Forum: gent
Page 325
Subject: Different form of fantasy football


  Posted by: wiggs - Sustainer [04991311] Fri, Apr 11, 2008, 12:43

Goallineblitz.com

You create a player
then get drafted by a team
you train to get better
build levels
Then they simulate games.

Its alot of fun. Check it out.

If you create a player please use this reference
link
 
1RebelFan
      ID: 57220312
      Sat, Apr 12, 2008, 04:21
Have been playing a basketball version for the last couple of months, is pretty fun. Just created a FS through your link. Hope you get the referal credit
 
2TB
      Sherpa
      ID: 031811922
      Sat, Apr 12, 2008, 04:45
I created a player as well. With the referral points you should buy a team and then sign us up.
 
3wiggs
      Sustainer
      ID: 04991311
      Sat, Apr 12, 2008, 12:15
that is my primary goal, but as of now there are no open teams, i am just waiting it out. i would love to create the Rotoguru team, and dominate
 
4Weykool
      Leader
      ID: 41750315
      Sat, Apr 12, 2008, 12:46
I signed up.
But wouldnt you need to spend money to dominate?
Dont think I will be spending any money there.
 
5wiggs
      Sustainer
      ID: 04991311
      Sat, Apr 12, 2008, 13:21
i am level 5 already- havent spent a dime- stay active and you will build up your players through practice and game experience.

Also if you get any referrals it will help.
 
6PuNk42AE
      Donor
      ID: 036635522
      Sat, Apr 12, 2008, 14:47
How long did it take for you to be signed by an owner?
 
7Kyle
      Donor
      ID: 052753312
      Sat, Apr 12, 2008, 14:51
I was just about to ask the same question.

Did someone want to start up a team and get all Gurupies on it?
 
8PuNk42AE
      Donor
      ID: 036635522
      Sat, Apr 12, 2008, 15:35
Someone made me an offer, trying to get equitment and everything now.
 
9PuNk42AE
      Donor
      ID: 036635522
      Sat, Apr 12, 2008, 17:12
Does the Training happen once a day, and how does that happen. Midnight EST, GMT, or only at game time?
 
10JTSERB
      Donor
      ID: 481020120
      Sun, Apr 13, 2008, 01:04
Signed up wiggs.. ill check it out.
 
11JTSERB
      Donor
      ID: 481020120
      Sun, Apr 13, 2008, 01:18
I didn't get an offer :(
 
12RebelFan
      Sustainer
      ID: 014833716
      Sun, Apr 13, 2008, 04:14
I haven't either, but with the playoff coming soon, and a slew of new teams opening up, I am sure offers will arrive sometime in the next week. Until then, I guess just keep pimpin yourself on the message boards over there and hope
 
13TB
      Sherpa
      ID: 031811922
      Sun, Apr 13, 2008, 06:27
I started over and made a guard instead of a QB. I was able to boost him to level 4 and got a contract offer. Probably a little low at 28K a year, but it is for 2 years and I got a 20K signing bonus so I accepted. I figure I can build up and hopefully get a better offer when this one is up.
 
14Tree
      ID: 10326138
      Sun, Apr 13, 2008, 10:29
has anyone created more than one player, or are you putting everything into one player?
 
15PuNk42AE
      Donor
      ID: 036635522
      Sun, Apr 13, 2008, 11:10
My team was in the playoffs this morning and we lost 14-10. I made it into 7 plays! YES! Oh well, don't get anything in the playoffs special based on games so it's only training gaining.
 
16wiggs
      Sustainer
      ID: 04991311
      Mon, Apr 14, 2008, 00:56
sorry it has taken me so long to get back to you on your questions. I was away all weekend.

It took me about an hour to get my contract offer. I just keep posting on the boards i was looking to play and active.

I believe training is every other day and games the other days. My team was bounced from the play offs today so I will see what happens now.

 
17leggestand
      Leader
      ID: 451036518
      Mon, Apr 14, 2008, 17:16
Nice find, wiggs. I am creating a player also.
 
18leggestand
      Leader
      ID: 451036518
      Mon, Apr 14, 2008, 17:53
I went with a DE. I was able to boost to level 2, but it looks like I am stuck for now...TB, I saw you were able to boost to Level 4 - any tips on how you did that?
 
19PuNk42AE
      Donor
      ID: 036635522
      Mon, Apr 14, 2008, 20:34
When I started I made a SS and boosted to level 2. Now i'm just training (which is 2:30am EST) and gaining exp or whatever it is.
 
20Donkey Hunter
      ID: 521392112
      Mon, Apr 14, 2008, 21:24
Made a punter if anyone starts a rotoguru team.
 
21Kyle
      Donor
      ID: 052753312
      Mon, Apr 14, 2008, 22:09
I went FS. Boosted to level 2 and have chosen the hard hitter stats.

Hopefully I can be the starting FS on the Rotoguru team, when it's made. :)
 
22Tree
      ID: 33231417
      Mon, Apr 14, 2008, 22:26
i've got a level two FB, ready to catch some passes, pick up some blocks, and drive down the middle...
 
23leggestand
      ID: 293291420
      Mon, Apr 14, 2008, 22:29
Looks like we have a nice start to a rotoguru squad if a gurupie can purchase a team next season. Someone may need to start taking some of the "glamour" positions, though!!!
 
24TB
      Sherpa
      ID: 031811922
      Mon, Apr 14, 2008, 22:34
Legge,
Different positions cost different amounts. You start with 400 points. A QB cost 400, so no boosts. A lineman only cost 100, so three quick boosts.
 
25J
      Leader
      ID: 049346417
      Mon, Apr 14, 2008, 23:15
I made a guard. No clue what I'm doing. Awesome!
 
26Seattle Zen
      ID: 29241823
      Tue, Apr 15, 2008, 00:44
I made a guard. No clue what I'm doing. Awesome!

Yeah, me too. If there is a way to screw up creating a guard, I'm sure I'll find that way.
 
27RebelFan
      Sustainer
      ID: 014833716
      Tue, Apr 15, 2008, 03:20
I also have a level two FS but am willing to retire it for something else to fill a void on the rotoguru team if needed
 
28Tree
      ID: 23336154
      Tue, Apr 15, 2008, 06:38
i don't think you can just "make" a team. you have to buy one. not sure how that works.
 
29Weykool
      Leader
      ID: 41750315
      Tue, Apr 15, 2008, 08:54
I have a DE when we nake team Guru
 
30leggestand
      Leader
      ID: 451036518
      Tue, Apr 15, 2008, 10:12
Tree is right - someone would need to buy a team to make a gurupie squad, but if we can make that happen, here's what we got so far:

Offense:
FB - Tree
G - TB
G - J

Defense:
DE - Leggestand
DE - Weykool
FS - Kyle
FS - Rebelfan
SS - Punk

Special Teams:
P - Donkey Hunter

Unknown:
Wiggs
SZ
JTSerb

I may change myself to a LB before next season.
 
31barilko6
      ID: 3732117
      Tue, Apr 15, 2008, 10:34
I started up a RB. How come I can't level up? Do I have to wait until the playoffs are over?
 
32barilko6
      ID: 3732117
      Tue, Apr 15, 2008, 10:38
Is it wise (or necessary) to purchase equipment?
 
33Kyle
      Donor
      ID: 052753312
      Tue, Apr 15, 2008, 10:51
wiggs, you should probably have a lot of points if you are getting all of us as referrals. Maybe you'll have enough to get a team when they become available.
 
34Twarpy
      Leader
      ID: 386242821
      Tue, Apr 15, 2008, 11:06
I made a kicker, cool idea.
 
35weykool
      ID: 2842717
      Tue, Apr 15, 2008, 11:08
Maybe Wiggs used all his referral credits to "Go Pro".
Wiggs.....make a QB and lead our team to victory.
 
36Kyle
      Donor
      ID: 052753312
      Tue, Apr 15, 2008, 11:16
Actually if he made a RB and we had all level 4 linemen I think we'd have a solid running game we could rely on. If he makes a great QB we need better than level 1 WRs to throw to.

We could be the Vikings of this league.
 
37leggestand
      Leader
      ID: 451036518
      Tue, Apr 15, 2008, 12:10
So we now have a RB and Kicker.

barilko - Seeing TB's post 24, I think because it cost so much (400 points) to be RB, you can't upgrade yet. Defensive players (200 points) can be upgraded once), while Lineman (100 points) can be upgraded 3 times.

I bought some equipment and I regret the decision as it is holding back my practicing ability. I may sell some back...
 
38dpr
      ID: 1733917
      Tue, Apr 15, 2008, 12:15
I am in the process of creating a wide receiver
 
39Kyle
      Donor
      ID: 052753312
      Tue, Apr 15, 2008, 12:52
Spent $4 and upgraded my FS to level 4 now. With my training that I've done and the equip I've bought I am now a 22.28 tackler. So if we create a Rotoguru team we might want to get a coverage SS. I havn't spent a point on the Coverage Tree, but have a 3 for Big Hit and a 2 for Growl (I didn't want to upgrade this but to increase Big hit I had to) and Closing Speed.
 
40dpr
      ID: 1733917
      Tue, Apr 15, 2008, 12:59
what level do you guys train on? it seems that the returns above relaxed are very low for what they cost. How else should I spend my money?

Btw how hard is it to level up by playing and training? I am still at level 1 as i created a glamour position. But I do have very high catching
 
41JTSERB
      Donor
      ID: 481020120
      Tue, Apr 15, 2008, 13:03
Forgot to say I created a Center
 
42Kyle
      Donor
      ID: 052753312
      Tue, Apr 15, 2008, 13:16
I'm not on a team right now, so I am training on tackling on relaxed right now. I figured out that in 10 days I'll run out of cash to train, but I'll be at 25 for tackling. Since the offseason (and teams being able to sign players) starts in 5 days I'm hoping to sign within the first 5 days of the offseason to get cash. If I am not signed I'll stop training until I get enough money.

It seems like it's fairly easy to get up levels if you get playing time. There are level 11 QBs in the USA pro-league, so I think growth is very possible.
 
43wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 15, 2008, 13:18
I created a LB- I am up to level 5 right now.

I would love to buy a team- but need 1 to open up. I have enough points to do it when one is available.

Make sure none of you sign long term deals because once you sign it is tough to execute a trade.

I am signed through next season then I will be free.
 
44Kyle
      Donor
      ID: 052753312
      Tue, Apr 15, 2008, 13:23
wiggs I can see you can name GMs to teams. I don't know if that cost any points, but if you need one I can do it while you own the team and count the cash.
 
45barilko6
      ID: 3732117
      Tue, Apr 15, 2008, 13:23
Yeah, its going to take a little while to get the glamorous lifestyle of a RB upgraded, but I am keeping on at it!

 
46Seward Norse
      ID: 297412913
      Tue, Apr 15, 2008, 13:28
Fun idea. I went with the run blocking specialist TE.
 
47dpr
      ID: 1733917
      Tue, Apr 15, 2008, 13:31
so if we all do end up creating a team it wont be til like a month and a half?

how hard will it be to get a contract as a level one?
 
48youngroman
      ID: 3751268
      Tue, Apr 15, 2008, 13:33
I just created a WR. one of the speedster variant. he should also be good in the return game once I train him a bit
 
49Tree
      ID: 3533298
      Tue, Apr 15, 2008, 13:33
i almost wonder if it's worth it to drop 10 bucks on this thing, just to get a few more levels...
 
50C1-NRB
      ID: 2132159
      Tue, Apr 15, 2008, 13:41
I created a LB since I didn't see any here already.
 
51Farn
      Leader
      ID: 451044109
      Tue, Apr 15, 2008, 13:43
I just made a Kicker.
 
52Little M
      ID: 381111416
      Tue, Apr 15, 2008, 13:47
I didn't see JTSERB's post until now, so I created a center as well. I guess it can give us some depth.
 
53JTSERB
      Donor
      ID: 481020120
      Tue, Apr 15, 2008, 14:00
I have two players actually.

Here they are

Joe Roto (QB) Level 4
Joe Roto

Joe Jevdosic (C) Level 4
Joe Jevdosic
 
54C1-NRB
      ID: 2132159
      Tue, Apr 15, 2008, 14:01
Where does practice and training come in? I didn't see anything on the site that talked about how to improve other than shelling out real cash to buy more flex points.

Is it a case of the rich getting richer- being on a team increases your training and playing opportunities, but to be picked up do you have to be good to begin with?
 
55JTSERB
      Donor
      ID: 481020120
      Tue, Apr 15, 2008, 14:04
This is what I have from the posts...

Offense:
QB- Jtserb
RB Barilko
FB - Tree
TE- Seward Nose
WR- DPR
WR- Youngroman
C- Jtserb
C- Little M
G - TB
G - J

Defense:
DE - Leggestand
DE - Weykool
LB- WIggs
LB- C1-NRB
FS - Kyle
FS - Rebelfan
SS - Punk

Special Teams:
K- Farn
K- Tree
P - Donkey Hunter
 
56leggestand
      Leader
      ID: 451036518
      Tue, Apr 15, 2008, 14:05
JT - Twarpy should be the 2nd kicker, not Tree.
 
57JTSERB
      Donor
      ID: 481020120
      Tue, Apr 15, 2008, 14:06
Offense Needed

(2) OT

Defense Needed

(1) LB or (2) If we run 3-4?

(2) DT or (1) If we run 3-4?

(2) CB

 
58JTSERB
      Donor
      ID: 481020120
      Tue, Apr 15, 2008, 14:07
Offense:
QB- Jtserb
RB Barilko
FB - Tree
TE- Seward Nose
WR- DPR
WR- Youngroman
C- Jtserb
C- Little M
G - TB
G - J

Defense:
DE - Leggestand
DE - Weykool
LB- WIggs
LB- C1-NRB
FS - Kyle
FS - Rebelfan
SS - Punk

Special Teams:
K- Tree
K- Farn
P - Donkey Hunter
 
59Seattle Zen
      ID: 49112418
      Tue, Apr 15, 2008, 14:10
This guy at my work: brilliant, funny, handsome, some goes as far as calling him genius, just joined up and created a Defensive Tackle. I'm sure he could be convinced to sign a contract with a Wiggs-created Guru team. :)
 
60J
      Leader
      ID: 049346417
      Tue, Apr 15, 2008, 14:25
So if I've got $1125 left...I've got it set to train on "normal" intensity, which looks like its "$300/day +9en"...I can only train for 3 more days???

and what does "+9en" mean?
 
61JTSERB
      Donor
      ID: 481020120
      Tue, Apr 15, 2008, 14:27
Im still new on that training thing also J... trying to figure it out. Maybe wiggs can offer some insight
 
62JTSERB
      Donor
      ID: 481020120
      Tue, Apr 15, 2008, 14:28
Offense:
QB- Jtserb
RB Barilko
FB - Tree
TE- Seward Nose
WR- DPR
WR- Youngroman
C- Jtserb
C- Little M
G - TB
G - J

Defense:
DE - Leggestand
DE - Weykool
DT - Seattle Zen
LB- WIggs
LB- C1-NRB
FS - Kyle
FS - Rebelfan
SS - Punk

Special Teams:
K- Tree
K- Farn
P - Donkey Hunter

Still Need

Offense Needed

(2) OT

Defense Needed

(1) LB or (2) If we run 3-4?

(1) DT or (0) If we run 3-4?

(2) CB
 
63barilko6
      ID: 3732117
      Tue, Apr 15, 2008, 14:32
J

I think that the EN means that is how much will be sucked out of your Energy meter, which is on the left hand side of your profile.
 
64Kyle
      Donor
      ID: 052753312
      Tue, Apr 15, 2008, 15:28
Actually that's how much energy you gain. My guy is 100% energy since I've started. I haven't played any games but have trained 5 days.

RE: 47 In 5 days the offseason starts. I think they are going to be opening teams up when the offseason starts, so we only have to wait 5 days.

RE: 49 I dropped $4 to upgrade my player. It might be worth it, I did it so I could get the 3 upgrades before season 2 starts. If I see that my player isn't gaining fast enough in the season I might drop another 4 or 10.
 
65Kyle
      Donor
      ID: 052753312
      Tue, Apr 15, 2008, 16:01
I am creating a OT with a second e-mail account. To our other O-linemen what skill set did you guys go with, running or pass blocking?
 
66Kyle
      Donor
      ID: 052753312
      Tue, Apr 15, 2008, 16:11
Or I dropped $4 for him... I read rules saying they only one per person and you could be kicked out...
 
67PuNk42AE
      Donor
      ID: 036635522
      Tue, Apr 15, 2008, 16:22
Yeah the +9 Energy is added. After games you're En goes down and Moral changes. Then you gain back the energy through training at 2:30am. From the sound of things they will be adding teams in this offseason since all of the CPU ones got eaten up by owners.

Also so people know, players gain for 10 seasons, then they start to decrease faster than you can train. So it's 10 seasons per char basically.
 
68PuNk42AE
      Donor
      ID: 036635522
      Tue, Apr 15, 2008, 16:38
I am signed through 2nd season, day 32.
 
69barilko6
      ID: 3732117
      Tue, Apr 15, 2008, 16:41
re: 66 Yeah, I read that they monitor IP addresses, so you could have one character from work, and the other from home, but not be able to check them from both locations, so long as you use different email addresses.
 
