Forum: slam
Page 717
Subject: CourtRivals.com Gurupie Team II


  Posted by: Frick - [23117516] Mon, Jul 14, 2008, 16:38

The Value of Sliders

After reading Kaz's post my interpretation is that like stats, the position of the sliders for each player on the floor is added up.

Would it be possible to experiment with the sliders before the play-offs. I'm wondering if 4 players set them to shoot-more and the pg set it to pass more what happens?

We need to coordinate our sliders, but I have no idea how. Coach, tell us what to do and we'll do it. Even if it is to test out some options.
 
1Donkey Hunter
      ID: 36111321
      Mon, Jul 14, 2008, 18:45
I remember trying the strategy of having everyone shift to shoot more but I dont remember if it was on the old sim or new sim. As long as people took notice of the insturctions at the end of the last thread i want to try that for a few more days before making widespread changes again.
 
2Donkey Hunter
      ID: 33630819
      Mon, Jul 14, 2008, 21:46
4 point win over a tough tough team. I dont think we win that game 3 days ago.
 
3Donkey Hunter
      ID: 33630819
      Mon, Jul 14, 2008, 22:25
That was the number 1 team overall according to the new ranking system. Tomorrow we get a rematch with a team that beat us by 22 last week. I think tomorrow we will have something new for them and take them down hard. Evryone keep working that shooting. We are up to 900 as a team. If you can't do all your shooting then pump up dunking. I reread some of the stuff from the other day and dunking helps you take higher percentage shots. Either way we need more offense offense offense for the next few days.
 
4weykool
      ID: 2842717
      Tue, Jul 15, 2008, 10:58
I would think 3's and FT's would be useful as well.
Now is the time fore everyone to be pumping up their lower stats to maximze the team point total.
In the case of F-R-F he was low on most of his shooting and will be able to add a bunch to dunking as well.
 
5deejay
      ID: 186294
      Wed, Jul 16, 2008, 04:17
It seems we are (finally) on to something.
Good job guys.
 
6weykool
      ID: 2842717
      Wed, Jul 16, 2008, 11:39
7873 - Rotoguru Gurupies (187)
7572 - Detriot Pistons (159)
7577 - Speedsters (171)
7486 - Fighting Mongooses (199)
7441 - Aggamaggan is Dead (166)
7400 - Rutgers Scarlet Knights (148)
7377 - Centsports Exclusive (158)
7365 - The White Wash Ten (172)
7352 - Dyestat Jippersbronfmans (166)
7305 - The Tanks (141)
7332 - Inner City Apostles (176)
7283 - Manilla Gorilla (150)


Without a doubt we are far and away the best trained team.
We have:
top 3 players
top 5 out of 9
top 6 out of 11
9 of our players are top 50.

With 30 endurance I expect that Kobe will give our team the top 4.

I think the decision by DH to get us focused on scoring is paying off and should give us that competetive edge we will need to claim the championship.
 
7Frick
      ID: 23117516
      Wed, Jul 16, 2008, 13:33
Dang, I am a slacker. At least Frickin Tall can rebound like a mofo.

So our average player (excluding Frickin Tall) has almost 800 points. Good job guys, hopefully I'll catch up somewhat next season.
 
8Species
      Dude
      ID: 07724916
      Wed, Jul 16, 2008, 13:53
The way this new sim distributes rebounds is out of whack though. deejay and Frick clear 20 boards a night - which is great, and they are the best rebounders on our team on the floor for each unit, but is it just me or is it too unbalanced?
 
9weykool
      ID: 2842717
      Wed, Jul 16, 2008, 13:54
Frick:
I wasnt meaning to single you out.
Every team has a "slacker" or "weak link", but your points are just as valuable to the team as any of the other players.

Here are the "weak links" for each team:
725 - Speedsters
701 - Fighting Mongooses
698 - Detriot Pistons
698 - The White Wash Ten
696 - Dyestat Jippersbronfmans
685 - Rotoguru Gurupies
678 - Aggamaggan is Dead
673 - Centsports Exclusive
665 - Rutgers Scarlet Knights
660 - Manilla Gorilla
635 - Inner City Apostles
616 - The Tanks

You mission....should you choose to accept it is to be the best "weak link" you can be.

Passing the player with 725 would be a difficult task but the others should be doable as you probably have a higher endurance than most of them.
You have the 3rd highest endurance on our team.

If you need help with some of your overnight training let me know and I can give you an assist.
Instead of training something for 5-6 hours you might be able to train 2 or 3 at 2 hours each.
 
10Frick
      ID: 23117516
      Wed, Jul 16, 2008, 15:49
I started to post this early, but got called away. I don't know if number of training points is the best indicator of total team strength. I think it has a high correlation, but I question how valid it is.

My point was getting back to my first post. How do the mechanics of the game calculate. In Kaz's post he mentions that the values of the team are summed. Does this apply to all skills? If so, which is better a team where everyone is well rounded and has the most possible points or teams that have fewer points, but have players max/min their attributes.

I personally think there is some truth to both, I think the sim totals the value of a team for certain skills, say rebounding, and determines the outcome and then determines which player wins the roll for the team. Which would explain why DJ and Frickin Tall seem to dominate the boards, we have the highest rebounding numbers, we have bonuses in rebounding and I, at least, have my slider set towards crash the boards.

Wey, I didn't take your post as an attack, I'm aware that I am the lowest rated player (I wasn't aware that it was quite that bad though). I've been trying to improve, after missing some training due to being away from internet access I've moved from outside the top 500, to around 330.
 
11Donkey Hunter
      ID: 33630819
      Wed, Jul 16, 2008, 18:31
I think the rebounding is unbalanced also. I almost posted this on the courtrivals board. Skinny valentine had only gotten like 10 rebounds total the last 4 games despite having a decntly high rebounding number and being set all the way to crash the boards. I like to think of it as my rebounding is being used to box out so Frick can grab the rebound. It seems like the team total for rebounding decides which team gets it and then the sim just tends to give it to the highest rated player. That or the bonus for chemistry is that much higher than I thought.
 
12Species
      Dude
      ID: 07724916
      Thu, Jul 17, 2008, 13:27
I think we have done ourselves a disservice this season by not coordinating our builds better. I suppose it is harder because this game is blander than say Goal Line Blitz......but if we really wanted to dominate, and we have the capability as shown by our team skill point total, we need to better coordinate.

These are all things we have discussed this year, such as:

- Are our skills too balanced/spread out?
- Should we have focused more on 'maxing out' (relatively speaking) 2 to 3 key, complimentary assets on each unit of the team?
- Do we have the right mix of players on each unit?

Again, given the game's relative interest level, I don't blame anyone for not taking the reigns completely and crafting a detailed training plan. The focus on shooting recently looks like it has helped......but who knows how good we would be if we really attacked this with a lot of focus.

And no, that doesn't mean I'm volunteering!
 
13weykool
      ID: 2842717
      Thu, Jul 17, 2008, 13:48
#12.

To be honest I think our diverse training has been part of our problem with getting wins.

I dont have the time to explain myself fully right now but I think Frick and DH have somewhat pointed out some flaws with the current SIM.

The new SIM is certainly hundreds times better than the first SIM but still is very lacking.

I will explain further tonight.

I think DH has done a good job in keeping us coordinated.

We just need to figure things out in the next few days to ensure our success.
 
14Donkey Hunter
      ID: 36111321
      Thu, Jul 17, 2008, 18:38
I think we are somewhat coordinated since it seems we are one of the few teams that has 5 level 2 chemistries. One thing that I want to coordinate better next season is which chemistries we form. Specifically KJ and Shows off to the races one seem pretty useless whereas whatever chemistries these rebounders have seem to be very useful. One thought I had was to get chemistries only in the most important (I think) stats. Get 2 sets of inside-outside, 2 sets of second chance points, and 1 set of catch and shoot. That way each lineup would have 1 each of rebounding, shooting, 3s, dunking, and either a passer or shooter at point guard.
 
15deejay
      ID: 27613177
      Thu, Jul 17, 2008, 18:44
Playoff sked is in:

By Kazz
Here's the specific playoff schedule. Please note that all times are subject to change, but this SHOULD work-

All times are EASTERN TIME

Sunday, July 20th:

- Round of 64 --- ~1:30-2:30 (live play-by-play) with results at 3 PM
- Round of 32 --- ~8:30-9:30 (live play-by-play) with results at 10 PM
- Season 2 All-Defensive Team announced sometime during the day

Monday, July 21st:

- Round of 16 --- ~1:30-2:30 (live play-by-play) with results at 3 PM
- Round of 8 --- ~8:30-9:30 (live play-by-play) with results at 10 PM
- Season 2 Court Rivals 2nd Team announced

Tuesday, July 22nd:

- Semifinals --- ~1:30-2:30 (live play-by-play) with results at 3 PM
- Championship --- ~8:30-9:30 (live play-by-play) with results at 10 PM
- Season 2 Court Rivals First Team, Playoff MVP, and Regular Season MVP announced



A few other housekeeping notes:
* Unlike in Season 1, playoff wins and losses will not affect your record (I figure it made sense to keep the regular season records separate)
* Unlike in Season 1, stats recorded in playoff games will not affect your statistical averages for the season
 
16Weykool
      Leader
      ID: 41750315
      Thu, Jul 17, 2008, 20:18
One thing that I want to coordinate better next season

Good job guys, hopefully I'll catch up somewhat next season.

So is everyone playing next season?

If we are the champions I am in for sure.

If we dont I am leaning towards going another season.

If someone decides they are not up for another season and we need another player I have a 2nd player that could be used as a replacement.

 
17deejay
      ID: 27613177
      Fri, Jul 18, 2008, 05:18
I am leaning towards playing, if everyone is.
No doubt Ill do the premium then, then you still have some life :)
 
18youngroman
      ID: 2934823
      Fri, Jul 18, 2008, 06:02
I will return too. the longer the training times get, the less interesting it is for me to take the premium. the only thing my player misses is the reduced training time because I can't stack a 3rd, 4th and 5th training. but as long as my player is still in the top 20, I'm good.

before the next season starts we should make a plan who should get what stat up to form a specific chemistry. I would also like to see that every player concentrates on some specific stats that are coordinated with the captain so that we stay balanced as a team. I will definitely train more Rebounding and Leadership and less Shooting, because when you look at my stats you don't see that my shooting stats are pretty high.
 
19Donkey Hunter
      ID: 33630819
      Fri, Jul 18, 2008, 07:49
Also you may not need premium next season since all of our stats will start pretty high. For exampleif you have a stat at 130 you will get 39 bonus points. So if you started with 30, now you have 69 points and your training time for that stat is already close to 2 hours.

Although this is all dependent on how important endurance is because having that premium the first day to stack up 5 endurances was crucial i think.
 
20wiggs
      Sustainer
      ID: 04991311
      Fri, Jul 18, 2008, 08:34
I will be away starting today in the afternoon- around 12 noon est and gone til Sunday afternoon. i will load up before I leave- but is someone available to babysit for me later tonight, sat and sun morning?
 
21Frick
      ID: 23117516
      Fri, Jul 18, 2008, 08:37
I also need a sitter. I'm leaving Saturday morning and won't be back until Sunday afternoon some time.

Any one interested?
 
22weykool
      ID: 2842717
      Fri, Jul 18, 2008, 10:30
Although this is all dependent on how important endurance is because having that premium the first day to stack up 5 endurances was crucial i think.

For this reason alone I believe that premium will be very important.
The rumor is that we will be able to use 8 TC for 1/4 training times.
We will all need higher endurance if we want to remain the best trained team in the league.
Kobe with his 30 endurance has shown what you can do with a first year player.


Wiggs/Frick:
Unfortunately I will be going to visit my mom this weekend and she only has dial up and my access would be limited.
I can check in on your players when I can but you probably need someone who will be around more.
 
23deejay
      ID: 27613177
      Fri, Jul 18, 2008, 11:11
Sorry guys, but I have all the difficulties in the world to queue up my own team this week-end, so cant watch any team.
 
24wiggs
      ID: 356191618
      Fri, Jul 18, 2008, 11:13
Please just do your best- if you cant do it then what ever- i think species still has my info.

if not i will pick up with I get back
 
25 Species
      Dude
      ID: 07724916
      Fri, Jul 18, 2008, 11:35
I can cover wiggs. Can someone cover Frick?

If not, send it over Frick.
 
26Species
      Dude
      ID: 07724916
      Fri, Jul 18, 2008, 16:20
I'm working on getting my skills to end in "0" in preparation for the stat rollback.
 
27PuNk42AE
      Donor
      ID: 036635522
      Fri, Jul 18, 2008, 16:31
Stuff is ending with at a 30% correct? So really we should focuse our skills to a divisible by 3 instead of ending in '0'.
 
28Species
      Dude
      ID: 07724916
      Fri, Jul 18, 2008, 17:39
Weykool? DH?

I know there seemed to be a clear consensus on this. Please clarify.
 
29youngroman
      ID: 4665106
      Fri, Jul 18, 2008, 18:17
stat should end in '0':

examples:
60 * (0.25 + 0.05 * (2 seasons played - 1)) = 60 * 0.3 = 20 (perfect)
63 * 0.3 = 20.9 = 20 (bad because you throw away 0.9)
64 * 0.3 = 21.2 = 21 (better, only trowing away 0.2)
67 * 0.3 = 22.1 = 22 (even better, only throwing away 0.1)
 
30Donkey Hunter
      ID: 33630819
      Fri, Jul 18, 2008, 18:53
End in zero. You are getting .3 confused with .33333.

I am available all weekend if anyone needs it. there seem to be a lot of coverage issues this weekend. I have fricks info already so i can check on him.
 
31Donkey Hunter
      ID: 36111321
      Sat, Jul 19, 2008, 00:26
Playoff brackets are being announced live on one of these radio shows. i listened in for our seeds. We got a 2 seed. So after some nobody in the first round we would play No I in Team who is 33-4 in Pro C as a 7 seed. Dyestat Jippersbronfmans is the 3 seed and Speedsters are the 1 seed. Definitely not an easy bracket.
No I in Team beat the Speedsters tonight so they will be tough. Dyestat we beat by 24 last week. Speedsters have blown us out twice in the last week. So we need to find a way to beat those guys to make the final four.
 
32Species
      Dude
      ID: 07724916
      Sat, Jul 19, 2008, 02:21
In reviewing/scouting what we can about the Speedsters, what is it about them that we don't match up with? Speed? Defense?
 
33youngroman
      ID: 4665106
      Sat, Jul 19, 2008, 03:18
I will put the sliders for my player towards more playing defense and not taking chances, because we can't allow 120+ pts against any team, especially in the playoffs. I will look at tomorrows game as a test.
 
34Species
      Dude
      ID: 07724916
      Sat, Jul 19, 2008, 12:54
OK. I put mine and wiggs' sliders right in the middle between 'take chances' and 'conservative'.
 
35Donkey Hunter
      ID: 33630819
      Sat, Jul 19, 2008, 14:22
Actually I think the slider should be all the way over to conservative defense unless you have a good reason for it not to be there. Both wiggs and your player have been getting 0 steals and 0 blocks with it set to taking chances. I actually thought we had decided in the last thread to just put everyone on conservative defense. So you might as well go all the way to the right. I have been putting the show in the middle due to his 110 defense and 120 speed I figured he could get some steals but even then I dont know if it is worth it.
 
36Species
      Dude
      ID: 07724916
      Sat, Jul 19, 2008, 19:06
They weren't totally on taking chances.

For this next game I have set both to conservative to see how it works.
 
37Donkey Hunter
      ID: 33630819
      Sat, Jul 19, 2008, 22:45
There is a bracket challenge on the courtrivals forums and we were picked to win by about half of the first ten entries. People have noticed our little winning streak.
 
38Donkey Hunter
      ID: 36111321
      Sun, Jul 20, 2008, 00:38
The Show player credit ended at midnight so i just had to shell out five more bucks. So we better make a big playoff run so that I have a team to come back to.
 
39Weykool
      Leader
      ID: 41750315
      Sun, Jul 20, 2008, 20:16
DH:

Player credit for who?
A player that expires will still remain with the team they are on unless the captain kicks the player off.
The only difference is the player will not get trained.
 
40Donkey Hunter
      ID: 36111321
      Sun, Jul 20, 2008, 23:40
Pretty good day today guys. We won our two playoff games by 81 combined points. We face Dyestat in the next round. They won both games by 2 points and needed massive 4th quarter comebacks to do it. The number 1 seed Speedsters who beat us by a combined 37 points in the last two weeks got upset. And big ups to Kevin Johnson who was named to the All - Defensive team.
 
41youngroman
      ID: 2934823
      Mon, Jul 21, 2008, 10:40
it is nice to see KJ getting All-Defense honors. interesting thing is, that he got it as a G, while he is listed as a SF. he is a typical SG/SF-build that you see plenty of in the real NBA, so it does not really matter.

I haven't found it in the forums, what bonus can I expect?
 
42Frick
      ID: 23117516
      Mon, Jul 21, 2008, 11:06
Is it +1 Endurance. I know that first team is the only award that grants a +1 to your endurance, but I don't know if that is for overall first team or for defensive first team.
 
43youngroman
      ID: 4665106
      Mon, Jul 21, 2008, 13:21
I think too that it is +1 Endurance, but wasn't sure.

Will be interesting how many other players of our team get recognized. looking at the quality stats it seems that I got selected because I am the Pro-Leader in steals. most other nominations are either top in steals or blocks.

lets continue our playoff run and bring all those stats to a number ending in 0.
 
44weykool
      ID: 2842717
      Mon, Jul 21, 2008, 15:17
Congrats on making Elite 8.

By coincidence we are facing a #8 seed.

We have them out-pointed by 1486 points.

Hopefully our run will contiue.
 
45deejay
      ID: 27613177
      Mon, Jul 21, 2008, 15:29
Yeah we won.
Congrats team.
Up to Final Four...
 
46weykool
      ID: 2842717
      Mon, Jul 21, 2008, 15:42
Which 2 teams dont belong?

8372 - Rotoguru Gurupies (A)
7942 - Fighting Mongooses (A)
7848 - The White Wash Ten (A)
7776 - Rutgers Scarlet Knights (A)
7687 - Manilla Gorilla (A)
7673 - The Tanks (A)
7665 - Halifax Coyotes (B)
6886 - Air Time (C)


Gap from #1 to #2........430
Gap from #2 to #7........277
Gap from #7 to #8........779
 
47Donkey Hunter
      ID: 33630819
      Mon, Jul 21, 2008, 19:08
With our path to the final four seemingly set we need to figure out who will be back next year. The rollback will occur midnight Tuesday night so only about 30 hours from now. As you guys know the first few days are crucially important training wise because it gets your endurance set for the whole season. We will need to know who is in and who we need to recruit.

So respond in this thread and let us know your commitment level. We want to have all 10 of our players in the top page of the standings (That means you Frick).

The Show, Skinny Valentine, and Kobe Mr. MVP Bryant are all ready to go for one more year.
 
48PuNk42AE
      Donor
      ID: 036635522
      Mon, Jul 21, 2008, 19:10
I'm good to bo
 
49Donkey Hunter
      ID: 33630819
      Mon, Jul 21, 2008, 19:15
Also if anyone has any training tips or ideas for next season, we need to hash them out now. One thing that is important is to use all 10 TCs for the first day go to endurance. If you have premium you can queue them up 1,1,1,1,1,2,3,4,5,6 and get them all done in 25 hours. Without premium it will take a few days to be able to get the endurance up there. If anyone needs stuff queued up at exactly midnight tomorrow post it here and me or someone else will be happy to do it.
 
50PuNk42AE
      Donor
      ID: 036635522
      Mon, Jul 21, 2008, 19:27
I was hoping that day 1 i'd be off so I could get stuff in right, unlike this season when I got in 5 for 1H then had to goto work and come back with them at 6H.
 
51wiggs
      ID: 356191618
      Mon, Jul 21, 2008, 19:42
i am in
 
52 Weykool
      Leader
      ID: 41750315
      Mon, Jul 21, 2008, 19:52
F-R-F will be back.
I bought my premium today.
I will be queing up my endurace right at midnight.
I will be training endurance #21 the next night.

I would like to see everyone try to get their endurance to at least 30.
One of the keys to training your endurance is to make use of accelerated training.
I view it as saving time rather than saving TC's.
Using accelerated traing will use your TC's quickly and efficiently and give you more time to train your endurance.

FRF is currently the number one trained player.
Kobe who was started at the end of season 1 is right there also.
I started a 3rd player 9 days late and I am currently ranked #136 with 33 endurance.

I think we should have the team goal of blowing away the competition with our training this season.
While we are cleary the best trained this season we need to leave no doubt next season.
I could see us with 9 or 10 of the top 10 players if we do it right.

If someone decides they have had enough I have a replacement player ready to go.
If anyone needs help in getting their endururance queued up tomorrow night let me know.
I may need someone on the eastcoast or Europe to add some endurance for me in the morning to keep the queue full.
If someone wants to still be with the team but you are thinking about not buying premium shoot me an E-mail and I will see what I can do.
 
53Donkey Hunter
      ID: 36111321
      Mon, Jul 21, 2008, 19:56
I just asked this in the forum. Are there going to be any additional uses for TCs next year? 1 point for regular, 3 points for accelerated? Any sort of super accelerated?


Kazz....Most likely yes. More details to come to start Season 3. Most people won't use accelerated to start so I probably have some time to write this in.
 
54Donkey Hunter
      ID: 36111321
      Mon, Jul 21, 2008, 19:57
Going off of what weykool said. Getting endurance up higher will be especially important if he adds a third form of accelerated. I heard a rumor of 7 TCs for 1/4 training time. If that is true then we should probably shoot for the 40s in endurance. I really want to see the official announcement on this as getting a good strategy towards this would be huge towards dominating next season.
 
55Donkey Hunter
      ID: 33630819
      Mon, Jul 21, 2008, 20:16
Hopefully me and weykool pressing this point with Kazz wont clue too many of the lemmings in on the fact that some people think this stuff out ahead of time.
 
56Species
      Dude
      ID: 07724916
      Mon, Jul 21, 2008, 20:23
I am in.
 
57Donkey Hunter
      ID: 33630819
      Mon, Jul 21, 2008, 20:38
we are down 10 quickly. 4 of their players have leadership as their top skill. Makes you wonder...
 
58Weykool
      Leader
      ID: 41750315
      Mon, Jul 21, 2008, 20:39
I am really blown away at the post that Kazz put up about the endurance distribution.
While I think 38 or even 40 is a bit high I could see myself training up to 36ish.

The way I trained my player up to 33 was to treat it as a two day training.
I made sure the day before I timed all my TC's to finish at midnight and there was nothing left in the queue.
I would then use acc training to make use of the TC's saving my last one for endurance.
So for example I had 32 endurance and I wanted to train #33 (23 hours).
I would use 30 TC's for 10 acc training.
If those were at 2 hours normal it would take about 10 hours to use all 30 TC's.
I would then load up #33 endurance and just add the last TC to the queue that I would later cancel.
The 10 hours and the 23 hour endurance would leave about 15 hours to finish up the new batch of TC's to allow you to repeat the process the next night.
 
59Donkey Hunter
      ID: 33630819
      Mon, Jul 21, 2008, 20:46
right but while you used 60 TCs those 2 days to get 19 credits, someone else did 7 accelerated and 9 regulars each of those 2 days and got 32 credits. So if they gained 12 points on you each time you did that you had a lot to catch up to.
 
60Frick
      ID: 206502119
      Mon, Jul 21, 2008, 20:50
I would like to be back, I'll do my best to get onto the first page. I got behind at the beginning, but I made up ground as we went along.

I am going to be out of town from Friday to Sunday this weekend. If someone can train my team for the first couple of days I'm in if you'll let me. If you feel that I'm dragging the team down, I don't have a problem with being replaced.
 
61Weykool
      Leader
      ID: 41750315
      Mon, Jul 21, 2008, 20:58
#59:

It doesnt matter, its only temporary.
Whatever I dont train today the training times tomorrow will be less and I will have more TC's to train with.
Eventually they will not have enough TC's to train on acc and they will fall behind.
 
62PuNk42AE
      Donor
      ID: 036635522
      Mon, Jul 21, 2008, 21:02
Holy crap I don't think i've made a shot yet!
 
63Donkey Hunter
      ID: 33630819
      Mon, Jul 21, 2008, 21:09
Yeah but you only have 48 days to do it. :) I personally think the optimal for last seasonn was probably 27. show and skinny both had 22 and i think i could have used more, but with kobe i am having trouble using all 30 points even doing all accelerated.

next season will definitely be higher
 
64Donkey Hunter
      ID: 33630819
      Mon, Jul 21, 2008, 21:47
Well on the bright side - thunder and Le DJ both made all court rivals second team.
 
65Weykool
      Leader
      ID: 41750315
      Tue, Jul 22, 2008, 00:16
I really have to question a SIM that will allow a team with 8300 trained points to be beaten by a team with 6800 points.
You can talk sliders and all the "strategy" you want but the SIM has to be suspect to allow that to happen.

On that note DH I am questioning if having a PG with a high passing is something that works in this SIM.

On the first SIM it basically spit out a bunch of random stats and the team that trained more on the scoreing stats scored more points and won.
We found out first hand that we could get more rebounds/blocks/steals and fewer turnovers and still lose because the other team trained the scoring stats.

The new SIM at least rewards things like rebounds/blocks/steals/ with additional possessions that may or may not lead to scoring but at least it offers more possessions.
I am questioning whether assists add anything to the team scoring or not......other than the chemistry boost to 1 other player.

From what I have gathered the SIM is looking at the scoring atts of the 1 team and the defense of the other to determine if the shot is made.
From there it determines what player made or missed the shot.
If the shot is missed the SIM then looks to see which team gets the rebound.
I would assume that if the shot is made then the SIM looks to see who made the shot and which player is credited with the assist.

If my assumption is correct then the assist doesnt really add to the probability that the shot is made and is only there as a stat filler.

I think your decision for the team to focus more on scoring towards the end of the season helped us to make our late season run.
What is your thinking on FRF not focusing on passing but scoring this next season?
 
66Weykool
      Leader
      ID: 41750315
      Tue, Jul 22, 2008, 00:25
I am going to be out of town from Friday to Sunday this weekend. If someone can train my team for the first couple of days I'm in if you'll let me. If you feel that I'm dragging the team down, I don't have a problem with being replaced.

Frick, I have no problem helping you train your player while you are out of town.
As far as dragging the team down I think it makes training very difficult without the premium.
I know these last two weeks have been difficult for me trying to keep things queued up overnight without the premium.
I think you and Youngroman have done an admirable job without it.
That is just my humble opinion.

 
67Species
      Dude
      ID: 07724916
      Tue, Jul 22, 2008, 00:51
8-0 run by them to end the game. Unreal.
 
68Donkey Hunter
      ID: 33630819
      Tue, Jul 22, 2008, 00:59
I already thought that we pretty much wasted 3 players with the two guys with speed chemistry and skinny with blocks. now that i think about it frf passing might have been wasted also. what do we propose we do with the point guards?

Here was my first thoughts plan for next season. have two sets of inside-out chemistry and two sets of second chance points. with show and frf getting some sort of passing chemistry. I think we can get all 10 guys to level 3 chemistry next seaosn.

show and frf passing/ballhandling pass more/jump shots/more 3s slider
kj/butters shooting shoot more/jump shots/less 3s
thunder/kobe 3 pts shoot more/jump shots/more 3s
camby/skinny dunking shoot more/attack basket/less 3s
frick/dj boards pass more/attack basket/less 3s
 
69Donkey Hunter
      ID: 33630819
      Tue, Jul 22, 2008, 01:01
sorry that list is

players/chemistries attribute/sliders
 
70Donkey Hunter
      ID: 36111321
      Tue, Jul 22, 2008, 01:33
Let me type that up nicer.

PG FRF/The Show
Heavy training in ball handing/passing/defense/speed
chemistry floor generals (pass and bh)
sliders
take less 3s
pass more
attack the basket
get back on defense
take chances on defense

SG Thunder/Kobe
chemistry inside out (3s)
heavy training in 3s, shooting
take more 3s
shoot more
take jump shots
get back on defense
play conservative defense

SF KJ/Butters
chemistry 2nd chance points (shooting)
heavy training in shooting, 3s
take less 3s
shoot more
take jump shots
get back on defense
play conservative defense

PF Skinny/Camby
chemistry inside out (dunking)
heavy training in dunking/defense/rebounding
take less 3s
shoot more
attack basket
crash boards
take chances on defense

C Frick/DJ
chemistry 2nd chance (rebounds)
heavy training in rebounding/passing
take less 3s
pass more
attack the basket
crash boards
conservative defense
 
71Donkey Hunter
      ID: 36111321
      Tue, Jul 22, 2008, 01:36
I think three guys with shoot more and two at pass more will work good. so what do we want the point guards to work on if not passing? lock down defenders? speed/defense/leadership
 
72youngroman
      ID: 4665106
      Tue, Jul 22, 2008, 01:40
KJ will be back and will invest into Premium later today to stack up that Endurance at the start of the season.

I had my Endurance at 22 and thought it was a bit too low. I think the perfect value without Premium would have been 24, with Premium 27. for next season I am trying to bring it up to 30. may be more if there is a super acceleration, but not more than 32 or 33.

on what attribute should I concentrate early to get my chemistry?
I will start with Speed at 60, Shooting at 54 and 3pt at 53. the rest will be 42 or lower. I can wait below 65 for a week or more so you can sort out other chemstries first. we may bring up a tandem once the previous one got theirs. this way we can get the chemistry we want and not one that is random.
 
73Donkey Hunter
      ID: 36111321
      Tue, Jul 22, 2008, 01:52
I read somewhere that if you get a chemistry that you dont liek you can leave the team after 5 am when they get assigned and return before 8 pm when the rosters lock. It will take off your chemistry but still count your consecutive games together streak.
 
74Weykool
      Leader
      ID: 41750315
      Tue, Jul 22, 2008, 02:50
DH:

What does the chemistry floor generals do for the team?
My line of thinking is to all players with chemistries that will lead to more scoring.
Inside/outside
Second chance points

I think FRF will be at 64 for passing.
I just want to make sure we get the right chemistries to ensure our training leads to more wins.
 
75deejay
      ID: 27613177
      Tue, Jul 22, 2008, 04:56
I am not sure I am gonna play.
Need to think about it today.
Little bit disappointed and in disbelieve right now.
Ill let you know later.
 
76Donkey Hunter
      ID: 33630819
      Tue, Jul 22, 2008, 07:45
I know you are disappointed deejay but second team all court rivals isnt bad. You can make first team next year. :)

Floor generals is passing and ball handling. I was trying to find something that had passing with it for the point guards, but if we are gonna ignore passing then we can find something else.
 
77Donkey Hunter
      ID: 33630819
      Tue, Jul 22, 2008, 07:55
And with all those chemistries I listed i want us to get to level 3 of course. I think we can be the first team to get 1 level 3 chemistry let alone 5.
 
78deejay
      ID: 27613177
      Tue, Jul 22, 2008, 08:29
DH:

I couldnt care less about second or first team, I am upset we lost to a team with 1600 points less.
It just doesnt make sense to me.
 
79youngroman
      ID: 2934823
      Tue, Jul 22, 2008, 10:11
deejay - so we need to have 2000 more points than the others.
they certainly have found something that works for them, the question is if we can find that too next season. getting Level 3 Chemistry is on my list. I'll probably try to get up on of my stats (Shooting?) to 150+ before I touch most of the others. it all depends on my Endurance level and if I can do it with the normal accelerated training only.
 
80weykool
      ID: 2842717
      Tue, Jul 22, 2008, 10:37
Kazz:

Confirmed for Season 3: "Intense Training" for 6 training credits. Just a heads up!
 
81Donkey Hunter
      ID: 176121816
      Tue, Jul 22, 2008, 11:25
That is going to make endurance training all the more important. At least 36 for everyone. If you need help getting started tonight ask here.

I expect level 3 chem to be about 175 so I will expect everyone to get their chemistry stat to that level.
 
82Species
      Dude
      ID: 07724916
      Tue, Jul 22, 2008, 11:26
So............

.....are our marching orders to:

1 - Get endurance over 30 first and foremost

2 - Then train our primary chemistry stat until it gets to 175

....and NOTHING else until those 2 things are completed?
 
83deejay
      ID: 27613177
      Tue, Jul 22, 2008, 11:46
Okay Im in.
Got me a premium....
 
84Donkey Hunter
      ID: 176121816
      Tue, Jul 22, 2008, 11:55
Priority number 1 endurance is definitely true. Using premium membership everyone should have their endurance to 19 by midnight tomorrow. That is all anyone should train day 1.
 
85weykool
      ID: 2842717
      Tue, Jul 22, 2008, 12:05
DJ bought his premium today and I will be queing up his endurance at midnight or whenever they open up the site.
He will then keep our queues full when he wakes up.
If anyone else needs an assist let me know.

