Forum: slam
Page 708
Subject: Goaline Blitz, New thread for chatter.


  Posted by: JTSERB - Donor [481020120] Sun, Apr 27, 2008, 20:10

Game one thoughts, interviews will be posted shortly.
 
1J
      Leader
      ID: 049346417
      Sun, Apr 27, 2008, 20:39
Postgame News Conference:

"Hi, I'm Mike Chappell from the Indianapolis Star...Jumbo, what happened on that controversial 3rd and goal?"

Jumbo - (slams down water bottle) That was f^&*(ing bu&(*&t I tell you. We got in. I don't know whats wrong with thems replay system, but Moose got his self across that line man. You've seen the replay!"

Mike - "What happened on that block, it was your guy who made the play?"

Jumbo - "Nah he didn't. Well, yeah he did, but not in time! We got in! I blocked my guy and was moving on to get the next guy, I didn't see him. Maybe I did let him go to early, but I was already goin on in there and gettin the next guy so we could score there. And we did. Watch it."

Mike - "But the ref's say no."

Jumbo - "Mama always said if you ain't got nothin nice to say, say somethin else...he had nice thick glasses. Stop pickin on me, go talk to our idiot kicker."
 
2blue hen
      Leader
      ID: 710321114
      Sun, Apr 27, 2008, 20:47
Baloo Henn, postgame press conference

Rough game today, eh?

"Well y'know, I'm just happy to be here. I'm going to take it one day at a time and the good lord willing, we can win a few ballgames."

Can you speak about the missed field goals?

"You have to just feel for Franz, don't you? I mean, the guy doesn't have any groupies and he goes out and glavines it like that. It's sad, but he's a tough fella, and he'll figure it out."

You seemed to be involved in every play on the field today.

"The coaches always say that if we work hard, we'll be able to find a way to make things happen. I'm happy I was able to contribute - it felt good to pitch in with two tackles. Anyone can score a touchdown when it's thrown to them, but it's the little things that win games."

How do you feel about the team going forward?

"We're a young team, but that just makes us hungrier. No team ever goes undefeated, so all you can do is put yourself in a position to win. Right until the last minute today, we had a shot, and that's all you can ask for."
 
3Twarpy
      Leader
      ID: 386242821
      Sun, Apr 27, 2008, 20:48
Postgame News Conference (Just after Dumbo's)

Mike - "Jumbo says that you were at fault for the game, and that we should talk to you"

Franz - "I've told Jumbo to his face before to learn how to block, we were 2nd and goal from the one, and on that third down he flat out gave up. It's amazing he tells me that I 'cockblock' all the females when we goto the clubs, which I might do, but just like the club he's not able to finish, it's a problem that the whole coaching staff is working on. I'm not saying that we didn't get in when you look at the replay, but if that that fat dumbass had blocked for half a second longer we win the game, simple as that"

Mike - "Well you did miss a chipshot"

Franz - "Yeah yeah, I did and at least I'll be a man and won't deflect a whole lot of blame unlike my 'uber sized teammate', I flat out missed it, I will be kicking those shots all week at practice, and I promise you it will never happen again."
 
4Big Nelly
      Donor
      ID: 052753312
      Sun, Apr 27, 2008, 21:00
Big Nelly's Press Conference
So Mr. Nelly..
Big Nelly, not Mister, "Mister" Reporter

Sorry, tell us about the failed goal line drive
Shiiiiii, I was blocking trying to create dat hole for Moosey, and Jumbs had his man locked up. We both seemed to think Moosey got over dat line and Jumbs went to high five him. Well man that @$$hole come and tackles Moosey. And that little zebra comes in and calls him down. Well Jumbs and I weren't hearing that so we're going to find that scrawny arse and we gonna mess him up.

...Ronnie you got da bat? Alright...

That's a warning buddy!
*walks away from podium*
 
5JTSERB
      Donor
      ID: 481020120
      Sun, Apr 27, 2008, 21:04
(Coach Joe Thomas steps to the podium obviously distraught after a tough loss in the season opener.)

Coach Thomas: We'll we lost a tough one today. I thought are team played well today, but we came up short in the end. I thought we had a lot of positives we can build off of today, but a few negatives that we need to correct. I will now field any questions you may have.

Indy Star Beat Writer: Coach Thomas, Jeff Wilson Indy Star. Joe Roto was 6/18 118 yards and 2 interceptions. Care to comment on his terrible 35.1 rating? Do you think he was nervous with this being the home opener for an expansion franchise? Is there a possibility he will be benched?

Coach Thomas: Joe Roto is our Quarterback. He will start next weak against New Orleans. He did have a tough game today. I think he missed quite a few open reads and looked a little slow in the pocket today. There might have been some butterflies today, but overall I don't think that is the problem. We will rectify these errors in practice tomorrow and hopefully he will have a better showing next week. I did think he did some things well today. I thought he was getting into a grove and had a very good 2 minute drill going right before the half. I believe he completed 3 straight passes and moved us down field quick, but unfortunately we ran out of time.

ESPN Reporter: You seemed to get beat a lot today by the passes underneath. Was the gameplan to stop the big play and allow the underneath passes? Also Joe Shutdown seemed to be their target today. Was there any thought of pulling him?

Coach Thomas: We didn't give up the big play today and yes that was our focus. We just need to do a better job of reading the underneath play and reacting better before they execute the play. They did target Shutdown today, but I feel it was because our other 2 CB Stagnowski and McPickster did a great job today in limiting there matchup. There was no thought of pulling him. We are rather weak at the CB position and we feel he is in the correct position on the depth chart. All in all I thought our defense played good enough to win the game. We only gave up 13 points. You are supposed to win those games. Unfortunately we did not put enough points on the board.

RotoWire Reporter: Quick Williams had a great game today. Was your focus on running the ball?

Coach Thomas: We are a running team. Quick did do a great job today. Our offensive line opened a lot of holes for him today. I expect Quick to have a hell of a year. I also felt our Line did a great job of pass protecting also. They didn't give up any sacks today.

The Times Reporter: On the last drive of the game you started at your own 45. There were 59 seconds to move the ball 55 yards and you had 2 timeouts. Why 4 straight passes? You seem to be moving the ball well all day. Why not try to run a delay or something?

Coach Thomas: We didn't want to get stuffed on a run and waste a timeout. Maybe calling a run there could have been a good option, but we feel our passing game could have got the job done. Unfortunately they did not. We hope in the future under the same circumstances we can get the job done.

Yahoo Sports: 2 missed FG's seemed to be the difference today. What happend? To miss a 19 yard FG seems inexcusable.

Coach Thomas: Franz Beckenbauer is a good kicker. Sometimes it just doesn't go through the uprights. It was very windy today and both of his kicks were into the wind. Ultimately he didn't get the job done and needless to say he will be kicking the ball every minute of practice.

Indy Star: You seem to have a tough matchup against New Orleans next week. Do you anticipate any depth chart changes?

Coach Thomas: Me and my staff need to go over the tape. If there are any changes in the depth chart they will be minimal.

GLB.COM News: You didn't have any sacks today and didn't seem to get any pressure on Death from Above all game. They seemed to have a weak offensive line going in. Why do you think there was a lack of pressure?

Coach Thomas: We were focused on stopping the run and did that very well today. We held them to 2.4 YPC. Skip Hicks was held to 29 yards rushing today. We wanted to stop the run and we did it well. Once again I will say I thought our Defense played well enough to win the game. We just didn't put up enough points today. That's it for today gentlemen. I will be back tomorrow for comments on next weeks game against New Orleans.



 
6RecycledSpinalFluid
      Dude
      ID: 204401122
      Sun, Apr 27, 2008, 21:58
Roman Gabriel bursts into the locker room...

"Arrrrhhhhhh! My junk! My junk is on fire!!!! Who the hell put icy hot in my jock, mother f'ers!!! Ahhhhhh! Gawhdamn Jumbo!"

Screaming and running Roman Gabriel exits to the showers.
 
7Ref
      Donor
      ID: 539581218
      Sun, Apr 27, 2008, 22:59
LMAO!!!!!!!!!!!!!!!!!!!!
 
8C1-NRB
      ID: 551212915
      Mon, Apr 28, 2008, 00:01
Locker room, in front of Teloussse LeMoose's locker:

Reporter: What happened on the goal line play?

LeMoose: Coach called my number; I had the goal line in my sites. Jumbo did his thing, but their guy made a good read. I score there nine times out of ten. I just want the opportunity the next nine times.
 
9GoatLocker
      Leader
      ID: 060151121
      Mon, Apr 28, 2008, 00:10
I Am An Ape Postgame interview

How do you think you played today Ape

UGGHHHH, UGGGGGHHHHHHH, UGGGGHHHHHH

Can you speak about the missed field goals?

UUUGGGGGHHHHH, UGGHHHHHHHH, UGHHHHHHHHHHHHHHHHH

How do you feel about the team going forward?

UUUGGGGGGGGGGGHHHHHHHHHHH, UUUUUUUUUUUUGGGGGHHHHH

Thanks for the interview

UUUUUUUUUUUUUUUUUUUUUUGGGGGGGGGGGGGGGGGGGGHHHHHHH

 
10JTSERB
      Donor
      ID: 481020120
      Mon, Apr 28, 2008, 00:46
I have done a Play by Play analysis for every play in the 1st quarter. I hope to finish the whole game tomorrow. This is quite a process and takes alot of time, but I think it will be beneficial in seeing what our specific players need to work on and if our strat is right. I will post chart when I am done tomorrow
 
11dpr
      ID: 1733917
      Mon, Apr 28, 2008, 01:00
i think you got to look my way more and stop throwing it to ure WR :). he got ten more passes. Also the AI sat my WR on 4 and 10 and the game on the line
 
12barilko6
      ID: 180102816
      Mon, Apr 28, 2008, 10:56
Yahoo Sports

So Quick Williams has just become one of the top draft picks in many poolies fantasy drafts. How does that feel Quick?

Quick Williams
Quick Williams loves being Quick Williams on a day like this. We should have won that game, but like the old coach always says, Peanut Butter with a $50 bill is better than a a slice of cheese, if you know what Quick Williams is saying.

Yahoo Sports
So you think your team has a shot at the playoffs this year then Quick?

Quick Williams
First of all, its Quick Williams. Williams like the tennis players. Quick like me leaving leaving a bar filled with all wing man's nightmare ugly stickers. You know what Quick Wiliams is telling you, eh? (Quick smiles) Secondly, with the way that O-Line is looking at their Quick Williams Rolexes, this team will be in the playoffs before you can say The Iraq is in the Middle East. Yeah, Quick Williams likes to get political too, Quick Williams ain't just a football guy. We have a lot of money, but we spend a lot of money too, you know what Quick Wiliams is saying? Yeah, you do.

Yahoo Sports
Well, thanks Quick Williams, and good luck in Game 2.

Quick Williams
You can print this poster board material and put Quick Williams' name on it: We are going to win our next game, like the pantyhose football dude said something like 50 years ago, Quick Williams guarantees it.
 
13blue hen
      ID: 30311814
      Mon, Apr 28, 2008, 12:32
Man, I love that we can get all this stuff from just one game played. Imagine what happens when we play games that matter more...
 
14Ref
      Donor
      ID: 539581218
      Mon, Apr 28, 2008, 12:36
Wey and I have been working together to maximize profits. having different prices and attendances (we have more seats and were able to even build a few more today) we've been able to compare concessions and ticket prices and help out both teams. Finding the optimal prices is obviously the goal. Of course there are other factors such as losing games hurts prices. Still we both lost our first game so we should be on even keel and can still share things and with our spread sheet we've been able to track and compare on a per fan basis.
 
15Ref
      Donor
      ID: 539581218
      Mon, Apr 28, 2008, 12:38
Btw, I was assuming that your stats are good at game time, but does anyone know if that's true or perhaps they use your stats as they were set as the start if the day? If that's the case boosting the night before a game is actually beneficial.
 
16J
      Leader
      ID: 049346417
      Mon, Apr 28, 2008, 13:54
Is there a reason on the Bezerk's that we're paying a backup punter and kicker? If we were to cut them would that not save the team some money or are even CPU's contracts guarunteed?
 
17weykool
      ID: 2842717
      Mon, Apr 28, 2008, 14:25
I will take a look at that J.
Thanks for bringing it up.
We are looking for a Defensive coordinator if you have any interest.
 
18J
      Leader
      ID: 049346417
      Mon, Apr 28, 2008, 14:32
I would but my free time is pretty random...and I play offense!

If anyone ever would want help in putting any kind of spreadsheet or chart thing together, I can chip in with that.
 
19Kyle
      Donor
      ID: 052753312
      Mon, Apr 28, 2008, 14:36
NOTE FROM THE OWNER:
If you wish, boost. Boost how ever much you want. Boost 'em if you got 'em. If you want help on what you think you should apply your points to after you boost shoot me an e-mail. I'm at work right now but I'll be at a comp all day to answer questions. If you don't wish to boost but have questions, shoot me an e-mail.

ALSO ALSO:
Signing up for g-mail and being able to chat on there is great. They have the ability to have group chats (better than AIM's chatroom) and is very useful. Last night we had a room of about 8 of us talking about the game and strategy. Nothing really came from it other than these guys are better than us right now, but it was nice to hear from people other than myself. It's free, it's easy, and it's fun! (Sorry G-mail just sponsered the team, so I had to plug them once. :-P) (G-Mail didn't really sponser us, but how cool would it be to have sponserships?)

Yep that's all from me.
 
20blue hen
      ID: 30311814
      Mon, Apr 28, 2008, 14:40
Brought to you by Carl's Jr.
 
21J
      Leader
      ID: 049346417
      Mon, Apr 28, 2008, 14:41
I'm all for GMail Field at GuruDome

When should we start using points on special abilities? Jumbo is hungry for some pancakes!
 
22Kyle
      Donor
      ID: 052753312
      Mon, Apr 28, 2008, 14:54
J, e-mail coming RE: Jumbo's Pancackes

This was brought to you by IHOP, new home of Jumbo's Pancake, a 13 inch in diameter pancake covered in every fruit topping we have, whipped cream, and chocolate sauce. Only $12.99. Available for a limited time, only at IHOP.
 
23J
      Leader
      ID: 049346417
      Mon, Apr 28, 2008, 14:57
It better be all you can eat!
 
24blue hen
      ID: 30311814
      Mon, Apr 28, 2008, 15:09
Looks like the berserk game is delayed...
 
25Little M
      ID: 381111416
      Mon, Apr 28, 2008, 15:10
Berzerk is down 27-0 in the 3rd.

Plat by play
 
26weykool
      ID: 2842717
      Mon, Apr 28, 2008, 15:11
The game is in Vegas and I think there were a few last minute bets coming in so they delayed the start.
 
27J
      Leader
      ID: 049346417
      Mon, Apr 28, 2008, 15:12
Damn streakers are running around the field going crazy. Both teams have been sent back to the locker room.

In scores from around the league, The Waco Green Puffers barely hung on to beat the Atchafalaya Swamp Weretigers, 57-0.
 
28weykool
      ID: 2842717
      Mon, Apr 28, 2008, 15:44
Thats weird.
Now we are down 14-0 in the first.
 
29Little M
      ID: 381111416
      Mon, Apr 28, 2008, 15:44
Game seems to be being rerun. Now down 14-0 in the 1st.
 
