| Posted by: Guru
- [330592710] Tue, Aug 03, 2004, 13:36
First, let me recap the final league rules. Most items were determined by league vote, which means that there isn't always consistency or symmetry. So be it. It's kind of like Congressional legislation, I suppose (although hopefully not that bad.) Please alert me to any errors or problems ASAP.
Roster 1 QB 2 RB 3 WR 1 TE 1 K 1 Team def 1 DL 2 IDP (flex) 8 bench 20 Total
Offense Category Passing TD 4 Other TD 6 Passing-2pt conv 1 Other-2pt conv 2 Passing yard 1/25 Rushing yard 1/10 Receiving yard 1/10 Punt return yard 1/10 Kick return yard 1/25 Kick return 0 (no deduction) Decimal scoring: yes Int, fumbles lost -2
Kicking Extra point made 1 Extra point missed -1 FG under 40 yards 3 FG 40-49yds 4 FG 50+ yards 5 Missed FG <30 -1 Missed FG 30+ 0
Team Defense Sack 1 Interception 2 Fumble recovered 2 TD 6 Safety 3 Blocked kick 2 Shutout 10 1-6 points allowed 7 7-13 points allowed 4 14-20 points allowed 1 21-27 points allowed 0 28-34 points allowed -1 35+ points allowed -4
Indiv Defensive Players Solo Tackle 1 Asst Tackle 0.5 Pass defensed 1 Sack 2 (half sack=1) Interception 2 Fumble forced 1 Fumble recovery 1 TD 6 Safety 3 Blocked kick 2 IDP receive points for any touchdowns scored, regardless of cause (off, def, or return) IDP do not receive other offensive points or return points
All free agents are subject to weekly waivers
Playoffs 8 teams Top 6 W/L records are seeded 1-6 Top remaining total points are seeded 7-8 Teams with equivalent W/L records are seeded based on head-to-head first, then total points Bracket is fixed (no reseeding after each round)
Schedule 13 week round robin Doubleheaders all weeks 1-13 (play each team twice) Single elimination playoffs, weeks 14-16 |
| 1 | Guru
ID: 330592710 Tue, Aug 03, 2004, 13:48
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League hosting:
The league will be hosted at Fanball.com (unless a better option surfaces soon). RotoGuru.com will pay for the cost of the league.
All league managers will be send an invitation email shortly, which will provide registration info. Please name your team so that it is identifiable with your Forum name. Outsiders who look at our standings should be able to intuitively recognize who is running each team.
Once you have registered your team at Fanball, please review the rest of the Fanball site, and particularly the various league parameters. Let me know if you find any errors, inconsistencies, or issues that are unclear.
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| 2 | Guru
ID: 330592710 Tue, Aug 03, 2004, 13:54
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Draft:
The draft will take place at the RotoGuru Forum beginning on Monday, August 16. There will be 20 rounds, using a snake format.
Prior to the draft, there will be a one-round draft2 for selecting draft order. The order of this draft was determined randomly. The first team on the list below (Mike V) will select his draft position for the first round (1-14), with odd numbered rounds in reverse order. The second team (leggestand) will then select from the remaining available draft positions, etc.
1 Mike V 2 leggestand 3 Challenger 4 culdeus 5 Taxman 6 Perm Dude 7 Sludge 8 CanEHDian Pride 9 TB 10 Ender 11 Motley Crue 12 GoatLocker 13 deepsnapper 14 Guru
This draft2 may begin immediately, with Mike V now "on the clock" (although there is no clock for this round - within reason).
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| 3 | Guru
ID: 330592710 Tue, Aug 03, 2004, 13:56
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One note regarding Fanball.com - I do not have to pay for this league until mid-September, so if a better alternative emerges in the meantime, we can consider a shift. However, I am moving ahead for now on the assumption that Fanball.com will be the "final answer".
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| 4 | MikeV SuperDude
ID: 25924115 Tue, Aug 03, 2004, 14:24
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I select position 7. That should give me a quality RB plus a decent position in later rounds to correct my errors.
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| 5 | Guru
ID: 330592710 Tue, Aug 03, 2004, 14:39
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League manager "invites" have now been sent out via the Fanball site. I hope the instructions are self explanatory, because I haven't seen what the email looks like.
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| 6 | Perm Dude
ID: 2343587 Tue, Aug 03, 2004, 15:49
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Just signed up.
After joining, you need to change the team name through the "Edit My Team Settings" link below the standings.
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| 7 | Guru
ID: 330592710 Tue, Aug 03, 2004, 23:05
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I've been thinking about how to select the teams that get automatic invites to return for year 2.
I think taking all 8 playoff teams is too many for automatic bids, since that is more than half the league.
Consider these options: 1. The top 6 teams get automatic bids. The 7th and 8th place teams get a bid if they advance to the second round of the playoffs and have at least a .500 record, or if they advance to the final round.
2. Six teams will get automatic bids, selected in the following order: a) the top 4 seeds in the playoffs b) any team reaching the 2nd round of the playoffs c) the 5th seed d) the 6th seed If more than 6 teams qualify under a & b, then they'll all get automatic bids. But the 5th seed would only get a bid if less than 6 teams qualify under a and b, and the 6th seed only qualifies if none of seed 5-8 win in round 1.
