| Posted by: Donkey Hunter
- Leader [916288962] Fri, May 30, 2008, 22:53
OK so there have been a lot of changes at courtrivals since our last thread. the first change that came about was the player preference sliders. I think that cleared up some of the biggest problems with the game, specifically being able to tell my 6 ft 10 ben Wallace type player not to shoot 3s anymore.
All teams our now in divisions with our team bringing up the rear of the top division. Starting I believe Sunday afternoon will be the playoffs for the end of the first season. We have a preliminary 2 seed so we are in good shape to get to the quarterfinals if the seeding holds up.
I guess my main reason for starting a new thread is to see who will continue to be active for season 2. We have several players that are training a lot and some that seem to have quit. So if I can have confirmation from everybody as to wether or not they will be back that woudl be great. That way we can find replacement players or add second players if anyone wants to do that. We are going to be back in the middle of the pack starting next week so we will need everybody to train out of their minds for the first few weeks again if we want to stay in division A.
Here are our player ranks. They are out of almost 1900 so there are a lot of new players to this game.
7 Butters Stotch (694 points) 11 Kevin Johnson (686) 17 Foul Ref Foul (671) 18 Skinny Valentine (668) 41 Le DJ (617) 46 Eric Wiggins (610) 49 Ramzi Alexander (603) 117 3 Point Drainer (498) 228 Frickin Tall (450) 323 The Show (424)
it looks like our top 7 are still training hard. The Show is my second player and I have been training him every day since we have been allowed to have two players. SO really it is just 3 point drainer and frickin tall that are falling behind. Do you guys wanna come back next year or be replaced? |
| 1 | Weykool Leader
ID: 41750315 Fri, May 30, 2008, 23:49
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F-R-F will be back.
I'm training so that all my stats end in zero. I will once again focus my training on the PG position. I'm currently ranked #3 in assists.
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| 2 | Frick
ID: 24213023 Sat, May 31, 2008, 00:21
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You can replace Frickin Tall if you want. I don't have the desire or time to dedicate to intense training.
I trained all of my stats to end in zeros. I have/had 80 in rebounding and 30-40 in everything else.
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| 3 | Weykool Leader
ID: 41750315 Sat, May 31, 2008, 03:52
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Frick:
Perhaps you can turn your account over to someone else?
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| 4 | youngroman
ID: 3751268 Sat, May 31, 2008, 04:59
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SF Kevin Johnson will return. I don't know yet what attributes are most important for winning. the first season I heavily trained on shooting until 80 and my FG% did not improve at all. because of that my guy didn't get many shots compared to others, so I'll try something else this time.
what do you think are the key attributes? I think I'm going for Speed and Defense this time.
we should get at least 1 attribute to 65 as soon as possible to get that bonus with a team-mate.
it also makes sense to concentrate on 1 attribute after another to maximize the usage of the 20 training points later in the season.
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| 5 | wiggs Sustainer
ID: 04991311 Sat, May 31, 2008, 09:10
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anyone else having a hard time getting onto the site?
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| 6 | PuNk42AE Donor
ID: 036635522 Sat, May 31, 2008, 09:24
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I got home about 3am and haven't been able to get in since.
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| 7 | Weykool Leader
ID: 41750315 Sat, May 31, 2008, 09:44
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New URL
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| 8 | deejay
ID: 8443287 Sat, May 31, 2008, 10:16
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I will return next year too. It is a little bit boring though. lol
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| 9 | Donkey Hunter
ID: 4341818 Sat, May 31, 2008, 10:23
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Thanks for posting that. I could get in from my desktop but not from my laptop for whatever reason. It looks like the final playoff matchups are set. We are a two seed and we just beat the 1 seed in our region yesterday so we could easily get to the final four.
Our first game is against the Monstars who are 27-16 and in the fifth highest division. They only have 9 players so we should beat them handily. We have 8 players with more training than their top player so it should be a first round cakewalk.
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| 10 | Donkey Hunter
ID: 4341818 Sat, May 31, 2008, 10:33
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Comparing us to the 1 seed. We have 5900 training points versus their 5100. We got a really good bracket.
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| 11 | deejay
ID: 8443287 Sat, May 31, 2008, 10:50
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heres hoping we get far :)
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| 12 | Donkey Hunter
ID: 4341818 Sat, May 31, 2008, 12:05
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I am recruiting a guard to replace The Show. That should give us a big playoff boost and then we will have someone who can replace Frick next season and we can add The Show back on.
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| 13 | Donkey Hunter
ID: 4341818 Sat, May 31, 2008, 12:18
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Ok We replaced 430 point show with 562 point Paul Lomaglio. This should give us a nice boost heading into the playoffs.
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| 14 | deejay
ID: 8443287 Sat, May 31, 2008, 12:27
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good job DH.
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| 15 | Weykool Leader
ID: 41750315 Sun, Jun 01, 2008, 10:45
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Any thouhgt on how we should apporach endurance for season 2? It will take 15 hours to get endurance to 15. It will take another 40 hours to get to 20.
Well this is the point. Next season the cap on all stats will be raised or removed all together, endurance will take (1 times the number of points over 10 endurance) hours to train, and you'll be able to spend 3 training credits to half the training time of something.
So you'll have to make a calculated decision- 1. Do I train my stats to help my team win now 2. Do I train endurance so that I start out slow but come on strong later 3. Do I train endurance a TON and attribute-whore it up so I bring a ton of points with me to the following season
Right now the optimal strategy is obvious and it's shallow: Max out your endurance, and then train your stuff.
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| 16 | youngroman
ID: 3751268 Sun, Jun 01, 2008, 12:17
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with the addition of no cap for Endurance it is a hard decision how high to train it.
season 2 will be 46 days (I don't know if this includes the playoffs). the addition of 3 training to double up is important for the 2nd half of the season where you are not able spend all your points. question is if strategy 3) pays off. I guess yes. If I have the time, I'll try to run some scenarios and see how to maximize the attributes.
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| 17 | Donkey Hunter
ID: 4341818 Sun, Jun 01, 2008, 12:50
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Off first glance it would seem the optimum would be in the high teens. I dont know how to explain my thinking on this but I will try. Lets say you train. to 18 endurance. To train from 18 to 21 will take 60 hours. So you would need to save 60 hours of time to make it worth it. My top time now is about 6 hours. So I would have to train that item on half speed an extra 20 times to breakeven. And thats just for the longest times. Most of my training times are 4 hours or under. So I would have to train on half speed 30 times to make it worth it.
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| 18 | Donkey Hunter
ID: 4341818 Sun, Jun 01, 2008, 12:59
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Or another way of thinking about it is that even at 4 hours per training time I can train 6 items per day at full time. I would need more than 21 credits to train more than that on half time. If I did 4 on full training and 4 on half training it would take 16 credits to get in 8 training points in 24 hours. Or 3 full training with 6 half would take 21 credits for 24 hours.
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| 19 | Weykool Leader
ID: 41750315 Sun, Jun 01, 2008, 13:58
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Im guessing i will try to get my endurance to up around 40 while still trying to use all my credits. Most of my times are in the 3 hour range right now. 39 TC's would mean 13 skills at 1.5 hours which would take 19.5 hours. I think the key will be to train an endurace over a two day period once you get it over 25.
Lets say I have 29 TC credits and I want to train #30. I use the first 28 cretis for other skills (3 for 1 style). I then use the last one on #30 endurance. The next day I would have another 29 to use and I make sure I train enough 3 for 1 to use them all up. On day 3 I repeat the process to add #31.
I will start out with doing 5 or 6 endurance the first day and then add 1 each day until I get to about 25. The 3 for 1 should allow us all the opportunity to maximize out TC's.
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| 20 | Donkey Hunter Leader
ID: 916288962 Sun, Jun 01, 2008, 15:04
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I definitely agree on building endurance as much as possible without losing other TCs. I think on June 4th by gettin in just after midnight I can get to 15 or 16 endurance no problem. Then the next couple of days add two a day.
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| 21 | youngroman
ID: 3751268 Sun, Jun 01, 2008, 15:13
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I just did a quick simulation:
when I train my endurance up to 31 (= 7 for normal, 24 for 6 boosts) within a week, I would end up with around 630 skill points. in this scenario I can boost every training that takes 3 hours or longer (incl. all Endurance a total of 235 times), so either I go premium or I sleep only for a maximum of 6 hours.
with 20 Endurance you may peek at 550 (current best player is at 525). thats a difference of 80 skill points.
I did a quick check with 34 Endurance (1 additional boost) and it was pretty equal (maybe a +10) to 31 Endurance.
my conclusion: the more Endurance the better. and every time you train Endurance, 3 hours or longer, it should be boosted.
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| 22 | deejay
ID: 8443287 Sun, Jun 01, 2008, 15:30
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We won, guys. Good job.
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| 23 | Donkey Hunter Leader
ID: 916288962 Sun, Jun 01, 2008, 16:31
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I have not heard word yet as to if you can use 3TCs to cut the endurance training in half. I could see that ruling going either way.
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| 24 | Weykool Leader
ID: 41750315 Sun, Jun 01, 2008, 16:37
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I would think it would be a bad rule to use 3 for 1 on Endurance.
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| 25 | Weykool Leader
ID: 41750315 Sun, Jun 01, 2008, 21:40
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Another win. 3 more and we are the champs. The team we crushed had a 16 game winning streak snapped.
Nice job guys.
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| 26 | PuNk42AE Donor
ID: 036635522 Mon, Jun 02, 2008, 11:14
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We should probably have Lomaglio starting to use him and his stats for the last few games.
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| 27 | weykool
ID: 2842717 Mon, Jun 02, 2008, 11:33
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I created a new player last night. Does he need to be on a team to start trianing? He will train to be a shooting guard in the mold of Kobe Bryant. I wouldnt add him until after we lose our playoff game.
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| 28 | Frick
ID: 23117516 Mon, Jun 02, 2008, 12:17
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I need to check the forums, apparently there were some major changes to training?
I could keep Frickin Tall around, but he won't be completely optimized (I'm not going to get up at 3A to start more training). If that isn't good enough, no problem and I wish everyone the best. If it is good enough to be a 12th man I'm in. Or if you have someone who wants to dedicate the time, I'm fine with that also.
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| 29 | weykool
ID: 2842717 Mon, Jun 02, 2008, 12:41
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Frick:
With the longer training times for Endurance it will be the ideal stat to train overnight. When it gets over 8 hours you can just set it in your queue before you go to bed and it will still be training when you wake up.
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| 30 | weykool
ID: 2842717 Mon, Jun 02, 2008, 12:44
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Here are todays matchups:
Aidsiol 6309 Dirty Soul 5443
Mongoose 6307 Pawtucket 6266
Roanoke 6486 Flying Dutch 5483
Buzzsaw 5109 Rotoguru 6211
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| 31 | deejay
ID: 8443287 Mon, Jun 02, 2008, 13:02
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and we win again, wow. 89-77...
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| 32 | weykool
ID: 2842717 Mon, Jun 02, 2008, 13:04
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Final Four Baby:
Team 1 2 3 4 Final Buzzsaw's Ballers 24 16 18 19 77 Rotoguru Gurupies 23 20 25 21 89
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| 33 | Donkey Hunter Leader
ID: 916288962 Mon, Jun 02, 2008, 13:20
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I am happy that we won but I feel that our team is still lacking somehow. Aidslol won by 26, Roanoke by 23 and us by 12 when we all had really huge spreads between the two teams points. I don't know if it is how we have our sliders set or maybe just how we have trained our players until now, but it seems like we are not getting maximum outputs out of all our training. It will be something to look at going into next season for sure if we need more people to train on shooting or rebounding or whatever.
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| 34 | Frick
ID: 23117516 Mon, Jun 02, 2008, 13:25
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Do have a specific way you want our sliders set now?
I have 80 in rebounding, so I have my rebounding set to crash the boards. Should I change it, or any other suggestions on what to set the others at?
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| 35 | Donkey Hunter Leader
ID: 916288962 Mon, Jun 02, 2008, 13:38
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Just did a quick rundown of our Strengths and weaknesses off the player pages.
Strengths Shooting, Rebounding +5 3 pointers +3 Blocking, Defense +2 Passing, Leadership +1
Weaknesses 3 pointers, Free Throws -4 Blocking, Leadership -3 Passing -2 Defense, Rebounding, Shooting, Ball Handling -1
So I have no idea what any of that means. I dont know what to do with the sliders either. My guy is not much of a scorer so I had all my sliders to the left today. I have gone back in forth between take chances on defense and conservative defense and have not seen much of a difference. I am hoping everyone just sets their sliders towards their strengths which I think everyone has because our centers arent jacking threes all the time anymore.
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| 36 | deejay
ID: 8443287 Mon, Jun 02, 2008, 13:49
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my blocking is 100, my rebs 80, working to Zero on the rest now.
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| 37 | deejay
ID: 8443287 Mon, Jun 02, 2008, 13:53
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35
About those threes, that has been working on my nerves, even it is all the way to the left, I still keep shooting a random 3 here and there. I dont want that, but what can man do?
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| 38 | weykool
ID: 2842717 Mon, Jun 02, 2008, 14:03
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DJ...you need to have a serious talk with your player and tell him he isnt a friggin point guard wannabe.
I dont think those strenghts and weaknesses mean all that much. It is simply what you have trained the most and the least. I think we have done a really good job of everyone building a specialty player without anyone coorinating our efforts.
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| 39 | Donkey Hunter Leader
ID: 916288962 Mon, Jun 02, 2008, 14:10
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Starting Lineups Foul-Ref-Foul 690vs Kiki Vandenschlinke 631 Eric Wiggins 621 Dylon Dylon 714 Kevin Johnson 702 Wes Mantooth 656 Skinny Valentine 691 Charles Lamford 664 Butters Stotch 712 Keith Fortunato JR 714 3416 vs 3379. Good matchup of starting lineups. Their point guard kills ours but our shooting guards kills theirs. The centers are a matchup of 2 top 10 players and we have a slight edge at the two forward positions.
Bench Paul Lomaglio 592 Azamat Bogotav 622 3 point Drainer 515 Chim Richalds 655 Frickin Tall 452 Smash Adams 622 Ramzi Alexander 611 Demetrius Nance 624 Le DJ 631 Sven Grammersdorf 591 2801 vs 3114. This is where we get dominated. They have so much more depth than us. Only one of our bench players would make their squad at all.
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| 40 | weykool
ID: 2842717 Mon, Jun 02, 2008, 14:14
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I thought F-R-F was the PG.
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| 41 | Donkey Hunter Leader
ID: 916288962 Mon, Jun 02, 2008, 14:38
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You are right I messed that up. Our point guard is better their shooting guard is better.
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| 42 | deejay
ID: 8443287 Mon, Jun 02, 2008, 14:48
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I will try to put that German guy in my pocket. :)
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| 43 | weykool
ID: 2842717 Mon, Jun 02, 2008, 15:29
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Interesting:
6/2/2008 Buzzsaw's Ballers W 89-77
5/29/2008 Buzzsaw's Ballers L 89-97
We scored the same amount of points but our defense held them to 20 fewer points.
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| 44 | weykool
ID: 2842717 Mon, Jun 02, 2008, 16:04
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These are the top performers in round 3
Aidslol- I. Kurosaki 25 pts 5 stls
Mongooses- P. Datsyuk 17 pts 9 ast
Dimpstaffs- D. Dylon 18 pts 6 rebs
Gurupies- S. Valentine 15 pts 7 ast 7 blk 8 rebs
Best overall performance this round: Gurupies- S. Valentine 15 pts 7 ast 7 blk 8 rebs
Honorable Mention: Mongooses- P. Datsyuk 17 pts 9 ast
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| 45 | Donkey Hunter Leader
ID: 916288962 Mon, Jun 02, 2008, 18:41
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Pressure is on. We don't wanna be the worst Rotoguru sim sports league team. GLB made the championship game.
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| 46 | RecycledSpinalFluid Dude
ID: 204401122 Mon, Jun 02, 2008, 19:06
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Ramzi Alexander won't be back next season. This game just doesn't bring me enough interest for the amount of times you need to visit.
Current attribs: Speed 67 (69 in 8 hours) Ball Handling 40 Passing 30 Shooting 96 3 Pt Shot 40 FT Shoot 40 Dunking 50 Rebound 70 Blocking 50 Defence 50 Leadership 60
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| 47 | Donkey Hunter Leader
ID: 916288962 Mon, Jun 02, 2008, 19:27
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On the team next year G Foul-Ref-Foul F Skinny Valentine F Le DJ F Kevin Johnson G The Show G Kobe Mr MVP Bryant ???F Frickin Tall???
Leaving Ramzi Alexander Paul Lomaglio
not answered yet Butters Stotch Eric Wiggins 3 Point Drainer
Also weykool start training your second player now to at least get to all number ending in 0 for the bonuses
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| 48 | Weykool Leader
ID: 41750315 Mon, Jun 02, 2008, 19:32
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It seems it wont let me train.
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| 49 | Weykool Leader
ID: 41750315 Mon, Jun 02, 2008, 19:33
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I may need to be on a team to train. If that is the case I would wait until we lose.
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| 50 | Donkey Hunter Leader
ID: 916288962 Mon, Jun 02, 2008, 20:10
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And we get blown out by 15. I think one problem we had was not enough scoring out of our starters. Their starters took 62 shots and ours took 41. Maybe too many sliders set to pass more out of our top players? We can definitely experiment with those sliders more next year. Our two big scorers off the bench each went 4 for 13 so that hurt also. I think we can compete again next season if we keep training hard. youngroman is gonna show us the optimal training regimen and we will have a big jump start with some of our big bonuses. Maybe we can get someone else to run Ramzi Alexander so as not to lose that bonus.
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| 51 | Weykool Leader
ID: 41750315 Mon, Jun 02, 2008, 20:10
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6/2/2008 Roanoke Dimpstaffs L 93-108 27 - 15
Great run guys.
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| 52 | deejay
ID: 38548218 Mon, Jun 02, 2008, 20:10
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dang, we lost... :(
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| 53 | Donkey Hunter Leader
ID: 916288962 Mon, Jun 02, 2008, 20:11
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That post sounds to somber. We are still West Regional Champions baby! Final Four!
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| 54 | deejay
ID: 38548218 Mon, Jun 02, 2008, 20:12
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true that. :)
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| 55 | Weykool Leader
ID: 41750315 Mon, Jun 02, 2008, 20:15
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DH:
Can you try adding Kobe so I can see if I can start training him?
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| 56 | Donkey Hunter Leader
ID: 916288962 Mon, Jun 02, 2008, 20:17
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id 31 password randro
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| 57 | Donkey Hunter Leader
ID: 916288962 Mon, Jun 02, 2008, 20:19
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Whoops I kicked myself off the team so you could jump on and it made the new guy captain. He should be going to another team soon so hopefully I can get back on soon.
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| 58 | deejay
ID: 38548218 Tue, Jun 03, 2008, 04:56
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guys we still played a game and "Kobe" started it seems... a 32-point loss...
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| 59 | deejay
ID: 38548218 Tue, Jun 03, 2008, 04:58
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and we have another game... vs Pawtucket Pats...
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| 60 | deejay
ID: 38548218 Tue, Jun 03, 2008, 06:06
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but I suppose those games mean anything , as in scrimmages...
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| 61 | wiggs Sustainer
ID: 04991311 Tue, Jun 03, 2008, 08:31
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some reason it has now made me team captain- i am willing to send it back to you DH, what player is yours?
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| 62 | deejay
ID: 38548218 Tue, Jun 03, 2008, 08:32
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Skinny Valentine is DH I believe
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| 63 | wiggs Sustainer
ID: 04991311 Tue, Jun 03, 2008, 08:37
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gave it back
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| 64 | dpr
ID: 13443116 Tue, Jun 03, 2008, 15:15
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sorry i took so long responding
currently I am checking the site a few times a day and training about 6 points a day. I realize this isnt maximizing my player but dont find the game interesting enough to check all the time. I got my 3 point shooting up to 100 as it as easier that way but i guess that is going low again.
I will continue to train a bit everyday if I remain on the team but will never be a strength. However if you can find someone better then my player or someone interested feel free to add them to the team over me as I dont find much enjoyment in the game. I also can jsut pass on my account if you find a new player and just want to give them a head start.
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| 65 | youngroman
ID: 3751268 Tue, Jun 03, 2008, 18:17
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reminder: season 2 starts in less than 6 hours. I will do a lot of Endurance training early on, especially if I can really boost its training time. I'll post more thoughts tomorrow.
if others are not going the Endurance-boost way I would not matter being a backup the first few days because I will have lower training points spent. that should change as the season progresses. player standings will keep track of that.
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| 66 | deejay
ID: 38548218 Tue, Jun 03, 2008, 18:32
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Why is Lomaglio the only one of our team that gets some kind of award(Second Team I believe)? He only played the playoffs for us... Bit weird no?
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| 67 | deejay
ID: 38548218 Tue, Jun 03, 2008, 18:35
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btw I will be sleeping in 6hours, so my season 2 might start an hour or 2 later.
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| 68 | Donkey Hunter Leader
ID: 916288962 Tue, Jun 03, 2008, 18:35
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I think today I will boost my endurance to 16. That will last me from midnight until 9 pm I think. Then I can knock out the last 4 points in the last 3 hours or so. We shouldnt need to bench anybody while they build endurance due to the fact that all of our players are getting such a big head start on points anyway. Skinny Valentine is going to start out as a 295 point player so it will suit us well to build endurance. If you say the low thirties are optimal I will believe you.
