Forum: base
Page 17509
Subject: RIBC 2005 - preseason discussion


  Posted by: Guru - [330592710] Sun, Feb 13, 2005, 21:00

Here are the sixteen managers for the 2005 RotoGuru Invitational Baseball Challenge:

Athletics_Guy
Bmd
Chris
darkside
Guru
holt
jumpball
KrazyKoalaBears
Matt S
Peter N.
Ref
rockafellerskank
slackjawed yokel
Species
Toral
youngroman

We need to review the league rules prior to the draft to determine whether any changes are warranted. I'll copy in the league rules from last year's thread. In reviewing these rules, please take a look at last season's RIBC Retrospective thread.
 
1Guru
      ID: 330592710
      Sun, Feb 13, 2005, 21:01
Here is a cut & paste from the last year's Yahoo league settings.

Max Teams: 16
Scoring Type: Rotisserie
Player Universe: All baseball
Max Moves: No maximum
Max Trades: No maximum
Trade Reject Time: 2
Trade End Date: August 29, 2004
Waiver Time: 2 days
Can't Cut List Provider: None
Trade Review: League Votes
Post Draft Players: Follow Waiver Rules
Max Games Played: No maximum
Max Innings Pitched: 1350
Weekly Deadline: Daily - Tomorrow
Start Scoring on: Tuesday, Mar 30
Roster Positions: C, 1B, 2B, 3B, SS, CI, MI, OF, OF, OF, OF, Util, SP, RP, P, P, P, P, P, P, P, BN, BN, BN, BN
Stat Categories: R, RBI, SB, OBP, SLG, W, SV, K, ERA, WHIP
 
2Guru
      ID: 330592710
      Sun, Feb 13, 2005, 21:08
For trade review, I suggest we follow the RIHC process:

1. When a trade is announced, all managers have 24 hours to submit a protest. Protests must be submitted via email to the Commissioner (me), or posted in this RIBC discussion thread in this forum.

2. If less than 4 managers protest the trade, then the trade is approved and the Commissioner will approve the trade ASAP.

3. If 4 or more managers protest, then a vote will be held over the next 24 hours. A total of 8 votes will be required to overturn a trade.

 
3Guru
      ID: 330592710
      Sun, Feb 13, 2005, 21:16
I'd like to use the Kafenatid draft software for our draft. KKB, I assume this will be available?

Last year, we started the draft on March 1, and finished on March 22. A few picks were made before the official start time.

I suspect we can complete it this year in a slightly shorter time frame, as the draft software seems to keep things moving along better. Opening day is April 3rd, so we need to ensure enough time to complete a few days prior to that. We should probably start no later than March 14th, although perhaps March 10-11 is a safer time to get started.
 
4Ref
      Donor
      ID: 539581218
      Sun, Feb 13, 2005, 21:26
I'd like to propose a small tweak in the roster positions. The proposal would be to eliminate the MI and CI positions and add a Util position and a bench position.

Rationale: Activity was hampered by some due to the problems with the lack of MI. Then trading for them was a problem as most didn't have an extra on their bench to swap. Add in the injured players that took up bench spots and even if the trade partners weren't discussing MIs, it was often difficult to get things done. This is not only about trading to make both teams better, but if your MI is hurt, you are down a spot as you didn't have room to drop anyone to pick up another player to take his spot. Also, you were forced at times to play inferior MIs when you'd rather have them on the bench. The extra Util spot would allow you to use a spot you'd have with an extra MI or CI and the extra bench spot would allow for flexibility in making a trade or flexibility in replacing that injured player.
 
5youngroman
      ID: 298482214
      Mon, Feb 14, 2005, 04:16
some of my thoughts:

overall the setup is ok. there is always a lack of talent in one of the roster positions (currently C, 2B, SS). that is what makes each draft different, because in every draft I particapte in I end up with a different position that I haven't covered in time.

one thing I thought of at the end of last season was if it would help to reduce the maximum games played for hitters. this would also reduce the effect Ref mentioned that you have to play scrap MI's.
I found myself often enough filling in some mediocre players to fill the void of a player who had no game scheduled that day.
 
6rockafellerskank
      ID: 180352016
      Mon, Feb 14, 2005, 08:04
I'm on my way out of town for 4 days. I'll only have limited access until then. I'll try to chip in some thouhts late tonight. On first glance, I'd say I'm flexible on the set up, but might suggest a DL spot.
 
7KrazyKoalaBears
      Leader
      ID: 517553018
      Mon, Feb 14, 2005, 09:31
Personally, I would like to cap the hitters just like we cap the pitchers. Either cap both, or don't cap any, IMHO. Other than that, I'm fine with the setup.

Guru, On the Clock is certainly still available.

 
8darkside
      Dude
      ID: 3590317
      Mon, Feb 14, 2005, 09:42
I'm fine with all the rules. If I had to make a suggestion, it would be to somehow incorporate a DL. Not sure what would be done w/ the bench, but a DL would be nice to have.

I'd prefer to start the draft on a Monday so we can have a whole week to see if we need to work the weekends at all...if we start Mar. 10-11 I'm guessing we'd feel obliged to have normal on the clock rules (but I haven't paid attention to KKB's software, so am unsure if that changes things at all) on the weekend?
 
9darkside
      Dude
      ID: 3590317
      Mon, Feb 14, 2005, 09:43
Oh yeah, I'm not opposed to capping the hitters. I guess if I had to vote I'd vote for capping, but wasn't displeased last year.
 
10Species
      Leader
      ID: 07724916
      Mon, Feb 14, 2005, 11:09
I might suggest an innings pitched minimum.

I have no issue with extra CI. Just an additional part of the challenge. If you don't want to fill with a mediocre 3rd MI, then draft 3 you like and sacrifice elsewhere.
 
11blue hen
      ID: 331038201
      Mon, Feb 14, 2005, 11:13
Obviously my vote doesn't count this year, but I think DL slots are asking for trouble. All it does is allows for more rulebending, hoping that you have the slot for the guy you need at the right time. As was mentioned above, I'd rather have the extra bench slot.

I really fell into a hole when my unproductive MIs got hurt. I didn't think it'd be so bad but it really cost me the 50 or 60 runs and RBIs I could have gotten out of those slots. A lower cap would have saved that terrible sinking feeling (but not my season).

KKB, can you offer up On The Clock for AAA? I've never used it but always been curious.
 
13JeffG
      Leader
      ID: 1584348
      Mon, Feb 14, 2005, 11:24
Just my 2 cents since we'd want the AAA and Qual divisions all playing under the same rules.

I like the DL and think 1 DL slot should be added. No more. 4 bench slots is thin when a player goes down considering our large starting lineup size. I am not aware of how this can be exploited into a loophole (post 11 inference). If one of your players goes on the DL, Yahoo lets you put that player on a DL slot and allows you to pick up and add 1 more player. When your DL player comes off the MLB DL, you can leave him there inactive on your roster if you like, but Yahoo does not allow you to make any roster moves if you have a player on DL that is not in the real thing.

I'd prefer max games for position players. Even if it is set to 155, I don't think it will have that great an impact, but it seems consistent with max innings.

For this league config, I like the CI and MI. Like catcher, there is not alot of depth and it does add to the strategies at draft time, for trade consideration, and regular season roster maintanence.
 
14Guru
      ID: 330592710
      Mon, Feb 14, 2005, 11:33
Last year, we opted for the 4th bench slot in lieu of having a DL slot.

I'm not opposed to consolidating the MI/CI slots into a Util and a bench. Perhaps the utility slot should be a general IF slot. If we went this way, then I'd definitely be opposed to adding a DL slot.

I am in favor of adding a pitching minimum. It should probably be at least 800 IP.

I think there are valid reasons to have a max limit for pitching without having one for hitting. With no pitching limit, pitcher innings could be significantly elevated. But it is difficult to get hitting slots much over 162 games.

By leaving hitter games uncapped, teams with strong benches have a modest benefit, and managers are also modestly rewarded for actively managing hitting slots.
 
15Khahan
      ID: 2884979
      Mon, Feb 14, 2005, 11:53
Like BH, I realize my vote doesn't count for much, but we do want all the leagues to be the same.
Why change the roster line ups from last year though?
Having the CI and MI slot together made this league tougher for me. I think having those 2 positions in (as opposed to a generic Util slot) rewards good drafters and rewards players who are active and pay attention to the waiver wire and FA list.
Yes, an injury could potentially make it tough to recover...but its a level playing field. All managers have that danger.
 
16blue hen
      ID: 331038201
      Mon, Feb 14, 2005, 11:58
What I'd really like to add 3B to the MI position. Because 95 percent of CI slots are filled with first basemen. Basically, make the existing CI slot a Util and make the MI a 2b/ss/3b slot. That's what I'd like to see.