There are obviously variations on these ideas as well. I guess I'd like to target 6-7 teams to get automatic invites. The other Invitational leagues have been set up to award automatic invites to the top half.
Any thoughts?
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| 8 | Challenger Donor
ID: 481126818 Tue, Aug 03, 2004, 23:59
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Agree that 8 teams is to much to receive auto bids into next years league, may even think 6 is to much also.
Option #2 seems viable to me in targeting 6 teams.
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| 9 | Sludge
ID: 475323018 Wed, Aug 04, 2004, 02:35
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If option 1 is chosen I'd prefer to see the "wildcards" selected using a point total criteria rather than a W-L criteria. E.g. I would modify choice 1 to be that the 7th and 8th seeded playoff teams would remain if their point totals were in the top 6 in the league.
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| 10 | Taxman SuperDude
ID: 29463114 Wed, Aug 04, 2004, 08:15
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There is benefit to participation...the more that participate, the more that benefit.
On that premise, I suggest that only 5 teams "earn" invite for next year....comprised of the Guru and the top four (excluding Guru where ever he lands) playoff qualifiers. That of course opens up 9 slots for newbies next year, which allows Dave the option of inviting non RIFC qualifier participants on whatever basis he chooses.
To use points rather than W-L record is to turn a H2H league into a rotisserie league, muting the concept of H2H.
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| 11 | dgrooves
ID: 513181020 Wed, Aug 04, 2004, 08:23
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Sorry if it has been brought up before, but I dont recall seeing a discussion of tiebreakers anywhere. I think it would be very beneficial for you to set tiebreaking rules in the event that teams tie for one or more of the slots for auto invites next year, that teams tie for one or more of the playoff spots, or that there is a tie score during a playoff game.
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| 12 | Guru
ID: 330592710 Wed, Aug 04, 2004, 08:28
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If teams are tied in W-L record, the first tiebreaker is head-to-head record, and the second is total points.
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| 13 | Guru
ID: 330592710 Wed, Aug 04, 2004, 08:47
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I set up the league so that the Commissioner must approve a trade before it is final. But I would suggest that we establish a league standard for this.
How about something like this: Once a trade is announced, managers have 24 hours to review and raise objections. If no more than 2 teams object to the trade within 24 hours, the trade will be approved. If 3 or more managers object, the league will vote as quickly as possible (24 hours?), and 7 or more votes to reject will be required to overturn the trade.
If we go this route, trades should be done at least 48 hours in advance of the relevant freeze in order to assure processing prior to that freeze.
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| 14 | leggestand Sustainer
ID: 451036518 Wed, Aug 04, 2004, 09:16
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I select pick 5 .
Sorry to take so long,I threw my back out Manday night and was pretty much immobile all of yesterday.
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| 16 | cEHp @ new place
ID: 2722410 Wed, Aug 04, 2004, 11:22
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Hey fellas,
I am going to apologize in advance in the event that I slow things down. I moved into my new place, in a new city yesterday and I have no internet access at the moment. I may try and have Twarpy help me out and he may make some of my picks by proxy.
I'll do my best to stay on top of things.
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| 17 | Perm Dude
ID: 2343587 Wed, Aug 04, 2004, 11:24
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The trade procedure sounds fine to me, Guru.
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| 18 | MikeV SuperDude
ID: 25924115 Wed, Aug 04, 2004, 11:32
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I'm okay with your trade procedure proposal.
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| 19 | Sludge
ID: 54692111 Wed, Aug 04, 2004, 11:48
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To use points rather than W-L record is to turn a H2H league into a rotisserie league, muting the concept of H2H.
Well then welcome to the First Annual RotoGuru Invitational Rotisserie Football League. In case you haven't noticed, the 7th and 8th seeds for the playoffs are selected based on total points and not W-L records.
And the topic at hand (who gets to come back next year) is an issue seperate (not wholly since the playoff seedings will be used as criteria) from who makes the playoffs. I believe that using points scored is a good idea to protect against the vagaries of scheduling. You have no control over how well your opponent will do (unlike in actual football), and a good deal of your success in fantasy football has to do with nothing more than when your name was drawn from the hat when the schedule is put together. We've all seen it, and I'm sure most of us have fallen victim to it. Two years ago, I was blowing away a league in scoring, but I barely made it into the playoffs as the last seed, and only then after applying tie-breakers. Two years ago in the league I run, the top scorer in the league had a losing record owing only to the unlucky fact that he had the top points against. Last year in the same league, the 3rd highest scorer ended up with the 2nd worst record.
With double-headers, it becomes less of an issue, but the potential still exists and I'd hate to see someone who put together a top-6 (or top-whatever) team go back to the qualifying leagues simply because of the schedule that the computer spit out.
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| 20 | Challenger Donor
ID: 481126818 Wed, Aug 04, 2004, 12:24
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Surprise! Surprise! Surprise!
My 1st chance at the #1 pick ever!
So I will choose to select from pick #6
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| 21 | Guru
ID: 330592710 Wed, Aug 04, 2004, 13:34
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culdeus and I just completed a sample trade. Did a notice get emailed to all managers?
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| 22 | leggestand Sustainer
ID: 451036518 Wed, Aug 04, 2004, 13:35
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I got the email.
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| 23 | Perm Dude
ID: 2343587 Wed, Aug 04, 2004, 13:36
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Got it. Seems a little lopsided to me. Does a pound of hash also change hands? "Drug to be named later?"