30Little M
      ID: 381111416
      Mon, Apr 28, 2008, 15:49
Berzerk seem to be passing a lot. I don't know if this is due to the coach's settings or if the AI does more passing plays when a team is behind.
 
31J
      Leader
      ID: 049346417
      Mon, Apr 28, 2008, 15:51
Yeah, thats a completely different sim. In the first version, I got 3 balls thrown my way in the first drive...now nothin! Lame!
 
32weykool
      ID: 2842717
      Mon, Apr 28, 2008, 15:54
I think the AI is taking over.
We may need to put a clamp down on that.
Seems if we keep passing the blowout will be bigger.
If we run we will keep the ball longer.
 
33Little M
      ID: 381111416
      Mon, Apr 28, 2008, 15:56
Good goal line stand to keep the score 27-0 at the half. Hopefully, this game will blow up and they will start over.
 
34Tree
      ID: 3533298
      Mon, Apr 28, 2008, 15:58
yea, it's currently set on auto adjust. i guess we need to stop doing that.

the other problem is that i still think the kicking game is an issue, and i think the fact that a shared backfield doesn't seem to be working.

i'm also confident that come next game, once our new OC has come in and made his changes to the tactics, we'll be fine.
 
35Little M
      ID: 381111416
      Mon, Apr 28, 2008, 15:59
Also, there should be a lot of leveling up after 2 games of XP.
 
36Tree
      ID: 3533298
      Mon, Apr 28, 2008, 16:01
we're also having these absurd punts of 20 yards, which is killing us in field position.

again, i understand the concept of the game, but to me, this is a flaw, and to keep things competitive, i think there has to be a realistic expectation of professional level punters.
 
37weykool
      ID: 2842717
      Mon, Apr 28, 2008, 16:05
I leveled up after last game and put all 5 points into punting.
Now my average went down 3 yards.
 
38Little M
      ID: 381111416
      Mon, Apr 28, 2008, 16:06
TOUCHDOWN!!!
 
39weykool
      ID: 2842717
      Mon, Apr 28, 2008, 16:06
Hey we scored.
 
40Little M
      ID: 381111416
      Mon, Apr 28, 2008, 16:07
weykool, I think you need to up your strength for added distance.
 
41weykool
      ID: 2842717
      Mon, Apr 28, 2008, 16:10
If all Im going to get is 20 yards I should work on my running and fake punts.
 
42Tree
      ID: 3533298
      Mon, Apr 28, 2008, 16:15
wow. that was ugly. really, really ugly.

if all we get are 20 yd punts, we should go for it every time.
 
43J
      Leader
      ID: 049346417
      Mon, Apr 28, 2008, 16:16
WTF I played more plays than any other receiver and 1 ball came my way...deflected...in the end zone no less!

Check out our TD play:

13:38 4th & G OPP 1.5 Bigtime Passer pass to Chris Hero up the right side, PAT made by Willie Long [TD] (10 yd gain)
 
44Great One
      ID: 233541511
      Mon, Apr 28, 2008, 16:19
I scored a TD!!! I mean Chris Hero scored a TD!!!!
 
45Tree
      ID: 3533298
      Mon, Apr 28, 2008, 16:21
i think, something we haven't spent enough time on, is figuring out the AI. :o)
 
46J
      Leader
      ID: 049346417
      Mon, Apr 28, 2008, 16:23
and you got credit for 10 yards on a play from the 1.5 yd line!
 
47weykool
      ID: 2842717
      Mon, Apr 28, 2008, 16:26
and you got credit for 10 yards on a play from the 1.5 yd line!
Just be glad it wasnt a 20yrd reception.
Tree....make sure you adjust the stats for 8.5 yeards for G.O.
 
48Little M
      ID: 381111416
      Mon, Apr 28, 2008, 16:26
From the FAQ Personnel thread:

19. How useful is the auto tactic adjustment?
-----a. Once again this is all a matter of opinion. But the way the auto tactic adjustment works is that it will alter your team’s gameplan based upon which plays are successful and which ones aren’t. You can adjust the severity of the change on a scale of 0-100.
-----b. While this sounds like a great idea, the AI can auto adjust to the point where it completely disregards your gameplan, so be careful on how you use it if you do choose to. And you should probably tweak the settings as you go along.
 
49J
      Leader
      ID: 049346417
      Mon, Apr 28, 2008, 16:29
Holy crap they had 38 pancakes! Talk about all you can eat!
 
50Farn
      Leader
      ID: 451044109
      Mon, Apr 28, 2008, 16:32
They are working on the formula that controls the auto tactic so keep an eye on the forum and see how it adjusts.
 
51Little M
      ID: 381111416
      Mon, Apr 28, 2008, 16:42
I was just looking at the Forum and saw quite a few complaints about the Ai deviating from the coach's settings, even when the AI was turned off. Apparently, if you get behind the CPU goes pass happy, even if the Ai is turned off.
 
52weykool
      ID: 2842717
      Mon, Apr 28, 2008, 16:42
All my level 1 guys are now level 2 and 1/3 the way to level 3.
My punter is 2/3 the way there.
Obviously he is getting far more playing time due to the inept offense.
 
53GoatLocker
      Leader
      ID: 060151121
      Mon, Apr 28, 2008, 19:48
That was ugly.

Cliff
 
54dpr
      ID: 1733917
      Mon, Apr 28, 2008, 20:23
Can you have a piece of custom equipment and a piece which gives a boost to special abilities. They are all on the same page so I just want to make sure not excluding myself from getting one or that I need to get both at the same time
 
55PuNk42AE
      Donor
      ID: 036635522
      Mon, Apr 28, 2008, 20:36
You buy a Custom peice for 600 Flex points (if you have 6 skills on it) then at level 8 its 300 Flex points to add the SA tree to the piece.
 
56dpr
      ID: 1733917
      Mon, Apr 28, 2008, 20:42
well if I jsut buy the SA piece now I can add the skills to it later and not have wasted anything right?
 
57Tree
      ID: 16312818
      Mon, Apr 28, 2008, 21:08
ATTN all RGB Berzerk players - especially defense.

it is absolutely crucial to set your training to "relaxed" for at least the next week. everyone is pretty drained after today's blow out, so let's get those switched over so we can rest up!

thanks.
 
58Weykool
      Leader
      ID: 41750315
      Mon, Apr 28, 2008, 21:48
It seems the serves will be down for an hour or 2 starting at 11 EST
Set your training now if you can.
Dont worry about adding your skill points right now.
Work with Tree and the new OC is you are unsure.
 
59PuNk42AE
      Donor
      ID: 036635522
      Mon, Apr 28, 2008, 22:32
What do you mean by wasting anything dpr?
 
60J
      Leader
      ID: 049346417
      Mon, Apr 28, 2008, 23:26
Hopefully the maintenance they're doing is gonna help speed up the site. I really find their message boards unreadable. Takes WAYYYYY to long to look at any posts on there. I kinda wish we'd just stick with this...
 
61PuNk42AE
      Donor
      ID: 036635522
      Mon, Apr 28, 2008, 23:31
I wonder if they are moving it to new servers?
 
62dpr
      ID: 1733917
      Mon, Apr 28, 2008, 23:34
Like if I buy the SA tree i dont block my chance to get the skill points. Or have to rebuy the skill points? Does it jut work like other equipment where u can upgrade?
 
63PuNk42AE
      Donor
      ID: 036635522
      Mon, Apr 28, 2008, 23:41
Well I believe you have to buy at least 1 Skill point for 100 Flex to upgrade it at level 8 for the SA Tree. And then you are able to keep upgrading the # of points until you hit 6. Not really sure about how to go about it since I got all 6 at once.
 
64TB
      Sherpa
      ID: 031811922
      Mon, Apr 28, 2008, 23:56
The site was much faster before they added all the new teams. It's been a pain in the butt since.
 
65dpr
      ID: 1733917
      Tue, Apr 29, 2008, 00:03
yea I just dont have the flex to do 6 stats so I am putting that off. will see if I add more money later
 
66PuNk42AE
      Donor
      ID: 036635522
      Tue, Apr 29, 2008, 00:35
And it's back
 
67PuNk42AE
      Donor
      ID: 036635522
      Tue, Apr 29, 2008, 00:35
FAST
 
68PuNk42AE
      Donor
      ID: 036635522
      Tue, Apr 29, 2008, 00:45
Site Traffic
 
69Promize
      ID: 8857295
      Tue, Apr 29, 2008, 01:37
After a game, is it good idea to do no training? or can you train your guy?

Also, is my boy looking ok? I have viewed some of the templates, I seem to be on track
 
70JTSERB
      Donor
      ID: 481020120
      Tue, Apr 29, 2008, 02:26
To everyone was that was looking for a way to view the games before you see the score....

View This Thread

Follow instructions. Someone built a script. Pretty cool stuff.

Be aware Owner or GM's since our page is a little different it will show score under where it says MY GM'D Teams. So basically you going to have to try and not view that part and scroll down and clock on the link next to your player where it says score hidden.


BTW, you have to use Firefox for this to work.
 
71Tree
      ID: 0342294
      Tue, Apr 29, 2008, 06:52
i think you have to look at how low your energy is after a game.

i would suggest most of our players - because they have such low stamina - should train on relaxed at the highest - during the season.
 
72Kyle
      Donor
      ID: 052753312
      Tue, Apr 29, 2008, 09:50
Tree or Weykool,
Someone has requested a trade from the A squad to the B squad. I'll get something proposed to you.

This player is not disgruntled or upset about lack of playing time. They feel as if their skills are hurting the team and that it would be best if they trained with the RGB Berzerk. Thanks guys!
 
73Farn
      Leader
      ID: 451044109
      Tue, Apr 29, 2008, 10:07
Question for those who might know:

I have 5 skill points I want to spend this morning before my team's game. I go to "spend skill points" and the levels listed for a few categories are not what I see on my guy's main page. Any category that is blue on my guy's page is showing up differently on the spend skill points page.

What's the cause of that and how would that effect me spending them?
 
74PuNk42AE
      Donor
      ID: 036635522
      Tue, Apr 29, 2008, 10:18
Cliff posted DO NOT no train, because you don't get the exp.
 
75PuNk42AE
      Donor
      ID: 036635522
      Tue, Apr 29, 2008, 10:19
The stuff that is showing up blue Farn is your Equip added.
 
76Farn
      Leader
      ID: 451044109
      Tue, Apr 29, 2008, 10:23
Oh ok.

So if I add more skill points to those categories it will actually add correctly on my main page right?
 
77Great One
      ID: 233541511
      Tue, Apr 29, 2008, 10:37
So those categories in blue are only higher when equipped with that stuff? only a temporary upgrade as long as you are wearing the shoes or gloves etc? Interesting.

I've been building stamina every day, cause from what I read... the more stamina you have, the more plays you get. And the more plays you get, the more XP you acquire by breaking the level thresholds. and the more experience you acquire, the quicker you can improve elsewhere.
 
78PuNk42AE
      Donor
      ID: 036635522
      Tue, Apr 29, 2008, 10:44
Yeah everything in black is your actual skill, if they show blue you're wearing some kind of Equip to boost those skills up, either one of the four pieces, or a custom peice.
 
79Farn
      Leader
      ID: 451044109
      Tue, Apr 29, 2008, 10:47
Excellent, thanks Punk.

Gave my all world kicker a last second skill points boost heading into our week 2 matchup in an hour.

This team I ended up seems ok. We won a tight one last week and I was 1/1 on FG and 4/4 on XPs
 
80PuNk42AE
      Donor
      ID: 036635522
      Tue, Apr 29, 2008, 10:50
Also today's match, we're now up 2, and they are up 2.
 
81PuNk42AE
      Donor
      ID: 036635522
      Tue, Apr 29, 2008, 10:52
Tied 21 Overall
Tied 21 Passing
21-18 Receiving them
Tied 21 Rushing
Tied 24 Blocking
18-21 Pass D us
24-21 Rush D them
27-33 Kicking us
 
82weykool
      ID: 2842717
      Tue, Apr 29, 2008, 11:33
Kyle:
I will need to talk to you tonight about an overall plan.
Right now we have a trade pending for the player you want.
It would be a chance for us to upgrade to a L11 HB.
At some point Berzerk needs to think about winning some games.
It wont do any good if we go 0-16 and cant sell any tickets next season.
We need to be a viable franchise as well.
 
83PuNk42AE
      Donor
      ID: 036635522
      Tue, Apr 29, 2008, 13:10
I'm thinking of creating just a cheapie 100 Flex dude for the B team. Any specific position you guys need a little extra depth in?
 
84Ref
      Donor
      ID: 539581218
      Tue, Apr 29, 2008, 13:21
Kyle just posted in the forum about custom equipment on the forum. I didn't realize what custom eq did. It is really valuable. I did have to buy some more flex points. But I am into this game. I kind of wish they'd just charge us a fee and not have the boosting, custom stuff and reward you based on levels--and maybe they will at some point. But this game is really sweet. Thought this was a free game, but if you look at it like it's a pay game then I still haven't paid much at all.

Can't believe how much boosting and custom EQ has improved my player.
 
85dpr
      ID: 1733917
      Tue, Apr 29, 2008, 13:25
yea we get back the money we spend on our player right? (70%) So potentially i could after 10 years retire this guy and play a non glamour position all the way through without having to add money?

glamour positions get expensive. still debating on getting custom stuff
 
86Ref
      Donor
      ID: 539581218
      Tue, Apr 29, 2008, 13:31
Exactly.

Plus if I work on adding referrals--even if they don't play--in the next few seasons, I can get the flex points back when my guy retires--even more than I paid.

I just don't want to let the team down. We are so close now. We have a couple problem areas still--but we will get better.
 
87dpr
      ID: 1733917
      Tue, Apr 29, 2008, 13:33
yea jsut counted it out it would be 10,000 flex points for the life of my if I boosted every season and all
 
88Ref
      Donor
      ID: 539581218
      Tue, Apr 29, 2008, 13:41
OMG!!!

I looked at matchups before custom and after and although our Pass Defense didn't go up anymore, our overall just went from 21 to 24!!! That custom eq is HUGE!!! Level 8 also adds points to your ability tree. So I got 6 Skill points and 5 ability tree increases.
 
89wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 29, 2008, 13:44
i just equipped my custom as well. I bought it, but never put it on. My guy boosted as well. I put the points towards rushing the QB.
 
90weykool
      ID: 2842717
      Tue, Apr 29, 2008, 14:10
The only problem I see is that they have no limits on the amount of money people can spend on a player.
In affect the if you dont outspend your competition you will forever be behind.
I wouldnt mind spending 10-15 per season but if we still lose becuase another team is willing to spend 30-40 per person it detracts from the strategy part of the game.
Obviously the site cant exist if they have no revenue but perhaps it is better to get $10 from 70% of the players than $100 from 10% of the players and the rest give up because they dont want to spend that much money after a season or 2.
 
91J
      Leader
      ID: 049346417
      Tue, Apr 29, 2008, 14:37
Enhanced roster updated.
 
92PuNk42AE
      Donor
      ID: 036635522
      Tue, Apr 29, 2008, 14:51
Wey you can only spend Flex on 3 boosts per season and whatever the Custom is going to be at each level, (600 buying, 300 lvl 8, something for lvl 16), so there is a finite amount that you can spend on a player. But that isn't counting the people that have a team and 10 players on it all boosted and up to date by one person.
 
