Forum: hoop
Page 12062
Subject: RIHC 2006-07: preseason discussion


  Posted by: Guru - [330592710] Tue, Sep 26, 2006, 16:30

It’s time to begin organizing the RIHC leagues.

I have sent out 11 invitations for the RIHC, and have received acceptances from 10 of them, with one still to respond. My guidelines for succession were to give initial priority to the top 4 RIHC teams, the top 4 AAA teams, the winner of each AA league (4), and me. That made for a potential of 13 teams to fill 12 slots.

As it turns out, one of those “qualifiers” is ineligible, and I am eliminating another from consideration. KnicksFan was the winner of one AA league, but he also managed in the RIHC last year, so he is ineligible. And I’m ruling out mMoses, who finished tied for 3rd in AAA, but has been totally inactive in the current RIBC league since mid-May.

So, that left me with one opening to fill. There was a tie for 5th in the RIHC, with lionprideguy and me sharing that rank. The 5th place finisher in AAA was tommyd. The second place team in the vacated AA league was co-managed by Pacers Rule, another RIHC manager from last year, so it was also disqualified.

I decided that it made more sense to invite the 5th place team from the RIHC before inviting the 5th place AAA team. However, if that invitation is declined, tommyd will be the first alternate.

So, here is the list of the 12 invitees:
Mike D
Swish and Edgar
HoopsKlyce
Skinneej
RSF
Coldwater Coyotes
Mike V
Uptown Bombers
Footwedge
Florian
Guru
lionprideguy (pending acceptance)


I will open up a thread for qualifying leagues in a moment. After that, we can begin discussing potential rules changes in this thread.
 
1Guru
      ID: 330592710
      Tue, Sep 26, 2006, 16:43
To recap last year's rules:

Roster Positions (12/3/2): PG, SG, G, G, PF, SF, F, F, C, C, Util, Util, BN, BN, BN, DL, DL
Stat Categories (8): FG%, FT%, 3PTM, PTS, REB, AST, ST, BLK
Max games per position: 84
Roster moves: Daily

We also had guidelines to manually administer a DL, since the NBA eliminated it's disabled list last year. I'll dig out the guidelines and post those in a moment.
 
2Guru
      ID: 330592710
      Tue, Sep 26, 2006, 16:44
I believe this was how we handled "injury slots" last year:
Three bench slots are available to hold any player. Two additional bench slots will be enabled, but are restricted as “injury slots”, hereafter abbreviated as “IS”.

An NBA player shall be eligible to fill an IS if he is listed in any “informed” source as being injured more seriously than “day-to-day”. Examples of acceptable information sources include (but are not limited to):
RotoWire
RotoWorld
RotoTimes
ESPN
NBA.com
Newspaper stories (citing facts, not speculation).

Once a player appears in an NBA game, he is no longer eligible to fill an IS, even if a published source fails to remove his listing. When a player is no longer IS eligible, the team shall have a limited amount of time to remove that player from the IS, as defined below.

If a manager wishes to move a player into an IS but cannot find a confirming source, he may request that the Commissioner approve the designation. The Commissioner shall use his best judgment in making such a determination.

If any manager believes that another team has improperly moved a player into an IS, he may file a protest with the Commissioner. If any manager disagrees with a Commissioner ruling, he may request a league vote. Six votes shall be required to overturn any Commissioner ruling related to an IS.

Each Wednesday, the Commissioner shall review all rosters to assure that any filled injury slots are appropriate. In the event that an IS is improperly filled, the Commissioner will notify the manager of the violation via the email link at the Yahoo site. The notified manager will have 48 hours to correct the roster or to provide a satisfactory explanation. If a breach remains uncorrected 48 hours after notice, the Commissioner shall have the authority to drop a bench player in order to bring the roster into conformance. The player dropped will be based upon the Commissioner’s judgment as to the best interests of the impacted team.

The Commissioner shall have the latitude to extend the time for curing a breach if he knows that the manager is unreachable and/or unavailable to make the adjustment.

No player which is in an IS slot may be placed in a starting slot on any day unless the bench has been cleared of that injury slot, or unless another player is eligible to replace that player in the vacated IS. In the event of a violation, the Commissioner may elect to void any stats generated by improperly activated player.