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| 24 | Sludge
ID: 54692111 Wed, Aug 04, 2004, 13:49
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Got it.
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| 25 | leggestand Sustainer
ID: 451036518 Wed, Aug 04, 2004, 13:57
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Culdeus can't check rotoguru at work, so, he emailed me his pick:
Culdeus wants pick 1
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| 27 | Guru
ID: 330592710 Wed, Aug 04, 2004, 16:11
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Another idea.
I'm thinking of using the kafenatid.net draft program to "host" the draft process. That program offers several advantages, including ensuring that we do not have duplicate picks, and also sends out emails when a pick is due.
I'm going to work out the details with KKB. Meanwhile, I'm hoping that all of you will be able to access that site during the draft period. If any of you have site blocking problems, we can probably have you submit picks here or by email and a designated subsitite can enter your pick.
Draft rationales would continue to be posted here. We would also make sure that non-participants in the league would be able to follow the draft live.
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| 29 | Taxman SuperDude
ID: 29463114 Wed, Aug 04, 2004, 22:14
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OK...I changed my mind...if there is no objection and with no other pick...
I will take the 8th pick
allows a quality running back and a better shot at a premium QB.. (and is still using the 2 birthdays on the 4th in numerology to get 8th)
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| 30 | TB Leader
ID: 31811922 Wed, Aug 04, 2004, 22:44
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You still need to go to fanball and claim your team.
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| 31 | GoatLocker
ID: 205472715 Wed, Aug 04, 2004, 23:29
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Got the email for the trade. KKBs site worked absolutely great for the two baseball drafts we did there.
Am working 14-16 hours days right now 7 days a week writing a proposal, so am only on for a very short time to check things and then gone.
Cliff
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| 32 | Perm Dude
ID: 2343587 Wed, Aug 04, 2004, 23:33
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KKB's program is great. Worked very well for the two drafts or so I was in with it.
I'll take pick #2.
pd
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| 33 | Taxman SuperDude
ID: 29463114 Wed, Aug 04, 2004, 23:37
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Hmmm Thanks for the heads up TB, now, instead of changing my draft position, I am just going to change my team name
Had previously claimed the team...but failed the test on changing name from Team 10 to this season's Taxman name....Tax Returns.
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| 34 | TB Leader
ID: 31811922 Thu, Aug 05, 2004, 00:02
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lol, cool name.
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| 36 | Sludge
ID: 54692111 Thu, Aug 05, 2004, 10:20
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Tossup between 3 and 4, so I'll just flip a coin.
4
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| 38 | Guru
ID: 330592710 Thu, Aug 05, 2004, 12:29
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It would be a good idea for each of you who access the web at work to see whether kafenatid.net is blocked.
If it is, I may be able to arrange for a backdoor way for you to view the draft in progress.
I will be sending out draft registration info within the next few days. I just supplied our league parameters to KKB, who must first do some setup work.
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| 39 | TB Leader
ID: 31811922 Thu, Aug 05, 2004, 13:17
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I will pick 3rd
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| 40 | KrazyKoalaBears Leader
ID: 517553018 Thu, Aug 05, 2004, 13:55
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Guru, I just set everything up. You should have received an email with details about the league. Let me know if you have any questions or didn't get the email.
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| 41 | deepsnapper Sustainer
ID: 17103420 Thu, Aug 05, 2004, 14:24
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Someone make me a trade!
FWIW, If you have a full roster, you have to select a player to "drop" or it won't highlight the player you're trying to "add" on the team page when you doing a free agent pickup. Otherwise, it appears like the transaction is going through w/o an error message, it's just that nothing happens to your roster since there wasn't a player to add on the submit command. (found that one out) lol
I'm assuming you won't get to the Waiver Wire page trying to pick up a player that same way. In the regular game, you list the player(s) you want to pick up on a WW queue page. The number of players you can queue is priority based upon your league rank at the end of the week's games. If you're leading the league, you'd be 14, the last place team would get the #1 selection. You don't have to make any pickup at all, but it doesn't carry over from week to week in the standard game. Someone can CMIIR. ;)
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| 42 | Guru
ID: 330592710 Thu, Aug 05, 2004, 14:44
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I copied the setup page for the claims processes. It is kind of involved, but I think I understand it.
Still, there are a lot of options, and perhaps I have not made the best combination of selections. Please review the settings and let me know if you think something else would be better. This would also be a good time to raise questions, if something is unclear.
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| 43 | Guru
ID: 330592710 Thu, Aug 05, 2004, 15:23
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Also, just a reminder that trading is permitted, both before and during the draft. You can trade draft picks, or players, or a combination.
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| 44 | Ender
ID: 442215 Thu, Aug 05, 2004, 17:53
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I'll take #9.
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| 46 | Guru
ID: 330592710 Fri, Aug 06, 2004, 12:30
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Nine of you have signed up at Kafenatid so far. Still waiting for Motley, Challenger, CEHP, Ender, and Perm Dude.
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| 47 | Challenger Donor
ID: 481126818 Fri, Aug 06, 2004, 13:18
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Oops, sorry didn't realize we should have done that already. Going now............
Done!
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| 48 | Challenger Donor
ID: 481126818 Fri, Aug 06, 2004, 13:21
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Guru, I see that I already have 2 teams listed to play for the 1st week. Does this mean the schedule is set now?