70Kyle
      Donor
      ID: 052753312
      Tue, Apr 15, 2008, 16:48
I'm going to try to balance my Run and Pass Block evenly.

Kyle Nelson and Big Nelly are created.
 
71Kyle
      Donor
      ID: 052753312
      Tue, Apr 15, 2008, 16:59
So far I see that we have:

FAs
Offense:
QB- Jtserb
RB Barilko
FB - Tree
TE- Seward Nose
WR- DPR
WR- Youngroman
C- Jtserb
C- Little M
G - TB
G - J
T - Kyle

Defense:
DE - Leggestand
DE - Weykool
DT - Seattle Zen
LB- C1-NRB
FS - Kyle
FS - Rebelfan


Special Teams:
K- Tree
K- Farn
P - Donkey Hunter

Available in Year 3
SS - Punk
LB- Wiggs

Needed: OT, DT, 2LB, 2CB

If you aren't available for the first year of the Guru team post how long you are under contract.
 
72Twarpy
      Leader
      ID: 386242821
      Tue, Apr 15, 2008, 17:10
I am the first Kicker, not Tree:)... How about we all link our players. I named mine after a famous German soccer star.

Introducing the 6 Foot 2, 183 Lb potential kicker of the Gurupie team.

Franz Beckenbauer
 
73PuNk42AE
      Donor
      ID: 036635522
      Tue, Apr 15, 2008, 17:21
Theodore Stotch

Unsure if I want to create a 2nd player or not.
 
74wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 15, 2008, 17:29
i just got an email saying they should be opening up new teams this coming season. Maybe I will use the points to get a team and then when my contract runs out I will just move over to the other other team. Looks like we can turn this into a championship squad.
 
75Tree
      ID: 3533298
      Tue, Apr 15, 2008, 17:30
Roderick Summers - named after two of my current favorite pro wrestlers.

bonus points if you can identify the football used in my image.
 
76J
      Leader
      ID: 049346417
      Tue, Apr 15, 2008, 17:39
Jumbo Zaikov

One level 4, fatass OG

6'0" 329lbs!!!
 
77leggestand
      Leader
      ID: 451036518
      Tue, Apr 15, 2008, 17:48
Nothing fancy about my name...

Matt Legge

Big boy DE - 6'4", 246 pounds. A freak of nature.
 
78barilko6
      ID: 3732117
      Tue, Apr 15, 2008, 18:11
Hey, what actually is a season all about? Do you play the game at all, or do you just make your training and tactical changes each day after a game?
 
79leggestand
      Leader
      ID: 451036518
      Tue, Apr 15, 2008, 18:24
I don't know about calling plays during a game, but I have been looking at some of the playoff games:

Play by Play

It looks like each play actually occurs and you can watch each play by clicking on "replay" in my link. Pretty neat, IMO. As for coaching during the game, I can't provide any feedback for that.
 
80Kyle
      Donor
      ID: 052753312
      Tue, Apr 15, 2008, 18:34
We've got some big guys so far.

I am going to try and keep track of the links and if you have a google account you can check it out.
Rotoguru Team
 
81Kyle
      Donor
      ID: 052753312
      Tue, Apr 15, 2008, 18:38
That is pretty cool legge. It's going to be tough to beat a team with Paul Crewe, Deacon Moss, Mad Max, Hagar the Horrible and The Blob.
 
82TB
      Sherpa
      ID: 031811922
      Tue, Apr 15, 2008, 18:42
I'm under contract until season 3. I'm also the biggest dude on my team, 6'5" 332, and he has me playing back-up left guard and back-up at both LT and RT. Our last game you'd see me line-up at left guard, then RT, and then LT in consecutive plays. I got in 38 plays in a play-off game, so that was cool.

http://goallineblitz.com/game/player.pl?player_id=151625
 
83youngroman
      ID: 3751268
      Tue, Apr 15, 2008, 18:47
Michael Dawson (WR) at your service

kyle - I have no access to your Google Docs link. do you have to make it public?
 
84Kyle
      Donor
      ID: 052753312
      Tue, Apr 15, 2008, 18:58
Not sure how to share it publicly. Here's what I've got.

FAs
Offense:
QB- JTSerb
RB- Barilko
FB- Tree
TE- Seward Nose
WR- DPR
WR- Youngroman
C- JTSerb
C- Little M
G - J
T - Kyle

Defense:
DE - Leggestand
DE - Weykool
DT - Seattle Zen
LB- C1-NRB
FS - Kyle
FS - Rebelfan


Special Teams:
K- Twarpy
K- Farn
P - Donkey Hunter

Available in Year 3
SS - Punk
LB- Wiggs
G - TB
 
85Kyle
      Donor
      ID: 052753312
      Tue, Apr 15, 2008, 19:00
Can I ask for all of us that you make your attributes be shared to everyone. It allows us to see how fast, strong and great you really are.
 
86Kyle
      Donor
      ID: 052753312
      Tue, Apr 15, 2008, 19:06
TB, your attributes will be missed for the year. Big, strong, blocking, brute. I also like how you have Jesus H. Christ at backup FS on that team.
 
87Seattle Zen
      ID: 49112418
      Tue, Apr 15, 2008, 19:09
Mr. Haya Griva

Where is the "training table"? Our lightweight run stuffer is a measly 279 lbs. Beef, Lamb, avocado, gravy, ice cream, get crackin!
 
88TB
      Sherpa
      ID: 031811922
      Tue, Apr 15, 2008, 19:16
I'm pretty sure I am going to kick in some cash to get another player, so as we get close to figuring out what we need, I can make a player to fill one of our needs. We will need plenty of depth as well, especially as newer players with lower stamina. We will only need one kicker though, so one of you two should retire your guy and remake your character.
 
89Seattle Zen
      ID: 49112418
      Tue, Apr 15, 2008, 19:18
I've created a Level 4 OG. I'll link his page when I get home.
 
91Little M
      ID: 381111416
      Tue, Apr 15, 2008, 19:34
I see that Seattle Zen has created a guard, so that gives us two guards.
 
92Kyle
      Donor
      ID: 052753312
      Tue, Apr 15, 2008, 19:43
Little M, your link isn't to I D Mann. It's to a level 7 Guard on the Green Bay Maulers

Also I think we should come up with a good team name. The ( BLANK ) Gurupies
 
93Little M
      ID: 381111416
      Tue, Apr 15, 2008, 19:50
I D Mann

OK, let's try this again.
 
94C1-NRB
      ID: 551212915
      Tue, Apr 15, 2008, 20:49
Also I think we should come up with a good team name. The ( BLANK ) Gurupies

"Roto" maybe?

Concho Renegade
 
95RebelFan
      Sustainer
      ID: 014833716
      Tue, Apr 15, 2008, 20:50
RebelFan FS
 
96Tree
      ID: 433421518
      Tue, Apr 15, 2008, 21:05
Gurupies made me think of Band Aids which made me think of the movie Almost Famous, which made me think of fantasy sports in general.

i like the name Almost Famous... :o)
 
97Seattle Zen
      ID: 29241823
      Tue, Apr 15, 2008, 21:08
Toussaint Louverture

He's got some work to do.
 
98dpr
      ID: 1733917
      Tue, Apr 15, 2008, 21:21
Kyle are we sure we are going to be creating a team for the upocoming season? Is someone other then wiggs starting the team? i thought he was under contract for the next season with his current player
 
99Frick
      ID: 21041187
      Tue, Apr 15, 2008, 21:22
Gavin Avelsa (OT)

Any pointers on what to do first, or what type skills I should concentrate on?
 
100dpr
      ID: 1733917
      Tue, Apr 15, 2008, 21:27
http://goallineblitz.com/game/player.pl?player_id=162052

ok the create a link thing wasnt working for me. or i just dont know how to use it. but there is the link. Touchdown Catcher.

I am tempted to put in money to improve the player but since the beginning levels are apparently easy to achieve seems silly to pay to improve them. maybe later for the more difficult levels
 
101JTSERB
      Donor
      ID: 481020120
      Tue, Apr 15, 2008, 21:53
I have sufficient flex points to purchase a team if wiggs does not
 
102JTSERB
      Donor
      ID: 481020120
      Tue, Apr 15, 2008, 21:57
Joe Jevdosic (C)
6'3" 304 pds

Strength: 28.96 Blocking: 36
Speed: 9 Tackling: 10.6
Agility: 13.6 Throwing: 7
Jumping: 9 Catching: 9
Stamina: 18.6 Carrying: 9
Vision: 12.6 Kicking: 9
Confidence: 10.6 Punting: 8

Special Abilites

Pass Block 1
Run Block 2
Get Low 1
Hands 1
Cut Block 1
Pancake 1



Joe Roto (QB)

6'1"
196 pds

Strength: 16.2 Blocking: 10
Speed: 10.6 Tackling: 10
Agility: 15.6 Throwing: 21.2
Jumping: 10.6 Catching: 10.6
Stamina: 19.2 Carrying: 10.6
Vision: 20.2 Kicking: 7
Confidence: 20.2 Punting: 8

Special Abilities

Pocket Presence 2
Tight Spiral 1
Pump Fake 1
Turn Shldr 1
Field General 1
 
103J
      Leader
      ID: 049346417
      Tue, Apr 15, 2008, 22:00
So you're not a big believer in the Special Abilities, huh?
 
104JTSERB
      Donor
      ID: 481020120
      Tue, Apr 15, 2008, 22:06
I don't know from what I was reading certain things like (stamina) are the most important for your player. Basically if you cant stay on the field you cant play.

I claim to not no much though as I am new like everyone else
 
105Kyle
      Donor
      ID: 052753312
      Tue, Apr 15, 2008, 22:08
RE 94: Who were the ad wizards that came up with that one? Some people are just more creative than me.

RE 96: The Almost Famous Gurupies? I really think we should show our love for Guru with the team. It is who we are! :)

RE 98: Wiggs said that he would create a team for next year and then when he's a FA he can sign himself to the team. You can own a team you don't play for. See post 43.

RE 99: I'd say focus on stamina, strength and blocking. If you think the "trees" are better than just regular blocking then add points to that. I went kind of balanced with my guy.

RE 100: Great name. Now do it on the field!

Heads up to everyone. If you get an offer that's not from wiggs team when it's created don't accept it if you want to be on the RotoGuru team. I just got an offer (via message, not an actual offer since you can't get offers until the 20th.) so just a heads up.
 
106dpr
      ID: 1733917
      Tue, Apr 15, 2008, 22:22
btw since we are pretty much commited to wiggs team that has to hurt our bargaining power in negotiations.

That said i require a large cotract to take the field. wanted to put some ridiculous amount here but I ahve no idea what that would even be)
 
107Kyle
      Donor
      ID: 052753312
      Tue, Apr 15, 2008, 22:32
I think if I get enough money to train on intense I will be happy. Somewhere there is the league average for positions and skill level.

Also, it seems like there is a lot of interest in buying teams. Maybe if there is more than one of us who has enough points we should try to get teams. That way if wiggs can't get a team or is late on getting a team we won't get screwed out of having a team with all of us on it.
 
108PuNk42AE
      Donor
      ID: 036635522
      Tue, Apr 15, 2008, 23:30
The higher the lvl you are the more you're training costs also.
 
109TB
      Sherpa
      ID: 031811922
      Wed, Apr 16, 2008, 01:07
All you can spend money on is training and buying equipment. The more money the team makes, the better stadium we can get which I believe enhances our training. I think everyone should try to get one or two year deals after the play-offs and we all build our players up a bit before we start our team.
 
110Ref
      Donor
      ID: 539581218
      Wed, Apr 16, 2008, 01:17
OK, just signed up as Jon Stagnoski as a Corner.
 
111RebelFan
      Sustainer
      ID: 014833716
      Wed, Apr 16, 2008, 02:42
A buddy of mine just created a LB he is interested in playin on our team as well. Will put up a link when I get it from him
 
112Seward Norse
      ID: 297412913
      Wed, Apr 16, 2008, 09:25
Seward Norse
 
113Seattle Zen
      ID: 29241823
      Wed, Apr 16, 2008, 10:11
TB 109

I think everyone should try to get one or two year deals after the play-offs and we all build our players up a bit before we start our team.

Well, Wiggs should have enough Flex Points to buy a team and I thought the idea was to put together a team of Gurupies. That way we don't have to deal with some other owner, we can really work as a team, sign cheap contracts, just enough to train. We can then be given enough playing time to level up wisely. Makes sense to me.
 
114J
      Leader
      ID: 049346417
      Wed, Apr 16, 2008, 10:21
maybe wiggs and jtserb can be co-owners? :)

What is the main difference between spending $300 a day on training or spending $40. I'm sure i'm missing something!

I just swapped to focusing on stamina.

If I train on relaxed for $40 a day (+15en) I earn 0.35 in stamina per day

If I train on normal for $300 a day (+9en) I earn 0.42 in stamina. Doesn't really seem worth it!

Training on intense for $800 a day (+3en) gets 0.46
 
115blue hen
      ID: 30311814
      Wed, Apr 16, 2008, 10:25
Baloo Henn is the Tight End you want!
 
116leggestand
      Leader
      ID: 451036518
      Wed, Apr 16, 2008, 10:45
I agree J, I don't see the value on training on anything higher than relaxed. Maybe once you get a contract, the difference between $800 and $40 is small, but right now I'd eat up all my money in just a couple days.
 
117PuNk42AE
      Donor
      ID: 036635522
      Wed, Apr 16, 2008, 10:53
I'm training on $300 right now. I get $354 per day from my contract though.
 
118weykool
      ID: 2842717
      Wed, Apr 16, 2008, 11:13
I must be doing something wrong.
My guy doesnt do anything.
Can you disband your player and start over?
 
119leggestand
      Leader
      ID: 451036518
      Wed, Apr 16, 2008, 11:16
Weykool - did you spend all your money on equipment? If you provide a link to your player, I can try and figure out what's going on...make sure I can see your attributes, though.
 
120GoatLocker
      Leader
      ID: 060151121
      Wed, Apr 16, 2008, 11:25
OK all, just got a chance to look at the thread.

Will create a LB tonite, or whatever else is needed.

Cliff
 
121barilko6
      ID: 3732117
      Wed, Apr 16, 2008, 11:38
Here is my guy, Bill Barilko, a big running back whose speed is increasing on a daily basis.
 
122barilko6
      ID: 3732117
      Wed, Apr 16, 2008, 11:40
re: 104 I too went big on the stamina. If I'm not on the field, what good are all my other qualities going to do me?
 
123Little M
      ID: 381111416
      Wed, Apr 16, 2008, 13:02
As a center, I put most of my points in strenth and blocking and some in stamina. I am now training in stamina and will be up there by the time the season starts. I am training at relaxed level, since my thought process was the same as J's in post 114, in that I didn't see the benefit of the higher training outweighing the cost. Also, I wanted to keep some money, since I don't know where it is needed. What is the benefit of equipment? Do you need it to play?

Anyone that has played this for a while and can give some advice would be welcome. I am just muddling along here.
 
124Frick
      ID: 23117516
      Wed, Apr 16, 2008, 13:08
Gavin Avelsa

Gavin Avelsa
Height: 78in. (6'6")
Weight: 281lbs

I'm concentrating on blocking, strength and stamina. I'm training at relaxed on Stamina

Is there any reason why a OT would work on the football skills besides blocking?
 
125Little M
      ID: 381111416
      Wed, Apr 16, 2008, 13:15
"Is there any reason why a OT would work on the football skills besides blocking?"

The only thing that I could think of is some skills, such as tackling, might be important if you want to be on special teams.
 
126RebelFan
      Sustainer
      ID: 014833716
      Wed, Apr 16, 2008, 13:44
re 123
Equipment is not mandatory, you can wear none or up to four game created equipment pieces, and I think one custom on top of that. The benefit of equipment is you get to choose what skill it helps you with. So you can buy gloves and you get a plus one on one skill which you determine at the time of buying. Same for cleats, and the other three. Custom equipment which costs flex points to create can accomidate more than one skill point per equipment. So for the regular equipment you essentially pay 500 dollars one time fee for a plus one on the skill of your choice
 
127RebelFan
      Sustainer
      ID: 014833716
      Wed, Apr 16, 2008, 13:46
Here is my buddy's linebacker
LB Joe Punk
 
128JTSERB
      Donor
      ID: 481020120
      Wed, Apr 16, 2008, 13:56
For an O-Line here is the guide to build on.

Stamina should be at

Level 1 - 16
Level 2 - 19
Level 5 - 25
Level 10 - 30

C

Key Physical Attributes: Blocking, Strength, Vision, Agility
Other Important Physical Attributes: Speed, Confidence
Special Abilitites: Important – Focus on one tree or spread points evenly between both trees

Run Blocking O-lineman

Key Physical Attributes: Strength, Blocking
Other Important Physical Attributes: Vision, Agility
Special Abilitites: Important – Focus on Run Blocking Tree

Pass Blocking O-lineman

Key Physical Attributes: Speed, Agility, Strength, Blocking
Other Important Physical Attributes: Vision
Special Abilitites: Important – Focus on Pass Blocking Tree
Other Advice: It is harder to put together a pass blocking one. But could be beneficial against the speedy DE's people like to make.
 
