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Subject: Indianapolis Gurupies Season 3 GLB Thread
Posted by: JTSERB
- Donor [481020120] Tue, Jun 10, 2008, 07:47
Season 3 starts Wednesday. Let's Defend our Crown Boys! |
Only the 50 most recent replies are currently shown. Click on this text to display hidden posts as well. [Lengthy or complex threads may require a slight delay before updating.] |
204 | JTSERB
ID: 5045283 Fri, Jul 18, 2008, 22:13
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Did you see how bad those 10 rush plays were? =0 Cincy has the best Run D in the league. Nobody runs on them. This was intended.
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205 | RecycledSpinalFluid Dude
ID: 204401122 Fri, Jul 18, 2008, 22:34
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Then we intended to lose.
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206 | PuNk42AE Donor
ID: 036635522 Fri, Jul 18, 2008, 23:00
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But of course, that was the plan all along.
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207 | JTSERB
ID: 48639200 Sun, Jul 20, 2008, 01:40
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If you think we would have won if we ran the ball your are very mistaken.
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208 | Kyle Donor
ID: 052753312 Tue, Jul 22, 2008, 11:51
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Sign ups for the replacement Gurupies (a farm team that will be trained to replace the current Gurupies) are starting right now. If you are interested in joining and are a current Gurupie go to the team's forum. If you are a Gurupie who isn't in GLB go to this link and sign up. If you have questions about the Gurupies, builds, or anything please feel free to e-mail me and ask questions. If I don't know the answer I'll ask another one of the Gurupies.
And if any current Gurupie ruins my chance to get referrals I'll be angry, because I havn't gotten 1 referral yet. And I bought the original team! :)
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209 | ChicagoTRS
ID: 4110481415 Tue, Jul 22, 2008, 14:33
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I would like on the new team for at least one of my players if not both...
Level 10 DT
Level 10 DE
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210 | Kyle Donor
ID: 052753312 Tue, Jul 22, 2008, 15:22
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Actually ChicagoTRS what we're looking for is brand new players just created in season 3. Then they'd take advantage of the season 3 boost, and not boost until the end of the season in season 4, 5, and so on, until we needed to replace the current Gurupie squad. If you are unhappy with the PT those 2 players are getting I could check with my other team (a Level 13 cap league team just now being released) to see if we could use them. I know we're short on DTs. I'll drop you a message on GLB.
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211 | Kyle Donor
ID: 052753312 Tue, Jul 22, 2008, 15:26
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I should say guys who are level 1s or created very late in season 3 (Day 30 or later).
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212 | ChicagoTRS
ID: 4110481415 Tue, Jul 22, 2008, 16:01
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Those players were created ~day 12 season 3 and boosted for season 3...still on D league teams right now...but have an offer from a level 13 cap team...
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213 | barilko6
ID: 1419198 Tue, Jul 22, 2008, 19:07
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Kyle, is my level 22 RB too high to get on the new team?
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214 | Kyle Donor
ID: 052753312 Tue, Jul 22, 2008, 21:29
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Well considering it's going to be a capped team and the cap is level 13...
He should be perfect for the team :-)
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215 | Species Dude
ID: 07724916 Thu, Jul 24, 2008, 12:40
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I've placed my QB with an expansion team, and we could use some players. Level 13 capped league. They just got their team awarded last night, so they are a day or two behind in recruiting.
PM me at 'Species' on GLB if interested. Starting positions needed.
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216 | Ref Donor
ID: 539581218 Thu, Jul 24, 2008, 13:21
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don't sign longer than a one year deal. I think next season we may have to make some changes. Also, I have another idea that I'm developing...
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217 | PuNk42AE Donor
ID: 036635522 Thu, Jul 24, 2008, 15:17
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Anyone that wants on this team, no matter what level your player is (under the 13 cap) is welcome. And frankly Kyle i'm kind of ticked that you were sending people away from a team you have had no part in, but I digress.
Anyone will be used on this team and will get as many plays as the sim allows (considering it doesn't always do what you want it to each game). If you're a 4 and there is also a 10 at your position it isn't going to stop you from getting plays. Any questions ask away.
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218 | Species Dude
ID: 07724916 Thu, Jul 24, 2008, 16:37
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Okay my bad - I assumed all or most of the new Gurupie farm team would be those level 4/5's that were created on/near the last day of season 3. I did the same thing as Kyle (stating there's an expansion team I'm on and could use levels 10-13) but wouldn't take away from the Gurupie team.
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219 | ChicagoTRS
ID: 4110481415 Thu, Jul 24, 2008, 16:48
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Well that kind of sucks as I would have much preferred to be on a Gurupie team...I just signed my two DL with another team yesterday. Seems like a good team but my playing time seems a bit questionable with higher level players ahead of me.