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| 49 | Guru
ID: 330592710 Fri, Aug 06, 2004, 13:43
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Yes. Schedule is set. Doubleheaders every week during the regular season. Note that you will have to specify your lineup separately for each of the doubleheader games - even if they are the same.
I think the schedule is reasonably configured. To the extent possible, if you face a certain team during the bye week period (weeks 3-10), you'll face it the other time during a non-bye week. But since there are 8 weeks with byes and only 5 weeks with no byes, that wasn't always possible.
Also, there is always a minimum of 5 weeks separating the games for each pairing. So, if you have a short term injury one week, it shouldn't impact both matchups against the same team.
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| 50 | Challenger Donor
ID: 481126818 Fri, Aug 06, 2004, 14:06
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Thanks! Now I can pretend to use the strategy, "draft to schedule". :>)
On Fanball I still haven't found the area where I would be able veto a trade, not that I will need to use it. Is this going to be a email to the Commish veto type deal?
Also, I see once a player is on your team, his bye week is then listed. However, I don't see where on the website that I can acess this info before I draft or add the player(s).
Intersting note concerning the schedule, a very high percentage of the weeks I will play a team that previously played Guru the week before. Sure hope that I don't face some teams looking to take it out on their next team. ;~)
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| 51 | Guru
ID: 330592710 Fri, Aug 06, 2004, 14:28
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Yes, trade veto will be via email.
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| 52 | deepsnapper Sustainer
ID: 017103420 Fri, Aug 06, 2004, 15:30
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I'm having a little problem with the 2=>1 & 3=>1 trade offers received. I'm getting an error "max roster size exceeded" and it's not prompting for any corresponding player drop(s) as part of the trade acceptance process. I'll check again after I reboot the bit box.
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| 53 | Challenger Donor
ID: 481126818 Fri, Aug 06, 2004, 15:54
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deepsnapper, Just reject the trade and make a counter offer. A 3-for-1 trade means you will need 2 empty roster spots to accept the trade. My bad!
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| 54 | Guru
ID: 330592710 Fri, Aug 06, 2004, 16:03
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I suspect you need to do one of two things:
1. Repropose the trade back with the extra player(s) included so that the sides match, or
2. Drop the extra players first, and then accept the trade.
Option 2 has the potential disadvantage that if the trade proposal is revoked while you are dropping, you could get stuck. Option 1 has the disadvantage of forcing the original proposer to act again - when he might have a change of heart.
deepsnapper - try sending an email to the site and see what response you get. You might even suggest that they give you the opportunity to drop the extra players in the original trade process, and then see how they react.
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| 55 | deepsnapper
ID: 14738617 Fri, Aug 06, 2004, 23:33
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Guru - I was trying to find a way to make the trade in a way that worked other than dropping players when I had to reboot earlier. I was not sucessful in finding anything then or now.
The 1 for 1 trade appears to be okay, but I haven't figured out the twist on the multi-player for one player trades other than dropping players first which really isn't cool.
There's a interim screen in the Exit42 game where you make the roster moves to "add" players involved in the trade amd "drop" players in order to balance the transaction if you are over the roster limit as a result of the trade. That screen appears to be missing here.
I've been scrolling through the Fanball Commishioner's Forum, but I don't see any isssues raised about trades. Most of their questions are league formation & draft related. ;)
I'll pose the question to Fanball regarding how to handle it after going back through the remaining pages of topics.
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| 56 | Motley Crue
ID: 58736522 Sat, Aug 07, 2004, 01:28
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I just registered and signed up on Kafenatid.
I choose pick #12.
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| 57 | GoatLocker
ID: 205472715 Sat, Aug 07, 2004, 09:01
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I'm registered and signed up.
Decisions, decisions.
I'll take #14
Cliff
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| 58 | deepsnapper
ID: 14738617 Sat, Aug 07, 2004, 09:50
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Well, at least I don't have to draft next to Guru. ;)
Now, would I rather be between GL & MC or MC & Pride? I'll take 11 next to CEHP since I know he'll ride my AIM for me to draft when it's my turn to pick.
Besides, Guru's got a 13 in the old b-day so he's got to like that number. (;-Þ)
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| 59 | Guru
ID: 330592710 Sat, Aug 07, 2004, 10:16
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Draft2 recap:
1 Mike V - pick 7 2 leggestand - pick 5 3 Challenger - pick 6 4 culdeus - pick 1 5 Taxman - pick 8 6 Perm Dude - pick 2 7 Sludge - pick 4 8 CanEHDian Pride - pick 10 9 TB - pick 3 10 Ender - pick 9 11 Motley Crue - pick 12 12 GoatLocker - pick 14 13 deepsnapper - pick 11 14 Guru - pick 13
I think I was 13 in the RIBC as well. Turned out not to be a very good omen.
And there is no 13 in my birthdate. It's a 14.
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| 60 | Guru
ID: 330592710 Sat, Aug 07, 2004, 10:21
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And here's the draft order in draft order:
1 culdeus 2 Perm Dude 3 TB 4 Sludge 5 leggestand 6 Challenger 7 Mike V 8 Taxman 9 Ender 10 CanEHDian Pride 11 deepsnapper 12 Motley Crue 13 Guru 14 GoatLocker
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| 61 | Guru
ID: 330592710 Sat, Aug 07, 2004, 10:24
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I am still waiting for CanadEHDian Pride and Perm Dude to register in the league at kafenatid.net.