130Kyle
      Donor
      ID: 052753312
      Wed, Apr 16, 2008, 17:29
Also I found the post about the players union and what they feel their pay should be. If I am GM and wiggs gives me the ability to offer contracts I will try to keep our players paid to their minimum. I know we want to keep nice facilities, and yet get paid well. It'll be a difficult balance to keep.
Let me know if you don't mind being lowballed so you can be on the team.

Here's the player's union formula for salary:
(Players Level +4) x $100
Ex: Level 4= $800 a day

Compare that to the schedule for training prices:

Intense: 200 * level = cost per day
Normal: 75 * level = cost per day
Relaxed: 10 * level = cost per day.

Here's the link to the players union.

I'll try to put together something on how much each guy on our team should be paid.
 
131barilko6
      ID: 3732117
      Wed, Apr 16, 2008, 17:38
Just remember though, the less amount of money that a player has, the slower his improvement will be too.

I saw that a couple guys were saying it was smart to take a CPU team offer, collect the signing bonus, and then jump to a Human team without any penalty.
 
132Kyle
      Donor
      ID: 052753312
      Wed, Apr 16, 2008, 17:46
This is the team with the suggested salary from the players union. Total Salary so far is $16,200 a day.

FAs
Offense: Level Salary Defense: Level Salary
QB- Jtserb Lvl 4 $ 800 DE - Leggestand Lvl 2 $ 600
RB- Barilko Lvl 4 $ 800 DE - Weykool Lvl
FB - Tree Lvl 2 $ 600 DT - Seattle Zen Lvl 2 $ 600
TE- Seward Nose Lvl 2 $ 600 LB- C1-NRB Lvl 2
TE- Blue Hen Lvl 1 $ 500 LB- Joe Punk Lvl 2 $ 600
WR- DPR Lvl 1 $ 500 CB- Ref Lvl 2 $ 600
WR- Youngroman Lvl 1 $ 500 FS -Kyle Lvl 4 $ 800
C- Jtserb Lvl 4 $ 800 FS - Rebelfan Lvl 2 $ 600
C- Little M Lvl 4 $ 800
G- J Lvl 4 $ 800
G- Seattle Zen Lvl 4 $ 800
T- Kyle Lvl 4 $ 800
T- Frick Lvl 4 $ 800
Level Salary Level Salary
Special Teams: Available in Year 3
K- Twarpy Lvl 4 $ 800 SS - Punk Lvl 4 $ 800
K- Farn Lvl LB- Wiggs Lvl 5 $ 900
P - Donkey Hunter Lvl G - TB Lvl 4 $ 800
 
133Kyle
      Donor
      ID: 052753312
      Wed, Apr 16, 2008, 18:06
Oh and Farn, you might want to make your kicker into a tackle. My OT has a 14.5 stamina, so he'll be better suited to be a backup until I can get his level up and work on that.

Just looking at the players, on our line J you might want to work on your stamina, I need to work on my stamina. Little M, if you aren't starting at C you'll probably be a starter at G or T. Our TE's are blocking so WRs be ready to catch the ball. DPR, you'll be the best KR guy. Barilko, right now you're a power back but I can see that speed coming up and becoming a Terrell Davis like RB. Hopefully without the injuries.

On the other side of the ball, Legge is going to be playing behind the line, I love the speed and strength combo. Zen, you look to be the off tackle so weycool if you could make your guy a run stuffer that'd be best. That being said I hope Zen turns out to be a Sapp-esque player. C1-NRB and Joe Punk are definitely balanced LBs. Good stuff. Rebelsfan, you are basically the opposite of my FS, you'll be a great SS too. Good coverage.

Twarpy, 34 kicking. Nice. :) Uhm you'll be a good, uhm Kicker? Hope you can make PATs I feel we have a good O.

This is shaping up to be a good team.
 
134leggestand
      Leader
      ID: 451036518
      Wed, Apr 16, 2008, 18:09
Kyle - I love the posts and analyses. I hope this is as fun as it is before we play games!
 
135barilko6
      ID: 3732117
      Wed, Apr 16, 2008, 18:14
*doing my best Shaun Alexander* With all those level 1 WR's, I better get the rock!
 
136C1-NRB
      ID: 5932328
      Wed, Apr 16, 2008, 18:36
Am I a walk-on? Where's my money?
 
137youngroman
      ID: 3751268
      Wed, Apr 16, 2008, 18:37
created another player. because I only had 100 points to spend its a OT to give us more depth there.

may I present: Hugo "Hurley" Reyes
 
138J
      Leader
      ID: 049346417
      Wed, Apr 16, 2008, 18:40
Kyle - I know, I've switched my training to focus all on stamina
 
139JTSERB
      Donor
      ID: 481020120
      Wed, Apr 16, 2008, 18:40
Lets get some pass blocking skills, I don't want Joe Roto to turn into David Carr!

Actually, it seems our team from the start is looking like a running team.
 
140Kyle
      Donor
      ID: 052753312
      Wed, Apr 16, 2008, 18:44
Barilko, if JTSerb is a scrambler then we might be running an option or wishbone offense. :)

I am thinking of retiring my OT and creating a new one. I lose 70 flex points doing that but I think I need more stamina to stay on the field.

As a matter of fact I am doing that right now. Big Nelly out, Big Nelly back in ;)
 
141barilko6
      ID: 3732117
      Wed, Apr 16, 2008, 18:46
Read post 102...

That guy is as mobile as Jared Lorenzen. Give me the rock!
 
142Kyle
      Donor
      ID: 052753312
      Wed, Apr 16, 2008, 18:53
C1-NRB, you get as much money as our other D-men. Unless you want to play for free

JT, could you make your stats available to all? I'd like to see your center and QBs abilities.
 
143Donkey Hunter
      Leader
      ID: 916288962
      Wed, Apr 16, 2008, 18:53
OK I actually have two different punters at the moment. I created one the first day and spent all my flex points on customer equipment instead of leveling up and I did not do much in terms of special abilities. The second one I leveled up to 4 and put a lot in the special abilities. Which one do you guys think would be better suited for the game?

Player 1 Level 1
Strength: 12 Blocking: 10
Speed: 12 Tackling: 7
Agility: 10 Throwing: 10
Jumping: 10 Catching: 8
Stamina: 7 Carrying: 8
Vision: 10 Kicking: 11
Confidence: 20 Punting: 31.56
Special Abilities: Calm Nerves 1 Hang Time 2 Big Boot 1



Player 2 Level 4
Strength: 10.5 Blocking: 9
Speed: 11.5 Tackling: 9
Agility: 10.5 Throwing: 10.5
Jumping: 10.5 Catching: 7
Stamina: 9 Carrying: 8
Vision: 10.5 Kicking: 10
Confidence: 24 Punting: 26.26
Special Abilities: Calm Nerves 2 Hang Time 4 Big Boot 6
 
144Kyle
      Donor
      ID: 052753312
      Wed, Apr 16, 2008, 18:56
Goodness JT, just saw post 102, totally missed it.

That center is a beast, or is that a typo. 36 blocking?

And the QB better be good and handoffs. He sure isn't going to be able to toss the rock to our WRs. :)
 
145JTSERB
      Donor
      ID: 481020120
      Wed, Apr 16, 2008, 18:58
Kyle they are available now... QB is a Pocket Passer not mobile at all


I have enough Flex points for another Player is we need. Just let me know
 
146Twarpy
      Leader
      ID: 386242821
      Wed, Apr 16, 2008, 18:59
I will hit PAT's all day long, I'll probably spend some extra money and up myself a few more levels and try and get some more pts up.
 
147Kyle
      Donor
      ID: 052753312
      Wed, Apr 16, 2008, 18:59
I am partial to Player 1. That way we can pay him less to produce the same punting :)
 
148JTSERB
      Donor
      ID: 481020120
      Wed, Apr 16, 2008, 18:59
Nah, not a typo 36 blocking is what he is :).. A young Olin Kreutz they like to call him
 
149barilko6
      ID: 3732117
      Wed, Apr 16, 2008, 19:08
Is there anyway I can change the name of my guy, Bill Barilko, while a nostalgic tribute, isn't as catchy as some of your guys' names
 
150JTSERB
      Donor
      ID: 481020120
      Wed, Apr 16, 2008, 19:14
I don't think you can change it barilko
 
151Kyle
      Donor
      ID: 052753312
      Wed, Apr 16, 2008, 19:16
Well from what I'm seeing things we need right now:
Offense:
Backup RB
3rd and 4th WR

Defense:
Backup DE
2-3 DTs
2-3 LBs (Knowing wiggs will be coming and starting next year)
2-3 CBs
SS (to become a backup when we sign Punk)

That's 11-14 more players, and the backups just need to be level 1 really.

What we don't need: O-LINEMEN We have 7 right now, and 6 of them are level 4. They are decent stamina guys I think we should be fine.
 
152Kyle
      Donor
      ID: 052753312
      Wed, Apr 16, 2008, 19:22
I'm also quite happy with how retirement helped Big Nelly. He went from 15 to 20 stamina and gained 20 lbs. I am going to work on my agility so I can handle the fast pass rushers.
 
153JTSERB
      Donor
      ID: 481020120
      Wed, Apr 16, 2008, 19:41
Kyle do we have a kick returner? I have a corner that I will throw in here who is very skilled at returning kicks.

he has 4 extra points just on the special abilites slider.
 
154Kyle
      Donor
      ID: 052753312
      Wed, Apr 16, 2008, 19:48
Youngroman's WR is very fast (20 agility, 18 speed) and is clearly adept at catching the ball (16 catching). If you create a CB with good speed, stamina and catching he can probably play both ways in 3 WR sets.
 
155JTSERB
      Donor
      ID: 481020120
      Wed, Apr 16, 2008, 19:51
Well, here is my corner... take a look


Joe Shutdown
 
156Slizz
      ID: 433591617
      Wed, Apr 16, 2008, 19:59
Throw me into the hat for a defensive back...Twarpy gave me the heads up.

CB - Slizz
 
157Kyle
      Donor
      ID: 052753312
      Wed, Apr 16, 2008, 20:03
He looks good, if you plan on boosting next season I'd recommend having Joe Shutdown work on his namesake. Looks like he's the kind of guy who can run with the WRs but when it comes to redzone coverage he's the guy they are targeting with their tall WR

Also (this is directed at our WRs and defense) if you have points or $4 laying around boost your players to level 4. It's the max you can do for this season and since none of us played this season we don't have experience we might need some more skill to compete with the other teams.
 
158Weykool
      Leader
      ID: 41750315
      Wed, Apr 16, 2008, 20:04
Dr. Van Nostrand

Any help would be helpful.
 
159JTSERB
      Donor
      ID: 481020120
      Wed, Apr 16, 2008, 20:05
Yea that was the plan Kyle. With the 15 pts on the flex next year it will go to the shutdown abilities
 
160dpr
      ID: 1733917
      Wed, Apr 16, 2008, 20:05
man dont make fun of the WRs too much. it hard to level at the glamour positions (tho apparently not glamorous in contract talks).

Toss me the ball. Ill catch it. I have something like 26 catching which is on par with several levels above. The problem is getting open as I have no speed altho i put agility on my gear so hopefully that helps. Also special abilities I put several points in so not sure how those factor in but i think they will amke me inconsistant
 
161JTSERB
      Donor
      ID: 481020120
      Wed, Apr 16, 2008, 20:10
weykool make you stats available ill take a look at him.
 
162dpr
      ID: 1733917
      Wed, Apr 16, 2008, 20:14
Is the rule that you can use flex points to increase a max of 3 levels a season or is it flex points plus experience can max at 3?

I ask because I will pump in the $9 to level my player to 4 if is the later but if it is the former then I am not going to be putting in $9/month so would rather take advantage of getting the free levels when they are more difficult to get through playing (I believe they are non-linear)

Any1 know?
 
163Toral
      ID: 575542418
      Wed, Apr 16, 2008, 20:14
Larot Pintir, strong safety supreme.

I wanted to be a simple guard but it appears everyone else had that odea.

Larot is going to be a high jumper soon.

Toral
 
164JTSERB
      Donor
      ID: 481020120
      Wed, Apr 16, 2008, 20:19
From what I can tell, you can boost your player 3 levels a season which cost 200 flex points per level.
 
165RebelFan
      Sustainer
      ID: 014833716
      Wed, Apr 16, 2008, 20:23
well actually it costs whatever your purchase price was depending on whether you were a normal, glamour, or other position to boost your player
 
166Kyle
      Donor
      ID: 052753312
      Wed, Apr 16, 2008, 20:25
Weykool if we want to have a 2 headed monster on either side of the line you can look at Legge's player. But I would say Strength, Agility, Speed, Tackling and Stamina are key to a DE obviously.

It's really up to what type of DE you want.
 
167Little M
      ID: 381111416
      Wed, Apr 16, 2008, 20:32
Re post 151: I can retire my center and set up a defensive player if that makes more sense. I don't have much invested in him right now.
 
168Kyle
      Donor
      ID: 052753312
      Wed, Apr 16, 2008, 20:32
Toral and Weykool make your stats available please :)
 
169Kyle
      Donor
      ID: 052753312
      Wed, Apr 16, 2008, 20:36
Little M from what I am seeing your guy maybe starting at guard and backing up all the other positions. Also 7 oline guys are good to have. Finally you only get 70% of the flex points you used back. You'll end up with 310 points so you won't be able to boost your player unless you buy points. If you are willing to buy points then go ahead and do that, but your center is a strength to our oline right now.
 
170Little M
      ID: 381111416
      Wed, Apr 16, 2008, 20:39
OK, I will leave him be. Thanks for the quick response.
 
171Kyle
      Donor
      ID: 052753312
      Wed, Apr 16, 2008, 20:41
Toral, Dr. Van Nostrand is a little small for my taste in DEs, but so is Dwight Freeney. Make him strong like bull and he'll definitely have a spot in the starting lineup.

I'm a sucker for Seinfeld references too.
 
172Kyle
      Donor
      ID: 052753312
      Wed, Apr 16, 2008, 20:45
FYI we are $16,800 a day in salaries (if DH keeps his Lv. 4). We are still awaiting to see what Farn does with his kicker.

Wiggs, just wondering, how many points do you have from references so far? And do you have to buy points to afford a team, or do you have enough from us using your reference?
 
173Twarpy
      Leader
      ID: 386242821
      Wed, Apr 16, 2008, 20:46
Since it seems to be question and answer period with Kyle.

So as soon as the next season starts (next couple of days) if you have enough flex points (I probably will buy some) you will be able to upgrade three more levels to level 7?

Also for custom equipment you are only allowed one piece, which is fine I may pay for a +6 piece, but when you goto level eight you are allowed special ability bonus ones, is that a separate thing? My question is should I invest in a 600 Flex Pts Custom Equipment while still a level 7 or wait till level 8 for a custom piece of equipment with the special ability tree?
 
174JTSERB
      Donor
      ID: 481020120
      Wed, Apr 16, 2008, 20:49
Yea Twarpy as soon as next season starts we will be able to do another boost up to three levels.
 
175TB
      Sherpa
      ID: 031811922
      Wed, Apr 16, 2008, 20:55
You are right, Zen. I didn't think they were creating new teams right away and wasn't sure we would be able to get our guys all playing time right away. It's great to see how this is coming together.
 
176JTSERB
      Donor
      ID: 481020120
      Wed, Apr 16, 2008, 21:03
Yea, seems like the old days were a 200 post thread in 2 days was the standard :)
 
177PuNk42AE
      Donor
      ID: 036635522
      Wed, Apr 16, 2008, 21:03
Well if you are at level 4 right now from boosting, then at the begining of season 2 boost to lvl 7, you should be close to gaining a lvl through training and be at 8 right around the begining of the season.
 
178dpr
      ID: 1733917
      Wed, Apr 16, 2008, 21:06
can you gain a level thru training?
 
179Little M
      ID: 381111416
      Wed, Apr 16, 2008, 21:07
Did anyone train on Normal or Intense level? I trained on Relaxed and gained 87XP. I was wondering if you gained more XP by training harder and, if so, how much more.
 
180Little M
      ID: 381111416
      Wed, Apr 16, 2008, 21:08
dpr, you gain a level by getting 1,000XP. This is earned through playing or training.
 
181Donkey Hunter
      Leader
      ID: 916288962
      Wed, Apr 16, 2008, 21:10
I think the higher your level is the less xp you gain through training. My level 1 guy went up 100 on both relaxed and intense training. My level 4 guy went up 87.
 
182dpr
      ID: 1733917
      Wed, Apr 16, 2008, 21:13
o i didnt realize that you gained exp for training. I got 100 for it. I wonder how diminising the returns are?
 
183Little M
      ID: 381111416
      Wed, Apr 16, 2008, 21:13
I am also level 4, so the 87 is the same as you. If there is no difference between relaxed and intense, I will stay at relaxed for now and spend the money on equipment later.
 
184JTSERB
      Donor
      ID: 481020120
      Wed, Apr 16, 2008, 21:19
Im not sure, but Im guessing there has to be a difference between relaxed and intense training.