As before, no player may be picked up as a free agent and immediately placed in an IS. Free agent additions are only IS eligible 10 days after pickup, unless the player has appeared in an NBA game after the pickup and the IS eligibility occurred thereafter.

 
3Guru
      ID: 330592710
      Tue, Sep 26, 2006, 16:49
One obvious decision we need to make is whether we want to continue with this type of "injury slot" rule, or whether we want to adjust for injuries in some other way (or at all). Last year, we were not aware of the lack of a Yahoo DL slot until after (or late in) the draft, so we cobbled together these guidelines to replicate the prior rule as much as possible. It actually worked out pretty well, although I'm not sure that every QL used this approach. While it was largely self-administered, it does require that the Commish do some weekly monitoring, which was not a significant burden.
 
4Mike D
      Leader
      ID: 041831612
      Tue, Sep 26, 2006, 16:59
I liked last season's rules, including categories and the invisible DL spot.
 
5Florian
      ID: 32840258
      Tue, Sep 26, 2006, 17:36
I'm happy with last season's rules, but another option to consider is removing the IS altogether. In my qualifying league we added an additional bench spot, which could be used for any player (injured or not), instead of having an IS. This removed the need for the commissioner to monitor all the various teams and eliminated any potential for abuse. As most teams seemed to have at least one player injured virtually all the time I don't think having this extra slot had any effect on the size of the free agent pool.
 
6lionprideguy
      ID: 32357261
      Wed, Sep 27, 2006, 03:03
Thanks for the return invite and getting this started up, and I'm definitely in and looking forward to it!

For the IS discussion, I wouldn't mind continuing the manual operation as we did last season. The great thing about this RIHC league is that everybody is very respectful and communicative, so I don't think we had any problems of someone taking any unfair advantage from it. I'd hate to see anybody's team get too decimated by unforseeable injuries and get knocked out of contention from it, and feel like the unofficial IS spots helped protect against that a little more. All that being said though, I know it's a more labor-intensive patch that isn't written into the system, so I would be agreeable if the majority votes the other way.
 
7hoopsklyce
      Leader
      ID: 59923214
      Wed, Sep 27, 2006, 16:16
I may be in the minority but I like having a set roster size big enough to accomodate injured players on the bench and not having IS. What do others think?
 
8Uptown Bombers
      ID: 35616416
      Wed, Sep 27, 2006, 16:28
I liked last years option with the invisible IL slots and thought it worked well. I would prefer that option over adding a fourth bench spot.

Looking forward to the season and playing in this competitive league. Hopefully the jump from AA won't overwhelm me.

 
9Footwedge
      ID: 544546
      Wed, Sep 27, 2006, 18:15
I'm good either way but my preference would be add one slot and eliminate monitoring the IR.

 
10deejay
      Donor
      ID: 501182710
      Wed, Sep 27, 2006, 19:23
Everything what Uptown said ...
 
11MikeV
      SuperDude
      ID: 25924115
      Wed, Sep 27, 2006, 20:18
I'd favor adding a roster spot and no IS.
 
12coldwater coyotes
      ID: 31554112
      Wed, Sep 27, 2006, 21:04
I agree on eliminating the IR spot and adding a bench spot
 
13Edgar
      Dude
      ID: 00458944
      Thu, Sep 28, 2006, 04:44
My thought would be to get rid of the IR spot as well and create an extra bench slot. But I do not know how Swish feels about that.
 
14Swish City
      Dude
      ID: 0931275
      Thu, Sep 28, 2006, 07:24
I liked the way the IS slots worked last year and would prefer to keep those, and protect the size of the FA pool a little bit.
 
15skinneej
      Leader
      ID: 040625911
      Thu, Sep 28, 2006, 09:05
I prefer the IS slots the way we handled it last year.
 
16RecycledSpinalFluid
      Dude
      ID: 204401122
      Thu, Sep 28, 2006, 11:11
I like the IS slot. Thinning FA crops, with extra active roster slots, is a point of contention for me.
 