Agreed with Guru on hitter limits. Retract what I said before.
 
17blue hen
      ID: 331038201
      Mon, Feb 14, 2005, 11:59
Oh and no one's mentioned it so I assume everyone's happy, but definitely keep the categories as is.
 
18Guru
      ID: 330592710
      Mon, Feb 14, 2005, 12:07
I suspect that Yahoo (or whatever game site we use) won't offer the option to expand the definition of MI to include 3B.

BTW, I'm also not opposed to leaving the lineup configuration the same as last year. It was challenging, but not unfair.
 
19Ref
      Donor
      ID: 539581218
      Mon, Feb 14, 2005, 12:20
I am opposed to a DL spot. Teams can actually protect a player for the entire year if that's their only injury. Takes away the strategy and in effect adds an extra player spot. That is where my proposal of eliminating the CI/MI spot and creating a Util/bench slot would help. This helps those who have a stud hurt for an extended period of time but can't drop him. Gives them flexibility to trade. The extra Util slot gives them added flexibility. Generally, I don't mind the MI and CI positions, but with 16 teams deep, in my experience, it gave everyone less flexibility and trade talks were next to impossible as no one seemed to have an extra position of what the other one needed.
 
20Guru
      ID: 91401411
      Mon, Feb 14, 2005, 12:40
I think we'll bring a few of these issues to a vote. Before starting that process, let's try to get all potential issues on the table.
 
22Chris
      ID: 4708114
      Mon, Feb 14, 2005, 15:01
I kind of liked things the way they were last year. The challenge was in trying to fill every position well in such a deep league. MI is a traditionally weak position, but it's all relative. Everybody has a weak MI, so if he gets hurt, your replacement is obviously going to look weak, but in actuality, by comparison, it's not much different than any other position.

I think anything that makes us take a deeper look into the league and try to get use out of players that most other leagues don't use can only be a good thing.
 
23Ref
      Donor
      ID: 539581218
      Mon, Feb 14, 2005, 15:22
It's not just the MI and CI issue. But in my mind, my proposal would solve not only those but the short bench, the injuries and the lack of flexibility it can cause.
 
24Matt S en Mexico
      ID: 251291414
      Mon, Feb 14, 2005, 15:29
I would like to see things stay the same as well. If anything, IŽd like to see an extra Util slot added. But not at the expense of a MI/CI slot. I will wait for the vote however.

Matt S
 
25Eugene
      ID: 49531112
      Mon, Feb 14, 2005, 15:48
Can i get in this league? Im as good as anyone in here
 
26Guru
      ID: 330592710
      Mon, Feb 14, 2005, 15:56
Eugene - you don't seem to be paying attention - again.

You get into this league by finishing in the top half of it last year, or by finishing in one of the top spots in a qualifying league.

If you want to get5 into this league, then you first need to get into a qualifying league and play your way in. There is a AAA league forming now, but unless you were in a qualifying league last year, you don't meet the criteria for that one either. Several AA qualifying leagues will be formed shortly, I'm sure, and they will be open to anyone. Join one of those and work your way into the RIBC.
 
27Ref
      Donor
      ID: 539581218
      Mon, Feb 14, 2005, 15:57
Problem is Matt is that if you add yet another 16 players to the squads, it's going to be even tougher with such precise roster requirements. I'm not saying it wasn't good last year, just saying this would make it even better. Ask any of the guys that were so hamstrung because their lack of bench that they couldn't do anything but fall down the standings. Everyone in here had some form of success last year. You may not have seen a couple of the issues as your team may have had everything in good shape last year. For instance, I was in 2nd place until the Hairston debacle then I fall almost all the way to the bottom, before making a run the last two weeks to get back up to 9th. I've seen it when my team had no problems and had a ton of problems--that's why I'm pushing for this. But whatever the league decides is fine by me.
 
28Ref
      Donor
      ID: 539581218
      Mon, Feb 14, 2005, 16:03
Also, we had so many pitchers (which is a good thing) that many of us hit the pitching IP max early. We may want to take a look at raising that too. Having played a year, I def. will know how to adjust my drafting depending on how the rules are set up.
 
29KrazyKoalaBears
      Leader
      ID: 517553018
      Mon, Feb 14, 2005, 16:14
blue hen, KKB, can you offer up On The Clock for AAA? I've never used it but always been curious.

As long as someone pays for it, AAA can use it. It's as easy as that.


As for not capping hitters, that's fine, but I agree with Ref in 28 that we may want to boost the IP limit a bit.

 
30youngroman
      ID: 298482214
      Mon, Feb 14, 2005, 16:29
I don't think that the bench is too short. there are always one or two open pitcher spots because of matchups so lets add an additional pitcher to play with and you end up with a roster of

2 C, 2 1B, 2 2B, 2 3B, 2 SS, 5 OF, 7 SP, 3 RP

for a total of 25 players where every position is covered by 2 players.

I don't want to raise the IP limit because raising it completly removes the RP-strategy. we could remove one P slot to add a util or bench to use for hitting-depth
 
31Khahan
      ID: 2884979
      Mon, Feb 14, 2005, 16:41
YR, there's a bit of aproblem with that roster set up. There are 16 teams. Each team is required to have 2 2nd basemen. 16 x 2 = 32.
There are only 30 MLB teams.
 
32youngroman
      ID: 298482214
      Mon, Feb 14, 2005, 17:05
Khahan - the same can be said about all other positions too. when you count in the players that are eligible for multiple positions you get this numbers:
C - 33
1B - 37
2B - 35
3B - 38
SS - 35
OF - 97
CI - 75
MI - 70

so it could work. but the key is to be one of the few managers where you end up with such a "perfect" roster.

last year I didn't have a roster like this at the start of the season, but ended up with one at mid-season.
 
33Toral
      ID: 22731114
      Mon, Feb 14, 2005, 17:12
I'm just waiting for the vote on the drop MI and add DL ideas (against;for) as the points I would make on these issues have been brought up.

I don't like a hitters' cap because I enjoy churning the bottom of my roster, when the quality of my marginal players allows it, to maximize production. But to help those who like the idea come up with a concrete number, I have one to suggest : 162. The symmetry of it with MLB is nice; those who very actively make pick-ups on days when most teams have days off etc. will max out at at least a position or two (most likely OF or 1B or UT) because there are IIRC about 180 playing days in the season. (I've played in a league using that number and I maxed out on a couple positions before the end of the season.)

For ideas for those who want the pitching max, you could just add 50 to raise it to 1400. Or for symmetry, choose 1458 (162 x 9) ;)

Toral
 
34beastiemiked
      ID: 4310501610
      Mon, Feb 14, 2005, 17:16
I think everything went smoothly last year and I see no reason to change it.
 
35Chris
      ID: 4708114
      Mon, Feb 14, 2005, 17:20
I like the innings limit at 1350 because it allows for more pitcher rotation. I like having to choose matchups as opposed to just starting your pitcher whenever he goes. Adds more strategy. In RQL #2, the top 2 teams finished about 50-100 IP short of the innings limit. There were 2 or 3 teams that hit the cap in early September, but that was the minority.
 
36Khahan
      ID: 2884979
      Mon, Feb 14, 2005, 17:52
YR, I'm aware that it works for all positions, I just didn't think it would be necessary to document that. Thought it was kind of redundant.
As for players available at multiple positions, there is one thing wrong with your figures: You are counting the same player twice.
The whole point is, to have 2 spots at each position requires 32 players eligible at that position. There are only 30 teams meaning only 30 regular players max.
Take Pedro Feliz for example. If you use him at 1st, there is effectively 29 SS available now.
 
37youngroman
      ID: 298482214
      Mon, Feb 14, 2005, 18:08
Khahan - add the designated hitters that are eligible at other positions and you get a total of 160 infielders. it could work for all, but it will only work for a few. I am sure that a few starters will not be picked up because they simply suck and some bench players could get 300+ at bats and be worth a spot.
 
38BZ
      ID: 59171020
      Mon, Feb 14, 2005, 18:36
I wish the players in my league were this mature...
 
39Species
      Leader
      ID: 07724916
      Mon, Feb 14, 2005, 19:13
I see no issues with 1350 IP - everyone should have realized 5 SP's X 200 IP left you 350 IP for 4 other pitchers. Get 3 relievers at 70 IP/g average and you have 110 IP for "spot" starts so you can play matchups. The Anti-Tigers strategy required you to plan like 3 days in $&@(-ing advance last year, which ticked me off as managers started picking up starters vs. DET.