My plan is to train endurance #21 when we get our 19 new TC's the following night.
This will save one additional hour.
I should then have enough time to use 17 TC's saving the last one for overnight endurance.

Species:

The key is to use all your TC's efficiently and still keep training endurance.
After the first night I will only be adding one endurance per night and evenutaully reduce that to 1 endurance every two days as I described in post #58.
As you keep adding endurance and your number 1 attribute keeps taking longer you will need to train other atts as well.
I think of it as building a pyramid with 6 blocks.
The block on top is your attribute that you will get your chemistry with.
Under that is two blocks like defense or leadership that you will want to be train to a high number like 90-100.
Under those two blocks are 3 blocks that you will want to train to 70-80.
Just build from the top down.


DH:
Im a little confused.
In post #68 you say that the passing for FRF might have been wasted but then you say I should focus on getting the passing/ballhandling chemistry.
I have a question out to Kazz about how useful passing is.
If my premise is correct that the scoring attributes are the keys to success then it is difficult for me to look at training passing because if I train shotting as a secondary attribute the shooting/passing slider negates one of the stats.
 
86Donkey Hunter
      ID: 33630819
      Tue, Jul 22, 2008, 12:41
I also wrote that that plan was my intitial thoughts for a plan. They are subject to change if anyone has any good ideas. I asked what chemistry you felt would be appropriate for FRF and Show because they will be the only two left without one.
 
87Donkey Hunter
      ID: 33630819
      Tue, Jul 22, 2008, 12:48
Another important point about the training is that you have to balance your two limiting factors; TCs and time. Make sure that you use every TC every day. They are limited and should never go to waste. Also make sure you use the entire 24 hours every day. So to answer your question about doing nothing but your chemistry stat i would say that is ok as long as the two conditions form the last sentence are being met. Sometimes you may know you will be away from the computer or whatever. I would say it is more important to use all the TCs than to train the chemistry stat. So if you need to load up a queue of a different stat to fit your personal schedule thats ok. just try and use every single TC.

Also important to note if we train the heck out of that one stat we will slowly slip down the point leaderboard.Once we get that stat to the level 3 chemistry point or to the max 200 then we will train the other stats and shoot back up into the lead. What is important is where we are when the playoffs start.
 
88weykool
      ID: 2842717
      Tue, Jul 22, 2008, 13:27
DH:
I guess my thought was to either forcus on shooting or 3's.
The chemistries could be:
inside/outside
2nd chance points
Obviously with passing at 64 to start it would be a secondary stat trained to about 100.
 
89Frick
      ID: 23117516
      Tue, Jul 22, 2008, 13:33
Will anyone be around from 2AM to 7AM EST? I'll start my Endurance training when the site comes back up after midnight, but I would prefer to get some solid hours of sleep rather than having to get up.

If not having premium means I'm not good enough for the team, I'm fine with that. I don't mean that in a bitter way, I just don't have the inclination to donate to the game at this time. I want to do well, but there is to much about that game that bothers me right now.

The overall first team included 2 of the top 5 players. Both of those were the non-gurupie players. I understand that it could be related to their builds and the fact that they don't play on stacked teams.
 
90Donkey Hunter
      ID: 176121816
      Tue, Jul 22, 2008, 14:00
re 88

The problem being we have to make chemistry with each other. so if one of us does shooting the other one has to do rebounding or dunking.
 
91Donkey Hunter
      ID: 176121816
      Tue, Jul 22, 2008, 14:02
or we do catch and shoot and one of us takes shooting and the other does passing.
 
92Donkey Hunter
      ID: 176121816
      Tue, Jul 22, 2008, 14:05
but then we would have 4 players with sliders set to shoot more and only 1 set to pass more. I kinda like having 1 3pt shooter, 1 2 pt shooter, and 1 dunker with two passers on each offensive possession.
 
93Donkey Hunter
      ID: 176121816
      Tue, Jul 22, 2008, 14:24
Actually that is probably a good idea. You and me can do catch and shoot. I will do the passing and you can do the shooting and we will see if passing makes any difference.
 
94weykool
      ID: 2842717
      Tue, Jul 22, 2008, 14:33
Why would the PG's be forming chemistries with each other?
 
95Donkey Hunter
      ID: 176121816
      Tue, Jul 22, 2008, 14:34
because everybody else is already matched up with inside outside or 2nd chance points
 
96deejay
      ID: 27613177
      Tue, Jul 22, 2008, 14:36
I dont find that makes much sense, 2 PG forming chemistry.

Whatever gets decided, we need to stick to that.
I suppose I do Rebounding again as heavy stat...
 
97Donkey Hunter
      ID: 176121816
      Tue, Jul 22, 2008, 14:37
The other 4 players per squad use shooting, 3 pointers, dunking and rebounding and all match up with each other.
 
98Donkey Hunter
      ID: 176121816
      Tue, Jul 22, 2008, 14:41
1. Inside-Outside (Dunk and 3pt)
2. Twin Towers (Rebound and Block)
3. Second Chance Points (Rebound and Shooting)
4. Catch and Shoot (Passing and Shooting)
5. Shutdown D (Blocking and Defense)
6. Alley Oop (Passing and Dunking)
7. Floor Generals (Passing and Ball Handling)
8. Solid Fundamentals (Ball Handling and Free Throws)
9. Off to the Races (Speed and Speed)
10. Crunch Timers (Leadership and Free Throws)
11. Leading a Fast Break (Leadership and Speed)
 
99Frick
      ID: 23117516
      Tue, Jul 22, 2008, 14:50
Based on the above discussions about passing, do we want a passing chemistry?

Known Chemistries
1. Inside-Outside (Dunk and 3pt)
2. Twin Towers (Rebound and Block)
3. Second Chance Points (Rebound and Shooting)
4. Catch and Shoot (Passing and Shooting)
5. Shutdown D (Blocking and Defense)
6. Alley Oop (Passing and Dunking)
7. Floor Generals (Passing and Ball Handling)
8. Solid Fundamentals (Ball Handling and Free Throws)
9. Off to the Races (Speed and Speed)
10. Crunch Timers (Leadership and Free Throws)
11. Leading a Fast Break (Leadership and Speed)

Thunder/Camby = Inside-Outside
LeDJ/Skinny = Twin Towers
FRF/Butters = Catch&Shoot
KJ/The Show = Off to the Races
Kobe/Frickin = 2nd Chance Points

Thunder - 3pt
Camby - Dunk
LeDJ - Rebound
Skinny - Block
FRF - Passing
Butters - Shooting
KJ - Speed
The Show - Speed
Kobe - Shooting
Frickin - Rebound


Frickin should roll over 69 rebounding so it won't be long before he is in a position to get the level 1 bonus. We do need to be careful that a different chemistry could be formed if the players met the attributes.

 
100Donkey Hunter
      ID: 176121816
      Tue, Jul 22, 2008, 14:57
Frick read 70 for the new plan for next season. We are getting rid of off to the races and twin towers. I noticed that manilla gorilla had 8 of their 10 players with blocking as their weak stat. Shows how much that one is worht
 
101Donkey Hunter
      ID: 33630819
      Tue, Jul 22, 2008, 20:01
Kazz said two quote worthy things recently.

Re: Does passing matter?
I can confirm what has previously been said-

Both passing and ball handling have an affect on how many "scores" you get in the sim.

and

We'll try to put in a "drop chemistry" button for Season 3 so sit tight.


So weykool I vote that we get the ball handling/passing chemistry but if you are still against it I can be persuaded.
 
102Weykool
      Leader
      ID: 41750315
      Tue, Jul 22, 2008, 20:31
Im not sure how much I believe his statement.
I know he tried to defend the first SIM when it was obvious it was nothing more than a stat generator.
One of these days I will find his post where he described the shooting formula and passing/ballhandling was not mentioned.

I have no problem going with passing again but I think we should try to match it up with scoring like:
Catch and shoot or alley oop.

Buck will have a high Dunking stat and will train to be a scorer.
 
103Donkey Hunter
      ID: 33630819
      Tue, Jul 22, 2008, 20:46
OK if you are training to be a dunker then you need to do what I had Skinny down for in post 70 and i will have skinny do the rebounding that Frick would have done.

I will do ball handling and frf can do passing. Buck will need to get an inside out chemsitry with a 3 point shooter. and skinny will get second chance points with one of the shooters.

Hopefully everyone checked post 70 and knows what their "assignment" is for this season.
 
104Donkey Hunter
      ID: 33630819
      Tue, Jul 22, 2008, 20:49
Also per that post the guys who are doing dunking are gonna focus on defense too.
 
105Weykool
      Leader
      ID: 41750315
      Tue, Jul 22, 2008, 21:31
DH:

Does it really matter what chemistries we get with what player?

Perhaps we should all decide (or you decide for us)what out chemistry attribute will be and then see if we have enough matched pairs.

I would think that each of our 5 chemistries should have scoring as part of that chemistry.
 
106Donkey Hunter
      ID: 33630819
      Tue, Jul 22, 2008, 21:34
Lol That is exactly what i did in post 70. Each of the 5 man lineups will have one scorer 1 3 pt shooter 1 dunker 1 rebounder and 1 point guard.
 
107Donkey Hunter
      ID: 33630819
      Tue, Jul 22, 2008, 21:42
if we get that chemistry combination then 6 of the 10 players will have a chemistry that involves scoring. 2 inside scoreres, 2 midrange scorers, and 2 outside scorers. this will be complimented by 2 rebounders who will not be scorers and two point guards who will also not be scorers. my hope is that the ones with shooting high average about 20-23 per game each. see what butters and kobe did that last week of the regular season. The 3 pt shooters average 18-20 see what thunder did the last week. and the dunkers average 12-15. see what camby did with his 130 dunking. the two rebounders will average 20 boards each like dj and frick did but contribute 6-8 points. and the two point guards will create the scoring opportunities and contribute 6-8 points per game.

using the low estimates for each player we score 124 per game. maybe they are not realistic but i certainly think that they are.
 
108Weykool
      Leader
      ID: 41750315
      Tue, Jul 22, 2008, 21:51
DH we have so many posts about chemistries it makes my head hurt just to read them.
You are the captain and I will leave it in yoyur hands and just concentrate on getting my players up to where they need to be.

Is everyone covered for hitting the ground running in 2 hours?
 
109Donkey Hunter
      ID: 33630819
      Tue, Jul 22, 2008, 21:57
OK here is one last summary chemistry.

EVERYONE GO BY WHAT THIS POST SAYS
GET THIS STAT TO WHATEVER IT TAKES FOR LEVEL 3 CHEMISTRY. EVEN IF IT TAKES THE FULL 200 POINTS

FRF - Passing
Show - Ball Handling
Thunder - 3 pts
Kobe - 3 pts
Butters - shooting
KJ - Shooting
Buck Naked - Dunking
Camby - Dunking
Dj - Rebounding
Skinny - Rebounding
 
110Donkey Hunter
      ID: 33630819
      Tue, Jul 22, 2008, 21:58
I will send in game email instructions to each person with sliders and training instructions. For now lets get that endurance up into the 30s
 
111Weykool
      Leader
      ID: 41750315
      Tue, Jul 22, 2008, 22:06
DH is the leading contender for the Golden Whip award this season......
Crack that whip DH.
 
112Donkey Hunter
      ID: 33630819
      Tue, Jul 22, 2008, 22:18
I gotta do something cuz if we dont dominate this season i have a feeling the team will be disbanded for season 4. :(

But really i think this is a good plan. By the way here is how I think passing/ball handling make a difference. I DO think that it randomly assigns assists after buckets BUT I think it decides turnover or shot based on passing/ball handling vs defense. Then it decides if the shot goes in or not. Then it decides on assists if the shot went in.
 
113PuNk42AE
      Donor
      ID: 036635522
      Wed, Jul 23, 2008, 00:03
Right now I feel like i'm just waiting in an elevator listening to the music before the doors open into a giant candy store
 
114Donkey Hunter
      ID: 33630819
      Wed, Jul 23, 2008, 00:19
lol I am thinking of those christmas movies where everyone is lined up outside the door waiting to burst in.
 
115Species
      Dude
      ID: 07724916
      Wed, Jul 23, 2008, 01:12
I sent mails via Courtrivals with username and pword to DH, weykool and wiggs requesting 6am ET Endurance queue-ups for me.

Thanks guys.
 
116Weykool
      Leader
      ID: 41750315
      Wed, Jul 23, 2008, 01:34
Dont you need to keep the queue full until then?
 
117youngroman
      ID: 2934823
      Wed, Jul 23, 2008, 03:32
how should we meet challanges this season? should we accept only
- Pro
- Pro and College
- none (play against best team with no open challenge)

we already have a few offers.

we now have 10 players in the top10 and our current lead to the next best team is 141pts. lets keep that lead. this should be hard enough with our longer training times.
 
118deejay
      ID: 27613177
      Wed, Jul 23, 2008, 06:56
Pro or None gets my vote.
 
119Donkey Hunter
      ID: 33630819
      Wed, Jul 23, 2008, 07:29
Wow judging from the forums most people are still only planning to train endurance into the low 20s. The ones that are gonna trainit hard are aiming at 30. Apparently they are going to train nothing but endurance until they get to 30. They will waste so many TCs. We can just add our one endurance a day and get to where we are going so much more efficiently.
 
120wiggs
      Sustainer
      ID: 04991311
      Wed, Jul 23, 2008, 08:22
thank you to who ever hooked me up this morning- I set my alarm to wake up and simply didnt do it. I was pleasantly surprised to see it was done.
 
121deejay
      ID: 27613177
      Wed, Jul 23, 2008, 08:39
that was weykool and then later me wiggs.
youre welcome :)
species is covered too.
 
122wiggs
      Sustainer
      ID: 04991311
      Wed, Jul 23, 2008, 08:44
so what is the plan for tonight at midnight- am I to just queue up 5 endurance, or should I do some training and some endurance? Just seems like a waste to do 3 endurance and waste the other 17 TCs. Let me know I want to stick with the plan.
 
123deejay
      ID: 27613177
      Wed, Jul 23, 2008, 09:29
I am pretty sure about some training first and then one endurance overnight.
 
124Donkey Hunter
      ID: 176121816
      Wed, Jul 23, 2008, 09:59
My plan is queue up my 11 hour endurance at midnight. Then I will do 17 TCs worth of training. Then I will queue up my 12 hour endurance to last me until the next morning.

That will probably be my plan for the next few weeks. Run an endurance overnight then do all my training the next day,

It is important not to leave TC sitting on the table. For the next couple of days you can squeeze in two endurance. But make sure you leave yourself time to use the other TCs on training.
 
125weykool
      ID: 2842717
      Wed, Jul 23, 2008, 10:40
As I posted in #21 I will be doing the same thing as DH.
Other than endurance I dont know that I will be using any regular trainings for the first couple of weeks.
 
126weykool
      ID: 2842717
      Wed, Jul 23, 2008, 10:44
If anyone needs me to queue up another endurance when we get our new TC's at midnight I will be more than happy to assist.
Because #10 endurance will still be in the queue you will save 1 hour on #21 and you can do your planned training.
 
127deejay
      ID: 27613177
      Wed, Jul 23, 2008, 10:57
weykool you got mail.
 
128Donkey Hunter
      ID: 176121816
      Wed, Jul 23, 2008, 11:14
And to be a little more specific.

I will get 19 TC at midnight.
TC Attribute Length Start End
1 End 10 h 2:25 12:25
2 Reb 2:30 h 12:25 14:55
3 Reb 2:30 h 14:55 17:25
4-6 Reb 1:15 h 17:25 18:35
7-9 Reb 1:15 h 18:35 19:50
10-12 Reb 1:15 h 19:50 21:05
13-15 Reb 1:20 h 21:05 22:25
15-18 Reb 1:20 h 22:25 23:45
19 End 12 h 23:45 11:45 next day
 
129Donkey Hunter
      ID: 33630819
      Wed, Jul 23, 2008, 18:47
I accepted a Manilla Gorilla challenge. Everyone adjust your sliders to how I emailed them out so we can see where we stand right off the bat and make any adjustments we need.
 
130Weykool
      Leader
      ID: 41750315
      Wed, Jul 23, 2008, 20:00
Are we moving the sliders all the way or just a set percentage?
 
131deejay
      ID: 27613177
      Wed, Jul 23, 2008, 20:25
I have
100% take less 3's
70% pass more
80% attack basket
100% crash
90% conservative

Let me know should if I have to change something...
 
132PuNk42AE
      Donor
      ID: 036635522
      Wed, Jul 23, 2008, 21:21
Just as a note, we don't play till tomorrow so gives us some time to pepper in some addictions to stats.
 
133Donkey Hunter
      ID: 33630819
      Wed, Jul 23, 2008, 23:07
emailed you weykool for tonights endurance training
 
134Weykool
      Leader
      ID: 41750315
      Thu, Jul 24, 2008, 00:21
#133
Done.
In looking at your sliders for your players you answered my Q for #130.

Also queued up DJ and Species.
 
135deejay
      ID: 27613177
      Thu, Jul 24, 2008, 04:10
Day 2 and I am already going to accelerate like a crazy man :)
 
136youngroman
      ID: 4665106
      Thu, Jul 24, 2008, 05:00
I am thinking about an uncommon strategy: throw away TC to stack up on Endurance until it hits 33 next Thursday.

for each Endurance I am saving 4 hours. for 12 Endurance this is 48 hours, so I am saving 2 days or 66 TC. I know I don't save those for real, but I am saving the time to train my Shooting higher with these TC than if I can otherwise.

I did a quick simulation and I come up with about the same total points (difference is 10-15pts), with higher top-skills when using the Endurance-first strategy. I will give this a try.

what do you think?
 
137weykool
      ID: 2842717
      Thu, Jul 24, 2008, 14:27
Youngroman:

I think you are losing too many TC's and points to be able to make them up.
I plan on going up to at least 33 and probably to 36.

By next Thursday I should be up to 28 or 29 endurance but I will have trained 40-50 more points by that time.
That would leave you 30 days to use your extra TC's to catch up...which you would make up some of them but I dont think you would make all of them up.

Part of the problem with doing these comparisions is there are so many variables depending on what your train.
 
138youngroman
      Donor
      ID: 02934823
      Thu, Jul 24, 2008, 15:22
I did a calculation in an excel-sheet and found it hard to train the stats around those Endurance trainings. I don't want to accelerate a 1:30 training to get in all my training. And I want to get some sleep too. it would be a real micromanagement to train around Endurance with the longer training times because of the 30% rollback instead of the 10% last season.

on the other hand I can plan my daily training with either 9/8 or 6/9 or 3/10 or 0/11. you will burn your TCs to accelerate a 1:30 training to make up the time for Endurance. I can train this 1:30 with 1 TC and start accelerating at 2:30 and intense at somthing like 6:30.

we will see what strategy is better. with a perfect training scheme we should end up with similiar points.

we should be far better anyway because when I look at all the posts in the CR-forum most players will stay around 25 and only a few want to go up to 30. I haven't seen one that wants to go as high as we want.
 
139weykool
      ID: 2842717
      Thu, Jul 24, 2008, 15:57
Just time it so your overnight training is endurance.
I used accelerated on my #1 stat today and then set my endurance training.
If you have left over TC's (like 1 or 2) just add them to the queue and cancel them in the morning.
You can use them with your new batch of TC's.
When you get up to training endurance over 30 you will need to look at it over a 48 hour period.
I described in post 58 how to do this.
 
140deejay
      ID: 27613177
      Thu, Jul 24, 2008, 17:08
Exactly what I did WK.
Started with endurance, then put 5 Reb in Acc. , then back to endurance and the 2 TC left I just put in something that Im gonna cancel and use it in acc tomorrow....
 
141Donkey Hunter
      ID: 33630819
      Thu, Jul 24, 2008, 18:01
Also something worth noting that I am not sure how to best take advantage of is that you can cancel training and get back full points. So a maximum of 24 points per day can be carried over at any time. Or even thirty I guess if your last training ended at like 11 something and you wanted to try and carry them over. So in youngromans example on his last day of endurance training he can transfer over an additional 24 credits. In addition to his 48 hour savings he can also start his first day with 57 credits.

That being said I have no idea if it is a good strategy or not. If he says he calculated it out to be about the same then I believe him. So if that fits his schedule better he may as well go for it. I will be doing the more common way though.
 
142weykool
      ID: 2842717
      Thu, Jul 24, 2008, 18:06
DH:

Are you sure?
Last season when you cancelled accelerated training you only got back one credit.
 
143Donkey Hunter
      ID: 33630819
      Thu, Jul 24, 2008, 18:07
That was changed for this season. I think in a thread in announcements called something like "announcements not important enough to be made on their own". I dont have time to find it right now if someone else can paste it here.
 
144PuNk42AE
      Donor
      ID: 036635522
      Thu, Jul 24, 2008, 18:13
I didn't hear about that either. I think that sort of defeats the purpose if true though. Then it's a no rish high reward thing.
 
145youngroman
      Donor
      ID: 02934823
      Thu, Jul 24, 2008, 18:34
yes, you can carry over up to 24 TC (4x intense) to the next day. since I don't need the TC today I tried it and it works.
 
146Weykool
      Leader
      ID: 41750315
      Thu, Jul 24, 2008, 20:11
Well if that is the case then I am doing two endurance tonight.
This will give tremendous flexibility to train endurance higher.
 
147Weykool
      Leader
      ID: 41750315
      Thu, Jul 24, 2008, 20:14
Hey....now that we all have premium dont forget to vote for the top 25.
Go to standings and click on the top 25 tab.
Premium members can vote once a week.
Make sure you put us #1 and the teams behind us for the other spots.
We dont need to help the teams ahead of us.
 
148Donkey Hunter
      ID: 33630819
      Thu, Jul 24, 2008, 20:34
Yeah if nothing else it allows you to stack 2 endurance at night without fear of not being able to use them all the next day.
 
149Donkey Hunter
      ID: 33630819
      Thu, Jul 24, 2008, 21:07
If we lose tonight it is on me. The starting lineup is not right. It will be corrected for tomorrow.
 
150Donkey Hunter
      ID: 33630819
      Fri, Jul 25, 2008, 00:16
Here is my training schedule for the next day or so. I got 21 TC just now. I have endurances started that end between 9 am and noon tomorrow. With my 21 TC I started 2 more endurances at 12 hours each. That will last me until between 9 am and noon Saturday. Then I am queing up 3 intense trainings. Then tomrrow afternoon I will queue up a regular training. After midnight Friday night I can cancel all of that and I will have about 40 TC to use Saturday afternoon. I figure I will train as many accelerated main stats as i can Saturday night and all day Sunday, while making sure too use intense to carry over any i cant use. Then Sunday night to Tuesday morning I think I can do the same thing. Training 3 at a time and stacking intense to carry over. But I might have to cut back to 2 Sunday. Either way both of my players will be higher trained in endurance than they were all last season.
 
151weykool
      ID: 2842717
      Fri, Jul 25, 2008, 11:42
4873 - Rotoguru Gurupies
4784 - Detroit Pistons
4776 - Ultimate Speedsters
4763 - Manilla Gorilla
4747 - The White Wash Ten
4714 - Inner City Apostles
4692 - Rutgers Scarlet Knights
4682 - Dyestat Jippersbronfmans
4670 - The Tanks
4663 - Halifax Coyotes
4659 - The Replacements
4575 - Fighting Mongooses
4556 - Pawtucket Pats
4531 - Wizards extreme ballers
4500 - NFLDC Ballers
4493 - East Bay Funk
 
152Weykool
      Leader
      ID: 41750315
      Sat, Jul 26, 2008, 11:38
This kind of reminds me of TSN trade buying where you have the jackrabbits that use all their trades for a full roster each night while the vets all take their time conserving trades to make a late season run.
Currently have 24 endurance and will need to use a bunch of TC's today before I train endurance overnight.
 
153Weykool
      Leader
      ID: 41750315
      Sat, Jul 26, 2008, 14:54
Posted by Bgirl:

For players that have gotten chemistries in an attribute that they do not want, there is now a "Drop Chemistry" link that you can click to drop your current chemistry without having to leave and rejoin your team.

A small addition, I know, but one that has been often requested.


If you drop a chemistry using the "Drop Chemistry" link, you will be assigned a new one the next time the chemistry script runs. You will *NOT* need to wait another 7 days.
 
154PuNk42AE
      Donor
      ID: 036635522
      Sat, Jul 26, 2008, 17:56
Is it going to be best to just queue up you're final 5 Endurance once you hit 25 (if you want to goto 30) or 28 (if you want 33) just so you get them done 4 hours cheaper than doing 1 per day?
 
155PuNk42AE
      Donor
      ID: 036635522
      Sat, Jul 26, 2008, 18:10
Actually it would be 1+2+3+4=10 hours saved.
 
156deejay
      ID: 27658275
      Sun, Jul 27, 2008, 07:04
We are 0-3 time to get a win imo.
Hows everyone's sliders these days?
 
157youngroman
      Donor
      ID: 02934823
      Sun, Jul 27, 2008, 08:06
the problem with have are:

a) we are training Endurance much higher than the others and have not spent that much in the other skills yet
b) we haven't found the recipe to success last year and we still haven't found it yet. also because we had no time to correct our builds yet.
c) we are playing Pro-A-teams and lose and only get 20pts. maybe we should start playing and winning against Pro-B or Pro-C

only 1 hour left and my Endurance is at 27. will be at 33 on Thursday. I guess I will fall as low as rank 300 or 400 and will then make a run to the top10 for the rest of the season.

my sliders were set as adviced. I'll try to set them all to the default for todays game. I still have the feeling that the more you move a slider in 1 direction the worse it is. staying in the middle and training the right skills could be the key. and Leadership.
 
158Donkey Hunter
      ID: 33630819
      Sun, Jul 27, 2008, 12:42
I put my sliders on default also with the exception of take less 3s for my big man.
 
159deejay
      ID: 27658275
      Sun, Jul 27, 2008, 13:33
my sliders for today's game:
100 take less 3
50/50 pass/shoot
50/50 attack/jump shot
100 crash
80 conservative
 
160Donkey Hunter
      ID: 33630819
      Sun, Jul 27, 2008, 21:13
Did anyone else move their sliders for tonights game?
 
161Weykool
      Leader
      ID: 41750315
      Sun, Jul 27, 2008, 22:14
I did.
FRF
More 3's 75%
Pass more 75%
Jump shots 75%
Get back 100%
Take chances 100%

Buck
3's 50-50
shoot more 100%
Attack 75%
Crash 100%
Take chances 100%
 
162Donkey Hunter
      ID: 33630819
      Sun, Jul 27, 2008, 22:40
Starters vs Bench for todays game.
Starters 20-55 2-10 4-7 11 18 29 15 6 3 5 46 gave up 55
Bench 22-47 5-11 9-12 7 19 26 17 10 3 6 58 gave up 47

So based off some of the slider changes I think an important point to learn is that the sliders should rarely ever be 100 percent in any direction. I am going to go through the lineups and recommend some new slider configurations. Basically we are going to put everything on 50/50 unless we have a good reason not to. If everyone could acknowledge that they have the sliders adjusted for tomorrows game. Luckily we are apparently playing Pawtucket every night so we can see how well the adjustments work.
 
163Donkey Hunter
      ID: 33630819
      Sun, Jul 27, 2008, 22:53
Anything not listed put at 50/50. we can try this tomorrow and see if we cant win big vs the Pats.

FRF/Show
Pass more 75%
Take chances 75%

thunder/Kobe
Shoot more 80%

Butters/KJ
Shoot more 60%

Camby/Buck
Attack 80 %
Crash 80 %

Dj/Skinny
Less 3s 80%
Crash 80%
 
164Species
      Dude
      ID: 07724916
      Mon, Jul 28, 2008, 02:33
I hadn't changed sliders.

New sliders set.

wiggs - I'm at 85 dunking and have 4 more queued up for tomorrow.
 
165youngroman
      Donor
      ID: 02934823
      Mon, Jul 28, 2008, 04:04
new sliders set, Endurance 29 will finish at 2:25pm
 
166deejay
      ID: 27658275
      Mon, Jul 28, 2008, 05:53
we won, so we did something good with our sliders.
 
167Donkey Hunter
      ID: 33630819
      Mon, Jul 28, 2008, 07:49
Kazz has made it so you get chemistries after 5 games now. So we should all have chemistries tomorrow morning. You will be able to drop the chemistry if it is not want we want it to be.

4 of our 5 bench guys changes the sliders to be more 50/50 and less 100/0 and our bench worked theres. We will see tonight if it was a coincidence or not.
 
168youngroman
      Donor
      ID: 02934823
      Mon, Jul 28, 2008, 08:03
I will not get any chemistry until Friday/Saturday, because of my Endurance training. I can then select which skill to up to 65 to get it. the current plan is to get my Shooting up, which is currently at 54.
 
169deejay
      ID: 27658275
      Mon, Jul 28, 2008, 09:06
Is there a special reason we keep playing the same team? Do we have an agreement with that team to play eachother so we can play with our sliders? lol
 
170youngroman
      Donor
      ID: 02934823
      Mon, Jul 28, 2008, 11:16
I guess all other teams in Pro-A have challenges to play and only these 2 teams have none. if we want to play other teams we need to challenge more teams or accept others. for the current state of our team it is not that bad that we play the same opponent 3 days in a row, because we can really look at how our sliders work.

I wouldn't be surprised if we play them again tomorrow. if that really happens I'll bring this up in the CR-forums and see if Kazz can change that a bit so that we don't play the same opponent too often within a specific timeframe.
 
171weykool
      ID: 2842717
      Mon, Jul 28, 2008, 13:21
5076 - Manilla Gorilla (313)
5062 - Rotoguru Gurupies (189)
5053 - Ultimate Speedsters (277)
5050 - Detroit Pistons (266)
5021 - The White Wash Ten (274)
4967 - Inner City Apostles (253)
4947 - Rutgers Scarlet Knights (255)
4942 - Dyestat Jippersbronfmans (260)
4923 - The Replacements (264)
4916 - The Tanks (246)
4852 - Halifax Coyotes (189)
4845 - NFLDC Ballers (345)
4833 - Lebanon Pretzel Eaters (340)
4827 - Wizards extreme ballers (296)
4741 - Fighting Mongooses (166)
4741 - Pawtucket Pats (185)


I'm not all that concerned right now about teams passing us in training.
When we are done training endurance we should blow right past them.
The teams that have trained about the same number of points as we have will probably be more of a threat when it comes time for the playoffs.
 
172youngroman
      Donor
      ID: 02934823
      Mon, Jul 28, 2008, 14:56
wow, what is Manilla doing? and all the others. even if they would stop at 24 Endurance they would not have that many TC spent. it seems like most of them are really going low in Endurance.

I just queued up my first non-Endurance training. too bad it will take until Thurday 1:50pm to finish.
 
173Donkey Hunter
      ID: 176121816
      Mon, Jul 28, 2008, 15:26
This chart will be useful in another couple of days also. I think the high point teams stopped at 24. Many other teams will be stopping at 27-30. We will be going on to 33,36 whatever. So we will (hopefully) have more teams pass us in the next few days.
 
174weykool
      ID: 2842717
      Mon, Jul 28, 2008, 15:41
It would not surprise me that the teams that trained over 250 points stopped at 20 or 21 endurance and are using all their shorter times on single training.
They will pay the price for that later on in the season.

My guess is to get up to 33-36 endurance we will need to train till about day 15 before we reach that level.
For Buck I will still have a bunch of things I can single train on.

Another thing to keep in mind is that some of the teams may have dropped a lower ranked player and added a higher ranked one.
 
175youngroman
      Donor
      ID: 02934823
      Mon, Jul 28, 2008, 16:06
I checked all teams from 7/24 and 7/27 and only Rutgers changed to a player that has 10pts more than the old one. all others have the same roster, so they are really training everything like crazy.
 
176youngroman
      Donor
      ID: 02934823
      Tue, Jul 29, 2008, 05:52
we have a 2nd win and 3 chemistries. our sliders seem to work.
here is the chemistry summary:
FRF - Passing - ok
Show - Ball Handling - ok
Thunder - 3 pts - ok
Kobe - 3 pts - @72
Butters - shooting - ok
KJ - Shooting - @54
Buck Naked - Dunking - got Rebounding
Camby - Dunking - ok (partner of Buck Naked)
Dj - Rebounding - @79
Skinny - Rebounding - @81

should Buck Naked cancel his chemistry with Camby?
 
177deejay
      ID: 27658275
      Tue, Jul 29, 2008, 06:21
depends what we want, as in which chemistries we like.
My reb is indeed at 79, next is Leadership with 65...
We prolly should have some kind of plan for the ones without chem so far.
 
178youngroman
      Donor
      ID: 02934823
      Tue, Jul 29, 2008, 07:26
if we want to drop chemistries we should do it right after the game.

it seems that 65 is not enough in some cases. like 115 is not enough for most Level 2.

additional info: Lethal Prodigy is only having 2 chemistries yet, The owner of Leone Star wants him to get a chemistry with Defense. maybe something to remember come playoff time. their PGs have Floor generals.
 