I still haven't heard officially about wiggins and butters but they are both still training so I will assume they are coming back. That gives us a 9 man squad. Our tenth man is Ramzi Alexander. I would love to get someone to take over for RSF instead of creating their own player, if that is ok with you RSF?
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| 69 | Species Dude
ID: 07724916 Tue, Jun 03, 2008, 19:00
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DH - if you need someone - drop me a line. What position and optimal height could you use??
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| 70 | wiggs Sustainer
ID: 04991311 Tue, Jun 03, 2008, 20:28
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i am playing buddy
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| 71 | Donkey Hunter Leader
ID: 916288962 Tue, Jun 03, 2008, 20:41
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Weykool you are planning on Kobe becoming a scorer I assume? I will turn the show into a point guard unless I hear different from you.
Here are our lineups now.
PG FoulRefFoul The Show SG Eric Wiggins Kobe Bryant SF Kevin Johnson PF Skinny Valentine Frickin Tall C Butters Stotch Le DJ
Species will join the team either as a small forward or taking over PF Ramzi Alexander. And hopefully Frick will be able to keep his player somewhat competitive. We can easily win the championship this year if everyone keeps up with training. We are bringing back alot of points.
Re 66: I am pretty sure they just looked at our stats to name someone from our team to the second team since we made the final four. They didnt do any real research for it. They must have just looked into it after our final four game because it says he captained the team and he was only listed as captain for a few hours.
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| 72 | wiggs Sustainer
ID: 04991311 Tue, Jun 03, 2008, 20:44
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just an fyi- I do not plan on giving up my starting SG position. I lead the team in scoring and 2nd in rebounds in season 1. I only hope to improve on that.
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| 73 | Weykool Leader
ID: 41750315 Tue, Jun 03, 2008, 20:52
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I will probably do the same thing as DH on day 1.
On day 2 I will train 17 and 18 for 15 hours then knock out the other 14 over the next 9 hours probably focusing on 1 skill.
Beginning on day 3 I will train 1 endurance each day until I reach about 25.
From that point on I will probably train 1 endurance for every 2 days.
I dont think training endurance over 36 will yeild any benefit. 36 endurance is basically 12 TC's at half time. That would be 12 skills at 4 hours in a 24 hour period.
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| 74 | Donkey Hunter Leader
ID: 916288962 Tue, Jun 03, 2008, 20:54
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You should keep your starting job. I was just starting the top two guards and top three forwards. You and FRF will have a big head start on Kobe and The Show. In fact I want you to get all 3 of your shooting categories up as quick as possible and worry less about rebounding. We need to get you to 20 points a game this season.
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| 75 | Donkey Hunter Leader
ID: 916288962 Tue, Jun 03, 2008, 20:57
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Also I think Kazz has said that the category limit will be greater than 100 this year. So hopefully everyone will really hit their main categories up over 100. I had rebounding at 100 and blocking at 90 last year and then started training my lower categories higher. This year I will concentrate much less on 3 point shooting and passing to get my main categories to 120 or so. Also if everyone gets their main categories up to 65 as quickly as possible we can start forming chemistries soon.
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| 76 | Weykool Leader
ID: 41750315 Tue, Jun 03, 2008, 21:07
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I think we should try to focus our players to be dominant in one skill and then have another skill as our minor. I think we should all work on getting our defense up as well. Of course we cant overlook the easy skill points on training our players on the less than 1 hour training times.
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| 77 | Weykool Leader
ID: 41750315 Tue, Jun 03, 2008, 21:10
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I can train Kobe to be whatever you want him to be coach. Just because he is named Kobe doesnt mean he will only be a scorer.
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| 78 | Donkey Hunter Leader
ID: 916288962 Tue, Jun 03, 2008, 21:11
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I think that would be a good team strategy. If everyone worked up one or two dominant skills that complement each other. Get this training times up to 5 or 6 hours or whatever it goes to. Get the categories that are good for all players (defense, speed, leadership) to the 3 to 4 hour range. And then round out with the other categories whenever you need to knock out TCs quick so that you dont lose them.
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| 79 | Donkey Hunter Leader
ID: 916288962 Tue, Jun 03, 2008, 21:13
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Re 77 What bonus stats will you be getting.? I am getting 7 speed, 7 handling, 5 passing and 5 shooting so i could go either way.
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| 80 | wiggs Sustainer
ID: 04991311 Tue, Jun 03, 2008, 21:18
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please help me here, i am pretty confused. The training wont be done the same way it was this season?
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| 81 | Weykool Leader
ID: 41750315 Tue, Jun 03, 2008, 21:20
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On Kobe...not much he only trained for 1 day.
On F-R-F:
Attribute Skill Lvl Speed 70 Endurance 20 Ball Handling 60 Passing 100 Shooting 60 3 Point Shooting 50 Free Throw Shooting 60 Dunking 50 Rebounding 50 Blocking 40 Defense 60 Leadership 78
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| 82 | Weykool Leader
ID: 41750315 Tue, Jun 03, 2008, 21:23
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Wiggs: The endurance will be 1 hour for each 1 you add. Then later on you can spend 3 TC's to half the time of trainig a skill. There is no limit to a skill including endurance.
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| 83 | wiggs Sustainer
ID: 04991311 Tue, Jun 03, 2008, 21:24
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my guy is
Speed 60 Endurance 20 Ball Handling 40 Passing 50 Shooting 60 3 Point Shooting 100 Free Throw Shooting 56 Dunking 40 Rebounding 88 Blocking 40 Defense 40 Leadership 40
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| 84 | wiggs Sustainer
ID: 04991311 Tue, Jun 03, 2008, 21:24
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thank you sir
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| 85 | Weykool Leader
ID: 41750315 Tue, Jun 03, 2008, 21:47
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Posted by Kazz:
A lot of people may wonder how the simulate game script works, what factors influence their player's statistical production, and things of that nature. Hopefully this post will shed some light on that.
Your player's base production is a function of four things - Your own attributes, your team's attributes, your opponent's attributes, and the attributes of the individual players on your opponent's team!
There is also a FIFTH component to your player's production. It's your player's "star" quality. Are you the go-to player on your team? Do you have a significantly higher point total (across all areas) than your teammates? If so, you're more likely to receive the "star" bonus.
Let's run down a couple of hypothetical situations in basketball:
The all star team
This is a team of all stars. In Court Rivals, you can say this is the equivalent of a team with 100's in every stat. What's going to happen? There is no dominant player in any one area, so they will all share the scoring burden. Every player's stats will be around the same with the exception of a different player scoring points in bunches from night to night. This team will win most of its games and won't do so because of any one player.
A team where every player maxes rebounding
Say you have a team of 10 players with maxed out rebounding. Well this team will grab a ton of rebounds, but no one player is going to grab the lion's share of the rebounds. Again, they all have the same (or around the same) rebounding number so they will "share" the rebounding load.
The good player on the bad team
This has happened tons of time in professional sports. You have a player who puts up high stat totals because his teammates around him are not good so he's forced to take most of the shots. If you recall Allen Iverson's tenure with the 76ers, the guard frequently put up high scoring averages because his teammates were typically not adept scorers. In Court Rivals, if you're a good player on a team with 9 filler players, you may put up the lion's share of statistics for your team, but because you have 9 filler players you also will not (1) win many games -and- (2) your team's overall scoring output will be lower (thus limiting the amount of points you CAN score in a game)
I hope this clears up some confusion. Keep in mind that early on in the season, everyone's stats are usually fairly equivalent. As the season wears on, we should start to see more diversity and players will start to specialize and find their niche.
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| 86 | Donkey Hunter
ID: 4341818 Wed, Jun 04, 2008, 00:30
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If you have premium access don't queue up endurance tonight before going to bed. I queued up 5 endurance trainings and by doing them back to back to back the time does not change. So all five of them showed up as one hour long. They would have ended about 5 am and then when i woke up endurance would take six hours. instead i am going to queue up all 5 at 7 am and check in each hour to queue up another one. This way i will be able to use all 10 of my points today on endurance and will get alot more TCs tomorrow. By requeing every hour only one hour gets added to the time.
7 am 1 hour endurance 8 am 1 hour endurance 9 am 1 hour endurance 10 am 1 hour endurance 11 am 1 hour endurance 12 pm 2 hour endurance 2 pm 3 hour endurance 5 pm 4 hour endurance 9 pm 5 hour endurance
So it looks like I will actually get 19 more TCs at midnight and can que up four hours worth of stuff to run while I sleep tomorrow. This is a huge advantage for anyone who has premium that can best be taken advantage of tonight1
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| 87 | youngroman
ID: 2934823 Wed, Jun 04, 2008, 04:16
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Endurance training time is (Level-10) hours.
the math I did in post 21 thought of 1+3 TC to boost. since it is only 3 TC, Endurance can be a bit lower than I thought.
lets say you need 6 hours to train an attribute. you can lower that to 3 hours and do 8 trainings on that. you will need 24 TC
if you have 5 hours to train and lower it to 2:30 you can do ~10 trainings, you will need 30 TC.
the problem is that the Endurance training costs 20 hours to bring it to 30 and you will only have 4 hours to use all your other 29 TCs on that day. the same applies to all other Endurance trainings above 25, so you lose a lot of TCs when you train Endurance high. because of that I will likely go with something around 25 and use some longer trainings while I sleep and boost everything over 4:00 (or 3:30) during the day. I'll plan this in detail when I get home.
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| 88 | deejay
ID: 38548218 Wed, Jun 04, 2008, 06:08
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This acceleration thing, how does it exactly work?
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| 89 | deejay
ID: 38548218 Wed, Jun 04, 2008, 06:11
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and we lost to a team with only 1 player how come that?
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| 90 | deejay
ID: 38548218 Wed, Jun 04, 2008, 06:39
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I visited the forum and now understand how this accelaration thing works. Endurance is key more than before then.
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| 91 | deejay
ID: 38548218 Wed, Jun 04, 2008, 06:44
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here is more info about that, copied from the forum:
Just in time for season 2...
Accelerated training is now live! For 3 training credits, you can train something in roughly half the time it would normally take. Here's some examples...
* If something took 50 minutes and change to train, with accelerated training it would take 25 minutes and change * If something took 25 minutes and change to train, with accelerated training it would take 15 minutes and change
Also, attribute caps have been raised to 50 for endurance and 200 for all other skills for season 2. Please be advised I *will* be watching how quickly attributes scale and will be adjusting the cap as needed during the season.
Please be advised if you cancel something that you chose to train via accelerated training you will only be refunded one training credit
The final change to season 2 is to the endurance formula. Each point past 10 endurance will cost 1 additional hour to train (e.g. 10 to 11 endurance takes 1 hour, 11 to 12 endurance takes 2 hours, etc.). The training time can be softened if you choose to "stack" endurance and train several endurance credits in a row (this is, again, an intended feature and NOT a bug)
Going to make a couple of tweaks to the sim games script tomorrow before the first set of Season 2 games on June 5th at 4 AM Eastern Time. Thank you for supporting Court Rivals!
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| 92 | deejay
ID: 38548218 Wed, Jun 04, 2008, 06:45
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Note: the accelaration dont work on endurance
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| 93 | Weykool Leader
ID: 41750315 Wed, Jun 04, 2008, 09:31
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The acceleration should work on endurance.
Youngroman:
You need to think of training over 25 as a 2 day event. Example: You are at 29 and want to train #30 which will take 20 hours. use 28 of your TC to train other skills, then use your last TC to train endurance. When your endurance is finished you should still have enough time to use the new batch of 29 on the 2nd day.
With the higher number of endurance and the use of 3 for 1/2 if we all get up to 4 hours for each skill it would mean that endurance over 36 would be wasted. 36 endurance will give us 12 accelerated training units. 12 times 2 hours would be the 24 hours.
As we progress I think it will become more easier to see the optimum endurance level. Keep in mind last season that after a certain point even our 20 endurance was wasted. Making use of all our credits now will mean longer training times and the need for fewer endurance.
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| 94 | Weykool Leader
ID: 41750315 Wed, Jun 04, 2008, 09:35
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We should try to have as few losses as possible. We should avoid challenges with the stronger teams at the start until we can gain the points advantage. Keep in mind we may have more points than a team but it may be in endurance and that might not translate into wins on the court.
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| 95 | deejay
ID: 38548218 Wed, Jun 04, 2008, 09:40
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re 89:
They took that game away. Good.
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| 96 | youngroman
ID: 2934823 Wed, Jun 04, 2008, 10:32
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The training time can be softened if you choose to "stack" endurance and train several endurance credits in a row (this is, again, an intended feature and NOT a bug)
this is not working for me.
still at work so here some thoughts: if you look at it as a 2-day event it may be possible. I need to play around with my excel when I get home.
how are you doing? I am currently training Endurance 15 and have 16 already queued up and will train 17 when I go to sleep. the rest in between will be speed. I will concentrate on Speed and Defense early on and will then add 3pt-Shooting. that should fit best for my SF.
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| 97 | PuNk42AE Donor
ID: 036635522 Wed, Jun 04, 2008, 10:36
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That is saying you can do Endurance Endurance with both of them at 7 hours, that's what they mean by stacking.
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| 98 | Donkey Hunter
ID: 4341818 Wed, Jun 04, 2008, 10:44
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Just queued up my last TC of they day. I put them all in endurance and will get 19 new TC tonight and 20 tomorrow.
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| 99 | youngroman
ID: 3751268 Wed, Jun 04, 2008, 13:33
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I did Endurance all day long and the 2nd Endurance was always 1 hour longer as the 1st one. when I do this with Speed I can stack it, with Endurance not.
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| 100 | deejay
ID: 38548218 Wed, Jun 04, 2008, 13:36
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I have a (dumb) question. Át what time is that exactly when we get new TC?
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| 101 | weykool
ID: 2842717 Wed, Jun 04, 2008, 13:37
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DJ: Midnight Eastern.
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| 102 | weykool
ID: 2842717 Wed, Jun 04, 2008, 13:47
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#99
If you look at the example in post 86 you will see that after the first 4 that it will add 1 hour for each additional endurance. In DH's example he has the premium that allows you to stack 5 at a time.
If you dont have the premium you can only stack 2 and you probably dont realize the amount of time you are saving.
When you add your next endurance make note of the level. Example: You have 15 endurance with one training. If you add your trining now it will take 5 hours. However, if you wait till your que is empty you will be at 16 and it will take 6 hours to train #16.
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| 103 | Species Dude
ID: 07724916 Wed, Jun 04, 2008, 14:07
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If you have your 2 Endurances stacked at the end of the day when the clock strikes Midnight, I know from reading their Forum that AT LEAST the first one will count - i.e. anything that is running at the time 12:00Et hit you get training credit. Does anyone know about other queued training?
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| 104 | deejay
ID: 38548218 Wed, Jun 04, 2008, 14:11
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101
Thanks buddy. So 6 in the morning for me.
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| 105 | weykool
ID: 2842717 Wed, Jun 04, 2008, 18:22
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Too funny:
The boys at Courtrivals want to know why we have no posts on our team forum.
Team forums
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| 106 | Donkey Hunter Leader
ID: 916288962 Wed, Jun 04, 2008, 18:56
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"What place was Duckfan in?"
lol awesome
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| 107 | Species Dude
ID: 07724916 Wed, Jun 04, 2008, 19:04
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lmao weykool. Great comeback.
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| 108 | deejay
ID: 38548218 Thu, Jun 05, 2008, 10:09
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We got a challenge from Aidslol, likely a loss that means, so I wouldnt accept.
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| 109 | deejay
ID: 38548218 Thu, Jun 05, 2008, 10:39
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Someone accepted the challenge...
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| 110 | weykool
ID: 2842717 Thu, Jun 05, 2008, 10:45
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Who accepted? Come on guys. We need to out train them, then kick their azz.
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| 111 | deejay
ID: 38548218 Thu, Jun 05, 2008, 11:29
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I agree with weykool. They were the champs last season after all.
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| 112 | deejay
ID: 38548218 Thu, Jun 05, 2008, 11:33
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Another challenge Pawtucket Pats now, another top team, PLEASE NO ONE accept this challenge
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| 113 | Donkey Hunter
ID: 4341818 Thu, Jun 05, 2008, 12:02
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I dont think the challenges are that big of a deal. We are one of the top teams still. I just ran down our roster versus aidslol and the point difference was only about 80 points. plus I am confidant that all of our players are boosting their endurance now so we dont have to later. We will train smarter than the others and should make up any point differences in no time.
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| 114 | weykool
ID: 2842717 Thu, Jun 05, 2008, 12:17
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DH:
My point is that we could have waited to accept these challenges. Like when we are ready to kick their azz. Instead since we are training endurance we will get ours handed to us.
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| 115 | deejay
ID: 38548218 Thu, Jun 05, 2008, 12:30
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113
Since I come from Europe(and dont have a premium), I have to divide my training a bit different than you guys, My player is 17 in endurance now , and he will train endurance over night from now on... so plus 1 every day...
I talked it over with WK and this strategy made most sense to us.
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| 116 | Species Dude
ID: 07724916 Thu, Jun 05, 2008, 13:54
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Can someone help me out with this:
When the clock strikes for the end of the training day, and you have training queued, what happens?
1 - Does ONLY the training that is actually in process - with the timer running - get processed?
2 - Or, does ANY training that is successfully queued get processed?
Please advise so I can get that endurance up. Thanks.
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| 117 | deejay
ID: 38548218 Thu, Jun 05, 2008, 14:01
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Species:
To me it seems that the endurance you queue before 12PM EST gets processed, after it gets processed too, but it doesnt count towards TC that day.
For me I have 17 in endurance, but only got 16 TC today, since my last training in endurance was still running while we got new TC's.
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| 118 | Donkey Hunter
ID: 4341818 Thu, Jun 05, 2008, 14:01
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Any training that is queued gets processed.
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| 119 | Donkey Hunter
ID: 4341818 Thu, Jun 05, 2008, 14:06
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117 is correct. It would have to end before midnight to get extra TCs for that day. You get new TCs right at midnight. And anything that finishes by 4 am goes into the game sim. Also if you had something queued at midnight, you could cancel after midnight and still get the TC back to use the next day.
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| 120 | Species Dude
ID: 07724916 Thu, Jun 05, 2008, 14:14
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Thanks guys. That helps.
How high should that Endurance get before we take the foot off the gas and put those TC's to good use?
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| 121 | RecycledSpinalFluid Dude
ID: 204401122 Thu, Jun 05, 2008, 14:27
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Did someone want to take over my guy? I've still been training him...and you can just rename him however you'd want.
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| 122 | Species Dude
ID: 07724916 Thu, Jun 05, 2008, 14:31
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LOL.......dude I emailed you about this a couple days ago. You still got gmail?
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| 123 | RecycledSpinalFluid Dude
ID: 204401122 Thu, Jun 05, 2008, 14:34
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Hmm...must be one of the "Auto-Reject Species" email rules... ;) Let me check out my "extra" accounts.
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| 124 | weykool
ID: 2842717 Thu, Jun 05, 2008, 14:37
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My endurance is at 20 and soon to be 21. Each day I will add 1 to endurance and use the rest for the other skills. Make sure each day you are using all your TC. I am doing the same as DJ by saving my lst TC to train endurance. By doing this I make sure I am training 24/7. We all need to plan out what to train each day. Right now I have my passing up to 41 and should have it up to 47 for tonights game. Because of the increased time I will not be able to do as many tomorrow but I can look at another attribute with lower training times to maximize the traing.
One thing that will be huge for me is the amount of time saved by using the Premium stacking. When I stack 5 skills I save 5+10+15+20 plus 20 more for each one I keep stacking. For non premium accounts stacking will save 5 mins for each skill you stack. Stacking is very important. Rather than train 5 different skills each day I suggest doing 2 and then rotating it the next day for a different 2.
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| 125 | RecycledSpinalFluid Dude
ID: 204401122 Thu, Jun 05, 2008, 14:38
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Yep, Species, that was it. Email replied to.
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| 126 | Species Dude
ID: 07724916 Thu, Jun 05, 2008, 14:56
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Thanks RSF.
So DH - I can take over RSF's guy if you prefer. I don't mind dumping my newbie SF. Let me know.
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| 127 | Donkey Hunter Leader
ID: 916288962 Thu, Jun 05, 2008, 15:03
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I am going to try to add 1 endurance every other day . Basically I trained it last night so tonight I will use my 20 TC then start using tomorrows 20 TC to be finished by 8 or 9 pm. Then train endurance so it will be over about 9 or 10 am, then use my other 20 TC by midnight that night. I think the most important thing, especially this early is to not let any TC go unused. I set up a schedule for myself similar to Wey. I will have my rebounding up to 52 by the end of today. Then I will be training blocking, Tomorrow I will get my rebounding to 57, probably up to 60 the day after and just work in at least 1 per day.
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| 128 | Species Dude
ID: 07724916 Thu, Jun 05, 2008, 15:06
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Ah.........figured out how to do it myself.
Ramzi Alexander is now Marcus Camby. lol Still debating on a name, but he is on board.
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| 129 | Donkey Hunter Leader
ID: 916288962 Thu, Jun 05, 2008, 15:13
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So to make it more clear (I think) what you wanna do is get your endurance as high as possible without ever missing out on TCs. To do so you have to plan it out so that if you are using a 10 hour endurance training you can couple it with many 20 minute trainings, or if you use 5 2 hour trainings, you can couple it with many 20 minute trainings.
Another easily understandable trick is to train whatever your longest times are while you sleep to maximize that time.