I want the minimum IP put to vote when Guru puts all of these together. 800 IP is fine.

I see no reason to change positions...but if we did eliminate MI and make CI a "Util" slot - let it be a Utility IF only and not an extra DH.

While the short bench made it a challenge, and that's fine, I would definitely like to see another bench spot....I think it adds to speculative roster pickups and helps cover for injuries. It may increase trading activity as well.
 
40Slackjawed Yokel
      Leader
      ID: 052347519
      Mon, Feb 14, 2005, 20:01
Ok, this may be a little out of left field, but bear with me. The goal of this setup would be to help spur more trading and waiver wire activity:

eliminate the bench and have a single DL slot. We could add an IF and Util slot and two P to the existing setup to increase the depth (and allow for maxing out IP). Technically, I think you could bench players but it would mean you have an empty slot.

When everybody counts, you may be forced to drop a slumping player. Injuries and roster imbalance would lead to trades. This may be an excessive change to something that wasn't really broken, but I thought I'd throw it out there.
 
41Filthy Rich
      ID: 35119816
      Mon, Feb 14, 2005, 20:44
I think with the current setup, injuries can handcuff a team pretty bad. But I personally like it that way, because it is more realistic, like how a team in the majors with injury problems will also become handcuffed. The best part last year for me was the challenge of fighting through the injuries.

As for the MI, I think the setup of this league is perfect for having an MI slot. By having 2 percentage hitting categories, it adds strategy of whether or not to start a guy who has a chance to gain you some counting stats, but at the same time can hamper your percantage stats. In a league with just one percentage category, it is less of a risk to have a chance at adding to the counting stats so you would usually take the chance with starting a marginal player. While in this league, you have to decide whether to start a marginal player to have potential to gain in 3 cats but possibly drop in the other 2 cats, or else play it safe and go with the DNP. I think it adds another aspect to managing besides drafting/trading/free agency which gives another way to gain/lose ground.
 
42Athletics Guy
      ID: 391271017
      Mon, Feb 14, 2005, 21:26
I like the league setup just the way it is for the same reasons Chris, Toral, and Filthy Rich have mentioned. Small bench, lack of a DL spot, ability to squeeze in extra games for your hitters on any given day-I love that stuff. It makes managing a team more challenging and a lot funner.
 
43Species
      Leader
      ID: 07724916
      Tue, Feb 15, 2005, 00:15
No way Slack! lol That's nuts.
 
44Ref
      Donor
      ID: 539581218
      Tue, Feb 15, 2005, 00:31
Species, you gotta think outside the box. Doesn't say how far out of the box you can or can't be though! ;) I like Yokel's thinking a lot. I talked with others in the league last year about my proposal and they seemed to agree. Wondering where all those people are now? Or maybe they had the problems I was mentioning that every team is susceptible to. It's easy to say leave it like it is as most of the people in this league did well with the setup from last year. But you gotta remember, that you're drafting a whole new team and you could be saddled with those issues this year with little wiggle room to fix it.
 
45darkside
      Dude
      ID: 3590317
      Tue, Feb 15, 2005, 08:25
I'm with Species on IP....leave it at 1350. IMO, it definitely makes choosing pitchers much more difficult and adds another element to the strategy.
 
46Ref
      Donor
      ID: 539581218
      Tue, Feb 15, 2005, 10:26
The problem with the IP limit is that it makes several of the positions unplayable, since there are only so mnay closers or MR that play often enough to do much for you. You can always find a starter it seems. I actually suggested the 1350 as it correlates with our G20 league, but what I didn't take in account was all the pitching positions we have here as opposed to G20.

This is a very good league with good managers and IMM with a couple tweaks it will be made even better.
 
47darkside
      Dude
      ID: 3590317
      Tue, Feb 15, 2005, 11:06
I don't feel it makes them unplayable, but rather forces you to choose matchups and situations. I had all pitching positions filled and usually used 1 or 2 of my bench spots for pitchers and still didn't exceed the IP limit (about 8 IP shy, I believe). But, I also benched my guys a fair amount if I didn't like who they were throwing against.

Doing that I won the ratios and SO and did very well in wins and saves.

I feel it makes us use our innings smarter, but that's me.
 
48rockafellerskank
      ID: 180352016
      Tue, Feb 15, 2005, 15:18
Getting back to the DL issue, I'd really like one, but perhaps a concession is that only a player can go from ACT to DL. In other words, this would prevent otehrwise healthy teams from picking up DL guys to "stash" for future use (or prevention of going to competitors).

So, if you don't own the guy at the time of DL placement you can't get him unless you are willing to bench him and take up an active roster spot. Just an idea.
 
49Matt S en Mexico
      ID: 54141515
      Tue, Feb 15, 2005, 16:19
Isn't part of the strategy when a player gets injured, to decide whether it is worth it for you to keep him until he's healthy, or to throw him on the waiver wire? I made a couple great pickups last year on players who were prematurely thrown on the WW due to injury.

The fact of the matter is, a DL slot will add another 16 players, as everybody will find a way to use (abuse?) it eventually.

I like how this league is so deep, which makes it very challenging. I don't think we should make any ammendments that serve to make it 'easier' to manage your team. Just my thoughts...

Matt S
 
50Chris
      ID: 4708114
      Tue, Feb 15, 2005, 17:08
In going back to an earlier point that Ref made about injuries handcuffing you to the point where you're hamstrung and drop in the standings...

My infield consisted of:

C: Piazza - 33 games missed(3rd pick)
1B: Delgado - 34 games missed(2nd pick)
2b: Vidro - 52 games missed(4th pick)
SS: Reyes - 109 games missed(5th pick)
3B: Koskie - 44 games missed(8th pick)
MI: Kennedy - 18 games missed(11-12th pick?)
CI: Durazo - 20 games missed(14th pick?)

Obviously I had to make adjustments on the fly to compensate, and I'll grant you that I was lucky with quite a few picks(Dunn missed 1 game, Hafner in the 24th round covered for Delgado when he was hurt), but you can see my middle infield was absolutely ravaged, and it didn't stop me from being a part of this league this year.

I'm sure there are many people with similar stories, but the main point is that injuries are a part of the game(as in real life), and trying to compensate for those injuries(either via trade, WW, or your bench that you drafted) makes it more fun.
 
51Ref
      Donor
      ID: 539581218
      Tue, Feb 15, 2005, 17:27
It's very difficult to trade as is and the WW doesn't offer much typically. Point is, if you get some bad breaks, you're screwed as there isn't a lot of wiggle room to give someone a position/cat of need and also get back something you need. So a couple bad breaks and your team could be relegated to the bottom of the standings for the season. I was hit by some very key injuries last year that effectively knocked me out (dropped from 2nd to 14th late in the season) and there were no trade partners to be found. Smartone and I were very close but just needed another bench or util player to get it done. So I was forced to give a try-out to every FA player I could find on a daily basis. Some just sank and sank and never could get out of the hole. I'd rather be a good manager and strategist than just a good drafter that got lucky with a very limited amount of injuries to non-key players. Drafting your team and simply plugging our bench players in on days-off doesn't take a very savvy manager IMM.
 
52Khahan
      ID: 2884979
      Tue, Feb 15, 2005, 18:35
Ref, I was hit by a number of key injuries and worked the waiver wire and trades aggressively to recover.
My round 1 and 3 picks went down with injuries (Prior and Vernon Wells). In addition, I lost Trot Nixon, Jon Leiber, (and either Hoffman or Nen) and Scott Eyre to injuries.
That's 6 players, 5 of which I would say would be players with good value lost to injury. Plus I had Jeter and his 0-32 beginning to the season and wasted a draft slot on Edwin Jackson who didn't even play.
No, I'm not playing in the RIBC this year. But I was able to earn a top 5 finish, nonetheless.

But let's face it: Anybody could have lost 5 or 6 players to injuries. We never know who's going to be injured until its too late. I agree, the trading was difficult, but it was doable.
And the waiver wire offered a lot of options, even in a league as deep as these.
 
53Peter N.@TTU library
      ID: 31101621
      Wed, Feb 16, 2005, 22:07
Sorry for chiming in late.

I am opposed to the DL slot for reasons mentioned in post 19. I also would like to keep the CI and MI. This was the first league I've played in that had a CI and MI and I thought it was a challenging twist. I would not like to see that get eliniminated. Also, I think there needs to be a pitching innings minimum. One last thing, I do not see a good enough reason for capping hitters and pitchers so I would be against that.