Intense costs the most, so why wouldn't it do the most for you player?
 
185PuNk42AE
      Donor
      ID: 036635522
      Wed, Apr 16, 2008, 21:28
lvl 2 was 96 before I boosted to 4.

I'm assuming you only gain your skill your training and not more exp for the amount you pay.
 
186Kyle
      Donor
      ID: 052753312
      Wed, Apr 16, 2008, 22:02
RE 173 It seemed that way. Until I went to eat dinner. As for buying equipment, I was late on realizing what buying equipment would do for me so I bought 3 things (Black Visor and Black Shirt ea. +1 on tackling, Black Shoes +1 Speed). Now that I see what buying equipment does for you I should have waited to buy a tree at level 8.

Also I should have waited to boost so I could get more exp. in training and boosted on the last possible day for season one (April 19th for those of you waiting to boost). I recommend that you save boosting and get 39 more exp. points these next 3 days.

Learning alot how this game is working now. I might buy a 3rd player at the end of the 2nd season and try some of these tactics I am learning.

Brand new South Park's on, I'll be back in 1/2 hour. :)
 
187JTSERB
      Donor
      ID: 481020120
      Wed, Apr 16, 2008, 22:02
Figured this would help everyone out... I copied and pasted this from the message board.


General Tips

Stamina

Stamina is crucial for any player. It doesn’t matter how good your player is if he is warming the bench. Furthermore, you get XP based on how many plays you play, not what you do during them. So being on the field is key. Here are some specific guidelines:

Offensive players - these do not tire as quickly as defensive players.

QB

Level 1 - 14
Level 2 - 17
Level 5 - 21
Level 10 - 25
etc.

WR, TE, O-linemen

Level 1 - 16
Level 2 - 19
Level 5 - 25
Level 10 - 30
etc.

Defensive players and HB - they tire easily so they need a little more.

Level 1 - 16
Level 2 - 20
Level 5 - 26
Level 10- 32
etc.

Punters and Kickers - these do not tire much at all so they do not need as much stamina.

Level 1 - 8
Level 2 - 8
Level 3 - 9
Level 4 - 10
Level 5 - 11
etc.

All these numbers can be adjusted about a point or two, but if you have, for example, a level 2 C with stamina 30 that is probably a waste at that level.

Special Abilities

Special Abilities enhance your physical attributes. Thus without physical attributes they do not do much. The importance of Special Abilities varies from position to position.

-Very Important (add about 1 Special Ability point for every 3 you put into physical attributes) - K, P

-Important (add about 1 Special Ability point for every 4 or 5 you put into physical attributes) - QB, HB, WR, TE, O-line, D-line

-Not so Important (add about 1 Special Ability point for every 6-8 you put into physical attributes) - LB, CB, SS, FS

Also note that when you fill out the tree, you cannot put more than twice the previous number in the next box. For example, a QB’s Passing tree looks like this:

Pocket Presence -> Tight Spiral -> Pump Fake -> Turn Shoulder -> Field General

You cannot put 1 point in Pocket Presence and 3 points in Tight Spiral. You would have to put 2 points into Pocket Presence before the 3 in Tight Spiral would have any effect.

At this early stage in your player's development it is better to pick one tree and focus on it rather than trying to balance it all out between both trees, You can try to balance it, but your player will have a more solid immediate impact if you focus first then add balance later.

Boosting

You can boost your player up to 3 levels per season. You will need flex points to do this, which you can get by either purchasing them or by getting referrals.To do this Click on the Flex Points tab at the top of the page then where it says Level Up a Player, click boost and it will give you a drop down box where you select which player to level up and how many levels (up to 3) you want to boost him. It cost the same amount per level to boost a player as it cost to create him.

Custom Equiptment

You can make a piece of custom equitpment that increases any one attribute or combination of attributes +6. The cost is 100 FPs per +1, so a piece of custom equiptment that is +6 would cost 600 FPs. You can only use 1 piece of custom equiptment so don’t create two for the same player. That would be a waste of FPs.

Positions Guide

Here is a key:

Position Some I have divided into categories (eg.Power vs. Speed/Elusive HB)

Key Physical Attributes: These are the attributes which are the most important for creating a player at this position.
Other Important Physical Attributes: These are the attributes which are important for creating a player at this position, but not as important as the Key Attributes
Special Abilitites: I have grouped this into 3 categories:

-Very Important - Special Abilities are critical for the player's success. Make sure they are filled early and often(add about 1 Special Ability point for every 3 you put into physical attributes) - K, P

-Important - Special abilities are about as important as physical abilities. Pick a tree and add abilities to it regularly (add about 1 Special Ability point for every 4 or 5 you put into physical attributes) - QB, HB, WR, TE, O-line, D-line

-Somewhat Important - You should focus on physical abilities and add special abilities more sparingly (add about 1 Special Ability point for every 6-8 you put into physical attributes) - LB, CB, SS, FS

Other Advice: Any other tips about making this position.
Example of a Good Build: A url of a player at this position. If you post a url of one of your players who is very successful, please be sure to set his Attribute Sharing Option to "Everyone Can View".

Creating Positions

Pocket QB

Key Physical Attributes: Throwing, Vision, Strength
Other Important Physical Attributes: Confidence, Agility
Special Abilitites: Important - Focus on the Pocket Passer abilities
Other Advice: Confidence helps a QB recover after throwing INTs and when things are not going so well. It counters many defensive special abilities designed to demorilize the QB.
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=50738

Rushing QB

Key Physical Attributes: Speed, Agility, Vision
Other Important Physical Attributes: Throwing, Strength, Confidence
Special Abilitites: Important - Focus on the Scrambler abilities
Other Advice:
Example of a Good Build:

Power HB

Key Physical Attributes: Agility, Strength, Speed
Other Important Physical Attributes: Vision, Carrying
Special Abilitites: Important - Focus on the Power Back abilities
Other Advice: Agility is key for your speed to be used to it's maximum potential. Vision as well helps quite a bit with finding holes and cut backs.
Example of a Good Build:

Elusive/Speed HB

Key Physical Attributes: Speed, Agility, Vision
Other Important Physical Attributes: Strength, Carrying
Special Abilitites: Important - Focus on the Elusive Back abilities
Other Advice: Speed is the key to this type of HB. Pump the speed way up.
Example of a Good Build:

Dual Threat Runing/Catching HB

Key Physical Attributes: Agility, Catching, Vision
Other Important Physical Attributes: Speed, Carrying, Strength
Special Abilitites: Important - Focus on the balancing point between both trees
Other Advice: This type of player is tough to build well and takes a very specialized game plan to uutilize his skills effectively. Since you are trying to balance attribute points it may take a while before your HB reaches the same level of effectiveness as more specialized HB at the same level.
Example of a Good Build:

Rushing FB

Key Physical Attributes: Agility, Strength, Vision
Other Important Physical Attributes: Carrying, Blocking
Special Abilitites: Important - Focus on the Offensive abilities
Other Advice:
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=27426

Blocking FB

Key Physical Attributes: Blocking, Strength, Vision
Other Important Physical Attributes: Aglity
Special Abilitites: Important - Focus on the Blocking abilities
Other Advice:
Example of a Good Build:

Speed WR

Key Physical Attributes: Speed, Agility
Other Important Physical Attributes: Catching, Vision, Jumping
Special Abilitites: Important – Focus on Speedster abilities
Other Advice:
Example of a Good Build:http://goallineblitz.com/game/player.pl?player_id=68451

Possession WR

Key Physical Attributes: Catching, Agility
Other Important Physical Attributes: Speed, Jumping, Vision, Confidence
Special Abilitites: Important – Focus on Possession Receiver abilities
Other Advice:
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=29421

Receiving TE

Key Physical Attributes: Catching, Speed, Agility
Other Important Physical Attributes: Vision, Jumping
Special Abilitites: Important – Focus on Receiving abilities
Other Advice:
Example of a Good Build:

Blocking TE

Key Physical Attributes: Blocking, Strength
Other Important Physical Attributes: Agility, Vision
Special Abilitites: Important – Focus on Blocking abilities
Other Advice:
Example of a Good Build:

C

Key Physical Attributes: Blocking, Strength, Vision, Agility
Other Important Physical Attributes: Speed, Confidence
Special Abilitites: Important – Focus on one tree or spread points evenly between both trees
Other Advice:
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=35473

Run Blocking O-lineman

Key Physical Attributes: Strength, Blocking
Other Important Physical Attributes: Vision, Agility
Special Abilitites: Important – Focus on Run Blocking Tree
Other Advice:
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=33093

Pass Blocking O-lineman

Key Physical Attributes: Speed, Agility, Strength, Blocking
Other Important Physical Attributes: Vision
Special Abilitites: Important – Focus on Pass Blocking Tree
Other Advice: It is harder to put together a pass blocking one. But could be beneficial against the speedy DE's people like to make.
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=32210

Balanced O-lineman

Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=40541(could use more strength)

Run Stopping D-lineman

Key Physical Attributes: Strength, Agility, Tackling
Other Important Physical Attributes: Speed, Vision
Special Abilitites: Important – Focus on the Run Stopping Tree
Other Advice: It is better to specialize your DT and focus on just one of your ability trees
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=42353(needs more tackle and not so many points in Ability Trees)

Pass Rush D-lineman

Key Physical Attributes: Speed, Agility, Tackling
Other Important Physical Attributes: Strength, Vision
Special Abilitites: Important – Focus on the Pass Rush Tree
Other Advice: It is better to specialize your DT and focus on just one of your ability trees
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=28501

ROLB

Key Physical Attributes: Speed, Agility, Vision, Tackling
Other Important Physical Attributes: Strength
Special Abilitites: Less Important – Focus on Pass Rush Tree
Other Advice: They usually cover slot WRs and TEs, and blitz
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=27087(needs more speed and agility)

MLB

Key Physical Attributes: Tackling, Strength, Vision
Other Important Physical Attributes: Speed, Agility
Special Abilitites: Less Important – Focus on Hard Hitter abilities up to D-line General
Other Advice:
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=32103(decent build, not great)

LOLB

Key Physical Attributes: Tackling, Agility, Vision, Strength
Other Important Physical Attributes: Speed
Special Abilitites: Less Important – Focus on either ability tree according to personal preference
Other Advice:
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=36646

CB

Key Physical Attributes: Speed, Agility, Vision
Other Important Physical Attributes: Jumping, Catching
Special Abilitites: Less Important – Focus on either ability tree according to personal preference
Other Advice: Physical abilities are key for this position
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=27757

SS

Key Physical Attributes: Vision, Agility, Tackle, Speed, Strength
Other Important Physical Attributes: Confidence, Catching
Special Abilitites: Important - Especially Super Vision, Wrap Up Tackle, Swat Ball
Other Advice: SSs are hard to build because they need to be a jack of all trades. It may take a little longer to see great results at this position.
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=26755(best I can do so far)

FS

Key Physical Attributes: Vision, Agility, Speed, Catching
Other Important Physical Attributes: Tackling, Confidence
Special Abilitites: Important - Especially Super Vision, Wrap Up Tackle, Swat Ball
Other Advice:
Example of a Good Build:

K

Key Physical Attributes: Kicking, Strength, Vision
Other Important Physical Attributes: Confidence
Special Abilitites: Very Important – Especially Automatic
Other Advice: Stamina is not as important because his playing time is limited. Keep it around 8-10.
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=36742(needs less confidence, more kicking)

P

Key Physical Attributes: Punting
Other Important Physical Attributes: Strength
Special Abilitites: Very Important
Other Advice: Stamina is not as important because his playing time is limited. Keep it around 8-10.
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=28642

KR/PR (CB/WR/HB)

Key Physical Attributes: Speed, Agility
Other Important Physical Attributes: Vision
Special Abilitites: Important - Put points into First Step, Change Direction, and Return Specialist only
Other Advice: Stamina is not as important because his playing time is limited. Keep it around 14-16. Also find other creative ways to use him, as backup WR, HB, nickle back, etc.
Example of a Good Build: http://goallineblitz.com/game/player.pl?player_id=77035
 
188J
      Leader
      ID: 049346417
      Wed, Apr 16, 2008, 22:19
It's killing me how they keep mispelling "Equiptment"!!!!
 
189Toral
      ID: 575542418
      Wed, Apr 16, 2008, 22:59
Kyle, I think you meant to talk to weykool about his DE.

How many points do you need to make your player the self-proclaimed "dirtiest player in football" a la Conrad Dobler?

Toral
 
190Seattle Zen
      ID: 29241823
      Wed, Apr 16, 2008, 23:25
I just read that one can earn up to 850 Flex Points per season via referrals. After the 30th referral, no FP bonus. From the looks of things, Wiggs must be getting close to 30 referrals. The team should decide who should get future referrals until the next season starts. Then back to Wiggs for he is our creator!
 
191Ref
      Donor
      ID: 539581218
      Wed, Apr 16, 2008, 23:42
I think it would be cool if everyone on the team could get at least one referral. Since Wiggs was probably maxed, I gave mine to Twarpy.
 
192dpr
      ID: 1733917
      Wed, Apr 16, 2008, 23:47
its also diminishing returns so that after 20 u start getting less flex points for a referral so it makes sense to spread them out more. Not a big differnece tho. getting just one referral is 50 flex or 50 cents.
 
193TB
      Sherpa
      ID: 031811922
      Thu, Apr 17, 2008, 01:08
As far as the relaxed, normal, and intense training I think we can all see how you pay a lot more to gain a slight edge in increased skill points, but I also understand it decreases your energy level the harder you train. I know on my team forum they continue to remind everyone to train on relaxed during the playoffs.
I was at 100 before our last game. After the game I want to say I was down to 84, but am not positive because I didn't pay a lot of attention. I have Play Intensity set to hard. After one day of training set at normal I am back up to 91. I have it set at relaxed training today so will see where it goes after the next sim.
 
194Tree
      ID: 38322174
      Thu, Apr 17, 2008, 06:25
well shoot, here's here's my referral link... :o)
 
195GoatLocker
      Leader
      ID: 060151121
      Thu, Apr 17, 2008, 09:07
Did create a player.

Smash Mouth Jones

Not quite sure where I need to go from here, but will figure it out.

Cliff
 
196C1-NRB
      ID: 5932328
      Thu, Apr 17, 2008, 09:14
I bought three pieces of equipment yesterday and allocated the points to Stamina but it didn't increase overnight.

Is that not the way it works?
 
197J
      Leader
      ID: 049346417
      Thu, Apr 17, 2008, 09:27
I think even after you buy equipment you have to click a button somewhere to actually use it before the points apply. I just figured that out yesterday. When you see a player's rank in blue, thats when you know its applied...I think
 
198Little M
      ID: 381111416
      Thu, Apr 17, 2008, 09:45
We might not need to wait for Punk, Wiggs and TB to join our team. If they tell their current owner that a group of their friends are forming a team and they want to join that team, if the owner is a nice guy/gal, they might release them from their contract. Obviously, they shouldn't do this until we are sure that we have a team.

Another altenative is to do a trade. This is more complicated since it will mean doing a sign and trade with a free agent.
 
199Little M
      ID: 381111416
      Thu, Apr 17, 2008, 09:52
Post 193. Training harder doesn't actually decrease your energy level, instead it decreases the amount of energy that you recover. On relaxed, you gain 15EP, on normal you recover 9EP and on intense you recover 3EP.
 
200Kyle
      Donor
      ID: 052753312
      Thu, Apr 17, 2008, 09:59
I would hold off on buying equipment until:
1. You have a contract and a steady income
2. You are level 8. You can fill an entire skill tree with points when you buy equipment.

RE 195: By your name on the home page click Buy/Spend Flex points. Then level up your player. Good to see another LB added. That gives us 3 =)

I'd love to be able to trade for those guys. Wiggs would be tough to get since he's the starting LB on his team.
 
201J
      Leader
      ID: 049346417
      Thu, Apr 17, 2008, 10:11
We could always just tank the first season for a better draft pick and then sign wiggs and co. as FA's :)
 
202barilko6
      ID: 3732117
      Thu, Apr 17, 2008, 10:12
When season 2 starts, I am going to spend some money for the 3 level upgrades. That will get my RB up to Level 7 to start the season, and through the games I should be able to level up a couple more times before the end of the year too.


 
203JTSERB
      Donor
      ID: 481020120
      Thu, Apr 17, 2008, 10:23
My CB,QB,C will also all be level 7 when the season 2 starts.
 
204barilko6
      ID: 3732117
      Thu, Apr 17, 2008, 10:41
We are going to need to develop guys throughout the seasons as well, as all of our players are going to cap their development in Year 10.
 
205Seward Norse
      ID: 297412913
      Thu, Apr 17, 2008, 10:50
So, I'm just sitting around training right now on a relaxed level, building up my stamina. Is there anything else that I should be doing?
 
206JTSERB
      Donor
      ID: 481020120
      Thu, Apr 17, 2008, 11:08
Right now thats all we can do Seward
 
207PuNk42AE
      Donor
      ID: 036635522
      Thu, Apr 17, 2008, 11:08
You can buy 4 pieces of equip and have it +1 a stat. Then you have to go and equip it and you'll be wearing it. If you have Flex points you can also buy custom equip which you can add 1-6 stat points (100FP per stat). So really at this point with all i'm wearing i'm adding 10 points to my stats.
 