17Guru
      ID: 330592710
      Thu, Sep 28, 2006, 11:13
It looks like preliminary opinions are split right down the middle on the injury slot. Four teams prefer to keep the status quo. Four prefer adding a bench slot instead. The Euros are split. Florian seems ambivalent, as best I can tell. RSF hasn't expressed an opinion.

I didn't keep track of usage, but my recollection is that at any point in time, about one-third of the teams had two IS players, about half had one IS player, and two teams were injury-free. One extra bench slot per team would preserve about the same size FA pool, although teams would be impacted disproportionately.

Without an IS slot, teams would be less likely to warehouse long-term injured players, and certainly less likely to keep marginal players who were injured. So I suspect that some of the IS slot players would have been jettisoned earlier if we simply had an extra bench slot instead.

I do like the simplicity of the extra bench slot, and I'm sure it also keeps it simpler for the qualifying leagues (who aren't obliged to take the same approach that we do.) However, tracking the injuries was not a big deal for me, and I was certainly was willing to do it if there was a majority interest in continuing that way.

No decision yet, so continue to weigh in if you haven't yet, or if you change your mind.

 
18Guru
      ID: 330592710
      Thu, Sep 28, 2006, 11:23
Draft dates. Last year, the draft took about 2 weeks, starting OCtober 12 and completing on Oct. 27. My experience in baseball and hoops is that the most recent drafts have been a bit faster than before, presumably due to the enhanced queue capabilities. So even if we add an extra round (16), I still think we can complete it in 2 weeks.

The season starts on Oct 31, so I'd like to target a draft completion date of no later than Oct. 28, jsut to give a little leeway, and to hopefully allow post-draft waivers to clear by opening day. That implies a start date of no later than October 14, which is a Saturday.

We could start a few days before that if everyone is ready. I'd like to give the QLs a chance to organize and get started drafting a few days earlier, to the extent possible, although that isn't critical. So, I don't want to push up our start any earlier than, say, Oct 11-12, unless there compelling reasons to do so.

Before settling on a date, do any of you have conflicts during the second half of October that might restrict your ability to keep the draft moving quickly? I anticipate using a 6 hour clock, with a moratorium from midnight to 7am ET, and continuing through weekends.
 
19Guru
      ID: 330592710
      Thu, Sep 28, 2006, 11:27
I see RSF did register an opinion just before I posted.

Let's put the issue to a formal vote. One vote per RIHC team. (Euros, you'll have to decide whether to cast your vote one way, or split it 50-50).

Here are the choices:
A. Continue with a manually administered injury slot, subject to the terms outlined in post [2]

B. Eliminate the injury slot, and add a bench slot, thereby expanding all rosters to 16 slots (12 active, 4 bench).


 
20Footwedge
      Leader
      ID: 29017810
      Thu, Sep 28, 2006, 11:38
B.

 
22MikeV
      SuperDude
      ID: 25924115
      Thu, Sep 28, 2006, 12:04
B
 
23Guru
      ID: 330592710
      Thu, Sep 28, 2006, 12:09
deejay:

You are always welcome (and encouraged) to express your opinion, but you don't get a vote in this league. The "Euros" reference was for Swish City and Edgar.

Re: your draft timing. That comment should be directed to your own league thread, not this one. Your draft availability has no bearing on us, and your league will not necessarily set the same timing standards.
 
24deejay
      Donor
      ID: 501182710
      Thu, Sep 28, 2006, 12:26
oops wrong thread, my bad :)
 
25KrazyKoalaBears
      ID: 15023167
      Thu, Sep 28, 2006, 13:29
Guru, got a returned mail, but wanted to let you know the draft is set up and set as paid. Also, I've got this league and Farn's league set up for the "External View." I'll be sure to do the same for all RIHC leagues.
 
26coldwater coyotes
      ID: 31554112
      Thu, Sep 28, 2006, 14:40
B
 
27hoopsklyce
      Leader
      ID: 59923214
      Thu, Sep 28, 2006, 16:13
bee
 
28Florian
      ID: 32840258
      Thu, Sep 28, 2006, 16:25
B
 
29Mike D
      Leader
      ID: 041831612
      Thu, Sep 28, 2006, 16:37
A
 
30Uptown Bomber @ work
      ID: 45772916
      Thu, Sep 28, 2006, 17:15
A
 
31Mike D
      Leader
      ID: 041831612
      Thu, Sep 28, 2006, 17:30
I smell an "A" run....hope there are some left when we come back around to my next pick.
 