179Donkey Hunter
      ID: 33630819
      Tue, Jul 29, 2008, 07:36
Yeah after the game I think we should drop the at least one, maybe two chemistries. It looks like kobe and Kj can form the same chem that Butters and thunder formed. So even though they didnt get the same partners they are getting them in the same attributes. but for Buck taking a rebounding from Skinny/DJ I think we will have to switch that. If there were a rebounding/rebounding chem we would have formed it. But i am thinking we might as well drop both because we will just reform them the next day so we dont lose anything in the process.

As for the sliders they look like they are working great. Did Butters and thunder get their sliders changed before last nights game? They never responded on here. deejay I am going to turn skinny to shoot less 65%. You should do the same with DJ. We are still putting up 10 shots a game that one of the shooting guards could be taking.
 
180deejay
      ID: 27658275
      Tue, Jul 29, 2008, 08:03
Well Im not sure I agree DH, my passing sucks(I have 25 and only 1.20h in time)
I do however have planned later to up that number with a bunch, but now with those long endurances, I am only doing acc and even intense, no sense to use that for passing right now.
Untill then I should stay in the middle or a tad direction shooting imho.
Thoughts?
 
181deejay
      ID: 27658275
      Tue, Jul 29, 2008, 08:06
Other thing what is the sense of putting Taking less 3's at 80% instead of 100% while I dont plan on shooting a a random 3 like in the past. Im a horrible 3pt shooter.
 
182Frick
      ID: 23117516
      Tue, Jul 29, 2008, 08:08
Just an FYI. 4 of my teammates have chemistries I haven't seen before.

Shooting Gallery - Shooting/3PT Shooting
Rim Reapers - Dunking/Rebounding

Rim Reapers doesn't seem that beneficial, but Shooting Gallery sounds like a good chemistry to have.
 
183wiggs
      Sustainer
      ID: 04991311
      Tue, Jul 29, 2008, 08:18
Thunder adjusted his sliders before last game- sorry i didnt post.
 
184Donkey Hunter
      ID: 176121816
      Tue, Jul 29, 2008, 08:50
Reason for 80% instead of 100% is that we think when a slider is at 100% it starts to negatively affect your team mates. So if you have take less 3s at 100 then it becomes more difficult for the 3 point shooters to hit their 3s. Im not exactly sure why but thats why we set all our defaults at 50/50. And it seems to have worked the last few days. Better to have me and you shoot a random three than have thunder and kobe not shooting them.

As for shooting versus passing. I will change mine tonight and we will see how it affects the shots that others get and reevaluate if you should change tomorrow.
 
185deejay
      ID: 27658275
      Tue, Jul 29, 2008, 09:10
Okay.

My sliders for tonight:
85(ish) less 3's
55 shoot(was 65 shoot last game/reevaluation after that)
55 attack
85(ish) crash
70 conservative
 
186deejay
      ID: 27658275
      Tue, Jul 29, 2008, 09:16
Btw, Gonna save an hour and quickly be doing endurance again today(two of 17h that is, first one is finished in about 3h) and stack 4 intense after that(to be cancelled tomorrow) , that leaves me with 51 TC to have fun with :)
 
187PuNk42AE
      Donor
      ID: 036635522
      Tue, Jul 29, 2008, 09:38
Yeah Butters went to default with a little more to the Shoot side.
 
188weykool
      ID: 2842717
      Tue, Jul 29, 2008, 10:40
I dropped the chemistry with Buck.
My bad for not waiting till after the game.
The chemistry with the PG's should be dropped as well.
Getting catch and shoot, Alley-oop or 2nd chance points seems like a better set to have.
 
189Donkey Hunter
      ID: 176121816
      Tue, Jul 29, 2008, 11:34
The chemistry with the point guards is what we were trying to get. Using the old chemistries it was the best way for everyone to match up. With new chemistry knowledge we may be able to get a better combo. If you can come up with 5 sets of chemistry that match up better post it here.
 
190weykool
      ID: 2842717
      Tue, Jul 29, 2008, 12:17
I think we should get as many chemistries with scoring as possible.
The two PG's cant pass and shoot at the same time and I believe DJ is a rebounder but the other 7 should be either shooting, 3-points, or dunking.

Buck got his in rebounding so I dropped it.
We have the time to get this right we just need to get the ones we want.
 
191deejay
      ID: 27658275
      Tue, Jul 29, 2008, 13:12
It is a mystery to me what chem and with who I will get it. I dont want Twin Towers though, that looks pretty useless to me.
 
192Donkey Hunter
      ID: 176121816
      Tue, Jul 29, 2008, 13:30
Skinny is a rebounder also. One for each lineup.
 
193weykool
      ID: 2842717
      Tue, Jul 29, 2008, 14:51
So are we looking to have two each of:
Passing/handling
Rebounding
Dunking
Shooting
3-points

 
194Donkey Hunter
      ID: 176121816
      Tue, Jul 29, 2008, 16:11
Yes that is the plan. Unless some of the new chemistries give us combos that are better than that. but overall it seems pretty optimal. Like you said PGs cant shoot and pass. And I think one player per lineup should focus on rebounds.
 
195weykool
      ID: 2842717
      Tue, Jul 29, 2008, 17:28
I could see one of the PG's getting Defensive forces (Defense/Rebounding) but other than that I like the plan.
 
196wiggs
      ID: 356191618
      Tue, Jul 29, 2008, 18:11
can we get more then 1 chemistry each?
 
197Donkey Hunter
      ID: 36111321
      Tue, Jul 29, 2008, 18:29
Weykool I am gonna hit you with a brick if you try one more time to change one point guards chemistry without changing the other ones since they have chemistry together. Unless what you meant to say was that you want one point guard getting defensive forces with the rebounder and the other having catch and shoot with the shooter that would have gone with the rebounder.

Supposedly there is a defense/defense chemistry now that the point guards could get. There is also supposedly a 3s and 3s chemistry. If that is the case then we could get both point guards with catch and shoot with the shooters, the rebounders and dunkers could get rim reapers and the 3 point guys could team up. But I would want to see confirmation that all those chemistries exist before planning on it. Also I wanna see how this ball handling one goes. The Show has been getting to the free throw line 7 times a game for some reason and I wonder if ball handling gets the pg to the line more often. If that is the case I might want to keep it.
 
198Weykool
      Leader
      ID: 41750315
      Tue, Jul 29, 2008, 21:27
196...one chemistry per person.

DH:

From the beginning I have questions the PG's getting chemistries together. (post 94)

To be honest I dont really care what chemistries we all get as long as they conform to our master plan as posted in 193 and 194.

The bottom line is this is a TEAM SIM.
GLB looks at each individual player and the oppostion player and determines an outcome.
Court Rivals looks at the stats of the team determines the outcome and then assigns that outcome based on the individual training.
 
199Donkey Hunter
      ID: 33630819
      Tue, Jul 29, 2008, 22:49
i realize you have questioned it since early posts but your questioning is off base. You keep saying that thepoint guards should train something else but without ever giving valid suggestions of something else for them to get chemistry in. I am more than open to suggestions for chemistries but you cant just change one chemistry. The suggestions will be taken much more seriously if you have to have plans for all 5 sets.

Anyways we got another double digit victory over a Pro A team so the slider changes seem to be working. Either Thunder or Butters should drop their chemistry before tomorrow morning so we can see what else forms.

Weykools last sentence is very important. If the stats of the team determine the outcome then we need to have a well rounded team. Also the chemistries are supposed to act as a multiplier. So 175 TCs with a level 3 chemistry is equivalent to 350 TCs? maybe. I dont know the exact number but that seems to be the effect.
 
200Weykool
      Leader
      ID: 41750315
      Wed, Jul 30, 2008, 00:52
I was merely asking the question if another chemistry using defense or leadership would be better.

FRF has both of those in the 60's and should have them up to 70 in the next day or two.

For now we should stay with the one we have and see what the other players develop.

An another subject I think we should have more discussion on if level 3 chemistries are the best use of our training.
I dont know that Kazz has given the numbers as to what the multipler is.
I do know that going from 125 to 175 will be 300 TC's that could be used to train 100 other attributes.
I we do decide that chem 3's are a good choice we just need to make sure we get there in time for the playoffs.
We shouldnt ignore everything else just to be the first with chem 3.
 
201deejay
      ID: 27658275
      Wed, Jul 30, 2008, 05:17
Buck's gotta stop stealing my chem... lol
 
202PuNk42AE
      Donor
      ID: 036635522
      Wed, Jul 30, 2008, 12:09
Are we dropping them again after tonights game?
 
203weykool
      ID: 2842717
      Wed, Jul 30, 2008, 14:38
FRF still has his drop link but Buck does not.
 
204Donkey Hunter
      ID: 176121816
      Wed, Jul 30, 2008, 14:51
Buck and Butters should drop theirs. Weykool are you on the team page while logged in under Buck. Cuz if you get there from FRFs gym then it wont let you drop chemistry but if you are there under Bucks then we will need to email Kazz and see what is up.
 
205PuNk42AE
      Donor
      ID: 036635522
      Wed, Jul 30, 2008, 15:02
I will drop it after tonights game.
 
206Species
      Dude
      ID: 07724916
      Wed, Jul 30, 2008, 15:13
Camby and Thunder got Inside-Outside. Is that a keeper or do we want something else?
 
207Donkey Hunter
      ID: 176121816
      Wed, Jul 30, 2008, 15:23
Keeper
 
208weykool
      ID: 2842717
      Wed, Jul 30, 2008, 15:52
#204....DUH.

#205...thanks.

Are these are targeted chemistries?

Passing/handling FRF/Show
Rebounding DJ/Skinny
Dunking Camby/Buck
Shooting Butter/KJ
3-points Thunder/Kobe
 
209Donkey Hunter
      ID: 176121816
      Wed, Jul 30, 2008, 16:04
Re 204 Someone on the message boards had a similar problem and that was the solution. Didnt think you were making the same mistake but figured I would ask.

And yes those are the targeted chemistries.
 
210Donkey Hunter
      ID: 176121816
      Wed, Jul 30, 2008, 16:06
So if Buck would get chemistry with Kobe instead of Butters then either Skinny or DJ would form a chemistry with Butters and the other would wait until KJ got his shooting up.
 
211weykool
      ID: 2842717
      Wed, Jul 30, 2008, 16:23
So Kobe/Buck need to form another Inside-Outside.

Then we need two sets of Second Chance Points between our shooters and rebounders.
 
212deejay
      ID: 43611306
      Wed, Jul 30, 2008, 18:12
there are some new chems.
Do we like any?

Full Court Press (defense and defense) (100% sure)
Defensive forces (defense and rebounding) (100% sure)
rim reapers (dunking and rebounding) (100% sure)
shooting gallery (3pt shooting and shooting) (100% sure)
 
213youngroman
      Donor
      ID: 02934823
      Wed, Jul 30, 2008, 18:39
KJ is now at 32 Endurance, will be at 33 shortly after noon tomorrow. will then have only 56 TC to spend. will queue up all in accelerated for Shooting and should be ready for a Level 1 chemistry on Friday morning and a Level 2 on Wednesday.

question is still, if we should go up to 160+ to see where Level 3 is.
 
214deejay
      ID: 43611306
      Wed, Jul 30, 2008, 18:55
Im not sure it is worth it to get to Level 3, its gonna take forever.
 
215PuNk42AE
      Donor
      ID: 036635522
      Wed, Jul 30, 2008, 18:59
I could see us going for level 3's near the end of the season, but doing it now and saying screw everything else? Then again we're trying to win at the end so who would care about a 20-20 record.
 
216youngroman
      Donor
      ID: 02934823
      Wed, Jul 30, 2008, 19:19
talking about builds: I am planning to have just below 1000pts at the end of the season. lets say I will have 993 - 33 Endurance = 960 for all other skills. how would you distribute them for a SF/SG like KJ or any other roles on our team?

I would not touch Ball Handling + Passing + Blocking (bring all to 40), which leaves me with 840 for the other 8.

I could go:
140: Shooting, 3pt Shooting (more points for us)
100: Speed, Rebounding, Defense, Leadership (less points for them, more possessions for us)
80: FT Shooting, Dunking (more points for us)

I am using a multiplier of 20 for everything because that is the multiplier to go for the rollback if you are in the 3rd season.

your thoughts?
 
217Donkey Hunter
      ID: 33630819
      Wed, Jul 30, 2008, 20:18
This will be pretty long but i think everyone should read it and give any opinions.

here are my thoughts for the "endgame" of all this training as wellas the effect of chemistry. As Weykool said a few posts up we think that the sim first decides what is going to happen and then decides what player it will happen to. This has been confirmed for rebounding. After a shot is determined to be missed, the sim decides which team will get the rebound based on the team rebounding totals and sliders. Then it decides which individual gets the rebound based on individual rebounding numbers.

Also Kazz has stated that chemistries are like a multiplier on a skill. So I personally think that if you have level 1 chemistry it counts your stat in that category as one and a third of that stat. Level 2 is 1 and 2/3 and level 3 counts as double the stat. Those numbers are only guesses of course but I think it can be used as a starting point.

So that is the reason that I think we should go for the level 3 chemistries. If we go to 140 and it counts as 1 and 2/3 points then that contributes 233 points to the team total. Now if you train to level 3 and 180 points then it contributes 360 points to the team total. So you used 40 TCs to contribute an extra 127 to the team total whereas 40 points contributed elsewhere will only contribute 40 to the team total.

Also it seems that the team that did best over the past seasons have been teams that had specialty players. i think we may have had too many "overall" players that had high counts in everything whereas the way to win is to specialize.

So that is my reasoning for having us train as hard as possible to get to the level 3 chemistry. By concentrating on our chemistry stats it contributes the maximum number of TCs to the team total and also it tests the theory that differentiation is the best way to win. If we concentrate only on the chemistry stats and we keep being as successful as we have been the last three nights then I think we will know that we are on to something. And if we start losing games that we should win then we will know that it is not working.

Also because of the multiplier for people with chemistries I think that when doing your non chemistry stats you should concentrate on those that noone has chemistry. The reasoning being that you are contributing a much lower percentage team wise. The main example is rebounding. If two people have level 3 chemistry they are already contributing 720 combined points to the team stat so each stat added by a non chemistry person only adds a small percentage whereas training leadership where the team only has a few hundred points in total is a much higher percentage.There are some exceptions. I think shooting is the most important category out there so everyone should have some training in that. I also think that blocking and free throws and maybe speed are the least important categories so they should be concentrated on less.

So to answer your question specifically youngroman I think your build would be better with the following.

200 Shooting
140 3 pt shooting
100 speed, leadership, defense
80 free throw, dunking
40 ball handling, passing, blocking, rebounding
 
218Weykool
      Leader
      ID: 41750315
      Wed, Jul 30, 2008, 21:36
200 shooting?
Yikes.
I am at 70 for passing and it is already 4 hours.
In order to get something up to 200 I would assume all the trainings would be intesne.
130 trainings on intense would be 780 TC's at 33 TC's a day that would be almost 24 days worth of TC's just for one stat.
Getting 3's up to 140 will take another huge chunck of TC's

Personally I think we need to keep our options open.
We are only speculating on what the multipler is for each chemistry level.
We are only speculating as to what other teams did.

I have my own speculations that are totally opposite.
Judging by the paosts in the forums there are a huge number of posters that are in HS and college.
They are part of Generation X.
I have two sons who are Gen X'ers and they want everything now.
Asking them to train endurance up to 20 is like asking them to cough up a lung.
My speculation is that they looked at what was the shortest time to train something and trained it.
My guess is we were one of the few teams who did specialize and we lost to a team who did not.
Just a guess though as we will probably never know for sure.
 
219Donkey Hunter
      ID: 33630819
      Wed, Jul 30, 2008, 22:07
Here is my reasoning for 200 to be an attainable number. Last year Skinny and the Show both got categories that started at about 40 up to 140. So I trained 100 points in those categories with 22 endurance. This year I will have at least 11 more TCs per day. Those 11 TCs alone can change 1 regular training into 2 intense trainings. Plus instead of starting at about 40 I started at 60. I think your calculations forgot to take into account that you can use a lot of accelerated training rather than intense.

For example Skinny has his rebounding at 90 and 5 hours train time already and will have his endurance to 29 tomorrow. So I will have to train him 110 points in the last 37 days. That is 3 points per day. If I do 3 intense trainings per day that will use up 18 of my TCs and still leave me with 15 per day to use elsewhere. At 200 TC I believe the time per training will be about 14 hours so on intense it will only be 3.5 which is plenty of time to train 3 times and still use my other 15 TCs per day.

As for the importance of chemistry, Buck naked outrebounded Skinny today 20-7. Skinnys rebounding is at 90 compared to Bucks 70, but Buck has that level 1 chemistry.

As for anything about the motivation of younger players of the game versus older players I will leave that alone except to say that i think pretty much everybody went to at least 20 endurance because it only took one day to do it. 30 is the real barrier that I think only the savvy players will get to, regardless of age. And our plan of 33-36 will only be done by the best of players.
 
220Donkey Hunter
      ID: 33630819
      Wed, Jul 30, 2008, 22:22
Skinny Rebounding 90
Camby Dunking 96
DJ rebounding 85
KJ Shooting 54
Kobe 3 pts 80
Buck Dunking 70
Show Ball Handling 81
Butters shooting 76
Thunder 3 pts 94
FRF Passing 72

Looks like almost everyone is in position to be able to get to a level 3 chemistry this season.

I definitely think we need to concentrate almost solely on that one chemistry stat as long as we are winning games easily like we have the past few days. I think that strategy is working so far.
 
221PuNk42AE
      Donor
      ID: 036635522
      Wed, Jul 30, 2008, 22:43
Yeah reading that thread about "How many are going to 30 Endurance" was funny. I don't know if half the people were being sarcastic or they ment everything.

Butters dropped the Chem.
 
222PuNk42AE
      Donor
      ID: 036635522
      Wed, Jul 30, 2008, 22:44
Also as a note tomorrow will be some of our Career 100th games!
 
223Donkey Hunter
      ID: 36111321
      Wed, Jul 30, 2008, 23:25
Looks like we have an impersonator.
 
224Weykool
      Leader
      ID: 41750315
      Wed, Jul 30, 2008, 23:26
A calculation to keep in mind:

If KJ is at 170 shooting and he uses an intense training it would take 12:30 divided by 4 or 3:10 to add 1 point.
Using a 2x multipler it would add two points to the team total.

If FRF is at 54 shooting and does 2 accelerated trainings it would take 1:35 for each for the same two points added to the team total for the same number of TC's.

Assuming the 2x multiplier training somthing above 170 while we leave other stats at 40 would actually add fewer points to the team total.

I think we need to find out from Kazz what the multiplier is and until then leave our options open.

Needless to say I am very encouraged by our recent showings due to our slider adjustments.
 
225Weykool
      Leader
      ID: 41750315
      Wed, Jul 30, 2008, 23:32
DH:
That link doest go anywhere for me.
 
226PuNk42AE
      Donor
      ID: 036635522
      Thu, Jul 31, 2008, 00:01
It goes to another FRF
 
227youngroman
      Donor
      ID: 02934823
      Thu, Jul 31, 2008, 04:15
we either need to know whats the multiplier is, or how high we need to go to get Level 3 chemistry.
I may be able to bring KJ faster to 160+ but his chemistry partner needs to do this too to really see how high we need to go. if 180 is enough, I'll stop at 180 and train a few other skills because I can train them more efficiently.

100 career games should be a milestone too.
 
228deejay
      ID: 43611306
      Thu, Jul 31, 2008, 04:40
One thing I noticed is that we have been taking around 100 shots(as an average) a game while our opponent takes about 90(as an average) shots.
Last season if I remember correctly the team that took more shots mostly lost the game.
Now we start winning by doing that.
We have outshot every opponent so far.
 
229deejay
      ID: 43611306
      Thu, Jul 31, 2008, 05:42
new chemistries arrived:

Camby(Dunking)/Thunder(3pt): Inside-Outside
FRF(Passing)/The Show(BallHandling): Floor Generals
(that was already)

Kobe(3pt)/Butters(Shooting): Shooting Gallery
Buck(Dunking)/Skinny(Rebounds): Rim Reapers

so that leaves:

DJ(Rebounds @85)/KJ(Shooting @54)..... which would become Second Choice Points.
His speed is at 60 but dont see a chem Reb/Speed.
Second Change Points seems the best bet anyways...

Do we want to keep Rim Reapers seems the Question, or do we prefer 2 sets of Second Change Points?
 
230Donkey Hunter
      ID: 33630819
      Thu, Jul 31, 2008, 07:28
All of those chemistries look good to me. We got all the stats that we are trying to get we just got them in a different way. I say we keep these ones. Even though buck stole someone elses chemistry again we overcame it and still formed good ones.

i think finding out how high level 3 chemistry is is very important. We could get lucky and have it be in the 150-260 range for all we know. It looks like Thunder and Camby will be the first to find out. So you two hit those categories hard and be our guinea pigs.
 
231Donkey Hunter
      ID: 33630819
      Thu, Jul 31, 2008, 07:35
As for why we are shooting more but still winning. i know we have been killing people on the offenisve boards. I think because everyones default is 50/50 on crash the boards it gives us a huge rebounding boost. Most team have their rebounders set to crash and the guards set more towards get back on defense. So i think the guards are doing a lot of "boxing out" to allow the big men to grab a ton of rebounds. Along the same line with most people on 50/50 for take more or less 3s we have been shooting a ton of 3 pointers. Averaging 30 shots a game.

Also we are doing a good job of not turning the ball over as much as other teams. Last night the other team had 0 steals. that is almost unheard of. We only committed 3 turnovers. I like to think this is due to FRF and Shows high ball handling and passing. we made 10 turnovers the night before and 7 the night before that. These are pretty low numbers for the court rivals world.
 
232deejay
      ID: 43611306
      Thu, Jul 31, 2008, 12:28
They are talking about us :)

8. Rotoguru Gurupies | Pro Division A | 4-3 (+11) : This is one of the 2 teams in the top 10 today that have really impressed me more than anybody else. These guys define the phrase "Bouncing Back". After a horrendous 0-3 start to Season 3, they pulled it together, got their heads out of their asses, and put together a solid 4 game winning streak. Now that they have "bounced back" they have a winning record (4-3), and only look to get it better. They play The Replacements tonight, but with the way you guys have been playing... I see you taking this one with ease.
http://www.courtrivals.com/showTeamProfile.php?tid=31

link
 
233weykool
      ID: 2842717
      Thu, Jul 31, 2008, 14:57
5427 - Manilla Gorilla (351)
5369 - The White Wash Ten (348)
5360 - Ultimate Speedsters (307)
5352 - Detroit Pistons (302)
5299 - Dyestat Jippersbronfmans (357)
5258 - The Tanks (342)
5250 - Rutgers Scarlet Knights (303)
5243 - Rotoguru Gurupies (181)
5240 - Inner City Apostles (273)
5234 - The Replacements (311)
5174 - Halifax Coyotes (322)
5172 - NFLDC Ballers (327)
5151 - Wizards extreme ballers (324)
5135 - Lebanon Pretzel Eaters (302)
5079 - Pawtucket Pats (338)
5050 - East Bay funk (309)


I think these numbers give strong evidence that most players are training their lowest times.
 
234Donkey Hunter
      ID: 176121816
      Thu, Jul 31, 2008, 15:16
I think it gives much stronger evidence that teams are no longer training endurance. I hope we drop to Pro B for a day or two just before we storm back to become top overall. I dont think it will happen because teams are only passing us by 120-150 points or so every few days. I think I will hit 33 at the beginning of next week sometime and will start climbing back up the charts.
 
235weykool
      ID: 2842717
      Thu, Jul 31, 2008, 15:20
I agree DH.
We are also using our current TC's to train longer times.
Many of these teams are likely training all their short times and will have to start doing more intense trainings just to use all 24 of their TC's.
 
236Donkey Hunter
      ID: 176121816
      Thu, Jul 31, 2008, 15:29
Yeah I just pumped out 8 intense trainings on each of my 3 guys in between endurances. It was kinda fun.
 
237deejay
      ID: 43611306
      Thu, Jul 31, 2008, 15:40
Im not even sure they made it to 24, looking at those numbers.
 
238youngroman
      Donor
      ID: 02934823
      Thu, Jul 31, 2008, 15:42
I don't think that we will drop to Pro-B. KJ is already at 33 and started normal training. he will make alone at least 30pts more than in the last 3 days. give him 1 more day and he is ready for a Shooting chemistry.

looks like the Pats are on a smiliar strategy, but they stopped already, possibly at 24. Mongooses are still on similiar strategy to ours, so I guess some of their players are also shooting for 30, but some stopped below that.

as long as we are still winning without being the best trained team we are in good shape. our latest winning streak is amazing and I hope we win again tonight against the Replacements.
 
239deejay
      ID: 43611306
      Thu, Jul 31, 2008, 16:06
Btw I put my slider to 50/50(40/60 before) pass/shoot for this game and attack at 70(stead of 60), lets see what it does...
 
240Donkey Hunter
      ID: 176121816
      Thu, Jul 31, 2008, 16:17
For whatever reason I cant seem to stop Skinny from shooting 7-10 times per game. I moved him towards pass more a few times but I dont wanna mess anything up by going too far.
 
241youngroman
      Donor
      ID: 02934823
      Thu, Jul 31, 2008, 16:38
I just moved "Shoot More" to around 75% (was around 60%). lets see if I can take away a shot or two from Skinny.

I need to train Leadership today to get all my TCs in. tomorrow I'll train Shooting all day (= 15 times).
 
242weykool
      ID: 2842717
      Thu, Jul 31, 2008, 16:42
DH:
You should keep your slider where it is.
Once KJ is done training endurance and he gets his shooting chemistry he will become the dominate scorer for the 2nd team.
In the meantime you are adding to the overall team shooting/scoring.
 
243deejay
      ID: 43611306
      Thu, Jul 31, 2008, 16:48
Also gonna stay away from Leadership for now(65), to get the Second Chance Points Chem.
Otherwise we might end up with another one...
 
244Donkey Hunter
      ID: 176121816
      Thu, Jul 31, 2008, 17:06
KJ has already been the dominant scorer for the second team. I need to get Kobe launching bombs like Thunder has been doing.

lol train shooting all day = 15 times! Thats awesome.
 
245weykool
      ID: 2842717
      Thu, Jul 31, 2008, 17:18
Also gonna stay away from Leadership for now(65), to get the Second Chance Points Chem.
Otherwise we might end up with another one...


Are you afraid of being a leader?
 
246deejay
      ID: 43611306
      Thu, Jul 31, 2008, 18:36
Nope, but I thought the plan was that I got a rebounding chem?
 
247Species
      Dude
      ID: 07724916
      Thu, Jul 31, 2008, 18:58
wiggs - I will be at 99 dunking tonight. I see you are at 103 in 3's. It looks like we are both on an excellent pace to hit level 2 chemistry. Let's make sure we continue to stay at a relatively equal pace.

What did we determine was good for level 2? 120? 115?
 
248Donkey Hunter
      ID: 36111321
      Thu, Jul 31, 2008, 19:04
Level 2 Chem is 115 to 125 (maybe 126). ALSo with level 1 to level 2 being an additional 55 points I think level 2 to level 3 will also be 55 points which would put it at 170 to 180. 170 to 180 makes sense from the standpoint that when he made chemistries the maximum was 200. You wouldnt want people to have to max out but you would want them close so I really believe that if we all get to 180 we will all get level 3 chems.
 
249Donkey Hunter
      ID: 36111321
      Thu, Jul 31, 2008, 19:05
Wiggs and Thunder you guys should definitely stay close since you are our test subjects for level 3 chemistry.

Also speaking of chemistry, rumor on the boards is a leadership-leadership chemistry. That might be something for the point guards to think about if it turns out to be true.
 
250PuNk42AE
      Donor
      ID: 036635522
      Thu, Jul 31, 2008, 19:20
Are we dropping any Chems tonight after the game?
 
251deejay
      ID: 43611306
      Thu, Jul 31, 2008, 19:22
Dont think so PuNk.
 
252Donkey Hunter
      ID: 33630819
      Thu, Jul 31, 2008, 21:07
And just when we think we have things figured out...we cant score or stop anybody from scoring tonight.
 
253PuNk42AE
      Donor
      ID: 036635522
      Thu, Jul 31, 2008, 21:20
15-0 run for them
 
254Donkey Hunter
      ID: 33630819
      Thu, Jul 31, 2008, 21:25
LOL this is one of those messed up sim nights that people always complain about.

Last night Wizards Extreme Ballers beat Franchise Underdogs 115-64. Lets see if we lose by more or less than that.
 
255Weykool
      Leader
      ID: 41750315
      Thu, Jul 31, 2008, 21:27
Maybe we should drop all our chemistries....we played better without them.
Our shooting percentage myst be 25%.
The missed dunks are bogus.
I can see 1 or 2 a game ....but come on.
 
256Donkey Hunter
      ID: 33630819
      Thu, Jul 31, 2008, 21:31
Forget the offense. I think they are shooting 75%.
 
257youngroman
      Donor
      ID: 02934823
      Fri, Aug 01, 2008, 05:03
Coaching Sliders are now shared the same way as the Attributes. this should make it easier for us.

KJ already started his extensive Shooting workout today. with the carry-over from yesterday he will have 36 TCs to spend after noon. I guess his hands will be sore after that many throws.
 
258deejay
      ID: 43611306
      Fri, Aug 01, 2008, 05:03
What was that for a phucked up game.
I also grabbed 4 rebounds. I thought I was our Rebound guy.

Good news is we can see eachother sliders now.
 
259deejay
      ID: 43611306
      Fri, Aug 01, 2008, 06:13
I said it before, but we outshoot every opponent, just like last year, before we started winning. 30-110 vs 55-96 this time.
Not sure what to think of it.
 
260deejay
      ID: 43611306
      Fri, Aug 01, 2008, 06:33
Now that everyone can see eachothers sliders, we prolly should come up with a plan.
 
262deejay
      ID: 43611306
      Fri, Aug 01, 2008, 06:41
Things I noticed.

Camby should put his slider slightly more to get back on D.
Wiggs: not put his 2 shooting sliders at the full 100%.

The rest seems pretty ok to me, but I still dont get this game, so take it for what its worth.
 
263Donkey Hunter
      ID: 176121816
      Fri, Aug 01, 2008, 08:42
Uh oh. I got called out on the board for misdirecting endurance trainers.

"for some reason i dont believe that you guys arent getting to 30 yourselves..gotta be some reason all of rotogurus players have dropped in the rankings drastically.you just dont want others getting to 30 "
 
264weykool
      ID: 2842717
      Fri, Aug 01, 2008, 10:40
Ya...you guys are trying too hard to confuse them.
Probably best to lay low for another 10 days.
By then it will be too late for players to train up to 30.
 
265PuNk42AE
      Donor
      ID: 036635522
      Fri, Aug 01, 2008, 11:05
Yeah I kind of didn't get why you posted that on there. It was pretty obvious unless we all fell of the face of the earth.
 
266Donkey Hunter
      ID: 36111321
      Sat, Aug 02, 2008, 10:53
Ok now that all 5 chemistries are in I think we will see how well they work. They are not working so hot so far. The big men should be grabbing a majority of the boards now so lets have the non PF/Cs shade their slider away from crash the boards.

So that should be FRF, Thunder, Butters, KJ, Show, and Kobe. I would say adjust the sliders away from crash the boards. We should see stats similar to what the bench had last night where the main rebounder gets 20, the secondary rebounder gets 5-10 and everyone pitches in 1 or 2.
 
267PuNk42AE
      Donor
      ID: 036635522
      Sat, Aug 02, 2008, 20:01
Seriously Wey, do you ever stop whining about anything?
 
268deejay
      ID: 32756211
      Sun, Aug 03, 2008, 09:44
Let me whine then, wiggs' gotta really move his 2 shooting sliders away from 100% imho.
 
269wiggs
      ID: 356191618
      Sun, Aug 03, 2008, 12:06
i must have missed the post telling me to move my sliders down. Where do you want them?
 
270Donkey Hunter
      ID: 33630819
      Sun, Aug 03, 2008, 12:57
move them to 70-80 % for both shoot more and shoot more 3s. move to like 20 % get back on defense.
 
271Donkey Hunter
      ID: 36111321
      Sun, Aug 03, 2008, 15:21
If anyone hasnt seen it, team chemistries will be rolled out soon.

Team Chem Announcement
 
272PuNk42AE
      Donor
      ID: 036635522
      Sun, Aug 03, 2008, 16:08
I think as a team we need to get up our Leadership, maybe to a 70 for everyone at least. It should make us alot less streaky.
 
273Donkey Hunter
      ID: 36111321
      Sun, Aug 03, 2008, 16:17
I was thinking abotu this earlier. Should we try and set some team goals for each stat like youngroman did in post 216 for his player? So if we decide that as a team we are going to have 9300 points at the end of the year, should we try and set a team goal of 900 points speed, 1600 points shooting, etc..?