93PuNk42AE
      Donor
      ID: 036635522
      Tue, Apr 29, 2008, 14:54
Well Ref this is what changed...
From
Tied 21 Overall
Tied 21 Passing
21-18 Receiving them
Tied 21 Rushing
Tied 24 Blocking
18-21 Pass D us
24-21 Rush D them
27-33 Kicking us

To
21-24 Overall Us
Tied 21 Passing
21-18 Receiving them
Tied 21 Rushing
Tied 24 Blocking
18-21 Pass D us
Tied 21 Rush D (It actually was 24 them)
27-33 Kicking us


Also just looking at that stuff it seems to be you only see changes every 3 points, (18, 21, 24, 27).
 
94PuNk42AE
      Donor
      ID: 036635522
      Tue, Apr 29, 2008, 15:03
Something I just found out too, once you hit 48 points any on skill, it costs 2 skill points to raise it one.
 
95Doug
      ID: 321302615
      Tue, Apr 29, 2008, 15:11
good to know Punk, thx.

That's still a ways off for any of us but one strategy at that point might be to adjust your equipment to put points towards that skill to move it above 48, while you put your "actual skill points" into lower level skills.
 
96PuNk42AE
      Donor
      ID: 036635522
      Tue, Apr 29, 2008, 15:22
So are we able to watch it in progress or only PBP after they have gone.
 
97Ref
      Donor
      ID: 539581218
      Tue, Apr 29, 2008, 15:26
TD Catcher needs to equip his custom EQ, Doug just pointed out. Our receiving game is behind so thought would really help.
 
98C1-NRB
      ID: 5932328
      Tue, Apr 29, 2008, 15:34
Should I focus my FB Blocking Special Tactic for this game?

Post a message on the Goal Line Forum (any thread will do) ASAP so I can adjust before gametime.
 
99youngroman
      ID: 3751268
      Tue, Apr 29, 2008, 15:36
I guess this will be the play by play of todays game
 
100PuNk42AE
      Donor
      ID: 036635522
      Tue, Apr 29, 2008, 15:37
3-0 Us!!!
 
101PuNk42AE
      Donor
      ID: 036635522
      Tue, Apr 29, 2008, 15:39
We had a 19 play drive!
 
102J
      Leader
      ID: 049346417
      Tue, Apr 29, 2008, 15:40
3:49 4th & G OPP 5 22 yd field goal attempted by Franz Beckenbauer, made [FG]

Is that a typo? He made one? :)
 
103J
      Leader
      ID: 049346417
      Tue, Apr 29, 2008, 15:42
another one!

2:43 4th & G OPP 10 27 yd field goal attempted by Franz Beckenbauer, made [FG]

somethings definitely wrong with the site. No one he made 2 FGs!!!


13-0!!!!
 
104J
      Leader
      ID: 049346417
      Tue, Apr 29, 2008, 15:44
what in the world???

12:57 4th & 1.5 OPP 18.5 35.5 yd field goal attempted by Franz Beckenbauer, made [FG]
 
105Frick
      ID: 23117516
      Tue, Apr 29, 2008, 15:46
Wow, we fumble the kick-off and time expires before they can score.

We then have a 60 yard run back on the ensuing kick-off.
 
106C1-NRB
      ID: 5932328
      Tue, Apr 29, 2008, 15:50
Did I miss the kickoff? Crap. I didn't think it started until 4:00 EDT.
 
107Ref
      Donor
      ID: 539581218
      Tue, Apr 29, 2008, 15:50
We win!!!

33-10!!!
 
108leggestand
      Leader
      ID: 451036518
      Tue, Apr 29, 2008, 15:52
4-4 FG's. Something must be broken.
 
109leggestand
      Leader
      ID: 451036518
      Tue, Apr 29, 2008, 15:53
To be honest, I didn't think we had a chance in this one. New Orleans must just be Paper Champions.
 
110JackHammers@work
      ID: 44122616
      Tue, Apr 29, 2008, 15:54
Wow 33-19. we're smokin em
 
111Frick
      ID: 23117516
      Tue, Apr 29, 2008, 15:55
Gavin Avelsa is eatin tonight boys! That was a Pancake baby!


I also gained 500ish exp from the game. Granted I played 59 plays so that might have helped.

How much did the Joe Roto gain with his 73 plays?
 
112weykool
      ID: 2842717
      Tue, Apr 29, 2008, 15:55
Sweet.
Congrats to everyone.
Nice job by the coaching staff.
 
113JackHammers@work
      ID: 44122616
      Tue, Apr 29, 2008, 15:56
make that 33-10 final
 
114J
      Leader
      ID: 049346417
      Tue, Apr 29, 2008, 16:03
Alright, game ball to Franz Beckenbauer, 4-4 on FG's 3-3 on PAT's. After completely choking away last game...nice comeback Franz!

Now...for our punting!!!! 2 punts for 36 yards! (TOTAL YARDS!!!!)
 
115leggestand
      Leader
      ID: 451036518
      Tue, Apr 29, 2008, 16:07
Yep, I'll echo the "nice job by the coaching staff." Offensively and defensively we dominated that game. A lot of long drives on offense and good rush and pass defense against what looked like a potent offense on paper. I will admit that I have been very impressed by the time put in by our staff for this game...it does not look like an easy job.

I dropped to 70 energy, so, I will be training on relaxed the next 2 days.

Franz Beckenbauer for president!!!
 
116leggestand
      Leader
      ID: 451036518
      Tue, Apr 29, 2008, 16:07
Oh - and I had no missed tackles!!! My guy still can't put his helmet on straight, but I'll take no missed tackles and being off the leaderboard.
 
117Ref
      Donor
      ID: 539581218
      Tue, Apr 29, 2008, 16:19
Man a lot goes into this!!!

JT, Kyle and I were chatting last night and even today on game planning and making sure we had everyone covered contraactually and answered everyone's questions.

A few observations...

Twarpy KICKED ass with Franz today. Slizz's Sherby had a good game. The Pass Defense in general was very good. Our Corners were especialy good today. Our backup HB, Roman Gabriel, was exceptional, scoring two TDs. Quick was great again, even catching 3 balls. Our QB looked awesome after a horrible game one. Our TEs really stepped up and caught several balls.

Our line's didn't play as well but we're figuring stuff out. We let in 8 tackles for losses--yet we only got them twice. No sacks--even though they had to pass a lot playing catch-up. But I like both of our lines and think we're going to be something special. This team we beat is a good team. Much better than the team we lost to last week. But we've improved so much.
 
118barilko6
      ID: 3732117
      Tue, Apr 29, 2008, 16:21
Two quick questions...

Do I have a 50 play limit, because I got exactly 50 plays both games.

Second...why don't I get the rock at the goal line??? Come on Quick Williams, pound it in!

Also, I leveled up to 8 after the game!
 
119PuNk42AE
      Donor
      ID: 036635522
      Tue, Apr 29, 2008, 16:24
Yeah legg make sure to pump into Vision hardcore! At least 20, I got up above that and played a TON better.
 
120tree on the treo
      ID: 40842210
      Tue, Apr 29, 2008, 16:31
I played 30 some odd plays, caught one pass, and levelled up as a result of my XP...tonight ill distribute the skill points, a number of which will go to stamina....

great game guys! exciting to even our record!
 
121J
      Leader
      ID: 049346417
      Tue, Apr 29, 2008, 16:37
FYI, amongst the offensive line, stamina directly had a role in # of plays:
Stam Plays Player
29.18 | 67 | Joe Jevdosic 
27.50 | 66 | Big Nelly 
26.80 | 61 | Jumbo Zaikov 
25.60 | 59 | Gavin Avelsa 
23.09 | 54 | Toussaint Louverture 
21.71 | 41 | I D Mann 
19.50 | 26 | Hugo "Hurley" Reyes 
 
122C1-NRB
      ID: 5932328
      Tue, Apr 29, 2008, 16:44
Check out this wedgebuster on a kickoff:

Wedge buster

Too bad Joe Shutdown fumbled one later.

Here's something I noticed about LeMoose: I had Running Style set to Straight Ahead this game and I got stood up too often. Last game I was Combo (both elusive and straight ahead mix).

For the next game I'm going to set to Elusive. I should pick up more yards and not any losses.
 
123leggestand
      Leader
      ID: 451036518
      Tue, Apr 29, 2008, 16:53
I agree, Punk. I actually sold one of my pieces of equipment before the game and re-bought to focus on Vision for +2. It cost me $1500, but I think it needed to be done based on what happened game in 1. I won't be up to 20+ Vision by next game, but I will be after that once I earn the experience.

Punk, I also think we got quite a tandem on the DL edges. I see you have focused on stopping the run, and I just leveled up my pass rush tree (unfortunately, post game). I hoping to get a sack next game...
 
124PuNk42AE
      Donor
      ID: 036635522
      Tue, Apr 29, 2008, 16:55
Yep we're working well, on the one hurry I got, me and you were rushing in from both sides.
 
125weykool
      ID: 2842717
      Tue, Apr 29, 2008, 16:57
For those of you bagging on the punter:

29.6
29.4
29.2
27.7
27.1
25.4
25.4
25.3
25.3
24.1
23
23
22.5
22
20.4
19.3

These are the punting stats for our league.
While 22 may be towards the bottom 7 more yards isnt all that much compared to where we would expect an NFL punter to be.
7 yards is like one running play.
I think it is a progamming flaw as much as anything.
A 12 year old should be able to punt the ball 22 yards.
A grown man with no punting training who cant punt the ball over 30 yards would not qualify as a man.
 
126youngroman
      ID: 3751268
      Tue, Apr 29, 2008, 16:59
wow, what a game. that looked easier than most of us thought. I guess that has something todo with our scouting, boosting and excellent coaching.

Joe Roto and Franz Beckenbauer needed this game. they were outstanding in this one. if only they can show this talent every game.

Hurley is fine with that distribution in 121. he is only Level 2 and 19.5 is the best Stamina that is possible. I found it interesting that Hurley as a OT plays lots of G and what I can see from the replays he is not that bad. he could be a bit quicker tough.

play distribution looked much better in this game. Michael Dawson saw a few more plays on offense and keeps the streak with at least 1 catch alive. if he would have been a bit quicker that 23.5yd catch would have been gone. at least I know where I need to improve him when he reaches level 3 after the next game.
 
127PuNk42AE
      Donor
      ID: 036635522
      Tue, Apr 29, 2008, 17:10
Wey i'm going to make a player for the B team, any spots you need?
 
128leggestand
      Leader
      ID: 451036518
      Tue, Apr 29, 2008, 17:11
I can also make a B team player, if needed. Let me know a position and I can do it...although I'd prefer to not be Dline again like my other player.
 
129Tree
      ID: 3533298
      Tue, Apr 29, 2008, 17:25
i'll check again when i get home tonight what we need.

depth is key right now. i've got some offers out there to free agents, and if none sign by 7 pm eastern time this evening, i'll let you guys know what we need, depth wise.
 
130Seattle Zen
      ID: 49112418
      Tue, Apr 29, 2008, 17:26
Nice job, coaches. What ever you did worked.
 
131JTSERB
      Donor
      ID: 481020120
      Tue, Apr 29, 2008, 17:27
I would like to thank everyone for the words of encouragement to the coaches. We do put a lot of time into this game. I can't speak for everyone involved, but I know I spent at least 8 hours scouting between games 1 and 2. Kyle, Ref, Doug, Punk, Goatlocker and I am sure I am missing so names here also spend a lot of time scouting, getting contracts out, selling seats, researching ways to improve players.

I am happy it should in game 2 that what we are doing is "worth" it. Here's to kicking the Polar Bears ass in game 2!
 
132JTSERB
      Donor
      ID: 481020120
      Tue, Apr 29, 2008, 17:32
There is another thread for character posts. If you want to post your Character's "roleplays" keep then there please.
 
133blue hen
      ID: 30311814
      Tue, Apr 29, 2008, 17:32
I did nothing but produce. You're welcome.
 
134JTSERB
      Donor
      ID: 481020120
      Tue, Apr 29, 2008, 17:36
BH, You were one of our main targets we talked about during gameplan. We thought we could hurt them with you and it worked!
 
135PuNk42AE
      Donor
      ID: 036635522
      Tue, Apr 29, 2008, 17:37
Looking right now like we'll be 3-1 when facing the hardest team!
 
136C1-NRB
      ID: 5932328
      Tue, Apr 29, 2008, 17:48
Unless something significant changes, I agree. (New scouting thread in GLB forum)
 
137Donkey Hunter
      Leader
      ID: 916288962
      Tue, Apr 29, 2008, 17:49
Wow I have no idea what is wrong with the punter. I boosted three times, levelled up once, boosted my customer equipment and upgraded to level 8 equipment. I am much more disappointed in that showing than a grown man should be about this game.

Anyone see any other punters put up decent numbers to give some advice? My punting attribute is at 51.49 and my special ability tree is at 6, 6, 7. I thought that combo would work really well.
 
138Kyle
      Donor
      ID: 052753312
      Tue, Apr 29, 2008, 17:53
Strength DH. You need to get strength up. Remember it's not all about bench press. Leg press takes strength, too.
 
139barilko6
      ID: 3732117
      Tue, Apr 29, 2008, 17:59
I pumped my guy up with my newly acquired LvL skill points and equipment, and sprung for the Custom Equipment as well so my guy is rocking.


Any response to the question about the 50 play cap coaches?
 
140Little M
      ID: 381111416
      Tue, Apr 29, 2008, 18:01
I agree with Kyle. Kickers need added strength to kick longer. Sames as QB needs stragth to throw further.
 
141Little M
      ID: 381111416
      Tue, Apr 29, 2008, 18:02
b6, what was your energy at the end of the game?
 
142barilko6
      ID: 3732117
      Tue, Apr 29, 2008, 18:05
71
 
143JTSERB
      Donor
      ID: 481020120
      Tue, Apr 29, 2008, 18:15
RE 139: We cannot set a cap Barilko. I think it was just what your stamina decides. You are our #1 option at rb for sure.
 
144Little M
      ID: 381111416
      Tue, Apr 29, 2008, 18:16
I think the coaches have the substitution setting to keep players above 70, so that the player can get up to full energy by the next game.
 
145RecycledSpinalFluid
      Dude
      ID: 204401122
      Tue, Apr 29, 2008, 18:16
Hell...I felt guilt getting 14 carries, just not about the ones near the goalline. :)
 
146C1-NRB
      ID: 5932328
      Tue, Apr 29, 2008, 18:20
I feel guilty about all the goal-to-go carries I got where we had to settle for field goals. Mix in some play action and I'll focus on Pass Blocking, because apparently the defenses are setting up to stop the run at goal-to-go.

If we can get that detailed, that is.
 
147barilko6
      ID: 3732117
      Tue, Apr 29, 2008, 18:21
No, no...I am not complaining, not at all! Just wondering if there was a cap, because I got 50 both games.

 
148Ref
      Donor
      ID: 539581218
      Tue, Apr 29, 2008, 18:21
I know Twarpy put a ton of skills in his strength. That is key. I know his confidence has a otn of points in it too.

Remember,w hen you hit lvl 8 PM/IM/Email me with how much cash you have so I can get you a new contract NS BONUS to buy equipment.
 