Looking forward to repeating as champion! ;-)

Best of luck this year to all,
Pete
 
54Guru
      ID: 330592710
      Fri, Feb 18, 2005, 12:22
I'm trying to assemble a short list of issues to put to a vote. The purpose of this post is to suggest what those issues should be, and how they should be framed. Don't start voting yet. I'm looking only for feedback as to whether this is a good list, and if the options are appropriately stipulated.

Issue 1: Roster configuration
A. same as last year
B. replace CI and MI slots with an IF and Util slot

Issue 2: DL slot
A. No DL slot
B. Include one DL slot, subject to standard Yahoo rules
C. Include one DL slot, but do not allow players to be picked up and then immediately placed in a DL slot. (Require FA/waiver pickups to stay on active roster for a minimum of 10 days)

Issue 3: Max IP
A. leave at 1350
B. increase
C. decrease

Issue 4: Min IP
A. no minimum (same as last year)
B. 800 IP minimum
C. include minimum higher than 800
D. include minimum, but lower than 800

Issue 5: Max GP for hitters
A. no max (same as last year)
B. max 162 per position
C. max per position, higher than 162

Is this a complete enough list, and are the choices sufficient? I tried to include issues and choices for which interest was expressed above, and exclude issues that didn't seem to be of much interest (or were otherwise unworkable).

Again - don't start voting. Just let me know if you think the issue list should be expanded or if other options should be explicitly provided.
 
55darkside
      Dude
      ID: 3590317
      Fri, Feb 18, 2005, 13:43
Given what I've read and my own personal opinions, I think this is a good list of voting options. I see no need for changes/additions.
 
56I_AM_CANADIAN
      ID: 4111103112
      Fri, Feb 18, 2005, 14:38
Will the voting be open for Qualifier leagues as well since we'll be playing with the same ruleset most likely?

If not, I don't mind just following whatever you guys decide.
 
57Ref
      Donor
      ID: 539581218
      Fri, Feb 18, 2005, 15:34
On Issue 1: I am really for the option of a Util and bench player instead of the MI and CI. (Not that you would have guessed).

I like the concept of last year, but in practice, I think this will improve our enjoyment even more. Doubt if I have the support though. (Remember you can't change your mind once the season starts!) ;)
 
58KrazyKoalaBears
      Leader
      ID: 517553018
      Fri, Feb 18, 2005, 15:41
Looks like a good list to me.
 
59Guru
      ID: 330592710
      Fri, Feb 18, 2005, 15:41
Good catch. I meant to say IF and bench, but I could add the Util and bench option as well.

I think just to keep things a bit more contained, I'll just have RIBC managers vote. QL managers are welcome (and encouraged) to express opinions.
 
60rockafellerskank
      Dude
      ID: 27652109
      Fri, Feb 18, 2005, 15:54
List looks good to me.
 
61Species
      Leader
      ID: 07724916
      Fri, Feb 18, 2005, 16:04
List looks fine.
 
62Toral
      ID: 22731114
      Fri, Feb 18, 2005, 16:05
Supporters of a max for hitters may prefer (see post 13) a max lower than 162, rather than higher.

Otherwise the list looks good.

Toral
 
63Guru
      ID: 330592710
      Fri, Feb 18, 2005, 16:07
I can't think of a valid reason for a hitter max below 162. No reason to draft someone and then perhaps not be able to use him all season.
 
64Toral
      ID: 22731114
      Fri, Feb 18, 2005, 16:10
That's fine. I don't like a hitter max at all myself.

Toral
 
65Toral
      ID: 22731114
      Fri, Feb 18, 2005, 16:12
Although I guess someone might point out that you could choose a group of pitchers that couldn't be used every appearance all season, as they would go up against the max.

Toral
 
66JeffG
      Leader
      ID: 1584348
      Fri, Feb 18, 2005, 16:19
Only 4 players (Tejada, Matsui, Pierre and Finley) played all 162 games last season. I just arbitrarily threw 155 out there in post 13 with my point being even if it is set lower than a full season, I do not think the impact would be significant over a full season.

An argument for setting a max games limit per position is to keep the fantasy teams relatively even in games played since there are 180 or so calendar days in a 162 game season so you are more likely to accrue stats for your declared starter. Keeps the 'counting stats' relatively comparable (although managing a team keeping the 'average stats' in mind counter balance this somewhat)

The argument against a max games cap is to reward teams with productive benches (and active managers) who can contribute on days the regular position player has an off day.

Probably over the course of a season, the differences either way are negligable.
 
67JeffG
      Leader
      ID: 1584348
      Fri, Feb 18, 2005, 16:36
Regarding the items up for a vote. Issue 2: In post 39, a proposal was made to not add a DL slot but include one more bench spot.
 
68Ref
      Donor
      ID: 539581218
      Fri, Feb 18, 2005, 17:06
I like the best team to win, not the best starters. Hence, I like more than 162 (or unlimited) and another bench spot as said before. A Util allows the better team as it comes from any position. Also, gives flexibility to trade to a team that has something he can more afford to give up w/o crippling his own team. There are an abundance of starting pitchers that play a lot and that's why I agree with those that wish for the max innings to be upped--esp. with all the pitching slots we have. I guess yet another proposal could be to turn a pitching slot into a bench slot--just a thought.
 
69KrazyKoalaBears
      Leader
      ID: 517553018
      Fri, Feb 18, 2005, 19:22
There are an abundance of starting pitchers that play a lot and that's why I agree with those that wish for the max innings to be upped

You say that as if there are an abundance of starting pitchers worth starting. The fact is that the pickings for pitchers worth starting on the free agent list were just as slim as the pickings for position players last year. At least IMHO.

 
70Ref
      Donor
      ID: 539581218
      Fri, Feb 18, 2005, 20:38
I disagree KKB. I never really had a problem finding a pitcher off the WW worth taking a chance on late in the year--even in the 20 team league that many of us in here also play in. Sometimes they worked, sometimes they didn't. Only problem was that I had to stop doing it early in this league as my innings were used up.
 
71Peter N.
      ID: 511531817
      Sat, Feb 19, 2005, 12:56
List looks good.
 
72Matt S en Mexico
      ID: 241451911
      Sat, Feb 19, 2005, 13:00
Agreed.
 
73holt
      ID: 201431910
      Sun, Feb 20, 2005, 04:28
looks fine to me.
 
74Guru
      ID: 330592710
      Mon, Feb 21, 2005, 10:10
Here is the list of issues for voting. Only the 16 RIBC managers may vote.

Issue 1: Roster configuration
A. same as last year
B. add a bench slot by [indicate your preference(s)]:
    (1) replacing CI and MI slots with an IF and bench slot
    (2) replacing CI and MI slot with Util and bench slot
    (3) replacing one pitcher slot with a bench slot


Issue 2: DL slot
A. No DL slot
B. Include one DL slot, subject to standard Yahoo rules
C. Include one DL slot, but do not allow players to be picked up and then immediately placed in a DL slot. (Require FA/waiver pickups to stay on active roster for a minimum of 10 days)

Issue 3: Max IP
A. leave at 1350
B. increase
C. decrease

Issue 4: Min IP
A. no minimum (same as last year)
B. 800 IP minimum
C. include minimum higher than 800
D. include minimum, but lower than 800

Issue 5: Max GP for hitters
A. no max (same as last year)
B. max 162 per position
C. max per position, higher than 162

The polls are open!
 
75KrazyKoalaBears
      Leader
      ID: 517553018
      Mon, Feb 21, 2005, 10:15
Issue 1
B - 1

Issue 2
C

Issue 3
B

Issue 4
C (nobody was below 850 last season, so a minimum of 800 is kind of pointless, IMHO)

Issue 5
B

 
76holt
      ID: 1411218
      Mon, Feb 21, 2005, 10:34
1-A
2-C
3-A
4-B
5-A

 
77rockafellerskank
      Dude
      ID: 27652109
      Mon, Feb 21, 2005, 10:39
1-A
2-C
3-A
4-A
5-B
 
78rockafellerskank
      Dude
      ID: 27652109
      Mon, Feb 21, 2005, 10:50
I have a clarification question on 2C. We are talking only about a 10 day min to go from active to DL, right? There is still nothing wrong with picking up Joe Blow pitcher to start one game, then releasing him, correct?
 
79youngroman
      ID: 221118186
      Mon, Feb 21, 2005, 11:26
1A (its all about draft-strategy, 5B or C will help staying with 1A)
2A (for me the bench is deep enough)
3A (makes setup man and middle relievers with good % and/or K-ratios more valuable)
4A (everyone should be near the maximum to get the most points out of his pitchers, you can't throw away W and SO)
5B (I would be fine with everything)
 
80Toral
      ID: 22731114
      Mon, Feb 21, 2005, 11:43
1 A
2 B
3 B
4 B
5 B

Toral
 
81jumpball
      ID: 161432110
      Mon, Feb 21, 2005, 11:43
1-A
2-B
3-A
4-A
5-B

Since I haven't chimed in yet, let me do it now.

