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0 Subject: TSN: Theme Seasons

Posted by: Erik B.
- [239592612] Mon, May 06, 2002, 09:41

Over the next year, we will be releasing 3-4 historical theme seasons of Strat-O online. For example, one possible season in discussion is to make a player pool out of the best, pre-1980 team from each each franchise (for example, the 1955 Dodgers, The Amazin' Mets, the 1927 Bombers, and so on).

I'd like to hear your thoughts on theme seaons that you'd like to see. What would excite you?

-ESB
1Shelby-villian
      ID: 111412312
      Tue, May 07, 2002, 12:16
I think that would be an interesting idea but
why not include all teams regardless of age.
Not too sure how many "best" post 80s teams
there are but say a 2001 Ichiro vs. 27 Babe
Ruth would be cool. Which reminds me, Babe
better be able to pitch and hit. =)

I personally would like to see more effort put
into the core game. Currently, the game lacks
enough options to make it seem like you have
any control over the game. Couple reasons
why:

1. There really isn't any show of outcome of
managerial decisions. How do I know putting
the infield in in the 5th inning is influencing the
game- it might but the game report doesnt
show it. I want to know if a held runner actually
results in a single instead of a DP- there's no
way to judge those factors with the current
game report.

2. Bad AI decisions. The one outcome you can
see is the bullpen/pinch hitting management.
Consistently the AI makes woeful decisions-
there needs to be a much more detailed
options in the manager strategy so you can
control the team rather than the computer-
esp. the bullpen and pinch hit options.

3. Setting batting order. Extremely imperative
that the manager has the option to set batting
order for specific pitchers and decide on
switching hitting side. If I were to play the
game again in its current form, I would get
several extreme "reverse" pitchers- righties
who kill lefties. Since the batting order is
generic (lefties face righties) and switch
hitters alway line up opposite of pitching, this
is a game flaw that good managers will
exploit.
2Erik B.
      ID: 239592612
      Tue, May 07, 2002, 12:20
SV:

3 is in the works. 1 + 2 are very, very hard to change. Your decisions DO matter, but it's very hard to show that in the box scores effectively. 3 is something we're working on now.

-ESB
3Shelby-villian
      ID: 111412312
      Tue, May 07, 2002, 12:27
For 1, you could start with putting the actual
matrixed result (gb(dp)A+) on the game report,
that would be a start. Managers can figure
"whats wrong with their team" a lot, just by
this. Also putting the clutch and the ballpark
factors (why you guys omitted this part...) on
the cards/game reports would help put more
strategy into the game.

For 2, Doesn't the cd game (which runs this
game, I think) have a detailed bullpen tree that
you can input? Admitedly, this would still be a
lot of work but 1. would be a doable task and
much appreciated!!!

Thanks.
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