149barilko6
      ID: 3732117
      Tue, Apr 29, 2008, 18:21
yeah, it seems my guy doesn't get goal line carries. Do you guys think that might be because of lower confidence?
 
150Ref
      Donor
      ID: 539581218
      Tue, Apr 29, 2008, 18:32
No clue, B6. Might want to read up on that. I do know that having a 1-2 punch is crucial. Maybe Gabriel is the goal-line back with his makeup? Even at lvl 2 he looks good.

I do see that even the backups make a big impact in this game. This is truly a team game.
 
151barilko6
      ID: 3732117
      Tue, Apr 29, 2008, 18:35
For sure. I don't care if I get the TD's or not, so long as someone gets them! I am just curious as to why I don't get the call, and am wondering if its something to do with the makeup of my guy, and if there was a skill I should be working on to alleviate that.
 
152C1-NRB
      ID: 5932328
      Tue, Apr 29, 2008, 18:37
This is truly a team game.

Absolutely. I looked further ahead to Atlanta and the team they slaughtered today. Destin, the slaughteree (sp?), has CPU starters on offense and as backups.
 
153JTSERB
      Donor
      ID: 481020120
      Tue, Apr 29, 2008, 18:38
You don't care if you dont get the TD's!? That is not what I expect to here from Quick Williams.. LOL
 
154barilko6
      ID: 3732117
      Tue, Apr 29, 2008, 18:42
Hey...this is me talking here. Quick will be issuing a press conference at 9:15 PM EST to vent his frustrations.
 
155Tree
      ID: 55392917
      Tue, Apr 29, 2008, 19:09
Anyone see any other punters put up decent numbers to give some advice? My punting attribute is at 51.49 and my special ability tree is at 6, 6, 7. I thought that combo would work really well.

your special ability tree is way, way, way too high. if you don't have the attributes to back it up, it doesn't matter how high the special abilities are.

you need to majorly pump up your strength, and you need to work on your vision too. Strength, obviously helps you book the ball, but vision keeps you from shanking it.

Legge and Punk - i'd love to have a human back up at FB and a human back up at WR.

additionally - if you're looking to go on the cheap, an OT would be nice.

link me when you've created, and i'll send the offer.

everyone else - remember - you pretty much have to sign in once a day during the season, or the system sees you as inactive. either J or Twarpy - whoever is "some one", well you're inactive right now. :o)

 
156J
      Leader
      ID: 049346417
      Tue, Apr 29, 2008, 19:11
Thats Twarpy. I think he's got a rough week at work this week.

Does being "inactive" actually have any affect on the player?
 
157Little M
      ID: 381111416
      Tue, Apr 29, 2008, 19:20
Being inactive doesn't have a direct impact on a player, but it means that he hasn't made any adjustments to his player. For example, if he has levelled up, the skill points have not been added to his skills and his training might not be optimal.
 
158PuNk42AE
      Donor
      ID: 036635522
      Tue, Apr 29, 2008, 19:40
Here you go Tree
 
159PuNk42AE
      Donor
      ID: 036635522
      Tue, Apr 29, 2008, 19:58
What kind of FB do you need him to be?
 
160Tree
      ID: 55392917
      Tue, Apr 29, 2008, 20:03
hey, blue hen! what the heck are you training Hamilton Granby on? he seems to be recovering at a much slower pace than he oughta be.

Punk - we just pulled off a trade for a nice HB. our other FB is a nice running FB, so if you want to go the blocking route....

and remember, if you don't get a "dice roll" you like, just retire the guy and re-roll. you don't lose your flex points.

the following is on the board for one of my teams:

If/when the time comes that you want to start a new player, follow these guidelines:

DO NOT...I repeat...DO NOT settle for the first player the computer sticks you with UNLESS if falls in line with the below information. Chances are the stats are not very good and by rerolling your player you can actually gain up to 2 Levels (9-10 points.

You can retire and reroll a player with no penalty other then a bit of time. Usually it takes 20-50 rolls to get a top end roll unless you are lucky enough to get it sooner.

If you dont know how to retire your player right after you make them let me know and I can post a quick 123 on how to do that.

Here is what I have found so far for the positions I have played with so far.

DE:
Stats your looking at: Strength, Agility, Speed, Tackling
Ideal Range - 60-62
Highest Roll - 62
Notes - I did see a few 20's in the rolls for Physical Attributes and the highest I saw Tackling was 18

QB:
Stats: Strength, Stamina, Vision, Confidence, Throwing
Ideal Range - 69-71
Highest Roll - 71
Notes - Since QB adds in a 5th stat that varies I didnt see as high of numbers as I did for the DE but I still saw stats at 18 on occastion and Throwing around 15-16.

C:
Stats: Strength, Blocking, Speed
Ideal Range - 51-53
Highest Roll - 53
Notes - I actually kept a 52 roll instead of the 53 as I wanted a higher STR/BLK then speed. Speed never goes above 10 or below 7.

LB:
Stats - Strength, Agility, Stamina, Confidence, Vision, Tackling
Ideal Range - 79-81
Highest Roll - 81
Notes - Again you have a whole bunch of stats that vary so it limits how high they seem to go...I did see a few 18's but they were few and far between.

Guard:
Stats - Strength, Speed, Confidence, Blocking
Ideal Range - 63-65
Highest Roll - 65
Notes - Jumping is also variable but I again ignored it like I did my Center. Pretty similar to the Center and I'm assuming the Tackle. Speed never goes above 10 or below 7.

OT:
Stats - Strength, Agility, Confidence, Vision, Blocking, Speed
Ideal Range - 84-87
Highest Roll - 87
Notes - Lots of stats to look at here...highest stat I saw was a 20 on Blocking which is the one I took at 84 total. Speed never goes above 10 or below 7.

Punter:
Stats - Confidence, Punting, Stamina
Ideal Range - 50-52
Highest Roll - 52
Notes - I actually got a 51 on my 2nd roll but kept going to see if that was really as good as it first looked....it was but I did nail a 52 later on. Highest I saw was a 25 on Punting...25 on Confidence and Stamina ranges from 7-10.

Kicker:
Stats - Confidence, Kicking, Stamina
Ideal Range - 50-52
Highest Roll - 52
Notes - Pretty much the same as the Punter. Stamina ranges from 7-10 and the highest I saw was Kicking at 25 and Confidence at 26.

TE:
Stats - Strength, Vision, Blocking, Catching
Ideal Range - 58-60
Highest Roll - 60
Notes - Depending on what type of TE you want to be you can look for stats that not only add up to a good number but also that more fit what you want to do. I was looking for high blocking and strength numbers ideally.

WR:
Stats - Agility, Speed, Jumping, Stamina, Vision, Catching
Ideal Range - 83-85
Highest Roll - 85
Notes - Ugh WR was horrid to get a good roll. You not only want a good roll but you most likely want to see the stats favor what type of receiver you want to be....speed or possession or get the roll and then just go with whatever way is easier. There has been some debate over Height and Weight and its been acknowledged that it does have a minor effect on things. This is one position I think you should at least look at it. The Jump Catch ability even states taller receivers can catch more high passes. If you want to go possession try for a tall receiver 6'2"+.

RB:
Stats - Strength, Agility, Speed, Confidence, Vision, Carrying
Ideal Range - 76-78
Highest Roll - 78
Notes - Since both RB's and WR's have 6 stats that vary I figured I could get up to the 80+ range as well but that was a pipe dream and I think I rolled for 2+ hours to get the 78. Either go into this with a type of RB in mind or once you get a good roll let that guide you to either power or speed back.

FB:
Stats - Strength, Agility, Blocking, Carrying
Ideal Range - 60-62
Highest Roll - 62
Notes - Here you gotta also look at whether you are going to be a blocking FB or a rushing one. I kept a 61 roll over the 62 due to the face it had a very high carrying and didn't need it for the blocking one I wanted to make but would have been great for a rushing one.

DT:
Stats - Strength, Agility, Tackling
Ideal Range - 52-54
Highest Roll - 54
Notes - You can really get some nice stats out of this one...20, 18, 16 for me.

CB:
Stats - Agility, Stamina, Speed, Jumping, Vision, Catching
Ideal Range - 79-81
Highest Roll - 81
Notes - Usually a good spread of 13-16's works good here so you can build however you want without any one stat being really high unless you want that stat high anyway.

FS:
Stats - Stamina, Speed, Vision, Tackling, Catching
Ideal Range - 67-68
Highest Roll - 68
Notes - I got the 68 in the first 10 rolls and rolled forever thinking I could do better...landed alot of 67's but never even matched the 68 and gave up when it hit midnight.

SS:
Stats - Strength, Stamina, Speed, Vision, Tackling
Ideal Range - 67-68
Highest Roll - 68
Notes - Very similar to the FS..same # of stats and seems to be the same outcome just a few different stats.

Just a quick explanation:
Stats - The stats that vary with each roll of a player...there may be a few other stats that vary a bit but they are usually very unimportant.

Ideal Range - The total number you come up with when you add all the Stats together.

Highest Roll - This is the highest roll I have come up with when doing this guide. Each position was rolled a min of 40-50 times and sometimes more.

Notes - Anything I found interesting.
 
161dpr
      ID: 1733917
      Tue, Apr 29, 2008, 20:33
I am not sure when you guys are conversing to go over game strategies but I really havent been a part of so if someone who has would like to take over my spot as o-coordinator I am fine with that
 
162Kyle
      Donor
      ID: 052753312
      Tue, Apr 29, 2008, 20:40
DPR, if you sign up for g-mail you can easily get into our chats about the games. Ref and I are basically exchanging ideas 24/7, JT, Doug, Punk, J, Cliff, and Blue Hen all contributed to last game chats before last game. Just let us know and we'll add you to our chat sessions.

Also we usually share what we come up with on the GLB site. Since their down time yesturday the site has sped up immensely. Also if anyone finds this and sees all our strategy on an open site that's kind of pointless for coming up with strategy. We've got 2 threads open right now on the Game 3 opponent right now.

If you want to remain O-coordinator please feel free to, and let us know how we can easily communicate with you. We want your input.

Also whenever I e-mail to the e-mail you left on the GLB site it comes back as returned mail. Just a heads up.
 
163dpr
      ID: 1733917
      Tue, Apr 29, 2008, 20:49
I will sign up for gmail I guess. How does it work?

Also I ahve no idea y the email would be sent back as that is my email. Are you sure that you ahve it typed correctly? I know JT said he was having trouble giving me PFAL emails
 
164leggestand
      ID: 233212819
      Tue, Apr 29, 2008, 21:51
Tree - I am an idiot. I didn't realize I needed flex points to create a new player. I don't have any flex points, as I have spent them all on my other guy. So, I don't think I can create someone for the other team.
 
165Weykool
      Leader
      ID: 41750315
      Tue, Apr 29, 2008, 21:51
For everyone on the Berzerk.
We need to alter our depth charts to get the better players more playing time.
It is important that the team have a decent showing in the standings.
If we dont win we cant sell tickets.
If we cant sell tickets we lose concessions and ultimatley the team goes bankrupt.
It is important that everyone get their share of playing time in order to have the players ready to fill the Gurupies with a steady supply of decent players.
However, the franchise needs to be viable.
It isnt important to necessarily win the division but if we could get to 8-8 that would be enough.
Please bear with us as we tweak things to find the right balance of spreading the playing time around and trying to win a few games.
WK
 
166J
      Leader
      ID: 049346417
      Tue, Apr 29, 2008, 22:05
In a statement from his agent and personal trainor: I have injected No One on this team with steroids.
 
167Tree
      ID: 55392917
      Tue, Apr 29, 2008, 22:32
i love what this team has done.

Videos of the Atlanta Bling

i love the one called "atlanta bling team video", and anyone who truly knows me will know why when they get toward the end of the video.
 
168JTSERB
      Donor
      ID: 481020120
      Tue, Apr 29, 2008, 22:52
Tree I haven't even looked at it, but I can bet knowing you it has something to do with wrestling?
 
169Kyle
      Donor
      ID: 052753312
      Tue, Apr 29, 2008, 22:56
RE 163: Just let me know what your g-mail e-mail is, I'll send you an invite to g-mail chat. Then you can join us in the chats we have.

RE 167: It's sad how much time people spend on this game ;)
 
170dpr
      ID: 1733917
      Tue, Apr 29, 2008, 23:08
my gmail is drussell743 but I jsut created the account so I doubt wi will check there often unless I have reason too
 
171Kyle
      Donor
      ID: 052753312
      Tue, Apr 29, 2008, 23:24
Does anyone know this team? They have the Rotoguru name. Just curious...
 
172JTSERB
      Donor
      ID: 481020120
      Tue, Apr 29, 2008, 23:30
I just noticed that also kyle.. guy who posted sure has a lot of players
 
173J
      Leader
      ID: 049346417
      Tue, Apr 29, 2008, 23:32
Wow. Good find. The GM (NSab) has 14 of his own players on the team
 
174Doug
      ID: 321302615
      Tue, Apr 29, 2008, 23:32
Re: 165... as long as we don't start CPU players over human players. Then we're sacrificing long-term player development for short-term... and unless it's the diff. between winning/losing that doesn't help us. Right now we equal or better to the next opponent on the matchup page in all categories.
 
175astade
      ID: 1533770
      Tue, Apr 29, 2008, 23:34
great game guys. pleasantly surprised to see the boxscore and how well the team did. i definitely credit the coaches for coordinating this effort.

question: with 3 TE's on our roster i didn't expect a lot of plays but i am surprised that Seward Norse had nearly twice as many as me! I realize Blue Hen has levelled up quite a bit and that explains his great performance but i thought me and Norse were comparable.

I am by no means complaining, but i am curious what dictates the number of plays (fyi my stamina was 3 pts higher than his). Please explain, because i'm definitely missing some keep parts to this game.
 
176JTSERB
      Donor
      ID: 481020120
      Tue, Apr 29, 2008, 23:37
Astade, The sim really designates how many plays you play. We have some control in our settings, but not that much. Seward was ahead of you on the depth chart for that game so I assume that is why he played more games. Don't worry though. I adjust the depth chart on a game by game basis. Now if you are leveled higher then everyone else your probally going to start every game, but in the case with you and seward I am sure there will be some games that you are second on the depth chart and thus will see more plays.
 
177Kyle
      Donor
      ID: 052753312
      Tue, Apr 29, 2008, 23:39
I'm excited about our win, but not as excited about this guy.



 
178JTSERB
      Donor
      ID: 481020120
      Tue, Apr 29, 2008, 23:47
LOL, was that aired live? he had to get in trouble for that.
 
179astade
      ID: 1533770
      Tue, Apr 29, 2008, 23:51
jtserb (and the team),

i didn't realize that you shuffle the depth chart on a game-by-game basis(duh!), thanks for explaining that to me. i was concerned that perhaps i wasn't putting my skill points in the right place and that was dictating my # of plays and poor performance.
 
180PuNk42AE
      Donor
      ID: 036635522
      Tue, Apr 29, 2008, 23:55
Lets go 69!
 
181RecycledSpinalFluid
      Dude
      ID: 204401122
      Wed, Apr 30, 2008, 00:57
177 is f'n hilarious!
 