32RecycledSpinalFluid
      Dude
      ID: 204401122
      Thu, Sep 28, 2006, 18:54
A.
 
33Uptown @work
      ID: 298552116
      Thu, Sep 28, 2006, 20:17
In regards to the draft date, I have a planned trip out of town for the weekend of the 14th. I will be without access, or spotty at best, but I in no way expect the draft to be pushed back from starting b/c of me. While I'm at it, I should also say that I have recently started a 2nd job, so that I work about 60 hour weeks. On most days I will be without PC access from 6am-3pm ET.

In past RIBC/RIHC leagues, I have had no problems leaving lengthy queues for my designated pickers. In last year's RIHC, I left a queue for about the last 3-4 rounds. Similarly, in this years RIBC AAA, I left a queue for rounds 2-3 and 10-12.

I plan on going this route again, unless anyone has objection to it. I'll be glad to set up lengthy queues and instructions, if need be to designated pickers. That's what's great about Kafenatid's software, especially with the enhanced queue features. So if others don't mind making picks for me during the day, that is my plan. Otherwise, if it is a problem with the league members, then I will bow out and let someone else take my place.
 
34lionprideguy @work
      Leader
      ID: 906204
      Thu, Sep 28, 2006, 20:41
A
 
35Swish City
      Dude
      ID: 0931275
      Fri, Sep 29, 2006, 04:31
On behalf of EuroGollum (even though we're steadfastly divided): A

Note, this is mainly a suck up vote for Mike D's benefit.
 
36skinneej
      Leader
      ID: 040625911
      Fri, Sep 29, 2006, 08:20
A
 
37Guru
      ID: 330592710
      Fri, Sep 29, 2006, 11:22
The vote is currently 6A, 5B. I'll vote A as well, on the basis that, "if it ain't broke..." This provides a 7-5 majority for A. (Even if Eurogollum had split their vote, it would still be 6½-5½.)

Therefore, we will continue with a roster of 12 active players, 3 bench, and 2 injury slots. Yahoo will be configured with 5 bench slots, but 2 of those bench slots may only be used for qualifying injured players. We will only draft 15 slots.


Note to qualifying leagues:
You are not obligated to take this approach. You may elect to go with 4 bench slots and no injury slots. If so, you may either add a 16th round to your draft, or leave the final slot open and available for F/A or waiver pickups. Each QL Commissioner may make this decision without a league vote, since the extra workload effectively falls on the Commish. (Of course, Commissioners may first poll their leagues if they wish.)
 
38Florian
      ID: 32840258
      Fri, Sep 29, 2006, 12:39
Can a drafted player (who is known to be injured at the time of the draft) be immediately placed into a IS or does the ten day waiting period apply as is does for free agents?
 
39Guru
      ID: 330592710
      Fri, Sep 29, 2006, 12:48
10-day waiting period does not apply to drafted players. They may be placed in an injury slot immediately after the draft.
 
40hoopsklyce
      Leader
      ID: 59923214
      Mon, Oct 02, 2006, 11:13
when do we learn draft order? Been a long time since I have had #1 in any league...
 
41Guru
      ID: 330592710
      Mon, Oct 02, 2006, 13:04
I dumped all of the listed players at Yahoo into a spreadsheet with last year's stats and this year's position eligibilities.

http://rotoguru1.com/hoop/Yahoo-list-10-02-06.xls

Free for the taking. These are as of noon today, so any changes made after that will not be included. Caveat emptor.
 
42Guru
      ID: 330592710
      Mon, Oct 02, 2006, 13:12
I guess we can start the process for selecting draft order. I will start with an alphabetical list of managers, as they are listed in post 1.

Next, I need two independent sets of integers from 1-12, in "random" order. The first set received will resequence the alphabetical list, and the second set will determine the order of our draft2, which is the process for selecting our draft order.