I have a level 1 receiver...if you would like him on your team. I had kind of planned to D league him for his first season...and leave him unboosted and hopefully get to level 13 unboosted and sign with 13 capped team next year and then boost to 16...and then boost to 19 once season 5 started.
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220 | PuNk42AE Donor
ID: 036635522 Thu, Jul 24, 2008, 17:45
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Whichever you would prefer Chicago.
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221 | ChicagoTRS
ID: 344311322 Thu, Jul 24, 2008, 19:41
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Does anyone own a team and stock it with all of their own players? How much would the initial setup cost be and per season maintenance?
I would like to have my WR on the new team. "Reed Iculous is a balla...show me some flow"
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222 | PuNk42AE Donor
ID: 036635522 Thu, Jul 24, 2008, 20:44
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Yeah there are alot of teams that are 50 of the owners own players. On the Indy team there is Margaritaville Fins which had 54 of the owners guys last I checked.
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223 | GoatLocker Leader
ID: 060151121 Fri, Jul 25, 2008, 11:54
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re 221 Chicago, If you get ahold of this guy, one PuNK talked about in 222, he should be able to help you out.
http://goallineblitz.com/game/home.pl?user_id=51963
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224 | JTSERB
ID: 5045283 Fri, Jul 25, 2008, 16:13
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Hey, J whats up you haven't logged on itn a week?
Hope everything is OK bud..
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225 | J Leader
ID: 049346417 Mon, Jul 28, 2008, 08:55
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Yeah man, just been busy, and I knew it was the offseason, so no real urgency in GLB land that I knew of
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226 | JTSERB Donor
ID: 481020120 Mon, Jul 28, 2008, 16:00
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Thanks for checking in J.
Glad to have Jumbo and No One back on the active roster :)
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227 | PuNk42AE Donor
ID: 036635522 Wed, Jul 30, 2008, 12:49
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If anyone else is interested in making a new player i'm still looking for these positions to try and get even plays up.
DT, DE, LB, CB
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228 | PuNk42AE Donor
ID: 036635522 Wed, Jul 30, 2008, 12:59
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If anyone else is interested in making a new player i'm still looking for these positions to try and get even plays up.
DT, DE, LB, CB
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229 | Ref Donor
ID: 539581218 Wed, Jul 30, 2008, 13:21
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Well Bort often times doesn't give his free Flex to inactive flagged players.
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230 | PuNk42AE Donor
ID: 036635522 Wed, Jul 30, 2008, 15:50
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As a note my last post was for our New team.
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231 | PuNk42AE Donor
ID: 036635522 Wed, Jul 30, 2008, 17:33
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DT, LB, CB is all that's needed now.
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232 | Seattle Zen Leader
ID: 055343019 Sun, Aug 03, 2008, 22:31
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What a brutal way to start the season: Dominate the best team in the league, outgain them by over 100 yards, and lose.
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233 | wiggs
ID: 356191618 Sun, Aug 03, 2008, 22:59
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For some reason we did not kick a FG to end the 1st half when we were on the 10 yard line.
Then in the 3rd quarter 5:17 we went for it instead of attemping a 50 yard fg
Then with 4:28 in the 3rd we went for it on 4th down from the 30
I dont understand the sim.
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234 | PuNk42AE Donor
ID: 036635522 Sun, Aug 03, 2008, 23:28
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It's the AI.
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235 | RecycledSpinalFluid Dude
ID: 204401122 Mon, Aug 04, 2008, 11:20
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The silliest part is who the sim screwed up again...even though we had the settings to run 70 times and only pass 30 times. Someone needs to address this with Bort, and get it fixed right away!
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236 | Tree
ID: 3533298 Mon, Aug 04, 2008, 11:29
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good luck with this guys.
there were a slew of problems with the first games, including substitution patterns.
when Bort was asked about what GMs and owners should tell their team members who didn't get into the game and were pissed off about it, his response was "Tell them it was a bug!"
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237 | barilko6
ID: 287749 Mon, Aug 04, 2008, 11:56
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With all these bugs that are being talked about, considering its a BETA game, and we are the testers, should we be paying money to play? Don't testers usualy get paid to test out BETA products, either through money or other free incentives?
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238 | Tree
ID: 3533298 Mon, Aug 04, 2008, 12:08
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that was actually something i complained about in a thread. Bort has since disappeared from that thread, after posting in it initially.