Also is everyone still on pace to get to 180 in their chemistry category? I really think getting the level 3 chems in time for the playoffs will give us a huge advantage over our opponents. I have Skinny at 113, Show at 103, and Kobe at 103. 31 days left in the season so if you plan on doing three points per day in these categoriesyou have to be at 90 now to get there in time.
 
274deejay
      ID: 32756211
      Sun, Aug 03, 2008, 19:06
Also noticed, to me it seems we take too many chanced on defense, unless youre a great defender it should be more on conservative.
What you guys think?
 
275Donkey Hunter
      ID: 33630819
      Sun, Aug 03, 2008, 23:53
Here are updated chemistry stats for the team. It has been 4 days since the last update. Most everyone is still on pace for the 180 goal for the stat. Butters and KJ have fallen a bit behind pace but I *think* Butters was hitting endurance hard this weekend because he is already at 33. And obviously KJ is making up ground quick after his endurance run. Weykool, your two guys are right at that 3 per day pace needed to hit 180 by playoff time. It might be a good idea to get them just ahead of the pace in case the level 3 number ends up being 185 or so.

Skinny Rebounding 113(23)
Camby Dunking 112(16)
DJ rebounding 97(12)
KJ Shooting 84(30)
Kobe 3 pts 103(23)
Buck Dunking 90(20)
Show Ball Handling 103(22)
Butters shooting 83(7)
Thunder 3 pts 114(20)
FRF Passing 87(15)


Is anyone taking endurance to 36 or is everyone stopping at 33? I am considering taking my 3 guys to 36 on the rationale of I have to use intense training on my chemistry stat from here on out anyway so what difference does it make if I train it 5 times per day for the next week or if I stop at 33 and only train it three times per day. Anyone have any opinion or thoughts on the matter? I know the season being shortened by 3 days might hurt the 36 strategy. I will be at 33 tuesday afternoon so need to decide by then.
 
276Weykool
      Leader
      ID: 41750315
      Mon, Aug 04, 2008, 00:18
I am not 100% sold on the level 3 chemistries.
If I train my players to 180 on one stat it will be just in time for the playoffs.
I would like to see the team dominating the top 10 ranked players like we did last season.
We have many useful stats that could be trained right now that would help the team...like defense and leadership.
I am a little concerned that both my players are significantly behind to their chemistry partners.

As for endurance to 36....I will probably train Buck to 36 but FRF will proably stop at 33 or 34.
Buck has shorter training times and that makes it easier and he will need the extra endurance to make up the points.
 
277deejay
      ID: 32756211
      Mon, Aug 04, 2008, 04:17
Got #33 planned in a a few hours, and that is where I prolly will stop.
 
278deejay
      ID: 32756211
      Mon, Aug 04, 2008, 04:20
Any opinion about my question in post.274?
 
279Species
      Dude
      ID: 07724916
      Mon, Aug 04, 2008, 12:21
I think I agree with Weykool. Level 3 just seems way too intense and focused with no balance. We need our leadership and other key attributes up quickly.

I also agree with deejay that until our speed, defense and leadership are up, it would seem to make sense to play more conservative defense.

I will be at 31 endurance tonight. I skipped one day of endurance when it would have made it to where I couldn't use my TC's. I will probably do the same thing tonight and not go endurance overnight but rather get some other attributes up and queue endurance up early in the afternoon tomorrow. I think I will stop at 33.
 
280Donkey Hunter
      ID: 176121816
      Mon, Aug 04, 2008, 15:43
What if we test defense and see what the slider will do. We should win tonight easily so it is a good game to experiment. All the starters set 50% towards take chances and all the bench players go 50% towards conservative defense. Sound good to everybody?
 
281Species
      Dude
      ID: 07724916
      Mon, Aug 04, 2008, 16:30
wiggs - I see you are at 114 in 3's. I'm at 112 dunking and have 4 more queued up. I will be at 120 by game time Tuesday. Let's get that level 2 chemistry.

I will then likely focus on getting rebounding, defense and leadership up with my 33 endurance.

DH - sounds good. So when you say 50% towards take chances.....that's basically halfway between the middle and all the way "left", correct?
 
282weykool
      ID: 2842717
      Mon, Aug 04, 2008, 16:52
FRF and Buck are set.

Species:
Correct.
 
283deejay
      ID: 32756211
      Mon, Aug 04, 2008, 17:04
Le DJ is set.
 
284deejay
      ID: 32756211
      Mon, Aug 04, 2008, 17:06
281

Indeed Species, it goes 100---0---100
 
285youngroman
      Donor
      ID: 02934823
      Mon, Aug 04, 2008, 17:27
KJ is set to 50% conservative.

bringing a stat up from 110 to 180 takes less than 8 days of intense training. problem is that there will be so much unused time in between. from 110 on I'll probably do 3 insense trainings per day unti I have a Level 3 chemistry.
 
286youngroman
      Donor
      ID: 02934823
      Mon, Aug 04, 2008, 18:03
I did a quick calculation and it seems that going for 180 in Shooting allows me only 893pts - 33 Endurance = 860pts

this is an achievable target for KJ:
180 Shooting (20 less)
120 3 pt shooting (20 less)
100 speed, leadership
80 defense (20 less)
60 free throw (20 less), dunking (20 less)
40 ball handling, passing, blocking, rebounding
 
287Donkey Hunter
      ID: 36111321
      Mon, Aug 04, 2008, 18:27
I definitely do not want people training their chemistry stat only. Like yr said in 285 there would be a lot of unused time that would go to waste if that were the case. What I think everyone should do is 3 intense trainings per day on their chemistry stat. Almost everyone is on a pace where that will get them to 180 and hopefully that is enough for level 3 chemistry. Thats why i posted the numbers in post 275. I am hoping that people who are not on pace to get to 180 using 3 per day can hit it hard for a few days to get to that pace.

I think that is a point of mine that has been missed by some people. It does not matter what our attributes are in the mean time, only what we have when the playoffs start. So I know that we need our leadership and defense and many other things raised but I dont think we need them raised quickly. As long as they get to appropriate levels by playoff time we will be fine.
 
288Donkey Hunter
      ID: 36111321
      Mon, Aug 04, 2008, 18:30
Looks like Butters and thunder are the only two that have not set their defense per post 280. I will send them in game emails that they hopefully get before 8.
 
289Donkey Hunter
      ID: 36111321
      Mon, Aug 04, 2008, 20:01
I ended up switching Kobe and Thunder in the lineups for tonight. Strters have 4 take chances and 1 nuetral. Bench has 5 conservative defenses.
 
290PuNk42AE
      Donor
      ID: 036635522
      Mon, Aug 04, 2008, 23:24
Yeah that's what happens when you work 2-11, miss everything in between.
 
291Donkey Hunter
      ID: 36111321
      Tue, Aug 05, 2008, 00:12
Take chances had 12 steals, 6 blocks, 49-49 in points, outrebounded 22-30, gave up 21-40 shooting for 52.5%

Conservative had 2 steals, 5 blocks, 45 to 39 in points, outrebounded them by 34-31, gave up 14-47 shooting for 30%.

overall not a huge difference but I do think conservative performed quite a bit better. Obviously there is room for some guys to take more chances on defense if they have the defensive ability, but we just do not have that quite yet.

Lets all get the sliders to 70% conservative for tonights game. i think that will be a good place to start.
 
292Donkey Hunter
      ID: 36111321
      Tue, Aug 05, 2008, 00:19
And so I can watch us catch up in the next month. Top players are 619 right now. We have 556 average. 63 point each to gain in 32 days. Less than that since Buck started late and is behind the rest. We are on our way boys.

Buck 508
Kobe 557
Show 561
FRF 580
DJ 566
Camby 554
Thunder 561
Skinny 561
butters 556
Kj 560
 
293Weykool
      Leader
      ID: 41750315
      Tue, Aug 05, 2008, 00:28
There are only 3 teams below is in team points.
I know I am going to do some acc training in order to get my point count up.
 
294wiggs
      ID: 356191618
      Tue, Aug 05, 2008, 00:45
sorry all, i was out all night just got home. do you want me to move the slider for tomorrows game, or leave it?
 
295Donkey Hunter
      ID: 33630819
      Tue, Aug 05, 2008, 01:54
stay on conservative. As for the importance of chemistries...A top 5 player left his team today and apparently screwed over both teams chemistries. his new team lost by 21 his old team lost by 27. Not definitive proof of the importance of chemistry but it does not hurt the argument.
 
296youngroman
      Donor
      ID: 2934823
      Tue, Aug 05, 2008, 04:23
KJ is already the 3rd best trained player on the team. the 2 that are ahead of him have lower Endurance (by 1 and 2) and FRF had a 10pt advantage coming into the season. seems that my strategy wasn't that wrong, but I don't think that it was an advantage either. just a different way.

KJ is set to even more conservative. maybe this is the key to stop opponents from scoring. the better our Defense Skill is the more we can move that slider back to the middle.
 
297deejay
      ID: 32756211
      Tue, Aug 05, 2008, 05:02
Great job DH(and the rest of the team too of course :)
To me it is clear conservative is the way to go right now.
5h from now and Im at 33 endurance...
 
298deejay
      ID: 32756211
      Tue, Aug 05, 2008, 05:04
Camby/Thunder have their L2 chem.
 
299weykool
      ID: 2842717
      Tue, Aug 05, 2008, 10:34
5898 - The White Wash Ten (529)
5877 - Manilla Gorilla (450)
5838 - Detroit Pistons (486)
5820 - Dyestat Jippersbronfmans (521)
5796 - Ultimate Speedsters (436)
5753 - The Tanks (495)
5731 - Rutgers Scarlet Knights (481)
5673 - Inner City Apostles (433)
5653 - NFLDC Ballers (481)
5650 - The Replacements (416)
5649 - Halifax Coyotes (475)
5627 - Wizards extreme ballers (476)
5586 - Rotoguru Gurupies (343)
5583 - Pawtucket Pats (504)
5577 - Lethal Prodigy (442)
5541 - East Bay funk (491)


Time for us to start climbing the ladder.
 
300Donkey Hunter
      ID: 176121816
      Tue, Aug 05, 2008, 16:15
Something of some noteworthiness. MichaelG469 and VegasBalla have formed a team together where they each control 5 players, so one has the bench and the other has the starters. All 10 of their players are between 120-130 in their highest stat. These are two of the more aware players and it seems to me that their strategy is to get a level 3 chem for all 10 guys and make a run through the playoffs despite being newer players. The team is Sim Breakers and it will be interesting to see the results. Right now I predict them and us in the champiosnhip game as those level 3 chems will put these two teams over the top of everyone else.
 
301deejay
      ID: 29755510
      Tue, Aug 05, 2008, 16:25
well lets challenge them then and see whats up?
 
302youngroman
      Donor
      ID: 02934823
      Tue, Aug 05, 2008, 17:52
my chemistry-thread in the CR-forum finally got some info:

according to Orkendark 170 blocking/170 rebounding was not enough for Level 3 Twin Towers. their Level 1/2 values were 70/126.
because of that MichaelG469 is considering not going for a Level 3 Chemistry, but I doubt that. he is indeed going for it, likely with all of his players.
 
303Donkey Hunter
      ID: 33630819
      Tue, Aug 05, 2008, 21:49
Good game tonight versus RSK. We win by 4 despite only scoring 1 point in the last 4 minutes. They had an 8 game winning streak coming into the game after losing their first 4 games by a total of 16 points.

By the time we get to the playoffs with high leadership numbers i dont think we will go on those scoreless runs as much.
 
304Donkey Hunter
      ID: 33630819
      Tue, Aug 05, 2008, 22:05
Also don't look now but Frick's new team is kicking ass. He is averaging 17 and 8 on a 10-2 pro b team. They have beat a few pro A teams in a row. They are ranked #2 overall and are only 1 point behind the leaders.
 
305deejay
      ID: 29755510
      Wed, Aug 06, 2008, 04:32
Maybe he want to tell us their secret...lol.
 
306deejay
      ID: 29755510
      Wed, Aug 06, 2008, 04:46
We should work a little on our FT's prolly, 8for18 and 10for20 last 2 games.
 
307Donkey Hunter
      ID: 176121816
      Wed, Aug 06, 2008, 12:11
I am thinking of swapping all the starters and all the bench guys for tonight's game just to see what happens. Anyone have any concerns/objections with that idea?
 
308weykool
      ID: 2842717
      Wed, Aug 06, 2008, 13:02
Go for it.
We need all thi information we can get.
 
309wiggs
      Sustainer
      ID: 04991311
      Wed, Aug 06, 2008, 13:07
Does it really matter- dont both starters and subs get the same amount of time?

I have no problem with it at all.

My endurance will hit 33 tomorrow morning and then i think i am done with endurance for a while
 
310Donkey Hunter
      ID: 176121816
      Wed, Aug 06, 2008, 13:26
Doesnt effect playing time at all. It just changes which members of RSK we match up with.
 
311Species
      Dude
      ID: 07724916
      Wed, Aug 06, 2008, 13:45
I don't care if the starters/subs switch spots.

Like wiggs, my endurance will hit 33 tomorrow (but at 3pm) and I will be done with that. I will be at 125 dunking going into tonight and will stick to the 3-per-day allotment going forward.
 
312weykool
      ID: 2842717
      Wed, Aug 06, 2008, 14:06
I didnt see that we are playing the same team.
All the more reason to experiment.

I think the starters are supposed to get a 10% stat boost but other than that it is just a matchup experiment.

FRF just finished #33 today.
I may tack another one later on this week but for now its train my stats mode.
Buck might try to get to 36 but 24 hours for one stat is a long time.

I think we all need to put some training into leadership and defense.
 
313Donkey Hunter
      ID: 176121816
      Wed, Aug 06, 2008, 14:40
TheKaz wrote:
It's a known issue that 3 point field goal percentage is a little higher than we'd like. I can change it right now, but I think a lot of people would take to the site with torches and pitchforks if I do.
 
314weykool
      ID: 2842717
      Wed, Aug 06, 2008, 15:12
RSF
New member
Marcus Camby
Rotoguru Gurupies
Registered: 2008-04-23
Posts: 4
E-mail Re: Team Chemistries - What they are and Planned RolloutTheKaz wrote:
Team chemistries do NOT carry over from season to season. They go by games played during the current season.

Movement in the "off season" is something I encourage and have no problems with. The goal here is not to make it so that players can NEVER change teams. The goal is to penalize that that do mid season.

This will mean only L1 and L2 chemistries will be available?
Moaybe 12 games could be used in order for teams to get to L3



TheKaz
Creator / Developer (alias of Kazz)
Registered: 2008-04-16
Posts: 1569
E-mail Re: Team Chemistries - What they are and Planned Rolloutbheilman wrote:
So is there level 3 team chemistry or no?

Right now I have them set to level every 12 days.



It seems Kazz likes my suggestions when I forget to log out of RSF's account.

 
315deejay
      ID: 56725610
      Wed, Aug 06, 2008, 15:25
I reached 33 endurance some hours ago, and I think I will leave at that.
Did 4 intense Rebounds(112 now), the rest of the TC goes to Speed for me today.
 
316Species
      Dude
      ID: 07724916
      Wed, Aug 06, 2008, 16:21
lol........you sly dog

"forget" to sign out......surrrrrrre
 
317weykool
      ID: 2842717
      Wed, Aug 06, 2008, 16:47
LOL

I normally use firefox and I opened up IE when when you asked me add a few things the other night.

Its a suggestion that will help our team because we have been together the whole time.

Just make sure you keep your PW the same, I have some other ideas that need to get implemented.
 
318Donkey Hunter
      ID: 33630819
      Wed, Aug 06, 2008, 21:32
Wiggs you may have been permanently demoted to the bench.
 
319wiggs
      ID: 356191618
      Wed, Aug 06, 2008, 21:34
why?
 
320PuNk42AE
      Donor
      ID: 036635522
      Wed, Aug 06, 2008, 21:43
I know I know!
 
321Donkey Hunter
      ID: 33630819
      Wed, Aug 06, 2008, 21:48
I counted 10 for 14 from three, 4 for 6 from the line and, and 2 for 3 from 2. 38 points. We in by 17 despite a stretch of over 7 minutes in the first half where we didnt score. I think it was 14 consecutive possessions. Thunder blew the game open in the second half.
 
322Weykool
      Leader
      ID: 41750315
      Wed, Aug 06, 2008, 21:52
That 7 mins was painful to watch.
We all need to stash a few leadership points when we get the chance.
 
323Donkey Hunter
      ID: 33630819
      Wed, Aug 06, 2008, 21:57
What do we think the team goals should be for defense and leadership? I personally was thinking at least 100 defense and 100 leadership for every player.

With both point guards having more than that in both. Probably 120.
 
324Weykool
      Leader
      ID: 41750315
      Wed, Aug 06, 2008, 22:10
I think we should think in teams of training time.
I would think Min 4 hours and up to 6 should be reasonable.
 
325Donkey Hunter
      ID: 36111321
      Wed, Aug 06, 2008, 22:39
For my guys that becomes 67-91, 67-91, and 69-93. I dont think that is enough. If going by training time I would rather see 5-7 at least. Maybe even 6 to 8 hours. Heck my chemistry stats are already to 8 hours so it cant be that tough. :)
 
326Weykool
      Leader
      ID: 41750315
      Wed, Aug 06, 2008, 23:14
I know FRF had 100 so I am sure I will do at least the same this season.
When we get down to the last 2 weeks we should have a better idea as to goals.
I would say 70 should be the absolute minimum but 80-90 would be better and 100 would be great if we can.
 
327Weykool
      Leader
      ID: 41750315
      Wed, Aug 06, 2008, 23:57
3 Losses
4 Wins
3 Losses
4 Wins

Doesnt look too good for us the next few days.
 
328Donkey Hunter
      ID: 36111321
      Thu, Aug 07, 2008, 00:24
lol. I figure we lost the first three playing around cluelessly with the sliders and then the second set of three while we were still training endurance. We got a darn good shot at LBE tomorrow although i hear they are being demoted to Pro B.

Top players are 640. So in almost exactly two days they trained 21 points.
 
329Frick
      ID: 23117516
      Thu, Aug 07, 2008, 08:45
Anyone want my account?

I was let go from my current team after last night's game. We were 2nd in the rankings and they had no understanding of the sliders either. We just won, no idea why. I'm done with the sim, I can't be around enough to train consistently. And I'm not paying $60/year for a sim that I feel is way to random. If you are interested let me know.
 
330Species
      Dude
      ID: 07724916
      Thu, Aug 07, 2008, 11:26
Okay, my #33 endurance finishes at 3pm today and I can finally train. Camby sits at #275 overall this morning. Let's see where that stands come playoff time.
 
331weykool
      ID: 2842717
      Thu, Aug 07, 2008, 11:56
Frick:
Did they offer you an explanation?
You have more points than several of thier players.
Seems kind of odd they would release you.

I need to figure out a better daily training plan.
With 33 endurance we get 11 acc trainings.
The would mean 2:10 per training.
If I use 3 intense trainings for my chemistry stat that is at 6 hours it will take 4.5 hours.
That leaves 15 TC's for 19.5 hours.
If I use them for acc it would be 5 trainings for 4 hours each.
If I had something that was at 8 hours I would be using intense training on that stat.
Anyone else care to offer their training plans?
 
332deejay
      ID: 56725610
      Thu, Aug 07, 2008, 12:22
My plan is mainly how it fits my day.

Today Im doing a bunch of normal trainings in passing and do intense overnight.
I havent done 3 intense on rebounds each day(since endurance ended), but so far I did one day 2, and the next day, 4. Today 2 again.
That seems to work for me.

Other than that I try to train in blocks(not the skill) and put the intenses in between.

 
333Donkey Hunter
      ID: 176121816
      Thu, Aug 07, 2008, 12:24
My last stat from yesterday ended at 2 am so I had 22 hours to use. I did 2 intense (normally 8, down to 2) in the morning. Then I loaded up 6 regular 2 hour trainings. Then 5 accelerated of the same stat. These were all rounded down to 2 hours, they were 5 to 10 minutes above so the last one ends just after midnight. 13 points added on the day including 11 which were in leadership for all 3 of my players.

Tomorrow the plan is 3 intense chem stats. Then probably 9 regular 2 hour stats plus 2 accelerateds which should last me until 3 or 4 the next morning.
 
334Frick
      ID: 23117516
      Thu, Aug 07, 2008, 14:03
The explanation was that they were able to get a better player. I don't have a problem with that, I almost quit when the season started.

I wish you guys the best of luck, which is what you will need to win. I have serious doubts about the logic behind the sim engine. Yes, it is much better than the old one, but listening to the developers comments compared to GLB is interesting. I think the GLB sim engine is much more robust, despite the fact that there are constant tweaks that are annoying. The CR sim engine seems to be missing major components and/or has weighting that are two heavily dependent.
 
335weykool
      ID: 2842717
      Thu, Aug 07, 2008, 14:40
I agree 100% on the SIM.
It is 10 times better than the old SIM but GLB is 10 times better than the current CR SIM.

The problem with training is the more intense trainings you do the more time you have to train and fewer TC's to use.
My original plan was to not train anything requiring more than 2 hours by switching to the next training level.
Obvuiusly I need to rethink my plan.
 
336Donkey Hunter
      ID: 176121816
      Thu, Aug 07, 2008, 16:37
our average player. left side is starters, right side is bench

46 speed 47.2
39 handling 48.4
47 passing 38.2
58.4 shooting 59.6
49 three 57.2
40.4 free 38.2
59.4 dunk 55
58.6 rebound 59.8
41 block 37
56 defense 51.2
59.2 leaders 53.4
 
337Species
      Dude
      ID: 07724916
      Thu, Aug 07, 2008, 17:53
Re-setting my starting player rank position now that my last endurance is finally finishing. Camby is ranked 299th. I can't wait to see how this endurance regimen pays off. I have 5 leaderships queued up on accelerated and love these 1 hour training times!
 
338deejay
      ID: 56725610
      Thu, Aug 07, 2008, 18:08
Le DJ was ranked #155 after his last endurance(almost 2 days ago), now at #105...
 
339Donkey Hunter
      ID: 36111321
      Fri, Aug 08, 2008, 00:07
Can anyone babysit for me Friday night/Saturday? I can queue up trainings to get me to midnight Friday night but I would need someone to get on at midnight and keep all 3 of my guys rolling in TCs all day Saturday. I will be back about 10 pm Saturday so I can do any last minute rollovers and/or the Sunday morning update.
 
340Weykool
      Leader
      ID: 41750315
      Fri, Aug 08, 2008, 00:08
I can assist DH.
Send me an E-mail of exactly what you want queued.
 
341Donkey Hunter
      ID: 36111321
      Fri, Aug 08, 2008, 00:30
Great. I will figure it out tomorrow morning and send it to you early afternoon.
 
342Donkey Hunter
      ID: 176121816
      Fri, Aug 08, 2008, 11:23
Here is a slider test for tonights game. I belive to have a better understanding of the attack the basket/jumpshots slider. Much like where aggressive defense generates turnovers but gives up a high percentage, attacking the basket generates turnovers/offensive fouls but gives you a higher shooting percentage. I shifted Kobe and Skinny towards attack the basket last night and they combined for 8 turnovers.

So similar to how we are playing conservative defense unless we have a good reason not to, we should be shooting jumpshots unless we have a good reason not to. So everyone before tonights game please set your slider to 70-80% shoot more jump shots with the following exceptions. Show and FRF should go to 50-60% attack the basket due to high levels of ball handling. And to test the effect of the dunking attribute I want Buck and Camby to be different so Camby should stay at 70-80% attack the basket and Buck switch to take jump shots.

Also I am keeping the regular starters on the bench for now because last nights game was a thing of beuty for them. The three scorer all topped 20 points, FRF had double digit assists and DJ had double digit rebounds. That is exactly what we had in mind when we set up the chemistries and training plans.
 
343Donkey Hunter
      ID: 176121816
      Fri, Aug 08, 2008, 11:38
Also if Camby and KJ could adjust their sliders to about 50% crash the boards. Our opponent is a big rebounding team so I wanna try and offset that some, especially if the sim freaks from everyone shooting jumpshots and we end up at 20% for the night.
 
344weykool
      ID: 2842717
      Fri, Aug 08, 2008, 11:41
6167 - Manilla Gorilla (290)
6143 - The White Wash Ten (245)
6138 - Detroit Pistons (300)
6136 - Dyestat Jippersbronfmans (316)
6036 - The Tanks (283)
6030 - Ultimate Speedsters (234)
6025 - Rutgers Scarlet Knights (294)
5958 - Tylers Rookies (New)
5939 - Inner City Apostles (266)
5926 - The Replacements (276)
5925 - NFLDC Ballers (272)
5917 - Rotoguru Gurupies (331)
5916 - Wizards extreme ballers (289)
5895 - Pawtucket Pats (312)
5846 - Halifax Coyotes (197)
5541 - The Crimsom Knights (New)
 
345Species
      Dude
      ID: 07724916
      Fri, Aug 08, 2008, 13:40
I am without computer access from 9am PT Sunday through 7pm PT on Monday. Can someone cover Camby for me?
 
346weykool
      ID: 2842717
      Fri, Aug 08, 2008, 14:23
Species:
Send me an E-mail with training instructions and I will take care of it for you.
 
347weykool
      ID: 2842717
      Fri, Aug 08, 2008, 14:25
I think I still have the PW from the last time I posted for you :-)
 
348Donkey Hunter
      ID: 176121816
      Fri, Aug 08, 2008, 15:56
Heads up Wey. All 3 of my guys queues are running out between 12:05 and 12:15. Although I might have internet access tonight at midnight. I will let you know if I do. Definitely won't have it 7 am through midnight tomorrow though.
 
349weykool
      ID: 2842717
      Fri, Aug 08, 2008, 16:03
No worries DH.....FRF's training ends 5 mins before yours.
 
350deejay
      ID: 56725610
      Fri, Aug 08, 2008, 16:27
Weykool:

CR is not accessable right now... need to go to work, should you be around and see my queue not full, just put 2 more passing. That should be in about 2hours that you can put both of them...
Thanks.
 
351weykool
      ID: 2842717
      Fri, Aug 08, 2008, 17:02
DJ:

The team DT has you covered.

DH:
If its okay with you I will do your intense training last.
Otherwise you will miss out on some stacking.
I should still be up to add your 6th regular training.
The accelerated training is divided by 2 so there is a 50-50 chance you wont lose any stacking time there.

 
352Weykool
      Leader
      ID: 41750315
      Fri, Aug 08, 2008, 19:27
The site is back up
 
353deejay
      ID: 56725610
      Fri, Aug 08, 2008, 21:23
Thanks Wey.
Just got home and see you got it covered.
 
354Species
      Dude
      ID: 07724916
      Fri, Aug 08, 2008, 23:21
Heading out before 12:00 TC's are granted.

Anyone with my PW who can queue up some overnight dunking, I would appreciate it.
 
355Weykool
      Leader
      ID: 41750315
      Sat, Aug 09, 2008, 00:20
Got ya covered Species.
 
356Species
      Dude
      ID: 07724916
      Sun, Aug 10, 2008, 01:25
Reminder: I am gone from 9:00am PT Sunday through 7:00pm PT on Monday. emails to wiggs, DH and weykool to request coverage.

Thanks.

PS - Where the F are the rest of you with your level 2 chems?
 
357Donkey Hunter
      ID: 36111321
      Sun, Aug 10, 2008, 01:40
Thanks wey. Good job keeping everyone in training this weekend.
 
358wiggs
      ID: 356191618
      Sun, Aug 10, 2008, 01:45
i will be up to 145 by tomorrow morning and hoping to put 5 more in tomorrow afternoon and evening
 
359Species
      Dude
      ID: 07724916
      Sun, Aug 10, 2008, 02:15
wiggs - fwiw, I will only be at 136 tomorrow morning.
 
360Weykool
      Leader
      ID: 41750315
      Sun, Aug 10, 2008, 19:24
Kazz on team chemistries:

Just an update. We're going through our final set of testing now and will hopefully have these ready to go for tomorrow's games!
 
361Donkey Hunter
      ID: 33630819
      Sun, Aug 10, 2008, 22:16
Bench has two chemistry options, starters have none. Power offense and triangle offense. I might play with the lineups and see if we can get a team chemistry for both.
 
362Donkey Hunter
      ID: 36111321
      Sun, Aug 10, 2008, 22:23
Switching FRF and the show switches both chemistries so apparently passing is involved in both.
 
363Donkey Hunter
      ID: 36111321
      Sun, Aug 10, 2008, 22:32
Team chemistries are now live. These "chemistries" function a bit different than individual chemistries. Here are the details:

* There are a set number of team chemistries (right now we have 10)

* Each captain will be able to assign a team chemistry to both their starters AND their bench ... Which team chemistry they will be able to assign to their starters or bench will be dependent on the attribute makeup of the starters and the bench. For example, the "Defensive Trap" team chemistry will require one person on a "squad" to have 100 speed, one person to have 100 defense, and one person to have 100 blocking. If those criteria are met, the team captain will be able to assign the "defensive trap" team chemistry.

* Team chemistries will level up every set of 12 games you've played together with your teammates in a season. For example, before game 37 of Season 3, you acquire the "Triangle Offense" team chemistry. If your team has been the same since game 1, this chemistry will start off at level 3. Only the initial acquisition of team chemistries will be dependent on attribute levels. Leveling up team chemistries are based EXCLUSIVELY on games played

* Team chemistries will change if you change your starters and bench around. For example, if you take your top rebounding player out of your starting lineup and put him on your bench, you may find that a certain team chemistry will become unavailable for you to choose. This is intentional. Some team chemistries "don't work" if you have a odd set of players on the floor at the same time

* The predefined attribute levels for all team chemistries is having 100 in a particular attribute

* Team chemistries lower your opponent's attributes. They do NOT boost your own attributes. Picking an offensive team chemistry will neutralize the defensive abilities of your opponent and picking a defensive team chemistry will neutralize the offensive abilities of your opponent somewhat. Team chemistries are NOT an "I-WIN" button. My intent here is to have team captains scout the other team and assign a team chemistry to somewhat counter their opponent.


Have fun messing around and discovering the various team chemistries. Here is the confirmed list so far!


List of Team Chemistries:
1. Defensive Trap - 1 person with 100 Speed, 1 person with 100 Defense, and 1 person with 100 Blocking
2. Power Offense - 1 person with 100 Passing, 1 person with 100 Dunking, 1 person with 100 Shooting, and 1 person with 100 Rebounding

This is my addition based on our team.
3. Triangle offense - Passing, shooting, dunking, 3 pointers
 
364Weykool
      Leader
      ID: 41750315
      Sun, Aug 10, 2008, 23:40
Getting The Show up to 100 passing will not be such a bad thing.
I think FRF was clost to 100 in ball handling last season.
 
365Donkey Hunter
      ID: 33630819
      Mon, Aug 11, 2008, 00:09
yeah Passing is going to be Shows second highest stat. At least 100 probably 120 or 140. I will just have to work on it a little faster now to get that second team chem.
 
366deejay
      ID: 56725610
      Mon, Aug 11, 2008, 03:58
I think my second highest skill is gonna be Leadership. It looks useful.
 
367weykool
      ID: 2842717
      Mon, Aug 11, 2008, 10:34
Now Training Duration Completion Cancel
Endurance 1 day 1:17:54 08:50:00 Cancel


Buck is training endurance #36 and will commence with catching up to the rest of the team starting tomorrow.
 
368weykool
      ID: 2842717
      Mon, Aug 11, 2008, 11:07
6451 - Manilla Gorilla (284)
6426 - Dyestat Jippersbronfmans (290)
6398 - Detroit Pistons (260)
6392 - The White Wash Ten (249)
6324 - Rutgers Scarlet Knights (299)
6291 - The Tanks (255)
6262 - Ultimate Speedsters (232)
6251 - Rotoguru Gurupies (334)
6236 - Tylers Rookies (278)
6229 - Halifax Coyotes (383)**
6208 - The Replacements (282)
6183 - Pawtucket Pats (288)
6177 - Wizards extreme ballers (261)
6172 - Inner City Apostles (233)
6172 - NFLDC Ballers (247)
6172 - The Crimsom Knights (256)

** Halifax replaced a player for +74 points.
 
369Donkey Hunter
      ID: 176121816
      Mon, Aug 11, 2008, 11:33
Quick rundown of team chemistries. When you have a team chem it lessens yoru opponents attributes. not exactly sure which ones but for example the power offense which involves having passing, dunking, rebounding, and shooting will probably lessen the opponents, defense, rebounding and blocking or something similar. So they do not boost our stats but take away some of our opponents stats.

Also the same person can contribute multiple attributes to a chemistry. So if we need someone with 100 in passing, dunking, rebounding, and shooting like above. The same person could be over 100 in all 4 of those attributes and we would still be able to use that team chem for the entire lienup.