I very much enjoyed the challenge of the roster last year, and i'd like to keep working with that challenge this year.

I would like to have a DL slot (Yahoo! standard). Often times last year, I had 3 or 4 top guys on the DL which normally meant that I couldn't field a complete roster. One slot won't fix that but will keep the manager that gets hammered above water for a little longer.

I think 1350 is a good number for 9 pitchers -- any higher and we'll have to rotate starters. I don't think we should be giving more advantages to the managers that can check their team every day (that's not me, BTW) than they already have.

I don't see the need for a min IP. The Wins and Strikeouts categories should take care of that.

Having no max for position players was ok, but I will vote for a 162 game cap, only to balance the games at each position.

 
82Ref
      Donor
      ID: 539581218
      Mon, Feb 21, 2005, 11:55
Issue 1: B2
Issue 2: A (If you want a DL slot, then one of the alternatives in B in issue #1 would be a great alternative. I don't get the argument of those who don't want to change anything and then want to add a DL which can be taken advantage of. We can all use a DL perhaps, but why not a bench spot instead, but I digress).
Issue 3: B
Issue 4: C
Issue 5: A
 
83rockafellerskank
      Dude
      ID: 27652109
      Mon, Feb 21, 2005, 12:00
We can all use a DL perhaps, but why not a bench spot instead

The logic is (from my POV) that a BENCH spot will take up 16 extra players becuase we will all fill out or rosters. A DL spot will only take an extra player id there is a legit need for it. It's a 'special circumstance' slot. Also, it will be temporary as you will have to move the player when he is ready to play. A bench spot is a permananet addition to the rosters.
 
84Ref
      Donor
      ID: 539581218
      Mon, Feb 21, 2005, 12:29
rfs, I understand your rationale, but here are my issues with that. 1. You really can't police that with Yahoo, except to see it and tell someone after the fact and then getting them back into the lineup and drop the extra player. 2. Why should you get the benefit of an extra player because one of your players got hurt? I submit that having that additional bench spot (instead of one of the active spots) will make a spot for an injury and/or allow strategy to keep him/move him or be able to make a trade for his position/stat.
 
85Guru
      ID: 330592710
      Mon, Feb 21, 2005, 12:53
rfs[78] - yes, the 10 day limit would only apply to guys who you want to put on the DL. We have a similar rule in RIHC. An additional qualification is that if a player appears in a game after you pick him up, and then gets hurt, you can put him on the DL as soon as he is declared DL-eligible by Yahoo.

The limitation is simply to preclude the ability to use a DL spot (instead of a bench slot) to warehouse an already injured player that was not previously on your roster.

You can always drop any player without limitation (other than dumping quality players for antagonastic purposes).

 
86Athletics Guy
      ID: 391271017
      Mon, Feb 21, 2005, 13:09
1-A
2-A
3-A
4-B
5-A
 
87Guru
      ID: 330592710
      Mon, Feb 21, 2005, 13:21
What prompted the suggestion of a minimum for IP was a situation that cropped up last year.

One manager had only relievers active at the start of the season. As fate would have it, Tom Gordon threw one "3 up, 3 down" inning on the second day of the season to give his team an ERA of 0.00 and a WHIP of 0.00. He then suggested that he could essentially secure an average pitching result by locking up 16 ranking points in those 2 categories, for 35 total pitching points (16+16+1+1+1). He could then focus entirely on hitters for the balance of the season, trading away his decent pitchers to upgrade hitters. With an average pitching result and a bunch of upgraded hitters, a good overall standing was plausible.

While he did not pursue this tactic, we thought that a minimum IP requirement would eliminate its viability.
 
88GoatLocker
      Sustainer
      ID: 060151121
      Mon, Feb 21, 2005, 13:33
Not in RIBC, but do agree with the min.
I have been in leagues with no min and have seen people lock up all their pitching spots with relievers and run just that strategy.

Really more preventative maintenance than anything.

Cliff
 
89darkside
      Dude
      ID: 3590317
      Mon, Feb 21, 2005, 14:01
1 - A
2 - C
3 - A
4 - B
5 - B
 
90KrazyKoalaBears
      Leader
      ID: 517553018
      Mon, Feb 21, 2005, 15:25
I don't see the need for a min IP. The Wins and Strikeouts categories should take care of that.

History would suggest otherwise...

Macabee Tel-Aviv
W: 1
SV: 16
K: 1
ERA: 8
WHIP: 9.5

Finished in 4 place thanks to...

R: 15
RBI: 15
SB: 13.5
OBP: 14
SLG: 16

So, no, W and K do not make a minimum unnecessary.

 
91Species
      Leader
      ID: 07724916
      Mon, Feb 21, 2005, 16:31
1 - B1
2 - C
3 - A
4 - B
5 - B
 
92Matt S en Mexico
      ID: 281252116
      Mon, Feb 21, 2005, 17:30
1. A
2. A
3. A
4. B
5. A

Matt S
 
93Peter N.
      ID: 211562116
      Mon, Feb 21, 2005, 18:01
1 - A
2 - A
3 - A
4 - B
5 - A
 
94Slackjawed Yokel
      Leader
      ID: 052347519
      Mon, Feb 21, 2005, 18:48
1 - B1
2 - A
3 - A
4 - B
5 - A
 
95Guru
      ID: 330592710
      Mon, Feb 21, 2005, 20:00
13 have voted. We are waiting for BMD and Chris, and then me. I figured I'd go last.

We are also waiting for BMD and Chris to register for the league at Yahoo.
 
96jumpball
      ID: 161432110
      Mon, Feb 21, 2005, 20:45
I miss this great banter! :-(

I'd like to change my vote from 4-A to 4-C.
75% of 1300 is 975 -- I think a min should be closer to that number. (70% is 910, BTW)

I'll also change from 2-B to 2-C if I don't have to police the other 15 managers.

jb
 
97beastiemiked
      ID: 262411016
      Mon, Feb 21, 2005, 21:08
1-5. A
 
98Guru
      ID: 330592710
      Mon, Feb 21, 2005, 22:16
With 2 votes remaining, three questions are decided.

1. Same roster configuration (10-4)
3. Max IP remains at 1350 (11-3)
4. Min IP will be 800 (3-8-3)

The other two issues are very close.
2. DL: 7 have voted to have no DL slot. 7 have voted to have a DL slot, with most opting for the limitation I described.

5. Max hitter GP: 7 have voted for no max, and 7 have voted for a max of 162.


 
99KrazyKoalaBears
      Leader
      ID: 517553018
      Mon, Feb 21, 2005, 23:17
Gee, I wonder how well BMD did last year. ;)
 
100Chris
      ID: 4708114
      Tue, Feb 22, 2005, 17:31
1-5: A
 
101Guru
      ID: 330592710
      Tue, Feb 22, 2005, 19:27
I'll vote A, A, A, B, B

This means that:
1. Same roster configuration as last year (12-4)
2. No DL (9-7)
3. Max IP reamins at 1350 (13-3)
4. Min IP is 800 (4-9-3)
5. Hitter GP max ties 8-8.
Since we voted down the DL, I'm going to decree that we go with a 162 game limit. Although a "no limit" rule emphasizes bench contributions, it also emphasizes lack of injuries. Going to a 162 game limit for hitters at least keeps injury-free teams from getting excessive advantage from that aspect.

Draft Type: Offline Draft
Max Teams: 16
Scoring Type: Rotisserie
Player Universe: All baseball
Max Moves: No maximum
Max Trades: No maximum
Trade Reject Time: 1
Trade End Date: August 28, 2005
Waiver Time: 2 days
Can't Cut List Provider: None
Trade Review: Commissioner
Post Draft Players: Follow Waiver Rules
Max Games Played: 162
Max Innings Pitched: 1350
Weekly Deadline: Daily - Tomorrow
Start Scoring on: Sunday, Apr 3
Roster Positions: C, 1B, 2B, 3B, SS, CI, MI, OF, OF, OF, OF, Util, SP, RP, P, P, P, P, P, P, P, BN, BN, BN, BN
Stat Categories: R, RBI, SB, OBP, SLG, W, SV, K, ERA, WHIP
Minimum IP: 800 (will be monitored oustside of Yahoo)

 
102holt
      ID: 1411218
      Tue, Feb 22, 2005, 20:41
awesome. when do we determine draft order?
 
103 Matt S en Mexico
      ID: 31272222
      Tue, Feb 22, 2005, 23:59
It would be great to get the draft order done now, so I can start planning my draft.