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| 130 | Donkey Hunter Leader
ID: 916288962 Thu, Jun 05, 2008, 15:27
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Here is my training schedule that I set up for today. I had an endurance from yesterday ending at 545 time started, cat, training length, time ended, tc left 5:45 AM reb 0:55 6:40:00 AM 19 6:40 AM reb 0:55 7:35:00 AM 18 7:35 AM reb 0:55 8:30:00 AM 17 8:30 AM reb 0:55 9:25:00 AM 16 9:25 AM reb 0:55 10:20:00 AM 15 10:20 AM reb 1:00 11:20:00 AM 14 11:20 AM reb 1:10 12:30:00 PM 13 12:30 PM reb 1:10 1:40:00 PM 12 1:40 PM reb 1:15 2:55:00 PM 11 2:55 PM reb 1:20 4:15:00 PM 10 4:15 PM reb 1:25 5:40:00 PM 9 5:40 PM reb 1:30 7:10:00 PM 8 reb1:55 52 7:10 PM block 0:50 8:00:00 PM 7 8:00 PM block 0:50 8:50:00 PM 6 8:50 PM block 0:50 9:40:00 PM 5 9:40 PM block 0:50 10:30:00 PM 4 10:30 PM block 0:50 11:20:00 PM 3 11:20 PM block 0:55 12:15:00 AM 2 12:15 AM block 1:00 1:15:00 AM 1 block 1:25 42
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| 131 | weykool
ID: 2842717 Thu, Jun 05, 2008, 16:35
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The fearsome threesome:
10 Skinny Valentine Rotoguru Gurupies 313 11 Butters Stotch Rotoguru Gurupies 313 12 Kevin Johnson Rotoguru Gurupies 313
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| 132 | Donkey Hunter
ID: 4341818 Fri, Jun 06, 2008, 07:40
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We lost again. This time to a really weak team. I think we are having a problem with duplicate skillsets. 5 of our 6 forwards currently list their strengths as blocking and rebounding. I am going to start pumping points into offense for the next few days. The time savings from doing that should let me get in a few extra endurance points also so hopefully that will help.
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| 133 | deejay
ID: 38548218 Fri, Jun 06, 2008, 08:35
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I might chill on blocks... Rebounds is 52 now. Worked on my shot too.
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| 134 | youngroman
ID: 2934823 Fri, Jun 06, 2008, 08:42
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1 Skinny Valentine 327 2 Kevin Johnson 326
where is the rest?
my SF is concentrating on Speed and Defense. Endurance is currently at 18 and will be trained to 19 over night.
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| 135 | wiggs Sustainer
ID: 04991311 Fri, Jun 06, 2008, 08:50
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I am using all my credits, I have endurance of 17 and I havent used the acc. training yet. I will get there sooner or later.
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| 136 | deejay
ID: 38548218 Fri, Jun 06, 2008, 08:59
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134
#23 right now, got me a premium and stacked up in defense. Did FT before that.
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| 137 | Weykool Leader
ID: 41750315 Fri, Jun 06, 2008, 09:21
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I just finished training Endurance #21. I have 20 more to go today so I should be at 340 by game time and training #22.
With DJ getting the Premium I can see us with the top 4 maybe 5 by the end of the week end.
Kobe is just about done with training #22 and is already top 25% of players.
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| 138 | Frick
ID: 305369 Fri, Jun 06, 2008, 10:10
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I've been working on upping my endurance. I'm currently traveling and away from an internet connection for 12-24 hours at a time. When I know I am I train 2 endurance points. Hopefully I can use the extra tc to catch up on the back end. I've been focusing on rebounding to get my twin towers bonus with someone.
Are there any minimums to have for cats?
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| 139 | weykool
ID: 2842717 Fri, Jun 06, 2008, 10:19
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Minimums?
I think it takes 70 to get any bonuses.
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| 140 | Frick
ID: 305369 Fri, Jun 06, 2008, 11:06
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I was asking if you want to have something like speed above X?
I'm going to concentrate my training on rebounding for now, but I wanted to make sure I didn't need to keep skills balanced.
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| 141 | Species Dude
ID: 07724916 Fri, Jun 06, 2008, 11:47
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Marcus Camby (former Ramzi Alexander) up to 311 points. Will be at 323 by gametime. At 6-11 I too put a lot into rebounding and blocking. Have stacked up 5 shooting training credits so far. I have 18 endurance and will train 19 at the end.
Have 39 blocking and will have 39 shooting after these 5 shooting TC's added. 37 rebounding and 31 defense. Will look to get more shooting, some FT's and speed unless anyone wants to make other recommendations.
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| 142 | weykool
ID: 2842717 Fri, Jun 06, 2008, 12:07
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1 Skinny Valentine Rotoguru Gurupies 332 2 Kevin Johnson Rotoguru Gurupies 328 3 Foul - Ref - Foul Rotoguru Gurupies 326
Frick: I think I will be training everything to 50 eventually. I am working right now on the things that will make a difference.
High: Shooting Passing Rebounding Blocking Defense
Medium: Speed Ball handling 3 points Free throws
Low: Leadership Dunking
Im not trying to work on things evenly. I am making use of the stacking to hit one or two and then use the time saved to train my primaries with the higher times.
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| 143 | deejay
ID: 38548218 Fri, Jun 06, 2008, 12:19
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I have 322 now, after today: Rebounds will be 57 Block is 41 Defense 38 Shooting 27 Endurance 19
tomorrow likely shooting/free throws
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| 144 | Donkey Hunter Leader
ID: 916288962 Fri, Jun 06, 2008, 13:33
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Just posted this on the recruitment board.
Rotoguru Gurupies just lost to a college B division team so obviously our players aren't good enough. We want new starters. Our current starting lineup averages 327.6 points per player so anyone over 328 will be considered.
Heres the current player ranker.
1 Skinny Valentine Rotoguru Gurupies 334 2 Kevin Johnson Rotoguru Gurupies 329 3 Foul - Ref - Foul Rotoguru Gurupies 328 4 Larry Jones Pawtucket Pats 326
Seriously though. We better win tomorrow.
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| 145 | Donkey Hunter Leader
ID: 916288962 Fri, Jun 06, 2008, 13:36
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On a more serious note. I am going to finish today at 341. And will have an endurance running overnight to bring me to 21. I am trying to see if I can squeeze a second endurance in right after and still use all my credits tomorrow. My highlights are 55 rebounding, 42 blocking, 36 shooting, 31 dunking and defense.
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| 146 | wiggs Sustainer
ID: 04991311 Fri, Jun 06, 2008, 13:48
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i think we might be putting to much into points. I would easily get more points if i put them into leadership and so forth, but i am going with shooting categories like i was asked to do, they take longer to build up. I still am in the top 45 players
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| 147 | weykool
ID: 2842717 Fri, Jun 06, 2008, 14:15
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I will end up at 340 and use the last one to train endurance overnight. I havent done the calculation yet but something tells me as long as I can use all my TC's without 3 for 1 I should keep traing 1 endurance each day.
DH: I had to post a decoy on the forum after you let the cat out of the bag about getting up to 30-32. When they see the top 3 are Rotoguru we dont want to give them free information.
Wiggs: what do you mean by "putting to much into points"?
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| 148 | wiggs Sustainer
ID: 04991311 Fri, Jun 06, 2008, 14:24
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Rotoguru Gurupies just lost to a college B division team so obviously our players aren't good enough. We want new starters. Our current starting lineup averages 327.6 points per player so anyone over 328 will be considered.
What mean by putting to much into points is
I only have 321 points after tonight, but i have
Speed 26 Endurance 17 Ball Handling 20 Passing 22 Shooting 33 3 Point Shooting 54 Free Throw Shooting 31 Dunking 22 Rebounding 28 Blocking 18 Defense 21 Leadership 23
with 7 points to go
i dont think the total points mean as much as if you are using the points for what they need to be used for.
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| 149 | weykool
ID: 2842717 Fri, Jun 06, 2008, 14:34
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I dont feel I'm "wasting" any points;
Speed 34 Endurance 21 Ball Handling 39 Passing 47 Shooting 29 3 Point Shooting 22 Free Throw Shooting 32 Dunking 14 Rebounding 14 Blocking 9 Defense 31 Leadership 37
Eventually I will put training into Dunking/Blocking/Rebounding but for right now as a PG I have done no training on them. When I need to train #28-30 I will probably use those that day to have the time to get them trained but until then I am 100% focused on making a PG.
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| 150 | wiggs Sustainer
ID: 04991311 Fri, Jun 06, 2008, 14:38
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i am not saying you are wasting anything, what i am saying is i am spending 2+ hours at a time to train my 3 point shooting which is where i was asked to focus my attn. Now i am being told my total points are not high enough to continue as a starter.
i think you player is set up exactly how you should have him, but i feel like i have done the same.
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| 151 | Donkey Hunter Leader
ID: 916288962 Fri, Jun 06, 2008, 14:42
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147: Lol whats funny is I still don't belive that 30-32 is the best use of points. I still think it will be in the low 20s range.
As far as how much points count for. Right now they count for everything because noone is letting points go unused. 2 weeks from now when people have to decide if they want to use 6 points in a day to improve their point guards passing from 90-96 or use all 20 points and push that point guards blocking from 10 to 30, that is when points will no longer matter.
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| 152 | deejay
ID: 38548218 Fri, Jun 06, 2008, 14:43
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since everyone is doing that, heres mine too then :)...
Speed 20 Endurance 18 Ball Handling 12 Passing 14 Shooting 27 3 Point Shooting 13 Free Throw Shooting 17 Dunking 36 Rebounding 53 Blocking 41 Defense 38 Leadership 34
tomorrow I will lay off the rebounds for a bit and work on speed and something else...
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| 153 | Donkey Hunter Leader
ID: 916288962 Fri, Jun 06, 2008, 14:44
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"Now i am being told my total points are not high enough to continue as a starter."
Noone is saying you wont continue as the starter. I was just posting that to show how completely ridiculous our 0-2 start is and complain about it more. I had no intention of replacing anyone.
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| 154 | wiggs Sustainer
ID: 04991311 Fri, Jun 06, 2008, 14:48
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ok fair enough, thank you.
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| 155 | Donkey Hunter Leader
ID: 916288962 Fri, Jun 06, 2008, 14:49
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Although changing your name to Vanilla Thunder might get you benched. Real NBA teams can't start white guys at shooting guard and still expect to win games.
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| 156 | wiggs Sustainer
ID: 04991311 Fri, Jun 06, 2008, 14:51
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lol how about just thunder?
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| 157 | weykool
ID: 2842717 Fri, Jun 06, 2008, 14:52
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Does starting and not stating make a difference? Also.....doesnt endurance help out during the games? I thought I read that somewhere.
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| 158 | deejay
ID: 38548218 Fri, Jun 06, 2008, 14:54
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157
Everyone plays 30 min, so it doesnt really matter.
Endurance does not count towards games, at least thats what it says when you hoover over endurance.
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| 159 | PuNk42AE Donor
ID: 036635522 Fri, Jun 06, 2008, 14:55
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WQshsys are sysouys sucshs a sbwqbhay.
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| 160 | Donkey Hunter Leader
ID: 916288962 Fri, Jun 06, 2008, 14:57
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WQshsys are sysouys sucshs a sbwqbhay.
Now that is the excellent anlysis I have been waiting for with this team. Knowing this info I fully expect to go undefeated the rest of the season now. :)
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| 161 | PuNk42AE Donor
ID: 036635522 Fri, Jun 06, 2008, 15:04
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Exactly!
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| 162 | Species Dude
ID: 07724916 Fri, Jun 06, 2008, 17:36
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Marcus Camby:
Speed 26 Endurance 18 Ball Handling 14 Passing 14 Shooting 38 3 Point Shooting 17 Free Throw Shooting 20 Dunking 31 Rebounding 37 Blocking 39 Defense 31 Leadership 30
I definitely get wiggs' point. Total points are fine but concentating on your needed attributes seems more worthwhile.
I agree with DH that it seems ridiculous for us to lose with such highly rated players. DH - what attributes do you need your PF/C's to concentrate on?
I've got 1 more in shooting queued up right now, followed by 3 in passing with 3 more TC's to go. Was hoping to squeeze in 2 more endurance overnight.
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| 163 | Donkey Hunter Leader
ID: 916288962 Fri, Jun 06, 2008, 18:33
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I don't have any specific skills that I would want you to train, other than the "big man" stats of rebounds and blocks. Last year I also had a fairly high dunking attribute and I scored close to ten points per game. I had my slider set to pass more and I would go 1 for 3 from the field with like 6 for 9 free throws so I think the dunk attribute will get you to the line alot.
I think speed might be an important skill that I think everyone should work on at some point in time. It might make all of your other attributes a little better.
What I would think would be a good build for a player by the time the playoffs rolled around would be 3 major categories, 5 minor categories, and 3 to be almost ignored. For a big man I would want my 3 major categories to be blocks, rebounds, and dunks. So I would try and get those 3 to 100 or so. My five minor categories are speed, leadership, defense, shooting, and free throws. I want to get all those categories to around 70. My three minor categories are passing, 3 point shooting and ball handling. I will rarely train these. Probably only train them when I have TCs that would go to waste otherwise and get them to about 30. For my guard it will be the opposite. Train passing, 3s and handling to 100 while ignoring blocks, rebounds, and dunks.
I think it is important that everybody has high defense, leadership, speed, shooting, and free throws by the time the season ends. There is no downside to these and I think every one of them has a great impact on the game.
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| 164 | weykool
ID: 2842717 Fri, Jun 06, 2008, 18:45
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Classic exchange on the court board:
Lofaw New member This Sim is very Flawed. I have a 7'0 Center with a 45 Rebounding. Which is pretty high for starting our skills over and so far in 3 gsmes this season I have ZERO rebounds. I'm sorry, but even a crippled blind and deaf midget would have gotten at least 1 Rebound. My teammates missed 50 shots the previous game and your telling me my guy with a 45 rebounding skill set to crash the boards doesn't get 1 rebound? I'm just about at wits end. My premium account ends around the 20th. If things don't change I'm done wasting my time.
Kazz Creator / Developer Lofaw-
I just checked your account and it appears that your coaching slider is set all-the-way towards "Get Back on Defense" (meaning your player will never attempt to grab a rebound)
I hope that helps to explain things Log into your account, adjust that coaching slider, and click "Save Changes" !
"If you dont stop me from being a dumbass I'm going to quit".
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| 165 | Species Dude
ID: 07724916 Fri, Jun 06, 2008, 19:16
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Is anyone interested in assisting with training my guy starting at 1:00pm-ish Pacific tomorrow? I'm taking an overnight trip and doubt I'll have access. I bought a premium so I can stack 5 skills but couldn't possibly burn all of my TC's.
Let me know and I can PM you the login via Courtrivals.
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| 166 | Weykool Leader
ID: 41750315 Fri, Jun 06, 2008, 19:42
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species
Send me an E-mail with training instructions and I will take care of it.
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| 167 | Weykool Leader
ID: 41750315 Fri, Jun 06, 2008, 20:01
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My e-mail
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| 168 | deejay
ID: 38548218 Sat, Jun 07, 2008, 05:34
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We lose again. This is ridiculous.
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| 169 | deejay
ID: 38548218 Sat, Jun 07, 2008, 05:48
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Btw I see our 3 reserve Forwards are quite Tall. One will have to play SF... So Frick or Species, one of you guys has to built a SF rather than a PF. I would do it, but my player is 7'2, he cant play there.
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| 170 | deejay
ID: 38548218 Sat, Jun 07, 2008, 07:50
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We have 4 players in the top 10 and 5 players in the top 30 right now, I wonder what we have to do to get a win?
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| 171 | Donkey Hunter Leader
ID: 916288962 Sat, Jun 07, 2008, 07:57
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I have an idea. Can everybody on the team set all of their sliders to shoot more for tonights game. We got outshot by 20 last night, despite having more rebounds, more blocks, more steals, and less turnovers.
So everyone put their sliders all the way to shoot more.
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| 172 | Weykool Leader
ID: 41750315 Sat, Jun 07, 2008, 09:07
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Their two best players are 282 and 279. Our two worst are 293 and 294.
The total points are 3,259 vs 2,674.
I will send something to Kazz.
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| 173 | Frick
ID: 305369 Sat, Jun 07, 2008, 09:58
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I don't have a problem with turning my guy into a SF. What stats do you want me to concentrate on first?
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| 174 | Donkey Hunter
ID: 4341818 Sat, Jun 07, 2008, 10:07
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Apparently we were far enough ahead in points that it did not count as a "quality game" for statistical purposes.
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| 175 | deejay
ID: 38548218 Sat, Jun 07, 2008, 10:13
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Frick: I would turn him into a good defender with a good shot/3pt. Seems we could use that. You are tall for that position, so speed might be important too.
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| 176 | Frick
ID: 305369 Sat, Jun 07, 2008, 10:55
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Cool, I'll start working on it now.
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| 177 | Species Dude
ID: 07724916 Sat, Jun 07, 2008, 12:26
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I had kinda started going that direction. I have my shooting up to 40 and my speed at 26. Frick - are you higher than that?
Perhaps either way we can both just get more shooting and speed.
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| 178 | deejay
ID: 38548218 Sat, Jun 07, 2008, 12:34
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Species going by height it makes more sense you are the PF. So dont neglict Reb/Defense.
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| 179 | Weykool Leader
ID: 41750315 Sat, Jun 07, 2008, 13:36
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I think we should all be training defense to some extent.
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| 180 | youngroman
ID: 3751268 Sat, Jun 07, 2008, 14:14
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my SF is currently doing Speed (will reach 50 today) and Defense (currently 40) and will do some quick Shooting when too much TC are left. I should reach 65 Speed on Monday to be able to form some chemistry as soon as possible.
Endurance is currently 20 and I will raise it to 22 tomorrow.
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| 181 | Weykool Leader
ID: 41750315 Sat, Jun 07, 2008, 14:20
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Was wondering what happened to Kevin Johnson.
I'm thinking I will be able to get Kobe up to 30 but FRF may only make it to 27. I want to keep them in multiples of 3 so i dont feel like Im wasting any of them.
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| 182 | Weykool Leader
ID: 41750315 Sat, Jun 07, 2008, 23:52
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About us losing our last game I got this response:
As for your team's performance, all I can suggest is make sure there's some balance on your team and too many people are not covering the same roles. Use your coaching sliders to tweak things as needed and up your leadership as you see fit. The season is still young, so try not to get too discouraged :)
-Kevin
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| 183 | deejay
ID: 38548218 Sun, Jun 08, 2008, 07:32
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First win... Nice.
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| 184 | Donkey Hunter
ID: 4341818 Sun, Jun 08, 2008, 09:51
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We took 93 shots this game and scored our most points by about 20. our previous game shots were 76, 84, and 79
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| 185 | deejay
ID: 38548218 Sun, Jun 08, 2008, 14:43
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What I noticed is we won the game in the 2nd and 4th Quarter, Whatever it means.
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| 186 | Donkey Hunter
ID: 4341818 Sun, Jun 08, 2008, 18:41
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So Kazz added a setting to see how many total points each team has and we are easily number 1. Lets keep uo training hard and training smart. Looks like we have the top 3 players yet again today so we are using all our points. Anybody who is falling behind and needs someone to check in on their team now and then feel free to ask and I am sure someone will help out.
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| 187 | wiggs Sustainer
ID: 04991311 Sun, Jun 08, 2008, 20:46
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how many training credits does everyone have? I have 20 and use them all everyday, but havent wanted to burn 11 hours on 1 category at this point, should i put more time into endurance?
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| 188 | Donkey Hunter
ID: 4341818 Sun, Jun 08, 2008, 20:55
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I have 21. I think I went there thinking that most people would stop at 20 so I would have one more. On my second player I also have 21 but might go to 22. It is a little easier to boost his endurance because his categories all started at 5 minutes whereas last years guy started at 45 minutes or so. The hard part is to plan out using that 11 hour training session so you dont lose any points. but if you are going to do it do it soon cuz it slowly gets harder to fit in and less beneficial as the season goes.
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| 189 | PuNk42AE Donor
ID: 036635522 Sun, Jun 08, 2008, 21:06
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Training #22 tonight, i'll be working from 2am-noon so it is the best fit and wouldn't have to worry about having nothing training.
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| 190 | Weykool Leader
ID: 41750315 Sun, Jun 08, 2008, 22:17
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F-R-F has 23 and training 24 tonight. Kobe has 24 and currently trainig 25. Camby has 20 and is training 21.
One of the things you can do is train one of your longer training times using the 3 for 1. This will make use of your TC and still allow enough time to train endurance. Right now there are 44 days left so each endurance we train today is 44 extra TC's. I will probably train Kobe to 30 and FRF to 27. I want a number divisible by 3.
Kobe who is a new playe is already ranked #134.
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| 191 | Species Dude
ID: 07724916 Sun, Jun 08, 2008, 22:17
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Weykool - thanks for the assist. I'm back in the saddle, although if you're up at 6am (or any time after TC's are issued) if you can queue up some shooting for me I would appreciate it. Otherwise I can't start until 8am PT.
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| 192 | Weykool Leader
ID: 41750315 Sun, Jun 08, 2008, 22:36
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Glad I could assist. I can queue up some for you after TCs are issued. It only 9PM for me. My thought for you was to hammer one of your atts with lower times like ball handling. I can put in 1 shooting and then 3 handling which should get you to where you can take over. I would still try to get your endurance up to 24 over the next 3 days. Things like passing will not hurt your player and then we can concentrate the next phase of customizing our players.
BTW.....I changed your time settings to Pacific time because I was getting confused.