So what that means is that each lineup of five people need to get a person with 100 in each of the 11 attributes. Some of them are obvious who should get them, some will take some work. Here is my draft plan for that.

Show/FRF Ball Handling, Passing, Speed
Thunder/Kobe 3 points, Shooting
Butters/KJ 3 points,Shooting
Camby/buck Dunking, Free Throws
Dj/Skinny Rebounding, Blocking, Defense

I omitted leadership because I am hoping multiple people in each lineup will get to 100 leadership so we don't even have to worry about it. I think the tough ones will be speed and free throws. But the power forwards made the most sense for free throws because they are attacking the basket a lot. And speed is on the point guards right now but I am not sure how well that will work. I have to check out the points already trained. Anyone have any further comments or suggestions?
 
370Donkey Hunter
      ID: 176121816
      Mon, Aug 11, 2008, 11:38
Ok Buck and Camby are at 31 and 37 free throws respectively so I will move that stat to Thunder/Kobe. Thunder and Kobe are at 51 and 54.

Updated
Show/FRF Ball Handling, Passing, Speed
Thunder/Kobe 3 points, Free throws
Butters/KJ 3 points,Shooting
Camby/buck Dunking
Dj/Skinny Rebounding, Blocking, Defense
 
371Donkey Hunter
      ID: 176121816
      Mon, Aug 11, 2008, 11:51
BTW Here is the top two players in the game. HE later said they have 21 and 24 for endurance so he wont stay up at the top for long. I am catching him by 3 or 4 points per day without having to spread them out too much.

XL Enyce and Leone Star..nuff said
Leone has 8 attributes at/over 50, 4 at/over 70, 2 at/over 80...
XL Enyce has 6 attributes at/over 50, 5 at/over 70, 2 at/over 80..

oh yeah 10 attributes at/over 40 for each one of them....

........ya might need a ladder shorties cause they way on da top
 
372youngroman
      Donor
      ID: 02934823
      Mon, Aug 11, 2008, 13:52
KJ is planning to have Shooting, 3pt Shooting, Speed and Leadership over 100 when the playoffs start. If needed, I can try to get them a bit earlier up so we can test the chemistries.

if you want me to do Defense instead of Speed or Leadership I can do that too.
 
373weykool
      ID: 2842717
      Mon, Aug 11, 2008, 14:00
Wow...so many training goals I dont know where to start.
So far I have:
L3 chemistry.
Leadership and Defense to 120.
Ball handling and speed up to 100.

Not to mention I think we should all have 50-60 minimum in every stat except for endurance.

The offensive team chems seem to be double speak.
They dont help your offense they only lower the stats of the other team that would hurt your offense.

I would think the best chems would be the defensive chemistries that would lower the offensive output for the other teams.
The key stat there is blocking...an otherwise useless attribute but could be huge for the team chemistry.

I would assume that all these team chemistry goals should be just in time for the playoffs?
In the short term it seems for the current starters to get the team chemistry the priority would be for The Show to get passing to 100.
 
374Donkey Hunter
      ID: 176121816
      Mon, Aug 11, 2008, 14:33
I would assume that all these team chemistry goals should be just in time for the playoffs?
In the short term it seems for the current starters to get the team chemistry the priority would be for The Show to get passing to 100.

This is correct. I just want to be able to have the full arsenal of team chemistries during the playoffs. Would it be easier to change the speed component from the point guards to the small forwards? Show and FRF are at 60 and 66 already. So it should not be too tough. All the stats you are supposed to get above 100, you are already at 66,70, 74, and 78.
 
375Donkey Hunter
      ID: 176121816
      Mon, Aug 11, 2008, 14:35
if you want me to do Defense instead of Speed or Leadership I can do that too.

KJ should definitely get to 100 in leadership.
 
376weykool
      ID: 2842717
      Mon, Aug 11, 2008, 15:16
I plan on getting FRF to 100 in everything you listed for him.

I just dont know about the 120 in defense and leadership.
 
377deejay
      ID: 56725610
      Mon, Aug 11, 2008, 15:29
I dont mind putting some skills up to 100, but am still not convinced of the L3 thing, especially with those new team chems around.
 
378Donkey Hunter
      ID: 176121816
      Mon, Aug 11, 2008, 15:31
Yeah the 120s might be tough. Just taking a glance at FRF I could see him with the following stats:

180: Passing
100: Speed, Handling, Defense, Leadership
60: Shooting, 3 pts, Free Throws
40: Rebounding, Dunking, Blocking

With any opportunities to increase a 100 to a 120 coming from keeping all 3 40s at what they are now.
 
379Donkey Hunter
      ID: 176121816
      Mon, Aug 11, 2008, 15:35
Dj, then what would be your plan for the points? here is a sample, easily achievable, plan for DJ.

180: Rebounding
100: Blocking, Defense, Leadership
60: Dunking, Speed, Passing, Ball Handling, Shooting
40: 3 pts, Free throws
 
380deejay
      ID: 56725610
      Mon, Aug 11, 2008, 15:37
I mean I am not convinced it is worth it, DH.
Of course I would follow the team plan, just have my doubts about (the importance of) L3.
 
381deejay
      ID: 56725610
      Mon, Aug 11, 2008, 15:40
For instance would be 150 Reb/Defense not be better than 180 Reb/100 D, that I wonder???
Just to say something...
 
382Donkey Hunter
      ID: 176121816
      Mon, Aug 11, 2008, 16:04
First let me say I understand that some people arent convinced about L3 chemistry. But that point aside I just threw together a training goal for the starting lineup that includes L3 chems. I apologize for the shoddy handmade table.


__________DJ_______FRF_______BS_______-T_______MC_______Tot_______Avg
Speed_____60_______100_______60_______60_______60_______340_______68
BH_______40_______100_______40_______40_______80_______300_______60
Pass_______60_______180_______40_______40_______40_______360_______72
Shoot______60_______60_______180_______100_______60_______460_______92
3 pts_______40_______60_______100_______180_______20_______400_______80
FT________40_______60_______60_______100_______80_______340_______68
Dunk_______60_______40_______60_______40_______180_______380_______76
Reb_______180_______40_______60_______60_______60_______400_______80
Bl________100_______40_______60_______40_______80_______320_______64
Def_______100_______100_______60_______60_______60_______380_______76
Lead______100_______100_______100_______100_______100_______500_______100
___________840_______880_______820_______820_______820

 
383deejay
      ID: 56725610
      Mon, Aug 11, 2008, 16:10
weykool is screwed, LOL
 
384Donkey Hunter
      ID: 176121816
      Mon, Aug 11, 2008, 16:16
My point on that table. The team balance is very good. Especially since, other than leadership, the top 5 average stats would all have a L3 chemistry associated with it which would boost those number significantly (I think). Other than FRF I was pretty conservative with the overall total points for each player. FRFs is probably a more accurate number to be able to reach. And we have at least one person at 100 in each category to make team chemistrys.

Now say Dj wanted to do 160 reb/140defense instead of 180 reb/100 def.

180 reb/100 def vs 160 reb/140 def
Team Reb 76 plus L3 chem -> 72 plus L2 chem
team Def 76 -> 84 def

So the "breakeven point" between the two is if the increase from L2 to L3 is greater or less than 25%.

The answer??? I have no idea. But there is absolutely no way to find out which way is correct. All we can do is try it one way and hope it works.
 
385Donkey Hunter
      ID: 176121816
      Mon, Aug 11, 2008, 16:19
lol weykool could get to those numbers. He is at 620 right now so that is 260 TCs for the rest of the season. We are getting 25 days * 33 Tcs per day which is 825 which comes out to 275 accelerated trainings for the rest of the year.
 
386deejay
      ID: 56725610
      Mon, Aug 11, 2008, 16:23
880 is doable I think, not only for WK. :)
 
387Donkey Hunter
      ID: 176121816
      Mon, Aug 11, 2008, 16:27
Exactly. All those numbers except for him were conservative. You could easily add anohter 20 to 40 for every player on that list.
 
388weykool
      ID: 2842717
      Mon, Aug 11, 2008, 16:28
For instance would be 150 Reb/Defense not be better than 180 Reb/100 D, that I wonder???
Just to say something...


I would say if you are going to make the effort to get to 150 then you might as well go to 180.
I think for most of us the limit will not be a matter of training times but the number of TC's required.
The choices would be 150/150 or 180/120.
I think the 180/120 would be the better choice.
I am hoping the L3's kick in at 170 and we dont need to train to 180.

I think right now it is difficult to make accurate projections as to where we will be.
We have just finished training endurance.
We should have a much clearer picture in about a week to 10 days.
 
389weykool
      ID: 2842717
      Mon, Aug 11, 2008, 17:19
DH:

I think those numbers are doable for FRF.
Once I reach L3 chem I may cut back to 2 a day for a bit knowing I could always do 4 a day to catch up.

Personally I am getting tired of seeing the number trained player as a member from a team other than Rotoguru.
Time to lay the training hammer down.
 
390Species
      Dude
      ID: 07724916
      Mon, Aug 11, 2008, 18:20
I'm back.

My head hurts reading the above.

I'm open to recommendations/suggestions.
 
391weykool
      ID: 2842717
      Mon, Aug 11, 2008, 18:29
Species:

Your mission:

60 - Speed
80 - BH
40 - Pass
60 - Shoot
20 - 3 pts
80 - FT
180 - Dunk
60 - Reb
80 - Bl
60 - Def
100 - Lead
820 - Total
 
392wiggs
      ID: 356191618
      Mon, Aug 11, 2008, 20:51
i have been reading and following along with this thread, but would love a break down of where i should be at the end of the season if you have a sec.
 
393Donkey Hunter
      ID: 33630819
      Mon, Aug 11, 2008, 21:19
Your mission:

60 - Speed
40 - BH
40 - Pass
100 - Shoot
180 - 3 pts
100 - FT
40 - Dunk
60 - Reb
40 - Bl
60 - Def
100 - Lead
820 - Total

Although you should be able to get an extra 60 or so points more than this total
 
394Donkey Hunter
      ID: 33630819
      Mon, Aug 11, 2008, 22:05
19 for 54 from the starters. 21 for 49 from the bench. not much better. I wonder if it was just a bad roll from the sim or the new team chems that did this.
 
395Weykool
      Leader
      ID: 41750315
      Mon, Aug 11, 2008, 22:07
Didnt we have chemistries that should have countered any of the other teams chemistries?
 
396Donkey Hunter
      ID: 33630819
      Mon, Aug 11, 2008, 22:16
Bench had chems to bring down the opponents exterior defense. I dont know if they had anything that would have bought down our offense significantly. they have three guys whose best attribute is defense, 1 with blocking, and 2 with rebounding so apparently they train defense quite a bit.We scored 107 which is still decent but we dont play enough defense to win while scoring that amount.
 
397Donkey Hunter
      ID: 33630819
      Mon, Aug 11, 2008, 22:21
I take it back. 4 guys with defense, 1 blocking, 2 rebounding. So they very well could have had defensive team chems to shut us down.
 
398deejay
      ID: 56725610
      Tue, Aug 12, 2008, 03:59
Think we need to lift our D... even when we win, the oppponent scores a bunch.
 
399Species
      Dude
      ID: 07724916
      Tue, Aug 12, 2008, 13:44
wiggs pulled a little ahead of me in our race to Level 3 Chem......152 to 142. I'll stack 5 acc training tonight and close that gap. Sent wiggs an email suggesting he ramp up a few other cats while I catch up.

Where the F are the rest of our level 2 chem's??
 
400Donkey Hunter
      ID: 176121816
      Tue, Aug 12, 2008, 14:17
8 and a half days since last update. Looks like the minimum stat is 119 so I would expect everyone to have level 2 very soon. the Show has slowed down a bit on ball handling because I am trying to get to 100 in passing for the team chemistry. Everyone else got in 3 per day. There are 24 days after today so to get to 180 you would need to be at 132 to do 2 per day and 108 to do 3 per day.

Skinny Rebounding 142(29)
Camby Dunking 142(30)
DJ rebounding 128(31)
KJ Shooting 126(42)
Kobe 3 pts 132(29)
Buck Dunking 121(31)
Show Ball Handling 127(24)
Butters shooting 120(37)
Thunder 3 pts 152(38)
FRF Passing 119(32)
 
401Donkey Hunter
      ID: 176121816
      Tue, Aug 12, 2008, 14:23
Here is an individual player update. 7 and a half days since this was last done.

Buck 573(65 but just finished his last endurance at 9 am so he should be good to go now)
Kobe 644(83)
Show 649(88)
FRF 666(86)
DJ 658(92)
Camby 626(72)
Thunder 624(63)
Skinny 648(87)
butters 648(92)
Kj 642(82)
 
402weykool
      ID: 2842717
      Tue, Aug 12, 2008, 15:11
What do the numbers in ( ) mean?
 
403Donkey Hunter
      ID: 176121816
      Tue, Aug 12, 2008, 15:14
Change since last time I posted them in the thread.
 
404weykool
      ID: 2842717
      Tue, Aug 12, 2008, 15:16
DH:
You need to subtract 3 days if we want to have the chemistries for the playoffs.
 
405youngroman
      Donor
      ID: 02934823
      Tue, Aug 12, 2008, 15:32
KJ will do 3 intense trainings per day. he will be at 180 on August 30. if more is needed he still has the chance to reach 200 before the playoffs start.
 
406weykool
      ID: 2842717
      Tue, Aug 12, 2008, 15:54
I see no point in training our #1 stat past the L3 chem level.
We should all be able to use 2 accelerated on another stat what would take less time than a single intense training.
I think it is better to have more well rounded players than players with stats at the extreme.
Just my opinion.
 
407wiggs
      ID: 356191618
      Tue, Aug 12, 2008, 22:32
i didnt even realize we lost last night- i turned the game off when when we were up 8 with about 6 minutes left. I think we might need to switch the line up back to the way we originally had it. Their starters out played ours badly.
 
408Donkey Hunter
      ID: 36111321
      Tue, Aug 12, 2008, 22:41
Yeah I been thinking about putting the starters back to starting anyways.

Wiggs did you see that one of your goals is to get free throw shooting to 100? It is important for team chemistry so wanted to make sure you knew that plan. Anytime before the playoffs start should be fine.
 
409wiggs
      ID: 356191618
      Tue, Aug 12, 2008, 22:47
yeah, i am working on it
 
410Weykool
      Leader
      ID: 41750315
      Tue, Aug 12, 2008, 22:58
DH:
Shouldnt we try to get a defensive team chemistry?
I think our offense once we all get our leadership up should be fine.
It would be nice to be able to shut the other team down.
 
411Donkey Hunter
      ID: 33630819
      Tue, Aug 12, 2008, 23:19
As long as everyone gets the skills in post 370 we will unlock all 10 team chemistries for both the starters and bench. I agree that we will probably want to use a defensive chemistry when the time arrives.

Also I have not seen a chemistry with free throws or ball handling. I am hoping there is a good chemistry for closing out ball games. maybe using free throws, handling, and leadership or something like that.
 
412Weykool
      Leader
      ID: 41750315
      Tue, Aug 12, 2008, 23:29
I think closing out games = Leadership.
 
413deejay
      ID: 5577135
      Wed, Aug 13, 2008, 06:31
Some more L2's arrived...
 
414Donkey Hunter
      ID: 36111321
      Wed, Aug 13, 2008, 21:43
Wow we really tried to blow that one. Did not score on our last 9 posessions to bring the lead down to 3 then gave up 3 offensive rebounds on their last posession to try and tie it. Oh well. 3 point win over a top flight team. I believe they are the number 1 team in total TCs.
 
415Species
      Dude
      ID: 07724916
      Wed, Aug 13, 2008, 21:45
And 2 blocks in that last possession, including the 2nd block for FRF!

This is getting ridiculous though. Time for more Leadership I guess......and Camby is getting a HUGE dose of 2-pt shooting!!! Geeeeeeeeeeeeeeeeeez
 
416Donkey Hunter
      ID: 36111321
      Wed, Aug 13, 2008, 22:53
OK I have another slider experiment for tomorrow since we are playing a mediocre Pro D team. Since the sliders supposedly only move a percentage of your points from one attribute to another (for example crash the boards shifts points into rebounding and takes them from speed and defense I believe) and since we are training the players to give them high point amounts in the categories we want them to be high in already...then what do we need sliders for? Skinny already has 140 rebounding, does he really need a 30 point boost from his speed to get rebounds?

So for tomorrow I am going to have the entire bench put their sliders on default. I will get my 3 guys so we just need Weykool and youngroman to read this. I have a feeling that the boxscore will be very similar to the regular boxscore for the team now that the players are more differentiated and have the chemistries kicking in.

 
417Donkey Hunter
      ID: 176121816
      Thu, Aug 14, 2008, 10:07
Career Stats are now posted on the statistics page. Here are our top overall performers and where they rank careerwise

Thunder: 9th PTS, 2nd 3PM, 2nd 3PA, 20th FGM, 14th FGA
FRF: 27th FTM, 23rd FTA, 4th Assist, 13th TOs
DJ: 26th REB, 16th Off Reb
Skinny: 4th Blocks
KJ: 5th Steals
 
418weykool
      ID: 2842717
      Thu, Aug 14, 2008, 15:42
Buck is set to default.

13th on the TO list is nothing to be proud of.
 
419Donkey Hunter
      ID: 176121816
      Fri, Aug 15, 2008, 09:14
Ok It looks like our default slider experiment went well last night. Skinny still pounded the boards, each of our scorers went for 20+ points, and most interestingly The Show had 15 assists despite only having double digit assists twice before. So lets keep those settings for tonights game versus another Pro A team to see if it keeps working.

Training updates. The Show will be at 100 passing in about an hour so both lineups will have a team chem tonight. FRF is at 126 passing right now so we will form our last level 2 chem tomorrow morning.
 
420Species
      Dude
      ID: 07724916
      Fri, Aug 15, 2008, 11:40
Camby has sucked hind tit lately. I am pouring a lot into shooting and leadership to stop those 5-15 nights.

wiggs and I continue to strive for perhaps the first level 3 chemistry in CR. Should be at 180 in about 10 days.
 
421weykool
      ID: 2842717
      Fri, Aug 15, 2008, 14:31
6819 - Manilla Gorilla (368)
6801 - Dyestat Jippersbronfmans (375)
6758 - Detroit Pistons (360)
6734 - The White Wash Ten (342)
6732 - Rotoguru Gurupies (481)
6707 - Rutgers Scarlet Knights (383)
6638 - Halifax Coyotes (409)
6636 - The Tanks (345)
6632 - Tylers Rookies (396)
6592 - Ultimate Speedsters (330)
6589 - The Replacements (381)
6563 - Pawtucket Pats (380)
6541 - NFLDC Ballers (369)
6521 - Wizards extreme ballers (344)
6512 - The Crimsom Knights (340)
6506 - Inner City Apostles (334)
 
422Donkey Hunter
      ID: 176121816
      Fri, Aug 15, 2008, 14:54
Lol just to show how quickly we are training we have passed White Was Ten already. 6737 to 6736. Less than 30 minutes since weykool posted that. We should be back where we belong on top next week.
 
423weykool
      ID: 2842717
      Fri, Aug 15, 2008, 15:13
The old numbers were from Monday.
We are training about 120 per day while the teams ahead of us are doing 90 per day.
I suspect we should be very close to the top when I post the numbers on Monday again.

Now we just need to get all our individual players to the top of the training board.
 
424youngroman
      Donor
      ID: 02934823
      Fri, Aug 15, 2008, 16:10
KJ is making some progress and is already 70th. the last 2 days I have queued up some lower stats on regular training because I will not have the time to train them later in the season when training times are much higher. I'll bring all of them to 40 or 60 to get the maximum back for next season.

I'm adding 3pts to Shooting every day and will bring up Speed to 100 in the next 7 days to see if we can get additional team chemistries with that.

We should be the #1 trained team by Monday and I hope I can bring KJ up to the top20 in the next 10 days. I also think that we should be the best ranked team soon. we are only 24pts behind.
 
425PuNk42AE
      Donor
      ID: 036635522
      Sat, Aug 16, 2008, 19:23
What is everyone up to Regular Time for their top skill? I'm sitting at a cool 10:00 now.
 
426deejay
      ID: 5577135
      Sat, Aug 16, 2008, 19:36
almost 9h for me.
 
427Species
      Dude
      ID: 07724916
      Sun, Aug 17, 2008, 01:16
10:45 here.

wiggs - will be at 158 after just queueing up 4 accel. dunkings.
 
428wiggs
      ID: 356191618
      Sun, Aug 17, 2008, 01:33
i will be at 166 tomorrow, it takes me 12 hours to train on normal
 
429Donkey Hunter
      ID: 33630819
      Sun, Aug 17, 2008, 23:17
average starter versus average bench player

56.4 speed 55
43.2 handling59
54.8 passing50
75 shooting 69.4
66.6 3 pts67.6
52 free throws52.8
70.2 dunk67.8
67 reb67.8
50.2 block46.2
64.8 def63.4
71.4 leader66
671.6 total 661.8
 
430Donkey Hunter
      ID: 33630819
      Sun, Aug 17, 2008, 23:25
17 days left until the playoffs start. Heres where everyone stands on the team goal of 180 in each of your chemistry stats.

Camby 158 (1.3 per day to reach 180)
Flash 139 (2.4)
FRF 127 (3.1)
KJ 138 (2.5)
MVP 145 (2.1)
Buck 130 (3.0)
Show 139 (2.4)
Butters 141 (2.3)
Thunder 168 (0.7)
Skinny 156 (1.4)

Looks like most people are still well on pace for the 180 in their chem category. Weykool have you abandoned this pursuit? I did notice FRF climbing up the overall leaderboard recently. was that a one time point whoring to get him back to the top or a change in strategy for your players?
 
431Donkey Hunter
      ID: 33630819
      Sun, Aug 17, 2008, 23:32
Individual Player Points
Leaders are at 743 tonight. 15 days ago the leader was at 619 so he has done 124 training in those 15 days. Less than 9 training credits used per day. We should be doing way more than that each day with our high endurance. there was a thread where people were bragging about never having to use intense so they cant be getting there main stats up to the 9 or 10 hours that our players have.

FRF 736
Flash 725
Show 709
KJ 708
Skinny 706
Butters 701
MVP 700
Camby 682
Thunder 680
Buck 656
 
432deejay
      ID: 5577135
      Mon, Aug 18, 2008, 04:53
DH:

The reason WK and me both have been point whores is that our premium expires at the end of week(on friday in my case), and it seems to make more sense the push the pedal untill then.
A 15day premium option is what we want, but so far no luck.
 
433youngroman
      Donor
      ID: 02934823
      Mon, Aug 18, 2008, 07:09
we are only 16pts behind Manilla. we should catch them today to be again the #1 trained team.

looking at our last 2 games (with Level 2 team chemistry), I dont like them. we lost 1 and barely won the other against a Pro-D team. are they really as effective as they should be? I question that.

are there now coaching guidelines for our sliders?
 
434deejay
      ID: 5577135
      Mon, Aug 18, 2008, 07:52
I share that concern YR.
 
435Donkey Hunter
      ID: 176121816
      Mon, Aug 18, 2008, 08:46
DJ or Weykool: Has Kaz responded at all to requests for 15 day premium? I have seen the threads started but dont remember any follow up by Kaz.

As to the team chemistry, there is no way to decline them, so I am not sure what to do about them. Hopefully they will act better when we get defensive chemistries instead of offensive ones.

As for the bench sliders I think we will change them some but I wont have any updates until later today. How long until you go to sleep YR?
 
436deejay
      ID: 5577135
      Mon, Aug 18, 2008, 08:49
I dont think so DH.
 
437youngroman
      Donor
      ID: 02934823
      Mon, Aug 18, 2008, 09:11
DH - I am usually up until 6-7pm ET

my Premium ends on Friday too and I'll probably buy the 60 day premium to be covered until the end of next season. then it is the point to decide if I continue to play CR or quit. if we win it all the decision would be easier.

I am planning to have Speed up to 100 by Saturday. maybe that unlocks us another Team Chemistry.
 
438Donkey Hunter
      ID: 176121816
      Mon, Aug 18, 2008, 09:45
just saw this post by doocar which will effect our team greatly.

Give me a few minutes, but I thought I'd at least let you guys know that by lunch time you guys should have a post letting you know

A) What stats make up which chems.
B) What #'s are needed for L1, L2, and L3 (No arguing allowed here)
C) The above for team chems as well.
 
439weykool
      ID: 2842717
      Mon, Aug 18, 2008, 11:03
7069 - Manilla Gorilla (250)
7060 - Rotoguru Gurupies (328)
7042 - Dyestat Jippersbronfmans (241)
6984 - Detroit Pistons (226)
6962 - Rutgers Scarlet Knights (255)
6947 - The White Wash Ten (213)
6884 - Halifax Coyotes (246)
6881 - The Tanks (245)
6877 - Tylers Rookies (245)
6841 - The Replacements (252)
6828 - The Crimsom Knights (316)
6825 - Pawtucket Pats (262)
6818 - Ultimate Speedsters (226)
6775 - NFLDC Ballers (234)
6746 - Wizards extreme ballers (225)
6734 - Inner City Apostles (228)
 
440Donkey Hunter
      ID: 176121816
      Mon, Aug 18, 2008, 11:03
Needed skill = Level 1 value * (1 + ((desired level of chemistry - 1) * .8)
Also known as 80% gain.

L1 = Original
L2 = Original * 1.8
L3 = Original * 2.6
 
441Donkey Hunter
      ID: 176121816
      Mon, Aug 18, 2008, 11:08
here are level 3 goals!!

Camby and Thunder 169 per player.
Flash and KJ 182 per player
Show and FRf 182 per player
Butters 156 for shooting, Mr MVP 169 for 3 pts
Buck 182 dunking, Skinny 156 rebounding
 
444Donkey Hunter
      ID: 176121816
      Mon, Aug 18, 2008, 11:15
Thunder and Skinny are both already at their level 3 requirements. Camby should be there Wednesday of Thursday to make our first level 3 chemistry!
 
445deejay
      ID: 5577135
      Mon, Aug 18, 2008, 11:21
Team Chemistries:
1. Princeton Offense
2. Fast Break Offense
3. Lockdown Defense
4. Shooting Clinic
5. Defensive Trap
6. Transition Game
7. Power Offense
8. Well Rounded Offense
9. Veteran Team
10. Triangle Offense
 
446Donkey Hunter
      ID: 176121816
      Mon, Aug 18, 2008, 11:44
I am assuming we will want to use Lockdown defense, Defensive Trap or Veteran team depending on what they entail.

Now there is a question of switching chemistries between Skinny/buck and Flash/KJ. Right now Skinny needs 156 and everyone else needs 182. If they switched chems then Flash would be able to stop at 156 and Skinny would go to 182. Do we wanna do this or do you think you can get to 182 deejay?
 
447deejay
      ID: 5577135
      Mon, Aug 18, 2008, 11:52
Thanks for asking DH.
Im not sure about getting there since I havent decided on another premium.
43(equals 258 TCs) seems a lot at this point.
Right now my focus is on getting Defense/Leadership/Blocking to 100 in whatever order makes most sense(as in most useful for our team). Is there an order?
 
448Donkey Hunter
      ID: 176121816
      Mon, Aug 18, 2008, 11:56
it would cut you down to needing 17 more and would rely on Buck getting to 182 which I dunno if Weykool is planning on or not.

Blocking should be first because your blocking will be the only one at 100 for team chems.
 
449youngroman
      Donor
      ID: 02934823
      Mon, Aug 18, 2008, 11:57
KJs current plan is:
- Speed at 100 on August 23
- 3pt Shooting at 100 on August 25
- Shooting at 182 on September 1
- Leadership at 100 on September 3

additionally he can bring Defense to 100 if he stays at 100 in 3pt Shooting. this could help in unlocking all Team chemistries. your decision.
 
450deejay
      ID: 5577135
      Mon, Aug 18, 2008, 11:59
Alright Blocking it is.
 
451weykool
      ID: 2842717
      Mon, Aug 18, 2008, 12:10
Needing to get to 182 is the worst news for both my players.
I have been hoping the number would be closer to 170.
Buck and FRF could form the Alley Oop chemistry which would be 169 for each.
Both very doable.
However that would leave The Show without a viable chemistry.
 
452Donkey Hunter
      ID: 176121816
      Mon, Aug 18, 2008, 13:17
Do you guys have anyone to refer to try and sneak a few extra days premium in there?
 
453deejay
      ID: 5577135
      Mon, Aug 18, 2008, 13:40
I doubt that.
 
454Donkey Hunter
      ID: 176121816
      Mon, Aug 18, 2008, 14:21
Weykool wrote:
What is the stat boost for each chemistry level?

This info I don't have the privilege of knowing or giving out, unfortunately. I do know that the bonus you receive from L1 -> L2 is the same as from L2 -> L3. Is that good enough?
 
455weykool
      ID: 2842717
      Mon, Aug 18, 2008, 14:56
Best chemistries:
13. Shooting Gallery (60 Shooting and 65 Three Point Shooting)
1. Inside-Outside (65 Dunking and 65 Three Point Shooting)
4. Catch and Shoot (65 Passing and 65 Shooting)
6. Alley Oop (65 Passing and 65 Dunking)
15. Full Court Press (65 Defense and 65 Defense)

Useful but high numbers:
14. Rim Reapers (70 Dunking and 60 Rebounding)
3. Second Chance Points (70 Rebounding and 70 Shooting)
7. Floor Generals (70 Passing and 70 Ball Handling)
12. Defensive Forces (70 Defense and 65 Rebounding)

Useless:
9. Off to the Races (65 Speed and 65 Speed)
11. Leading a Fast Break (60 Leadership and 70 Speed)
5. Shutdown Defense (70 Blocking and 70 Defense)
2. Twin Towers (70 Rebounding and 70 Blocking)
16. Team Leaders (70 Leadership and 70 Leadership)
8. Solid Fundamentals (60 Ball Handling and 60 Free Throws)
10. Crunch Timers (65 Leadership and 65 Free Throws)

Next season ( assuming there is a next season):
13. Shooting Gallery (60 Shooting and 65 Three Point Shooting)
14. Rim Reapers (70 Dunking and 60 Rebounding)
15. Full Court Press (65 Defense and 65 Defense)
 
456weykool
      ID: 2842717
      Mon, Aug 18, 2008, 15:56
We just passed Magilla Gorilla.
 
457weykool
      ID: 2842717
      Mon, Aug 18, 2008, 16:46
Suggestion:
We should drop our:
3. Second Chance Points (70 Rebounding and 70 Shooting)
1. Inside-Outside (65 Dunking and 65 Three Point Shooting)

And then reform another set of:
13. Shooting Gallery (60 Shooting and 65 Three Point Shooting)
14. Rim Reapers (70 Dunking and 60 Rebounding)

Doing this would mean:
Camby for dunking: Has 162 new 182 old 169
Grandmaster for rebounding: has 139 new 156 old 182
Thunder for 3's: has 169 new 169 old 169
KJ for Shooting: has 144 new 156 old 182

Doing this would save the team 39 intense trainings or 234 TC's that could be used elsewhere.

 
458deejay
      ID: 5577135
      Mon, Aug 18, 2008, 16:50
Team Chemistries:
1. Princeton Offense - Passing, Dunking, Ball Handling, 3 Point Shooting, Leadership
2. Fast Break Offense - Speed, Shooting, Passing, Ball Handling, ANY
3. Lockdown Defense - Defense, Leadership, Rebounding, Blocking, ANY
4. Shooting Clinic - Dunking, Shooting, 3 Point Shooting, Free Throws, ANY
5. Defensive Trap - Speed, Defense, Blocking, ANY, ANY
6. Transition Game - Rebounding, Defense, Speed, Blocking
7. Power Offense - Passing, Dunking, Rebounding, Shooting, ANY
8. Well Rounded Offense - Leadership, Passing, 3 Point Shooting, Dunking, Shooting
9. Veteran Team - Free Throws, Leadership, Ball Handling, ANY, ANY
10. Triangle Offense - Dunking, Shooting, 3 Point Shooting, Passing, ANY

"ANY" means that you also need to have a teammate with a skill over 100 other than the ones listed.
 
459deejay
      ID: 5577135
      Mon, Aug 18, 2008, 16:52
457

I like it.
 
460deejay
      ID: 5577135
      Mon, Aug 18, 2008, 17:03
cont. 458:

To me it seems we need to unlock Defense/Blocks. As in bring it to 100 asap.
I will defenitely work on Blocks.

Since no one of us has Defense as his main Stat, I feel we need to work on that a little too.
Thoughts?
 
461Donkey Hunter
      ID: 33630819
      Mon, Aug 18, 2008, 18:25
quick points before dinner. point guards should be working on getting defense to 100
centers should be working on blocks
shooting guards should be working on free throws
everyone should be working on leadership, not sure who should be getting there first

for the bench show is still awhile from getting to 100 defense, skinny will be at 100 blocking tomorrow morning, kobe is in the 80s I beleive in free throws
 
462Donkey Hunter
      ID: 33630819
      Mon, Aug 18, 2008, 20:53
I seriously think the reason we went on the big winning streak was because we were the first ones to get the level 2 chemistries and now other teams are getting the same chemistries and it is making the competition much closer. Once we get our level 3s we will have a significant advantage again.
 