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239 | PuNk42AE Donor
ID: 036635522 Mon, Aug 04, 2008, 12:44
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People are paying to have fun. If you don't want to pay, you don't have to, I don't remember Bort holding a gun to anyone's head.
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240 | weykool
ID: 2842717 Mon, Aug 04, 2008, 12:55
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Nobody is holding a gun to my head when I go to the store to buy a gallon of milk either. But when I get it home and it pours out in clumps do I not have the right to recieve what I paid for? Or Am I just supposed to take "Sorry...we are beta testing new milk processing.....and it was a bug....or two"????
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241 | Tree
ID: 3533298 Mon, Aug 04, 2008, 12:55
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that's a bad argument.
if you don't pay, you can't really be competitive. heck, you can't even own a team if you don't pay.
the point is, if there are bugs, instead of dismissing it and moving on, more should be done. the bug was enough to have an effect on the outcome of games - it was the first game of the season, so it could have been rolled back.
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242 | PuNk42AE Donor
ID: 036635522 Mon, Aug 04, 2008, 12:59
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Then don't play, seems simple to me.
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243 | PuNk42AE Donor
ID: 036635522 Mon, Aug 04, 2008, 13:02
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The question for everyone then becomes, would you rather play with the stuff you've bitched about in the past or with new stuff when it's trying to be fixed?
Do you buy computer games that have bugs? Yes, then they get patched and a new set of flaws are found.
Do you buy Cereal that have bugs? Yes, and they is a limit to how many there can be in each cup.
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244 | Kyle Donor
ID: 052753312 Mon, Aug 04, 2008, 13:07
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Hey we're getting something for free for beta testing the game, 100 free flex points every 40 days... That's $3 I've gotten or about 1.5% of what I've put into the game, so far.
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245 | wiggs Sustainer
ID: 04991311 Mon, Aug 04, 2008, 13:17
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I think we have even gotten more then that- didnt we get a 4th of july bonus too
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246 | Tree
ID: 3533298 Mon, Aug 04, 2008, 13:34
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Do you buy computer games that have bugs? Yes, then they get patched and a new set of flaws are found.
but generally speaking, you're not continuing to pay for the game when you purchase it.
if there are bugs, they should fix those before rolling out new features.
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247 | PuNk42AE Donor
ID: 036635522 Mon, Aug 04, 2008, 13:37
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And then more bugs will crop up. At what point do you roll it out? This isn't some giant company spending millions of dollars to bring out a product that's crisp and clear with graphics. And like I said even then there are always issues. What about Microsoft with their roll out's of OS's? Or Apple with their issues on the 3G IPhone roll out. This is an MMO and those cost monthly fee's to play them, so what makes this any different if you're interested in boosting players and creating more?
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248 | weykool
ID: 2842717 Mon, Aug 04, 2008, 14:09
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Punk, I agree with you that there will never be a perfect product and it is unreasonable for us to demand perfection. However, there is a big gap between demanding perfection and getting "sorry it's a bug". The games that ran in the morning had players with energy in the 60's. The fix for them was that Bort was going to add 10 energy points to all those players so they could train on relaxed and get back to 100. Bort then made a change to the energy settings which made it so players in the evening games could be on the field for the entire game and lose very little energy. This caused players who are backups to see little or no time....and more importantly...no XP. There was no fix offered for these players...only a "sorry....its a bug". For our team it meant that our depth advantage was totally rendered useless because the other team's starters could remain on the field at full strength. I dont know that there was a viable solution to this as re-simming games would have caused a huge uproar in cases where the outcomes were different.
As for the problems/bugs that Indy experienced I cannot say. We asked for more control over our play calling and it was given. Are the problems a result of teams using them incorrectly or the SIM doing the opposite of what is being set? I do know that the team that punted from the 9 yard line has a legitimate beef if it was the fault of a bug.
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249 | ChicagoTRS
ID: 4110481415 Mon, Aug 04, 2008, 16:39
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It seems the best bet with the new AI is to keep it as simple as possible until they work out bugs...
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250 | Species Dude
ID: 07724916 Mon, Aug 04, 2008, 16:43
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Or turn it off.
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251 | PuNk42AE Donor
ID: 036635522 Mon, Aug 04, 2008, 23:17
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We didn't have bugs with ours. Just didn't have the correct setting in for when to kick a FG.
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252 | ChicagoTRS
ID: 4110481415 Tue, Aug 05, 2008, 09:23
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Supposedly there is an offensive AI simulator just released so you can input test scenarios and verify how your AI settings react.
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253 | GoatLocker Leader
ID: 060151121 Tue, Aug 05, 2008, 21:59
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JT and I worked with it for a long time last nite.
Great Win Indy. We sure needed that.
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