Speaking of which, have we decided a date to start yet?

I will likely be travelling from here, on the east coast of Mexico, through Belize, Guat, and the other side of Mexico, proceeding up the west coast to my home in Vancouver. I would like to start my trek as soon after the 20th as possible. I will have internet access daily, and will be able to leave queues easily until about the 29th. The earlier we start, the better for me. However, I understand that picking after ST is well underway is much easier. What ever the group thinks is fine by me.

I would also like to ask if there is anybody from one of the other leagues, that would like to assist in taking queues from me. I want to be sure that I'm not holding up the draft, as I hate it when that happens! :) Drop me a line if you've got some free time to help me out.

Bring on the season!
Matt S
 
104Guru
      ID: 330592710
      Wed, Feb 23, 2005, 08:36
First, we will have a single round to choose our draft order.

I will accept a set of the numbers 1-16, randomly ordered, from two different league managers. Please send them to me via email. Once I receive them, I'll post the order for selecting our draft pick sequence.

I haven't yet settled on a date to start the actual draft. The latest potential start date is March 14, and if we wait until then, we will need to continue at a pretty diligent pace, including weekends. If we start earlier, we may be able to relax the clock on weekends, assuming we are making sufficient progress.

The advantage of starting earlier is ability to move at a slower overall pace. The advantage of a later start is that we have a few more games of spring training to review, and a few more days for players to get injured prior to our drafting them.

What's the consensus?
 
105darkside
      Dude
      ID: 3590317
      Wed, Feb 23, 2005, 08:59
I'd prefer earlier. Sometimes I think all ST does is work to confuse me cause I see guys like Enrique Wilson hitting .500 and think, hey, maybe THIS is the year he'll hit above .220.
 
106rockafellerskank
      Dude
      ID: 27652109
      Wed, Feb 23, 2005, 09:00
I'd pick middle ground... 3/7.
 
107Guru
      ID: 330592710
      Wed, Feb 23, 2005, 09:11
I have received two set of numbers.

The first set (from darkside) was applied to an alphabetical list of managers. The manager list was resequenced in that order.
(4, 14, 10, 1, 3, 7, 5, 12, 11, 2, 15, 9, 6, 16, 8, 13)

The second set (from rfs) was then lined up vs. that list to assign the pick order.
(2,4,6,8,10,12,14,16,1,3,5,7,9,11,13,15)

Here is the resulting order:

1 rockafellerskank
2 darkside
3 Chris
4 Peter N.
5 Matt S
6 Guru
7 KrazyKoalaBears
8 Athletics_Guy
9 youngroman
10 jumpball
11 Bmd
12 slackjawed yokel
13 Ref
14 holt
15 Species
16 Toral


(It's rather curious that the two guys who sent me numbers ended up 1 and 2!)

Remember, this is not the ultimate draft order. This is the order in which we select our draft order. The draft will snake, so whoever decides to pick first will also pick 32nd, 33rd, 64th, etc.

rockafellerskank - go ahead and select your position.

 
108rockafellerskank
      Dude
      ID: 27652109
      Wed, Feb 23, 2005, 09:13
Hmmm. My randon set wasn't so "random" I'll post my draft choice shortly. I think I know where I want to be, just need to think it through one last time.
 
109rockafellerskank
      Dude
      ID: 27652109
      Wed, Feb 23, 2005, 09:24
rfs will pick 4th
 
110Guru
      ID: 330592710
      Wed, Feb 23, 2005, 09:29
I downloaded the Yahoo player listings for hitters over the weekend. The purpose was to generate a list of position eligibilties. The resulting list is in the following spreadsheet: Hitters-021905.xls

Feel free to download it if you wish. I will not be updating this as new players or positions are added. But this should give you a head start.
 
111darkside
      Dude
      ID: 3590317
      Wed, Feb 23, 2005, 10:01
I'll pick 1st.
 
112Toral
      ID: 22731114
      Wed, Feb 23, 2005, 12:39
That order for picking draft picks is great because I hate making decisions ;)

I would prefer an earlier draft. March 7 or even earlier. I don't want to be rushed at the end.

Toral
 
113Khahan
      ID: 2884979
      Wed, Feb 23, 2005, 13:24
Question for you guru. Do you care if managers have teams in multiple tiers?
For example, I am in AAA. It looks like there are 13 or 14 managers in a AA league and they need 16 to be official.
Do you mind if I enter a team in AA as well or would you prefer we have 1 team per tier and that is it?
 
114Species
      Leader
      ID: 07724916
      Wed, Feb 23, 2005, 13:38
ROFL.......while I don't mind making decisions, I guess the first decision of the year will be amongst the easiest!

I'm really getting screwed lately with this randomness -- I got the short straw in G20 too! :(
 
115Khahan
      ID: 2884979
      Wed, Feb 23, 2005, 13:58
I got the short straw in G20 too! :(

From what I hear, you should be used to short things, Species!

:)

Its a joke.
 
116KrazyKoalaBears
      Leader
      ID: 517553018
      Wed, Feb 23, 2005, 14:11
RE: Draft start date

March 7 sounds good to me.

 
117Peter N.
      ID: 341142313
      Wed, Feb 23, 2005, 14:14
March 7th start sounds good to me as well. Don't want to be rushing before the season starts.
 
118Species
      Leader
      ID: 07724916
      Wed, Feb 23, 2005, 14:29
You must not have seen me in "Species Does Dallas", Khahan.

March 7th looks fine for the draft.

Chris is on the clock! Get moving dude.
 
119Chris
      ID: 4708114
      Wed, Feb 23, 2005, 14:36
Sorry about the delay, I'll take the 6th pick.
 
120Peter N.
      ID: 341142313
      Wed, Feb 23, 2005, 14:50
I'll pick 2nd
 
121Guru
      ID: 330592710
      Wed, Feb 23, 2005, 15:48
So far:

1 darkside
2 Peter N
3
4 rockafellerskank
5
6 Chris

Picks 3, 5, and 7-16 are unclaimed.



Khahan[116] - I'd prefer one team per manager overall. I can't imagine that we can't find a couple of people to take the empty slots. It's only Feb. 23rd.

I'll post a note in tomorrow's blurb. That may shake out a few takers.

If we really hit a wall and need people to fill out a AA league, then we can consider duplicates. But it's too early to bail.
 
122holt
      ID: 5182220
      Wed, Feb 23, 2005, 16:18
earlier we start the draft the better as far as I'm concerned.
 
123Species
      Leader
      ID: 07724916
      Wed, Feb 23, 2005, 16:24
When does Matt S' clock run out? ;-)
 
124Matt S en Mexico
      ID: 401182316
      Wed, Feb 23, 2005, 17:25
I'm here! Give me a few minutes to think about it...
 
125Matt S en Mexico
      ID: 401182316
      Wed, Feb 23, 2005, 17:38
I will pick 16th.
 
126Guru
      ID: 330592710
      Wed, Feb 23, 2005, 19:12
I'll pick 7th.

KKB is up.
 
127KrazyKoalaBears
      ID: 4111221
      Wed, Feb 23, 2005, 21:07
I'll take 3rd
 
128Athletics Guy
      ID: 391271017
      Wed, Feb 23, 2005, 21:53
i'll take 8th
 
129Guru
      ID: 330592710
      Wed, Feb 23, 2005, 22:06
youngroman is up (but he's probably not awake right now)
 
130youngroman
      ID: 298482214
      Wed, Feb 23, 2005, 22:12
I pick 11th

i just got awake. I don't know why? is there a special connecion to the Guru, because he posted only 5 minutes ago.
 
132jumpball
      ID: 111322412
      Thu, Feb 24, 2005, 13:32
I'll take the 9th slot.
 
134beastiemiked
      ID: 4310501610
      Thu, Feb 24, 2005, 14:25
I'll pick 5th and hope a guy slips to me in the 2nd round rather than hoping he slips in the first round.
 
135Slackjawed Yokel
      Leader
      ID: 052347519
      Thu, Feb 24, 2005, 16:04
I'll take 10th
 
136Guru
      ID: 330592710
      Thu, Feb 24, 2005, 16:07
1 darkside
2 Peter N
3 KrazyKoalaBears
4 rockafellerskank
5 beastiemiked
6 Chris
7 Guru
8 Athletics Guy
9 jumpball
10 Slackjawed Yokel
11 youngroman
12
13
14
15
16 Matt S

Ref is up
 
137Ref
      Donor
      ID: 539581218
      Thu, Feb 24, 2005, 19:14
12th
 
138Species
      Leader
      ID: 07724916
      Thu, Feb 24, 2005, 19:20
holt is up.