208barilko6
      ID: 3732117
      Thu, Apr 17, 2008, 11:19
re 196:

For the equipment to upgrade your player, you have to click on the Edit Equipment link on the profile page and then put on the equipment.

Then your skills will be increased immediately.
 
209barilko6
      ID: 3732117
      Thu, Apr 17, 2008, 11:26
I've gotten 2 referrals so far, which has added 100 extra flex points to my guy.

If anyone is looking to use a referral link, here is mine! Remember, we always need a good stocked up Running Back to be successful!

Join The Team!
 
210barilko6
      ID: 3732117
      Thu, Apr 17, 2008, 11:27
As a note, my two referals have come through friends off the site! Everyone should be mailing their buddies and asking them to sign up.
 
211RebelFan
      Sustainer
      ID: 014833716
      Thu, Apr 17, 2008, 11:36
One thing to remember before supper-boosting your player in year two. The higher the level you get up to, the higher the cost of training is. Might want to wait to see what kind of budget our team ends up with since we will be trying to pay all of our players at least the reccomended min salary
 
212J
      Leader
      ID: 049346417
      Thu, Apr 17, 2008, 11:41
Jumbo's Referral Link

Because all good RB's and QB's need a good lineman!!!!
 
213C1-NRB
      ID: 49350179
      Thu, Apr 17, 2008, 11:50
Because defense wins championships:

Concho Renegade's Referral Link
 
214Kyle
      Donor
      ID: 052753312
      Thu, Apr 17, 2008, 11:51
I would hold off on boosting your players for year 2. I don't know if there is a salary cap, and I don't want our team being in the red due to player salaries. If you get a contract at level 4 and play at level 7 I think that'd be best for the team financially.
 
215Kyle
      Donor
      ID: 052753312
      Thu, Apr 17, 2008, 12:51
Because I have a player on both sides of the ball and am contemplating making a backup D-lineman for our team. :o)

Linkity Link-Link
 
216PuNk42AE
      Donor
      ID: 036635522
      Thu, Apr 17, 2008, 13:42
I'm debating if I want to create a 2nd player before the season is over to get the boosting. What else do we need?
 
217barilko6
      ID: 3732117
      Thu, Apr 17, 2008, 13:57
Quick question.

One account per IP address. Would another computer at my work sharing a router have the same IP address as the one I usually work on?

 
219PuNk42AE
      Donor
      ID: 036635522
      Thu, Apr 17, 2008, 13:58
I think it had somewhere on there make sure if you're using two different computers in the same location, because it would still flag.
 
220barilko6
      ID: 273581711
      Thu, Apr 17, 2008, 13:59
It wouldn't be me though, it would be someone else from the same workplace.

I will have to read up on that.
 
221J
      Leader
      ID: 049346417
      Thu, Apr 17, 2008, 14:00
That sucks, so if my roommate or a coworker wanted to play they can't????
 
222PuNk42AE
      Donor
      ID: 036635522
      Thu, Apr 17, 2008, 14:01
To be safe i'd email the people that run it and ask them, then they might tell you a way or at least then they could say "Yes since you asked us we'll put it down so you aren't Banned" type thing.
 
223barilko6
      ID: 3732117
      Thu, Apr 17, 2008, 14:25
http://goallineblitz.com/game/forum_thread.pl?thread_id=3250


According to the League Admin guy, you can have up to 3 accounts from the same IP address.
 
224blue hen
      ID: 30311814
      Thu, Apr 17, 2008, 14:31
Blankenship has created "Lance Blankenship" a superstar punter. Obviously, he had to use my IP address since he uses the same computer.

Baloo is doing alright - he's already at level 2, aiming to be the Antonio Gates of football.
 
226Ref
      Donor
      ID: 539581218
      Thu, Apr 17, 2008, 15:07
Hey sharing referrals was my idea! ;)

At least give me one ;)

My referral link
 
227barilko6
      ID: 3732117
      Thu, Apr 17, 2008, 15:26
Most of the teams I have looked at in the worst divisions all have their minimum players earning $10,000 a year. There are team chemistry ratings which take into account morale and team longevity, so I start to wonder, if we are all underpaid, will our team chemistry suck?

I posted a question on the forum to see how much a team's payroll should be, so I will see what people come back with.

Also,

Apparently in the higher leagues, guys are creating 20 players, buying tons of flex points, and then dominating, and its pissing off a lot of other players.
 
228Little M
      ID: 381111416
      Thu, Apr 17, 2008, 15:40
The salaries suggested by Kyle in 132 are per day. Since the season is 40 days long, a salary of $800 per day works out to $32,000 per year. Conversely, $10,000 per year works out to $250 per day.

Team chemistry is based on the number of transactions that you make during the year. Chemistry starts at 70 and increases 1 point per day. It decreases certain amounts for each pick-up, drop or trade that you make.
 
229barilko6
      ID: 3732117
      Thu, Apr 17, 2008, 15:42
Ahh...ok. That makes a lot more sense then.
 
230Kyle
      Donor
      ID: 052753312
      Thu, Apr 17, 2008, 15:55
Thanks for finding that out Little M. I don't think we should have too many drops during the season. If we could work out deals for wiggs, Punk and TB that would be ideal.
I figured out they my FS is level 5 on the 24th this month. That's also the day I run out of cash. So let's hope we have a team by then.
 
231GoatLocker
      Leader
      ID: 060151121
      Thu, Apr 17, 2008, 16:01
GoatLockers Referral Link
 
232barilko6
      ID: 3732117
      Thu, Apr 17, 2008, 16:02
re: 230

Further reading, it seems that a lot of managers ask to be released to join a team of friends. That being said, apparently any new teams will be in high demand, and therefore hard to get.
 
233barilko6
      ID: 3732117
      Thu, Apr 17, 2008, 16:07
Here are my responses in regards to a team payroll.

One team is at 2.4 million, and the other guy suggested its around 1.5. Average those out and then divide that by a 40 man roster and you get an average of $50,000 yearly salary.


Originally posted by barilko6
How much is a typical Team Payroll for a lower division team now?

idk, i dont feel like adding up every salary on their roster page, i know im in usa ccc and im at 2.4
scarletmbbApr 17, 2008 13:52:31Quote

Originally posted by barilko6
How much is a typical Team Payroll for a lower division team now?

Somewhere in the 1.5 mil range.
 
234barilko6
      ID: 3732117
      Thu, Apr 17, 2008, 16:09
So with our $32,000 per year, we should be pretty competitive!

Hopefully someone can get ownership of a team!
 
235Twarpy
      Leader
      ID: 386242821
      Thu, Apr 17, 2008, 16:10
barilko the sleuth! So is there an optimal time when teams are going to be released that one of us who has enough flex points and is on the computer at that time would be willing to grab a team? I don't mind paying for a team either but I just haven't put a whole lot of time into reading about the logistics of running a team that other people on this board already seemed to have grasped. My kicker though is primed and ready to give a hometown discount!
 
236Little M
      ID: 381111416
      Thu, Apr 17, 2008, 16:10
It will be interesting to see how they allocate the new teams. I haven't seen any information as to who gets a team. It looks like the new teams will be available on Monday or Tuesday, but no one is making any definative announcements.
 
237PuNk42AE
      Donor
      ID: 036635522
      Thu, Apr 17, 2008, 16:14
Right now my guy has a contract of 14160 since I was a Lvl 2 and had no clue what anything did. :'P
 
238Kyle
      Donor
      ID: 052753312
      Thu, Apr 17, 2008, 16:21
I can give my log-in to someone if they want to try to buy the team on my name. I won't be around on Monday much during the working day so someone would need to do it for me.

RE: 224 Blue Hen, did Blankenship want to play with us because we have a punter and kicker already so he'd be on the bench unless his stats proved to be better than DonkeyHunter. I am not trying to play favorites with that but DH did say he'd punt first. and with positions that we only need one of I think it should be first come first serve. If the team thinks there should be a competition then that's what'll happen.
 
239Kyle
      Donor
      ID: 052753312
      Thu, Apr 17, 2008, 16:24
And our salary right now is $720,000 ($18,000/day)
 
240Kyle
      Donor
      ID: 052753312
      Thu, Apr 17, 2008, 16:26
Punk, you got hosed! :) Come to the Guru squad and we'll double your salary! (Actually we'd probably triple it for fair market value.)
 
241PuNk42AE
      Donor
      ID: 036635522
      Thu, Apr 17, 2008, 16:27
How many players do we need to sign. In the end we need extra people at positions, but at the K and P spot comp is kind of eating each other.
 
242PuNk42AE
      Donor
      ID: 036635522
      Thu, Apr 17, 2008, 16:36
Anyone know how your player moral changes? Mine went down in my only game played and has been there since. So i'm assuming it doesn't Regen unless it's game time.
 
243Twarpy
      Leader
      ID: 386242821
      Thu, Apr 17, 2008, 16:37
Are there injuries? I'm a little confused if we need to sign backups? I would pay everyone at the FMV before we all up for the next year (I will be a level 7 before season starts), that way we save money and field a competitive team, and also I think we should give everyone one year contracts and constantly renew them to make sure we all stay active.
 
244C1-NRB
      ID: 5932328
      Thu, Apr 17, 2008, 16:47
If a player gets fatigued (low Stamina) does the owner/coach sub in a guy off the bench mid-game?

Not having seen how the games actually play out I'm just guessing.
 
245Kyle
      Donor
      ID: 052753312
      Thu, Apr 17, 2008, 16:55
RE 243: I think I read somewhere there are no injuries. If there were injuries, then there should be an injury category.

RE 244: Yes. You can check out play-by-plays and see that guys get brought in and out constantly. TB is a super-sub on his team as he comes in for RT, and both guards. In Punk's only game he got in on 7 plays. And the last game wiggs played he had 3 tackles (2 TFL). I've scouted you boys ;) wiggs I like the way you wrap up the ball carrier.
 
246Kyle
      Donor
      ID: 052753312
      Thu, Apr 17, 2008, 17:03
What we have so far:
Offense: Level Salary Defense: Level Salary
QB- Jtserb Lvl 4 $ 800 DE - Leggestand Lvl 2 $ 600
RB- Barilko Lvl 4 $ 800 DE - Weykool Lvl 2 $ 600
FB - Tree Lvl 2 $ 600 DT - Seattle Zen Lvl 2 $ 600
TE- Seward Norse Lvl 2 $ 600 LB- C1-NRB Lvl 2 $ 600
TE- Blue Hen Lvl 1 $ 500 LB- Joe Punk Lvl 2 $ 600
WR- DPR Lvl 1 $ 500 LB- Goatlocker Lvl 1 $ 500
WR- Youngroman Lvl 1 $ 500 CB- Ref Lvl 2 $ 600
C- Jtserb Lvl 4 $ 800 FS -Kyle Lvl 4 $ 800
C- Little M Lvl 4 $ 800 FS - Rebelfan Lvl 2 $ 600
G- J Lvl 4 $ 800 SS- Toral Lvl 2 $ 600
G- Seattle Zen Lvl 4 $ 800
T- Kyle Lvl 4 $ 800
T- Frick Lvl 4 $ 800
T- Youngroman Lvl 1 $ 500
Level Salary Level Salary
Special Teams: Available in Year 3
K- Twarpy Lvl 4 $ 800 SS - Punk Lvl 4 $ 800
K- Farn Lvl LB- Wiggs Lvl 5 $ 900
P - Donkey Hunter Lvl 4 $ 800 G - TB Lvl 4 $ 800
P - Blankenship Lvl 4 $ 800


What we need:
Offense:
Backup RB
3rd and 4th WR

Defense:
Backup DE
2-3 DTs
1-2 LBs (Knowing wiggs will be coming and starting next year)
2-3 CBs
SS (to become a backup when we sign Punk)
 
247PuNk42AE
      Donor
      ID: 036635522
      Thu, Apr 17, 2008, 17:08
There are injuries in it, or they are adding them. But it isn't like a "Out for 4-5 games" thing, Bort said it is like a %, so say you normally play 50 plays, you get injured and say 10% off so you'd drop your plays amount.
 
248PuNk42AE
      Donor
      ID: 036635522
      Thu, Apr 17, 2008, 17:10
Yep my first and only game I got into 7 plays. It was the day after I created the dude. Also my team has 4 SS and I was crappiest by far, so I found 7 plays good haha. Just wish it was something where I could have gotten Exp.
 
249RebelFan
      Sustainer
      ID: 014833716
      Thu, Apr 17, 2008, 17:15
Although I see most of us already have, just a reminder please make it so we can view your stats. It will help us to know where everyone is standing, incase we need to create situational players, ie pass rushing or run blocking dt. Option for that is on the right side of your profile page.
 
250Little M
      ID: 381111416
      Thu, Apr 17, 2008, 17:19
Normal roster size is suggested to be around 40.

Post 240: My understanding is the coach doesn't actually make any moves mid game. Instead, the coach gives certain perameters at the beginning of the game, such as sub out the starter when he reaches 60% stamina and put him back in when his stamina is 80%. The game is then automated based upon the coaches inputs.
 
251Little M
      ID: 381111416
      Thu, Apr 17, 2008, 17:22
PuNk42AE "Just wish it was something where I could have gotten Exp."

Didn't you get any XP for the 7 plays? If your team has 4 SS, your owner shouldn't have any problem releasing you to join our team, if you wanted to.
 
252Kyle
      Donor
      ID: 052753312
      Thu, Apr 17, 2008, 17:24
Yes, but Punk's contract is ridiculously cheep. I would want to keep someone like that and cut an overpaid player
 
253Farn
      Leader
      ID: 451044109
      Thu, Apr 17, 2008, 17:27
sorry, forgot to link to my guy.

I could really use some advice on how to up my qualifications. Obviously Twarpy has a hefty lead on me.

Farn Gurupie
 
254Kyle
      Donor
      ID: 052753312
      Thu, Apr 17, 2008, 17:32
Farn, here's what I suggest. Since he's level 1: Retire him and move to D-line. 2 kickers and 2 punters are overkill. We only have 3 D-linemen. If you don't want D-line then I suggest CB. We have 2. I forgot to add JTSerb's Joe Shutdown, who is a KR specialist. So right now we need D guys.
 
255PuNk42AE
      Donor
      ID: 036635522
      Thu, Apr 17, 2008, 17:33
Well remember when I was signed it was my first day creating him and just wanted to get on a team, I got a good signing Bonus too. BUT, you don't get any exp in the playoffs, that's why I didn't get any, just my daily gain.
 
256leggestand
      Leader
      ID: 451036518
      Thu, Apr 17, 2008, 17:33
Farn - you should be able to Level Up your guy (3x's, actually) by going to Flex Options and clicking "Boost." You should be able to get up Level 4 without any issues.
 
257Farn
      Leader
      ID: 451044109
      Thu, Apr 17, 2008, 17:40
thanks leggestand. That's done.

Is the consensus that I should retire him and mvoe to D-line? I'm happy to do what's best for the group.
 
258leggestand
      Leader
      ID: 451036518
      Thu, Apr 17, 2008, 17:47
I am with Kyle in thinking that we don't need 2 K's or P's, and our Defense definitely has some spots open, so, I think anyone who is open to playing D should make the move.
 
259Little M
      ID: 381111416
      Thu, Apr 17, 2008, 17:52
If you do retire him now, realize that you will only get back 70% of the boost, or 210, plus 100% of your initial cost of 100, for a total of 310, instead of the 400 that you started with.
 
260blue hen
      ID: 30311814
      Thu, Apr 17, 2008, 18:08
Hmm. That's bad.

We can trade Blankenship. He'd probably ruin our team chemistry anyway. But let's let him keep developing so we can get something in return for him.
 
261PuNk42AE
      Donor
      ID: 036635522
      Thu, Apr 17, 2008, 19:50
Should I create a WR so I can be on the team right from the get go?
 
262Kyle
      Donor
      ID: 052753312
      Thu, Apr 17, 2008, 20:01
If you want to Punk go right ahead. I was going to try to trade for you since you are the backup SS on your team. If you don't mind me contacting your owner I'll send him a message and see if he's willing to either let you out of your contract or trading for a CPU player.
 
263PuNk42AE
      Donor
      ID: 036635522
      Thu, Apr 17, 2008, 20:14
Wait for now, until we get a team or the season begins.
 
264dpr
      ID: 1733917
      Thu, Apr 17, 2008, 21:03
Alright I gave in and bought some flex points so that I can level my character for a couple seasons. Dont want to be a scrub holding this team down. plus i want more money.

I found it ridiculous the size of some of the packages they offer. $1000 worth of flex points? really?

Also how many extra attributes do you get to allocate when you level? And it says you get bonus flex points at the end of a season. How many do we get?
 
265PuNk42AE
      Donor
      ID: 036635522
      Thu, Apr 17, 2008, 21:21
5 Skill points per lvl
 
266Kyle
      Donor
      ID: 052753312
      Thu, Apr 17, 2008, 22:08
That-a-boy dpr :) I didn't know we get bonus flex at the end of the season.

I saw that $1000 package and thought, if I wanted field a full 40 man roster and level them up to something ridiculous, I'd have to be way too rich. It appears some people may be way to rich if you look at the top teams in the top American league.
 