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| 193 | Species Dude
ID: 07724916 Sun, Jun 08, 2008, 22:56
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WK - go ahead and stack the handling initially and I'll take it from there.
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| 194 | youngroman
ID: 3751268 Mon, Jun 09, 2008, 02:51
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Kevin Johnson will be at 22 Endurance in 3 hours and will reach 65 Speed today! who wants to be my chemistry partner?
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| 195 | deejay
ID: 38548218 Mon, Jun 09, 2008, 07:55
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I am 21 in endurance, will prolly go for 22 overnight.
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| 196 | Weykool Leader
ID: 41750315 Mon, Jun 09, 2008, 09:46
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The plan for my PG is something along the lines the DH posted in #163 but I think our numbers will be hgher. Passing 150 Speed/handling/defense 100 Shooting/3-points/FT/Leadership 70 Block/rebound/dunk 50 This totals to 920.
Yes this is aggressive and I may not be able to meet each one exactly. Last season I ended up at about 700. However, the numbers I ran I think it is doable. The differences between season 1 and 2 are:
1. We started training day 1. 2. We started with 75 more Atts as a season 2 bonus. 3. We had unusable TC's from season 1. 4. We can train our endurance higher than 20. 5. The stacking feature for premium can add about 5 hours of training per day. 6. The 3 for half will allow us to use all our TC's
I calulate the unused TC's from season 1 to be 465. The season was 48 days long and we had 20 per day or 960. I started at 225 and ended at 700 so I used 475 leaving 465 unused. These unused credit would need to be used on training things 3 for 1. I calculate the benefit of unused credits to be 1 attribute training for every 5 unused. Example: You are training something that normally takes 6 hours. If you train two in half the time it would cost you 6 TC's to do this. So you gain 1 att but it takes 6 instead of 1 TC.
I also project I will get 300 more TC's if I train to 27 over the next few days. Using the same factor of 5 this should yeild another 60 atts.
So to summarize: Season 1 total 700 Bonus from returning +70 Unused TC's +93 Higher endurance +60 Season 2 projection 923
I know I have not accounted for the 27 endurance but there is also a bunch of wiggle room from things I am not counting.(starting day 1,stacking) Let me know if my calculations are off anywhere.
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| 197 | Donkey Hunter Leader
ID: 916288962 Mon, Jun 09, 2008, 12:26
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I love being about to finish a 12 hour endurance training and seeing only two people passed me in points over that time. Especially since Im about to hit up a point every half hour for the next 3 or 4 hours.
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| 198 | weykool
ID: 2842717 Mon, Jun 09, 2008, 12:48
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I will probably fall off the pace for a few days be for I assume my rightful spot a #1.
They restrucured all the leagues and put the top teams in the pros. Here are the points for our division:
Rank Points Team Name 1 - 3596 Rotoguru Gurupies 2 - 3529 Fighting Mongooses 3 - 3517 Pawtucket Pats 4 - 3504 Aidslol 5 - 3456 Las Vegas Wolfpack 6 - 3443 Rutgers Scarlet Knights 7 - 3421 manillagorilla 8 - 3418 Inner City Apostles 9 - 3412 The White Wash Ten 10 - 3251 Rivals Pimps
My new player is charging hard and is already ranked #154.
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| 199 | wiggs Sustainer
ID: 04991311 Mon, Jun 09, 2008, 12:53
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I just came off a 12 hour endurance training- I will be making my move now, just stacked 5 trainings into shooting and Free throws.
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| 200 | deejay
ID: 38548218 Mon, Jun 09, 2008, 13:07
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I sm stacked up on Dunking the next 5h... I made it into the top 10 overall right now. Endurance goes to 22 overnight.
Heres my player updated: Speed 23 Endurance 21 Ball Handling 19 Passing 22 Shooting 38 3 Point Shooting 13 Free Throw Shooting 20 Dunking 40 Rebounding 57 Blocking 44 Defense 40 Leadership 38
Any pointers/ideas always welcome.
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| 201 | weykool
ID: 2842717 Mon, Jun 09, 2008, 13:09
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DJ:
What is your target endurance?
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| 202 | deejay
ID: 38548218 Mon, Jun 09, 2008, 13:17
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well 24 sounds a good number to me. for sure doing tonight one more, might skip one tomorrow though and keep the 2 remaining for when Im really long away from an internet connection. Been keeping 3pt at 20min, for rescue events. :)
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| 203 | Donkey Hunter Leader
ID: 916288962 Mon, Jun 09, 2008, 13:21
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Lol looks like we already have the most points in the league and everyone was on 12 hour endurances over night. We should widen that gap by quite a bit today.
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| 204 | Donkey Hunter Leader
ID: 916288962 Mon, Jun 09, 2008, 13:23
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Also my second player is at #41 today. I peaked yesterday around 26 or so but think I can get him into the top 20 today or tomorrow.
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| 205 | weykool
ID: 2842717 Mon, Jun 09, 2008, 13:31
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DH: Was your 2nd player new this season or did he play season 1?
Also I just realized the $5 for the 2nd player only covers 30 days and not even a full season. I will need to decide by July 2nd if I want to spend another $5 on this game. The player can still remain on the team only there would be no additional training. I will wait and see how dominant we are and our chances to win the championship.
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| 206 | Donkey Hunter Leader
ID: 916288962 Mon, Jun 09, 2008, 13:37
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I started him season about halfway through season 1 I think. I had done quite a bit of training before this season began but not on par with the rest of the team.
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| 207 | youngroman
ID: 3751268 Mon, Jun 09, 2008, 14:10
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I just queued up Speed #65. any of you already at 65 with a stat? next in line are Defense and 3's
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| 208 | wiggs Sustainer
ID: 04991311 Mon, Jun 09, 2008, 14:13
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I will be at 65 on 3's today.
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| 209 | Species Dude
ID: 07724916 Mon, Jun 09, 2008, 14:18
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Like DJ, I am stacking a lot in dunking today. With my slider on 'attack the basket', the dunking attribute affects your success in attacking the basket so I am going to put a lot into that the next couple of days. I'm also going to improve my speed. I want to be a slashing type of big man.
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| 210 | deejay
ID: 38548218 Mon, Jun 09, 2008, 15:12
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A Speed upgrade is defenitely in my plans too, together with FT's.
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| 211 | Species Dude
ID: 07724916 Mon, Jun 09, 2008, 15:25
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BTW - if anyone is ever in touch with the powers-that-be --- wouldn't it be REALLY easy for them to tally up the box score of each game? Adding offensive rebounds would help.....but at a minimum it would be very helpful to be able to compare at a glance the overall effectiveness of your team compared to them: i.e. total rebounds, FG%, BLK, STL, etc. without having to add it up yourself. It seems like it would take 2 minutes to program.
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| 212 | weykool
ID: 2842717 Mon, Jun 09, 2008, 16:15
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Species....I believe there have been suggestions on the forum for that. I think it is pretty much a one man operation with a couple of people helping answer questions on the forum.
Some of the suggestions have been implemented like only letting the captain issue challenges and point totals on each team.
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| 213 | Donkey Hunter Leader
ID: 916288962 Mon, Jun 09, 2008, 16:43
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I also think it is something that the game designer isnt going to be real quick to do because it will highlight some of the shortcomings of his sim. We saw our game the other day where we got outshot by 20 despite having more steals, blocks, rebounds and less turnovers. A player missing a shot does not correlate to someone getting a rebound in the sim and I think he wants to keep that more hidden until he gets the sim redesigned to be able to watch a play by play.
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| 214 | weykool
ID: 2842717 Mon, Jun 09, 2008, 16:46
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#213 My thoughts exactly. More than one person has brought up the fact that the numbers dont add up.
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| 215 | deejay
ID: 42525915 Mon, Jun 09, 2008, 17:51
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I have been doing endurance(like most of us) as the last attribute of the day while sleeping, tomorrow however I will prolly start to Q up "real" attributes overnight, now my question, what happens when you have lets say Rebounds(in my case 2h15min) stacked up to end the training day, but lets say 2 of them are Q'ed up after the refresh(as in getting new TC's)? These 2 training wont be substracted from the new day I hope?
I hope you understand what I mean.
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| 216 | PuNk42AE Donor
ID: 036635522 Mon, Jun 09, 2008, 18:08
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Say it's 11pm and you have 3 TC left. You queue them all up before Midnight, then it leaves you with 0 TC and doesn't take any the following day until they are done, even if it was noon the next day.
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| 217 | deejay
ID: 42525915 Mon, Jun 09, 2008, 18:10
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Thanks PuNk, that helps A lot. Now I dont have to get up at 6 in the morning. :)
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| 218 | weykool
ID: 2842717 Mon, Jun 09, 2008, 18:35
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Not only do you get the credits but you can cancel them and still use them.
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| 219 | deejay
ID: 42525915 Mon, Jun 09, 2008, 18:40
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Nice. Made it to #6, thats nice too.
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| 220 | weykool
ID: 2842717 Mon, Jun 09, 2008, 19:18
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4 out of the top 6 are Gurupies. Dang you guys are good.
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| 221 | wiggs Sustainer
ID: 04991311 Mon, Jun 09, 2008, 19:37
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i dont know how to catch up to you guys. i have maxed out my tc every day with no accerated trainings and yet i am falling behind further and further. Keep up the good work.
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| 222 | Weykool Leader
ID: 41750315 Mon, Jun 09, 2008, 21:24
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Wiggs....what is your endurance at?
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| 223 | wiggs Sustainer
ID: 04991311 Mon, Jun 09, 2008, 22:55
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21
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| 224 | deejay
ID: 42525915 Tue, Jun 10, 2008, 05:36
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Yet we lose again...
I see my player started, which is nice for him, BUT our starting Line Up doesnt have no SF it seems to me like this. The 3 F's best attributes are Blocking and Rebounding, so basically we all fight for the rebounds and thats it. DH is your player the SF?
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| 225 | Frick
ID: 23117516 Tue, Jun 10, 2008, 09:29
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Ok, I'm back home, I've gotten some training done, and have my endurance up to 19, I'll should be able to use all of my tc from now o. Any suggestions on what I should be training?
Reading through the thread I see some interesting discussion about the the sim. Since we appear to have several rebounding monsters already I'm thinking about taking my player in another direction.
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| 226 | deejay
ID: 42525915 Tue, Jun 10, 2008, 10:08
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That might be not a bad plan, Frick.
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| 227 | weykool
ID: 2842717 Tue, Jun 10, 2008, 10:13
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#225. Do we have enough scoring forwards?
Im wondering if the sim makes so little sense that stats like blocking/rebounding/assists have no bearing on the outcome of games. If that is true we should all be concentrating on scoring and defense. We might have fewer players on the leader boards but the team would be where it rightfully should be.
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| 228 | deejay
ID: 42525915 Tue, Jun 10, 2008, 10:17
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I will chill on Blocking and go the Dunking direction likely.
PuNk You keep on blocking :) Should you prefer the other way around, then thats fine too. Theres only one point difference between them right now.
Working on FT and Speed today...
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| 229 | deejay
ID: 42525915 Tue, Jun 10, 2008, 10:17
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227
Planned to work on my shot later today.
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| 230 | Donkey Hunter Leader
ID: 916288962 Tue, Jun 10, 2008, 11:54
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224: I don't think the starting lineup really matters much. Everybody gets the same amount of minutes, it just gives a slight stat boost so I have been putting our top ranked guys there. Maybe due to the stat boost I should be putting our 5 lowest ranked guys instead. I dont know how big of a boost it is, but I think i did read somewhere that there was a loss of the stat boost if you have less than two guards or forwards.
227: That is an interesting question that I have been thinking about myself. I defintely think that the numbers for blocking, rebounding etc dont have a direct impact but I wonder if maybe all the offensive stats add up to affect your teams offensive number and all the defensive stats add up to affect the teams defensive number. Then those two numbers affect that outcome.
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| 231 | Donkey Hunter Leader
ID: 916288962 Tue, Jun 10, 2008, 11:55
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Also did anyone else get a recruitment email from the Dimpstaffs. Thought that was amusing that they are trying to get me off the #1 point team in the game that I am the captain of.
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| 232 | weykool
ID: 2842717 Tue, Jun 10, 2008, 12:03
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No recruitment here DH....perhaps they feel if they can take away our leadership they can have a shot at beating us.
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| 233 | deejay
ID: 42525915 Tue, Jun 10, 2008, 12:42
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here neither
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| 234 | Species Dude
ID: 07724916 Tue, Jun 10, 2008, 13:15
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I am liking this dunking attribute. Marcus got to the line 6 times so between a good dunking attribute (which notes that dunking helps you attack the basket) combined with a slider for attacking the basket I liked the results. I also think some speed boost helps on defense and Marcus got 5 swats.
I got a late start this morning with a long endurance training (my last one for a while I think) so I'll need to train some sub-hour stats today to maximize TC's....but overnight I'm going all dunking and will do a lot of speed and defense tomorrow with my 22 TC's.
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| 235 | Frick
ID: 23117516 Tue, Jun 10, 2008, 14:13
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What level is needed to get the teammate bonus? 65?
Are shooting and 3-point shooting tied together? Would I have good results with 3pt shooting at 65 and shooting at 25?
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| 236 | Species Dude
ID: 07724916 Tue, Jun 10, 2008, 14:17
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Isn't your guy too frickin' tall to be shooting 3's? lol
My guess would be you would need shooting to be within 10-15 TC's of your 3's to make it worthwhile......but only the programmers know that I guess.
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| 237 | deejay
ID: 42525915 Tue, Jun 10, 2008, 14:56
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it means hes Frickin' Tall for his position Species ;)
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| 238 | weykool
ID: 2842717 Tue, Jun 10, 2008, 15:37
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I'm averaging 1.3 blocks per game. Not bad for 5'10".
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| 239 | Frick
ID: 23117516 Tue, Jun 10, 2008, 16:14
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What is your block # Wey? I'm averaging 1.3 blocks per game also, granted I'm 6'11"
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| 240 | Donkey Hunter
ID: 4341818 Tue, Jun 10, 2008, 16:59
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He redid the team stats page and it shows how many points each individual player has as well as the strengths and weaknessess all on one page. It is a nice addition for scouting and such.
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| 241 | Donkey Hunter
ID: 4341818 Tue, Jun 10, 2008, 17:20
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The #1 team has defense as the top attribute for 7 out of 10 of its players. Also five of the 10 players on that team are owned by the same person. The other undefeated team in ProA is more spread out but rebounding is the strongest attribute for 5 out of 10.
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| 242 | weykool
ID: 2842717 Tue, Jun 10, 2008, 17:56
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My blocking is 16.
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| 243 | deejay
ID: 42525915 Tue, Jun 10, 2008, 18:10
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My blocking is 44, Im 7'2 and average 2.0 You are 16, 5'10 and average 1.3
Well that doesnt make a lot of sense to me. lol
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| 244 | weykool
ID: 2842717 Tue, Jun 10, 2008, 18:43
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My guy has hops.
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| 245 | deejay
ID: 42525915 Tue, Jun 10, 2008, 18:57
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Mine flops :)
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| 246 | Donkey Hunter
ID: 4341818 Tue, Jun 10, 2008, 22:05
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Anybody available to queue up some stats for me tomorrow around noon EST. I can queue up 5 TCs at about 6 am but dont think i will be back until like 5 or 6 pm. Email me and I can email you back what i want trained when i queue up my items at 6 am.
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| 247 | Frick Donor
ID: 3410101718 Wed, Jun 11, 2008, 00:28
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My blocking is 31. What is your defense? Mine is 29, maybe they are linked.
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| 248 | deejay
ID: 42525915 Wed, Jun 11, 2008, 05:13
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Another loss. What the hell is wrong with this game.
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| 249 | deejay
ID: 42525915 Wed, Jun 11, 2008, 05:15
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247
My defense is 40, and about to bring it to 45.
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| 250 | Weykool Leader
ID: 41750315 Wed, Jun 11, 2008, 06:14
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DH I can help you out. And yes....this sim is getting rediculous.
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| 251 | youngroman
ID: 2934823 Wed, Jun 11, 2008, 09:55
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my speed is at 74 and my defense at 40 and I am seeing progress in Steals. I am currently #65 in Steals/Game. sliders are 100% at "Get Back on Defense" and "Take Chances on Defense". as a 6'6 SF I don't count on crushing the boards, we have taller guys for this. And with all that speed I am pretty sure that I have to take any chance I get on defense.
today I'm training Dunking, so that I can attack the basket with all that speed. we will see if my shooting improves tomorrow or if I really need to train it to successfully drive to the hoop.
great job on having 6 guys in the top 25! are you all having Premium access, because I think that is the difference why I fell a bit behind. the stacking saves you up to 3 hours every day and many more if you trained Endurance the first 3 days. as long as the sim is screwed I don't pay a cent for that site. I better invest this money for boosting my GoalLineBlitz players.
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| 252 | deejay
ID: 55541117 Wed, Jun 11, 2008, 10:08
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I got a premium a few days ago and I already wonder why, youngroman, so I understand where you are coming from. I am stacked up on defense so far till I reach 49. After that prolly some Dunking.
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| 253 | wiggs Sustainer
ID: 04991311 Wed, Jun 11, 2008, 10:22
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IS anyone close to 65 dunking? I am at 65 3's and we can get chemistry if anyone is there?
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| 254 | deejay
ID: 55541117 Wed, Jun 11, 2008, 10:27
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Nope 45 for me...
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| 255 | weykool
ID: 2842717 Wed, Jun 11, 2008, 10:29
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I am withholding my decision if I will play season 3.
Clearly we have the best training regimine going. If that gets rewarded by us winning the championship then of course I will buy the premium to defend the title. If however the sim contiues to make a mockery of things I will devote my time to GLB.
I assume all the Guru teams in the top 25 are needing to make use of the 3 for 1 to get in their daily training?
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| 256 | deejay
ID: 55541117 Wed, Jun 11, 2008, 10:32
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Ya, did one last night and will prolly need at least one today.
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| 257 | Species Dude
ID: 07724916 Wed, Jun 11, 2008, 12:03
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I think this dunking things is good - Marcus 7-10 from the field and hitting his shots from the line - 11 trips to the line!!! I'm up to 51 and will stack the F out of it today. This 'attack the basket' and high dunking is a good combo. I have 5 stacked in speed right now as I want to get quicker. Rebounds, schmeebounds!
Yes, I will need to burn some accelerated training to get through my TC's. I did it once yesterday and will do it at least once today. Damned girlfriend still has dial up and I was too embarrased to ask her to sign on at 6am before she left for work and I went to the gym, so I lost a couple of hours training this AM.
I too am befuddled by the results of the sim. Will see if this site keeps my interest long enough to continue.
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| 258 | Frick
ID: 23117516 Wed, Jun 11, 2008, 13:36
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Any thoughts on if there are different mechanics for challenges vs. league games?
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| 259 | Donkey Hunter Leader
ID: 916288962 Wed, Jun 11, 2008, 14:47
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Can everyone please email me or post here your current training points and slider settings. I am going to try and see what we can find out because with our training level we should not be losing at all, especially not getting blown out. I don't know if we should be posting all this in a public forum so thats why I gave the email option. But I dont know why anyone would want to copy our settings since we are playing so bad.
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| 260 | youngroman
ID: 3751268 Wed, Jun 11, 2008, 15:26
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Kevin Johnson, backup SF, #56 in the world:
Attribute Level Speed 74 (at 75 next game, +2 every night) Endurance 22 Ball Handling 24 Passing 26 Shooting 35 3 Point Shooting 37 Free Throw Shooting 27 (at 32 for next game) Dunking 35 Rebounding 23 Blocking 23 Defense 40 Leadership 26
80% Take More 3s (will switch to 100% for the next game) 100% Shoot More 80% Attack The Basket (will switch to 100% for the next game) 100% Get Back on Defense 100% Take Chances on Defense
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| 261 | deejay
ID: 55541117 Wed, Jun 11, 2008, 15:36
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Le DJ, C, #6, 415
Speed 26 Endurance 22 Ball Handling 19 Passing 22 Shooting 40 3 Point Shooting 23 Free Throw Shooting 26 Dunking 45 Rebounding 60 Blocking 44 Defense 50 Leadership 38
sliders: 100% Take Less 3's 100% Shoot More 100% Crash The Boards 100% Take chances(since today before 50/50)
today's further plan: 8 points to divide, likely 3 to Dunk and 5 to either Rebounds Or Shooting(longest trainings)
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| 262 | deejay
ID: 55541117 Wed, Jun 11, 2008, 15:39
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oops forgot one slider: 60% to Attack Basket
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| 263 | Frick
ID: 23117516 Wed, Jun 11, 2008, 15:40
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Attribute Level Speed 24 Endurance 19 Ball Handling 14 Passing 15 Shooting 29 3 Point Shooting 36 Free Throw Shooting 19 Dunking 29 Rebounding 57 Blocking 31 Defense 29 Leadership 33
50% Take more 3's. (It had been zero until recently) 80% shoot more 50% Attack/Jump Shot 100% Crash the boards 50% Take Chances on Defense
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| 264 | weykool
ID: 2842717 Wed, Jun 11, 2008, 16:10
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Kobe:
Speed 35 Endurance 27 Ball Handling 37 Passing 38 Shooting 42 3 Point Shooting 31 Free Throw Shooting 32 Dunking 16 Rebounding 31 Blocking 19 Defense 36 Leadership 38
Take more 3's 90% Shoot more 90% Attack the basket 90% Crash 75% Take chances 75%
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| 265 | wiggs Sustainer
ID: 04991311 Wed, Jun 11, 2008, 16:30
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Speed 31 Endurance 21 Ball Handling 26 Passing 29 Shooting 45 3 Point Shooting 65 Free Throw Shooting 38 Dunking 32 Rebounding 31 Blocking 24 Defense 31 Leadership 30
Take more 3's 100% Shoot more 60% Attack the basket 50% Crash 100% Take chances 75%
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| 266 | weykool
ID: 2842717 Wed, Jun 11, 2008, 16:32
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F-R-F
Attribute Skill Lvl Speed 42 Endurance 25 Ball Handling 42 Passing 64 Shooting 30 3 Point Shooting 30 Free Throw Shooting 36 Dunking 21 Rebounding 20 Blocking 16 Defense 45 Leadership 44
Take more 3's 100% Pass more 100% Attack 100% Crash 100% Take chances 100%
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| 267 | Species Dude
ID: 07724916 Wed, Jun 11, 2008, 17:07
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Marcus Camby - 6'11" - F - 404 pts total w/11 TC's to burn (5 queued, 6 to go) today.