463Weykool
      Leader
      ID: 41750315
      Mon, Aug 18, 2008, 22:06
Are we dropping our chems in order to form different ones?
 
464Donkey Hunter
      ID: 33630819
      Mon, Aug 18, 2008, 22:09
Is the post 457 switch better than the post 446 switch?

Skinny is at 159 so he is already past his rebounding amount if that helps the calculations. Also it would allow us to get our first level 3 chem sooner to see the effect.
 
465Donkey Hunter
      ID: 33630819
      Mon, Aug 18, 2008, 22:10
But if we save significantly less than 39 TCs I would do the second one. I am just not sure exactly how it is calculated I guess.
 
466Donkey Hunter
      ID: 33630819
      Mon, Aug 18, 2008, 22:17
Nevermind. After reading 457 closer it is obviously better than 446. Go for it.
 
467Weykool
      Leader
      ID: 41750315
      Mon, Aug 18, 2008, 22:26
The switch in post 446 doesnt reduce the total number.

Post 457 reduces it by 39 points which is huge.
If we made the switch per post 457 then we could play with the matchups to get Skinny paired with Camby to get the level 3 quicker.
Camby only needs 20 more.
 
468Weykool
      Leader
      ID: 41750315
      Mon, Aug 18, 2008, 22:35
Done.

This would mean that Skinny is dont training L3 chimistry if I have done it right.

If Thunder and KJ can for shooting gallery then KJ only needs 12 more for our first chemistry.

Question DH:
Should FRF get his defense to 100 before leadership?
Or does it matter?
 
469Donkey Hunter
      ID: 33630819
      Mon, Aug 18, 2008, 22:39
Doesnt look like it matters but you might as well get leadership there first since it will only take a day or two. You are closest to 100 in both stats and have the most Tcs to use if you arent doing intenses anymore.
 
470Weykool
      Leader
      ID: 41750315
      Mon, Aug 18, 2008, 22:47
Are you still confident that our sliders set to default is the best way to go?
I have not looked at it but it seems we should have enough games to make a decision.
 
471Donkey Hunter
      ID: 33630819
      Mon, Aug 18, 2008, 22:54
No I dont think default is the answer. Although the bench did score 70 tonight. I am thinking we should adjust our sliders but to a max of like 25%. Even then I would be careful with it. The Show has gotten double digit assists every game I think. The only thing I have not been happy about is Skinnys rebounding. The opponents bench has been getting more offensive boards than us for a few games so I am going to adjust him slightly. Maybe adjust some of the 3 point shooter so Buck and Skinny dont take random threes.

Also apparently we dont have a game scheduled for tomorrow so we have two days to straighten out the chems.
 
472Donkey Hunter
      ID: 33630819
      Mon, Aug 18, 2008, 23:08
lets do the following for the bench sliders.

Buck 20% shoot less 3s, 20% shoot more, 30% attack the basket, 30% crash the boards, 25% conservative defense

KJ 30% shoot more 3s, 20% shoot more, neutral attack the basket, 20% get back on defense, 25% conservative defense.

basically we will get our sliders to what they were before but with a max of 30% or so. As opposed to a max of 80% that we were using before.
 
473Weykool
      Leader
      ID: 41750315
      Mon, Aug 18, 2008, 23:41
The only comment I would like to make is we need to keep in mind this is a team SIM.
The fact that Skinny got fewer rebounds may or may not be a bad thing.
We should be comparing how many rebounds the team had.
To some extent adjusting the individual sliders may be just transfering stats from one player to another player.

I dont know what to make of The Show getting more assists.
I still feel despite what Kazz says that assists are assigned after the fact and I have my doubts that they actually contribute to the team winning in a significant way.

That being said Buck adjusted per request.
 
474Donkey Hunter
      ID: 36111321
      Mon, Aug 18, 2008, 23:59
I took into effect the entire team. How I judge rebounds is how many offensive boards we give up and to a smaller extent how many offensive boards we get. Defensive rebounds are more of a measure of shooting percentage so it takes much more into account. Tonight the Bench had 0 offensive boards versus 3 for the other team. Out offensive rebounded 7 to 11, 3 to 9, and 2 to 9 the three games before that. It just so happens that players other than Skinny tend to very rarely get offensive rebounds so I look to him to be the main force in keeping the other team off of the offensive glass.
 
475Donkey Hunter
      ID: 36111321
      Tue, Aug 19, 2008, 00:12
And a big part of the Shows assist total going up is that the Bench has been scoring out of its mind since we switched our sliders to nuetral. they have outscored the starters by 8 points per game in that time. And FRF has been outscoring Show 4-2 on average over that time which gives Show one more assist oppurtunity per game.

I dont know why you would doubt Kazz. He has no real reason to lie about it. And our team has been scoring like mad all season long with each lineup having a point guard. I have no stats to back it up but I have to believe we are one of the top scoring offenses in the game.
 
476Weykool
      Leader
      ID: 41750315
      Tue, Aug 19, 2008, 00:23
No reason to lie about it?

How about if it is exposed the the SIM is bogus?
He could lose a bunch of money if he doesnt defend his SIM.
He defended the first SIM when we all knew it was completely bogus.
I believe the new SIM is much better but there are still major problems with it.
 
477deejay
      ID: 4775192
      Tue, Aug 19, 2008, 03:16
Starters' Sliders just stay how it is?
 
478deejay
      ID: 4775192
      Tue, Aug 19, 2008, 05:17
KJ/Me got the same chem of course. But L1.
Thunder/Camby got Crunch Timers(FT/Leadership) L1.
Buck/Skinny got Rim Reapers(Dunking/Rebounds) L2.

That is not what we want. And why we only have L1(KJ/Me is a mystery to me)
 
479deejay
      ID: 4775192
      Tue, Aug 19, 2008, 05:20
or did buck/skinny already have that?
Now Im confused.

Either way the other are not 2 Chems we want, one is the same as before and the other is a combo of what aint Thunder/Camby's main stat.
 
480youngroman
      Donor
      ID: 02934823
      Tue, Aug 19, 2008, 05:31
I think Buck/Skinny had that chemistry already.

seems like we need to play with them for a few days.
 
481deejay
      ID: 4775192
      Tue, Aug 19, 2008, 05:38
DH said we dont have a game tonight, then we might as well drop it now. But prolly still better to wait should there appear a game. Never happened to have no game before I think...
 
482youngroman
      Donor
      ID: 02934823
      Tue, Aug 19, 2008, 05:46
I think we have no game because there were an uneven number of teams when games got scheduled today.

what sucks is that we will lose ground in the playoff rankings because we don't get points today. because of this we will lose 2 places and it will be even harder to get up to #1.
 
483deejay
      ID: 4775192
      Tue, Aug 19, 2008, 05:49
Oh didnt know about that. That kinda sucks. So we can basically drop them right now.
 
484weykool
      ID: 2842717
      Tue, Aug 19, 2008, 10:38
We should wait until after game time....just in case.
 
485Donkey Hunter
      ID: 36111321
      Tue, Aug 19, 2008, 10:40
I would wait until tonight to drop them just in case. We could get matched up with a new team if the reason we didnt get a game was an odd number of teams.

Yeah this might take a few days to get correct so I would keep training towarsd the numbers in post 457 and hope it all works out eventually.
 
486Donkey Hunter
      ID: 36111321
      Tue, Aug 19, 2008, 10:50
And I have no idea why the chem that reformed would not automatically go to level 2. That might be a glitch. I will email Kazz.
 
487Donkey Hunter
      ID: 36111321
      Tue, Aug 19, 2008, 11:03
From the help section:

Chemistry Levels 2 and 3 are the "next step" for your existing chemistries. Please be advised that you can only level up the chemistry that you currently have and you can only gain up to one chemistry level per day.
 
488deejay
      ID: 4775192
      Tue, Aug 19, 2008, 11:08
Thanks DH.
Now we know.
 
489weykool
      ID: 2842717
      Tue, Aug 19, 2008, 15:24
I wonder if missing a game will mean we cant get a level 3 team chemistry.
 
490Species
      Dude
      ID: 07724916
      Tue, Aug 19, 2008, 18:05
I'm back.

So.......AFTER game time we (wiggs and I) should drop this level 1 in order to reform our Inside-outside?

And........wtf is CR doing reforming lower level chemistries while overwriting existing? LAME!
 
491PuNk42AE
      Donor
      ID: 036635522
      Tue, Aug 19, 2008, 18:07
I believe they were dropped last night, correct?
 
492deejay
      ID: 4775192
      Tue, Aug 19, 2008, 18:09
Species It doesnt look like we have a game today, but yes the plan is to wait to drop the chem after our imaginary game.
 
493deejay
      ID: 4775192
      Tue, Aug 19, 2008, 18:10
491

Yes, but we got wrong ones instead. As in ones that we dont want.
 
494weykool
      ID: 2842717
      Tue, Aug 19, 2008, 18:40
Species:

If you read post 457 it explains that getting different chemistries will save the team 39 intense trainings.
We dropped our chemistries hoping to get different ones.
It may take a couple of days but we should be dropping them after game time.
Once we get the right chems it will go to level 2 the next day.
 
495Species
      Dude
      ID: 07724916
      Tue, Aug 19, 2008, 19:18
Ok.

Which one is Camby looking for?
 
496Donkey Hunter
      ID: 36111321
      Tue, Aug 19, 2008, 20:02
Lol just as I thought. We now have a game against a team that was created today. This might be the single biggest point differential between two teams ever. I hope we win.
 
497wiggs
      ID: 356191618
      Tue, Aug 19, 2008, 20:24
i need to run out for a bit, but need to queue up 2 more trainings (i have 5 in now) will someone be able to look at my team and accel train speed 1 time and reg train speed the other. It will be ready to go around 11 PM est. Thanks
 
498Weykool
      Leader
      ID: 41750315
      Tue, Aug 19, 2008, 20:36
I will look in on your team Wiggs.

Camby is looking for Rim Reapers with Grandmaster.
 
499wiggs
      ID: 356191618
      Tue, Aug 19, 2008, 20:42
Thanks Wey- also feel free to do what ever needs to be done with dropping chemistries after the game
 
500Weykool
      Leader
      ID: 41750315
      Tue, Aug 19, 2008, 20:45
You are at your desired level for L 3 chemistry.
I would try to train things that are under 60 until you get the desired chem.
 
501Donkey Hunter
      ID: 36111321
      Tue, Aug 19, 2008, 22:15
I think tonights game showed just how important chemistry is and is a good example of why we should get to level 3.

Centers. Skinny 36 rebounds with level 2 chem, Flash 28 rebound with level 1 chem
Shooting Guards. MVP 7/16 on 3s with level 2 chem, thunder 1/3 with no chem
PFs. Buck 10/15 with level 2 chem, Camby 5/7 with level 1 chem
SF. KJ vs Butters pretty much even with level 1 and 2 chems.

On the whole the guys with chemistries performed much better than their counterparts.
 
502wiggs
      ID: 356191618
      Wed, Aug 20, 2008, 02:22
why do i have no chemistry? i had it last night and didnt change anything.
 
503deejay
      ID: 4775192
      Wed, Aug 20, 2008, 04:33
see #457 wiggs, we changed chems to save TCs.
 
504deejay
      ID: 4775192
      Wed, Aug 20, 2008, 05:21
New day, new Chems, wrong Chems...

Thunder/Me: Shooting Gallery L1(3pt/Shoot, my Shooting is 60, haha).
KJ/Camby: Inside-Out L1 (Shoot/Dunk)
 
505Species
      Dude
      ID: 07724916
      Wed, Aug 20, 2008, 11:42
So....we play the game with the undesired chemistries, then dump them after the game tonight, correct?!?
 
506Donkey Hunter
      ID: 176121816
      Wed, Aug 20, 2008, 11:51
Yup. Looks like the plan. Hopefully it gets sorted out before the playoffs. Some team have been complaining of trying to get the right chems for weeks. I am sure they are exagerating but we shall see how it works for us.

By the way. Both teams have new options for team chems. FRF is at 100 leadership. Skinny is at 100 blocking, and MVP is at 100 Free throws. The starters have a well-balanced offense team chem which is the only one that uses 5 different categories so in theory it is slightly stronger than all others.
 
507weykool
      ID: 2842717
      Wed, Aug 20, 2008, 12:18
Once we pair up the chemistries with the right players we should drop one at a time till we get the desired chemistry.
The odds will improve if there are fewer chemistries to choose from.

For team chemistries we should get defensive chemistries.
The explantaion from kazz is that they dont help your team but they hinder the other team.
Sounds like a bunch of double speak to me.
The offensive chemistries dont help your offense they only hurt your opponent's defense that is trying to hurt your offense.

FRF will be getting defense up to 100 in short order.
DH, can you take a look at where everyone is for defense and leadership and come up with some goals for everyone?
One of the keys for the playoffs will be to shut down the scoring of our opponents while at the same time avoiding those long streaks of missed shots and turnovers.
 
508deejay
      ID: 4775192
      Wed, Aug 20, 2008, 12:26
I am doing a Blocking Session, should reach 90 today. After that Defense will also be brought to 100.
 
509Donkey Hunter
      ID: 176121816
      Wed, Aug 20, 2008, 12:39
I will look at defense today but at least 100 should be a leadership goal for everyone.
 
510deejay
      ID: 4775192
      Wed, Aug 20, 2008, 13:22
So you prefer Leadership over Defense to bring first to 100, DH?
 
511Donkey Hunter
      ID: 176121816
      Wed, Aug 20, 2008, 13:25
I dont have a preference for the order you get there except for someone should be getting there relatively soon to unlock more team chemistries. For the bench I can get Skinny to 100 defense pretty soon. For the starters FRF is pretty close. Is that what you are currently working on Wey?
 
512deejay
      ID: 4775192
      Wed, Aug 20, 2008, 13:40
right now
block 85(in 20min, and 90 after today)
D 73
Leader 81

So basically for me it is really the same which one I bring first to 100. Right now I have Blocking for the Chem planned to first reach 100.
 
513youngroman
      Donor
      ID: 02934823
      Wed, Aug 20, 2008, 14:01
KJ is training Speed, will be there on Saturday morning.
 
514weykool
      ID: 2842717
      Wed, Aug 20, 2008, 14:19
FRF should be at 100 defense by Friday...depending on losing premium tonight but for sure by Saturday.
 
515weykool
      ID: 2842717
      Wed, Aug 20, 2008, 14:21
DEEJAY:

You should get your blocking to 100.
 
516deejay
      ID: 4775192
      Wed, Aug 20, 2008, 14:43
I know my friend, didnt I type that? Lol...
 
517Species
      Dude
      ID: 07724916
      Wed, Aug 20, 2008, 18:31
Well if the former Marcus Camby needs a chemistry with Grandmaster Flash....I might as well name him The Furious Five!
 
518deejay
      ID: 4775192
      Wed, Aug 20, 2008, 18:55
ha good one Species. :)
 
519Species
      Dude
      ID: 07724916
      Wed, Aug 20, 2008, 23:07
So, who is dropping chemistries? Should Camby/KJ drop as well as Grandmaster Flash/whoever so we can try to get Rim Reapers with Flash/Furious Five?
 
520Donkey Hunter
      ID: 36111321
      Wed, Aug 20, 2008, 23:46
Both pairs need to drop.
 
521Species
      Dude
      ID: 07724916
      Thu, Aug 21, 2008, 00:01
Done.
 
522Species
      Dude
      ID: 07724916
      Thu, Aug 21, 2008, 00:01
.....and I am continuing dunking until 182, correct?!?
 
523Weykool
      Leader
      ID: 41750315
      Thu, Aug 21, 2008, 03:19
#522
Correct
 
524deejay
      ID: 4775192
      Thu, Aug 21, 2008, 04:37
OMG, Grandmaster Suck without my Rebounding Chem it seems.
Shouldnt we be playing easier teams till we have this chem situation sorted out?
New chems in half an hour....
 
525deejay
      ID: 4775192
      Thu, Aug 21, 2008, 05:09
KJ/Me: Second Chance(thats the one we dropped in the first place)

Furious/Thunder: Shooting Gal(the right chem, but the wrong partners)


It seems this is really gonna take a while. :(
 
526weykool
      ID: 2842717
      Thu, Aug 21, 2008, 10:38
This is just one more reason that it is becoming increasingly unlikely I will be paying any more money to play this game.

We ask for 15 day premium and we are told NO
We ask for a more strucured season with leagues and playoffs and we are told NO
We ask for information on chemistries and for some unknown reason it is all kept a big secret until late in the season.
We still have no idea as to the actual stat boost we get for each chemistry level.
And now that we have some information it looks like we may not get the chemistries we want.

DJ:
Keep in mind this is a team SIM.
While Grandmaster may have only had 10 boards the starters had 31.
They only had 3 offensive boards for the starters.
The perplexing stat is how did their bench get 11 offensive boards when Skinny has the level 2 chemistry?
 
527deejay
      ID: 32757219
      Thu, Aug 21, 2008, 11:04
I am having the same feelings Weykool, I highly doubt it I will be buying another premium tomorrow.
Ill defenitely finish out the season, but after that....

However to me we did make one mistake, we lack D.
Two players should have gotten that as their main skill.
 
528deejay
      ID: 32757219
      Thu, Aug 21, 2008, 11:08
Just a heads up, I will reach 100 Blocking somewhere tomorrow early(EST) in the day btw.
 
529weykool
      ID: 2842717
      Thu, Aug 21, 2008, 11:14
We still have time for everyone to get thier defense up.
IF we play next season the PG's should get the defense/defense chemistry.
To be honest it wouldnt be that hard to get this season.
Level 2 chemistries would only be 117.
If we add that to team defensive chemistries we could have a decent D.
 
530deejay
      ID: 32757219
      Thu, Aug 21, 2008, 11:32
I defenitely have planned a D session after I reach 100 Blocks.
 
531deejay
      ID: 32757219
      Thu, Aug 21, 2008, 11:36
Also maybe untill the chems are okay, it might be wise to swap Skinny and Me, or another swap(whatever works best), 3 starters have chem issues now, only one bench guy...

Just wondering...
 
532weykool
      ID: 2842717
      Thu, Aug 21, 2008, 11:38
Stuff Actively Being Worked On
- Forum signature generation --- Premium users can have a custom, non-obtrusive image forum signature that they can use on the Court Rivals Forums and on other forums they frequent
- Team logos
- Ability to choose your individual chemistries
- Single game records page
- Tweak assist distribution

Stuff being worked on.
 
533Donkey Hunter
      ID: 176121816
      Thu, Aug 21, 2008, 14:43
I do think our defense will get a little better as people get their chemistry stats to their goal. I do not think we need to form a defensive chemistry with our point guards because when we have all our ind chems our offense is one of the best on courtrivals. There is a reason the other teams always complain that we dont miss in chat. I dont want to mess that up. And overall our defense is not as bad as you think it is. I ran some quick stats from some of the top teams. These are for the last ten game for each team. For us I did not include our most recent two games due to the chemistry mixup and the playground team. I think almost all the games played by these teams were Pro vs Pro.

Team Scores Gives up Differential
Rotoguru 118.5 105.5 13.0
Pats 108.1 98.6 9.5
WW10 110.8 110.2 0.6
Tanks 113.2 103.7 9.5
Replacements 111.5 103.7 7.8

I emailed the Pats captain a few days ago and they are using two defensive team chemistries that we dont have access to. Either way our point differential is the best of the group and our defense is not far from the average. WhiteWash10 is the team that has 4 guys with a top stat of defense and 1 with blocking. Their defense is the worst of the group.

I still think our best strategy is to continue working our chem stats towards level 3. Continue working on secondary stats to 100 so we can get defensive chems. And get this chemistry thing sorted out before the playoffs start.
 
534Donkey Hunter
      ID: 176121816
      Thu, Aug 21, 2008, 15:15
For those averages if you take away the 1 random 93-90 game we had our average becomes 121.3-107.2 for a 14.1 differential.

Looking at the leading stat for each player on these teams, most of them are not far off.

Everyone of these teams have 2 rebounders and 2 shooters. So that leaves only 6 positions of differentiation.

We have 2 dunking, 2 Three Points, 1 passing, a 1 ball handling.
Tanks have 2 dunking, 2 passing, and 2 more shooting.
Pats have 1 three point, 1 dunking, 1 passing, 1 ball handling, 1 defense, and 1 blocking.
WW10 has 4 defense, 1 blocking, and 1 three point
Replacements have 2 passing, 2 more shooting, 1 defense and 1 three points.

So you can kind of see why some of the teams have a slightly better defense than us based on top attributes which I assume everyone uses for level 2 chems.3

But based on the amount of scoring we are doing I definitely think we have the best offensive build. The second best scorers are the Tanks and we score 5-8 more points per game because we have the 2 three point specialists versus their regular shooters. They are shooting just as high of a percentage as we are but because we specialize in it more we shoot more 3s per game.
 
535PuNk42AE
      Donor
      ID: 036635522
      Thu, Aug 21, 2008, 20:49
Why are you pissed you don't know EXACTLY how the sim works? Isn't that the point of it? Some things should be kept a mystery.
 
536Weykool
      Leader
      ID: 41750315
      Thu, Aug 21, 2008, 22:34
Punk:

There is a huge difference between knowing EXACTLY how the SIM works and giving people enough information to make intellegent/informed decisions about training.
I dont know of anyone who has asked to know EXACTLY how the SIM works.
 
537Donkey Hunter
      ID: 33630819
      Thu, Aug 21, 2008, 23:04
Honestly i think that the more info they give out, the closer it brings our competition to us. For example with the team chemistries. We would have unlocked every one of them this weekend by getting someone to 100 in every category. Now everyone knows what they all are anyway, so they have caught up to us.

With the level 3 chems I think people are going to see the 156 and 169 numbers and go for it more than if it was some unkown quantity assumed to be in the 170-180 range.
 
538Donkey Hunter
      ID: 33630819
      Thu, Aug 21, 2008, 23:51
Per Kazz

Currently, a Level 1 team chem is a 10% attribute reduction, a Level 2 is a 20%, etc.
 
539Weykool
      Leader
      ID: 41750315
      Fri, Aug 22, 2008, 00:10
Reduction of what?
We know what it takes to get the chem but has he said exactly what it is reducing?
 
540Donkey Hunter
      ID: 33630819
      Fri, Aug 22, 2008, 00:18
grandmaster flash or kevin johnson make sure you drop yoru chemistry before 5 am. Also I hope none of you are going over the levels from post 457.

he did not say of what. I assume it is the attributes of the other teams lineup in the categories that are "opposite" of what the team chemistry is in. For example

3. Lockdown Defense - Defense, Leadership, Rebounding, Blocking, ANY

I would guess would lower each member of the other teams ball handling, leadership, rebounding, and dunking. I know he hasnt said exactly what but I have to agree with what Punk just said that he shouldnt have to give us all this info on a silver platter.

here is the full post by the way. It had some more sentences in it.
team chems
 
541Donkey Hunter
      ID: 33630819
      Fri, Aug 22, 2008, 00:20
I guess all I care about in regards to the team chem is that come playoff time we will be at level 3 and hopefully our opponents will be at level 2 or 1 so we are guaranteed an extra 10% advantage.
 
542PuNk42AE
      Donor
      ID: 036635522
      Fri, Aug 22, 2008, 00:40
Reduction of what?
We know what it takes to get the chem but has he said exactly what it is reducing?


I can't tell if this is a joke or what.
 
543deejay
      ID: 32757219
      Fri, Aug 22, 2008, 05:15
Wrong chems...

Flash/Thunder got Second Chance Points
KJ/Furious got Leading a fastbreak
 
544youngroman
      Donor
      ID: 02934823
      Fri, Aug 22, 2008, 05:40
it would be great if the right chemistry partners would get a chemistry, even if it is the wrong one. then it would be easier to get the right one when only 1 pair drops their chemistry

this late in the season we have too many possible chemistry combinations and when I up Defense over the weekend we have even more.
 
545deejay
      ID: 32757219
      Fri, Aug 22, 2008, 05:52
I find this really dumb, but its what it is.
 
546weykool
      ID: 2842717
      Fri, Aug 22, 2008, 10:26
One solution if we get desperate would be to have one set of chem pards leave the team for one night then the other chem two would form a chemistry.
I dont believe there is a penalty for leaving the team and coming back.
 
547weykool
      ID: 2842717
      Fri, Aug 22, 2008, 10:47
7488 - Rotoguru Gurupies (428)
7418 - Manilla Gorilla (349)
7372 - Dyestat Jippersbronfmans (330)
7292 - Detroit Pistons (308)
7292 - Rutgers Scarlet Knights (330)
7255 - The White Wash Ten (308)
7242 - Tylers Rookies (365)
7237 - Halifax Coyotes (353)
7218 - Pawtucket Pats (393)
7192 - Ultimate Speedsters (374)
7191 - The Replacements (350)
7185 - The Tanks (304)
7140 - Air Time (New)
7138 - The Crimsom Knights (310)
7080 - Wizards extreme ballers (334)
7078 - Inner City Apostles (344)
 
548Donkey Hunter
      ID: 176121816
      Fri, Aug 22, 2008, 11:14
re 546 will that affect our team chem level? if not that is a good plan
 
549deejay
      ID: 32757219
      Fri, Aug 22, 2008, 11:16
Reached 100 in Blocks, should unlock a team chem or 2.
 
550PuNk42AE
      Donor
      ID: 036635522
      Fri, Aug 22, 2008, 12:12
From the sound of Team Chems that would affect it if anyone left.
 
551weykool
      ID: 2842717
      Fri, Aug 22, 2008, 13:09
From the help link:

Team Chemistries

Team chemistries expand the chemistry concept beyond individual players and involve five players playing together as a cohesive unit.

Each captain is able to assign a team chemistry to both their starters AND their bench if they have a team chemistry available to them. Which team chemistry they will be able to assign to their starters or bench will be dependent on the attribute makeup of the starters and the bench. For example, the "Defensive Trap" team chemistry will require one person on a "squad" to have 100 speed, one person to have 100 defense, and one person to have 100 blocking. If those criteria are met, the team captain will be able to assign the "defensive trap" team chemistry.

Team chemistries level up every set of 12 games you've played together with your teammates in a season. For example, before game 37 of Season 3, you acquire the "Triangle Offense" team chemistry. If your team has been the same since game 1, this chemistry will start off at level 3. Only the initial acquisition of team chemistries will be dependent on attribute levels. Leveling up team chemistries are based EXCLUSIVELY on games played.

Team chemistries will change if you change your starters and bench around. For example, if you take your top rebounding player out of your starting lineup and put him on your bench, you may find that a certain team chemistry will become unavailable for you to choose. This is intentional. Some team chemistries "don't work" if you have a odd set of players on the floor at the same time.

What do team chemistries do? Team chemistries lower your opponent's attributes. They do NOT boost your own attributes. Picking an offensive team chemistry will neutralize the defensive abilities of your opponent and picking a defensive team chemistry will neutralize the offensive abilities of your opponent somewhat.

Please keep in mind that the intent of team chemistries is to have team captains scout the other team and assign a team chemistry to somewhat counter their opponent.

Good luck!
 
552Donkey Hunter
      ID: 176121816
      Fri, Aug 22, 2008, 13:28
I dunno...everything I see says "games" so as long as you dont miss a game you should be ok. I asked Doocar in the forum and through pm. We will see what he says.
 
553Donkey Hunter
      ID: 176121816
      Fri, Aug 22, 2008, 16:38
switched Skinny and Grandmaster Flash in lineups. Grandmaster please lower your sliders to have everything 25-30 % towards the left except for conservative defense 25-30 percent to the right.

Now both lineups have 3 level 2 chems and 2 level 1s. More importantly the starters will be able to use lockdown defense tonight to see how it works.
 
554youngroman
      Donor
      ID: 02934823
      Fri, Aug 22, 2008, 17:13
KJ will have 100 Speed in 6 hours, so we should have all Team chemistries unlocked.
 
555Donkey Hunter
      ID: 176121816
      Fri, Aug 22, 2008, 17:17
starters will need someone to get to 100 in defense speed and free throws. i think weykool will get there today or tomorrow on defense. thunder is training free throws bench needs someone to get to 100 leadership. not sure who is doing speed. skinny can get there in 3 or 4 days for the bench.
 
556weykool
      ID: 2842717
      Fri, Aug 22, 2008, 17:35
FRF should have 100 defense in time for the game tomorrow.
After that I will get speed to 100.
 
557Weykool
      Leader
      ID: 41750315
      Fri, Aug 22, 2008, 19:42
No word from Kazz about choosing our chemistries.
I say we try the two players leaving the team tonight.
At least our odds of getting the desired chemistry should increase.
 
558deejay
      ID: 32757219
      Fri, Aug 22, 2008, 20:45
My plan is to bring both D/Leadership to 100 mainly this week.

If you guys want me to leave the team for 10min for chem purposes, Weykool can do that for me if needed.
 
559deejay
      ID: 32757219
      Fri, Aug 22, 2008, 20:58
Sorry DH, I saw it too late to adjust my sliders, so they stayed how they were, I was working at that time...
 
560Species
      Dude
      ID: 07724916
      Sat, Aug 23, 2008, 02:13
I will be at 182 dunking at noon tomorrow.

I logged into wiggs' account to drop his chemistry. Let's pray that Flash/Furious Five get a MF'ing chemistry.
 
561Weykool
      Leader
      ID: 41750315
      Sat, Aug 23, 2008, 02:40
Species....I will leave the team for DJ.
You should do the same.
You can rejoin after KJ and Thunder get their chemistry.
 
562Weykool
      Leader
      ID: 41750315
      Sat, Aug 23, 2008, 03:40
I went ahead and removed DJ and Species from the team.
We need to get these chemistries squared away as soon as we can.
I take full responsibility if it gets screwed up.
 
563deejay
      ID: 32757219
      Sat, Aug 23, 2008, 05:23
I joined again....

KJ/Thunder now have Crunch Timers.... Still not right chem, at least we have the right partners,whats our next plan?
 
564Donkey Hunter
      ID: 36111321
      Sat, Aug 23, 2008, 09:06
FWIW I did finally get an email at 3 am that it would not mess up our team chems. Also now that the correct pair is matched up it seems that you can only try and get the correct chemistry every other day. Because if both sets of people drop their chem on the same day then they will get mized up again.
 
565Donkey Hunter
      ID: 36111321
      Sat, Aug 23, 2008, 09:17
ALso by my calculations thunder and KJ are only eligible for 2 chemistries, crunch timers and shooting gallery. 3 if you count that they can get shooting gallery both ways. So hopefully this wont take too long.

Flash and the Furious Five will have more problems getting theirs. They have 5 different chems available (6 if you count one both ways)
 
566deejay
      ID: 32757219
      Sat, Aug 23, 2008, 09:37
So what exactly we do?
Species and me leave the team again and KJ/Thunder drop their chemistry ?
Is that the plan?
 
567youngroman
      Donor
      ID: 02934823
      Sat, Aug 23, 2008, 11:25
I'd say we don't need to leave the team again. Flash/Furious have their chance tomorrow. if they get the right chemistry great if not, KJ/Thunder are dropping theirs. so each pair has a chance to get the chemistry every other day.

DH - I see that we currently have only 4 starters and only 1 Team Chemistry for the bench. there should be more possible than 1. can you look into this.
 
568PuNk42AE
      Donor
      ID: 036635522
      Sat, Aug 23, 2008, 11:53
Not sure if anyone saw Kazz talk about our team or not, but it's in the "So what happened that I missed tonight?" thread.

 
569Species
      Dude
      ID: 07724916
      Sat, Aug 23, 2008, 12:43
lol.......no wonder I got an email from a playground team to join them!

I concur with yr. We have a perfect on again/off again chemistry roulette. Let's hope to gawd we get lucky.
 
570deejay
      ID: 32757219
      Sat, Aug 23, 2008, 12:56
567

Good points. I agree.
 
571Donkey Hunter
      ID: 36111321
      Sat, Aug 23, 2008, 16:26
ok i got the starters situated. i put the lockdown defense on the bench for tonight because lomaglio comes off the bench and I wanna see if we can limit him. I am gone for the next 30 hours or so. emailed a few people with name/password for training. if someone needs to play with the lineups they have my password

and i agree we give each duo a shot at chem every other day.
 
572Weykool
      Leader
      ID: 41750315
      Sat, Aug 23, 2008, 16:35
FRF will have defense in 1.5 hours.
 
573Species
      Dude
      ID: 07724916
      Sun, Aug 24, 2008, 01:01
Furious Five has 182 dunking as requested.

What does Grandmaster Flash need to get Level 3 Chemistry in Rim Reapers?!? He's only at 142 rebounding.
 