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| 62 | deepsnapper
ID: 14738617 Sat, Aug 07, 2004, 10:25
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My bad. I didn't know I was that old!
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| 63 | deepsnapper
ID: 14738617 Sat, Aug 07, 2004, 10:47
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I opened a customer service request to Fanball Commmishioner on the (one for multi-player trade). I didn't find anything on the forums related to it. Support Request #56013
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| 64 | Taxman SuperDude
ID: 029463114 Sat, Aug 07, 2004, 12:31
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WE knew Roy...but you are usually the last to find out about other things also :o)
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| 65 | cEHp @ new city
ID: 10723711 Sat, Aug 07, 2004, 12:31
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I registered..sorry for the delay
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| 66 | Guru
ID: 330592710 Sat, Aug 07, 2004, 13:09
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As I recall, deepsnapper has me by 2 days. But those two days can be brutal!
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| 67 | MikeV SuperDude
ID: 25924115 Sat, Aug 07, 2004, 13:18
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You kids don't know what old is.
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| 68 | Guru
ID: 330592710 Sat, Aug 07, 2004, 13:20
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We know what "old" is. We just don't know what "older" is....
...yet.
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| 69 | deepsnapper
ID: 14738617 Sat, Aug 07, 2004, 19:04
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Watch out Donny, I might have to beat you with my cane. If that doesn't hurt bad enough, I can always run over you with my Jazzy powerchair. (;-Þ)
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| 70 | Perm Dude
ID: 2343587 Mon, Aug 09, 2004, 08:47
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I'm in. Sorry for the delay--was camping Friday-Sun night.
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| 71 | Guru
ID: 330592710 Mon, Aug 09, 2004, 12:38
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We should settle on a time limit for each draft pick.
For the RIBC, we used a 6 hour limit, with a moratorium from 1am-7am ET. On weekends, we generally relaxed the standard, since we made good progress during weekdays.
Kafenatid's software does not allow an automated moratorium period, but as Commissioner, I can stop the clock each night and resume the countdown in the morning. If I do this, it is unlikely that I'd be able to stop at start at precise times. (I'll actually be on vacation dring most of the draft, and there will be occasional early tee times that could interfere.) However, I should generally be able to stop the clock between 11-12pm ET each night, and restart it between 6-8am each morning.
Since we have fewer teams than the RIBC (14 vs 16), fewer rounds to complete (20 vs 25), and roughly the same time period to complete the draft (3 weeks), I'd suggest we start with an 8 hour clock and a midnight-7am (EDT) moratorium (plus or minus an hour), and see how that goes. Assuming we are on pace to complete a round per day cumulatively, we'll turn off the clock on weekends - but still try to move it along on weekends, of course.
Does that sound like an acceptable plan?
If the clock expires, the next person in line will get to draft, and the skipped drafter will make up his skipped pick whenever he can.
People at the endpoints of the draft have only one single time limit to make their consecutive picks. This applies only to GoatLocker and culdeus. I don't know if the software handles it this way, but I can override if the situation arises. In other words, people at the endpoints don't get a double time limit to make their 2 picks. Both picks must be made within one time limit period.
We will maintain a draft discussion thread here, but it will probably not be used extensively. If you know that you have pending time constraints, please post them in that thread. (e.g., "I'll be away until 6pm ET, so if my pick is due before then, you'll have to wait.") To the extent that you can alert everyone to potential availability issues, you can help others to plan their check-in times accordingly. That's simply good draft etiquette.
If you know you will be away when your next pick is likely to be due, you can deputize an alternate to make the pick for you. There is a way to do this in the Kafenatid software. I forget exactly where it is, but I assume if it is not intuitive when the need arises, someone can figure it out. You can also always email your pick queue to me in advance. As long as you put "RIFC queue" in the subject line, I'll promise not to peek inside if I have an intervening pick.
As you know, you are each expected to post a brief rationale of each pick. A separate rationale thread will be set up for those. We will delay the rationales by 2 rounds, so as soon as you make your 3rd round pick, you should post your rationale for your first rounder, etc. Please try to keep the rationale thread up to date. If for some reason you are unable to post a rationale when due, it will simplify subsequent editing if you can post a place holder in the rationale thread (or have someone do it for you). This makes it easier to splice the rationale in the proper sequence later.
I will activate the draft later this week, but the clock will not begin until early Monday morning. If those with the first picks want to get an early jump, they are welcome to do so. However, there is no need nor expectation to begin drafting until next Monday.
A link will be posted to a page which shows the draft in progress. This draft review page will also be accessible by league outsiders, and will be the primary way for everyone to follow the draft in progress.
I will attempt to update picks at the Fanball site daily, so that league managers can use that site's player tools to review the available pool. Be aware, however, that Fanball updates will typically be a partial round behind the actual draft.
When drafting, there is no need to draft every position. For example, if you want to skip a kicker, be my guest. However, the Fanball software will force you to fill each of the 12 active slots when you set your lineup for each game. You will not have the ability to leave an active slot blank, so plan your bench needs accordingly.
Have I covered all of the bases? Does this sound like a reasonable plan?