Integer sets should be emailed to me at davehall@rotoguru2.com

I'll post the results once I have received two sets of numbers.
 
43Guru
      ID: 330592710
      Mon, Oct 02, 2006, 15:53
I received the first set of numbers from skinneej at 1:19pm:
2 4 6 8 10 12 1 3 5 7 9 11

The second set arrived from Mike D at 3:35pm:
7 9 3 11 1 10 5 8 4 2 6 12

I applied the first to resequence the alphabetical list, and the second to assign selection position. Here is the resulting order:

1 RSF
2 HoopsKlyce
3 Mike V
4 Swish and Edgar
5 Skinneej
6 Uptown Bombers
7 Mike D
8 Guru
9 Coldwater Coyotes
10 Footwedge
11 Florian
12 lionprideguy

Remember, this is not the draft order. This is the order that we choose our draft position.

So, RSF gets to make the first selection in the draft2. There is no time limit for this process (within reason).
 
44Florian
      ID: 32840258
      Mon, Oct 02, 2006, 16:40
I'm not quite understanding the above order. When I try to apply the numbers I get the following result:

The initial alphabetical listings would be
1 Coldwater Coyotes
2 Florian
3 Footwedge
4 Guru
5 HoopsKlyce
6 lionprideguy
7 Mike D
8 Mike V
9 RSF
10 Skinneej
11 Swish and Edgar
12 Uptown Bombers

Reorder Set #1
1 Florian (2)
2 Guru (4)
3 lionprideguy (6)
4 Mike V (8)
5 Skinneej (10)
6 Uptown Bombers (12)
7 Coldwater Coyotes (1)
8 Footwedge (3)
9 HoopsKlyce (5)
10 Mike D (7)
11 RSF (9)
12 Swish and Edgar (11)

Reorder Set #2
1 Coldwater Coyotes (7)
2 HoopsKlyce (9)
3 lionprideguy (3)
4 RSF (11)
5 Florian (1)
6 Mike D (10)
7 Skinneej (5)
8 Footwedge (8)
9 Mike V (4)
10 Guru (2)
11 Uptown Bombers (6)
12 Swish and Edgar (12)
 
45Uptown Bombers
      ID: 35616416
      Mon, Oct 02, 2006, 16:55
Floria, looking at your final list quickly, it looks like you have reversed the reorders and applied the second set of numbers first and then the first set.

I'll use myself as an example. In the alphabetical list I am 12th. Applying the first set numbers, the 12th number is 11, so I become 11th after the first re-order. Applying the second re-order, the 11th number is 6th, so that is my final ranking. If I apply the 2nd set of numbers first and the first numbers second, I wind up 11th, which is where your list puts me.

 
46Guru
      ID: 330592710
      Mon, Oct 02, 2006, 17:06
You're not reordering the teams the same way that I do it.

I take the alphabetical list of names, line up the first set up numbers along side it, and then resort the numbers.

So,
Coldwater Coyotes 2
Florian 4
Footwedge 6
Guru 8
HoopsKlyce 10
lionprideguy 12
Mike D 1
Mike V 3
RSF 5
Skinneej 7
Swish and Edgar 9
Uptown Bombers 11

gets resorted into:
Mike D 1
Coldwater Coyotes 2
Mike V 3
Florian 4
RSF 5
Footwedge 6
Skinneej 7
Guru 8
Swish and Edgar 9
HoopsKlyce 10
Uptown Bombers 11
lionprideguy 12


The second sort is similarly applied.
 
47Florian
      ID: 32840258
      Mon, Oct 02, 2006, 17:27
Thanks for the explanation. I now understand how the list was created.
 
48RecycledSpinalFluid
      Dude
      ID: 204401122
      Mon, Oct 02, 2006, 19:45
Slot 1

Yeah...I'm simple.
 
49hoopsklyce
      ID: 41848256
      Mon, Oct 02, 2006, 21:18
2 for hoopsklyce
 
50MikeV
      SuperDude
      ID: 25924115
      Mon, Oct 02, 2006, 22:02
Dilligad is 3
 
51Swish City
      Dude
      ID: 0931275
      Tue, Oct 03, 2006, 07:33
4 for EuroGollum
 
52skinneej
      Leader
      ID: 040625911
      Tue, Oct 03, 2006, 07:45
Hmmmm...How about 5.
 