574Weykool
      Leader
      ID: 41750315
      Sun, Aug 24, 2008, 01:15
Grandmaster needs 156.
 
575deejay
      ID: 32757219
      Sun, Aug 24, 2008, 04:15
Dont worry Species, have that under control.
I would be more worried about actually getting the chem we want/need.
 
576deejay
      ID: 32757219
      Sun, Aug 24, 2008, 05:07
Species and Me got Team Leaders...
 
577PuNk42AE
      Donor
      ID: 036635522
      Sun, Aug 24, 2008, 10:49
I'm at the point for Chem Level 3 now.
 
578Weykool
      Leader
      ID: 41750315
      Sun, Aug 24, 2008, 11:22
MVP should be ther tomorrow.
 
579Species
      Dude
      ID: 07724916
      Sun, Aug 24, 2008, 12:02
So KJ/Thunder drop their chem after tonight's game and try to re-form overnight.

Grandmaster/Furious Five wait until tomorrow night's game.

Correct?
 
580deejay
      ID: 477222411
      Sun, Aug 24, 2008, 12:24
Think that is correct Species.
 
581deejay
      ID: 477222411
      Sun, Aug 24, 2008, 17:55
Good news it seems...

TheKaz wrote:
UPDATE-

Player chemistry changer thingy is almost done. I'm testing it now. Hopefully should be done sometime tonight!
 
582Donkey Hunter
      ID: 36111321
      Sun, Aug 24, 2008, 18:20
ok im back. thanks for whoever watched my guys for me. sorry that my premium seems to have expired last night at midnight
 
583Donkey Hunter
      ID: 33630819
      Sun, Aug 24, 2008, 19:29
chemistry swaps are available
 
584Species
      Dude
      ID: 07724916
      Sun, Aug 24, 2008, 19:32
Yeap. And they work. Grandmaster Flash and The Furious Five now have Rim Reapers.
 
585Donkey Hunter
      ID: 33630819
      Sun, Aug 24, 2008, 19:36
good...everybody should get level 2 tomorrow and we should see some 3s soon
 
586Weykool
      Leader
      ID: 41750315
      Sun, Aug 24, 2008, 19:37
I think you knew your premium was about to expire and left because of it.
You had some untrained time....but I had to sleep sometime.

The swap chemistries is perfect.
 
587Donkey Hunter
      ID: 33630819
      Sun, Aug 24, 2008, 19:42
well i was hoping someone would buy it for me...but i guess if you are premiumless then you wouldnt buy one for me

with these chems in place now i expect a victory tonight...in fact with the level 3s being here soon i would not expect many more losses this season
 
588Weykool
      Leader
      ID: 41750315
      Sun, Aug 24, 2008, 20:41
We should get two L3 chems for the game on Tuesday.

I actually broke down and bought the premium for 30 days.
Too hard to keep the training going and find time to sleep.
There is so much more flexibility to add a left over training to the queue and then cancel it after refresh.
 
589Donkey Hunter
      ID: 33630819
      Sun, Aug 24, 2008, 21:40
re winning the rest of our games....im a moron...we got our ass kicked tonight...one of our worst offensive performances of the season...i still think the team chems are rebounding and decreasing our own offense instead of theirs
 
590PuNk42AE
      Donor
      ID: 036635522
      Sun, Aug 24, 2008, 22:54
Well remember they could have the same team chems as us affecting us.
 
591Donkey Hunter
      ID: 36111321
      Sun, Aug 24, 2008, 23:08
Supposedly top ranked team the tanks have an average leadership of 96.1. We have 78.9.
 
592deejay
      ID: 477222411
      Mon, Aug 25, 2008, 04:52
In an hour or 4 my Leadership will be 100.
 
593deejay
      ID: 477222411
      Mon, Aug 25, 2008, 05:09
We have alll L2 now in our player chems...
 
594deejay
      ID: 477222411
      Mon, Aug 25, 2008, 08:45
Wondering what is best for the bench Transition Game or Defensive Trap?
 
595Donkey Hunter
      ID: 176121816
      Mon, Aug 25, 2008, 09:02
transition game = defensive trap + rebounding
 
596deejay
      ID: 477222411
      Mon, Aug 25, 2008, 09:13
ah. that answers my question it seems. :)
Reach 100 leadership any minute now.
 
597youngroman
      Donor
      ID: 2934823
      Mon, Aug 25, 2008, 10:15
KJ is currently doing some Defense and Leadership to get them up to 100 in the next few days. in between he will bring his Shooting to Level 3. I will be there on Friday. If I find a better training plan this could be 1 or 2 days earlier.

I am also not sold on the Team chemistry thing. which chemistries have we already used with which effect? I guess with a full Level 2 team we should finally see where we are at. the last days were too random with a reduced chemistry set.
its great to have Manilla as 1st opponent of our new era. lets beat them by 20.
 
598Donkey Hunter
      ID: 176121816
      Mon, Aug 25, 2008, 10:39
Last night we had two defensive chemistries and I saw little or no effect.

The starters had lockdown defense and held opponent to 44 points with 27 of them coming from one guy. So I guess their starters were held in check well.

The bench had trainsition game and gave up 67 points.
 
599deejay
      ID: 477222411
      Mon, Aug 25, 2008, 10:47
Training mostly the combo of Defense(to 100)/Rebounding(to 156) now, after that likely bring shooting as far as possible...

 
600weykool
      ID: 2842717
      Mon, Aug 25, 2008, 11:40
7806 - Rotoguru Gurupies (318)
7681 - Manilla Gorilla (263)
7629 - Dyestat Jippersbronfmans (257)
7620 - Detroit Pistons (328)
7546 - Rutgers Scarlet Knights (254)
7502 - Pawtucket Pats (284)
7496 - Halifax Coyotes (259)
7495 - The White Wash Ten (240)
7489 - Tylers All Stars (247)
7433 - The Replacements (242)
7419 - Air Time (279)
7410 - The Tanks (225)
7392 - Ultimate Speedsters (200)
7376 - Oklahoma State Uni (New)
7368 - SOHH (New)
7358 - The Crimsom Knights (220)
 
601Species
      Dude
      ID: 07724916
      Mon, Aug 25, 2008, 12:15
deejay: REBOUNDING REBOUNDING REBOUNDING first! I'm greedy to get the first level 3 chemistry.

I have 5 leadership stacked right now and will be at 85 tonight. With Dunking now out of the way, I've been focusing on leadership, defense and shooting, in that order.
 
602deejay
      ID: 477222411
      Mon, Aug 25, 2008, 12:23
3 each day is my plan Species, single training times are rather high to do too many of those.
 
603deejay
      ID: 477222411
      Mon, Aug 25, 2008, 12:24
So in 4 days Im there. Hope thats ok for you.
 
604Donkey Hunter
      ID: 33630819
      Mon, Aug 25, 2008, 12:24
It will be tough to be first to level 3 chem when 2 groups are getting it tomorrow.
 
605Species
      Dude
      ID: 07724916
      Mon, Aug 25, 2008, 14:36
I can't wait to see if these Level 3 chem's pay off!

No worries deejay.....as I said I was just being anxious and greedy. After getting dunking to 182 it sure is nice to train other stats!
 
606Donkey Hunter
      ID: 176121816
      Mon, Aug 25, 2008, 16:16
Detroit added a new player with an extra 100 points to have more points than us the last few days. That will mess up their team chems.
 
607weykool
      ID: 2842717
      Mon, Aug 25, 2008, 17:44
We should be 4 days away from getting our L3 team chemistries.
 
608Species
      Dude
      ID: 07724916
      Mon, Aug 25, 2008, 17:49
weykool - sorry, I only pay moderate attention to the details, so I have to ask specifically. Do any of those L3 team chems require Furious Five's contribution? He doesn't have a 2nd stat at 100 yet.
 
609deejay
      ID: 477222411
      Mon, Aug 25, 2008, 18:13
well for the starting five we have at 100:

Flash: Leadership/Blocking/(Defense)
FRF: Leadership/Defense/(Speed)
Furious: none
Butters: (3pt)
Thunder: Shooting

So what is not there?
FT
Ballhandling

not counting Dunkin/Passing since those are 2 main stats.

So Species I think for you Defense/Leadership/Shooting make most sense right now.
Ballhandling/FT are too low in your case, not even sure there is team we want with those 2 (or 1), need to check that.

DH, Thoughts?

() are on the way to 100
 
610deejay
      ID: 477222411
      Mon, Aug 25, 2008, 18:15
not even sure there is a team CHEM, that should say.
 
611PuNk42AE
      Donor
      ID: 036635522
      Mon, Aug 25, 2008, 18:15
How are we going to grade the difference between Level 2 and Level 3 personal Chems? Have we been keeping track of avg stats from Level 2 until we hit 3?
 
612weykool
      ID: 2842717
      Mon, Aug 25, 2008, 19:17
Species:
I presume that DH is working on the team chemistries.
He can move players around to form the different chemistries.
I suppose we need to find the one(s) that work the best and go from there.

As for grading the results I think that is going to be very difficult.
We will have so many variables that have changed recently that I doubt we will be able to draw any conclusions one way or the other.
We will have team chemistries that will be offset by the other teams getting team chemistries.
For a while it seemd like most other teams did not have level 2's but I'm sure most of them are starting to get their level 2's by now.
Finally, we need a way to seperate how the individual stats added to the team as a whole.
If the rebounding or shooting of one of our players spikes up but the team remains flat it may mean that more of the stat boost is being "stolen" from our other players than a true increase in stats.
 
613Donkey Hunter
      ID: 36111321
      Mon, Aug 25, 2008, 20:51
per post 370

Updated
Show/FRF Ball Handling, Passing, Speed
Thunder/Kobe 3 points, Free throws
Butters/KJ 3 points,Shooting
Camby/buck Dunking
Dj/Skinny Rebounding, Blocking, Defense
 
614Species
      Dude
      ID: 07724916
      Mon, Aug 25, 2008, 21:50
How much MF'ing leadership do we need to avoid 15-0 runs against us?!?!?!????

I'm up to 87 and have 2 queued up.
 
615Weykool
      Leader
      ID: 41750315
      Mon, Aug 25, 2008, 22:06
FRF will have 100 speed by tomorrow.
I will get ball handling to 100 after that.
 
616deejay
      ID: 477222411
      Tue, Aug 26, 2008, 03:57
So another loss.
I dont get this game.
 
617deejay
      ID: 477222411
      Tue, Aug 26, 2008, 06:27
Butters/MVP have L3 now...
 
618Donkey Hunter
      ID: 36111321
      Tue, Aug 26, 2008, 08:08
Doocar giving it up in the ZOMG thread.

Ok, here's what I have so far.

A team chem with....lowers....

Speed -> Rebounding
Ball Handling -> Defense
Passing -> Blocking
Shooting -> Defense
3PointShooting -> Blocking

I'll get the rest in a few.
 
619deejay
      ID: 477222411
      Tue, Aug 26, 2008, 08:13
Each stat lowers a corresponding stat, no matter which chemistry you have. For instance, if you have a chem with 100 Passing, it would lower the opponents Defense, or something like that. This makes it better to have chems that require 5 things because you're lowering more on the other team. As of right now, I don't know what stat affects what stat. Give me a little more time with Kazz and I'll see what I can do :-P


That means we need to have a team chem with 5 Attributes in it.
 
620Donkey Hunter
      ID: 176121816
      Tue, Aug 26, 2008, 08:49
I just posted this.

LOL so there are two five attribute stats, well rounded offense and princeton offense and they both do the same thing as the only difference is that one has shooting and the other has ball handling.
 
621Donkey Hunter
      ID: 176121816
      Tue, Aug 26, 2008, 09:02
Dunking -> Blocking
Free Throws -> Leadership
Leadership -> Free Throws
Blocking -> Shooting
Defense -> 3's
Rebounding -> Speed
 
622Donkey Hunter
      ID: 176121816
      Tue, Aug 26, 2008, 09:20
Current Player Ranks

1 FRF
6 Flash
23 KJ
27 Skinny/Show
34 Butters
54 MVP
60 Thunder
138 Buck
157 Furious Five

Thats 5 guys on the first page and 3 on the second page.

 
623Weykool
      Leader
      ID: 41750315
      Tue, Aug 26, 2008, 09:36
I thought they all needed 5...just that some could use "any".
We should ask if that "any" also reduces the opponents atts.
 
624Donkey Hunter
      ID: 176121816
      Tue, Aug 26, 2008, 09:48
Doocar said today that ANY was not needed. It was in an early planning stage that he was in on but was left out of the completed project when Kazz put the final touches on.
 
625deejay
      ID: 477222411
      Tue, Aug 26, 2008, 10:01
So basically all those with "Any" dont have 5 attributes and are less effective.

That leaves only those 2 that DH just mentioned.
 
626PuNk42AE
      Donor
      ID: 036635522
      Tue, Aug 26, 2008, 10:05
Well it makes sense, if you're team only had 2 skills with 100, they shouldn't be as effective as one with 5 skills at 100.
 
627Donkey Hunter
      ID: 176121816
      Tue, Aug 26, 2008, 10:16
The problem with the 5 attribute ones is they triple effect blocking. SO it might be better to use a 4 attribute one that is more spread out.

Someone set up this chart so I cant verify the numbers.

Team Chemistries:
1. Princeton Offense - Passing, Dunking, Ball Handling, 3 Point Shooting, Leadership = -10% to Free Throws, -10% to Defense, -27.1% to Blocking.
2. Fast Break Offense - Speed, Shooting, Passing, Ball Handling = -10% to Rebounding, -19% to Defense, -10% to Blocking.
3. Lockdown Defense - Defense, Leadership, Rebounding, Blocking = -10% to 3 pointers, -10% to FTs, -10% to Shooting and -10% Blocking.
4. Shooting Clinic - Dunking, Shooting, 3 Point Shooting, Free Throws = -10% to Defense, -19% to Blocking, -10% to Leadership
5. Defensive Trap - Speed, Defense, Blocking = -10% to Rebounding, -10% to 3's, -10% to Shooting
6. Transition Game - Rebounding, Defense, Speed, Blocking = -10% to Speed, -10% to 3's, -10% to Rebounding, -10% to Shooting
7. Power Offense - Passing, Dunking, Rebounding, Shooting = -10% to Defense, -10% to Speed, -19% to Blocking
8. Well Rounded Offense - Leadership, Passing, 3 Point Shooting, Dunking, Shooting = -10% to Free Throws, -10% to Defense, -27.1% to Blocking.
9. Veteran Team - Free Throws, Leadership, Ball Handling = -10% to Leadership, -10% to FTs, -10% to Defense.
10. Triangle Offense - Dunking, Shooting, 3 Point Shooting, Passing = -10% to Defense, -27.1% to Blocking.
 
628deejay
      ID: 477222411
      Tue, Aug 26, 2008, 10:25
Cant immediately say which one I like most, been staring at it for 10min now.
 
629Donkey Hunter
      ID: 176121816
      Tue, Aug 26, 2008, 10:35
Well we can eliminate 5 and 10 immediately because those both have other ones with the same effect plus more. And 1 and 8 are the same. So that narrows it down to seven choices.

 
630deejay
      ID: 477222411
      Tue, Aug 26, 2008, 10:43
10 I dont like at all either.
Not wild about 1 and 8. -27.1 blocking doesnt seem too interesting to me.
3 jumps out a little, but it doesnt reduce Leadership which I think is interesting.
 
631Donkey Hunter
      ID: 176121816
      Tue, Aug 26, 2008, 10:45
My initial thoughts are 2 and 6 are the best. Maybe 4 would be worth consideration also. I like 2 because it double hits defense. For us that would lower an opponents defense by almost 40%, 60% come playoff time. I like 6 because it effects 3 "main" trained stats (rebounding, shooting, and 3pts). I like 4 because it effects leadership.

I think anything effecting free throws is not that useful so that helps "eliminate" 1,3, and 9. Also blocking has never seemed like that useful of a thing to have but almost all the chems effect blocking pretty greatly.
 
632Donkey Hunter
      ID: 33630819
      Tue, Aug 26, 2008, 22:33
We avenge our loss from two days ago. We had two level 3 chems for today. MVP went frickin bonkers and shot 19 3 pointers, only making 7. butters had an 8 for 19 night but for some reason went 1 for 9 from 3 point range. By far the most 3 point attempts he has had all season. I am not sure why that happened or if it had anything to do with the level 3 chemistry. As a team we shot 44 3s which is insanely high also.
 
633PuNk42AE
      Donor
      ID: 036635522
      Tue, Aug 26, 2008, 23:05
Yeah and I hadn't changed the 3 point slider at all on him. It was a - to 3's before I started training it, now it's back to even.
 
634deejay
      ID: 477222411
      Wed, Aug 27, 2008, 18:12
Here's the specific playoff schedule. Please note that all times are subject to change, but this SHOULD work-

All times are EASTERN TIME

Thursday, September 4th:

- Round of 64 --- ~1:30-2:30 (live play-by-play) with results at 3 PM
- Round of 32 --- ~8:30-9:30 (live play-by-play) with results at 10 PM
- Season 2 All-Defensive Team announced sometime during the day

Friday, September 5th:

- Round of 16 --- ~1:30-2:30 (live play-by-play) with results at 3 PM
- Round of 8 --- ~8:30-9:30 (live play-by-play) with results at 10 PM
- Season 2 Court Rivals 2nd Team announced

Saturday, September 6th:

- Semifinals --- ~1:30-2:30 (live play-by-play) with results at 3 PM
- Championship --- ~8:30-9:30 (live play-by-play) with results at 10 PM
- Season 2 Court Rivals First Team, Playoff MVP, and Regular Season MVP announced



A few other housekeeping notes:
* Unlike in Season 1, playoff wins and losses will not affect your record (I figure it made sense to keep the regular season records separate)
* Unlike in Season 1, stats recorded in playoff games will not affect your statistical averages for the season
* Rollback is as follows.

Base Stat + Ending Stat * (.25 + (.05 * (Number of Seasons Played - 1))) + Awards and Bonuses earned from all seasons

If you want your "best situation" so that you don't lose out on any partial points, here's the scheme.

Players who started in season 1 need to end all stats so they can be divided by 20. (20, 40, 60, 80, ....etc)
Players who started in season 2 need to end all stats so they can be divided by 10. (50, 60, 70, 80, ....etc)
Players who started in season 3 need to end all stats so they can be divided by 4. (60, 64, 68, 72, ....etc)
 
635PuNk42AE
      Donor
      ID: 036635522
      Wed, Aug 27, 2008, 22:06
Stotch has done great since Level 3!
 
636Donkey Hunter
      ID: 36111321
      Wed, Aug 27, 2008, 23:31
MVP went for 31 per game since he got level 3.

When the rest of you chumps gonna join us on level 3?
 
637Weykool
      Leader
      ID: 41750315
      Wed, Aug 27, 2008, 23:43
KJ needs 3 more shooting.
Grandmaster needs 5 more rebounding.
Buck is doing his best captain.
 
638Donkey Hunter
      ID: 36111321
      Wed, Aug 27, 2008, 23:57
Yeah I knew Buck is behind due to his seasontwoness. Man it just seems like those guys have been within double digits for days now. Furious Five is chomping at the bit to see what his 182 level 3 dunking will do against a team that had 54% of their blocking taken away.
 
639Donkey Hunter
      ID: 36111321
      Wed, Aug 27, 2008, 23:59
Actually I take that back. Looks like it will be -91% blocking on Friday night.
 
640deejay
      ID: 477222411
      Thu, Aug 28, 2008, 03:58
I will be there tomorrow somewhere... at 156.
 
641deejay
      ID: 477222411
      Thu, Aug 28, 2008, 05:26
In fact I will get there today.
Gonna put the last 5 in intense and go from there...
Species are you ready? :)
 
642deejay
      ID: 477222411
      Thu, Aug 28, 2008, 05:53
Btw concerning that sig that you can put on the forum, I played a little with the colors and got us one, here are the codes(go to Settings-Player Settings):

Font Colors :
Font Color 1: #FFFCC Font Color 2: #FFCC00
Gradient Colors :
Top Gradient: #333399 Bottom Gradient: #000033

you can see it here(post #13): Sig
 
643Donkey Hunter
      ID: 176121816
      Thu, Aug 28, 2008, 09:54
Is anyone definitely leaving before next season? I know I have seen some people saying they are only staying if we win the playoffs. A few of the top teams are disbanding and I dont wanna miss out on the top free agents if people are definitely leaving.
 
644deejay
      ID: 477222411
      Thu, Aug 28, 2008, 10:39
I will add one more season, since I got a premium that goes into next season.
 
645Donkey Hunter
      ID: 176121816
      Thu, Aug 28, 2008, 10:41
In one hour Skinnys leadership will get to 100 which will make all 10 team chems available for the bench.

The starters need ball handling to 100 and FRF is at 91 and working his way there. They also need free throws to 100 and I see that Thunder has not been training those in awhile. Is there a plan to get FT to 100 wiggs?
 
646weykool
      ID: 2842717
      Thu, Aug 28, 2008, 11:24
I have been training for Wiggs.
I will focus on that next.

As for people leaving.....we should look into having players moved to another Rotoguru manager before we recruit from other teams.

If DJ is playing then obviously I have to play.
 
647Donkey Hunter
      ID: 176121816
      Thu, Aug 28, 2008, 11:56
Thats trues that we can probably get someone from here to take over a player if we need to.

Average Starter on left, bench on the right
66.6 Speed 67.6
49.6 Handling 67.2
57.6 Passing 52.4
89.8 Shootig 81.2
74.6 Three Pointers 76
57 Free Throws 58.8
79 Dunking 73
74 Rebounding 71.8
59.2 Blocking 55.6
82.6 Defense 87
93.8 Leadership 84.6

If it is best to have a completely balanced team then we are lacking passing, handling, blocking, and free throws. I think everyone agrees free throws are useless but I would like to bring the others up a bit. As people round up their low times I am sure those ones will rise a bit. We should be able to get all those averages to 70 or so by playoffs.

I specifically wonder if higher team blocking will significantly improve our team defense because our defense stat looks solid.
 
648deejay
      ID: 247552810
      Thu, Aug 28, 2008, 12:01
5h till 156...
 
649weykool
      ID: 2842717
      Thu, Aug 28, 2008, 12:34
DH:

I wonder if you could post those averages without the L3 chemistry stats.

What strikes me as odd is that our dunking is higher than rebounding.
I think our team rebounding could use a boost to get our designated rebounders more boards.

I dont think it hurts the team if non-rebounders/shooters put points into those attributes, especially if the training times are short.
 
650Donkey Hunter
      ID: 176121816
      Thu, Aug 28, 2008, 13:08
66.6 speed 67.6
49.6 handling 44
40.25 passing 52.4
73.25 shooting 63.25
51 threes 52.75
57 free throws 58.8
53.25 dunking 50.25
54.25 rebound 49.75
59.2 block 55.6
82.6 defense 87
93.8 leadership 84.6
 
651Donkey Hunter
      ID: 176121816
      Thu, Aug 28, 2008, 13:18
I agree that it does not hurt for people to "point whore" their rebounding or whatever lower stats they have. I think for rebounding getting that level 3 chem will give us a huge boost. But at this point it is tough to gain a whole lot of ground in your main stats. It seems as if the stats where two people will be getting level 3s (rebounding, shooting, 3 pt shooting, dunking) would be the ones to avoid as the incremental difference of a point would not be nearly as great as the stats that noone has a chem in (blocking and speed mainly but also passing and handling since only one person has chems in those and they are only level 2)
 
652youngroman
      Donor
      ID: 02934823
      Thu, Aug 28, 2008, 13:22
KJ will be at 100 Defense and 156 Shooting tomorrow. after that he is bringing up Leadership to 100, while throwing in some Dunking/FT Shooting to bring those up to 60.
 
653PuNk42AE
      Donor
      ID: 036635522
      Thu, Aug 28, 2008, 15:45
Also don't forget to try and get your stat to a 20 for the Roll over.
 
654weykool
      ID: 2842717
      Thu, Aug 28, 2008, 16:14
20 plus a multiple of 3 will work as well.

40,43,46,49.....
60,63,66,69.....
 
655deejay
      ID: 247552810
      Thu, Aug 28, 2008, 17:20
reached 156...
 
656weykool
      ID: 2842717
      Thu, Aug 28, 2008, 18:22
Buck should reach 182 on Sunday.

Am I being mean to let the #2 ranked player think he will catch me?

I have been training ball handling that are now taking close to 3 hours each.
He was 8 behind and is now only 3 behind.
Once I am done training ball handling to 100 I will train a bunch of stats for 1.5 hours.
 
657Donkey Hunter
      ID: 176121816
      Thu, Aug 28, 2008, 18:38
lol I was wondering what was going on there.
 
658youngroman
      Donor
      ID: 2934823
      Fri, Aug 29, 2008, 06:27
- bench has all 10 team chemistries.
- two Level 3 individual chemistries. KJ and Thunder will be at Level 3 tomorrow.
- 7 players inside the top30

keep up the good work.
 
659Donkey Hunter
      ID: 176121816
      Fri, Aug 29, 2008, 10:07
I am going to be posting new slider settings for everyone. Here is the bench. A negative number means to the left, positive means to the right.

KJ
25
50
-50
50
-50

Buck
-25
25
-50
-50
50
 
660Donkey Hunter
      ID: 176121816
      Fri, Aug 29, 2008, 10:18
Starters

FRf
0
-50
-50
50
-50

Thunder
50
0
-50
50
50

BS
0
50
-50
0
50

Furious
-50
50
-50
-50
50

Flash
-50
-50
-50
-50
-25
 
661Donkey Hunter
      ID: 176121816
      Fri, Aug 29, 2008, 10:22
Starters will use Princeton Offense level 3. Brings down their defense by 30% and blocking by 81%. So they will be attacking the heck out of the basket with the newfound level 3 dunking and shooting. Thats why everyone including thunder is at attack the basket.
 
662Donkey Hunter
      ID: 176121816
      Fri, Aug 29, 2008, 10:25
As you might tell I have effectively capped sliders to 50% in either direction.

Players with better defense, speed, blocking will be taking more chances now as opposed to having everyone on conservative. We will see if we can find a good balance between the two.
 
663PuNk42AE
      Donor
      ID: 036635522
      Fri, Aug 29, 2008, 10:31
I can't leave my 3's at 0, that's where it's been the last few days and it's been terrible.
 
664deejay
      ID: 247552810
      Fri, Aug 29, 2008, 11:12
set
 
665weykool
      ID: 2842717
      Fri, Aug 29, 2008, 11:24
8230 - Rotoguru Gurupies (424)
7996 - Manilla Gorilla (315)
7942 - Detroit Pistons (322)
7914 - Dyestat Jippersbronfmans (285)
7873 - Rutgers Scarlet Knights (327)
7873 - Pawtucket Pats (371)
7827 - Halifax Coyotes (331)
7822 - The White Wash Ten (327)
7807 - Tylers All Stars (318)
7803 - Air Time (384)
7772 - The Replacements (339)
7742 - Oklahoma State Uni (366)
7732 - SOHH (364)
7711 - Inner city Apostles (New)
7709 - Team Coliseum (New)
7691 - The Tanks (281)
 
666Species
      Dude
      ID: 07724916
      Fri, Aug 29, 2008, 11:30
DH - Furious only has 60 REB. You sure you want him crashing the boards? Conversely, he has 90 defense and 101 leadership (61 speed, which will be going up soon) - should he still be leaning towards conservative defense?

Furious was curious.
 
667Donkey Hunter
      ID: 176121816
      Fri, Aug 29, 2008, 11:40
I will relook at starters sliders shortly. I will confess I am not as versed in their attrbutes as I am the bench.

 
668Donkey Hunter
      ID: 176121816
      Fri, Aug 29, 2008, 11:50
Looking at post 665 it is interesting that the best record in the game belongs to a team that looks like it will fall to Pro B shortly. They seem to be really focusing on chemistry stats at the expense of all the point whoring. And that strategy seems to be working well. Maybe we shouldve got chem attributes to 200....
 
669weykool
      ID: 2842717
      Fri, Aug 29, 2008, 12:11
I dont know if I agree with that DH.
I think our schedule has been much more difficult than theirs.
We only lost to them by 2 points earlier in the season when we were still training towards our chemistries.
We lost a few games recently when we were trying to get our chemistries straightened out.
We are just a few days away from getting our 4th set of L3 chemistries as well as we just got our L3 team chemistries.
 
670Donkey Hunter
      ID: 176121816
      Fri, Aug 29, 2008, 17:20
Ok Thunder and FRF stay the same. Here are new settings for the rest.

BS
-50
50
-50
-25
50

Furious
-50
50
-50
-25
0

Flash
-50
-50
-50
-50
0

I think is is more of what people requested. Butters i think when thunder gets his level 3 chem tomorrow it will alleviate alot of your 3 pt shooting problems as he will effectively take 3s away from you without changing his slider.

Also Im not sure who the rebounding will work out since we have never had a game with level 3 rebounding before.
 
671Species
      Dude
      ID: 07724916
      Fri, Aug 29, 2008, 17:33
Set DH.

Should be very interesting to see things with these level 3 chems....both team and individuals.
 
672deejay
      ID: 247552810
      Fri, Aug 29, 2008, 20:38
I didnt set the new instructions, was working and now we're playing.
 
673PuNk42AE
      Donor
      ID: 036635522
      Fri, Aug 29, 2008, 23:22
Just got to see the new changes and put them in for tomorrow night.
 
674Donkey Hunter
      ID: 33630819
      Sat, Aug 30, 2008, 10:40
Is wiggs doing his sliders or is weykool still training him? He needs to get his percentages capped at 50.

Also the starters all had their attack basket to 50. Change that slider. FRF -> 0, Thunder -> -50, Butters -> 0, Furious -> 50, Flash -> 50

Butters I have no idea how to fix your 3 point problem. I think Thunders individual chem will help it a lot tonight.

I really dont think the team chems do what they are supposed to do. Joe law had 4 blocks yesterday despite his blocking being brought down almost 70% according to the rules. I am going to write to Kazz and see what he says.

 
675Weykool
      Leader
      ID: 41750315
      Sat, Aug 30, 2008, 11:03
I forgot to set Wiggs yesterday...I will do so now.

Should the team chem bring the stat down 70% or TO 70%?

This thread has some information in it.....most of it very disturbing.
http://www.courtrivals.com/forums/viewtopic.php?id=30393
 
676Weykool
      Leader
      ID: 41750315
      Sat, Aug 30, 2008, 11:04
Disturbing link
 
677Donkey Hunter
      ID: 33630819
      Sat, Aug 30, 2008, 11:33
So did wiggs abandon Thunder? I see him posting in other areas.
 
678Weykool
      Leader
      ID: 41750315
      Sat, Aug 30, 2008, 13:19
Wiggs is on vacation and should be back today.
He found an internet cafe that he has been using on a limited basis.
 
679Donkey Hunter
      ID: 33630819
      Sat, Aug 30, 2008, 13:27
Gotcha. So he will come back in time to claim the level 3 chem and talk smack about ever since he took his player back over from you his scoring went up 5 points per game.
 
680deejay
      ID: 247552810
      Sat, Aug 30, 2008, 14:59
674

Im confused. 50 is that to the left in this case?
 
681deejay
      ID: 247552810
      Sat, Aug 30, 2008, 15:01
I mean both Furious/Me you say 50, in the logic of before is that to the right?
Now Furious is a dunker so he should be to the left, which is -50.
Just want to make sure we dont misunderstand eachother...
 
682Donkey Hunter
      ID: 33630819
      Sat, Aug 30, 2008, 16:57
big men attack basket, thunder jump shot, butters/frf nuetral

sorry about that. had 22 hour day at work fridaynight/saturday morning
 
683deejay
      ID: 247552810
      Sat, Aug 30, 2008, 17:30
alright, no worries and set.
 
684wiggs
      ID: 356191618
      Sat, Aug 30, 2008, 23:10
Wey,
Thank you so much for taking my player while i was gone. you were a huge help.
 
685Weykool
      Leader
      ID: 41750315
      Sun, Aug 31, 2008, 00:50
No problem Wiggs, glad I could help.

After you get your FT's up to 100 you should be set to train a bunch of your other stats and get your butt into the top 10.
Dont forget with 35% rollback you dont need to be at 40, 60 ,80....multiples of 3 beyond those numbers will have a minimum of point loss.
52 for example only loses .2 during the rollback.
 
686deejay
      ID: 247552810
      Sun, Aug 31, 2008, 04:53
I dont know about you guys, but the last loss I find rather disturbing. That team was 14-23....
To me what we did with the sliders, it aint working.

 
687deejay
      ID: 247552810
      Sun, Aug 31, 2008, 06:42
How to put them however is still mystery to me. This game is frustrating at times.
 