267PuNk42AE
      Donor
      ID: 036635522
      Thu, Apr 17, 2008, 23:38
Here we go...
"Injuries: Their will be injuries, but not injuries that make your player to miss a game. Just some injuries where your player might have some games that they play at reduced capacity (like 5%-50% off of some or all your normal abilities for example)."
 
268PuNk42AE
      Donor
      ID: 036635522
      Fri, Apr 18, 2008, 00:37
Also it sounds like there will be 750 new teams added this offseason
 
269Donkey Hunter
      ID: 521392112
      Fri, Apr 18, 2008, 10:07
Tucker Valentine
 
270Cobwebs
      Sustainer
      ID: 058358241
      Fri, Apr 18, 2008, 10:57
CB- Digger Barnes
 
271Little M
      ID: 381111416
      Fri, Apr 18, 2008, 14:36
I just created a DT to fill the roster. He is currently L1, but I will boost before the end of the season.
Bubba Extreme
 
272RebelFan
      Sustainer
      ID: 014833716
      Fri, Apr 18, 2008, 14:54
I gotta say I am looking forward to the beggining of next week when the new teams are supposed to come out to buy. So we can finally get a team start staffing it, and figure out what kind of competition we will be facing. That and it will mean most of us are finally drawing a salary.
 
273barilko6
      ID: 143151721
      Fri, Apr 18, 2008, 15:22
My speed is getting bumped up as I continue to spend my referral flex points, as well as my nightly training regimen.
 
274Kyle
      Donor
      ID: 052753312
      Fri, Apr 18, 2008, 19:05
We now have starters at every position. I put together a tentative starting lineup just so we saw where we have bench positions. I'll post after this about our bench

Offense: Level Salary Defense: Level Salary
QB- Jtserb Lvl 4 $ 800 DE - Leggestand Lvl 4 $ 800
RB- Barilko Lvl 4 $ 800 DE - Weykool Lvl 2 $ 600
FB - Tree Lvl 2 $ 600 DT - Seattle Zen Lvl 2 $ 600
TE- Seward Norse Lvl 2 $ 600 DT - Little M Lvl 1 $ 500
WR- DPR Lvl 4 $ 800 LB- C1-NRB Lvl 2 $ 600
WR- Youngroman Lvl 1 $ 500 LB- Joe Punk Lvl 2 $ 600
C- Jtserb Lvl 4 $ 800 LB- Goatlocker Lvl 2 $ 600
G- J Lvl 4 $ 800 CB- Cobwebs Lvl 4 $ 800
G- Seattle Zen Lvl 4 $ 800 CB- JTSerb Lvl 4 $ 800
T- Kyle Lvl 4 $ 800 FS -Kyle Lvl 4 $ 800
T- Frick Lvl 4 $ 800 SS- Toral Lvl 2 $ 600
Special Teams: Level Salary Bench: Level Salary
K- Twarpy Lvl 4 $ 800 TE- Blue Hen Lvl 2 $ 600
K- Farn Lvl 4 $ 800 C- Little M Lvl 4 $ 800
P - Donkey Hunter Lvl 4 $ 800 T- Youngroman Lvl 1 $ 500
P - Blankenship Lvl 4 $ 800 CB- Ref Lvl 2 $ 600
FS - Rebelfan Lvl 2 $ 600
Daily Team Salary $ 18,600
Yearly Salary $ 744,000
Level Salary
Available in Year 3
SS - Punk Lvl 4 $ 800
LB- Wiggs Lvl 5 $ 900
G - TB Lvl 4 $ 800
 
275Kyle
      Donor
      ID: 052753312
      Fri, Apr 18, 2008, 19:17
Our bench:
Since our stamina is not high we will be relying heavily on our bench throughout the game. Blue Hen and Seward will probably split time until one proves that they can stay out there and out produce the other. Little M and Youngroman will be used anywhere they can be used on the O-line and will probably play the same as the starters on the O-line. Ref if you boost to level 4 we can use you has a starting corner and use the KR specialist JTSerb on nickel situations. Rebelfan you'll be in probably 2/3s of the plays since my stamina isn't fantastic and Toral and you have pretty equal attributes.

Clearly we have some big holes. D-line will tire out quickly so we could use some more help there. 2-3 more backups there would prevent us from completely wearing down and preventing injury. A backup RB, WR, and LB would be great too. To fill out the roster we'll probably pick up some other players (CPU or random people), but continue to get the word out to your friends. The more players that we know will be active the better our team will be.

RE 268: Any word on when the team will be released? 750 sounds like a lot. I like the chances of getting a team.

RE 272: Me too, my FS has $305 left and that'll take me up to the 24th. I'll be a level up by then but a salary would be nice so I can continue to train.
 
276Ref
      Donor
      ID: 539581218
      Fri, Apr 18, 2008, 19:52
I need a couple referrals to boost to level 4, right?
 
277Kyle
      Donor
      ID: 052753312
      Fri, Apr 18, 2008, 19:56
Or $4 (real money). If you don't want to spend that's fine, you'll still see plenty of PT.
 
278Ref
      Donor
      ID: 539581218
      Fri, Apr 18, 2008, 19:58
I just sent some invites out. Hopefully they will at least get a team together and mess around with it a couple days to help our team. Then if I can find more I can pass them around to others who need a couple referrals.
 
279C1-NRB
      ID: 551212915
      Fri, Apr 18, 2008, 20:00
Right now my nightly training regiment is Relaxed Stamina. I'm guessing that's the best route to take?

I'll change to something else if someone has a better idea/plan.
 
280Ref
      Donor
      ID: 539581218
      Fri, Apr 18, 2008, 20:08
Same ehre and my equipment and attributes are increased to where it should help me as a corner the most.
 
281Kyle
      Donor
      ID: 052753312
      Fri, Apr 18, 2008, 20:56
My tackle is working on Agility and my FS is working on stamina. The tackle has 23 stamina so I think that's good for now. I want him to be a pass blocker who can handle faster DEs
 
282Twarpy
      ID: 11044810
      Fri, Apr 18, 2008, 21:11
Ref et al you can also just get random people to signup I noticed, they dont even need a valid email address, all they need is a different IP. I signed up a couple of my friends at work, the gfs etc as well as got people like R9 to just make a team although he called it "Twarpys Bitch". All you need is them to sign up and login any day after they login and you get the 50 FPs. I'm hoping to get 500 this way before the next season and find a way to get another 500 next season.
 
283TB
      Sherpa
      ID: 031811922
      Fri, Apr 18, 2008, 21:22
Experience/Skill Points and Cash
Level: 4 XP: 435/1000
Skill Points: 0
Money: $22760
Daily Salary: $700

I'm not sure who said we don't get exp in the playoffs, but I've had no regular season games and only playoff games.


On the salaries you put down above, are those the minimum salaries you can pay? If not, we can probably go much lower. Normal training is only 300 a day for me so not really sure where the rest of the cash is supposed to go.
 
284Ref
      Donor
      ID: 539581218
      Fri, Apr 18, 2008, 21:31
OK, I got some referrals. Should be good in a couple days if they all come back for the next couple days or however long it takes.
 
285dpr
      ID: 1733917
      Fri, Apr 18, 2008, 21:33
its 300/day now but it will be double that by the end if you level 3-4 times which I dont think is that excessive. Also I think when we reach 8 we will need money to be able to buy equipment. On the open market these prices are already very low so what is the point of the team saving it? Ideally we would have the money to train intense at least during some days during the season
 
286RebelFan42
      ID: 7323622
      Fri, Apr 18, 2008, 22:30
After reading through a couple thousand pages on their forum last night it looks like they anticipate the teams to be released tentativly sometime between april 20-22.
 
287Ref
      Donor
      ID: 539581218
      Fri, Apr 18, 2008, 23:15
From what I understand you all need to level up by the 20th--in two days. So get some referrals so you can help the team. If it takes a day for them to hit your account, that means Sat is the last day to get them in order for them to be good by Sun so you can level up.
 
288blackjackis21
      Dude
      ID: 034837521
      Fri, Apr 18, 2008, 23:21
OK - I created a WR, maybe the start of a "possession" WR. I'll post a link to my player probably tomorrow, when I figure out what the heck I'm doing. Seems like there are enough folks going for referrals, but I might throw in a few $ for the good of the team.

Any sense on how time-consuming this might be?
 
289PuNk42AE
      Donor
      ID: 036635522
      Fri, Apr 18, 2008, 23:32
TB, your EXP is coming from the nightly training, not gametime.
 
290barilko6
      ID: 303301820
      Fri, Apr 18, 2008, 23:33
Re 283: With extra cash you can purchase equipment, which is an important way to fast track your player's improvement.
 
291Ref
      Donor
      ID: 539581218
      Sat, Apr 19, 2008, 00:39
bj it doesn't look time consuming at all.

I mean you set your player and tweak it, but looks kinda fun. Sure if you're talking about ticket prices and other GM and owner stuff it could get into some time, but as a player, it looks like it will take a lot less time then I spend on my team in a typical league.
 
292RebelFan
      Sustainer
      ID: 014833716
      Sat, Apr 19, 2008, 03:28
Just a couple of quick update points from their forum.
--[You will be able to lose up to 40 energy from your energy from one game, instead of 30, if you play a ton of plays and don't have the stamina to keep up. This means you will need to re-think your interpretation of the energy bar. It is meant to be an approximation of your player being worn down over the course of the whole season, rather than a measure of day-to-day rest. You're not going to be able to play 120 plays on hard every week and keep your bar at 100.
- The effect of low in-game energy on your performance will be slightly higher than it is now. This effect will be worked in a little slower, so we can watch the results and dial it in to the right amount, and to give you a little time to adjust.
- XP will be reworked a little to give more XP for fewer plays, but the maximum play cutoff will be lower. You'll still be able to get around the same amount of XP, but you will only need to play 40-50 plays to get it instead of 90. This means backups can get some more XP without "stealing" from your starters too much.

- Energy bars for all players will be reset to 100 at the start of season 2, along with morale bars.

- We will reset team chemistry for all teams to 70/70/70 after week 2 of season 2 has concluded (4 days into the season), to allow you a little time to make the moves you'll need if you want to add depth to your team. Chemistry will not affect in-game performance until then, either.

This basically underscores the need to include some depth on your team.
 
293RebelFan
      Sustainer
      ID: 014833716
      Sat, Apr 19, 2008, 03:30
Latest update on the release of the new teams.

-[I'm hearing it's the 20th or the 21st (Sunday or Monday). They said that they will announce it a day prior to it actually happening.]

 
294Kyle
      Donor
      ID: 052753312
      Sat, Apr 19, 2008, 09:12
RE 283: You sure you aren't getting that exp from training? I am not on a team and I have almost the same amount of exp as you. Just saying...

RE 292-293: Thanks for those finds, I have trouble keeping up reading those forums because the info is so spread out. As you said there's thousands of pages out there and a lot of is BS about sign my player, why can't I have 18 teams, and don't cheat by buying 100000 flex points everyday.
 
295sarge33rd
      ID: 99331714
      Sat, Apr 19, 2008, 10:51
Made a Lvl 1 WR: Jimmy Jax 6'3" 188lbs *shrug*

Player Attributes
Physical Attributes Football Skills
Strength: 7 Blocking: 8
Speed: 14 Tackling: 9
Agility: 14 Throwing: 7
Jumping: 14 Catching: 11
Stamina: 18 Carrying: 10
Vision: 14 Kicking: 7
Confidence: 10 Punting: 7

Not sure what to do from here, but will explore the site some and see what I can figure out.
 
296sarge33rd
      ID: 99331714
      Sat, Apr 19, 2008, 11:08
Jimmy Jax WR Lvl 1

guess I should have added that.
 
297TB
      Sherpa
      ID: 031811922
      Sat, Apr 19, 2008, 11:10
I guess it is from training, which Punk pointed out a few posts below mine. Good to know we get more experience from games. It seemed kinda low and I wondered how there were already so many high level players at the end of season one.
 
298PuNk42AE
      Donor
      ID: 036635522
      Sat, Apr 19, 2008, 11:14
Yeah if someone got into the game right near the begining they would get training from each of the 40 days, plus 16 game exp (with it being you play a ton you get a ton exp). So right now you can look at it as "wow we're all 10 lvl's behind the great guys" but they will also be the ones to lose the stuff before us. Sure that's 10 seasons away, but with a season avg of 45-50 days that's 8 seasons in one real year. I think i'm going to create a new player each season just so i've always got someone at the top of their game.
 
299dpr
      ID: 1733917
      Sat, Apr 19, 2008, 14:26
wat do the players who started at the beginning of the season lose before us?
 
300PuNk42AE
      Donor
      ID: 036635522
      Sat, Apr 19, 2008, 15:12
Skills, it's a 10 year plan. So you can gain more than you lose for 10 years then fall apart.
 
301dpr
      ID: 1733917
      Sat, Apr 19, 2008, 15:17
do we actually have birthdays tho or is it just the season you were created so tat we are really the same age as them or whatever and start to depreciate at the same time as those 10 levels ahead?
 
302PuNk42AE
      Donor
      ID: 036635522
      Sat, Apr 19, 2008, 15:30
It's the day and season you're created. So at the point of say Day 26 season 10 you'll start losing faster.
 
303Little M
      ID: 381111416
      Sat, Apr 19, 2008, 16:48
#295. Sarge, for a posession WR, I would train on your catching skills. If set at relaxed, it should increase by about 0.4 per day.
 
305Doug
      ID: 53937413
      Sat, Apr 19, 2008, 22:39
Speedy McPickster
 
306astade
      ID: 1533770
      Sat, Apr 19, 2008, 23:45
A blocking and receiving TE? Unbelievable!
 
307TB
      Sherpa
      ID: 031811922
      Sun, Apr 20, 2008, 00:07
1) Click on your player's profile.

2) Scroll until you find the Attribute Sharing Option.

3) Select Everyone Can View from the drop down menu.

4) Click the Update button under the section.
 
308Doug
      ID: 53937413
      Sun, Apr 20, 2008, 01:09
It seems my CB came with some pretty solid catching skills (17.33 base), so maybe he could fill in as an #4 WR if we need. I want to get his speed and stamina up so will boost him to level 4 tomorrow and put points there. I'm training agility because I get more points/day compared to speed/stamina (and can boost those two when I go to level 4 instead).
 
309TB
      Sherpa
      ID: 031811922
      Sun, Apr 20, 2008, 03:49
I'm doing something similar with my guard and his agility/vision. Using training to raise those, but when I next boost I will put it into strength seeing how I get less during training.
 
310sarge33rd
      ID: 76442923
      Sun, Apr 20, 2008, 08:50
re 303...will do. Figure on training maybe 5 skills up a pt or 2 to begin with, see what happens after that.
 
311JTSERB @ Friends
      ID: 46352317
      Sun, Apr 20, 2008, 09:18
Looks some guys take this pretty seriously...

Some youtube videos about their players!?

LINK
 
312Ref
      Donor
      ID: 539581218
      Sun, Apr 20, 2008, 11:36
I thought it was 100 Flex Points to boost level. Well got 4 referrals for 200 flex and it only got em one level. Interesting.
 
313Doug
      ID: 283451821
      Sun, Apr 20, 2008, 11:42
Depends on the position. Glamour spots are 400, others are 200, linemen are 100... something like that. Same cost to create a new player as to boost a level, just varies by position.
 
314PuNk42AE
      Donor
      ID: 036635522
      Sun, Apr 20, 2008, 12:08
Glamor is 300, Normal is 200, OLine guys are 100, to buy and to Boost.
 
315GoatLocker
      Leader
      ID: 060151121
      Sun, Apr 20, 2008, 12:15
Are we going to have a team name so we know which offer to accept?

I'm just plugging along trying to get Smash Mouth ready to play.

Cliff
 
316Doug
      ID: 283451821
      Sun, Apr 20, 2008, 12:22
I don't know but I assume it'll be the team with the name "Guru" in it somewhere.
 
317wiggs
      Sustainer
      ID: 04991311
      Sun, Apr 20, 2008, 12:53
i have enough points to buy a team if one comes available. It is just a waiting game right now.
 
318Little M
      ID: 381111416
      Sun, Apr 20, 2008, 17:38
One owner said on the forum that he spends 2 hours a day on the game. I don't know if the possible owners of the rotoguru team want to spend that amount of time. One thing that can be done is to separate the time into different duties perfomed by different people. For example:

Owner - Handles stadium upgrades, ticket prices, concessions, etc. Also does a cash flow analysis and gives the GM a budget for player salaries and bonuses.

GM - recruits players, cuts players and negotiates contracts and bonuses.

Coach - sets overall games parameters (sub in/out, passing/running %, etc). Oversees offensive and defensive co-ordinators.

Offensive & Defensive co-ordinators - review game film to identify our team's weaknesses. Tells players which attributes they should work on to improve the team the most. Also, should scout the next team, if they have the time.
 