182Tree
      ID: 21344304
      Wed, Apr 30, 2008, 06:53
Re: 165... as long as we don't start CPU players over human players. Then we're sacrificing long-term player development for short-term... and unless it's the diff. between winning/losing that doesn't help us. Right now we equal or better to the next opponent on the matchup page in all categories.

i can assure you we won't be doing this. we might sign a fewer higher level human players, but we don't plan on starting CPUs. that doesnt seem fun for anybody!
 
183Farn
      Leader
      ID: 451044109
      Wed, Apr 30, 2008, 10:13
Question: do you earn more XP training on intense or relaxed?

I was thinking intense but I barely gained any last night.
 
184wiggs
      Sustainer
      ID: 04991311
      Wed, Apr 30, 2008, 10:50
Farn, some reason I didnt gain much last night either, I wonder if it is the new set up reduces XP, I am not 100% sure where I was last night, but i think i only gained about 40 XP
 
185Doug
      ID: 283451821
      Wed, Apr 30, 2008, 11:00
Daily XP is unrelated to your training setting. Training setting affects 3 things and 3 things only:
- Energy gained
- $$$ spent
- Skill point increase
 
186J
      Leader
      ID: 049346417
      Wed, Apr 30, 2008, 11:05
XP goes down as your level goes up. At level 7, training on normal I gained 73XPs last night. No One also trained on normal at level 5 and gained 82XPs
 
187Farn
      Leader
      ID: 451044109
      Wed, Apr 30, 2008, 11:07
At level 5 I trained on intense last night and gained 70XP
 
188Little M
      ID: 381111416
      Wed, Apr 30, 2008, 11:16
Level 5, I gained 82XP at relaxed. Same as J.
 
189Tree
      ID: 3533298
      Wed, Apr 30, 2008, 11:33
Toral, Blue Hen.

please make sure you are training on relaxed. i think you're not, because your guys on the RGB team aren't recovering their energy at all.
 
190Tree
      ID: 3533298
      Wed, Apr 30, 2008, 11:34
also - you guys who aren't using the forum for research, should. it's a great tool.

here's a bit about training and XP...
 
191blue hen
      ID: 30311814
      Wed, Apr 30, 2008, 11:53
I'm on relaxed now (for Hamilton).
 
192JTSERB
      Donor
      ID: 481020120
      Wed, Apr 30, 2008, 12:10
but Quick Williams' goal this year is to rush for 1200 or 1500 yards, whichever comes first


LOL, whichever comes first, thats good shit.
 
193weykool
      ID: 2842717
      Wed, Apr 30, 2008, 12:14
BH and everyone on both teams.
It is in your own best interest and the best interest for the teams that you get your energy up to 100 or as close as possible BEFORE the game.
You get far more exp points and skills for playing than you get for training.
If you cant get enough playing time it will slow your progress.
After the game you need to calculate how much energy you need to recover to be at least at 95%.
Training on relaxed gives you about 75% of the benefit for only 5% of the cost while also giving you the biggest energy boost.
Training on intese is best if you will be 100%...otherwise normal and relaxed are not that bad a deal.
 
194Seattle Zen
      ID: 49112418
      Wed, Apr 30, 2008, 12:21
Any chance Hara Griva could get in on one of the special teams? He only got in for 14 plays last game.

Is there a way to play your bench at the end of blowouts?
 
195Kyle
      Donor
      ID: 052753312
      Wed, Apr 30, 2008, 12:43
Zen I am going to talk to JT about reworking our STs. I don't know how it's going to work out, but Hara might be in there.
 
196JTSERB
      Donor
      ID: 481020120
      Wed, Apr 30, 2008, 12:50
Special Teams is so fickle in this game. I set it how I want it, and I do put backups in there so they get playing time, but the sim does some weird things. It is by far the the hardest things to gauge in this game, but I am trying my best no doubt
 
197C1-NRB
      ID: 5932328
      Wed, Apr 30, 2008, 13:55
Just so you know, Concho Renegade plans on being a special teams fiend. Right now he's third-deep (practically practice squad) as a linebacker and doesn't care.

He is going to concentrate all his skill and equipment points on Speed, Vision, and Tackling.
 
198Kyle
      Donor
      ID: 052753312
      Wed, Apr 30, 2008, 14:21
Just a heads up C1, Concho could come in at LB right now. If 2 starters are tired Concho comes in and plays. It does happen.
 
199C1-NRB
      ID: 5932328
      Wed, Apr 30, 2008, 14:36
I realize that. He'll make plays there too, but Special Teams blow-ups make SportsCenter. Da nah-nah; da nah-nah!
 
200J
      Leader
      ID: 049346417
      Wed, Apr 30, 2008, 14:46
How do we find the link to the pbp without seeing the final (or current) score? No One is excited about today's Berzerks gaem!
 
201Kyle
      Donor
      ID: 052753312
      Wed, Apr 30, 2008, 14:46
JACK'D UP!

Don't forget, when they make NFL Films presents "The Season 2 Indianapolis Gurupies" they will be showing your massive hit on the opening kick of the Super Bowl.
 
202GoatLocker
      Leader
      ID: 060151121
      Wed, Apr 30, 2008, 14:56
The Sim already ran.
RGB won 35-0.

Nice game all.

Cliff
 
203weykool
      ID: 2842717
      Wed, Apr 30, 2008, 14:57
Berzerk win 35-0
 
204J
      Leader
      ID: 049346417
      Wed, Apr 30, 2008, 14:57
I'm having a hard time being happy with a 35-0 win. Not one pass my way!!!! Not exactly what I was hoping for after having Roger Clemens inject me!
 
205weykool
      ID: 2842717
      Wed, Apr 30, 2008, 14:59
Now this was funny:

Bigtime Passer pitch to Johnny Awooga [missed tackle: Marcel Cardwell] [missed tackle: Jodi Lynn] [missed tackle: Garret Worrell] [missed tackle: Julian Roper] [missed tackle: Wade Palacios], PAT made by Willie Long [TD] to the left (17 yd gain)
 
206Farn
      Leader
      ID: 451044109
      Wed, Apr 30, 2008, 15:02
I wish the team I was on was this active. We've had like 5 posts in 5 days, and 2 of them were mine.

My owner owns like 10 teams so he isn't as focused. Team is getting better just not all that exciting because nobody chats.
 
207Ref
      Donor
      ID: 539581218
      Wed, Apr 30, 2008, 15:14
See if you can get released.
 
208weykool
      ID: 2842717
      Wed, Apr 30, 2008, 15:16
Ref:
Apr 30, 2008 $146,905.00 Concession Sales

Fan base:
31/8/1
 
209Farn
      Leader
      ID: 451044109
      Wed, Apr 30, 2008, 15:23
Not sure getting released is the wise move.

I am getting a massive contract and I'm the starting kicker.
 
210Great One
      ID: 233541511
      Wed, Apr 30, 2008, 15:27
Chris Hero is up to Level 3. Thats what he told me anyway. Good for him.
Kind of a weak game with only 1 catch, but I guess we were ahead so probably running the ball the whole second half.

FYI - next team on the schedule is undefeated Bel Air.
 
211weykool
      ID: 2842717
      Wed, Apr 30, 2008, 15:30
Farn:

To be honest who cares about a huge contract?
There is only a limited amount of things you can do with the money anyways.

As an owner I would want every player to have enough to maximize their improvements but no more.
Underpaying or overpaying is not good for a team.
We need to think of it as not paying our players but investing in them.
But there is no need to over-invest.
 
212Farn
      Leader
      ID: 451044109
      Wed, Apr 30, 2008, 15:40
Oh I agree Weykool. But I am not going to be a backup kicker on a Rotoguru team because I need the XP. And I am training on intense most days to build up stats and I'm still pocketing money even when doing so. I will be stashing that money away so that when I reach upper levels I can afford the expensive equipment.
 
213Frick
      ID: 23117516
      Wed, Apr 30, 2008, 15:41
I wondered why my LB only got 17 plays in today's game, but if this play was any indication of his play I don't blame the coaches.

Notice the 2 linebackers criss-crossing the field to cover the FB and RB. Oops.

Nice game everyone.
 
214Ref
      Donor
      ID: 539581218
      Wed, Apr 30, 2008, 15:47
re: 208

Wins are absolutely HUGE. But the concessions are for an 0-2 team. We willc ompare notes and see if record has anything to do with concessions. My thinking is that it is mainly souvenirs, but income level of fan base could also factor into concession sales. With the amount of salaries we've upped lately, we def need at least that amount of concessions.

As of now we have 10K normal seats. 1060 Club seats. There are 200 more Club Seats yet to be built but may leve them until next season.
 
215barilko6
      ID: 3732117
      Wed, Apr 30, 2008, 15:56
Hey...Custom equipment question.

I bought the Special Skills piece of equipment for 300 FP. Can I also buy a regular piece of custom equipment for just regular skill points?
 
216JTSERB
      Donor
      ID: 481020120
      Wed, Apr 30, 2008, 16:03
you can buy the custom equip and bump its up to +6 each +1 cost 100 flex
 
217Tree
      ID: 3533298
      Wed, Apr 30, 2008, 16:13
this was a helluva game for RGB Berzerk.

our new star HB is a stud. our FB is a stud and getting better all the time.

our defense came through as well.

great, great game guys. we deserve our own thread! lol
 
218barilko6
      ID: 3732117
      Wed, Apr 30, 2008, 16:18
re: 216 JT, is that over and above the 300 FP special attribute custom equipment? Can I do both?
 
219weykool
      ID: 2842717
      Wed, Apr 30, 2008, 16:28
Ref:

We were running beers half price after every TD.
Then we doubled the price on jerseys and foam fingers with each score.
The only problem is we sold out of foam fingers and are unsure if the next shipment will get there in time for next game.
The good news is we expect recurring sales on the fingers as many of the fans were using them to drink their beers for much of the 4th quarter.
 
220Little M
      ID: 381111416
      Wed, Apr 30, 2008, 16:32
218 - Yes you can do both. You can get +1 in a skill for 100FP, up a maximum of +6 for 600 FP and 300FP gets you one tree of Special Abilities. So total cost of +6 to skills and 1 tree of Special Abilities would cost 900FP.
 
221Doug
      ID: 321302615
      Wed, Apr 30, 2008, 17:15
It has to be the same piece of equipment though... upgrade it. Don't go buying a separate piece of custom equipment.
 
222Kyle
      Donor
      ID: 052753312
      Wed, Apr 30, 2008, 17:28
Weykool,
The Exorcist is now upset he played in the game. He stated to me that he wanted to get in on that half price beer deal.

Also I wish they took account how drunk the fans would get if they bought the beer. IE: The more one drinks the more wants to drink more. For every beer sold 1.3 more beers would be sold to the same customer. Also after the fans get completely smashed on $1 beers they are more likely to buy $700 jerseys and $550 foam fingers. In a perfect game they'd have that.
 
223weykool
      ID: 2842717
      Wed, Apr 30, 2008, 18:24
Weykool,
The Exorcist is now upset he played in the game. He stated to me that he wanted to get in on that half price beer deal.


Did you tell him there is free beer for anyone who scores a touchdown?
I will be putting away a portion of our concessions to fund this.
Unfortunately Awooooga may not be sober in time to make the flight to our next game.
We may need to charter a bus to get our bus to the next game
 
224Kyle
      Donor
      ID: 052753312
      Wed, Apr 30, 2008, 18:33
WK if you are around get on g-mail chat. We have to talk to you about something
 
225Ref
      Donor
      ID: 539581218
      Wed, Apr 30, 2008, 18:33
wey can you jump on gmail real quick?
 
226barilko6
      ID: 3732117
      Wed, Apr 30, 2008, 18:35
While you are talking, plan for Quick to get many many touches. He's tricked up with new custom equipment...
 
227Kyle
      Donor
      ID: 052753312
      Wed, Apr 30, 2008, 18:42
Don't worry B6. Quick will get what he gets. We don't want to wear him out this game. It's only the 3rd game of the season. The owner wants him healthy for the playoffs.
Yah, Quick knows what the owner is saying.
 
228tree
      ID: 193313017
      Wed, Apr 30, 2008, 19:31
what is our gchat? anyone wanna message me there at treesham?
 
229 weykool
      ID: 2842717
      Wed, Apr 30, 2008, 19:38
Im at work for about the next hour.
You can E-mail me if you have a question that I can answer.
 
230Doug
      ID: 321302615
      Wed, Apr 30, 2008, 20:10
Speedy McPickster would gladly offer his spot on special teams to Hara Griva (or anyone). His speed does little good on special teams until/unless he gets vision trained up.
 
231Ref
      Donor
      ID: 539581218
      Wed, Apr 30, 2008, 22:39
Little M, Please check your PM.
 
232Tree
      ID: 193313017
      Thu, May 01, 2008, 00:45
here's a helluva game.

Beertown vs. Tampa
 
233Tree
      ID: 241814
      Thu, May 01, 2008, 06:19
Blue Hen - have to switched Hamilton Granby to training on relaxed yet? he seems like he's healing VERY slowly.
 
234Tree
      ID: 241814
      Thu, May 01, 2008, 07:25
important guide for training...

this is really helpful. generally speaking, between games, you should be training on relaxed.

however, my LB on RGB Berzerk is at 97 energy right now, with a game tomorrow. according to this, if i train on intense tonight, i will still gain 3 energy, which means i'll be at 100 percent.

i'm going to experiment with that tonight, and see what happens.
 
235Little M
      ID: 381111416
      Thu, May 01, 2008, 10:10
Ref, I don't see any messages.
 
236blue hen
      ID: 30311814
      Thu, May 01, 2008, 10:31
Tree, see post 191.
 
237blue hen
      ID: 30311814
      Thu, May 01, 2008, 10:33
Also, I put some of my newly acquired skill points into stamina - hopefully that helps.
 
238Tree
      ID: 3533298
      Thu, May 01, 2008, 10:40
ah. thanks BH. missed that. thanks.

RGB needs its own thread. lol
 
239Ref
      Donor
      ID: 539581218
      Thu, May 01, 2008, 11:03
Little M, I have retracted your offer from a few days ago. Let me know wehn you hit level 8 and how much you have and I'll send it to you again.

I am going to be around much the next several days probably, so get a hold of me asap.
 
240Frick
      ID: 23117516
      Thu, May 01, 2008, 11:12
Kyle, I have a gmail account, how do I get involved in a chat?
 
241Ref
      Donor
      ID: 539581218
      Thu, May 01, 2008, 11:56
Iam NOT going to be around much it should have read.
 
242Little M
      ID: 381111416
      Thu, May 01, 2008, 11:56
I can boost before the game if you want. Can you, or one of the coaches, let me know if you want me to boost or not. I don't mind either way.
 
243Ref
      Donor
      ID: 539581218
      Thu, May 01, 2008, 11:58
Yes. I thought you were, that's why I offerd you the contract a few days ago. If you do it, do it now so i can tke care of you as I am leaving soon.
 
244Ref
      Donor
      ID: 539581218
      Thu, May 01, 2008, 12:06
Little M,

ID Mann is big for us. He's #2 at depth chart for not only C but also BOTH Guard spots. At level 8, he should get at least as many plays as the current starting C, if not more.
 
245Little M
      ID: 381111416
      Thu, May 01, 2008, 12:14
I will do it now. I will send you an e-mail to your GLB inbox with my cash amount.
 