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| 72 | Guru
ID: 330592710 Mon, Aug 09, 2004, 12:54
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It looks like in the process of updating league settings today, I managed to activate the draft.
That's fine, because I think all of the settings are OK, and can be changed anyway. However, I suspect culdeus may have received an email that he is on the clock - even though the clock is currently turned off.
If culdeus (and those that follow) want to start picking now, go ahead. Just be advised that if you make a draft pick, it will count. So, I'd suggest that unless you are very sure of yourself (and don't care about the possibility of injuries this week), you wait until next Monday to start.
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| 73 | culdeus
ID: 394542411 Mon, Aug 09, 2004, 20:31
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I'll need a proxy volunteer to handle my writeups because of my limited access during the week to rotoguru. CMIIW but isn't there a desire to see at least one round of pre-season games to get a feel for Kr/pr. I don't see any reason to get a jump on things.
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| 74 | Guru
ID: 330592710 Mon, Aug 09, 2004, 20:33
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That's fine, culdeus. I wasn't pushing for an early start. Just making the option available.
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| 75 | Guru
ID: 330592710 Tue, Aug 10, 2004, 12:37
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Hmmmm...
TB offered me 3 players in return for 1, and the system allowed me to accept it.
Oh - never mind - I must have had some open slots on my roster.
Ever hear back from Fanball on your inquiry, deepsnapper? When I've asked questions, I've always had a response within a day.
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| 76 | Guru
ID: 330592710 Tue, Aug 10, 2004, 12:58
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Well, that was interesting. I just filled my roster with 20 players. Then I offered a trade to deepsnapper, giving up one and getting 2.
The system didn't balk at that, and told me that the trade had been offered. I wonder if it really was offered, though. Deepsnapper, did you get that 1:2 offer? If so, accept it and let's see what happens. If not, let me know and I'll look into it further.
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| 77 | Challenger Donor
ID: 481126818 Tue, Aug 10, 2004, 13:08
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Guru, I offered deepsnapper 3 players for his one. He has the full roster which appears to be giving us the problem.
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| 78 | Guru
ID: 330592710 Tue, Aug 10, 2004, 13:53
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Yes, but for this last offer, I had 20 players on my roster to start with. I offered one player to deepsnapper in return for 2. The trade proposal was evidently offered to deepsnapper without hangup. If he accepts it and it's approved, I would have 21 players on my roster as a result.
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| 79 | Trip Donor
ID: 13961611 Tue, Aug 10, 2004, 14:09
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He will get an error message if he accepts it. In order to accept it he will have to drop a player from his roster first.
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| 80 | TB Leader
ID: 031811922 Tue, Aug 10, 2004, 15:27
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I declined the 1-1 trade. I cannot find a history showing where I declined it. I am assuming it just shows up under your approved/declined trades. I just filled my roster back up and offered another 3-1.
I like the recent transactions column to the right when clicking on Home link. I also like how you can sort between signed/dropped/traded/ on the recent transactions page.
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| 81 | TB Leader
ID: 031811922 Tue, Aug 10, 2004, 15:52
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Just curious what "newsbreakers" show up on each teams page. Screwing around some more, I dumped most of my team and added Raider players. Every newbreaker story at the bottom of the page is about my Raiders. It probably says somewhere that the "newsbreakers" are related to current players on your team.
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| 82 | Guru
ID: 330592710 Tue, Aug 10, 2004, 15:55
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Trip[79] - he would only have 19 players if he accepts. I'm getting 2 players from him, and he is getting 1. He doesn't need to drop anyone.
I would be the one who is over limit, but he is the one who has the opportunity to accept the trade, as it currently stands.
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| 83 | deepsnapper Sustainer
ID: 017103420 Wed, Aug 11, 2004, 02:10
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I'm waiting confirm the answer I received from Fanball. The initial response stated to include the players to be dropped in the transaction by telling the trading partner who was being dropping so they could be included in the trade offer. I questioned that as being a little more than the person you were trading with needed to know. I haven't received a response.
If I try and accept either of the unbalanced trades, I get error #1 from Challenger & Taxman's and #2 from Guru's. I cancelled Challenger's to free up his players.
1. Acceptor team: Roster cannot exceed the league roster maximum of 20.
2. Requestor team: Roster cannot exceed the league roster maximum of 20.
later, ds.
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| 84 | Motley Crue Leader
ID: 439372011 Wed, Aug 11, 2004, 17:18
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OT:Not to hijack the thread but... heh, culdeus:
They are looking for you on the Politics Board to see if you want to play PoliBoard Yahoo! Football again this year. Tree is commissioner. Let him know--sounds like you are about to get booted out of the league for non-responsiveness.
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| 85 | deepsnapper Sustainer
ID: 017103420 Wed, Aug 11, 2004, 19:24
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I sent another request in asking for further clarification and this is the answer I received:
Unfortunately making a 3 for 1 or 2 for 1 deal is not an automated feature with a section to add your "drop" players. The best solution for this scenario is to have a pre draft or pre season rule included in your Other Rules section. The team receiving the 3 players would have to include the 2 players they intend to drop with the final trade proposal. You would have to discuss these trades outside of the proposal page if you didn't want those players revealed, you would have to decide as a league if the players added outside of the trade needed to be dropped no matter what to become waivers as they would be if they were just dropped, or if the owner receiving them has the right to hold onto them.
Hope this helps, and sorry for the inconvinience.