Attribute Skill Speed 34 (+1 to come) Endurance 22 Ball Handling 22 Passing 21 Shooting 40 3 Point Shooting 17 Free Throw Shooting 28 Dunking 51 (+4 in training right now) Rebounding 42 Blocking 46 Defense 40 Leadership 41
Sliders: 100% take less 3's 100% shoot more 100% attack the basket 100% crash the boards 100% take chances on defense
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| 268 | Donkey Hunter Leader
ID: 916288962 Wed, Jun 11, 2008, 20:50
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OK just started looking at these. First thing I see is that almost everyone has take chances on defense 100%. That is probably hurting us a lot. Im up to suggestions as to what it should be but for now lets try getting as many people over to conservative defense as we can.
For rebounding we have lots of big guys with good rebounding so lets have Kj, FRF, Kobe, Show, and thunder change theirs to get back on defense.
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| 269 | Donkey Hunter Leader
ID: 916288962 Wed, Jun 11, 2008, 21:00
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Kobe I have been training the Show on shooting quite a bit but I am officially going to make him into a second point guard now so you should keep pouring points into shooting and I am going to pump passing and handling from now on and relax shooting for awhile.
So now I want FRF, Show, KJ, DJ, and Camby to change their attributes to pass more instead of shoot more. Everyone else change it to shoot more. For the big men who are on pass more make sure you train up dunking because you can still get yourself to the line 5-10 times a game when you are set to pass more. Since some of the big man have real low passing attribute dont go all the way to pass more because I feel it could cause turnovers but go to at least 50/50.
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| 270 | Donkey Hunter Leader
ID: 916288962 Wed, Jun 11, 2008, 21:04
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Recent post from Kazz about training points versus sliders.
Seriously guys... Here's the cold hard facts: 1. TRAINING POINTS MATTER 2. There is a random factor involved in games. Everyone bringing up allusions to last season fails to mention that often times the teams that went on long ass winning streaks played teams with 5 filler players because the game didn't blow up until midway through the season. There was a HUGE gap between a Pro A and a College A team. This season, that gap is smaller 3. Coaching sliders matter. In fact, (incoming insight into how the sim works inc) the difference coaching sliders make becomes more pronounced as you train more 4. Chemistries matter (I don't think any team has more than 1 chemistry atm) 5. I heard there's a stat called Leadership.
In reference to point 5 lets all try to work leadership at least a few times per day.
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| 271 | Donkey Hunter Leader
ID: 916288962 Wed, Jun 11, 2008, 21:05
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Also for the big men who I asked to set their player to pass more. Start working on passing and work dunking as your main form of shooting rather than working shooting. We will repeat our final four performance this year. We just gotta work a little harder it seems.
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| 272 | Donkey Hunter Leader
ID: 916288962 Wed, Jun 11, 2008, 21:59
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More Kazz on leadership.
It's an individual stat but at the time of the sim if your leadership is high relative to your opponents then it cuts down on the "randomness" factor (aka makes your team more consistent)
When I say cut down the randomness factor I mean the ugly part of the randomness factor. The "my players were out till 3 in the morning partying and are now hungover" type negative crap.
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| 273 | Weykool Leader
ID: 41750315 Thu, Jun 12, 2008, 01:00
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Changes made coach. I will throw in some leadership as well as defense. Kobe is top 100 now....with a bullet.
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| 274 | deejay Sustainer
ID: 501182710 Thu, Jun 12, 2008, 05:20
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I was sleeping, but will put the sliders like you say DH, starting now.
WE WON... finally.
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| 275 | deejay Sustainer
ID: 501182710 Thu, Jun 12, 2008, 05:26
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I am stacked up on Leadership. And will do some passing later too.
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| 276 | Donkey Hunter
ID: 4341818 Thu, Jun 12, 2008, 07:43
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I have no idea how many people made the changes but we finally put together a good solid game. We blew out a team we should have blown out when we had previously been losing to teams we should have blown out. Aidslol is tonight. They are back to first place of Pro A but we have them outpointed by about 300. So if these changes actually worked we might win one tonight!
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| 277 | weykool
ID: 2842717 Thu, Jun 12, 2008, 10:38
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I made the changes. However my slider was on pass more and I had my worst game for assists and led the team in scoring.
I definitly think the changes had a huge effect. Too bad we cant set our players so we can see each others settings it would make it easier to set up a game plan. I will be working on getting my passing up to 70 so I can get a chemistry going with someone.
Kobe got up as high as #53 but is training another endurance that will take until 3 hours after TC refresh.
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| 278 | Species Dude
ID: 07724916 Thu, Jun 12, 2008, 11:13
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Somehow I missed the 'pass more' instructions so I blew that one, but will make the change. I did 5 dunkings overnight and queued up 5 leaderships this AM. Passing is good for me as a low run time so I'll stack some of that today as well. Dunking will continue to be my main focus and will be all of my overnight training.
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| 279 | deejay Sustainer
ID: 501182710 Thu, Jun 12, 2008, 11:26
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Did 7 Leaderships, so upped it to 45. Now some passing.
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| 280 | Species Dude
ID: 07724916 Thu, Jun 12, 2008, 13:07
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weykool - I've always thought FRF should try to score more, being so quick. True he's our PG and should pass but some additional "attack the basket" focus would seem appropriate.....but that's just a guess from the cheap seats.
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| 281 | deejay Sustainer
ID: 501182710 Fri, Jun 13, 2008, 05:23
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We beat Aidslol, Nice job guys.
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| 282 | Donkey Hunter
ID: 4341818 Fri, Jun 13, 2008, 07:07
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Wow that was a HUGE win. A few days ago it seems like the team was ready to give up on the game and now we take down the defending champs. A few slider changes really seemed to help. I think with our training regimen we could go on an extended winning streak if we really have those sliders in good spots. Plus we should be forming some chemistries real soon. Great win now lets keep up the training and climb the standings.
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| 283 | Donkey Hunter
ID: 4341818 Fri, Jun 13, 2008, 07:10
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Also be sure to check the courtrivals forum today. They are posting some beta test results of the new sim and our game versus aidslol last night is one of the test games. It will be interesting to see the results.
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| 284 | deejay Sustainer
ID: 501182710 Fri, Jun 13, 2008, 07:11
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I brought my Reb to 65 overnight. So should form chemistry with someone hopefully soon.
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| 285 | youngroman
ID: 2934823 Fri, Jun 13, 2008, 07:15
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I switched my shooting slider from 50% to 100% Shooting and got a nice reward with 15pts. the slider will stay that way for tomorrows game too.
I am wondering who will be the chemistry partner of Kevin Johnson. I think today is the 4th day where he is searching for a bit love with his now 79 speed.
on my training plan today is Leadership during the day and possibly some Shooting in the afternoon and Speed over night. I'm in the #60-#70 range for a few days now, so I guess this is where I will stay all season. not too bad for not paying the Premium.
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| 286 | Frick
ID: 23117516 Fri, Jun 13, 2008, 09:20
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I hit 65 rebounding deejay, so we can reform our twin towers bonus.
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| 287 | deejay Sustainer
ID: 501182710 Fri, Jun 13, 2008, 11:00
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Cool Frick, does it also work when one is starting and the other isnt is my only reservation?
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| 288 | Frick
ID: 23117516 Fri, Jun 13, 2008, 11:13
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Not from what I read in the FAQ. There is a chance (I think 40%) that a bond will form after a game. After each game the chance increases by 10%, so by game 10 it has to happen. There are caveats like playing games together, but since we don't have much roster movement, that isn't an issue.
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| 289 | weykool
ID: 2842717 Fri, Jun 13, 2008, 11:39
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FRF has 67 passing so he should be forming a chemistry soon. Kobe should have 65+ shooting by Sunday.
I issued challenges to all the teams ahead of us because it is time we lay the smack down on these people.
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| 290 | Species Dude
ID: 07724916 Fri, Jun 13, 2008, 12:32
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I'm going for Dunking 65. I'm at 60 and will get to 65 overnight. 3 hours a pop though - ugh.
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| 291 | weykool
ID: 2842717 Fri, Jun 13, 2008, 12:39
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Species...use 3 for 1/2 on your longer times.
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| 292 | Species Dude
ID: 07724916 Fri, Jun 13, 2008, 12:42
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Yeah, I try to burn through as many TC's as possible without accel. training....but yeah yesterday I resorted to it on a few occasions.
Me and FRF need to get on the court:
Q: How do I know what chemistry bonus I received?
A: You can mouse over the chemistry icon for players on your team and see what the bonus is and who they share the bonus with. The bonus is named something basketball related so you can usually tell how/why the chemistry formed. For example, one bonus is called "Alley Oop." This bonus gives the player with the high passing attribute a passing bonus and it gives the player with a high dunking attribute a dunking bonus.
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| 293 | Donkey Hunter Leader
ID: 916288962 Fri, Jun 13, 2008, 14:21
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I have 65 rebounding also.
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| 296 | weykool
ID: 2842717 Fri, Jun 13, 2008, 15:16
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Kazz:
The predefined stat values are all between 60 and 70 FOR NOW
Kazztler wrote: Q: How is it determined when a chemistry bonus forms? A: Two criteria have to be met: a player must have played in a minimum of 5 games with his chemistry partner -and- each player must meet a predefined stat value. For example, for the alley oop bonus, one player must have a passing rating of 65 and another player must have a dunking rating of 65.
It seems the 65 was just an example for Alley oop
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| 297 | Species Dude
ID: 07724916 Fri, Jun 13, 2008, 17:45
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Also be sure to check the courtrivals forum today. They are posting some beta test results of the new sim and our game versus aidslol last night is one of the test games. It will be interesting to see the results.
Did this occur? Link anyone?
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| 299 | Donkey Hunter Leader
ID: 916288962 Fri, Jun 13, 2008, 18:05
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Current Bugs / Quirks * (confirmed) Some blocked shots need to go out of bounds * (confirmed) Players with the char string " - " in their name cause problems with the recap * (confirmed) Scoring is a bit on the high side * (investigating) The effect of coaching sliders is not always being captured
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| 300 | Frick
ID: 355571318 Fri, Jun 13, 2008, 19:57
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Would someone be willing to babysit Frickin Tall this weekend. I just found out I will be out of town again and not have internet access starting at 8AM Saturday through late Sunday afternoon.
I'll leave training up to you. I don't have a premium account so I can only queue up 2 skills.
Send me an e-mail if you are interested.
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| 301 | Weykool Leader
ID: 41750315 Fri, Jun 13, 2008, 20:07
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Looked at it real quick. Seems like the first thing we need to look at is making sure we have units playing together that complement each other. There is really no difference between starter and sub. Perhaps not haveing all the "good" players on one unit but spreading them around might yeail better results? Also what happens if we form a chemistry with another player be we play on different units?
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| 302 | Frick
ID: 15301319 Fri, Jun 13, 2008, 20:30
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Thanks for the assist Wey, I sent you an e-mail.
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| 303 | Weykool Leader
ID: 41750315 Fri, Jun 13, 2008, 21:34
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Im all over it. Have fun.
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| 304 | Donkey Hunter
ID: 531182417 Fri, Jun 13, 2008, 22:01
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Kazz said that chemistry is still available to someone from the bench and someone from the starting lineup. He said he would not be changing that cuz he does not want to alienate the two players per team that would not get chemistry otherwise.
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| 305 | Weykool Leader
ID: 41750315 Fri, Jun 13, 2008, 22:03
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Great job coach. Lead us to the promised land.
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| 306 | PuNk42AE Donor
ID: 036635522 Sat, Jun 14, 2008, 13:57
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Catch and Shoot with Stotch and FRF
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| 307 | Weykool Leader
ID: 41750315 Sat, Jun 14, 2008, 14:30
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Kobe will have 70 shooting by game time tonight.
FRF is done training endurance and will make his way up the player rankings.
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| 308 | Weykool Leader
ID: 41750315 Sat, Jun 14, 2008, 16:00
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4445 - Rotoguru Gurupies 4370 - Rivals Pimps 4266 - Las Vegas Wolfpack 4259 - Aggamaggan is Dead 4253 - Roanoke Dimpstaffs 4247 - The White Wash Ten 4217 - Pawtucket Pats 4209 - Fighting Mongooses 4203 - Speedsters 4124 - Halifax Coyotes 4121 - Manilla Gorilla 4099 - Inner City Apostles
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| 309 | PuNk42AE Donor
ID: 036635522 Sat, Jun 14, 2008, 16:09
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As a note, if you use accelerated training and then cancel it, you only get back 1 point.
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| 310 | deejay Sustainer
ID: 501182710 Sun, Jun 15, 2008, 10:21
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Great game guys, lets keep rollin'...
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| 311 | Species Dude
ID: 07724916 Mon, Jun 16, 2008, 11:15
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We blocked 19 shots. We stole the ball 12 times. We only turned the ball over 7 times. We still lost.
WTF?!?
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| 312 | PuNk42AE Donor
ID: 036635522 Mon, Jun 16, 2008, 11:17
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Well it was against one of the better teams so maybe they are using better sliders.
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| 313 | deejay Sustainer
ID: 501182710 Mon, Jun 16, 2008, 11:24
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We shot 38 Three's, last game we had 49. Still, seems steep to me.
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| 314 | weykool
ID: 2842717 Mon, Jun 16, 2008, 12:17
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There is a serious problem with the SIM. We were: +2 in rebounds +6 in steals +7 in blocks +2 in TO (2 fewer)
FG attempts 69 us to 92 them. So how do you get to shoot the ball 23 more times?
In addition there were 161 shot attempts and 52 of them were made. That leaves 109 missed shots....and only 70 rebounds. What happened on the other 39 shots? Did they bounce up and hit the 24 second clock? This doesnt include the 17 missed FT's...which I belives some of the would need to be the 2nd one.
I'm afraid the SIM is just a bunch of random numbers. We should concentrate on scoreing and defense and forget the other stats.
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| 315 | Species Dude
ID: 07724916 Mon, Jun 16, 2008, 12:23
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Wow. Those numbers are brutal.
Isn't it mathematically impossible to:
- Steal the ball 12 times, which would be a minimum of 12 turnover for the opposition
- Only turn the ball over 7 times
- But only be +2 in TO's?!?
Did I add these stats up incorrectly?!?
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| 316 | deejay Sustainer
ID: 501182710 Mon, Jun 16, 2008, 12:43
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Indeed that is brutal, so we paid 5 bucks to get screwed. Nice investment :)
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| 319 | Species Dude
ID: 07724916 Mon, Jun 16, 2008, 17:03
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LOL......when is a simulation NOT a simulation?!?
From Kazz:
I will say the old sim are both based loosely on the same determining factors and both reward a win on a balanced approach.
The old sim works, Weykool, it just doesn't generate a 100% accurate basketball box score. It sometimes awards excessive amounts of assists, rebounds, blocks, and steals and that's really it.
And just because the box score it generates isn't 110% accurate does not mean it's broken.
Locking this thread as there's really not much else to say on the issue. It sounds like if your team has 20-0 you'd be extolling the virtues of the sim.
Oh if he only knew that the players on the Gurupie team would really just like to see it function accurately.....allowing those more loyal to the site, visiting frequently and buying premium accounts be rewarded for superior training regimens.
I think that's just stupid to have a sim randomly assign extra stats. What fun is it to have a box score that has basically no relevance to the outcome of the game?!?? Isn't much of the fun for the individual player the idea that their simulated player earned a set of statistics? So now basically he's saying that those stats are inaccurate. Lame!
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| 320 | deejay Sustainer
ID: 501182710 Mon, Jun 16, 2008, 17:04
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Well that just decided it for me, if hes gonna be an azz, no more premiums then. Thats easy.
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| 321 | deejay Sustainer
ID: 501182710 Mon, Jun 16, 2008, 17:10
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It sometimes awards excessive amounts of assists, rebounds, blocks, and steals and that's really it.
that is hilarious. especially the "thats really it" part.
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| 322 | weykool
ID: 2842717 Mon, Jun 16, 2008, 18:40
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Why am I reminded of the scene from the wizard of Oz where the wizard gets mad a Toto for pulling the curtain back?
On the one hand I will give Kazz credit for listening to the suggestions that have been made and trying to make changes...and most of them for the better.
At the very heart of a good simulation game is...well....the SIM. Without a good SIM the game is nothing more than a bunch of random numbers. On this point I will also give Kazz credit...he put the site up with a so-so SIM and he is fevereshly working on getting a SIM that actually makes sense. At first I was not in favor of changing things up in the middle of the season. However, given that we dont really have a real SIM the only solution is to replace the crappy SIM with the new SIM even if the new on isnt 100% accurate. 80-90% accurate is better than 100% bogus.
The one thing that really disturbs me is the horrible attitude towards his paying customers.
I am still going to reserve judgement on if I will pay to play season 3 or not as there is still ample time for him to get the SIM working and thereby vastly improving his site.
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| 323 | deejay Sustainer
ID: 501182710 Mon, Jun 16, 2008, 18:50
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WK- check your email buddy.
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| 324 | PuNk42AE Donor
ID: 036635522 Mon, Jun 16, 2008, 23:54
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I guess i'm missing where he is an ass?
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| 325 | Weykool Leader
ID: 41750315 Tue, Jun 17, 2008, 02:42
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Punk:
This line was kind of not good customer service.
Locking this thread as there's really not much else to say on the issue. It sounds like if your team has 20-0 you'd be extolling the virtues of the sim.
You lock the thread at the same time you make a snippy comment?
Also when you look at his response to me that I posted #182 and then he admits that the SIM is just random stats it doesnt leave some of us with a good feeling.
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| 326 | deejay Sustainer
ID: 501182710 Tue, Jun 17, 2008, 05:33
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Punk: Ya thats what I said hes an ass, mainly for that last reply that WK points out and on top he locks the thread to protect himself.
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| 327 | deejay Sustainer
ID: 501182710 Tue, Jun 17, 2008, 08:15
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should say: Why he is .... not what ....
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| 328 | deejay Sustainer
ID: 501182710 Tue, Jun 17, 2008, 08:23
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Next opponent is 13-0. Lets bring them their first loss.
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| 329 | Weykool Leader
ID: 41750315 Tue, Jun 17, 2008, 08:59
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I dont mind him locking the thread.
If I put myself in his place I would have done the same thing.
Obviously he knows he has a major problem with the SIM and to his credit he is doing something about it.
My problem is him making the follow up comment/accusation and not allowing someone to respond.
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| 330 | Donkey Hunter Leader
ID: 916288962 Tue, Jun 17, 2008, 10:47
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If you want to view your play-by-play and your team and your opponent's team played 10 people, simply switch the words "showBoxscore.php" to "viewRecap.php" when you're viewing your box score.
TBH I was more upset that we lost to The White Wash Ten using the new sim also. That game was disgusting as we had 22 more offensive rebounds than them which led to 22 more shots and we still lost by like 7.
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| 331 | PuNk42AE Donor
ID: 036635522 Tue, Jun 17, 2008, 11:28
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If someone is bitching about your 'baby' you'd probably be the same way though. I mean it isn't like he's sitting there not working on how to improve things and say deal wiht it that's how it will be. And I don't think his comment is far off, would there be as much complaining if we were 20-0? When was that thread posted Wey? After a win or a loss?
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| 333 | deejay Sustainer
ID: 501182710 Tue, Jun 17, 2008, 12:31
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330
With the new sim I start shooting those random 3's again, darn. 0-2... And Im not alone...Butters 0-4, Skinny 0-1... That blows a little.
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| 334 | weykool
ID: 2842717 Tue, Jun 17, 2008, 12:43
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Punk: I already said I would have done the same thing if it was my 'baby' being attacked.
I have no problem with him locking the thread. I have no problem with him making his comment. My problem is that he did BOTH.
I agree that we would not be complaing if the SIM were giving expected results. We have the best trained team and the results are NOT reflecting that. We only started scrutinizing the results when they didnt match expectations. And NO....I would not have been "extolling the virtues of the SIM" if the results were matching expectations.
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| 335 | PuNk42AE Donor
ID: 036635522 Tue, Jun 17, 2008, 12:46
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It's a giant picture though, who cares if we're the top team in points, it doesn't mean we're the best set up. Say we only have the most total points because we're all 40 points in every cat, and then a team is behind us 500 points but has each player set up to "work together", then they would probably win more. I'm using that as a basic look, but we can't expect just because we've got the most points in as a team that we're the best.
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| 336 | deejay Sustainer
ID: 501182710 Tue, Jun 17, 2008, 12:55
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I am waiting for chemistry to pop up next to my name, both Rebounds/Dunking are at 70 now.