246weykool
      ID: 2842717
      Thu, May 01, 2008, 12:24
One of the things suggested in the Berzerk team forum was to have players set thier play intesity to hard.
I dont know what the effects are during the game but when you break 5 tackles on one play for a TD per post #205 it seems there might be something to it.
It may drain some of us a little bit faster but if that little extra helps get us a win it might be worth it.
Perhaps at least the lower level subs such as myself so when we get into the game we can play up a notch.
 
247Kyle
      Donor
      ID: 052753312
      Thu, May 01, 2008, 13:09
We've been trying to get Indy players to play on hard for all of our games. If you play hard it makes it hard on the opponent to win! :-D

I'm off until 5 or 6 guys, go out and win one for whoever you care to win this for. Personally Kyle and Big Nelly have told me they are playing today's game for the haters. I'm going to guess Quick Williams is dedicating this game to Quick Williams.
 
248Ref
      Donor
      ID: 539581218
      Thu, May 01, 2008, 13:21
M you are hooked up.

I'm getting ready to head out. I hope to be able to check in tonight.

We sold out of our added Club seats. We will NOT be adding any more seats this year. We have approx $1.5M left in ticket sales and my goal is to have that much at the end of the year so we can add a section of seats for next year (takes a season to construct). That was we won't need a loan that will cost us near $300K in interest. That means we only have a couple hundred K now and if concessions can manage to cover salaries, we are cutting it close since we have bonuses and upgraded contracts to pay when people hit lvl 8. This is going to be close, but if it works out, we are set up heading into next year budget-wise. We REALLY need a home playoff game to make sure as if we don'tw e have to pay salaries those last few days after the season with no income at all.
 
249C1-NRB
      ID: 404419
      Thu, May 01, 2008, 13:27
"On any given Thursday blah, blah, blah..." but I've already looked ahead at next "week's" opponent. I could have a very interesting report coming out after I get a look at their game this week against, arguably, the best team in the league (besides Indianapolis).

Let me just say we'll know how much game planning Atlanta does on Offense based on what they do today.
 
250Ref
      Donor
      ID: 539581218
      Thu, May 01, 2008, 13:32
Appears that Bowdoin has been boosting in preparation for today's game. We appear slightly favored still. Though their passing game is still superior. Our CBs are superior to theirs. Really wish we had boosted before game 1, but oh well.

If anyone wants to boost or get custom eq, the sooner the better. If you're going to do it anyhow, I wouldn't wait. We still are very vulnerable when our backups are in and we all know they get a lot of PT.
 
251RecycledSpinalFluid
      Dude
      ID: 204401122
      Thu, May 01, 2008, 14:45
Roman Gabriel is dedicating that last game to Brandon Jacobs, TJ Duckett, Tommy Vardell, amoung others.
 
252C1-NRB
      ID: 404419
      Thu, May 01, 2008, 14:58
Appears that Bowdoin has been boosting in preparation for today's game.

I have a question about this. Could we sandbag any team that's doing scouting like us by not wearing our Custom Equipment until just a few hours before kickoff?

What about mixing up the starting lineup? A savvy scout will look at the depth chart and/or full roster but, from what I've seen, few other teams appear to have as many individuals invested in the process as we do.

And not to get paranoid, should I delete this post thread before someone finds it?
 
253Frick
      ID: 23117516
      Thu, May 01, 2008, 15:03
Can some tell me where to find, or post a link to the live box score. Watching the game unfold in real time was strangely fascinating.
 
254barilko6
      ID: 3732117
      Thu, May 01, 2008, 15:14
Frick...check out the forums, Doug has put a link in there...
 
255Little M
      ID: 381111416
      Thu, May 01, 2008, 15:34
Game has started. Up 3-0 in the 1st.
 
256Farn
      Leader
      ID: 451044109
      Thu, May 01, 2008, 15:35
How do you guys find the link to your game as it sims?
 
257Little M
      ID: 381111416
      Thu, May 01, 2008, 15:40
20-0 at the half.

Farn you start at your previous games link and just change the numbers i the address until you find the right game.
 
258Frick
      ID: 23117516
      Thu, May 01, 2008, 15:47
Kick-off

I would like to give a game beer to ROnnie Boozer. Who ever told him that that there was a beer hidden inside the football is a genius. Notice that he goes through 5 defenders to make the tackle. Nicely done.
 
259PuNk42AE
      Donor
      ID: 036635522
      Thu, May 01, 2008, 15:51
Another nice Shutout.
 
260wiggs
      Sustainer
      ID: 04991311
      Thu, May 01, 2008, 15:51
great win boys. We are infact a force
 
261GoatLocker
      Leader
      ID: 060151121
      Thu, May 01, 2008, 15:52
Smash Mouth and Boozer are for sure partying tonite.

Smash Mouth with 7 Tackles.

Gotta Love It.
Ape with none, but they'll probably drag him along anyway.

Cliff
 
262barilko6
      ID: 3732117
      Thu, May 01, 2008, 15:53
You guys better freaking invite Quick Williams to the party....
 
263PuNk42AE
      Donor
      ID: 036635522
      Thu, May 01, 2008, 15:53
451.5 to 101 total yards!
 
264Seward Norse
      ID: 297412913
      Thu, May 01, 2008, 15:54
mmmmmm.... pancake!
 
265J
      Leader
      ID: 049346417
      Thu, May 01, 2008, 15:57
Jumbo got to eat!!!!!
 
266leggestand
      Leader
      ID: 451036518
      Thu, May 01, 2008, 15:59
Our kicker had more tackles than me...

Went up a level, Vision here I come!!!
 
267barilko6
      ID: 3732117
      Thu, May 01, 2008, 16:09
Wow...that was a good game. Could you imagine if we were in a B or C division?!?
 
268Frick
      ID: 23117516
      Thu, May 01, 2008, 16:11
Quick better plan on buying his line some drinks to night.

 
269wiggs
      Sustainer
      ID: 04991311
      Thu, May 01, 2008, 16:13
the Defense didnt spend much time on the field today.
 
270blue hen
      ID: 30311814
      Thu, May 01, 2008, 16:16
My energy was sapped. I put some of my new points into stamina.
 
271C1-NRB
      ID: 5932328
      Thu, May 01, 2008, 16:24
Oh, for the love of execution!
If only this had worked...

There'd been no living with Quick Williams if that ball gets caught.
 
272barilko6
      ID: 3732117
      Thu, May 01, 2008, 16:25
My energy is at 65, but it will be up to 96 come next game day, so I am good to go.

We ran a lot today, which obviously kept the defense off the field for a good chunk of the game.

Kicking is getting much better with a 4 for 4 day today, 20 pancakes, a great two back running game, a forced fumble, our cornerbacks taking away any chance of a passing game with 10 passes deflected and another one picked off. Touchdown Carter with 9 catches to make up for a couple drops....

Nice stats all around!

 
273JTSERB
      Donor
      ID: 481020120
      Thu, May 01, 2008, 16:28
Good win boys. Looks like were getting the hang of this a bit!
 
274JTSERB
      Donor
      ID: 481020120
      Thu, May 01, 2008, 16:30
Quick question first play.. Joe Roto was intercepted... how many people were like awww shit this isnt going to be good... (raises hand)
 
275Frick
      ID: 23117516
      Thu, May 01, 2008, 16:32
Is it normal for your K to also be your wedge buster?

link
 
276Frick
      ID: 23117516
      Thu, May 01, 2008, 16:33
(raises hand)

But I already knew that we had a 3-0 lead when I saw that.
 
277J
      Leader
      ID: 049346417
      Thu, May 01, 2008, 16:33
Is there any way to know which plays we got pancakes on?
 
278JTSERB
      Donor
      ID: 481020120
      Thu, May 01, 2008, 16:34
Joe Roto your star QB for the indianapolis gurupies has leveled up today. Now a level 9.
 
279JTSERB
      Donor
      ID: 481020120
      Thu, May 01, 2008, 16:35
I am not sure J i was looking for that also. Wanted to see all 9 beautiful pancakes by Joe Jevdosic.
 
280barilko6
      ID: 3732117
      Thu, May 01, 2008, 16:41
re: 275 That is awesome...

Maybe we should put Sweet and Sour on the KO return team so he can start doing something out there... hehehehe
 
281C1-NRB
      ID: 5932328
      Thu, May 01, 2008, 16:43
Maybe we wore them down, but as the game went on Toulousse LeMoose had hisself a game. Not to brag, but check out the blocks on this play:
Springin' Quick Williams

LeMoosey gets a piece of the DE then takes out all three LB.
 
282JTSERB
      Donor
      ID: 481020120
      Thu, May 01, 2008, 16:50
This was no doubt out most complete game of the year. We almost had 2 100 yard rushers! Quick Williams had more yards than their whole team!

Check the character thread soon. Rumor has it the following will be speaking

Coach Thomas
Joe Jevdosic
Just Throw Me The Damn Ball
Joe Roto
Joe Shutdown
Joe McSack
 
283barilko6
      ID: 3732117
      Thu, May 01, 2008, 16:52
Quick Williams also mentioned he is going to be having a sit down with the press, but it will be much later tonight as he has to first attend the Toronto FC soccer match.

He is contemplating a two sport career.
 
284JTSERB
      Donor
      ID: 481020120
      Thu, May 01, 2008, 16:53
Man, the Ramrods (team we lost 2) are now 3-0. They don't seem to have to good of a team, but keep winning.
 
285Donkey Hunter
      Leader
      ID: 916288962
      Thu, May 01, 2008, 17:02
I had 3 punts for twenty yards and then my oppurtunity to shine. We are punting from the 34 yard line, surely I will pin them inside the 20. Nope 34 yard punt for the touchback. I suck.
 
286JTSERB
      Donor
      ID: 481020120
      Thu, May 01, 2008, 17:09
LOL, DH... get that strength up and you will be fine
 
287RecycledSpinalFluid
      Dude
      ID: 204401122
      Thu, May 01, 2008, 17:28
You know it was a blowout when your BU HB has more total yard than the entire opposition.

88.5 rush
22.0 rec.

(whisper)That totals 110.5 yards, Quick.(/whisper)
 
288DWetzel at work
      ID: 278201415
      Thu, May 01, 2008, 17:34
Congrats on your win guys!

Hope you can get a shiny ring... like this one!

Signed,

Gbaja-Ngtula Wang.
 
289blue hen
      ID: 30311814
      Thu, May 01, 2008, 17:42
Why don't we ever do end arounds?
 
290weykool
      ID: 2842717
      Thu, May 01, 2008, 17:48
Any word on how much the team made on concessions.
 
291Seattle Zen
      ID: 49112418
      Thu, May 01, 2008, 17:55
Man, that was an ass whippin'! I'm glad that y'all put Haya Griva back onto special teams. He made two tackles, both of which were amazing for a guy as slow as he supposedly is.
 
292wiggs
      Sustainer
      ID: 04991311
      Thu, May 01, 2008, 18:05
i think it was about 150 K
 
293JTSERB
      Donor
      ID: 481020120
      Thu, May 01, 2008, 18:29
Some good character post guys. Keep them up! it adds a nice element to the game.

For everyone that hasn't read them, here ya Go
 
294RecycledSpinalFluid
      Dude
      ID: 204401122
      Thu, May 01, 2008, 18:29
What exactly is Baloo Henn, the TE, doing on this play?

Well, I mean, outside completely missing his block then running backwards into me? Did he alteast get credit for 1/2 a tackle-for-a-loss?
 
295JTSERB
      Donor
      ID: 481020120
      Thu, May 01, 2008, 18:41
We have quite a few plays like that every game RSF. I think it is a product of our Vision being low.
 
296PuNk42AE
      Donor
      ID: 036635522
      Thu, May 01, 2008, 18:44
Again the main thing we need our D players to have is 20+ Vision, it's a huge difference.
 
297JTSERB
      Donor
      ID: 481020120
      Thu, May 01, 2008, 18:47
Any bets on which player will get the first sack of the year for us?

We came close a couple times this game.
 
298Tree
      ID: 0452115
      Thu, May 01, 2008, 19:06
Maybe we should put Sweet and Sour on the KO return team so he can start doing something out there... hehehehe

yea, don't remind him.

best receiver on the field, and gets like 3 balls thrown to him. he might have something to say about that.
 
299Doug
      ID: 321302615
      Thu, May 01, 2008, 19:32
Actually, we played so well that none of our defensive guys got the 50 plays you'd need for Max XP. I believe Speedy got 377 XP this game in 44 plays (most D starters got 40-44).

By looking at under passing, you can see the # of plays per team (we ran 95, they ran 44).

We need to dominate less for the sake of our player development, lol! ;)
 
300PuNk42AE
      Donor
      ID: 036635522
      Thu, May 01, 2008, 21:41
What are the new Advanced Energy Tactics added like?
 
301GoatLocker
      Leader
      ID: 060151121
      Thu, May 01, 2008, 22:12
Smash Mouth with 7 Tackles in only 26 plays.
Sure didn't help on XP.
Had hoped I would Level up before the next game.
Need to look and see if there is still a chance.

Cliff
 
302Ref
      Donor
      ID: 539581218
      Thu, May 01, 2008, 22:33
Just got on. Congrats on the huge win. Looks like we ran them to death as we planned. O players got a ton of plays. Great job guys. We are still thinner than we would like.

Not to be a downer, but we are all worried about Vermont. The team we play the game after next. But they just LOST to our NEXT opponent, Atlanta. Both of them are currently are favored right now in matchup.

If we can get just one home playoff game, we will be set up financially for next year. We really need to keep winning. If anyone has any ideas on gameplanning or getting deeper, that would be great. Obviously, if you can boost or get custom eq that's great.
 
303Weykool
      Leader
      ID: 41750315
      Thu, May 01, 2008, 22:39
Ref....I need the total made from concessions
 
304JTSERB
      Donor
      ID: 481020120
      Thu, May 01, 2008, 22:47
Post 300 What are the new Advanced Energy Tactics added like?


They are good. You can now set certain situations up. You can basically have your standard sub in sub out setting, but now you can make exceptions.

For example say I want all starters to play if there is 4 minutes left and we are losing, or winning by a bit. Well you can do that now.

It works both ways also. You can set, say if I am up by 4 touchdowns make sure all backups are in.

This will add a lot to the game.

But of course now more work to do :)
 
305JTSERB
      Donor
      ID: 481020120
      Thu, May 01, 2008, 22:48
Another note you can also set it by each position to. For example say I want all bench players to come in, but I want my QB in there no matter what the score or what energy he is at. You can now do this.

It has to be tested out though because we can hurt ourselves if we drain players to much.
 
306JTSERB
      Donor
      ID: 481020120
      Thu, May 01, 2008, 22:49
Weykool... here ya go this is for the last game

May 1, 2008 $152,367.00 Concession Sales
 
307Doug
      ID: 283451821
      Thu, May 01, 2008, 22:53
A lot can change with signings and such, but right now I agree that next 2 games look to be the two best teams we still need to face. There's still 11 games after that. It would suck to drop from 2-1 to 2-3 these next couple weeks, and whereas before I thought it was lost cause, now I think we've got a real shot in both games. But honestly I could see us running the table from there on out as well. Let's do the best we can, but if we do end up with a little run of bad luck here, it won't ruin our season.

So let's take the next two games as a pair of learning opportunities and make the most out of 'em, 'cus after that we might just start rolling again, and you don't learn as much from the easy games. :)

> 250: Really wish we had boosted before game 1, but oh well.