53Guru
      ID: 330592710
      Tue, Oct 03, 2006, 09:21
via email, Uptown Bombers takes #6.

So far:

1 RSF
2 HoopsKlyce
3 Mike V
4 Swish and Edgar
5 Skinneej
6 Uptown Bombers
7
8
9
10
11
12


left to select:
Mike D
Guru
Coldwater Coyotes
Footwedge
Florian
lionprideguy

 
54Mike D
      Leader
      ID: 41831612
      Tue, Oct 03, 2006, 09:29
7 worked last year, I'll try it again...
 
55Guru
      ID: 330592710
      Tue, Oct 03, 2006, 09:52
I need to do some ponderin'....

probably won't decide until this afternoon.
 
56Guru
      ID: 330592710
      Tue, Oct 03, 2006, 11:45
Too ponderous to ponder any longer.

I'll pick 8th.

I notice that last year, we all selected in sequence, 1-12. I also notice that lionprideguy got "stuck" with the last spot (and 12th pick) last season, and also in the first RIHC season. I guess he should be used to it, assuming that's how it all plays out again.
 
57coldwater coyotes
      ID: 31554112
      Tue, Oct 03, 2006, 13:19
Lucky 9
 
58hoopsklyce
      Leader
      ID: 59923214
      Tue, Oct 03, 2006, 14:04
I think I would like to switch from 2 to 3. Can I do that assuming mike V would be happy with 2.
 
59Footwedge
      Leader
      ID: 29017810
      Tue, Oct 03, 2006, 15:00
I think I'll break ranks and go with 12.

I think it's the laziness of picking both at once.
 
61hoopsklyce
      Leader
      ID: 59923214
      Tue, Oct 03, 2006, 15:03
I have changed my mind about switching draft spots having just read something regarding the player I was thinking at #3. Will stick with #2.
 
62Florian
      ID: 32840258
      Tue, Oct 03, 2006, 17:50
I'll pick 10th.
 
63Guru
      ID: 330592710
      Tue, Oct 03, 2006, 17:55
OK, I think this is the draft order. Correct me if I screwed it up.

1 RSF
2 HoopsKlyce
3 Mike V
4 Swish and Edgar
5 Skinneej
6 Uptown Bombers
7 Mike D
8 Guru
9 Coldwater Coyotes
10 Florian
11 lionprideguy
12 Footwedge
 
64lionprideguy
      ID: 32357261
      Wed, Oct 04, 2006, 02:37
Woohoo! After 3 years I'm finally moving up!
 
65 Swish City
      Dude
      ID: 0931275
      Thu, Oct 05, 2006, 08:23
We might be willing to drop some slots in round 1 in order to get a better pick in 2 (and possibly in other rounds depending on the level of drop). Nothing concrete at the moment, but feel free to shoot me a mail if you're thinking about trying to move up.

I mean...how low do you think we can drop in round 1 and still safely nab our boy RBB? ;)
 
66Florian
      ID: 32840258
      Thu, Oct 05, 2006, 12:38
Being new to the RIHC I'm having some trouble deciphering exactly which teams names go with which Rotoguru boards names. Some are evident (ie. rotoguru, coldwater coyotes, skinneej, Hoopsklyce, Footwedge) as the names are the same. I think I've figured out some of the others (Eurogollum is Swish and Edgar, Dilligad is Mike V, Run the System is lionprideguy). My team is Luebeck Eagles. I expect Uptown Hoops is run by Uptown Bombers. I'm not sure who the other few teams names match up with. I was hoping the remaining teams could list their team names to help clear it up for me. If I have any trade proposals in the next couple of weeks it would be nice to offer it to the correct team.
 
67RecycledSpinalFluid
      Dude
      ID: 204401122
      Thu, Oct 05, 2006, 13:07
I'll name my team later...
 
68Mike D
      Leader
      ID: 041831612
      Thu, Oct 05, 2006, 17:01
Extreme Basketball here, ready to be overlooked.
 
