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0 Subject: Gravity

Posted by: emachine
- [26901610] Thu, Dec 12, 2002, 14:47

Does anyone know the triggers for a player going into/out of gravity? It looks like Troy Murphy has gone into gravity, but I thought that he was fairly widely owned(even through his bad schedule) and is lowly priced already.

At 2.8 mil he can't fall too far until his price is ridiculously low and/or his schedule heats up again, but it got me thinking. It seems like some players are not owned by anyone(Nash, Kurt Thomas) and don't go into gravity. If anyone could shed some light I would appreciate it
1rockafellerskank
      Sustainer
      ID: 26112469
      Thu, Dec 12, 2002, 15:44
This article from 9/8/00 which was reposted to the forum is about the best explanation you are going to get. However, your specific questiosn will probably remain unanswered.

rfs
2emachine
      ID: 26901610
      Thu, Dec 12, 2002, 15:45
Thanks rfs
3smartone
      Donor
      ID: 29135714
      Thu, Dec 12, 2002, 15:58
emachine, one of the problems of TSN, which I tried to enlight in the past, is the players held by the inactive teams. As we can all(?) see in our auto-divisions, a couple of teams, usually in the bottom of the division, already have 15 or so trades (there are 2 such teams in my auto division - with players like Kwame and Ginobili, which were popu;lar in the league's early going).

Obviously, one can argue that these managers are preserving their trades for "trainy" days, but it is obvious, that most of these managers have lost interest in the game for some reason or another. However, as long as these players are owned by these "sleeping" managers, it is more likely that they will not gravitate.

Therefore, my suggestion (AGAIN) to TSN is to calculate the gravity-able players according to their percentage in ACTIVE rosters. The definition of an active roster can either be according to the number of available trades (let's say that above 12 trades - the roster becomes effectively inactive) or according to the last time that the account has been accessed (maybe 3 weeks). Obviously, if the manager was out of town/saving trades/etc, his team will continue to collect points, so the gravity is the ONLY thing that will be affected by this "active-inactive" status flag.

Frankly speaking, I don't think that it is so hard to implement it



BTW, TSN, I really like the RV & the number of trades columns in the Division Standing... could you add the same columns in the "TOP MANAGERS" tables as well.... thanks!


4rockafellerskank
      Sustainer
      ID: 26112469
      Thu, Dec 12, 2002, 16:05
smartone: I think a better definition of "inactivity" would be "28 days since last trade executed" Anyone that has made no moves for a month is inactive as far as I'm concerned.

I like your idea.

rfs
5xpdutmind
      ID: 18108214
      Thu, Dec 12, 2002, 16:07
emachine,I have noticed that K Thomas hasn't been affected by gravity which leads me to beleive that he is owned by at least the minimum % of managers to keep his price from falling.
What puzzles me is that the percentage of gurupies who own him is less than 1%.This might not be a representative sample of the population,but even at 3% ownership,it should not keep him out of gravity.

6Guru
      ID: 330592710
      Thu, Dec 12, 2002, 16:39
I doubt if Troy Murphy's current drops are gravity related. Just coincidentally $30K for 2 days. There's no evidence that he's shed most of the buys he got in late November.
7hi_mom
      ID: 91112100
      Thu, Dec 12, 2002, 17:02
Would it be too much to sample all 5303 Ultimate teams to figure out the minimum ownership that stops gravity?
8smartone
      Donor
      ID: 29135714
      Thu, Dec 12, 2002, 17:17
my guess is that Gravity starts below 1% ownerhip

ATTN rfs: any "inactivity" factor will be better than the current situation

9RecycledSpinalFluid
      ID: 42121814
      Thu, Dec 12, 2002, 19:06
Gravity is around 4.5%, I think.

I have Murphy at 18.7% and Thomas at around 2.2% total ownership.
10gibby88
      Donor
      ID: 50451220
      Thu, Dec 12, 2002, 19:59
9.8 m/sec squared
11 xpdurmind
      Donor
      ID: 9922123
      Thu, Dec 12, 2002, 20:27
RSF,
In your Gurupies Collaborative Efforts post dated 11/7/2001 you supplied a link to a division tracker spread sheet which I'm unable to access.Is it possible to get a copy?

Thx
12 bd
      Donor
      ID: 261033715
      Thu, Dec 12, 2002, 20:45
Ditto on XPDURMIND's request.
13rockafellerskank
      Sustainer
      ID: 26112469
      Fri, Dec 13, 2002, 12:20
Here is an interesting example of "gravity"

I bought Larry Hughes (call me crazy!) expecting a $30K loss per day. Fine. To my surprise, he gained $10K yesterday (on an off day). Now he plays today, but lost $30K again. Now, I can't believe the $30K loss was from sells since no way yesterday's buyers (the few of us) would have sold him without even getting 1 game... which leads me to belive he is back in gravity.

So, it's possible to escape gravity for a day and still have such a small ownership % to be in gravity the next day - even though (theoretically) there were no sells)?

signed,

confused rfs
14smartone
      Donor
      ID: 29135714
      Fri, Dec 13, 2002, 12:26
rfs, my ONLY explanation is that Hughes was yesterday owned by 1.001% of the managers (assuming 1% gravity threashold), and a couple of new members joined the game today (more than 300 new managers joined after the season started), none of them picked Hughes, so his ownership level dropped to 0.999%... I don't have any other explanation...