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| 337 | wiggs Sustainer
ID: 04991311 Tue, Jun 17, 2008, 13:16
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i am 86 at 3s. We should form chemistry with inside outside i think.
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| 338 | weykool
ID: 2842717 Tue, Jun 17, 2008, 13:30
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Kobe has 76 shooting.
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| 339 | deejay Sustainer
ID: 501182710 Tue, Jun 17, 2008, 13:42
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it would be easier if there was like a list of all the possible chemistries.
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| 340 | PuNk42AE Donor
ID: 036635522 Tue, Jun 17, 2008, 13:49
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Here is some of them, not sure if it's all...
Twin Towers (65 Rebounding and 65 Blocking) Catch and Shoot (65 Passing and 65 Shooting) Inside-Outside (65 Dunking and 65 3-Point Shooting) Off to the Races (65 Speed and ???) Alley Oop (65 Dunking and 65 Passing) Second Chance Points (??? and ???)
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| 341 | deejay Sustainer
ID: 501182710 Tue, Jun 17, 2008, 14:04
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thanks PuNk.
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| 342 | Donkey Hunter Leader
ID: 916288962 Tue, Jun 17, 2008, 14:09
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Off to the races is speed and speed. The Show and Kevin Johnson have it.
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| 343 | Species Dude
ID: 07724916 Tue, Jun 17, 2008, 14:21
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I believe somewhere it was posted that the needed attribute could be anywhere between 65 and 70. So if you have 65 don't stop until you are at 70 just in case.
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| 344 | Species Dude
ID: 07724916 Tue, Jun 17, 2008, 18:11
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Kind of along Punk's like of thought in #335, I am guilty of being a bit too balanced I think. I did get dunking up to 73, and another thing I focused on was speed - now at 49. But after tonight, I will have between 49 and 51 in ALL of the following:
Speed Shooting Rebounding Blocking Defense Leadership
Perhaps I am jack of all trades, master of none?
And, should we give some thought to better matching our 1st and 2nd units?
In the backcourt, I think FRF and The Show are excellent PG's split between both units. Thunder and Kobe are appropriately split up as SG's......I don't think there's much to change in the backcourt.
On the front line, Skinny and DJ both have Rebounding and Dunking as strengths. Butters has different strengths in shooting and blocking. On the 2nd unit, Marcus dunks and blocks, Frick rebounds and 3's and Kevin Johnson is speed and D. Should we mix these 6 differently?
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| 345 | deejay Sustainer
ID: 501182710 Tue, Jun 17, 2008, 18:21
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I am also balanced with:
70 Rebounds/Dunks 54 Defense(bringing it to 60) 50 Shooting/Blocks/Leadership
35 Speed
so youre not alone Species...
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| 346 | deejay Sustainer
ID: 501182710 Wed, Jun 18, 2008, 11:08
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on the new SIM...
2nd question: any heads up on whether or not the new sim will be implemented this season or wait until next?
At this point it's going to go one of three ways: 1. New sim after all star break of season 2 2. Season 2 stays the same length-wise and new sim at the start of Season 3 3. Season 2 gets shortened and new sim at the start of season 3
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| 347 | deejay Sustainer
ID: 501182710 Wed, Jun 18, 2008, 11:09
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So that prolly means were stuck with this nonsense for the rest of this season...
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| 348 | weykool
ID: 2842717 Wed, Jun 18, 2008, 11:51
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I'm suspecting that the reason we are losing is because we are specializing too much. We are outperforming other teams in the "stat filler" cats but getting our butts handed to us in the scoring cats. Our last game vs Magilla:
FGM-A - 12-30 - 26-64 3PM-A - 15-45 - 6-32 FTM-A - 27-35 - 31-40 REB - 34 - 36 AST - 21 - 34 STL - 11 - 6 BLK - 16 - 13 TO - 8 - 10 Score - 96 - 101
For FGM-A I subtracted out the 3's Both teams shot 40% from 2 point land. Somehow they got 21 more shots than we did. 40% of 21 is 8 made shots for 16 points. Instead of losing by 5 we should have won by 11.
I dont know when the new SIM will be out and hopefully this will correct the shooting imbalance and we will dominate like we should be dominating.
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| 349 | Donkey Hunter
ID: 4341818 Wed, Jun 18, 2008, 12:23
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So does anyone have any slider or training suggestions for how we can get more shots?
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| 350 | Donkey Hunter
ID: 4341818 Wed, Jun 18, 2008, 12:29
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I emailed Kaz to see if he would dispense some insight into how to raise our shot opportunities. Also I saw that we whipped their butt in the new sim thanks to a few more steals and a few more blocks that actually equaled out to a few more posessions.
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| 351 | deejay Sustainer
ID: 501182710 Wed, Jun 18, 2008, 14:07
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We can give our opinion on when to start with the new Sim... Here
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| 352 | deejay Sustainer
ID: 501182710 Thu, Jun 19, 2008, 10:09
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DH: We are the only ones without chemistry, so were gonna have to form one. I am 70 in Rebounds/Dunking, 60 in Defense... 50 in Blocks...
Where youre at?
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| 353 | deejay Sustainer
ID: 501182710 Thu, Jun 19, 2008, 10:12
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and on my way to 57 Shooting I am too, that are the closest things to 65a70... Leadership too, but that doesnt form any chemistry I suppose.
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| 354 | Donkey Hunter
ID: 4341818 Thu, Jun 19, 2008, 18:01
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Lol Thats a lot of chemistries that popped up at once. I have 66 rebounding, 66 dunking, 76 defense, 58 blocking, 54 leadership.
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| 355 | Donkey Hunter
ID: 4341818 Thu, Jun 19, 2008, 18:04
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looks like twin towers is our best option. I can get blocking up tonight.
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| 356 | deejay Sustainer
ID: 501182710 Thu, Jun 19, 2008, 18:20
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Cool. I had started with blocks too, but you prolly get there faster...
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| 357 | Species Dude
ID: 07724916 Thu, Jun 19, 2008, 19:15
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There was a thread somewhere noting that there was a bug in the chemistry deal where only one pair of players in the whole game were getting chemistry at a time - compared to the way it was supposed to work.
Glad to see me and Thunder get inside/oustide.
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| 358 | Donkey Hunter Leader
ID: 916288962 Thu, Jun 19, 2008, 19:16
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I should get there tomorrow so we can get the chemistry for the Saturday update.
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| 359 | deejay
ID: 185541917 Fri, Jun 20, 2008, 06:52
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Good, I turned to shooting then, am at 61 now, and then well see how fast and which chemistry we get.
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| 360 | Weykool Leader
ID: 41750315 Fri, Jun 20, 2008, 09:27
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At least the loss last night was to the #2 trained team in the league. By far our training regimine has been the best.
5170 - Rotoguru Gurupies 5130 - Las Vegas Wolfpack 5101 - Aggamaggan is Dead 5050 - Rivals Pimps 5029 - Roanoke Dimpstaffs 4981 - Detriot Pistons 4905 - The White Wash Ten 4890 - Manilla Gorilla 4873 - Inner City Apostles 4866 - Speedsters 4860 - Pawtucket Pats 4850 - Rutgers Scarlet Knights
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| 361 | deejay
ID: 5053207 Fri, Jun 20, 2008, 09:41
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But what does it buys us?
I will drop a little today, have an endurance planned...
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| 362 | deejay
ID: 5053207 Fri, Jun 20, 2008, 10:18
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should say: does it buy... of course.
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| 363 | weykool
ID: 2842717 Fri, Jun 20, 2008, 10:48
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Looks like we would have won using the new SIM.
New SIM
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| 364 | Frick Donor
ID: 3410101718 Fri, Jun 20, 2008, 23:39
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Well Frickin Tall and Kobe "Mr. MVP" Bryant have developed a Second chance points chemistry.
Frickin Tall has 67 3-point shooting 72 Rebound
Nothing else over 65. What attributes does Kobe have?
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| 365 | Weykool Leader
ID: 41750315 Fri, Jun 20, 2008, 23:47
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Kobe has 87 shooting. So I shoot and miss and you get the rebound.
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| 366 | Donkey Hunter
ID: 4341818 Sat, Jun 21, 2008, 08:04
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Hey we took down the Dimpstaffs. They were within about 200 training points as us so its good to see us win some close games. We must be training in the right direction.
Has anyone heard from frick. I dont know if he is not training everyday or training one skill alot but from what I can tell he has only gaines like 10 points in the last 3 or 4 days.
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| 367 | Weykool Leader
ID: 41750315 Sat, Jun 21, 2008, 10:03
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Frick posted #364
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| 368 | Frick
ID: 545252110 Sat, Jun 21, 2008, 11:25
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I'm around, but I had to go out of town for work and had limited access. I would have asked someone to babysit for me, but I forgot.
Any suggestions on what I should be training?
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| 369 | deejay
ID: 5053207 Sun, Jun 22, 2008, 17:34
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We won with both SIMs btw.
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| 370 | Donkey Hunter
ID: 4341818 Sun, Jun 22, 2008, 22:08
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Wow don't know how I missed him being two posts above. Either way glad Frick is back and back to training. Anyways here is the new sim news from the message board. Looks like it should beneift us as we are more well rounded than some other teams I think. Our rebounding has really been a strength on the new sim.
"Hey all,
Barring any last minute issues, the new sim will officially be rolled out Monday night/Tuesday morning at 4 AM Eastern Time. Play by plays will be available for all games that feature two teams of 10 players. The new and improved box scores, however, will be available for all.
I know this may irk some, but at the end of the day I had to make a decision that was best for this site and the game. Not deploying the sim would have let down the people who generously pay for premium accounts and player credits on this site and expect the site to grow. Adding a new dimension to the game (play by play), improving scalability, and making the site more realistic from a basketball perspective was too attractive an option to pass up. At least now people will see that rebounds and all that add up
This is a big step for the site. It opens up the door to live by play, games being simmed during primetime, and exciting opportunities for many people who do radio shows for this site.
I'm sorry for those of you that feel "cheated" by the new sim. I can assure you that it uses a lot of the same metrics as the old sim but now it is at least statistically accurate.
If anything seems "off" on the new sim, I promise you that I will tweak it (the new sim makes this easy). I hope you enjoy the exciting changes to Court Rivals on the horizon.
(fyi- please don't crap up this thread with any rage posts or drama... thanks.)"
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| 371 | deejay
ID: 5053207 Mon, Jun 23, 2008, 07:51
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Thats great news, I like our team and my player way more with the new SIM :)
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| 372 | Weykool Leader
ID: 41750315 Mon, Jun 23, 2008, 09:19
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Number of players in the top 60:
9 - Rotoguru Gurupies 6 - Aggamaggan is Dead 6 - Las Vegas Wolfpack 5 - Detriot Pistons 5 - Rivals Pimps 3 - Manilla Gorilla 3 - Pawtucket Pats 2 - Centsports Exclusive 2 - Halifax Coyotes 2 - Harlem Globe Trotters 2 - Inner City Apostles 2 - No Fatties 2 - Roanoke Dimpstaffs 2 - Speedsters 2 - tarheels 1 - Aidslol 1 - Dyestat Jippersbronfmans 1 - Fighting Mongooses 1 - NFLDC Ballers 1 - Rutgers Scarlet Knights 1 - The Flyin 10 1 - The White Wash Ten 60 - Grand Total
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| 373 | Weykool Leader
ID: 41750315 Mon, Jun 23, 2008, 09:25
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DH:
Did you get the E-mail I sent to you on Friday?
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| 374 | deejay
ID: 5053207 Mon, Jun 23, 2008, 10:05
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Wow I had 22 rebounds with the new SIM. And we dominated the whole game, blowing them out by 37. Frick grabbed 16 Rebounds off the bench. Great.
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| 375 | weykool
ID: 2842717 Mon, Jun 23, 2008, 10:49
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I think the game last night was with the old SIM.
the new sim will officially be rolled out Monday night/Tuesday morning at 4 AM
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| 376 | PuNk42AE Donor
ID: 036635522 Mon, Jun 23, 2008, 10:51
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How do you get to see the new sim for the past few games?
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| 377 | weykool
ID: 2842717 Mon, Jun 23, 2008, 11:15
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Requests:
If you want to view your play-by-play and your team and your opponent's team played 10 people, simply switch the words "showBoxscore.php" to "viewRecap.php" when you're viewing your box score.
Example: Aidslol vs the Flying McDutchmen: http://www.courtrivals.com/showBoxscore.php?gid=6570 ---- becomes ---- http://www.courtrivals.com/viewRecap.php?gid=6570
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| 378 | weykool
ID: 2842717 Mon, Jun 23, 2008, 12:22
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Kazz: Hey all,
I've launched an improved settings page which clearly delineates what settings apply to just your player versus what settings apply to your user account.
You'll notice that there is now an option to reveal your attributes to your team captain (if you so choose). If you check this option, your team captain will be able to view your attributes on your player profile page.
I hope this helps in team collaboration since the new sim is about ready to be deployed!
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| 379 | deejay
ID: 5053207 Mon, Jun 23, 2008, 13:17
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Captain, my attributes should be visible now. :)
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| 380 | Species Dude
ID: 07724916 Mon, Jun 23, 2008, 13:25
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Ditto
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| 381 | Frick
ID: 23117516 Mon, Jun 23, 2008, 13:51
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Attributes set to viewable. Let me know what I need to concentrate my training.
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| 382 | youngroman
ID: 3751268 Mon, Jun 23, 2008, 13:56
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attributes of Kevin Johnson are visible. If you want me to train something specific, just ask and I will try to set up a training plan for it.
may the force of the new sim be with us!
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| 383 | wiggs Sustainer
ID: 04991311 Mon, Jun 23, 2008, 14:08
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where is the option to show attributes?
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| 384 | weykool
ID: 2842717 Mon, Jun 23, 2008, 14:19
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FRF and Kobe are visable.
Asking Kazz to give us the option of seeing each other's stats.
DH: Are you able to see the training times, training levels, and/or the sliders?
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| 385 | deejay
ID: 5053207 Mon, Jun 23, 2008, 14:21
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383
In Settings
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| 386 | weykool
ID: 2842717 Mon, Jun 23, 2008, 14:21
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#383
Click on settings. Then click on the player settings tab. Make sure you dont click on the reset player.
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| 387 | Donkey Hunter Leader
ID: 916288962 Mon, Jun 23, 2008, 19:29
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Yes I can see the attributes now. That is awesome. I was just going to ask everyone to post them so we could get two balanced lineups for the new sim but this will be easier. I might shuffle the lineup for the next few games to try and get both squads about even.
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| 388 | Weykool Leader
ID: 41750315 Mon, Jun 23, 2008, 19:30
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DH:
What about training times and sliders?
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| 389 | Donkey Hunter Leader
ID: 916288962 Mon, Jun 23, 2008, 19:32
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I can not see training times or sliders.
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| 390 | Weykool Leader
ID: 41750315 Mon, Jun 23, 2008, 20:01
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well that sux
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| 391 | deejay
ID: 5053207 Mon, Jun 23, 2008, 20:11
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Sliders would be handy indeed, training times dont really matter in the end.
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| 392 | Weykool Leader
ID: 41750315 Mon, Jun 23, 2008, 20:42
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I was thinking if we could see each other's traing times we could better offer advice to each other on how to train smarter.
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| 393 | Donkey Hunter Leader
ID: 916288962 Mon, Jun 23, 2008, 20:51
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Last night he simmed a three game series for each game.
Game 1 Game 2 Game 3
We won all 3 by varying amounts. The word on the forums is that 3 point shooting is not as important in the new sim as it was in the old sim. Those of you who are the primary scorers take note of that and train shooting to try and catch up with 3 pointers if this turns out to be true. Also supposedly free throw shooting will be more important in the new sim but looking at the boxscores I dont see much of a difference.
At a quick glance of the training attributes most people can use some more training in speed, leadership or both. From some comments I have seen out of Kazz leadership is secretly one of the most important things to train. I think it tends to make the entire team play better. And speed will help boost all of your other attributes so it is a good all around one to train.
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| 395 | deejay
ID: 5053207 Tue, Jun 24, 2008, 08:32
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Wheres everyone with Endurance these days?
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| 396 | Species Dude
ID: 07724916 Tue, Jun 24, 2008, 11:19
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deejay a rebounding MACHINE last night! And The Show with 7 steals! Our 2nd unit just destroyed them. Of course, we are 100 points better at EVERY POSITION so we should have destroyed them.....but still it was nice to see.
deejay - I'm still at 22 endurance and struggle to use them - using several accelerateds each day.
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| 397 | deejay
ID: 5053207 Tue, Jun 24, 2008, 11:33
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I am at 23 myself, forgot to say that before...
Indeed great game. Lets keep rollin' :)
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| 398 | deejay
ID: 5053207 Tue, Jun 24, 2008, 11:39
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At a quick glance of the training attributes most people can use some more training in speed, leadership or both.
DH: Could you be a little bit more specific?
In my case I think the Leadership is pretty decent at 60. Or is that rather low? Brought my Speed to 46 today...
Of course I have nothing to compare to....
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| 399 | PuNk42AE Donor
ID: 036635522 Tue, Jun 24, 2008, 11:47
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I'm at either 22 or 23, I think it's 23.
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| 400 | weykool
ID: 2842717 Tue, Jun 24, 2008, 12:03
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Kobe is 30 Endurance. FRF is 27 Endurance.
Species. Dont be afraid to use all your TC's on accelerated. If something is over 1.5 hours you are not wasting TC's you are saving time. We can always get more TC's....we can never get more time.
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| 401 | Frick
ID: 23117516 Tue, Jun 24, 2008, 12:54
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Frickin Tall is at 25, I use accelerated mostly through out the day (depending on when I'll have access again.) If I'm training something that has a time of over 1hour there is no reason not to queue it up as accelerated.
The clock doesn't add time until the training is completed does it? Under that assumption I usually queue up the same thing.
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| 402 | PuNk42AE Donor
ID: 036635522 Tue, Jun 24, 2008, 13:53
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Yeah you can queue up 5 things (if you bought the month for $5) and it will always be the same training time, (although next time it would add on the 5x addition you wanted to do it).
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| 403 | youngroman
ID: 3751268 Tue, Jun 24, 2008, 13:55
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queueing up the same attribute is the key, because you save an additional 5 minutes for every training you queue. this are 5+10+15+20+20+20+... that can save you up to a few hours per day. in my case, without Premium, I get only a +5 for every attribute I queue but I am still saving ~ 45 minutes a day.
I am at 22 Endurance and use accelerated training for everything over 3 hours. thats currently 4 or 5 per day. the rest (10 or 7) is used for normal training. having speed at 101 helps using 2 accelerated trainings over night.
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| 404 | Frick
ID: 23117516 Tue, Jun 24, 2008, 14:11
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What time does the tc clock reset? Midnight EST? So if I queued up 2 training sessions with only 1 tc left would the 2nd kick off if it didn't start until after midnight? Or do you have to have 1 tc available to queue it up?
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| 405 | weykool
ID: 2842717 Tue, Jun 24, 2008, 15:09
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Frick:
Anything in your queue at midnight is yours to keep. You can delete it afterwards and still use it later.
Lets say you have 1 in your queue with 1 left. Add the last one to the queue. Then at midnight you get 25 more. If you delete that last one in your queue you would then have 26.
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| 406 | youngroman
ID: 3751268 Tue, Jun 24, 2008, 15:12
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addition: you don't get 25 more. you are reset to 25, so use all your TC before they are lost at midnight.
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| 407 | Frick
ID: 23117516 Tue, Jun 24, 2008, 16:09
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So if I queue something up at 11:55 and it doesn't complete before midnight it counts against the next day.
But if I cancel it at 12:01 I get the point back. If that is true does it make sense to queue up endurance if I can't train something yet that day and cancel it after 12:01. That way I'm not starting the day with 1 tc less than my endurance.
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| 408 | weykool
ID: 2842717 Tue, Jun 24, 2008, 16:14
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It looks like our chemistries will now have levels.
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| 409 | weykool
ID: 2842717 Tue, Jun 24, 2008, 16:19
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Frick:
Anything in the queue will count against the previous day. If you have something training and 1 in the queue at midnight you will still get your entire endurance for that day and the things in the queue will continue to train.
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| 410 | youngroman
ID: 3751268 Tue, Jun 24, 2008, 16:45
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Kevin Johnson is sitting on his 101 speed and is waiting for a Level 2 chemistry. lets see how high you need to be to get it. The Show, you hearing me?
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| 411 | weykool
ID: 2842717 Tue, Jun 24, 2008, 18:07
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FRF was 97 passing and will have 100 by tomorrow.
Butter?
Kobe has 95 shooting and will have 100 by tomorrow.
Frick?
Hello? Is this microphone on?
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| 412 | weykool
ID: 2842717 Tue, Jun 24, 2008, 18:08
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In an effort to expand the chemistry concept, chemistry levels for individual chemistries are now in.
These chemistries are the "next step" for your existing chemistries and work probably as you might have guessed. If you have Alley Oop (Level 1), for example, have one person continue to work on their dunking and another person continue working on their passing.
Eventually, you will hit Alley Oop (Level 2) and Alley Oop (Level 3)!
Your chemistries "level up" at the normal time that chemistries are awarded. Please be advised that your chemistry can only gain 1 level per day.