69RecycledSpinalFluid
      Dude
      ID: 204401122
      Thu, Oct 05, 2006, 18:13
Mike D, I'll trade you team names, and since the RSF Basketball Inc is still looking to sell its Corporate naming sponsorship, you could even name it "Extreme Basketball", assuming you bid high enough to meet your demands. Think they're confused now, just wait...
 
70Mike D
      Leader
      ID: 041831612
      Thu, Oct 05, 2006, 19:37
RSF, I'm considering your offer. I have to run it by Dave R., who in turn needs to run it by Species, who in turn needs to ask Great One. In other words, consider it done.
 
71Mike D
      Leader
      ID: 041831612
      Thu, Oct 05, 2006, 19:38
And that puts me in a tie for 1st place with you in the TM category.
 
72Florian
      ID: 44939911
      Thu, Oct 05, 2006, 22:13
RSF and Mike D: Thanks for clarifying your team names.
 
73Guru
      ID: 1935512
      Sun, Oct 08, 2006, 20:09
What's your pleasure for a date to start the draft?

The earliest date I would suggest is this Thursday, Oct. 12. We could also wait until Friday, Oct. 13.

Or, if you are all committed to keep it moving, using queues as much as possible when you will be away for extended periods, we could wait until Monday (Oct. 16). I feel pretty confident that a Monday start would still get us done in time. But if you're chomping at the bit to get started, I'm willing to get going on Thursday (or Friday).

Any preferences?
 
74Florian
      ID: 5923711
      Sun, Oct 08, 2006, 22:33
I'd vote for Thursday October 12th. Work is going to be extremely busy for me after Oct 19th, so the further the draft has progressed at that point the better for me.
 
75lionprideguy
      ID: 32357261
      Mon, Oct 09, 2006, 03:06
I'm good with the earlier start time too, probably Thursday or Friday although I know Friday will be nuts for me. I just figure the earlier we start, the more cushion/flexibility on later rounds the better. We'll stay on track, but at least have to stress about staying on schedule a bit less. Maybe if we wanted to do those first two days with no clock, as I believe we did last year, we could at least get a few picks started to get us rolling for those who were ready to go.
 
76RecycledSpinalFluid
      Dude
      ID: 204401122
      Mon, Oct 09, 2006, 11:30
I'm good to go whenever. I'll lean toward 12th/13th.
 
77Guru
      ID: 1935512
      Mon, Oct 09, 2006, 12:01
In the absence of any push for a later start, let's begin on Thursday, Oct. 12. I may actually turn it on Wednesday evening - without clock.

We will start with an 6 hour clock, but if too much clock is being used, we may have to shorten it during the draft (though I doubt that will ne necessary). The draft clock will continue through weekends. There will be a clock moratorium each night from 11pm until 7am Eastern time. Picks can continue to be made during the moratorium period, but the clock will be paused. Those picking at the endpoints do not get a double clock. In addition, if anyone is already in arrears for a pick when their next pick is due, they do not necessarily get a second clock period. This will be subject to Commissioner discretion.

Sound like a plan?
 
78Guru
      ID: 1935512
      Mon, Oct 09, 2006, 12:17
The following url will bring up a current listing of the draft in progress, with sequential picks shown at the top, and a draft grid at the bottom:
http://rotoguru1.com/cgi-bin/kpeek.pl?110

That URL should work whether you are in the league or not, and whether you are registered at kafenatid.net or not. In addition to pulling up draft info in both formats at once, it provides a way to check on the draft if you are somewhere where kafenatid.net is blocked (and rotoguru1.com is not). If both of those domains are blocked for anyone (at work, presumably), speak up and I can try putting the same program on a different domain which is not blocked.

If you are in one of the QLs that is also drafting at kafenatid.net, this URL should also work for your draft. Just replace the 110 with your league ID.

At this point, I am planning to draft using only three positions: G, F, and C. Our league does have single slot requirements for PG, SG, PF, and SF, but I did not think it was helpful to inlude those distinctions in the draft grid, since many players would be eligible at multiple slots and ther designation would often be arbitrary. If you draft someone who is eligible for both GF or FC, just pick the one that you think is the best fit for your team. Again, this is only for the purposes of displaying the draft results.