15KnicksFan
      Donor
      ID: 439341814
      Fri, Dec 13, 2002, 12:30
Maybe a certain number of buys in a day can thrust a player out of gravity even if his ownership is still below the minimum %. Today there were less buys and his percentage of ownership was still too low so he went back into gravity.
16culdeus
      Donor
      ID: 461027711
      Fri, Dec 13, 2002, 12:32
Maybe daily buys take precedence over gravity. Gravity only kicks in on days of no or very low trading activity.

If we knew how many buys/sells there were to for Hughes today it would help. Running the whole SW universe proved too tall a task for my poor computer.
17Ender
      ID: 52438315
      Fri, Dec 13, 2002, 12:33
Price gain is calculated by % of buys. If the % of buys translates to a 10K increase then that's what you'll see. The number of buys that creates that may still not be enough to breack the gravity threshold so the next day he will still be in gravity.
18RecycledSpinalFluid
      ID: 42121814
      Fri, Dec 13, 2002, 12:40
1% is not the gravity level.

rockafellerskank, I believe that price gains are independent of gravity. If the number of buys is enough to register a gain, then you will get the gain, whether that player has reached the gravity threshold or not.

In my relatively small frozen roster sampling, I had Hughes at 0.0056% (yes, miniscule) two days ago. He gain owners to 0.0089% (yes, still miniscule, but a definite gain.) Was that gain enough to increase +10K. I dunno, but it was a positive movement in total ownership.

Since his total ownership is well below the gravity threshold (I propose around 4.5%), and he had no ownership changes, I experienced gravity today.

Make sense? Just my 2% of a dollar.
19RecycledSpinalFluid
      ID: 42121814
      Fri, Dec 13, 2002, 12:42
Man, I'm a slow typist.
20culdeus
      Donor
      ID: 461027711
      Fri, Dec 13, 2002, 12:52
.0056% translates to less than one team.
21culdeus
      Donor
      ID: 461027711
      Fri, Dec 13, 2002, 12:53
You must mean .56%
22RecycledSpinalFluid
      ID: 42121814
      Fri, Dec 13, 2002, 12:58
Sheesh. Yep, that is what I was trying to say. I wrote the decimal notation rather than the percentages.
23Hamid Toliyat
      ID: 31141411
      Fri, Dec 13, 2002, 13:35
culdeus-
Did you do that math in your head?
24rage_22@work
      ID: 2842719
      Fri, Dec 13, 2002, 13:50
I doubt I'm right, but the way I have interpreted a situation where a player briefly goes out of gravity with a loss of less than 30K or a gain is this: if a player is in gravity, and gets what would equate to 40K in gains for a player not in gravity, the -30K of gravity would have 40K added to it, therefore a 10K gain. But if he still is not on enough rosters to elude gravity, the next day he will be back to -30K. This theory depends though on how many rosters a player must be on to stay out of gravity and how many purchases equal the amount of buys for, in this example, 40K worth. One thing that makes me think this is for example, when players are in gravity at -30K for a long time, then they fluctuate to -20K or -40K, which says to me that they had a few gains or had a few sells on each day, respectively. I don't know if what I am saying actually makes sense, but I hope it does.

I don't know if this is what other people are thinking, I could just be misinterpreting what others have said.
25Tortfeasor
      Donor
      ID: 55912113
      Fri, Dec 13, 2002, 16:15
Rage-

My understanding was that a player is either in gravity or not in gravity. Your idea makes me rethink that. You have a good idea that hadn't occurred to me. That indeed would explain a -10K from a player that seemingly would be in gravity.
26Ender
      ID: 52438315
      Fri, Dec 13, 2002, 16:25
Or it could be that he had enough sells to creat a -10K change. I don't think it is a net effect between price changes and gravity. I think that any net + or - buy/sell (5 sells and 5 buys would have no effect) activity turns off gravity for that day and then fravity is determined the following day(s) on whether the player has crossed the threshold due to those transactions. Of course, I don't have any raw data to back that up, but it seems to be true based on several years of playing. Still, rage's theory could be correct.
27KnicksFan
      Donor
      ID: 439341814
      Fri, Dec 13, 2002, 16:28
Ender, I like your theory. If it is correct, then when I have a player in gravity, it is best for him to be sold enough that his losses are less than gravity's 30K/day. Of course in the long run it just makes it more difficult for the player to get out of gravity.
28Tortfeasor
      Donor
      ID: 20383113
      Fri, Dec 13, 2002, 20:02
Ender-

That had always been my understanding of it Ender. But Rage's idea would expalin some things, such as why a player who had previously been in gravity for a long period suddenly lost on 10K (rather than 30K) in a day. I'm pretty sure I've seen that before.
29Tortfeasor
      Donor
      ID: 20383113
      Fri, Dec 13, 2002, 20:04
That post had an extra amount of grammar and spelling errors.
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