After he picks, I will take the highest pick available (13th or 14th) when it is my turn. Thus, after holt picks, we should have our final draft order.
 
139holt
      ID: 5182220
      Thu, Feb 24, 2005, 19:42
15th
 
140Species
      Leader
      ID: 07724916
      Thu, Feb 24, 2005, 19:51
I take 13th. That leaves 14th for Toral.

2005 RIBC draft order is:

1 darkside
2 Peter N
3 KrazyKoalaBears
4 rockafellerskank
5 beastiemiked
6 Chris
7 Guru
8 Athletics Guy
9 jumpball
10 Slackjawed Yokel
11 youngroman
12 Ref
13 Species
14 Toral
15 holt
16 Matt S
 
141Guru
      ID: 330592710
      Thu, Feb 24, 2005, 20:25
March 7th seems to be the popular favorite for starting the draft.

I'll work with KKB to get the draft software set up. Once that is done, you will each receive instructions on how to register for the draft. Let me think about appropriate standards for the clock.

Meanwhile, Chris and bmd still haven't joined the league at Yahoo.

Are there other issues that we should discuss or resolve prior to the draft?

 
142Toral
      ID: 22731114
      Thu, Feb 24, 2005, 23:26
Hey, Species, don't be making my pick for me. I freely, and of my own volition choose #14;)

Issues to be resolved before the draft, none really, but:

1) RIBC last year IIRC did not allow people on either end of the draft to receive their 2 allotments of clock (i.e., if the picking period is 4 hours, queue-enders recived only 4 hours, not 8.)

That was one practice RQL did not follow last year, and I see the other leagues are already debating it this year. I feel queue-enders should get their full allotment, for 2 reasons: 1) Although everybody has some kind of strategy and list, and queue-enders' picks will ordinarily follow quickly upon one another, there are times when you're in a strategy jam, and need as much time as you can get to make a decision, especially when you're not up again for 30 picks. You only draft once. 2) If it comes to the terrible point where someone has to be skipped over, they deserve the same amount of time per pick (x hours) as everyone else.

Only affects darkside and Matt S obviously, but it they have an opinion they should speak up.

2) I'm getting antsy to draft. It's prepare, prepare, prepare, waiting, and then my 3 leagues all start to draft March 7.
Once the KKB arrangement is set up, is there any reason we couldn't open drafting almost immediately, with no clock?

Toral
 
143Guru
      ID: 330592710
      Fri, Feb 25, 2005, 09:01
My philosophy on the clock is that its purpose is not to give you time to figure out your strategy, but that it is to allow you time to notice that it is your turn. On this basis, people on the turn don't warrant a double time limit.

The counterargument is that if someone else is late for a pick, they only risk having one pick skipped. A person on the turn who is late risks getting skipped twice.

As I recall, the draft software does not apply any special treatment to pickers on the turn, so if we shorten the time limit for the turn, it will have to be manually administered.

Last year, we had a 6 hour clock, with a moratorium from 1am-7am ET. We allowed for a possibility of a relaxed clock on weekends, subject to sufficient progress being made during the week.

Do these standards sound workable? What do others think about clock standards for those on the turn?
 
144Ref
      ID: 321252510
      Fri, Feb 25, 2005, 11:48
If you are an endcap, you should get one clock for both picks. If not, since you are never actually skipped, you could make both of your picks as your time is expiring for your second pick. The leagues I've been in don't give you a clock if you've been skipped and not made your last pick by the time it is your turn again. This is really the same thing--only it's every pick. Most managers next to the endcap, wait around for that manager to select so he can pick again anyway.
 
145youngroman
      ID: 298482214
      Fri, Feb 25, 2005, 11:54
clock would be fine with me, and I think I would have the most problems with it because of being 6 hours ahead of it (7am - 1pm local time).

thats what queues and long nights are for.
 
146Matt S en Mexico
      ID: 461422514
      Fri, Feb 25, 2005, 16:14
I am also in favour of giving the full clock to managers on the ends. I'll do my best not to hold things up, though... :)

Matt S
 
147rockafellerskank
      ID: 180352016
      Fri, Feb 25, 2005, 16:47
Guru proposed terms in 141/143 are OK with me.
 
148holt
      ID: 5182220
      Fri, Feb 25, 2005, 16:50
refs last post makes perfect sense to me, so I would be opposed to #1 or #16 receiving 8-10 hours for their picks.
 
149holt
      ID: 5182220
      Fri, Feb 25, 2005, 16:55
I see there was a 6 hour clock last year. I can't imagine allowing 12 hours for one manager to check in. like ref said, if anyone misses one pick, they should basically have no clock time allowed for their next pick until they've made their presence known.
 
150Guru
      ID: 330592710
      Sat, Feb 26, 2005, 13:19
I'm thinking about the guidelines for succession.

So far, there is a AAA QL and probably at least 3 AA QLs. A 4th AA QL is possible, though the 3rd isn't quite filled yet.

For this year, we kept the top 8 RIBC teams from last year. That may be more than we can handle for next year.

I want to invite the winner of each AA league to next year's RIBC, as well as the top X finishers in the AAA league.

Suppose there are 4 AA QLs. Suppose that I stink and have to invoke Guru-privilege to remain. That's 5 slots out of 16 that are taken. Of the remaining 11, I'm thinking that the top 6 should get to come back, and the top 5 from the AAA league should advance. If there are any additional openings, either via attrition, or because we have only 3 AA leagues, or because I finish in the top 6 (heaven forbid!), then a 6th AAA team would move up. From that point forward, openings would alternate between keeping one more RIBC team, then adding one more AAA team, etc.

Those who are in the RIBC who do not qualify to stay would drop down. The AAA league will not be able to absorb all 9-10 teams from this league. So I guess the bottom dwellers should drop all the way down to AA. This will give the AAA league room to accept some AA promotions.

Again, thinking out loud, if the bottom 4 RIBC teams go to AA, then 5-6 would go to AAA. The AAA league could retain a few teams (but not many) that do not advance to the RIBC. The remaining slots would go to AA teams. If there are 4 AA leagues and the 2nd and 3rd place teams advance from each league, then there will be room for only 2-3 AAA teams to stay put.

Does this sound like a reasonable approach? Until we know the actual number of AA leagues, I don't want to set numbers in stone, but once all QLs are formed, I'll try to put together a more definitive plan.
 
151R9
      Leader
      ID: 02624472
      Sat, Feb 26, 2005, 13:45
What about adding another AAA league, if there ends up being 4 AA leagues?
 
152Guru
      ID: 330592710
      Sat, Feb 26, 2005, 14:20
For 2006, I assume? That's a possibility.
 
153Slackjawed Yokel
      Leader
      ID: 052347519
      Sat, Feb 26, 2005, 15:08
I think what you're saying makes sense, Guru. With the attrition that's bound to happen year-to-year, you've got a little leeway. As I see it you can have some 'symmetry' here with a single big league and a single AAA team. For each of these you could have 8 teams drop down. For the current 3 AA leagues, it could work out as follows.

Big leagues: 8 - 7 - 1 [8 stay, 7 drop to AAA, 1 to AA]
AAA: 5 - 3 - 8 [5 to the bigs, 3 stay, 8 down to AA]
each AA league: 1 - 2 - 13 [1 to RIBC, 2 to AAA, 13 return to AA]
 
154Toral
      ID: 22731114
      Sat, Feb 26, 2005, 15:24
Sitting down and working it out myself, I think you've got it pretty well dead to rights, Guru, if there are 4 AA leagues. 6 (or 7) teams staying in RIBC is reasonable, I think.

2 AAAs in 2006 would help.

I wouldn't be surprised to see 5 or 6 AA leagues start up, though, which will definitely require use of the thinking cap.

Toral
 
155jumpball
      ID: 198192210
      Sat, Feb 26, 2005, 18:03
I believe that finishing in the top half of the best league should warrant an invitation back to play the following year.

Here's my suggestion (similar to YRs):
If three are 3 AA teams in 2005, set up the 2006 RIBC as Guru, the 3 AA winners, top 4 AAA teams, and the top 8 RIBC teams of the 15 non-Guru managed teams.
If there are 4 AA teams, one less RIBC team would advance.
 
156JeffG
      Leader
      ID: 01584348
      Sat, Feb 26, 2005, 19:02
My suggestion, playing off the 2 AAA concept next season, to reward more AA teams to advance.

This season...
RIBC. 6+Guru stay (7). next 8 to AAA, 1 to AA.
AAA. top 5 to RIBC, 6-13 stay AAA, 14-16 to AA
AA. #1 to RIBC (3 or 4), 2-5/6 to AAA (15 or 16). 6/7-16 remain AA.