319wiggs
      Sustainer
      ID: 04991311
      Sun, Apr 20, 2008, 21:12
i dont think i am going to be released from my contract. I asked today and was told he would trade me for cash, i asked how much and he said "alot"
 
320JTSERB
      Donor
      ID: 481020120
      Sun, Apr 20, 2008, 21:58
Kyle, Do we still need more players? Let me know
 
321Kyle
      Donor
      ID: 052753312
      Sun, Apr 20, 2008, 22:15
Right now we have no backup D-linemen or Linebackers. Here's what we have so far:

Offense: Level Salary Defense: Level Salary
QB- Jtserb Lvl 4 $ 800 DE - Leggestand Lvl 4 $ 800
RB- Barilko Lvl 4 $ 800 DE - Weykool Lvl 2 $ 600
FB - Tree Lvl 2 $ 600 DT - Seattle Zen Lvl 2 $ 600
TE- Seward Norse Lvl 2 $ 600 DT - Little M Lvl 1 $ 500
WR- DPR Lvl 4 $ 800 LB- C1-NRB Lvl 2 $ 600
WR- Youngroman Lvl 1 $ 500 LB- Joe Punk Lvl 2 $ 600
C- Jtserb Lvl 4 $ 800 LB- Goatlocker Lvl 2 $ 600
G- J Lvl 4 $ 800 CB- Cobwebs Lvl 4 $ 800
G- Seattle Zen Lvl 4 $ 800 CB- JTSerb Lvl 4 $ 800
T- Kyle Lvl 4 $ 800 FS -Kyle Lvl 4 $ 800
T- Frick Lvl 4 $ 800 SS- Toral Lvl 2 $ 600
Special Teams: Level Salary Bench:
K- Twarpy Lvl 4 $ 800 Offense Level Salary
K- Farn Lvl 4 $ 800 TE- Blue Hen Lvl 2 $ 600
P - Donkey Hunter Lvl 4 $ 800 TE- astade Lvl 2 $ 600
P - Blankenship Lvl 4 $ 800 WR- Sarge Lvl 1 $ 500
WR- Blackjack Lvl 1 $ 500
C- Little M Lvl 4 $ 800
Daily Team Salary $ 23,900 T- Youngroman Lvl 1 $ 500
Yearly Salary $ 956,000
Defense Level Salary
CB- Ref Lvl 2 $ 600
CB- Doug Lvl 2 $ 600
Available in Year 3 Level Salary FS - Rebelfan Lvl 2 $ 600
SS - Punk Lvl 4 $ 800
LB- Wiggs Lvl 5 $ 900
G - TB Lvl 4 $ 800


Also Blackjack could you post the link to your player so I can add a link to your player. Thanks!
 
322astade
      ID: 1533770
      Sun, Apr 20, 2008, 22:23
Kyle,

In my contract, there needs to be a stipulation that I make more money than Blue Hen. I'll have my agent send you the legalese.

On a more serious note, if you need any help organizing this let me know. I am available most evenings (PST).
 
323barilko6
      ID: 213412019
      Sun, Apr 20, 2008, 22:32
Quick question...

If training for a Level 4 player is $800, and our salary is $800, how are players going to be able to stash away some cash to pay for training during the playoffs/next offseason?
 
324JTSERB
      Donor
      ID: 481020120
      Sun, Apr 20, 2008, 22:33
I can make a backup D-linemen if you guys want.

Should I leave him at level 1 so he is cheap?

What type should I make speed or run stop?
 
325PuNk42AE
      Donor
      ID: 036635522
      Sun, Apr 20, 2008, 22:54
Bariko you always get paid during the season no matter if it's the playoffs or not. And by the sound of things from tonight-begining of season 2 we don't train.
 
326dpr
      ID: 1733917
      Sun, Apr 20, 2008, 23:07
but still by the end of the season we will likely be close to level 10 especially if we bump then we may get higher even. by then training normal will be at our daily salary maybe above. What is advantage of low salaries? is managing your money really hard? it isnt like it allows us to sign better players.we are stuck with us.
 
327Kyle
      Donor
      ID: 052753312
      Sun, Apr 20, 2008, 23:17
RE 322: How does $601 sound? HA!

RE 323: You aren't going to want to train on intense during the season. You won't be able to regain energy quick enough to be valuable in the game. You want your energy as high as it can be on game day.

RE 324: If you make a pass rushing DT we can use you on 3rd downs as a specialist. If you make a run stopping DE we can use you in short yardage situations. It up to what you want to do though.
 
328JTSERB
      Donor
      ID: 481020120
      Sun, Apr 20, 2008, 23:36
Here you guy,

Joe McSack

I made him a level 4, but i have no problem backing up.

I wanted to make him a level 4 just in case we don't get a team.
 
329Ref
      Donor
      ID: 539581218
      Sun, Apr 20, 2008, 23:39
I made a CB because there wasn't one. Guess I was taking one for the team. And I did level up again today. But, now I find myself on the bench. So do I need to go find a random team to get more xp/levels?
 
330Kyle
      Donor
      ID: 052753312
      Sun, Apr 20, 2008, 23:47
RE 329: The bench doesn't mean that you won't play. You will still probably see 40 plays per game. You are actually a better CB than JTSerb's guy. JTSerb created a KR/PR CB, so you'll be the #2 CB.
 
331Ref
      Donor
      ID: 539581218
      Mon, Apr 21, 2008, 00:06
Yeah I guess I need to go start reading the forums. A lot I don't understand yet.
 
332Doug
      ID: 53937413
      Mon, Apr 21, 2008, 00:48
Yeah, sounds like during the season you don't want to spend much on training because you want your guy to get rested for next week's game. So you'll be able to stockpile plenty of cash to spend on equipment and such. I get the impression that once your team is eliminated from playoffs and/or offseason is the only time you'll want to do intense training (assuming you've got the cash stockpiled). There's no way to turn cash into flex points, is there? As an individaul player you can only spend on training and equipment, yeah?

And we're still doing a Gurupie team even though wiggs can't join us until season 3 (40+ days), right?

From what I read on the forums, CBs generally want to spend more points on their attributes than on their "special abilities" early on (presumably because the special abilities have a percentage bonus effect on your base stats, and when our base stats are still pretty low, we get more benefit from just raising them individually than from the special ability bonuses). Also they say you want about 20+ stamina at lower levels for a CB in order to not get to worn down and stay in a lot of plays. Both Ref and Cobwebs are a bit below this on Stamina, however... since we have 4 CBs I'd think we should be able to rotate and will all see field time accordingly. JTSerb has the most stamina of all of us, but I assume he will need it if he's also handling PR/KR duties.
 
333Doug
      ID: 53937413
      Mon, Apr 21, 2008, 00:50
Oh, by the way, you still show me as level 2... I boosted to level 4 this afternoon.
 
334GoatLocker
      Leader
      ID: 060151121
      Mon, Apr 21, 2008, 00:57
Also still shown as Level 2 and boosted to Level 4

Cliff
 
335PuNk42AE
      Donor
      ID: 036635522
      Mon, Apr 21, 2008, 01:15
Theoretically I become a FA the day before season 2's playoffs. But there has been talk on the boards about making contracts end at the end of the season, so who knows what will happen with that.
 
336JTSERB
      Donor
      ID: 481020120
      Mon, Apr 21, 2008, 01:46
Yea, we are still doing a gurupie team.. Wiggs is going to join it at a later date I believe.. When he is relieved from his contract
 
337Doug
      ID: 321302615
      Mon, Apr 21, 2008, 03:27
Looks like there was no training/xp yesterday, nor a flex point bonus (rumors on the forum were that everyone would get 100 flex points). Weird, I could have sworn I read somewhere that XP would continue daily even during offseason. *shrug*
 
338RebelFan
      Sustainer
      ID: 014833716
      Mon, Apr 21, 2008, 04:08
I have been spending way too much time over on those boards waiting for word that new teams are available. Anyways as to training, and xp. The system over there works on a day of not day after system, training, salaries and other things are currently off for the offseason, not neccesasarily the norm but with the various updates, and new team add-ons, etc they felt that the only way to do it, they sort have just frozen time right now. However we will get a day 0 training and expierence once the second season starts. Next offseason who knows guess we will have to wait forty some days to find out
 
339RebelFan
      Sustainer
      ID: 014833716
      Mon, Apr 21, 2008, 04:22
As an aside, not sure how many of you guys are aware of this aspect of the game, but you actually can watch the game with kinda cool replays. Check out this subforum over there to see what I am talking about
cool replay
 
340Doug
      ID: 321302615
      Mon, Apr 21, 2008, 04:49
Well, FYI I plan to buy equipment prior to the season... and will put the points into speed and stamina. So CB Speedy McPickster should have 30+ speed by season start. I'll be training skills like agility (primarily), vision, and jumping with an additional point every 2-3 days going forward, but to maximize efficiency will keep my equipment and leveling skill points focused on speed/stamina for now.
 
341barilko6
      ID: 213412019
      Mon, Apr 21, 2008, 07:48
Yeah, I have been getting lots of flex points through referrals and will be leveling up my guy again before the season starts.

Do we really need to spend $1600 a day on a backup kicker and punter? Can't they back each other up?
 
342wiggs
      Sustainer
      ID: 04991311
      Mon, Apr 21, 2008, 08:40
I was looking at that myself barilko- I dont think we will have enough money to spend that on backups. We are going to have to offer smaller contracts then what they are showing.


Where did you get those numbers for the contracts, because it is showing me at 900$, I am pretty sure I only get like 500 or 550.
 
343Frick
      ID: 23117516
      Mon, Apr 21, 2008, 09:26
I was looking through the forums and found this post
link

It does a good job of explaining training. What I found most interesting was the breakdown of Major and Minor talents by position.

Now, I just need to find a guide for where each of the skills should be and where I should concentrate my training. Does it make sense to put points into 1-2 skills and train the others up? Since the gain decreases as you increase a skill, is this a practical approach?

In addition to helping plan how you want to train, this may inform how to "build" effective players at each position.

Offense:

QB
Major: Strength, Throwing, Vision, Confidence, Stamina
Minor: Agility, Jumping, Carrying, Speed, Catching

HB
Major: Agility, Speed, Strength, Vision, Confidence, Carrying
Minor: Catching, Blocking, Jumping, Throwing, Stamina

FB
Major: Strength, Blocking, Agility, Carrying
Minor: Confidence, Vision, Catching, Tackling, Stamina

C
Major: Strength, Blocking
Minor: Confidence, Agility, Vision, Tackling, Stamina

G
Major: Strength, Blocking, Confidence
Minor: Agility, Vision, Tackling, Stamina

OT (*oddly, minor OT skills improve by 0.5 but majors only improve by 0.4 due to how many there are of each)
Major: Strength, Blocking, Confidence, Agility, Vision
Minor: Tackling, Stamina

TE
Major: Strength, Blocking, Catching, Vision
Minor: Agility, Speed, Confidence, Carrying, Stamina, Tackling

WR (*oddly, minor WR skills improve by 0.5 but majors only improve by 0.33 due to how many there are of each)
Major: Speed, Agility, Catching, Jumping, Vision, Stamina
Minor: Confidence, Carrying


Defense:

DT
Major: Strength, Tackling, Agility
Minor: Blocking, Confidence, Vision, Speed, Stamina

DE
Major: Strength, Tackling, Agility, Speed
Minor: Blocking, Confidence, Vision, Jumping, Stamina

LB
Major: Strength, Vision, Tackling, Agility, Confidence, Stamina
Minor: Speed, Jumping, Blocking, Catching

CB
Major: Speed, Agility, Jumping, Vision, Catching, Stamina
Minor: Strength, Tackling, Confidence, Carrying

SS
Major: Strength, Speed, Vision, Tackling, Stamina
Minor: Agility, Jumping, Confidence, Blocking, Catching, Carrying

FS
Major: Speed, Vision, Tackling, Catching, Stamina
Minor: Agility, Jumping, Strength, Confidence, Blocking, Carrying


Specialists:

K
Major: Kicking, Confidence
Minor: Strength, Vision, Agility, Speed, Jumping, Throwing

P
Major: Punting, Confidence
Minor: Strength, Vision, Agility, Speed, Jumping, Throwing
 
344wiggs
      Sustainer
      ID: 04991311
      Mon, Apr 21, 2008, 09:37
i thought the new teams were supposed to be available this morning, but nothing has come up yet. Still waiting to see what happens
 
345wiggs
      Sustainer
      ID: 04991311
      Mon, Apr 21, 2008, 09:56
I am now seeing that teams wont be released until tomorrow night around 11 PM Est. I dont know if this is accurate. Please let me know if you see something different.
 
346barilko6
      ID: 213412019
      Mon, Apr 21, 2008, 09:59
I am reading that guys are getting teams as we speak.
 
347barilko6
      ID: 213412019
      Mon, Apr 21, 2008, 10:00
Wait...that was an old post, my bad
 
348blackjackis21
      Dude
      ID: 034837521
      Mon, Apr 21, 2008, 10:03
Re: 321 - sorry Kyle, I think I've learned enough to realize I'm not going to be able to dedicate the time needed for this game right now. If that changes, I'll let you know. I'll probabaly follow along on this thread though - the game does look pretty cool.
 
349wiggs
      Sustainer
      ID: 04991311
      Mon, Apr 21, 2008, 10:27
guys that havent leveled up yet, hold off on doing so until we see if we can get a team or not. The leveling up will kill our cap.
 
350Little M
      ID: 381111416
      Mon, Apr 21, 2008, 11:05
The reason for all of the recent leveling up was yesterday was the last day to boost for Season 1. I agree that players should not boost right now for Season 2, but for a different reason. There is a thread that discusses boosting early in a season versus boosting late in a season.

The advantage of boosting early is the team does better at the beginning of the season and has a better chance of making the playoffs and getting a higher seed which means more home games and more money for the owner.

The advantage of boosting late in the season is the player ends up being better at the end of the season and for all future seasons (because you gain more experience at the lower level before boosting). That make the team better for the playoffs and all future seasons.

So, boosting should probably wait until some direction is given from the owner/GM.

PS: there is no salary cap, so this is not an issue.
 
351wiggs
      Sustainer
      ID: 04991311
      Mon, Apr 21, 2008, 11:06
I didnt mean cap, but you have limited money to spend on players. Each franchise gets only so much money.
 
352Kyle
      Donor
      ID: 052753312
      Mon, Apr 21, 2008, 11:52
RE 348: Feel free to get in at anytime if you want. We will welcome you with open arms.

RE 349-351: There is a thread that says there will be a 24 hour notice on when teams will be released. I am expecting that a huge number of people will be trying to get teams then. Wiggs, you say you have enough points to buy the team. I have a list of all the players from the thread that have expressed interest in being on the team. I have them posted them in this thread too, but I am guessing you are going to need a GM to help you keep track of player management. My offer to help with that still stands.
Trying to keep up on the threads is so hard. There are probably 5 or 6 that I am trying to watch, and when they start quoting eachother is gets confusing... Just release the teams already.
 
353wiggs
      Sustainer
      ID: 04991311
      Mon, Apr 21, 2008, 12:46
Kyle,
I thank you for your offer I will take up on it
 
354Tree
      ID: 3533298
      Mon, Apr 21, 2008, 14:00
yea, i also wouldn't mind helping "run" the team.

after you guys figure out what is (and is not) involved with running a team, if you do need other folks involved from a management perspective, please keep me in mind.
 
355wiggs
      Sustainer
      ID: 04991311
      Mon, Apr 21, 2008, 14:11
Farn, did you change your players pos?
 
356Farn
      Leader
      ID: 451044109
      Mon, Apr 21, 2008, 14:17
nope
 
357Kyle
      Donor
      ID: 052753312
      Mon, Apr 21, 2008, 14:19
Tree here are the jobs that are involved in running the team. This comes from Little M's post in post 318.

*********************************************
Owner (wiggs)- Handles stadium upgrades, ticket prices, concessions, etc. Also does a cash flow analysis and gives the GM a budget for player salaries and bonuses.

GM (Kyle)- recruits players, cuts players and negotiates contracts and bonuses.

Coach - sets overall games parameters (sub in/out, passing/running %, etc). Oversees offensive and defensive co-ordinators.

Offensive & Defensive co-ordinators - review game film to identify our team's weaknesses. Tells players which attributes they should work on to improve the team the most. Also, should scout the next team, if they have the time.
*********************************************

What we need is coaches. Get your applications into wiggs :) As John Paxson said in regards to the Bulls coaching position "There is no prerequisite for our coaching staff"

And since there are coaches don't complain to me if I have you listed as a starter or bench player. I am just making my suggestion :-P
 
358Twarpy
      Leader
      ID: 386242821
      Mon, Apr 21, 2008, 14:32
Would we be signing up for an "A" team? I see there are various leagues and was wondering if the competition is harder, are there promotions etc? I'm sure the answer is out there on their message board, but I'm also sure one of you guys have been able to figure it all out.

Also, is there any information on the best tactical settings for a kicker? I went with relaxed as I would think that would be the better trait for a kicker. In terms of advanced tactics I put down elusive running style (as if I will actually ever be running with the ball), and wrap-up tackles as I dont think I could cause a fumble anyways.
 
359Little M
      ID: 381111416
      Mon, Apr 21, 2008, 14:58
They are restructuring the leagues, so no one knows for sure what they will look like. Presumably, the new teams will start in the lower levels. I believe 2 teams from each league are promoted and 2 teams are demoted each season.