I disagree. I think a lot of folks were still "getting" the game. The importance of skills like stamina and vision. We used those post-game-1 boosts to shore up those areas. If people had used those boosts before game one, there's a good chance those boosts wouldn't have been in the areas we needed most, and we would have still been playing catchup, probably just now getting our act together. By waiting until after games 1 and 2, we were able to adjust and get everyone on track much more quickly.
 
308Weykool
      Leader
      ID: 41750315
      Thu, May 01, 2008, 22:55
Thanks JT
That was the total I came up with but wanted to verify.

Isnt it nice to be able to have enough from concessions to pay for salaries?
 
309Ref
      Donor
      ID: 539581218
      Thu, May 01, 2008, 23:06
wey, I emailed those to you.
 
310Tree
      ID: 0452115
      Thu, May 01, 2008, 23:21
i think it's better to boost later, rather than sooner.

it's easier to XP at lower levels. so it's almost like not getting the most bang for your buck. why not get the automatic boosts when it's more difficult to boost with XP?
 
311wiggs
      Sustainer
      ID: 04991311
      Thu, May 01, 2008, 23:25
it's easier to XP at lower levels. so it's almost like not getting the most bang for your buck. why not get the automatic boosts when it's more difficult to boost with XP?

because you will lose games


 
312GoatLocker
      Leader
      ID: 060151121
      Fri, May 02, 2008, 00:08
Be careful with PT though.
Smash Mouth should have went up a level before our next game, but now he won't because of only 26 plays.

There has to be a fine line.

Cliff
 
313Doug
      ID: 283451821
      Fri, May 02, 2008, 00:16
I agree with Cliff for the A-league team. The whole point of boosting to get better sooner is negated if we lose ground as a result of < 50 plays per game (mid-to-high-40s is ok, we don't have to have to get it perfect every time, but you know what I mean).

For lower-rated players who don't want to boost early and, like Tree says, maximize their "bang for buck" should generally be on the farm team, 'cus they're not going to get as much PT on the main team.
 
314Weykool
      Leader
      ID: 41750315
      Fri, May 02, 2008, 00:27
Doug:

the only problem that I see is that there is a finite amount of playing time between both teams.
Finding the right balance between the two team will be something that needs to be figured out as we go.
If the B team moves a starter to the A team and that player rides the pine it can become self defeating.

My intuition tells me that the ideal situation would be to have the lowest level of players on the A team that will still ensure wins while keeping the highest level team on the B team that ensures a 500 season.
Obviously the problem is how do you accomplish that and still not run the risk of miscalulating and having the A team lose a bunch of games by 3 points?

We are still learning this season and need to make prudent decision and not rush into any hasty decisions the could adversly affect both teams.
 
315Doug
      ID: 283451821
      Fri, May 02, 2008, 00:43
Right, I agree... I'm not saying we draw a line and force people here or there, or neglect the development of our backups either. It also depends on position. For example, at CB we've got Speedy and Stagnowski... but there are sometimes 3/4 CB sets on D. And our #3 CB returns kicks. Plenty to go around. But for example this week, most of the D starters only got 40-45 plays. We wouldn't want to have subbed them out in the 4th Q because they needed the plays. The O on the other hand definitely could have subbed out, because we were up and they'd already met their XP requirements. We might have put a few less points on the board but whatever, a win is a win and it would have been better for long-term development. Like you say, we have to figure it out.

But that's one thing that it would be really nice if they would add to the Advanced Energy Tactics, # of plays. If team is up by 15+ or down by 15+ in 4th Quarter and starter at the position has had 50+ plays, then go ahead and bench 'em (rather than it being purely a score-based decision). It's too bad they don't have that in there yet, but I would have been pissed if I had to sit the entire 4Q simply because we "played well" earlier in the game and thus got limited to like 30 plays as a result.
 
316Jack Hammers
      Donor
      ID: 236482918
      Fri, May 02, 2008, 02:50
Ronnie Boozer's two favorite things are winning and boozing.

Lately he's getting the best of both. Not getting alot of XP with no starts (12 plays this week), but he doesn't really give a sh*t as long as SmashMouth and the other D-Boyz pay the bill when they head out boozing and buy him a few lap dances. He understands he was the 4th LB in, When asked he says "I dunno, the coaches got all that"

 
317Tree
      ID: 144424
      Fri, May 02, 2008, 06:54
why not get the automatic boosts when it's more difficult to boost with XP?

because you will lose games


i don't buy that. 10-6 is 10-6, whether you win those games earlier or later.

For lower-rated players who don't want to boost early and, like Tree says, maximize their "bang for buck" should generally be on the farm team, 'cus they're not going to get as much PT on the main team.

i have yet to boost any of my players this season. I've got a LVL 6 FB, a LVL 5 WR, and a LVL 3 LB. the FB should be LVL 7 tomorrow.

my WR is getting a solid amount of playing time on the gurupie team, even though he's the third option. he's not getting a lot of passes, but he's getting playing time - which is actually more important than number of catches in this game at thos point.

if you're lvl 1 or 2 should you boost? yea. but right now, boosting a player at 4 or 5 doesn't make sense until later on, when we might need that as we steam toward the playoffs.

i haven't figured it out, but if you boost now, instead of later, you might cost yourself 2 levels as the season goes on.
 
318wiggs
      Sustainer
      ID: 04991311
      Fri, May 02, 2008, 08:48
i don't buy that. 10-6 is 10-6, whether you win those games earlier or later.

yeah but you have to get to 10-6

This game is all about match ups and if you are the dog in the match up you will lose.

If you have a guy sitting at level 5 and you boost to level 8 you can get custom equipment and that changes everything.

Level 5 players get 82 XP a day
Level 8 get 69
difference is 13.

13 times 40 days = 520 xp points. = 1/2 a level

you will clearly lose that much by not being in the game a maximum amount of plays. I havent seen a chart on how many xp you get for games, but I have been getting around 400- That eliminates that 520 in just a couple games.
 
319Little M
      ID: 381111416
      Fri, May 02, 2008, 09:36
wiggs, at a higher level you also get less XP per play than at a lower level, so you will get less XP at a higher level with the same number of plays.
 
320barilko6
      ID: 3732117
      Fri, May 02, 2008, 09:41
Agreed on the XP, but I am looking at things on the forum, and my question is, will the lost 11 points per level of XP really outweigh the extra XP gained on performance?

I agree, boosting early and often will secure better results. Who is to say we wouldn't be 0-3 if some of us haven't boosted.

Its really a moot argument though, some want to boost, some don't, and it will be hard to convince the other side of the argument that their method is wrong.
 
321Little M
      ID: 381111416
      Fri, May 02, 2008, 10:18
I can see both sides of the argument. In general, boosting late is best for the player and the long term development of the team. Boosting early is best for the short-term development of the team.

The point that I was trying to make is that there is no extra XP gained on performance by boosting. In fact, for the same number of plays, you will get less XP from performance if you boost.
 
322wiggs
      Sustainer
      ID: 04991311
      Fri, May 02, 2008, 10:26
Little M, I see your point, but if you dont boost you might not be in the field for enough plays.

Look at players like
Ronnie Boozer 12 plays
Haya Griva 24 plays
Flaco Drakken 21 plays
Buck Naked 14 plays

All of them are lower levels- all saw the field less then half the plays- there is no way they could possibly have gotten the max XP for those games. You know what I mean
 
323Tree
      ID: 3533298
      Fri, May 02, 2008, 10:33
Little M, I see your point, but if you dont boost you might not be in the field for enough plays...

...All of them are lower levels- all saw the field less then half the plays- there is no way they could possibly have gotten the max XP for those games. You know what I mean


that is less on LVL, and more on the stamina and depth chart.

if a LVL 1 guy has a higher stamina than a LVL 4 guy, and is also higher on the depth chart, the LVL 1 guy will see considerably more plays.
 
324Seattle Zen
      ID: 29241823
      Fri, May 02, 2008, 10:39
Look at players like
Ronnie Boozer 12 plays
Haya Griva 24 plays
Flaco Drakken 21 plays
Buck Naked 14 plays


The last game is a bad example as the defense only had 44 plays total. If I had boosted Griva up three levels, I still think he is a back up and he still gets in 24 plays, but he earns fewer XP.

I don't think the difference is that great, however, so I'm thinking of boosting both of my players next week.
 
325barilko6
      ID: 3732117
      Fri, May 02, 2008, 10:45
I agree with Zen. You are looking at a difference of 11 points per level of XP.

So, if you are on Level 5 vs. Level 8 you will be missing out on 33 XP. That doesn't seem like that much to me.
 
326C1-NRB
      ID: 5932328
      Fri, May 02, 2008, 10:57
First scouting report on GLB forum.
 
327Little M
      ID: 381111416
      Fri, May 02, 2008, 11:14
That is 33XP per day, so over a 40 day season it is an extra level.

PS: I have already boosted my player 3 levels this season, so I am not arguing that players should not be boosted early. Instead, I am just trying to show that there are advantages to both strategies and there is no one way that is best.
 
328barilko6
      ID: 3732117
      Fri, May 02, 2008, 11:19
Exactly my point Little M. Only one level per season. Then I consider the amount of extra plays in a game you might be involved in if you were a stronger player from the start. I am guessing that you would garner enough XP (My guy gets 300-400 XP per game) to level up more than two-three extra levels per season through game earned XP.

I am not trying to create an argument, just trying to talk out loud on the possibilities.
 
329Ref
      Donor
      ID: 539581218
      Fri, May 02, 2008, 11:28
Tree, your thoughts were shared by several at first. But after Wiggs boosted, I talked to an owner who has been ehre since the game started. He had been mentoring me and trying to get me to play for his team since I created. I also read some of the forums, etc. But seeing how things work really teaches you a lot. Wey and I have learned so much just off each other as far as pricing goes. It's amazing how much I learn about this game on a daily basis.

My current understanding is that there is so much that goes into this game. Winning is HUGE. If you lose, you lose morale--which affects your player and the team. I am not sure if that also affects chemistry...but it may. It has a huge affect financially and fan base and the income levels of that fan base. I'm thinking that possibly, attendance may help morale and chemistry as well. Just a guess at this point.

Anyhow, after research we have found that boosting asap is the way to go. Being on the field more than trumps the 11-13 xps per level. And being productive in your job--not stats--may also play a part into the overall scheme. Again, just a guess. I am told that a lot more goes into things than what you can see.

Tree, your WR is built right, he just isn't high enough level yet. He would have been the WR1 or WR2 if he had boosted. But our WRs were so thin that JT built one just to try and help. Sarge's guy wasn't set up well initially, but he should get there as he gets SPs put in the right place. My guy wasn't set up right so boosting was a NEED for my guy to help the team. My guess is that you'd catch a lot more balls if you boosted, but, again, just a guess. WR is still a weak spot for us. Your guy could REALLY make our team better. If you want to boost, I'd do it asap. If you don't want to or don't have the money, then that is understandable.

Another problem area is depth. Little M has to play C and both Gs. Also we need ST guys. Winning or losting these next two games will go a long way to see if we make the playoffs or not. As of now they are both favored, but if we could boost some of our guys, we'd be so much better.



 
330barilko6
      ID: 3732117
      Fri, May 02, 2008, 11:33
I agree with Ref. I don't think anyone has to go out and spend money to boost their player if they don't want to. However I do think if they are going to spend that money, then doing it sooner rather than later is best for both the team and the individual.

That being said, we are all still new at this game, and nobody really has a finite sense of exactly what the best practice is in terms of boosting. But my other team owner, who has been in this game since day one, also told me the same thing as Ref is saying, boost early and boost as often as possible.
 
331Jack Hammers
      Donor
      ID: 236482918
      Fri, May 02, 2008, 11:45
I dont mind boosting Ronnie Boozer at all. I plan to do it at some point during this season. I guess I'm watching these discussions to see how to max him out by the end of the season. Clearly not a consensus yet.

I think if your player is starting it's an obvious choice to boost, Helps the team and the player. If he's not starting I'm not sure that it helps either one. It would seem to me the back up getting into a game would be a function of the starter coming off the field, not the other way around (how good the backup is).

Again I don't mind doing it. I plan to do it, I'd like some custom equipment too. Some nice Brass Knuckles and a Bourbon Shorty for the back pocket. (Is that how it works?) I just don't to lose any levels I could have had by doing it too early when I'd be playing the same amount of time.

Guess I'll just watch the coaches and see,
 
332weykool
      ID: 2842717
      Fri, May 02, 2008, 12:34
As far as the XP gained from training I agree that the little extra you get dosent help by waiting.

However, I believe you get a lot more XP for game experience at the lower levels.
A made several Level 1 players for the B team and they are already L3 and will likely be level 4 after today's game.
That will be 3 levels in 4 games.
To compare how many levels have the players gained that boosted?
 
333Ref
      Donor
      ID: 539581218
      Fri, May 02, 2008, 12:38
JH,

If we had better backups our ST would be so much better. We could put starters on ST where we are deep and backups would get even more PT. Right now our deepest area is CB and we have three of the four playing ST plays. We ran the ball down their throats last game and our offense was depleted. Just an example of how critical our "backups" are, Little M, a Center, is our highest rated (according to CPU) and highest paid player on our team. He is an important part of our team. The management has considered going out and getting some more players to help our depth, but we really want to keep this a gurupie thing.
 
334Jack Hammers
      Donor
      ID: 236482918
      Fri, May 02, 2008, 12:39
I boosted to level 4 at the end of season one and and am now at level 5. about 300 points from level 6.

But again, I am not a starter so I dont know how that playing time is being affected by boosting or not
 
335wiggs
      Sustainer
      ID: 04991311
      Fri, May 02, 2008, 12:39
I have gained 2 levels so far this season.

Started at 8 and I am at 10 now.

Wont go to level 11 til 2 games from now.
 
336Jack Hammers
      Donor
      ID: 236482918
      Fri, May 02, 2008, 12:40
OK I'll give him the needle coach
 
337Ref
      Donor
      ID: 539581218
      Fri, May 02, 2008, 13:01
When you do hit level 8, whether boosting or natural, PM/IM/Email me with not only that you hit lvl 8 and how much cash you have on hand, but what your character name is. Keeping names straight has been confusing. But at level 8, I will give you a new contract and enough cash to get your lvl 8 eq. Your new contract will give you a lot more than enough to train every day.

It would probably behoove us to start doing longer-term contracts at some point.
 
338Frick
      ID: 23117516
      Fri, May 02, 2008, 13:01
Ref or Kyle, will you be on gmail's chat this afternoon?

Also, if I was to create a 4rd player what do we have a need for?
 
339weykool
      ID: 2842717
      Fri, May 02, 2008, 13:02
Wiggs:
The only problem I see is that we dont know how close your player was to the next level before the season began.
It is possible that your player gained 1001 exp and still gained 2 levels.
To get an accurate comparison we would need to know exp points gained.
Most of my player have gained 2200-2300 after 3 games.
That is about 750 points per game including the training.
 
340Tree
      ID: 3533298
      Fri, May 02, 2008, 13:09
my guys are boosting almost a level a game, including training. coming just short.

the higher i go, the less automatic that is becoming.

that being said, i am getting close to boosted when i planned on, which was as i approached, or hit, level 8. my goal was to have my level in double digits for no less than half the season...
 