Oh... And just so no one starts rioting... Level 2 chemistries take AT A MINIMUM 115 of a skill. You can probably guess where Level 3 starts at
I'll kindly ask Bgirl to make new icons for the higher level chemistries when she gets the chance
Enjoy!
p.s. --- I said at a minimum up above (thus implying some second level chemistries take MORE than 115), so do not send me emails that say "I have 116 shooting u suk gimme my chemistree now!!!!!1!!one!"
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| 413 | Donkey Hunter Leader
ID: 916288962 Tue, Jun 24, 2008, 18:30
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For speed and leadership I consider 60 to be good and 40 to be low. I think everyone having those numbers in the 70-80s come playoff time will be a huge boost.
I think with the new chemistries, everyone now has an "assignment" Focus on that skill to 115. I think it may be too late in the season for many of use to get a third level of chemistry but we will cross that bridge when we come to it.
For my chem mates. Skinny's blocking is at 71. I was not set up to train that tonight but will try and adjust to an appropriate level and will concentrate on it tomorrow. The Shows speed is only at 70 so it will be awhile to catch you KJ.
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| 414 | Donkey Hunter Leader
ID: 916288962 Tue, Jun 24, 2008, 18:35
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Also did anyone else notice that our game got changed froma rematch of last night to a good game with the Rivals Pimps.
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| 415 | deejay
ID: 5053207 Tue, Jun 24, 2008, 18:55
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413
I am gonna be focused on rebounding, no worries DH, I also had to adjust, and can make it to 77 for today. Had been working on FT's most of the day...
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| 416 | Frick Donor
ID: 3410101718 Wed, Jun 25, 2008, 00:08
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Re:411
Rebounding is at 72, I'll start training towards the improved chemistry, but how much should I dedicate towards it?
The trade off is not getting other skills leveled up (namely defense, speed and leadership for now)
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| 417 | Donkey Hunter
ID: 4341818 Wed, Jun 25, 2008, 00:28
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I would do acc trainings on the main stat and regular trainings on other stats. Should be able to still gain like 13-17 points per dat.
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| 418 | Species
ID: 30526250 Wed, Jun 25, 2008, 01:34
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wiggs - Camby's dunking after tonight will be 85. It will take me a while but I will make sure to force a lot of training into dunking to get it up ASAP.
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| 419 | wiggs Sustainer
ID: 04991311 Wed, Jun 25, 2008, 02:01
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thunders 3s are at 98 right now- but it takes like 6 hours and 20 minutes to train that so I have only been doing 1 point a night. When you get to like 92 or 93 let me know and i will put more into 3s.
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| 420 | Weykool Leader
ID: 41750315 Wed, Jun 25, 2008, 06:50
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Wiggs:
Training something for 6 hours is a waste of time. You need to train that on acc. Save your single training times for things under 2 hours. If you dont have anything under 2 hours then use that opportunity to tran another endurance.
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| 421 | Weykool Leader
ID: 41750315 Wed, Jun 25, 2008, 07:12
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Frick:
I should be at 115 in shooting by the weekend so whenever you get there I will be waiting. I would keep training rebounding on accelerated any time you will be away from your computer. If you need an assist to throw another rebounding on the barbie let me know.
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| 422 | weykool
ID: 2842717 Wed, Jun 25, 2008, 10:45
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5786 - Rotoguru Gurupies 5780 - Las Vegas Wolfpack 5645 - Aggamaggan is Dead 5545 - Detriot Pistons 5544 - Rivals Pimps 5541 - Speedsters 5451 - Manilla Gorilla 5451 - Inner City Apostles 5389 - The White Wash Ten 5374 - Pawtucket Pats 5372 - Dyestat Jippersbronfmans 5357 - Halifax Coyotes
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| 423 | deejay
ID: 5053207 Wed, Jun 25, 2008, 11:17
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I noticed that since I have been working a little on my FT's, I've been sent to the line a couple times more, and I have been making most of them too, so that might be an asset.
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| 424 | Frick
ID: 23117516 Wed, Jun 25, 2008, 11:23
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ou should be able to sort of figure out what's going on if you read those two articles. As I said before, coaching sliders are a means to take attribute points out of some places and put them in others. Take the "Crash the Boards / Get Back on Defense" slider. You can guess which attributes this slider involves (Rebounding and Speed). Moving this slider towards Crash the Boards means you'll be using your Speed skill to effectively boost your rebounding skill. Moving this slider towards Get Back on Defense means you'll be using your Rebounding Skill to boost your speed skill.
Post #9, by Kaz
So, if I have 70+ in rebounding but only 25 in speed, where should I set my slider?
I currently have my slider set to crash the boards, should I change it?
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| 425 | weykool
ID: 2842717 Wed, Jun 25, 2008, 11:50
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Frick, that is a good question. I think under the old SIM it made sense to get back on defense. However, with the new SIM getting offensive/defensive rebounds means extra possessions for the team.
I think that DH should take another look at our sliders and see if we should set our sliders to take advantage of our strengths.
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| 426 | Donkey Hunter Leader
ID: 916288962 Wed, Jun 25, 2008, 23:47
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I can look over it in general. Tonight I would say be as aggressive as possible. We are playing a lousy team and will win by 50. Lets see some triple doubles tonight.
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| 427 | Weykool Leader
ID: 41750315 Wed, Jun 25, 2008, 23:50
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We now have the option to show stats to the entire team.
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| 428 | Donkey Hunter Leader
ID: 916288962 Thu, Jun 26, 2008, 00:06
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Take the "Crash the Boards / Get Back on Defense" slider. You can guess which attributes this slider involves (Rebounding and Speed). Moving this slider towards Crash the Boards means you'll be using your Speed skill to effectively boost your rebounding skill. Moving this slider towards Get Back on Defense means you'll be using your Rebounding Skill to boost your speed skill.
This post by Kazz has interested training implications. In this particular example you can get more rebounds by training speed and taking your slider to crash the boards. This implies to me that both speed and rebounding are the primary ways to effect rebounds. Simlarly lets assume that shooting and dunking are the two stats effected by attack the basket and jump shot. So if you train dunking more and move your slider away from attack the basket then it will actually make your shooting better. Especially since it will take you much less time to train dunking.
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| 429 | Donkey Hunter Leader
ID: 916288962 Thu, Jun 26, 2008, 00:23
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Also apparently there are a lot of shenanigans in in the recruiting forum. Some of the top teams seem to have broken up and more might be on the way. Also some teams seem to be fake breaking up to mess with the competition. So if anyone gets any emails to lure them to another team I would nto be surprised. I got a few emails looking to see if we wanted a top player to replace Frick. So frick you better stay on the ball. People are gunning for your spot!
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| 430 | deejay
ID: 5053207 Thu, Jun 26, 2008, 05:16
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My player is now available to view by everyone on the team, hope everyone does the same, might be very useful.
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| 431 | youngroman
ID: 2934823 Thu, Jun 26, 2008, 05:44
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can we try to only play Pro Teams?
I see that we currently have 3 outstanding games against Playground teams and a 4th one wants to play against us. we are strong enough to win against every team and should do so. I don't want to see multiple players with 20+ rebounds. I also want to see a play-by-play. currently it is only available for full teams and I rarely see a Playground team with 10 players.
to be honest I want my player to be #1 in steals in quality games. he is only #4 at the moment.
I am wondering why I went from #35 to #20 in 2 days. are others training on Endurance or have they hit the time where they use most of their TC for accelerated training and only gain 7-10 pts per day?
Kevin Johnson is also available for all of you. he is currently training on Leadership.
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| 432 | deejay
ID: 5053207 Thu, Jun 26, 2008, 06:19
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Think that may have to do that many are training their best skill to get to the next level of chem. Or indeed some more endurance to accelarate more... Myself I have 5 Rebounds stacked in accel. and that takes 11 hours at this point...
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| 433 | PuNk42AE Donor
ID: 036635522 Thu, Jun 26, 2008, 06:41
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Shenanigans!
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| 434 | Donkey Hunter
ID: 4341818 Thu, Jun 26, 2008, 07:52
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Thats why i have been slipping down the ranks. Trying to work on blocking to get that next chemistry so Im only getting like 10 points per day.
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| 435 | Frick
ID: 23117516 Thu, Jun 26, 2008, 08:50
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I'm concentrating on Rebounds so Kobe and I can get the level 2 chemisty.
I also wouldn't be surprised if people were leaving teams and going right back in hopes of a different chemistry.
I hope coach isn't to mad at us. We beat our opposition last night. We beat them by more than 50, but didn't quite crack the 70 point barrier.
Frickin Tall is now viewable to the entire team, I would love to hear training suggestions.
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| 436 | Frick
ID: 23117516 Thu, Jun 26, 2008, 08:53
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Sorry for the double post, but holy cow!
We only gave up 4 points in the 2nd and 3rd quarters!
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| 437 | Species Dude
ID: 07724916 Thu, Jun 26, 2008, 16:50
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Can anyone help me out and train Marcus through Saturday night starting at roughly 3pm ET tomorrow??
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| 438 | deejay
ID: 5053207 Thu, Jun 26, 2008, 17:04
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Sorry Species, I would, but I cant(work).
DH: Im putting all my accelerations into Rebounds, but the single ones I put in other stuff, trainings of 5h is not the way to go...
So at this pace I should reach 115 in a day or 6. 88 now... rest goes into Speed today...
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| 439 | wiggs Sustainer
ID: 04991311 Thu, Jun 26, 2008, 17:10
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species i should be around
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| 440 | Species Dude
ID: 07724916 Thu, Jun 26, 2008, 17:23
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Cool. Thanks dude. Login and basic (if not obvious) instruction sent.
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| 441 | wiggs Sustainer
ID: 04991311 Thu, Jun 26, 2008, 22:43
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can you get more then 1 chemistry, i am over 65 in more then 1 attribute.
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| 442 | Weykool Leader
ID: 41750315 Thu, Jun 26, 2008, 23:00
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Only 1 chem per player. But you can get different levels.
Kobe who was a new player for season 2 just made it to the top 30. With 30 TC's per day I expect him to keep climbing the list. He has 101 shooting and 71 in defense with a couple of 50+ in other cats.
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| 443 | wiggs Sustainer
ID: 04991311 Sat, Jun 28, 2008, 00:24
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Species- i changed your time zone to est- i was getting a little screwed up with the times.
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| 444 | Species Dude
ID: 07724916 Sat, Jun 28, 2008, 23:01
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wiggs - thanks for the assist bro. I'm back in the saddle and up to 105 dunking after tonight's TC's are processed.
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| 445 | Donkey Hunter Leader
ID: 916288962 Mon, Jun 30, 2008, 00:50
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The Show will hit 115 speed by game time tomorrow. Hopefully we will get the new chemistry at the 5 am chemistry update KJ. Skinny will hit 115 in blocking by 5 am Tuesday also. Actually it looks like the whole team might get their chemistry Tuesday or Wednesday morning.
Chemistry combos Camby 108 dunking Thunder 115 3pts DJ 105 boards Skinny 108 blocking FRF 109 passing Butters 97 shooting Frick 95 rebounding Kobe 107 shooting KJ 111 speed The Show 109 speed
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| 446 | PuNk42AE Donor
ID: 036635522 Mon, Jun 30, 2008, 01:00
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Remember it isn't 115, it's somewhere around there. Kazz said that's just the starting point for level 2. And would probably put level 3 around 150.
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| 447 | youngroman
ID: 3751268 Mon, Jun 30, 2008, 13:25
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KJ-speed will be: Tue 2:25am: 115 Wed 2:50am: 118
lets see how high we need to go to get Level 2. if needed I'll train to 121 for Thursday. if we have it I'll stop training Speed and go a different direction. I don't think that 150+ pts (or whatever is needed for Level 3) in one skill is the way to go. you sacrifice too many other categories and possibly some TCs when you train that high.
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| 448 | Species Dude
ID: 07724916 Mon, Jun 30, 2008, 17:09
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wiggs - I will be at 115 tomorrow morning and plan on pumping it to 120 just to be sure.
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| 449 | wiggs Sustainer
ID: 04991311 Mon, Jun 30, 2008, 18:02
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i am at 120 now and will pump it up again tonight.
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| 450 | Donkey Hunter
ID: 4341818 Mon, Jun 30, 2008, 18:11
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Tuesday 2:40 am the Show will be 116 speed. I have lost a ton of TC using all accelerated the last few days. Hopefully the chemistry bonus will be worth it and hopefully we will get it Tuesday morning. If not I will match your 118 for Wednesday morning.
I did see something that Kazz said where the chemistry bonus is like a multiplier effect on your stat so after you have chemistry training that stat would be like training X times another stat so it may be worth it.
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| 451 | Weykool Leader
ID: 41750315 Mon, Jun 30, 2008, 20:26
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Both my players will be 115 on Wed/Thur. I will await the arival of my chem pards.
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| 452 | Donkey Hunter
ID: 4341818 Mon, Jun 30, 2008, 21:39
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Looks like the court rivals server cant handle everyone getting on to check the scores at 10 pm. Might want to keep that in mind during any training for the next week or so.
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| 453 | PuNk42AE Donor
ID: 036635522 Mon, Jun 30, 2008, 22:09
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Well Kazz claims it wasn't a Server crashing issue.
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| 454 | deejay
ID: 5053207 Tue, Jul 01, 2008, 03:57
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I reached 111 and gonna accel/stack 5 more right now.
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| 455 | Species Dude
ID: 07724916 Tue, Jul 01, 2008, 10:00
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I'm at 116 right now and will be at 119 by game time. Let's see some chemistry baby!
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| 456 | weykool
ID: 2842717 Tue, Jul 01, 2008, 10:45
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DH:
Did you get my mail?
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| 457 | deejay
ID: 5053207 Tue, Jul 01, 2008, 14:15
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Made it to 114 and in 3h I will be at 115, can pull it through to 117 before next game. Hope that will do.
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| 458 | youngroman
ID: 2934823 Wed, Jul 02, 2008, 06:09
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Camby(121)/Thunder(123) and Show(119)/Johnson(118) have Level 2 chemistry.
DJ(117) and Skinny(119) should follow soon. Foul(113) and Stotch(97+) Kobe(113) and Tall(103) are away a few days
should we train for Level 3 ? is that reachable in 20 days without throwing away any TCs? 4 hours (train to 119) for accelerated training is huge. 5 hours (train to 143) is even tougher.
I for myself will train some of my other attributes (Defense, Leadership, FT-Shooting) to use my Speed there.
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| 459 | deejay
ID: 5361723 Wed, Jul 02, 2008, 06:47
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Not sure it is worth it to go to L3. Is gonna take an awful lot of time.
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| 460 | Frick
ID: 23117516 Wed, Jul 02, 2008, 08:49
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How important is getting the level 2 bonus? Do I sacrifice other training to grind it out? My
Actually, could any one watch my team from Thursday afternoon through Saturday morning. I'm going to be out of town for the 4th. All I need is for someone to check in every 6 hours or so and launch 2 more accelerated training, that would get me to the level 2 bonus range.
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| 461 | weykool
ID: 2842717 Wed, Jul 02, 2008, 11:14
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6468 - Rotoguru Gurupies 6302 - Speedsters 6270 - Aggamaggan is Dead 6225 - Detriot Pistons 6173 - Manilla Gorilla 6141 - Inner City Apostles 6132 - Rivals Pimps 6117 - Halifax Coyotes 6098 - Fighting Mongooses 6079 - Dyestat Jippersbronfmans 6035 - Rutgers Scarlet Knights 6009 - Pawtucket Pats
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| 462 | Species Dude
ID: 07724916 Wed, Jul 02, 2008, 11:30
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I am moving away from training dunking now. I have ignored everything else so am ready to get some other skills up. I'm glad we are still #1 in total points - now I want to get my speed and ball handling up so I can take it to the rack with authority.
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| 463 | PuNk42AE Donor
ID: 036635522 Wed, Jul 02, 2008, 11:58
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I should have around 115 in another 4 days or so, kind of sucks waiting 4 hours accel. Will be 108 by Midnight.
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| 464 | Species Dude
ID: 07724916 Wed, Jul 02, 2008, 13:03
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Frick - I would say yes, especially at this point when you are already at 103 anyway. I don't know if that bonus kicked in last night for Thunder and Camby, but if that's an example we both went off in a big way. True it was against a scrub team, but the stats were huge.
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| 465 | Frick
ID: 23117516 Wed, Jul 02, 2008, 13:05
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I think a great majority of the top players are concentrating on the level 2 bonus. I've been mixing in some non-accelerated training of areas that were in the 20s and I've moved up 100 spots in the rankings.
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| 466 | PuNk42AE Donor
ID: 036635522 Wed, Jul 02, 2008, 13:07
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But were those Chems in place before the game? They get run at 5am, and that post was at 6am. So were they there the 1st at 5am for last nights game or the 2nd for tonights game?
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| 467 | Species Dude
ID: 07724916 Wed, Jul 02, 2008, 13:12
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You're right Punk......the game was well before we got our Level 2 Chemistry.
I can't wait to see tonight's game. Are we going to stop playing JV teams anytime soon?
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| 468 | Donkey Hunter
ID: 4341818 Wed, Jul 02, 2008, 13:22
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I can watch your player Frick.
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| 469 | weykool
ID: 2842717 Wed, Jul 02, 2008, 16:04
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Are any of you that bought the premium going to renew? Mine expires on July 4th which would mean tomorrow would be my last day. My thought is that I really dont need it with the longer training times.
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| 470 | deejay
ID: 5361723 Wed, Jul 02, 2008, 17:35
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I am not renewing either, mine expires on the 7th, it will work without premium too I think.
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| 471 | Weykool Leader
ID: 41750315 Wed, Jul 02, 2008, 20:24
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DH:
Kobe has been transfered to your account.
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| 472 | Donkey Hunter
ID: 4341818 Wed, Jul 02, 2008, 20:39
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Anyone with premium can now watch the play by play live. Go to the results page and click watch now. Horace Grant is killing us on the boards so DJ better start boxing out more. We are down 14-12 still before the first substitution.
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| 473 | deejay
ID: 5361723 Thu, Jul 03, 2008, 05:31
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I reached 120 in Rebs. Hope it is sufficient. Gonna now concentrate on Speed/Defense and Leadership. We allowed 110 , too much.
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| 474 | wiggs Sustainer
ID: 04991311 Thu, Jul 03, 2008, 12:06
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can someone babysit my team for tonight and tomorrow morning. I will be heading out of town in about an hour- will return tomorrow around 2 pm- I have my attributes stacked all but 2 TC- If someone could check between 5-12 tonight put those 2 credits in and then do a couple tomorrow i would appriciate it. Please email me and I will give you my info. Thanks
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| 475 | Species Dude
ID: 07724916 Thu, Jul 03, 2008, 14:11
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I have wiggs covered.
Is Weykool bailing then?
If anyone wants to look at Marcus and give me ideas for build, I'm all ears.
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| 476 | deejay
ID: 5361723 Thu, Jul 03, 2008, 14:25
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Weykool aint bailing, but a second player only works if you have a premium, so he transferred him to DH.
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| 477 | weykool
ID: 2842717 Thu, Jul 03, 2008, 15:46
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Weykool is still training hard. My time for Kobe expired and DH offered to put up the $5 to continue training Kobe.
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| 478 | Species Dude
ID: 07724916 Thu, Jul 03, 2008, 22:26
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Wow what a F-d up game THAT was! deejay with THIRTY ONE offensive rebounds?!?? But only 15 shots? How on earth is that possible. We had 63 o-rebs! lol
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| 479 | Donkey Hunter
ID: 4341818 Thu, Jul 03, 2008, 22:29
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Unless the team page hasnt updated yet we will get a rematch tomorrow night. lets try and win by 50 tomorrow. Hopefully DJ will get that level 2 chemistry tonight so he can go for 50 tomorrow.
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| 480 | PuNk42AE Donor
ID: 036635522 Fri, Jul 04, 2008, 00:06
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It's been showing the same team until a few hours later since the sims moved to PM.
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| 481 | Weykool Leader
ID: 41750315 Fri, Jul 04, 2008, 00:17
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Hey Punk: Any chance you can open your stats so we know how close we are to L2 chem?
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| 482 | Weykool Leader
ID: 41750315 Fri, Jul 04, 2008, 00:42
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In preparation of the Season 2 playoffs, rosters for all Pro and College conference teams will lock this Wednesday, July 9th. Please note that players may still join these teams if there is an opening on the team at the time of the roster lock.
Playground team rosters will be unaffected and will act as normal.
Rosters for Pro/College teams will unlock when they have been eliminated from the playoffs.
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| 483 | deejay
ID: 5663443 Fri, Jul 04, 2008, 04:41
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478
That is indeed insane, 31 OFF reb.must be a record. Haha.
DH: it seems having both 120 aint nuff. Will see I can do another one (or 2) overnight.
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| 484 | deejay
ID: 5663443 Fri, Jul 04, 2008, 05:04
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something interesting I found too:
Kazz: Obviously you have to experiment. Coaching sliders are a way to move your "score" in one attribute to other attributes. For example, moving your slider all the way to "take less 3's" will mean that your trained values in "3 point shooting" get reallocated to other areas (like Shooting, for example).
So reading that it makes sense even for me to up my 3s...
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| 485 | Species Dude
ID: 07724916 Fri, Jul 04, 2008, 18:18
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Is anyone going to be around after TC's refresh to queue up a few long trainings for me?
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| 486 | youngroman
ID: 3751268 Sun, Jul 06, 2008, 05:06
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in our last game the rebounds of our Bench were down and because of that we allowed a lot of 2nd chance points. that was the difference today.
Kevin Johnson is training some Rebounds and will try to crash the boards more tomorrow.