So next season will look like this:
RIBC 2006 - 7 holdovers, 5 from AAA, 3 from AA, leaves 1 wildcard invitee if no 4th AA league.
AAA 2006 - 8 from RIBC, 8 from AAA, 5 from each AA (15) leaves 1 wild card if 3 leagues 4 from each AA (16) if 4 leagues.
AA 2006 - again open invites to entire rotoguru.com community.
 
157KrazyKoalaBears
      Leader
      ID: 517553018
      Sat, Feb 26, 2005, 22:48
RE: The Clock

"On the Clock" is set to only give ONE clock to picks on the end. However, once the first pick on the end has been made, that user gets a full clock for their second pick. That said, I believe in what Guru said that the time is NOT for determining your pick, but to allow you to notice it's your pick.

So, if the clock is 6 hours and the user at the end of the round doesn't make their pick in time, the software will skip over BOTH picks. If they make their pick in time, they get a full clock for their second pick but it has never been an issue of somebody using that full clock.

 
158Guru
      ID: 330592710
      Sun, Feb 27, 2005, 14:26
Four people still need to register for the league draft at Kafenatid.net
 
159 Matt S en Mexico
      ID: 71222713
      Sun, Feb 27, 2005, 14:33
I am looking to make two trades with my 1st and 6th picks (16th and 81st overall) and my 2nd and 5th picks (17th and 80th overall.) I would like to acquire a 3rd and 4th round pick from someone around the middle of the order, and from someone closer to the beginning of the order. E-mail me your offers.

Matt S
 
161Khahan
      ID: 2884979
      Mon, Feb 28, 2005, 08:02
I've got Matt S.' que. Unfortunately, today just happens to be a travel day for me. I should be back around by about 2pm today and will check in then.
 
162darkside
      Dude
      ID: 3590317
      Mon, Feb 28, 2005, 08:34
I'm now registered at Kafenatid.

One clock for my picks is fine with me.
 
163Guru
      ID: 330592710
      Mon, Feb 28, 2005, 12:57
Upon further reflection, I think the best approach for successive years is to have 2 AAA leagues next year. The succession plan would be similar to what JeffG suggests in 156.
 
164Guru
      ID: 330592710
      Mon, Feb 28, 2005, 17:35
There are several hitters that Yahoo has listed only as "Util". There are two ways to handle this for draft program categorization:

1. Set up a position of Util (or DH). Most teams won't draft one.

2. Don't set up a separate code for Util. If you draft one of those players, just specify the most likely position, should that player get additional eligibility at a position.

Either way, it won't affect how you can use the player. It will only impact how the draft grid displays.

Any thoughts?
 
165KrazyKoalaBears
      Leader
      ID: 517553018
      Mon, Feb 28, 2005, 17:42
I say have the "UTL" position as part of the draft and only use it for players who only have DH/UTL specification in Yahoo. Otherwise, the grid would be a bit off if someone drafted a DH and put them at 1B or OF or wherever else.
 
166darkside
      Dude
      ID: 3590317
      Tue, Mar 01, 2005, 10:40
What KKB said sounds fine with me.
 
167Guru
      ID: 330592710
      Tue, Mar 01, 2005, 11:01
OK. Will do.

I can turn on the draft at any time, without starting the clock. That would allow the first pick(s) to be made prior to our scheduled start on March 7. I'm a bit reluctant to do that yet, though, as I don't want to put undue pressure on anyone to pick prematurely. We'll have plenty of time to complete the draft.

So, unless there is a groundswell of opposition, I will activate the draft on Friday, March 4. The 6-hour clock will start on Monday morning, and no one should feel compelled to pick until the clock starts. But early picking will be enabled sometime on Friday.

Once the draft begins, I will start a new thread for draft discussion. That thread will be useful for logistical communications, to help others anticipate potential delays, to recruit someone to accept a queue, to announce or solicit trades, to coordinate changes in the clock for weekends, etc. Please check that thread regularly throughout the draft, as we will rely on it as the primary means of communication.

That thread can also be used for commentary (from anyone). However, established draft etiquette is that no undrafted player names should be mentioned, and in the event of an infraction, should be edited out.

After two rounds have been completed, a separate draft rationale thread will be started. We will try to keep that thread on a 2 round lag. Therefore, after you make your pick in round 3, please immediately post your round 1 pick rationale, and so forth. I usually draft my rationales as I make picks, so that all I need to do when the time comes is copy and paste. I recommend that approach for everyone.

Finally, when the draft starts, I will post a link that allows everyone to see the draft in progress. The link will provide access even if you are blocked from the kafenatid.net domain.

Jumpball - do you still have rotoguru site access limitations from work? If so, I'll dust off my backdoor window to the draft thread. Also, do you have workday access to kafenatid.net?
 
168Bandos
      ID: 19230112
      Tue, Mar 01, 2005, 13:59
Was a decision about timed out managers ever "officially" agreed to? It seesm the prevailing opinion is that you have 6 hours to show - if you tinme out, all subsequent picks will be cancelled until you return. As this situation is Happening right now in the Sally league (after all we are a bunch of sallies!) I would appreciate any guidance to be in compliance with RIBC.

I am in favor of holts reasoning in 149 and have said that will be our policy unless we hear differently from you.

Thanks

Bandos, AA Sally Commish
 
169Guru
      ID: 330592710
      Tue, Mar 01, 2005, 14:18
Yes. Once you time out, the draft moves to the next person. Skipped picks can be made at any time thereafter. If you have not made your skipped picks when your next turn arrives, that pick is also skipped.

[KKB - is this how the OTC software will operate? Are subsequent picks skipped if earlier picks have not been made? Or will that require Commissioner intervention?]

The Commish should have the right to allow extra time for subsequent picks if he believes it is in the best interest of the league. The Commish may also make picks on behalf of a skipped manager if he believes it is necessary to maintain competitive balance. This actually happened once in the RIFC. The person picking at the end of round 1 missed both picks at the first turn. Once the second round was completed, we simply made his two picks in arrears before proceeding with the third round.

Obviously, each manager needs to be responsible for paying attention, and for making alternative arrangements when he/she might be unavailable. But the Commish should still try to ensure that no team is egregiously out of balance with the rest of the league. That does no one any favors.
 
170Motley Crue
      Leader
      ID: 439372011
      Tue, Mar 01, 2005, 14:32
Yeah, it happened like Guru said. And then Goatlocker wound up with Tiki Barber and Terrell Owens. So it's definitely a strategy worth considering. ; )
 
171KrazyKoalaBears
      Leader
      ID: 517553018
      Tue, Mar 01, 2005, 15:32
"On the Clock" will allow a skipped pick to be made at any time after the pick was skipped. With the exception of the end picks, where both picks will be skipped, if the draft comes back around to someone who has had a pick skipped, the draft will wait for that manager to pick.

So, let's say we're talking about the 12th person (picked at random Ref ;) in a 16 person draft and they miss their pick in Round 5. That pick will be skipped and managers 13, 14, 15, and 16 can all make their picks as usual. If the draft comes back to manager 12 before they've made their skipped pick, the draft will wait for them and give them a full clock.

Obviously, the admin/commish can fill in a skipped pick (or any other pick for that matter) if they feel it's in the best interest of the league/draft. But that's up to the admin/commish.

 
172jumpball
      ID: 161432110
      Tue, Mar 01, 2005, 21:41
Guru,

I should have daytime access to the internet this year. Of course, I may not be able to do things in a timely manner with a client to keep happy!

 
173Ref
      Donor
      ID: 539581218
      Wed, Mar 02, 2005, 01:26
KKB, I like that for a snaked draft.
 
174Athletics Guy
      ID: 24217410
      Fri, Mar 04, 2005, 11:17
Are we starting early picks today?
 
175Guru
      ID: 330592710
      Fri, Mar 04, 2005, 12:29
I just activated the draft software. The 6 hour clock will not start until 7am Monday, but early picks are allowed.
 
176Toral
      ID: 22731114
      Fri, Mar 04, 2005, 12:31
Posting of draft rationales starts around round 3, is that right? And begins with a "choice of draft position" rationale?
 
177Ref
      ID: 5421410
      Fri, Mar 04, 2005, 12:32
I'll likely not be around at all on Monday and very little on Sunday. Unless I get my pick or two in early, I'll need to leave a Q unless I can find a few mins and it just happened to be my turn at that point. So, may need to send a Q to someone Sunday morning.
 
178Guru
      ID: 330592710
      Fri, Mar 04, 2005, 12:45
I started a draft discussion thread. Let's move further discussion to that thread.