341Jack Hammers
      Donor
      ID: 236482918
      Fri, May 02, 2008, 13:15
Ronnie Boozer is now a Level 8 Killer. I'll get back to you with some details.

Ronnie's brother Derek Boozer is getting ready to start his football career also. He is wondering what position might be a good fit for whatever team
 
342wiggs
      Sustainer
      ID: 04991311
      Fri, May 02, 2008, 13:21
wey- I have gained about 1600-1700 this season. I cant remember exactly where I was.

I am done with arguing my side of this. It obviously isnt getting us anywhere.
 
343Ref
      Donor
      ID: 539581218
      Fri, May 02, 2008, 13:25
Level 8 is the most important level for us.

First, you get to upgrade your eq for an extra point. Then you get to upgrade your custom eq for the ability tree. The abilities start to make an impact at level 8. So the difference between a level 7 and a level 8 is astronomical. The difference from wearing custom eq or not is also a huge difference. That costs Flex Points--which comes from referrals or you have to purchase. But you only have to spend a finite amount of cash, so I did it. Didn't plan to, but want the team to be the best it can be.

I only had one tackle last game. Only was in for 42 plays, counting ST play where I, s the backup return man, didn't even touch the ball. But my guy is getting pretty darn good. His coverage is so good that QBs won't throw at me much. Same for Doug's Speedy. We are doing a great job with little stats. Our xp was way down because the O had the ball so long. But I honestly don't care. We won. This is so much better than playing for a random team--even if I was doing better stat-wise as an individual.
 
344Great One
      ID: 56438112
      Fri, May 02, 2008, 13:34
This boost thing has me confused. Can I get a "cliffsnotes" summary? You only get 3 per season... is there a best time to use them? should I be saving them for some reason? Wouldn't I just want to use them all at once to get better right now?
 
345Ref
      Donor
      ID: 539581218
      Fri, May 02, 2008, 13:38
GO, that is what many of us now believe. Based on what experienced players and owners tell us and what we've seen on our team, I am definitely of that opinion.
 
346weykool
      ID: 2842717
      Fri, May 02, 2008, 13:52
Saying that this discussion about exp points isnt getting us anywhere is a bit presumptious.
I think it is vital to everyone playing this game and both teams to know the affects of boosting early vs boosting later.
If your mind is already made up and you choose to ignore the facts then that is up to you.
Frankly changing anyone's mind that is already made up is pointless.
For the rest of us I see nothing wrong with having as many facts as possible to base our decisions on.

I fully understand the points that Ref and others have made about the team needing to win to guarantee the long term success of the team.
However, if boosting early does slow the development progress of the player I think each player should know exactly what that difference might be.

In gerneral the more we discuss things the better off we will be.
Ref could have blown me off when I offered to share financial information.
But he didnt and as a result both teams are far better of finacially than we would be without sharing information.
Both teams are basically paying for salaries with concession sales.
I know if I was unable to discuss prices with Ref our team would not have been able to acomplish that until at least the 2nd half of the season.
 
347Jack Hammers
      Donor
      ID: 236482918
      Fri, May 02, 2008, 13:59
A question

Custom equipment you take into the the following seasons correct? Once you buy you never lose it and it never costs anything else?
 
348Little M
      ID: 381111416
      Fri, May 02, 2008, 14:05
Yes, once you buy it you don't lose it unless your player retires.

You can boost your custom equipment at level 8, by spending 300FP for a tree of Special Abilities. I believe that there are also boosts at level 16, 24, etc that will have additional costs if you choose to pay.
 
349Seward Norse
      ID: 58082219
      Fri, May 02, 2008, 14:07
Seward Norse has just taken the needle. If I get enough plays tomorrow I should be at level 8 for the next game.
 
350Jack Hammers
      Donor
      ID: 236482918
      Fri, May 02, 2008, 14:10
300 Flex Points gets you the whole tree? what, one point for each attribute on the tree?
 
351weykool
      ID: 2842717
      Fri, May 02, 2008, 14:20
Something interesting I came across:

Also note with the skill you train, the increase you get is inversely proportional to how high the skill number already is. This basically means that the more points are already in a particular skill, the less you are able to increase it through daily training. Here is a chart to help you see the amount you can boost a skill based on how many points are already in it:

Skill Points: Intense | Normal | Relaxed

7: 0.65 | 0.59 | 0.50
8: 0.62 | 0.57 | 0.48
9: 0.60 | 0.54 | 0.46
10: 0.58 | 0.52 | 0.44
11: 0.55 | 0.50 | 0.43
12: 0.53 | 0.48 | 0.41
13: 0.51 | 0.46 | 0.39
14: 0.49 | 0.45 | 0.38
15: 0.47 | 0.43 | 0.36
16: 0.45 | 0.41 | 0.35
17: 0.44 | 0.40 | 0.34
18: 0.42 | 0.38 | 0.32
19: 0.40 | 0.37 | 0.31
20: 0.39 | 0.35 | 0.30
21: 0.37 | 0.34 | 0.29
22: 0.36 | 0.32 | 0.28
23: 0.34 | 0.31 | 0.26
24: 0.33 | 0.30 | 0.25
25: 0.32 | 0.29 | 0.25
26: 0.30 | 0.28 | 0.23
27: 0.29 | 0.27 | 0.23
28: 0.27 | 0.25 | 0.21
29: 0.27 | 0.24 | 0.21
30: 0.26 | 0.24 | 0.20
31: 0.25 | 0.23 | 0.19
32: 0.23 | 0.21 | 0.18
33: 0.23 | 0.21 | 0.18
34:
35:
36:
37: 0.20 | 0.18 | 0.15
38:
39:
40:
41: 0.17 | 0.15 | 0.13
42: 0.16 | 0.14 | 0.12
43:
44: 0.15 | 0.13 | 0.11
45:
46: 0.14 | 0.12 | 0.11
47:
48:
49:
50:
51: 0.11 | 0.10 | 0.09

Therefore, the more points that are in a skill, the less daily training will increase it. As an example, if any attribute is at 7, training it on Intense will increase in 0.65 points per day. Once that skill has 16 points in it, training it on Intense will only increase it 0.45 points per day. Once it is at 30, training it on Intense will only increase it 0.26 points per day, and so on.

Note:

-This chart works for every attribute regardless of position.

-If your attribute is at 7.2 or 7.4 or some number between 7 and 8, the value will be between the value listed for 7 and 8, but since the system rounds numbers to only 2 places past the decimal point, these results are not that useful to publish.

-You must subtract equiptment bonuses to use the chart above. So for example if your Speed is 25 and your equiptment is giving you +2 speed, you would need to look under 23 (25 - the effect of your equiptment) to see how much you would be able to increase that skill by training it.

The strategy comes in trying to get your “money’s worth”, so to speak. As a general rule, you always want to train skills that are the lowest value and boost skills with higher values using points from leveling up.

As an example, let’s say the Carrying on my HB is pretty low, right at 12 (not a sexy attribute, but you need some to keep you from fumbling). I notice that for an attribute with 12 points I can increase it 0.48 points per day through training. So it would take an average of only 2.08 days to improve my carrying 1 point (1 point divided by 0.48 point increase per day). Let’s say my Speed, on the other hand, is at 37. I notice that for an attribute with 37 points I can increase it only 0.18 points per day through training. So it would take an average of 5.56 days to improve my Speed 1 point (1 point divided by 0.18 point increase per day). When I level up I get to add points to a skill regardless of how many points are already in it. Therefore it makes more sense to use my Level Up points on Speed and my training points on Carrying. That way I get “more for my money.”

Also it makes more sense for the same reason to use my equiptment to boost skills that already have a lot of points in them rather than using daily training to improve that skill.

One final strategy thing, it may be best to apply all equiptment to one attribute. Say you have a DT and you want to train his Tackling. If use your skill points to bump his tackling way up, training it will not improve it that much. If on the other hand, you keep the base skill level low, at 10-15, then bump it up to a decent level using equiptment, you will be able to have it both ways. The equiptment will make your guy's tackling excellent while the low skill level behind the equiptment will allow you to gain almost half a point per day in Tackling by training on intense.
 
352Seward Norse
      ID: 58082219
      Fri, May 02, 2008, 14:20
I have 400 flex points left. Do I need them for my level 8 equipment? Or, should I use them to boost my custom item? Any and all advice is appreciated.
 
353Little M
      ID: 381111416
      Fri, May 02, 2008, 14:20
Yes, you select one tree and get one Special Ability point for each attribute in that tree.
 
354Little M
      ID: 381111416
      Fri, May 02, 2008, 14:22
Today's play by play for those that like to watch.
 
355Frick
      ID: 23117516
      Fri, May 02, 2008, 14:26
Thank you little M. Much appreciated.
 
356J
      Leader
      ID: 049346417
      Fri, May 02, 2008, 14:29
I don't suppose there's any way to link to the very first play? Thats probably the only way we don't see the score first
 
357Jack Hammers
      Donor
      ID: 236482918
      Fri, May 02, 2008, 14:31
Re 352 Norse

I am weeding through all of this also. You use your money to buy Level 8 equipment. You use the flex points to buy custom equipment
 
358weykool
      ID: 2842717
      Fri, May 02, 2008, 14:32
Tree and I have tried very hard to bring in a few players to beef up our defense.
I have never felt this rejected since my Jr/Sr prom in HS.
We are not favored in this game and would be a miracle if we pulled off a win.
 
359weykool
      ID: 2842717
      Fri, May 02, 2008, 14:35
J:

Cover the top of the computer screen and then refesh and then clink the 1st play link.
 
360Little M
      ID: 381111416
      Fri, May 02, 2008, 14:38
Game has started.
 
361RecycledSpinalFluid
      Dude
      ID: 204401122
      Fri, May 02, 2008, 14:49
J, if you havent already got it:

first play
 
362J
      Leader
      ID: 049346417
      Fri, May 02, 2008, 14:52
Holy crap they punted from our 26yd line!!!!

 
363Little M
      ID: 381111416
      Fri, May 02, 2008, 14:59
Well, their kicker had missed 3 FG attempts.
 
364Kyle
      Donor
      ID: 052753312
      Fri, May 02, 2008, 14:59
63 plays
0 Tackles
0 Missed Tackles

Did they run away from me? Was I double covered the entire game? Or does The Exorcist suck?
 
365J
      Leader
      ID: 049346417
      Fri, May 02, 2008, 15:02
I think we all just suck. 7-33 passing!!!! I apparently didn't help much:

Johnny Blades pass to No One up the right side (dropped - incomplete) (turnover on downs)
Bigtime Passer pass to No One up the right side (incomplete)
Bigtime Passer pass to No One up the right side (incomplete)
Johnny Blades pass to No One up the right side (incomplete)
Bigtime Passer pass to No One up the right side [deflected by Alexander B. Reasonable] (incomplete)
 
366Kyle
      Donor
      ID: 052753312
      Fri, May 02, 2008, 15:04
1 drop though J. Those must not have been ever accurate throws.
 
367weykool
      ID: 2842717
      Fri, May 02, 2008, 15:05
It seems the game wasnt as close as the score indicates:

0:35 1st & G on OPP 6
Beard OG rush to the right (5 yd gain) [diving tackle: Bubba Crunch]
 
368Great One
      ID: 56438112
      Fri, May 02, 2008, 15:10
I had 50 yards recieving (out of our 75 total). What were you other clowns doing?! :)
Oh wait.
I mean Chris Hero had 50 yards. Thats what I hear anyway. Need to hire an agent or something.
Maybe this Larry Sweeney guy I keep hearing about.
 
369weykool
      ID: 2842717
      Fri, May 02, 2008, 15:10
It seems we also lost our 1 high income fan.

Typical rich guy...fair weather fan.

Of course he may have found out that the game worn autographed jersey he paid $250.00 for was worn in an inter-squad game and signed by the equipment manager.
 
370weykool
      ID: 2842717
      Fri, May 02, 2008, 15:12
GO:

Most of those yards we on this play:

13:19 3rd & 12 OWN 48.5 Bigtime Passer pass to Chris Hero over the middle (44.5 yd gain) [tackle: Vanilla Bear]
 
371Tree
      ID: 3533298
      Fri, May 02, 2008, 15:19
re post 358. it's pretty insane. best i can tell, the only rhyme and reason to signing someone is to be lucky enough to be the first guy to send an offer.
 
372Little M
      ID: 381111416
      Fri, May 02, 2008, 15:23
Or maybe if they are drunk! Send out offers around 3 am and see if anyone accepts.
 
373J
      Leader
      ID: 049346417
      Fri, May 02, 2008, 15:25
Here is our receiving breakdown, didn't feel like making it perty.

Player / Completionas-Intended For / Stats
Bo Paxton 0-4, INT
Bradley Eastcreek 0-1
Bushrod Mexico 0-1
Chris Hero 2-3, 50.5yds
Gregory Kitchen 1-7, 3yds, INT
Johnny Awooga 2-3, 6.5yds, 1 drop
No One 0-5, 1 drop
Randolph Kessler 1-2, 6yds
Some One 0-1
Steve Lopez 0-4
Steven Contreras 1-2, 9yds
 
374weykool
      ID: 2842717
      Fri, May 02, 2008, 15:45
Here is our receiving breakdown, didn't feel like making it perty.

Trying to make those stats look prety would be to accomplish the impossible.
 
375Great One
      ID: 56438112
      Fri, May 02, 2008, 15:46
The most ridiculous of our singular offensive highlight is that some idiot named Vanilla Bear tackled me.
 
376Doug
      ID: 283451821
      Fri, May 02, 2008, 15:53
Re: 350 and 352...

Yes, 300 points gets you 1 point in every attribute in the tree. It's equivalent to 1-2 levels worth of skill points (or more as your character progresses). It's pretty huge.

If you have 400 flex points and no custom equipment yet, you can spend it all on a skill tree boost and a +1 to one of your attributes. Whenever you get 500 more flex points (say, by spending $4.50) you can upgrade your existing custom equipment with 5 more +1s to attributes (distributed however you like).

The alternative is to get 4 +1s right now and then have the 2 +1s and special ability tree boost later.

IMHO, and mathematically speaking, for 400 flex points getting +1 attribute and a special abiltiy tree boost is superior to getting +4 attributes.
 
377Great One
      ID: 56438112
      Fri, May 02, 2008, 16:04
Does the Berzerk team have team colors of any sort that I am missing? I'd like to color coordinate.
 
378Ref
      Donor
      ID: 539581218
      Fri, May 02, 2008, 16:28
To max your custom eq, you need to use 900 flex points. 600 at any time then you can spend 300 more at lvl 8. When you retire, you get 70% of your flex points back. You never have to rebuy eq for the same guy. As Doug said, you can get +1 at a time for the skills with your custom eq. It's 300 FPs for the ability tree.
 
379Ref
      Donor
      ID: 539581218
      Fri, May 02, 2008, 17:02
Frick just made another player. A Guard. He boosted him to 4. Just that took us up 3 points in blocking. That's how big of an impact even a backup can be.
 
380PuNk42AE
      Donor
      ID: 036635522
      Fri, May 02, 2008, 17:34
Moot
 
381Little M
      ID: 381111416
      Sat, May 03, 2008, 15:26
Post 373, apparently they made a change to the passing % that caused a huge drop in completions. The code has been changed back to the previous settings after a lot of complaints. See this thread .