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| 487 | deejay
ID: 5663443 Sun, Jul 06, 2008, 05:51
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I am still awaiting (and DH too) our L2 Chem. We are both at 124. I am gonna stack some defense today.
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| 488 | Species Dude
ID: 07724916 Sun, Jul 06, 2008, 18:31
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I noticed that too, yr. I also stacked many in rebounds today.
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| 489 | weykool
ID: 2842717 Mon, Jul 07, 2008, 12:41
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6974 - Rotoguru Gurupies 6828 - Detriot Pistons 6812 - Speedsters 6726 - Aggamaggan is Dead 6659 - The White Wash Ten 6605 - Manilla Gorilla 6605 - Rivals Pimps 6598 - Fighting Mongooses 6581 - Inner City Apostles 6567 - Dyestat Jippersbronfmans 6486 - Phoenix Firebirds 5900 - Centsports Exclusive
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| 490 | youngroman
ID: 3751268 Mon, Jul 07, 2008, 14:13
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wow, thats a lead. will be interesting if something changes until rosters lock on Wednesday. now it is time to get into playoff shape.
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| 491 | Frick
ID: 23117516 Mon, Jul 07, 2008, 15:39
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Frickin Tall will hit 126 rebounding tonight/tomorrow morning. That is the max that a level 2 chemistry needs isn't it?
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| 492 | deejay
ID: 5663443 Mon, Jul 07, 2008, 15:53
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I dont know the max Level, but I know 124 is not enough. Im doing 2 more tonight too.
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| 493 | Donkey Hunter Leader
ID: 916288962 Mon, Jul 07, 2008, 18:08
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Skinny is at 126 now also so we should get ours DJ.
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| 494 | deejay
ID: 5663443 Mon, Jul 07, 2008, 18:36
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Cool I am 45min away from 125. And 126 is stacked.
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| 495 | Weykool Leader
ID: 41750315 Mon, Jul 07, 2008, 22:51
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The stat rollback for season 3 was announced. It will be 30% rather than the 10%. Since all fractions are dropped we need to get to numbers ending in zero.
I think there might be a 8 TC for 25% time. I think higher endurances will be more important this time around.
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| 496 | PuNk42AE Donor
ID: 036635522 Mon, Jul 07, 2008, 23:25
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Nice way to kick off our Level 2, eh Wey?
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| 497 | Donkey Hunter Leader
ID: 916288962 Mon, Jul 07, 2008, 23:30
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Hey all! Thanks for being here for the second season of Court Rivals! This thread will give you some insight on our plans for the transition from Season 2 to Season 3.
7/9 - Rosters will lock for all College and Pro teams. You will still be able to ADD a player if you have an empty roster spot, but no other moves will be allowed.
7/18 - The High Council of Court Rivals will convene and choose 64 playoff teams and post our choices. You will then have one day to argue your cases on seedings/who's in or out.
7/19 - Final playoff seedings will be released.
7/20 - Playoffs start. Game times are TBA, but you should expect at least one round of games per day to be primetime (7p-10p). Season 2 All-Defensive Team announced.
7/21 - Second day of playoffs. Game times are TBA, but you should expect at least one round of games per day to be primetime (7p-10p). Season 2 Court Rivals 2nd Team announced.
7/22 - Championship. Primetime. Win or go home. Season 2 Court Rivals First Team, Playoff MVP, and Regular Season MVP announced.
7/23 - Season 3 begins. Rosters unlock. Attribute Rollback. Breakdown on training and rollback is found at the end of this post.
7/24 - Games will not be held on the 23rd, but will begin again on the 24th. This gives one day for training and to get teams organized.
Attribute roll back. Players will retain a percentage of their stats based on which season they first played in. The formula is such...
Base Stat + Ending Stat * (.25 + (.05 * (Number of Seasons Played - 1))) + Awards and Bonuses from both S1 and S2
Again, the "Ending Stat" in the middle is rounded DOWN once all calculations are performed. Sorry.
EXAMPLE:
Ham Burglar - 5'11" G
Speed Base = 24 Ended S2 at 120 Speed = 120 * (.25 + (.05 * (2 Seasons Played - 1))) = 120 * .3 = 36 Season 2 Playoffs MVP = +1 Speed
Therefore, Ham Burglar would start Season 3 with 24 + 36 + 1 = 61 Speed. His training time would be normal as if he had already trained to 61 speed (around 2 hours per point or so), but he gains all those training credits to spend elsewhere.
This happens for ALL your stats except Endurance. Endurance will reset to 10 + bonuses only. (First Team is the only award that gives Endurance)
Please post any questions here and I will do my best to answer them. Again, thank you for playing Court Rivals and we look forward to seeing you in Season 3!
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| 498 | Donkey Hunter Leader
ID: 916288962 Mon, Jul 07, 2008, 23:36
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Ok so to sum that up I believe all our players are in their second season, so everybody gets 0.3 * stat for next year. So while ending on zero is again optimal you are not punished nearly as much for being in between especially ending on 4 or 7.
I am going to switch Skinny and KJ. I am looking for more offense in the starting lineup and more rebounding on the bench. Also I want to get my 3 players on the same lineup to try and use sliders most effectively.
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| 499 | deejay
ID: 5663443 Tue, Jul 08, 2008, 05:44
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We have our L2 Chem finally. So Twin Towers takes 125plus in both skills...
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| 500 | Frick
ID: 23117516 Tue, Jul 08, 2008, 08:21
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Gah, didn't get the level 2 chemistry yet. Chemistries process at 5AM correct (?) If so, my last TC didn't finish until 5:45AM, so that could be the reason, I'll probably train 2 more today and 2 more tomorrow to get my rebounding to 130.
DH, can you give us suggestions on what where we should set our sliders? Also, where would you like more training for Frickin Tall?
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| 501 | deejay
ID: 5663443 Tue, Jul 08, 2008, 08:46
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I am likely doing one more endurance today or tomorrow to make it 24 so it is dividable by 3.
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| 502 | weykool
ID: 2842717 Tue, Jul 08, 2008, 10:22
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Kazz: There are people with high field goal percentages in Court Rivals. A lot of your stats are a product of not just your training, but who is on the floor at the same as you.
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| 503 | Species Dude
ID: 07724916 Tue, Jul 08, 2008, 12:48
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deejay - Endurance will go down to 10 REGARDLESS of where you end the season. So no need to push it to 24.
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| 504 | deejay
ID: 5663443 Tue, Jul 08, 2008, 12:58
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I know that, but its to have 8Acc instead of 7Acc and 2 normal ones.
I dont have have the premium anymore(since today), so can only stack 2 at once, that makes a little bit more complicated.
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| 505 | deejay
ID: 5663443 Tue, Jul 08, 2008, 12:59
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I could hick up the 5 bucks, but am not convinced yet that I will return next season.
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| 506 | Donkey Hunter
ID: 33630819 Wed, Jul 09, 2008, 00:00
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Frick I would get your rebounding to 130 and then let it be or maybe if you want, do one accelerated rebounding per day to end at 140. Start working 3 point shooting as your overnight training since it is your next highest attribute. Should be able to get that to 100. Try and get speed leadership and defense to 70 and just round the other categories up to a multiple of 10. Since you are so far behind the rest of the team make sure and try and use as many points per day as possible also. So if you know ou will be by the cimputer for awhile definitely cue up some 1 hour trainings and keep reloading passing or whatever rather than another 3 pointer or rebounding.
As for the sliders. Shoot more 3s, crash the boards, and conservative defense are good choices for you. Keep the other two near the middle.
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| 507 | Donkey Hunter
ID: 33630819 Wed, Jul 09, 2008, 00:16
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Actually on that note I would hope everybody can get speed, leadership and defense to 70 at the very least.
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| 508 | weykool
ID: 2842717 Wed, Jul 09, 2008, 11:22
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It will be interesting to see if any of the teams do some last minute recruiting.
7179 - Rotoguru Gurupies 6997 - Detriot Pistons 6991 - Speedsters 6900 - Aggamaggan is Dead 6824 - The White Wash Ten 6810 - Fighting Mongooses 6774 - Centsports Exclusive 6756 - Manilla Gorilla 6742 - Inner City Apostles 6735 - Dyestat Jippersbronfmans 6631 - Phoenix Firebirds 6094 - Rivals Pimps
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| 509 | weykool
ID: 2842717 Wed, Jul 09, 2008, 11:54
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There may be some additional ways to spend training credits for Season 3 and endurance will be retooled some so it won't take 1 hour to train.
We simply want people to feel rewarded for sticking with the site and we want some defined player progression. We feel this system will help balance player progression in the long run and we feel we can provide incentives to keep training your player via the Chemistry Level system and different variations of accelerated training.
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| 510 | deejay
ID: 186294 Wed, Jul 09, 2008, 16:06
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Our next opponent Rival Pimps only has 4 players left and 2000something points, it seems they jumped ship.
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| 511 | PuNk42AE Donor
ID: 036635522 Wed, Jul 09, 2008, 16:17
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Some of them are now on Rivals Mercenaries and others are just on "None".
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| 512 | weykool
ID: 2842717 Thu, Jul 10, 2008, 10:51
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Looks like no major improvements in the A league.
7280 - Rotoguru Gurupies 7080 - Speedsters 7077 - Detriot Pistons 6990 - Aggamaggan is Dead 6919 - Fighting Mongooses 6896 - The White Wash Ten 6858 - Centsports Exclusive 6840 - Rutgers Scarlet Knights 6832 - Manilla Gorilla 6816 - Inner City Apostles 6815 - Dyestat Jippersbronfmans 6008 - Phoenix Firebirds**
** 9 players....rosters may not have been locked as announced.
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| 513 | Frick
ID: 23117516 Thu, Jul 10, 2008, 11:41
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Weykool, do you still own Kobe, or does DH?
Kobe needs 3 more points in shooting so we can get our level 2 bonus.
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| 514 | weykool
ID: 2842717 Thu, Jul 10, 2008, 12:31
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DH is training Kobe.
It seems the Roster freeze was moved back until today.
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| 515 | deejay
ID: 186294 Thu, Jul 10, 2008, 16:45
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All teams seem to have a rating now, we have 62. Speedsters to name one has 94. heres the link: ratings
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| 516 | Weykool Leader
ID: 41750315 Thu, Jul 10, 2008, 19:34
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Ratings and win/loss records mean nothing. The only thing that matters is....what team wins the championship.
Hopefully DH is getting good knowledge of the slider situstion with 3 players playing at the same time. With the right gamaeplan we should dominate. I have faith that DH will give us the right gameplan.
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| 517 | Donkey Hunter Leader
ID: 916288962 Thu, Jul 10, 2008, 19:58
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We just need to play some real teams for the next week to study what my 3 sliders will do. Hard to tell against a bunch of filler players.
Kobe was at 125 shooting this morning so I guess you have to have the max for that chemistry. He will be there by 5 am tomorrow.
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| 518 | PuNk42AE Donor
ID: 036635522 Thu, Jul 10, 2008, 20:04
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#481
It's the only power I have as a player.
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| 519 | Weykool Leader
ID: 41750315 Thu, Jul 10, 2008, 21:01
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Ummm....your stats are your power.
Show us your power.
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| 520 | PuNk42AE Donor
ID: 036635522 Thu, Jul 10, 2008, 21:48
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Did it Airplane over your head?
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| 521 | deejay
ID: 186294 Fri, Jul 11, 2008, 05:03
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517
And it seems everytime we get a decent team, we lose lately. Hmmm.
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| 522 | youngroman
ID: 2934823 Fri, Jul 11, 2008, 10:03
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we still don't know where to put our sliders.
Kevin Johnson has his shooting at 108, is at 80% shoot more and only takes 3 shots and misses all of them. what happened. he has a low shooting % for many games now. can it be that he has a Leadership problem because he has it only at 53? I am upping Defense and Leadership over the weekend, so that we don't allow that many points.
the difference in our last game was that they had a better FG%, FT% and 3P%. all other stats were equal or we had a slight advantage. the same applies to our last loss. they out-rebounded us, but we forced many more TOs.
it seems our problem is the shot-selection. how do we improve that? which skills/sliders are important for that?
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| 523 | weykool
ID: 2842717 Fri, Jul 11, 2008, 10:37
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I have a theory:
From the hints that Kazz has dropped I believe our success is determined by the sum total of the players on the floor. For instance when a rebound goes up it takes the total rebounding of both teams...adds a modifier for offense/defense and determines which team gets the rebound. From there the rebound goes to the player on the team based on the weighted average of the players on the floor.
If this is true then we need to look at padding some of our stats as a team to ensure success. FRF for instance has a very low shooting because he is pass first PG. However, if I can add 10-20 points to shooting it will be a benefit to the team.
We still have a week to sort things out and get the team ready for the playoffs.
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| 524 | weykool
ID: 2842717 Fri, Jul 11, 2008, 10:42
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I took all our stats and came up with a composite player:
79.7 - Speed 79.3 - Shooting 76.7 - Defense 74.5 - Rebounding 67.9 - Leadership 62.2 - 3 Point Shooting 60.8 - Dunking 56.7 - Blocking 55.1 - Passing 53.0 - Free Throws 47.9 - Ball Handling 23.8 - Endurance
Starters: 85.8 - Shooting 78.8 - Speed 74.8 - Rebounding 73.4 - 3 Point Shooting 69.8 - Defense 68.2 - Leadership 62.0 - Passing 57.2 - Free Throws 53.0 - Dunking 52.0 - Blocking 51.0 - Ball Handling 23.4 - Endurance
Subs: 83.6 - Defense 80.6 - Speed 74.2 - Rebounding 72.8 - Shooting 68.6 - Dunking 67.6 - Leadership 61.4 - Blocking 51.0 - 3 Point Shooting 48.8 - Free Throws 48.2 - Passing 44.8 - Ball Handling 24.2 - Endurance
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| 525 | Species Dude
ID: 07724916 Fri, Jul 11, 2008, 11:15
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I echo yr's frustration. I am tweaking sliders quite a bit this weekend and I am stacking a lot of leadership because I am getting pretty tired of our team losing to good teams.....I mean, wtf?
WTF is Camby doing taking 25 shots? I have my slider on shoot more (60-70% ish) but he's only taken more than 15-odd shots once against a mostly-CPU team. I just don't get it.
Weird.
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| 526 | Frick
ID: 23117516 Fri, Jul 11, 2008, 11:43
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I don't know if our defense isn't good enough or if we just have some bad luck.
Aggamaggan shot 55% from the field, but 70% from 3PT.
Their prior games were 4 Field, 3Pt 40%, 50% - against a playground A team 40%, 50% - against the Whitewash 10 40%, 50% - against Inner City Apostles 40%, 45% - Pawtucket 50%, 50% - Fighting mongooses.
Is the huge increase because of our sliders, or bad luck? I'm curious if we have a similar result in our other loses. I don't have time right now to check, but it could be informative.
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| 527 | deejay
ID: 186294 Fri, Jul 11, 2008, 11:46
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I am confused too.
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| 528 | Species Dude
ID: 07724916 Fri, Jul 11, 2008, 11:47
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Interesting observations, Frick.
I say it's a conspiracy to screw us after Weykool ripping Kazz on the board! lol
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| 529 | weykool
ID: 2842717 Fri, Jul 11, 2008, 11:58
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Weykool gave Kazz great advice to make the site better....but he wants to cater to all the high schoolers.
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| 530 | wiggs Sustainer
ID: 04991311 Fri, Jul 11, 2008, 13:57
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I will be away again on Saturday afternoon- Sunday early evening if someone would be willing to babysit my team- I will set it up for 5 things saturday morning- so basically if you could check 1 time sat night- and then check Sunday morning or something we should be ok. Please let me know. Thanks
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| 531 | weykool
ID: 2842717 Fri, Jul 11, 2008, 14:20
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Wiggs:
I would be more than happy to help.
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| 532 | Weykool Leader
ID: 41750315 Sat, Jul 12, 2008, 17:32
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Looks like we finally got our last level two chemistries. If you mouse ove the Icon it now shows what attribute is giving you the chemistry.
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| 533 | Donkey Hunter
ID: 33630819 Sat, Jul 12, 2008, 18:14
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after begging for 4 days now to check and see if there was another bug.
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| 534 | Donkey Hunter
ID: 33630819 Sat, Jul 12, 2008, 23:25
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Ok so here is our shooting percentages in last 6 games versus pro a teams. In our 4 losses they shot 52,54,52, and 44 percent vs our 38,38,38 and 40 percent. In our 2 wins we gave up 44 and 47 and we shot 49 and 48 percent. We have shot more than our oppenents in every one of these games. We are averaging 95 shots to their 86. I am going to look at a few other games to see what their percentages and shots are. But I have a theory for what we should do.
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| 535 | Donkey Hunter
ID: 33630819 Sun, Jul 13, 2008, 00:01
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Alright I did a sample of a bunch of pro a vs a games and it seemed like the trend was for winning teams to shoot 44-48 percent and losing teams to shoot 37-40 percent. in general losing teams outshot winning teams by a very slight margin, about 90-88. Of course over the <10 game sample I did these numbers might be meaningless.
I then looked at fighting mongooses because they have a good record and have played mostly pro a teams. They were averaging 46 percent on 93 shots and giving up 39 percent on 94 shots.
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| 536 | Donkey Hunter
ID: 33630819 Sun, Jul 13, 2008, 00:15
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So I doubt that all of our opponents have a much better trained defense than we do so i think it has to do with shooting. So what I would like is for everyone to train the heck out of shooting for the next few days just to see if our percentages improve some. I dont want anybody to not use any TC so still use them wisely but i would like to see our team shooting average rise by 8-10 points per day for the next few days. So everyone on the team should train 10 shooting per day if possible. for guys who already have shooting number that makes it tough to train that stat alot I want you to train 3 point shooting instead.
Our total points in shooting right now is 819. If scoring works the same way as rebounding then the game will decide first if we are going to make the shot or not and then decide who will score the points so if we all train shooting then our percentages will go up. At least that is my hope. Lets get that number up to 1000 by gametime Monday to see if it helps.
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| 537 | Donkey Hunter
ID: 33630819 Sun, Jul 13, 2008, 00:27
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Also another important point I think I came across. Shooting and Dunking are mutually exclusive to each other statwise. Shooting only affects jump shots and dunking only affects dunking. So what I have always done is have my slider set to attack basket if my guy is not a shooter but i think that is hurting him overall. by doing that I am pulling points from my shooting to go to my dunking. but my dunking was not high so i pulled from a higher stat to give to a lower one. So what i want everyone to do is set your slider away from attack basket and towards take jump shots unless you have trained the heck out of dunking (Camby).
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| 538 | Donkey Hunter
ID: 33630819 Sun, Jul 13, 2008, 00:30
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Also be careful with you shoot more pass more slider. If you are not a scorer and have it set to pass more then it is pulling your shooting stats down. So unless you are one of the point guards just set that stat in the middle.
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| 539 | Donkey Hunter
ID: 36111321 Sun, Jul 13, 2008, 23:10
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Well we whipped some butt today in a Pro A game so that is good. I am not sure how many people go to change their sliders/training regimen towards shooting but there was some very balanced scoring today. We had 7 guys score in double digits. We shot 52.5 percent on 80 shots and gave up 41 percent on 93 shots. Our shooting is up to 863 as of 11 oclock tonight. Lets keep that up and see if our high shooting continues in tomorrows game against the team directly ahead of us in the standings. Hopefully this is a sign of things to come.
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| 540 | wiggs
ID: 22654919 Sun, Jul 13, 2008, 23:27
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Wey- thank you so much for your help this weekend- things look good.
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| 541 | Weykool Leader
ID: 41750315 Sun, Jul 13, 2008, 23:44
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No problem Wiggs.....I see you are trainging another endurance. That could come in handy as we round out our stats this final week.
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| 542 | wiggs
ID: 22654919 Sun, Jul 13, 2008, 23:53
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yea, i figured you got my points through so quickly it wouldnt hurt to try to get another point on there
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| 543 | deejay
ID: 186294 Mon, Jul 14, 2008, 05:37
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I moved my sliders before last game.
1. I put the shoot/pass in the middle(was before more to shooting), Result. 0 assists. 2. attack the basket is also in the middle, before 100% to attack, result 4-6 shooting 3. Put it back to completely crash the boards. Results more rebounds. 4. defense slider is now in the middle too, before was 100% conservative, Result: A WIN. :)
Mostly training a combo of shooting/3pt right now.
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| 544 | weykool
ID: 2842717 Mon, Jul 14, 2008, 13:09
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7686 - Rotoguru Gurupies (406) 7413 - Detriot Pistons (336) 7406 - Speedsters (326) 7287 - Fighting Mongooses (368) 7275 - Aggamaggan is Dead (285) 7252 - Rutgers Scarlet Knights (412) 7219 - Centsports Exclusive (361) 7193 - The White Wash Ten (297) 7186 - Dyestat Jippersbronfmans (371) 7164 - The Tanks 7156 - Inner City Apostles (340) 7133 - Manilla Gorilla (303)
(points since my last post)
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| 545 | youngroman
ID: 4665106 Mon, Jul 14, 2008, 13:37
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I also changed my sliders for the last game. I went back to the default. as a result my overall performance was better than the last few games. I'll try it that way for another game or two and see if that is what I can expect of my player.
I have the feeling that the more skills you try to compensate with setting the sliders the worse your player gets. I guess there has to be some penalty for using a player for different things than you have trained for.
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| 546 | Frick
ID: 23117516 Mon, Jul 14, 2008, 13:54
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Can we start a new thread, this one is starting to take to long to load.
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