688Donkey Hunter
      ID: 33630819
      Sun, Aug 31, 2008, 10:53
Well weykool has kazz talking about slider functions in that thread on the courtrivals board. Here is what I got out of the discussion. There are 5 sliders and 12 attributes. take out endurance and leadership to get down to 10 attributes.
Each slider takes away from one attribute to contribute to another. The one that we have known for awhile is rebounding/speed are opposites. In weykools thread Kazz confirms that ball handling is based on the take more 3s slider. So if you move to take more 3s it increases your ball handling. Per the knowledge base if you are on take less 3s you take closer shots so that slider seems to affect dunking. So basically the take more 3s slider does not affect three point shooting at all!! This is a very important point to the use of sliders. the take more 3s slider does not affect your 3 point shooting at all.
 
689Donkey Hunter
      ID: 33630819
      Sun, Aug 31, 2008, 10:55
Take Less 3's / Take More 3's : Players that take less 3's tend to take closer shots and, as such, tend to be more consistent shooters. Players that take more 3's tend to wander outside the 3 point arch and tend not to handle the ball as much, opting instead to be sharpshooters.

Pass More / Shoot More : Player's that pass more tend to handle the ball more and be focus more on passing. They tend to take less free throws, however, because the fouls they are a part of are non-shooting fouls. On the other hand, players that opt to shoot more are not as adept at passing and are better at shooting and drawing fouls.

Attack the Basket / Take Jump Shots : Players that take more jump shots are better jump shooters but are less proficient at shots in traffic and close to the basket. Players that attack the basket draw more fouls and are more adept at shooting in traffic, but are not as proficient at jump shots.

Crash the Boards / Get Back on Defense : Players that crash the boards use their quickness to grab more rebounds. Players that get back on defense use their speed to race down the floor to stop the other team.

Take Chances on Defense / Play Conservative Defense : Players that take chances on defense tend to go for blocks and steals in an attempt to force turnovers and create additional scoring opportunities for their team. Players that play conservative defense are heady players that focus more on limiting the other team's scoring opportunities rather than forcing turnovers.
Here is knowledge base.
 
690Donkey Hunter
      ID: 33630819
      Sun, Aug 31, 2008, 10:58
Aight so here is what I think the sliders do. I hope people input their opinion.

More/Less 3s = Ball Handling/Dunking
Pass more/Shoot More = Passing/Free Throws
Attack basket/jump Shots = Shooting/3 pointers
Crash boards/get Back = Rebounding/Speed
Take chances/Conservative D = Blocking/Defense
 
691deejay
      ID: 247552810
      Sun, Aug 31, 2008, 11:26
I have very less time right now, but tonight/tomorrow I will take a look at it all and give my thoughts.
 
692youngroman
      Donor
      ID: 02934823
      Sun, Aug 31, 2008, 11:56
I still believe setting his sliders at the default is best for KJ, if not the whole team. there has to be a penalty when using them and we are again seeing this in the last few games.

our teams managers have trained his player to fit a role. I think these sliders are good if you don't have a player filling a certain role, but we have.

I am tempted to move KJs slider back to the default.

update on KJ: he will have Speed/Defense/Leadership at 100 tomorrow morning.
 
693deejay
      ID: 247552810
      Sun, Aug 31, 2008, 12:29
DH:
I put my sliders how I think it fits my player better with as guidelines #689/690... Didnt go to extreme with it.
Let me know if you want to have something corrected.
Ill be back before our game...

Note: There seems no need to put too many of our players on take chances(D), I think.
 
694Donkey Hunter
      ID: 33630819
      Sun, Aug 31, 2008, 23:35
The way Kazz keeps referencing "scoring oppurtunities" it reminds me of stratomatic. Maybe the sim assigns each team a diceroll based card based on a combination of all the attributes. Then the sim rolls the dice to see what happens each posession. Somehow leadership give you more favorable rolls.
 
695wiggs
      ID: 356191618
      Mon, Sep 01, 2008, 12:02
just an fyi- i have officially cracked the top 30 and i am not looking back.
 
696Donkey Hunter
      ID: 33630819
      Mon, Sep 01, 2008, 15:44
SO like our shooting push at the end of last season does anyone wanna do a leadership push this season? 5 days left we should be able to add 200+ leadership points in these last few days while we round off our stats for rollback purposes.
 
697Weykool
      Leader
      ID: 41750315
      Mon, Sep 01, 2008, 17:17
Personally I think we have all been duped.
Last season we pointed out that the only thing that mattered was the team that had the higher stats in shooting and 3's.
When it was pointed out that the stats didnt add up Kazz knew he had to make so quick changes.
I think he took the old SIm and tinkered with the outcomes to make sure things add up but we are essentially working with the same SIM.

Facts:
We have the highest trained points.
Most teams do not have L3 team chemistries.
I would be shocked it another team had more L3 chemistries than we do.
There may be a handful of teams with more Defense and Leadership but the number is most likely very small.
Despite our high point total as a team we have very specialized players.

So the question is how can we be leading 75-50 and then get outscored 41-14?

My suggestion is we all put our sliders to 100% shoot more and 100% to shoot more 3's.
The exception would be the PG's who would be neutral on pass more.
Becaise they would be tho only ones with any passing they should get all of the assists.
It is an experiment that is worth a try.
We only have a few days to figure this out before the playoffs.
 
698Donkey Hunter
      ID: 36111321
      Mon, Sep 01, 2008, 19:09
We hadnt had a weykool rant in awhile.

I dont think anyone was duped. Most of your facts are in fact not facts.

I think many more teams have level 3 chems than you think do.
I think a lot of team have higher defense and leadership although from the other thread you posted defense doesnt actually stop scoring so it doesnt matter anyways.
here is a Pro D team that isnt very good and has higher defense and leadership than us.
I would guarantee noone has more level 3 chems than us but one player out of the 6 guys on the team decided he wasnt going to get a level 3 chem so he could get to be the #1 TC player in the game.
You are complaining about a game that we won by 13.
We tried putting everyone to shoot more last season and it didnt work at all. So the slider suggestion is pretty silly. Especially since I think those 2 sliders affect free throws and ball handling.

Thats all I have time to respond to.
 
699deejay
      ID: 5283114
      Mon, Sep 01, 2008, 19:35
DH:

It is not really fair to call out Weykool like you do right now.
If you say he didnt go for L3 with FRF, you should also point out he has the most stats over 100 which also has/had a purpose(Team chems).

And concerning that Pro D team, it is not because some guy posts the stats of his team, that he is also speaking the truth.

Lets face it, WE still dont understand the SIM, this is a team thing, not one person should be to blame.

The last thing we all want, is that this gets personal, so lets not do that.

That was my rant.

After all its just a game.
 
700Weykool
      Leader
      ID: 41750315
      Mon, Sep 01, 2008, 23:06
DH:

My apologies.
I was under the impression my opinions were at least welcomed to be voiced.
My mistake.
I will be sure to keep them to myself from now on.

WK
 
701deejay
      ID: 5283114
      Tue, Sep 02, 2008, 07:27
Good win last night.
 
702weykool
      ID: 2842717
      Tue, Sep 02, 2008, 10:38
8689 - Rotoguru Gurupies (459)
8296 - Manilla Gorilla (300)
8277 - Detroit Pistons (335)
8218 - Dyestat Jippersbronfmans (304)
8217 - Pawtucket Pats (344)
8170 - Air Time (367)
8166 - Halifax Coyotes (339)
8164 - Rutgers Scarlet Knights (291)
8164 - The White Wash Ten (342)
8114 - Oklahoma State Uni (372)
8113 - Tylers All Stars (306)
8109 - The Replacements (337)
8060 - Inner city Apostles (349)
8054 - SOHH (322)
8040 - Las Vegas Scorpions (New)
8012 - The Tanks (321)
 
703Donkey Hunter
      ID: 176121816
      Tue, Sep 02, 2008, 10:54
The Las Vegas Scorpions are gonna make it harder for us to keep our lead next season. They are run by one guy who has flaunted his strategy of 30 endurance and I think a lot of top teams caught on to him moving up the ranks all season long. In one thread we were up on him by 770 points and he has been closing the gap, albeit because his players have so many less points than us it allows him to close the gap.

Either way the point is that a lot of top players will be going for 30 endurance next season instead of 24 or 27 or whatever they have now. Has anybody put any thought to next seasons endurance? Maybe we should be bumping it up to 36 or higher to make up for higher starting training times after rollback.

Any Weykool I didnt mean to shoot down your slider idea if it was a serious suggestion. I read the first line of "we have all been duped" and assumed that the entire post was a "sim is rigged" type venting about our losses. I definitely dont want to discourage any opinions nayone may have.
 
704deejay
      ID: 5283114
      Tue, Sep 02, 2008, 11:20
A question.
Not tomorrow, but the next day the playoffs start, correct?
 
705Donkey Hunter
      ID: 176121816
      Tue, Sep 02, 2008, 11:41
Yes Thursday doubleheader. I would not expect any particularly close games for us that day though. But after last years playoff loss who knows.
 
706deejay
      ID: 5283114
      Tue, Sep 02, 2008, 14:00
Btw I have this feeling Kazz tinkered with the Free Throws, Flash got much less consistent lately. He dropped in average the last 10 days from 0.710(ish) to 0.672
 
707PuNk42AE
      Donor
      ID: 036635522
      Tue, Sep 02, 2008, 15:41
Couldn't the FT stuff also be from Team Chemistry's though?
 
708deejay
      ID: 5283114
      Tue, Sep 02, 2008, 21:24
that could be Punk, as I said I(we) still dont fully understand the Sim, so Im only looking for ways to help us.
 
709Donkey Hunter
      ID: 176121816
      Wed, Sep 03, 2008, 15:13
Playoff Brackets Posted
 
710deejay
      ID: 5283114
      Wed, Sep 03, 2008, 18:30
now 8 players in the top 16, nice.
 
711PuNk42AE
      Donor
      ID: 036635522
      Wed, Sep 03, 2008, 21:55
Since we've obviously got a name for ourselves on the site, what makes everyone believe people aren't coming here to scout us exactly what our players strengths are, what our team chems are, what our future plans are, ect.
 
712Donkey Hunter
      ID: 36111321
      Wed, Sep 03, 2008, 22:15
I dunno if the game has enough ability to stop an opponent even if you could scout them.
 
713PuNk42AE
      Donor
      ID: 036635522
      Thu, Sep 04, 2008, 00:12
Most likely it can't, but if you know what you're opp skills are you can try and use team chems to kill them a bit more precise.
 
714Donkey Hunter
      ID: 33630819
      Thu, Sep 04, 2008, 00:35
Speaking of opponents skills. Here is our first round matchup.

CS Basketboys 18 W 24 L 7244 TCS
Strengths
4 Shooting
2 Passing
2 Rebounding
1 Dunking
1 Blocking

Weaknesses
5 3 point shooting
4 blocking
1 Ball Handling

Record vs Pro A (0-1)
L 8/18 WW10 119-94

We have been using "shooting clinic" team chemistry because it brings down leadership by 30%. It also brings down defense by 30% and blocking by 55%.

DO you guys think we should keep the one that effects the other teams leadership or switch to one that effects 5 stats instead of 4? I dont think it will matter tomorrow but it could on Friday.
 
715Donkey Hunter
      ID: 33630819
      Thu, Sep 04, 2008, 00:39
Since using team chem to bring down leadership we have won the 4th quarter 34-19, lost 24-21, and won 26-23. Although none of the games were versus Pro A.
 
716deejay
      ID: 5283114
      Thu, Sep 04, 2008, 03:32
DH I was just thinking about that, if Shooting Clinic was the way to go or not, looking at the last 2 games, I must say Im not too confident that is the right chem, we barely beat those 2 opponents . Sharks B is not even in the playoffs...
 
717deejay
      ID: 5283114
      Thu, Sep 04, 2008, 03:54
I think switching to one with 5 sounds good.
Bringing Blocking down with 55% seems unnecessary to me.

What is everyone else thinking team chemwise?
 
718deejay
      ID: 1181744
      Thu, Sep 04, 2008, 13:31
In about 15min. our first Playoff game starts...
 
719deejay
      ID: 1181744
      Thu, Sep 04, 2008, 13:47
2-10 ugh.
 
720deejay
      ID: 1181744
      Thu, Sep 04, 2008, 14:02
20-27 after 1Q.
 
721Donkey Hunter
      ID: 176121816
      Thu, Sep 04, 2008, 14:09
So how many people will be quitting after we get our asses kicked in the first round?
 
722deejay
      ID: 1181744
      Thu, Sep 04, 2008, 14:10
This is not looking good DH.
 
723Donkey Hunter
      ID: 176121816
      Thu, Sep 04, 2008, 14:13
Still a lot of game left but this looks like by far our worst offensive performace of the season. NO idea why of course.
 
724Donkey Hunter
      ID: 176121816
      Thu, Sep 04, 2008, 15:13
So season 4 starts Monday. Whos out? Whos in? Anyone know someone that can pick up players that are leaving?

List so far.
Butters - staying
Skinny - staying
 
725deejay
      ID: 1181744
      Thu, Sep 04, 2008, 15:39
I think Im done with this.
Will sleep it over, but right now I am pretty disturbed.
 
726youngroman
      Donor
      ID: 02934823
      Thu, Sep 04, 2008, 15:41
as of today KJ will be back next season. I am thinking of training him a but different. I see him more as a defender than a scorer. he had Level 3 in Shooting and shot not that much more than some others with a lot of lower Shooting. I'll probably concentrate on the Defense/Speed side which should not lower our opponents scoring but raise our scoring. thats CR-logic, guys.
 
727wiggs
      Sustainer
      ID: 04991311
      Thu, Sep 04, 2008, 15:44
not 100 percent yet, but i am thinking i am going to be done with this thing as well. We dominate every team in this league training wise and we lose in the 1st round, it makes no sense.
 
728Donkey Hunter
      ID: 176121816
      Thu, Sep 04, 2008, 15:51
It seems to me that we got worse at the end as we became less specialized. I know with my three guys I was point whoring the low attributes the last 3-4 days to move up the leaderboard. I cant see how that would so negatively impact our team.

For the sim to figure rebounding:
1. Decide which team gets rebound based on team rebounding.
2. Assign rebound based on rebounding TCs of individuals.

What if scoring was the opposite.
1. Decide player to handle ball.
2. Decide shoot, pass, turnover based on individual TCs.
3. If pass go to 2
If shoot decide outcome based on shooting
If 3 point shot decide outcome based on 3 pt shooting

So by training Skinny an extra 20 points in shooting I was taking away shots from other players.

Thats the only rationalization I can come up with and I am not even sure if the premise is true.

Basically we gave up a 15 point run in the first 3 minutes and could never recover.
 
729youngroman
      Donor
      ID: 02934823
      Thu, Sep 04, 2008, 16:16
I don't think that less specializing is wrong. it is a team game and it looks like the sim does

1) decide based on team stats which event happens
2) decide based on player stats who gets credited with the event.

if that is really the case I would bring all stats of any player to the 80-100 range with 1 single stat in the Level 3 chemistry range. put the sliders in the middle and look whats happening. we only have to coordinate who brings what stat up first so that we are always balanced. we can even try that we have no 2 players with the same stat for Level 3. it would be all about balancing and not about stat-whoring.

we should start a new thread for season 4, this one is getting really long. or lets start populating the CR-forum. maybe the numbers of posts there are part of the sim-randomizer?
 
730Species
      Dude
      ID: 07724916
      Thu, Sep 04, 2008, 16:30
I am not keen on returning.

Or, at best, not keen on doing premiums.

I would be happy to allow another Gurupie to take him over.
 
731weykool
      ID: 2842717
      Thu, Sep 04, 2008, 16:32
maybe the numbers of posts there are part of the sim-randomizer?
I thnk roman may have just cracked the SIM.
 
732Donkey Hunter
      ID: 176121816
      Thu, Sep 04, 2008, 16:37
lol at number of posts

I had thoughts along the same line as roman. If everyone trained to about 100 in every attribute except we all get level 2 chems in leadership. Keep all sliders nuetral. At least them we would win the 4th quarter.
 
733deejay
      ID: 1181744
      Fri, Sep 05, 2008, 04:25
Just for laughs I put my sliders default last night, and Flash shot/scored his first three of the season....
 
734deejay
      ID: 1181744
      Fri, Sep 05, 2008, 05:02
with a 40.

This game is so random, that it is not funny anymore.
 
735Donkey Hunter
      ID: 176121816
      Fri, Sep 05, 2008, 08:57
Hey you are on the leaderboard for 3 point percentage. Congrats!
 
736Donkey Hunter
      ID: 176121816
      Fri, Sep 05, 2008, 11:23
For everyone who is still checking in lets do one last experiment for this season. Lets switch all the chems to team leaders. See if a big boost in leadership helps any. It will be tough to tell since we are playing playground teams but we will see.

I also defaulted all my sliders.
 
737youngroman
      Donor
      ID: 02934823
      Fri, Sep 05, 2008, 15:04
KJ switched to Team Leaders and defaulted his sliders too.
 
738deejay
      ID: 1181744
      Fri, Sep 05, 2008, 15:40
done
 
739Species
      Dude
      ID: 07724916
      Fri, Sep 05, 2008, 17:34
sliders set to default
 
740weykool
      ID: 2842717
      Fri, Sep 05, 2008, 18:22
FRF and Buck defaulted.
 
741deejay
      ID: 1181744
      Fri, Sep 05, 2008, 21:01
Okay that does it, Im done with this game.
I got banned from the forum, cuz I said to Kazz his product sucks.

You are banned from this forum. The ban expires at the end of 2008-09-07. The administrator or moderator that banned you left the following message:

Be constructive and not incendiary, please.
 
742Donkey Hunter
      ID: 36111321
      Fri, Sep 05, 2008, 22:23
lol at DJ getting banned

As for tonights game we beat a team with 6 guys 143-40. For comparison we beat the team with 1 guy 151-61 during the middle of the year. I have no idea what any of that means but our all leadership team didnt do too bad. Might be an interesting strategy for next year.
 
743wiggs
      Sustainer
      ID: 04991311
      Sat, Sep 06, 2008, 00:23
in what thread did you get your banning?
 
744Donkey Hunter
      ID: 36111321
      Sat, Sep 06, 2008, 00:37
Get ready for a good playoff debate.
 
745Frick
      Donor
      ID: 3410101718
      Sat, Sep 06, 2008, 00:53
Wow, did you see the coin flipping thread? Kaz closed it after someone asked if he could borrow a coin from Kaz. Kaz's statement was that there was a clear correlation between winning and trained points.
 
746deejay
      ID: 1181744
      Sat, Sep 06, 2008, 04:02
In case I wasnt clear Im really done with this. Anyone wants my player?

I dont accept this ban, but there is nothing I can do about it.
 
747Species
      Dude
      ID: 07724916
      Sat, Sep 06, 2008, 04:48
Who wants my player. I'm still training him to even it out for the rollback.
 
748Weykool
      Leader
      ID: 41750315
      Sat, Sep 06, 2008, 15:23
I will be training FRF and Buck and moving to another team.
Perhaps I can find out some secrets to the SIM that we as a team were unable to unlock.
 
749PuNk42AE
      Donor
      ID: 036635522
      Sat, Sep 06, 2008, 15:36
Why exactly don't you accept the ban? You think that you should be free to say whatever you want to the person that runs the whole site and not have any repercusions? It isn't like it was just that post that caused it.

Everyone here is too damn worked up over a freakin online game.
 
750deejay
      ID: 38869
      Sat, Sep 06, 2008, 15:46
Punk, excuse me, but I have been on that forum and all the things they allow, putting Third Reich signs, names etc, and I get banned because I said the Sim sucks, come on.
 
751Weykool
      Leader
      ID: 41750315
      Sat, Sep 06, 2008, 15:48
Punk:

Give me a break.
A simple warning would have been enough.
 
752PuNk42AE
      Donor
      ID: 036635522
      Sat, Sep 06, 2008, 15:51
Why? He had already said he was leaving and then kept posting all over about it. So why put up with someone like that?
 
753Weykool
      Leader
      ID: 41750315
      Sat, Sep 06, 2008, 15:53
Because he has put up with much worse.

Also I dont know that DJ said he was leaving only that he wasnt spending any more money on the game.

Nobody is debating if he has the right to do it but banning DJ for that is rather silly.
 
754deejay
      ID: 38869
      Sat, Sep 06, 2008, 15:56
I never said I was leaving, I only said I wasnt planning on spending more money on it, whats wrong with that I wonder?
 
755deejay
      ID: 38869
      Sat, Sep 06, 2008, 15:58
and "someone like that" , thanks for that. Very nice of you.
 
756PuNk42AE
      Donor
      ID: 036635522
      Sat, Sep 06, 2008, 16:47
Why should he have to allow someone that's bad mouthing him keep posting when they are pissed and saying that stuff? You were the "someone" that was saying it.

It was a freakin 2-3 day ban, big whoop. It's called a feature to stop someone that is posting flames for a while, to hopefully get them past that point of where they are just going to post that. Everyone has a right to say what they want, but they also have to deal with the consequences. If you think it was so wrong of him to ban you, what did you expect the response to you to be?
 
757Weykool
      Leader
      ID: 41750315
      Sat, Sep 06, 2008, 16:57
Punk:

DJ being from Europe misread the date because they read them differently.
It was a 1 day ban which is much more reasonable...like a warning.

DJ thought it was for a week which would have been rediculous.
 
758PuNk42AE
      Donor
      ID: 036635522
      Sat, Sep 06, 2008, 17:08
Well that's why i'm saying and asked why the ban was so bad and that was the final straw in the first place.
 
759deejay
      ID: 38869
      Sat, Sep 06, 2008, 17:35
Its all good.

But either way I am leaving the team after tonight.
Since I cant promise I will keep playing. I really dont know yet.
And I dont want to quit on you guys in the middle of the season.(or after a day or 10 as in when premium expires)

So you have the time to find someone else.
Good luck in figuring this game out.

 
760wiggs
      Sustainer
      ID: 04991311
      Sat, Sep 06, 2008, 17:37
i take it our team is disbanding? is that the case?
 
761Donkey Hunter
      ID: 36111321
      Sat, Sep 06, 2008, 18:58
We have half a team it seems.

In
Skinny
KJ
Butters
Thunder?

Out
FRF
Buck
DJ
Camby

Maybe:
Show
MR MVP

If there is interest in sticking together I can bring back my two extra guys, but if we are unforming anyway I will probably let them expire. Anybody who is staying have any ideas or plans of what to do for this season? You guys want me to recruit the message boards?
 
762wiggs
      Sustainer
      ID: 04991311
      Sat, Sep 06, 2008, 20:04
i am not happy with how things ended, but i would stick around if we will have a team.
 
763Species
      Dude
      ID: 07724916
      Sat, Sep 06, 2008, 20:50
I'm just not going to buy premium. I can keep him going as best I can......but would happily offer Camby up to someone else if they wished to continue buying premiums.
 
764Donkey Hunter
      ID: 36111321
      Sat, Sep 06, 2008, 21:49
We look good again tonight with all leadership chems fwiw.
 
765Donkey Hunter
      ID: 36111321
      Sat, Sep 06, 2008, 22:22
Well I am going to say that we do not have a team for next season. With at least 3 guys definitely out I dont know that it will be worth it. It is too late to recruit good top players from the forums. If we started with brand new players they would start off 300 points behind and I dont know if any other Gurupies would want to put the work in to catch up since we did not get a whole lot of interest the last time we posted.

I will definitely be training Skinny and probably not the other two guys depending on what sort of combo deals Kazz offers up.

Anybody who is still going to play the game I will post somewhere on their message boards that the team is disbanding and the players are looking for teams. So check your in game emails.

If you are definitely no longer interested in playing you can send the player to me and if Kazz introduces good combo packages tonight then I might keep them alive. I would just say to start doing the endurance stacking tonight so the player does not fall behind.
 
766Frick
      Donor
      ID: 3410101718
      Sun, Sep 07, 2008, 01:07
If you decide you want players you can have Fricken tall. He got sporadic training, but at least he isn't a baseline player.
 
767PuNk42AE
      Donor
      ID: 036635522
      Wed, Oct 22, 2008, 23:22
How did everyone's teams end up doing this season?
 
768wiggs
      Sustainer
      ID: 04991311
      Wed, Oct 22, 2008, 23:27
knocked out in the 2nd round, we were a 3 seed
 
769weykool
      ID: 45821208
      Wed, Oct 22, 2008, 23:59
DJ and I were a #2 seed and lost to a college team in the 2nd round.
Nothing new to see here....same story different season.
 
770PuNk42AE
      Donor
      ID: 036635522
      Thu, Oct 23, 2008, 00:11
That was my team that you lost to Weykool.
 
771PuNk42AE
      Donor
      ID: 036635522
      Thu, Oct 23, 2008, 00:11
We got murdered in the Final Four.
 
772weykool
      ID: 45821208
      Thu, Oct 23, 2008, 01:17
What were you doing on a college team?

Can you honestly say that there were things you learned from your new team that the Rotoguru team was unaware of?

Obviously DJ and I didnt learn anything new.
Most of our team threads started with:
"Maybe we should try......."
 
773PuNk42AE
      Donor
      ID: 036635522
      Thu, Oct 23, 2008, 01:30
It was a Pro B team, but then two tards weren't training so it kept falling and ended up in College A.
 
774youngroman
      Donor
      ID: 02934823
      Thu, Oct 23, 2008, 13:55
we were a #4 seed and lost against a College A team in round #1. just like last year with the Gurupies.

a day later I found out that CR is now blocked at work (Rotoguru and GLB are blocked too), so I can't train my player anymore during the day, so I decided to give away my player with the option to get him back if I want to. as long as the sim is still too random I don't think this will happen.

If I would not have that much work, I really would think of writing an own basketball sim that actually would make sense, with more general attributes like GLB.
 
775weykool
      ID: 2842717
      Thu, Oct 23, 2008, 14:05
<-----will wait patiently to sign up for youngroman's hoops SIM
 
776weykool
      ID: 2842717
      Thu, Oct 23, 2008, 14:13
I came accross this in the knowledge base:

How to Put Up Big Stats

Here at Court Rivals, our goal is to provide everyone with a fair and reasonable basketball simulation site. Our intent is not to discourage newcomers to be subjected to lopsided games and meager statistical outputs.

What this means (and a lot of people may not realize!) is that there is not an ABSOLUTE direct correlation between your skills and shooting percentage. If that were the case, then someone with 300 dunking skill would go 20 for 20 every game (which isn't terribly realistic).

Putting up big numbers (statistically) in Court Rivals is a numbers game. The size of the pie (aka the number of points, amount of rebounds, etc. in a game) stays relatively the same from game to game but the amount of pie everyone gets changes. The reason for this is that the alternative would be to sacrifice all realism and have games where the score is 50-700 and the winning team shoots 300-305 from the field. Unless I went the latter route, there's no way I can make everyone score 50 PPG and shoot 90% from the field.

With that in mind, please remember that statistical numbers are relative. If you have 100 shooting, you have to see if that is a lot compared to other people on your team and if 100 is a lot compared to what your opponent has attribute wise.

As a closing note, if you are still concerned with putting up "big numbers" in the sim, please reach out to people that lead in various statistical areas and PM them in-game. They may be able to better direct you in regards to how you should train and how your lineup should be set to maximize your individual performance.

Good luck!


The problem is that too many of us realize that there is not an ABSOLUTE direct correlation in most of the trained attributes.
And therin lies the problem.
 
777youngroman
      Donor
      ID: 02934823
      Thu, Oct 23, 2008, 15:38
the real problem of the sim is that it calculates the outcome first and then distributes the stats needed for that outcome among the team members.

what I would like to see is the GLB approach: simulate possession after possession or even second after second. you could even show the game like in GLB. it might be possible to show it live, so that you don't need to click on "next possession".
 
778Species
      Dude
      ID: 07724916
      Thu, Oct 23, 2008, 16:06
DH - what did our little college team do in the playoffs?
 
779Donkey Hunter
      ID: 176121816
      Thu, Oct 23, 2008, 16:12
We were ranked like 130. SO we did nto make the playoffs despite what had to be the most wins in courtrivals. I think we finished 40-2.
 
780Species
      Dude
      ID: 07724916
      Thu, Oct 23, 2008, 16:38
lol......that's why I love courtrivals.
 
781wiggs
      Sustainer
      ID: 04991311
      Thu, Oct 23, 2008, 16:43
ha, courtrivals hates gurupies :)
 
782weykool
      ID: 2842717
      Thu, Oct 23, 2008, 17:00
DH, Weykool, Species, and DJ( new player) have formed a team called Coinflip.
If any EX Rotoguru members want to join we still have openings.

You have to have a name that goes with the team concept.
So far we have:
Rock - Paper - Scissors
Flip a Coin
Probability Randomness
Heads or Tails

Enney-meeney-minney-moe is not taken.
Send me an in game PM if you want to join.
The only strategy we will be doing is how to divide up the stats.
Winning will be left to the randomness of the SIM.


 
783Frick
      ID: 23117516
      Fri, Oct 24, 2008, 11:07
How hard are you going to be training? I would be interested if you don't mind the fact that I'm not going to dedicate time to maximize my TCs. If you find a better replacement later, I'm not going to be upset.
 
784weykool
      ID: 2842717
      Fri, Oct 24, 2008, 11:51
Frick:

Actually we will be training very hard.
DH and I will be going for the #1 and #2 trained players.
How many points does your player have?
Our initial goal would be to get into the college division and try to get some quality stats and maybe be "that college team" that takes out the pro A team.
If you have more than 400 points you would help us get into college.

The pw is: random
 
785Frick
      ID: 23117516
      Fri, Oct 24, 2008, 14:09
I just joined Coinflip, I have 528 points so hopefully that's enough.

Any thoughts on what I should work on for my training?

Has anyone attempted to access the site via a mobile device?
 
786weykool
      ID: 2842717
      Fri, Oct 24, 2008, 14:41
528 will work very well thank you.
As for training we will need to coordinate our primaries.
We still have two roster spots open.
Because we have non-Rotoguru members on the team we should make use of the team forum on the CR site.
I will get a thread started so we can get an idea of which stats we want to pursue.
 
787wiggs
      Sustainer
      ID: 04991311
      Fri, Oct 24, 2008, 15:41
I am now a member of coinflip
 
788Donkey Hunter
      Leader
      ID: 916288962
      Fri, Oct 24, 2008, 15:58
lol so basically we are reuniting the gurupie team without all the pressure of expectations.

better make sure we get a forward with our next pickup. and we should set some lineups to kinda try and balance things out.
 
789wiggs
      Sustainer
      ID: 04991311
      Fri, Oct 24, 2008, 16:00
I am actually going to go back to my old team, i feel bad ditching them after the season started.
 
790weykool
      ID: 2842717
      Fri, Oct 24, 2008, 16:05
But the season has not started.
 
791wiggs
      Sustainer
      ID: 04991311
      Fri, Oct 24, 2008, 16:09
yeah, but i emailed him and he wasnt happy, so i told him i would stay
 
792Donkey Hunter
      Leader
      ID: 916288962
      Fri, Oct 24, 2008, 16:15
Now we aren't happy. so we have chosen your team to be the one we upset in the first round of the playoffs.
 
793wiggs
      Sustainer
      ID: 04991311
      Fri, Oct 24, 2008, 16:17
lol, next season i would love to come back, i just dont want to screw them over
 
794wiggs
      Sustainer
      ID: 04991311
      Fri, Oct 24, 2008, 16:40
i dont have to worry about it anyways, its not like you can win :)
 
795Donkey Hunter
      Leader
      ID: 916288962
      Fri, Oct 24, 2008, 16:47
Not now that you pulled a Favre and took all the strategies off of our team forum and are giving them to your new team.
 
796weykool
      ID: 2842717
      Fri, Oct 24, 2008, 16:57
What do you mean we cant win?
We probably have a better shot at winning this season than all the other seasons combined.
From the movie Passenger 57...."Always bet on black".
Not sure what it means....but it sounds random.
 
797wiggs
      Sustainer
      ID: 04991311
      Fri, Oct 24, 2008, 16:59
lol, great quote. your right
 
798Donkey Hunter
      ID: 508401922
      Thu, Nov 27, 2008, 08:14
courtrivals down for anyone else? I havent been able to get in since midnight last night
 
799PuNk42AE
      Donor
      ID: 036635522
      Thu, Nov 27, 2008, 08:51
It was down about Midnight, then it was up around 12:30. But been down since I got up this morning.
 
800PuNk42AE
      Donor
      ID: 036635522
      Thu, Nov 27, 2008, 09:12
It appears to be up now.
 
801Species
      Dude
      ID: 07724916
      Mon, Dec 08, 2008, 14:59
DH - did you get my guy assigned to your account?
 
802Donkey Hunter
      ID: 3210231917
      Mon, Dec 08, 2008, 20:54
Yup, sure did. Thanks.
 
803deejay
      ID: 17744243
      Mon, Aug 24, 2009, 04:54
Can't get in that game.. again.
Pretty fed up with that.
 
804 Magda
      ID: 1871035
      Wed, Aug 03, 2011, 06:10
I was so confsued about what to buy, but this makes it understandable.