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| 86 | Guru
ID: 330592710 Wed, Aug 11, 2004, 19:44
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I'd suggest that we make the following agreement.
If you decide to accept a trade which first requires you to drop one or more players, follow this process: 1. Send an email to the proposer with a copy to me (the Commish) stating that you intend to accept the trade and are currently in the process of dropping players to make it fit. 2. Immediately drop the required players. 3. Accept the trade.
The reason for step one is to notify the proposer that it is too late for him to rescind the trade offer. However, if the trade accepter does not execute the required transactions within a matter of minutes, then all bets are off.
If the proposer does not get the email and rescinds the trade while the other players are being dropped, then the Commish can enforce the trade. The copy to me is simply to establish the audit trail in case of dispute.
This process should ensure that unbalanced trades can be proposed without the need to disclose the balancing drops.
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| 87 | culdeus Leader
ID: 43105818 Wed, Aug 11, 2004, 19:46
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Maybe I don't get the OTC program but I can't figure out how to get into a selection window? help
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| 88 | Guru
ID: 330592710 Wed, Aug 11, 2004, 19:51
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Perhaps it isn't officially activated yet. I can get to a draft entry page, but maybe that's just because I'm the administrator. I do see a link that says "start draft", so perhaps I need to click that in order to activate.
I just clicked it. Can you get to a draft page now?
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| 90 | Challenger Donor
ID: 481126818 Wed, Aug 11, 2004, 20:53
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Kafenatid draft is now showing started/activated with culdeus up with no time limit.
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| 91 | Challenger Donor
ID: 481126818 Wed, Aug 11, 2004, 20:58
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ref post # 86, No players should be dropped in order to make room until trade receives Commish approval.
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| 92 | Trip Donor
ID: 13961611 Wed, Aug 11, 2004, 21:02
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Guru,
How did you set your schedule? I'm feeling lazy.
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| 93 | Guru
ID: 330592710 Thu, Aug 12, 2004, 10:08
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Re: 91
If processing worked as it should, you would still have to "drop" players to in order to execute the trade. The dropping of players would probably be contingent on trade approval, however.
The next step is peer review. Managers have 24 hours to challenge the trade. If there is no challenge, then the trade goes through.
If there are enough challenges to put the trade to a vote, then we wait another 24 hours for the voting.
If the trade is disapproved at that point, then the Commissioner would need to restore the dropped players to their original roster.
I just set up the league so that dropped players cannot be claimed for 48 hours. That should preclude any premature pickups while a trade is in limbo.
How's this all sound? This would also mean that any dropped players, including those not trade-related, are subject to a 48 hour lockout period (during which they are subject to a waiver claim). I could reduce this to 24 hours (with the ccaveat that players involved in trade challenges are subject to an additional 24 wait.)
General question: Is a 48 hour waiver moratorium OK for dropped players? What if there is less than 48 hours until game time? (There is a optional setting that allows dropped players within that period to be immediately deemed free agents.)
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| 94 | Perm Dude
ID: 2343587 Thu, Aug 12, 2004, 10:23
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I've always liked the direct-to-free-agent route myself (no muss, no fuss) but can understand the arguments about having a waiver period. And your solution on waivers for dropped players on trades sounds optimal.
So, I'd be in favor of dropped players going immediately into the FA pool, but wouldn't put up a fight if others wanted a waiver wire.
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| 95 | leggestand Sustainer
ID: 451036518 Thu, Aug 12, 2004, 10:26
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I prefer a waiver wire period of 48 hours for dropped players. If the player has a game in less than 48 hours, then he is unavailable that week.
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| 96 | Challenger Donor
ID: 481126818 Thu, Aug 12, 2004, 11:25
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Ditto leggestand
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| 97 | MikeV SuperDude
ID: 25924115 Thu, Aug 12, 2004, 11:47
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Ditto
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| 98 | TB Leader
ID: 31811922 Thu, Aug 12, 2004, 11:58
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Ditto, only if recently acquired players are also frozen on a team roster for the same amount of time.
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| 99 | Guru
ID: 330592710 Thu, Aug 12, 2004, 12:02
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Good point. That would need to be administered manually, however.
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| 100 | Ender
ID: 0442215 Thu, Aug 12, 2004, 13:00
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TB I assume that is to avoid someone adding and dropping like a mad man to lock out players for a weekend.
I like the 48 hour wait period as well.
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| 101 | culdeus Leader
ID: 43105818 Thu, Aug 12, 2004, 17:56
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FYI I plan on putting my pick in at roughly noon Sunday CST. Most of the pre-season games are Sat and I just want to make sure everyone makes it out alive.
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| 102 | Perm Dude
ID: 2343587 Thu, Aug 12, 2004, 18:11
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Everyone please try to use the draft queue feature of the program. If you aren't around, find someone who can pick for you and send 'em a short queue.
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| 103 | culdeus
ID: 406391518 Thu, Aug 12, 2004, 19:34
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Actually looked at the schedule make that midnight Friday. hint, hint.
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| 104 | culdeus
ID: 406391518 Thu, Aug 12, 2004, 20:04
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Where were the IDP scoring inputted on the site? I don't see any IDP scoring?
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| 105 | Guru
ID: 330592710 Thu, Aug 12, 2004, 21:13
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The IDP formulas are in there, but it appears that they aren't published anywhere (other than in the Commissioner input pages, which I can see.)
