Hockey
RV: +7.31 Mill
Points: 11408
trades: +3
World Rank: 1380
Division Rank: 26th
Starting Rank: 5th
# of days of RV losses: 20
Highest TSNP so far: 404

2 Day Late Team
Hannicho3
Divison: TSN 652
RV: +14.14 Mill
Points: 13290
trades: +4
World Rank: 151
Division Rank: 1st
Starting Rank: 17th
# of days of RV losses: 16
Highest TSNP so far: 485

1 Week Late
Hannicho2
Divison: TSN 751
RV: +12.06 Mill
Points: 12556
trades: +3
World Rank: 457
Division Rank: 2nd
Starting Rank: 19th
# of days of RV losses: 13
Highest TSNP so far: 452

4 years of doing this and I'm still making silly mistakes that are costing me rv and ranking. It's a combination of bad trades, not reading schedules, picking rv duds, and missing the freeze deadline. I need to improve!!


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