Reminder on the drafting of unlisted players: You may draft a player who is not currently listed at Yahoo. If you do so, you will be assigned a placeholder player at Yahoo until the drafted player is made available, at which time you must pick up that player as a free agent (without using a waiver priority). After the 15 rounds of the draft are completed, you can no longer claim an unlisted player.

After the draft, waiver priorities will be set in reverse order of the first round of the draft. All undrafted players will be placed on waivers for 2 days following the activation of the league.
 
79Uptown Bombers
      ID: 35616416
      Mon, Oct 09, 2006, 23:34
Is there anyway that I can set up my queue on Kafenatid prior to the draft being started? I only ask because if the draft is started on Thursday at 8 am, I will be unable to input my queue or pick until 3:00 pm.

If not, I'd be in favor of the Wed. night start without the clock, just so I can put in my queue. I'll def. be home that night watching my Mets. : )
Otherwise, I just email Guru my queue for round one to make sure things are moving along.

Oh, and while I'm at it, I am also in need of a few DP's for this weekend (Friday evening through Sunday evening). I'll be leaving a long queue, good for a few rounds at least. Any takers?
 
80hoopsklyce
      Leader
      ID: 59923214
      Tue, Oct 10, 2006, 08:32
I like the early start
 
81Florian
      ID: 32840258
      Tue, Oct 10, 2006, 11:47
Uptown Bombers: I'd be happy to help out this weekend. I'll be away from my home computer for a few hours on Saturday afternoon (probably 2:30pm to 7pm), but should be around the rest of the weekend.
 
82Guru
      ID: 330592710
      Tue, Oct 10, 2006, 13:24
I'll be around this weekend for queues as well. You don't necessarily need to set me up as a designated picker, because I'm able to do that for any team by default.

In fact, here are my ground rules for selecting from a queue: If you have a queue and make it available, and it is your turn to pick, I will make your pick if I'm around. Therefore, do not make (or leave) your queue available if you do not want it used.

You can specify that only the top name on your queue is to be displayed, or that the entire queue is to be shown. If you make the entire queue visible, I'll first check for any emails that might provide additional instructions.

Regardless, be aware that your queue is not visible to me or to any other designated picker until it is your turn to pick.

UB: I'll definitely activate the draft (without clock) tomorrow (Wednesday), so that you can set up your queue. I'll try to do that late afternoon or early evening.
 
83WonderB
      Sustainer
      ID: 241053812
      Tue, Oct 10, 2006, 14:10
i hope you saw that last night the clocks didn't stop during the moritorium period. aa1 and aa2 had problems. farn emailed KKB but untill there is a resolution you may have to manually administer your clock stopages.
 
84Uptown Bombers@work
      ID: 377403010
      Tue, Oct 10, 2006, 15:27
Thanks Florian, will set you up as DP once that is possible.

And thanks Guru, tomorrow will give me plenty of time. Your rule on queues is fine with me. Throughout the draft, I will be making my queue availbale quite often , due to my work situation. So when my picks come up, I will be perfectly fine with you or another DP'er taking the top name of the queue.
 
85hoopsklyce
      Leader
      ID: 59923214
      Thu, Oct 12, 2006, 08:34
anyone intersted in swapping picks in the first and second round? You would have #2 overall pick
 
86hoopsklyce
      Leader
      ID: 59923214
      Thu, Oct 12, 2006, 08:35
my email is hoopsklyce@comcast.net
 
88 MikeV
      SuperDude
      ID: 25924115
      Thu, Oct 12, 2006, 11:38
Any interest in swapping picks. I'm on the clock.
 
89Footwedge
      Leader
      ID: 29017810
      Fri, Oct 27, 2006, 09:18
I have a question on the IL rule. I drafted Bogut knowing he was injured so I assume the 10 day rule applies to him. (Not sure 10 days from when) Also just after the draft Marvin Williams got injured. Is he replacable now?
 
90Guru
      ID: 330592710
      Fri, Oct 27, 2006, 09:51
10-day rule does not apply to drafted players. You can put both of them in an injury slot immediately.