I submitted a feedback item to see if they can get these added to the rules page.
If you click on a player listing for one of the IDP positions, you can see the points calculated based on last year's stats.
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| 106 | Guru
ID: 330592710 Fri, Aug 13, 2004, 13:48
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Got this response: Your observation is correct, the IDP scoring is not showing under the "Rules" section. This error is being addressed and should be resolved soon. Inform your league members that IDP scoring has been set up and is working in the Commissioner product, but they cannot view at this time. We apologize for any inconvenience this causes. Thank you for your help and patience.
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| 107 | Guru
ID: 330592710 Fri, Aug 13, 2004, 13:54
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If anyone wants to experiment any further with the various roster management tools, please do so in the next few days. On Monday, I will clear all rosters and begin entering the draft results.
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| 108 | TB Leader
ID: 031811922 Fri, Aug 13, 2004, 23:36
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I was looking at the On the Clock draft manager at Kafenatid and don't understand how we make picks. I tried to set a que, but it looks like you email a que to someone else. When it is my turn to draft, does it allow me to see a list of available players and I click on the one I want or is there somewhere I have to type in a name?
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| 109 | Perm Dude
ID: 2343587 Sat, Aug 14, 2004, 00:04
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As I recall, you'll have a pull down list to choose from (taken from Yahoo)
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| 110 | CanEHdian Pride
ID: 46033123 Sat, Aug 14, 2004, 01:42
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Looks like Omar Easy got through the game unscathed. I guess you can make your #1 pick official.
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| 111 | culdeus
ID: 406391518 Sat, Aug 14, 2004, 02:20
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And we're off!
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| 112 | CanEHdian Pride
ID: 46033123 Sat, Aug 14, 2004, 02:25
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I apologize in advance if I hold up the draft too much. I will do my best to leave queues and will have pretty steady access this weekend until Sunday afternoon.
This should be a lot of fun. Good luck everyone.
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| 113 | Perm Dude
ID: 2343587 Sat, Aug 14, 2004, 02:31
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Tomlinson off the table.
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| 114 | Guru
ID: 330592710 Sat, Aug 14, 2004, 06:37
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TB[108] - When it is your turn to draft, you will see a place to type in the player name and select team and position. As I recall, the software compares that name against those in a database (presumably taken from Yahoo) and asks you to confirm.
You won't see a list of available players at kafenatid. You will see a list of available players at fanball, to the extent that I have updated all draft picks at that site.
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| 115 | Challenger Donor
ID: 481126818 Sat, Aug 14, 2004, 10:52
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Hey, I thought this was a keeper league! ;~)
Okay, I tried to hide Holmes, but do I really have to trade him to culdeous for nothing?!!? ;~)
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| 116 | Perm Dude
ID: 2343587 Sat, Aug 14, 2004, 11:09
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You'll be getting a hardy handshake and a ham sandwhich for him.
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| 117 | deepsnapper Sustainer
ID: 017103420 Sat, Aug 14, 2004, 13:09
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Fred & James - If it's okay with both of you, I'll made both you Designated Pickers as you're on the other end of the snake. I don't plan on missing any selections, but a backup is always "a good thing". lol
I have my annual physical on Tuesday, but that's about it TMK.
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| 118 | CanEHdian Pride
ID: 46033123 Sat, Aug 14, 2004, 13:12
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Guru - I sent my queue through the "Queue Management" tool. I'm going to shoot 9 holes so if it gets back to me in the next 3 or 4 hours things will be on hold for a bit.
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| 119 | deepsnapper Sustainer
ID: 017103420 Sat, Aug 14, 2004, 13:42
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We should move over to the draft discussion thread since we're no longer preparing for the draft but conducting it. lol
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| 120 | deepsnapper Sustainer
ID: 017103420 Sat, Aug 14, 2004, 16:01
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Donny - I missed that "Mounds" reference in the League Parameters thread - lol
Actually, it's because of all the naturally well endowed women we have in North Texas. (see DCC) ;)
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| 121 | Motley Crue Leader
ID: 439372011 Tue, Dec 14, 2004, 16:30
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Regarding bids for RIFC next year, the following was mentioned in post 7:
Consider these options: 1. The top 6 teams get automatic bids. The 7th and 8th place teams get a bid if they advance to the second round of the playoffs and have at least a .500 record, or if they advance to the final round.
2. Six teams will get automatic bids, selected in the following order: a) the top 4 seeds in the playoffs b) any team reaching the 2nd round of the playoffs c) the 5th seed d) the 6th seed If more than 6 teams qualify under a & b, then they'll all get automatic bids. But the 5th seed would only get a bid if less than 6 teams qualify under a and b, and the 6th seed only qualifies if none of seed 5-8 win in round 1.
Guru, did you decide on one or neither of these?
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| 122 | Guru
ID: 330592710 Tue, Dec 14, 2004, 17:15
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I went with the latter, not expecting that more than 2 of the 5-8 seeds would advance.
I'll probably just invite all 8 playoff teams back (7 excluding me). Assuming the format remains the same next year, that would leave 6 slots to be filled from qualifying leagues.
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| 123 | Perm Dude Dude
ID: 030792616 Tue, Dec 14, 2004, 17:22
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How about a consideration for the Toilet Bowl winner, as well?
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