Regarding the advanced tactics, I don't think that it really matters for a kicker, but this is something that the coaches should decide.

I don't think that I will have time to be a co-ordinator, but can be the coach if you are still looking for a volenteer.
 
360Doug
      ID: 321302615
      Mon, Apr 21, 2008, 15:44
I think there will be something like a pro league, 2 AAA leagues, 4 AA, 8 A... and as you note teams will get promoted/demoted accordingly.

I also put together this spreadsheet to plan out a season's worth of training. It's fairly manual right now... you have to put in the proper XP and training values yourself for each day, but it's a start. Someone could improve it I'm sure.

Also, I don't know the proper XP values for game days... but as I understand it you get your daily XP plus the "gameday" XP amounts depending on how much you play, but I haven't read any indication how the game-based XP compares to the standard daily XP, so I just made a guess that they were similar amounts (assuming you play a good amount of downs... I realize the XP fluctuates based on the specific amount you play... this is more of a "training guide" than a day by day plan that will be rigidly adhered to).

Would appreciate it if anyone has more info on that game-based XP question though. I hear they're going to tweak the amount for next season, but it'd still be good to have a rough idea.
 
361Little M
      ID: 381111416
      Mon, Apr 21, 2008, 15:52
I think game XP is more than training XP. IIRC, someone said that they were getting around 500XP per game.
 
362Doug
      ID: 321302615
      Mon, Apr 21, 2008, 16:06
Yeah someone replied to me on the forums that it's about 3x as a very ROUGH estimate compared to the daily amount. So that's a lot more than I realized expected, meaning that at our beginning levels we'll be leveling up a lot faster than what I put into the assumptions of that spreadsheet.

I should also know that I omitted certain attributes that I figured I'd never be training. I also don't think I'll be putting any more points into my "special abilities" until I get to about level 11 or so, so I didn't include those on the spreadsheet either.
 
363Little M
      ID: 381111416
      Mon, Apr 21, 2008, 17:09
From the Forums:

"The new 750+ new teams in new leagues will be added in tomorrow evening.

April 22nd. Evening. Bort and I live in Portland, so it is "Evening" in PST.

Can't be more specific than that.


Before you ask:
---

1000FP per team.

The offseason will be a few more days, less than a week for sure."
 
364PuNk42AE
      Donor
      ID: 036635522
      Mon, Apr 21, 2008, 17:37
As an note, I got cut today from my team, so i'm free to go wherever.
 
365PuNk42AE
      Donor
      ID: 036635522
      Mon, Apr 21, 2008, 17:47
Also what are we doing about signing Bonus's?
 
366RebelFan
      Sustainer
      ID: 014833716
      Mon, Apr 21, 2008, 18:02
I think a lot of this will revolve around what the team purchased comes with. Starting money stadium etc. Until tomorrow evening, all we can really do is speculate
 
367Doug
      ID: 321302615
      Mon, Apr 21, 2008, 18:11
Well, let's see... as I understand the game, during the season I doubt I'll ever train "intense", because I need to get my energy back for the next game. Often I'll train relaxed, but let's assume we've got enough depth that I can keep my energy level up by training normal. I start the season at level 4 and figure to end at level 12 or above. So let's say I "average" level 9 for the season. At level 9 that means $675 per day for training (assuming that worst case, money-wise, I train "normal" every day). However I'm only making $400/day because I started at level 4. That's $275/day x 40 days = $11,000 I need to maintain that.

Now, if I train relaxed 50% of the time and normal 50% of the time, which seems a bit more realistic... then I'm actually right at the amount I need ($675 + $90 = $765 every 2 days).

Now, equipment... 4 pieces @ $500 each + $2500 per piece at level 8 means I need $12k to keep myself fully stocked. This doesn't include any possible cash I might need to upgrade to level 12 equipment later in the season (which we'll probably want to do if we make the playoffs in our league).

But disregarding the level 12 equipment, and assuming that I only train alternating normal/relaxed each day, then I need at least a $12k signing bonus to fully equip myself for the season. A more aggressive training regimen would increase those costs, but probably render me less-than-effective on game day... which is not worth the 20% or so boost I get from training normal.

So even BEST CASE if I train relaxed every day, then I'm basically coming out ahead $310/day, which is $12,400 ahead... or basically the amount I need to cover my equipment through level 8.

Thus the signing bonus only needs to cover ramped up training in the postseason (if we don't make the playoffs) and/or 4 equipment upgrades at level 12 (if we do make the playoffs). If the intro equipment is $500 and the level 8 upgrade is $2500, I'm guessing the level 12 upgrade (assuming there is one) will probably be like 5-10k per piece... or 20-40k total.
 
368Kyle
      Donor
      ID: 052753312
      Mon, Apr 21, 2008, 18:44
Doug if you start the season out at level 4 that means you will be paid $800.
I am figuring that I will train on relaxed the whole season. The gains aren't worth the amount of money that it costs to train at that level. It also allows for more recovery too for game time.
I am guessing that I'll be getting 300 EXP per game. That means I am level 12 right at the end of the season, but if we make the playoffs I'll use the 4 levels boost right before then. That means I'll start next season at level 16 and the minimum pay for that is $2000, but I'll have to see how much we have at the end of the season to pay ourselves. I might just stick to enough to have some money left over and train the whole season at relaxed.
Right now I don't need a signing bonus, and since I'm GM I won't give myself one. Once we get the team I'll put together a spreadsheet and figure out how much we can pay our players and have a real team.
 
369PuNk42AE
      Donor
      ID: 036635522
      Mon, Apr 21, 2008, 19:05
3 lvl boost per season.
 
370Donkey Hunter
      ID: 4341818
      Mon, Apr 21, 2008, 19:17
Is anyone else seeing the logistical nightmares of having everyone on the team be at the same level for the entirety of the franchise?
 
371Kyle
      Donor
      ID: 052753312
      Mon, Apr 21, 2008, 19:58
RE 369: I would have figured that out when I tried to boost a 4th time. So I'll be level 15 at the end of the season. Thanks!

RE 370: Yes I see the problem come year 5 or 6, but I am planning on only offering 1 year contracts to everyone. That way each year we can assess the franchise's value and figure out how we can afford everyone. If it becomes too much of a burden to pay someone that's when we will have to start making the tough decisions. But that's something we'll have to deal with when we cross that bridge. I hope our franchise is valuable and profitable enough to never have to make that tough choice, but I guess it'll be up to how well we play. Play well, pack the stadium, make a profit, pay more money to get the players we want. Simple Yankees economics! :)
 
372PuNk42AE
      Donor
      ID: 036635522
      Mon, Apr 21, 2008, 20:10
In the end we should probably have a B or A team to get. Since most of us started the end of season 1 we wouldn't be able to compete with higher teams that are signing FA and what not instead of a team of friends.
 
373Little M
      ID: 573342118
      Mon, Apr 21, 2008, 20:51
Bigtime Passer
I made a back-up QB. It might be needed in case of injuries, but does not expect much game time.
 
374Little M
      ID: 573342118
      Mon, Apr 21, 2008, 21:02
Doug: I don't think that there is any additional equipment at level 12. Only at 8, 16, 24,etc. Don't you still have at least $2,00 from your cash when you started? That means you need a $10,000 bonus at level 8, not $12,000 plus level 12. Right now, all you can spend money on is training and equipment, so as long as that is covered, then youy are fine. If you want to become level 8 early in the year, then you may want to negotiate a bonus to cover the equipment upgrade and take a smaller salary.

Punk I expect that they will be putting most, if not all, new teams in lower leagues, so we will not be playing against higher teams.
 
375RebelFan
      Sustainer
      ID: 014833716
      Mon, Apr 21, 2008, 21:33
So tommorrow evening pacific time isn't going to be an issue for who ever is purchasing the team?
 
376JTSERB
      Donor
      ID: 481020120
      Mon, Apr 21, 2008, 21:47
i throw my app in for the Head Coach... I should have enough time to handle that.
 
377barilko6
      ID: 39343721
      Mon, Apr 21, 2008, 22:12
I think it might be a good idea to level up on some of the skill positions before the season starts, QB, RB, WR, maybe even LB. The team salary cost wouldn't be too much if just those starting 4 positions were to level up to give us a leg up on the competition.
 
378wiggs
      Sustainer
      ID: 04991311
      Mon, Apr 21, 2008, 22:14
you can level up right after the signing, it wouldnt make any difference if you level up today or after you are on the team except we can save some money
 
379dpr
      ID: 1733917
      Mon, Apr 21, 2008, 22:17
well you would lose money as you would have to pay 225 more dollars a day to train, assuming train normal
 
380Kyle
      Donor
      ID: 052753312
      Mon, Apr 21, 2008, 22:52
Assuming you have $0 going into the season and 0 EXP (I know people have more that that in both categories but it's tough to run this for each individual) and are paid the minimum salary ([your level+4]*100), if you train on relaxed you finish the season up between $18,000 and $29,000. The higher the level you are the higher your remaining amount will be. Now if you level up to level 5 and are paid a level 2 salary you finish the season at level 13 and with $20,400. Again, the higher the level the more money you will finish with. If you train all season on normal I don't think you'll be able to sustain the energy level to play at a consistent time. But if you do you will end up with negative money if you level up right away after being offered the old level's salary. I don't know how much of a signing bonus we can offer, but I think we should train on relaxed so you save money, the team saves money, and you are fully rested for the games. That's just my opinion, and my strategy.
 
381Kyle
      Donor
      ID: 052753312
      Mon, Apr 21, 2008, 22:53
I hope that makes sense to you guys. It makes sense in my head! ;-P
 
382dpr
      ID: 1733917
      Mon, Apr 21, 2008, 23:09
I ahvent checked your math. but its not like our tea is going to be that good. how do other teams pay to fill there rosters? seems every could get way more on the open market.

Also I thought in RPGs trainig was the main part and shouldnt be sacrificed when possible. Are you sure that training on relaxed is the tried and tested method?
 
383Kyle
      Donor
      ID: 052753312
      Mon, Apr 21, 2008, 23:40
DPR, keep hope alive! I don't think we are going to be terrible, but it will be interesting. I think we would possibly be able to get more on the open market, but this is guaranteed playing time and you get to be with your fellow gurupies.

I am not sure what the best idea for this game is when it comes to training, but when it's $65 a level for .05 of a skill point I don't think that's worth it when you are paying $260 more. Think of it when we are at level 10. You pay $100 for relaxed and $750 for normal. You still only get .05 of a skill point more. I'll take the money and the equipment I'll be able to buy for $500.
 
384Jack Hammers
      Donor
      ID: 236482918
      Mon, Apr 21, 2008, 23:47
Linebacker Ronnie Boozer.


6'3 240, Drinks too much and chases strippers around. But he's big, mean and fast. Hangovers seem to help him see better and hit harder. Ronnie's kinda stupid and he's young. He's also a cheater. He injected $4 worth of steroids making him a level 4 player. He will mature and learn as he gets older I am confident
 
385dpr
      ID: 1733917
      Mon, Apr 21, 2008, 23:51
Well obviously i am not sure how it works either. But the mention of training intensity I read on the forums seem to say intense in the off season with normal most of the season while you do relaxed when needed. But it does seem that we should have the money to train normal regularly. I also saw mention of renegotiating contracts when people could no longer afford to train regular so that could be a way to handle it.

Also one thread said ticket income would be 2-3M for a new team and we only have 1 millon in salaries but maybe there are other expenses. We could start this way and then if the funds accumulate jsut give people money as needed for training and equipment

Either way excited to start the season as what i believe to be the number 1 WR. Hope we are a passing style offense.
 
386dpr
      ID: 1733917
      Mon, Apr 21, 2008, 23:54
o also the .5 gap amy seem small but if that is a constant amount then it becomes more and more imprtant as we level. Like the skill I am training now it raises it from .3 to .35 so while still quite diminished returns not quite as negligible. I am sure as we level this will just become more important
 
387Kyle
      Donor
      ID: 052753312
      Tue, Apr 22, 2008, 00:02
I am very excited about how this defense is shaping up. I think we have good depth, solid starters all around. We only have one non-level 4 starter on the D so I think if anything we will follow the Defense wins championships mold. 2000 Ravens, anyone? Ha I won't go that far, but I am very pumped to get this season started!
 
388RebelFan
      Sustainer
      ID: 014833716
      Tue, Apr 22, 2008, 00:48
Also we can make money from concessions and what not during home games. But I do believe there is some stadium upkeep costs, although we won't know for sure what those are till we get our team. Once again just checking that wiggs you will be able to be online tomorrow night eveningish pst to purchase the team.
 
389RebelFan
      Sustainer
      ID: 014833716
      Tue, Apr 22, 2008, 01:06
A quick followup on salary concerns. The following is a short list comprised of the worst teams, in the lowest divisions first number end of season capital, second number team salary. The lettering is just a shorthand reference for myself or anyone else interested to follow up. The last two teams listed didn't win a single game last year. Granted some of these teams could have traded roster players for cash, but just some more numbers to put into perspective
SAZC Cash:$401,042.00 salary $1,222,080.00
SAAC Cash $304,236.00 salary $1,658,400.00
SAAL Cash 590,026.00 salary $1,714,160.00
OAZB Cash $15.00 salary $2,346,960.00
OAZI Cash $225,154.00 salary $1,474,320.00
OAAB Cash $220,995.00 salary $1,679,160.00
OAAV Cash $265,889.00 salary $1,856,040.00
 
390JTSERB
      Donor
      ID: 481020120
      Tue, Apr 22, 2008, 01:08
Once again just checking that wiggs you will be able to be online tomorrow night eveningish pst to purchase the team.

That is most important. Wiggs can you confirm you will be around to nab a team up?

All this is for not if we don't get a team
 
391RebelFan
      Sustainer
      ID: 014833716
      Tue, Apr 22, 2008, 03:39
If he can't make it, or we don't hear back from him, I have the necesarry flex points, and will go ahead and try to get a team.
 
392youngroman
      ID: 2934823
      Tue, Apr 22, 2008, 03:44
I don't see a money-problem until season 3 or 4. but then everyone of our players should be level 30+ which means much higher salaries are needed. depending on the league level we are in, we may get enough money to effort that team of level 30 players or we need a 2nd team to shift some of these players over and sign some new talent.
 
393RebelFan
      Sustainer
      ID: 014833716
      Tue, Apr 22, 2008, 03:47
One more thing, if you guys notice everyone was given 100 flex points as a thanks for playing season one. Even though most of us didn't play season one since we were registared by the end of it, most of us should have gotten it.
 
394Tree
      ID: 45338224
      Tue, Apr 22, 2008, 06:42
nice eyes RebelFan. i didn't notice that. i'll be spending some of those points today...
 
395Doug
      ID: 283451821
      Tue, Apr 22, 2008, 07:40
Thanks for the heads up re: equipment upgrade at level 16, not level 12... not sure where I got that from.

Yeah, I read a lot about people training on relaxed during the season to make sure you always get back up to at least 90. After a game you could be as low as 60 and would need that +15 energy x 2 days. But if we have enough depth and stamina with our players, I wouldn't think we'd typically all be ending the game at 60 every week.

Also, they said on the forums that they've lowered the "XP cap" such that if you play more than like 50 or so plays, you get max XP for that game. If you play more than that, it's great because you're helping your team, but it also helps keep the difference between starters and second-stringers and third-stringers not so drastic... even if you were only to get in for 30-40 plays you'd still be getting a fair chunk of XP compared to someone who played 100. Since XP per play isn't linear (more XP for play #1 than play #50), 30-40 plays should yield like 75-90% as much XP as someone who's in for 90-100 plays.

And if that starter gets injured and has a stat decrease for a game or two, those play counts might get reversed. :)
 
396Doug
      ID: 283451821
      Tue, Apr 22, 2008, 07:41
I haven't seen the coaching management aspect of this game yet, but is it something where you can play nickel defense with an extra CB in passing situations or against pass-heavy offenses, and similarly an extra LB (a 4-4 defense) in goalline or against run-heavy teams?
 
397wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 22, 2008, 08:34
depending what time tonight i should be around. I am playing in a poker game at 8 est- should be over by 11 est, then I should be up about 2 more hours 1AM est. If they are up by then we are gold.
 
398barilko6
      ID: 39343721
      Tue, Apr 22, 2008, 09:06
re 389


I am kind of agreeing with Rebels post here. We are currently sitting almost 50% salary as the teams we are playing. Why not pay a little more so that our players can improve, and thereby making us more competitive?

Also, if we were to drop our backup kicker and punter and level up the skill positions, we would still be saving $100 a day in daily salaries.

 
399wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 22, 2008, 09:12
I will definately only be taking 1 kicker and punter, i see no reason to take 2 of each. Looks like we can use another WR if someone wants to switch.
 
400Tree
      ID: 3533298
      Tue, Apr 22, 2008, 09:27
i will probably be dropping 10 bucks or so on flex points, just to level up a bit and make my FB slightly more competitive...
 
401Doug
      ID: 321302615
      Tue, Apr 22, 2008, 09:34
Re: 397... they said they're adding the teams this "evening" PST... you'll be online 8-10pm PST.

Evening is a vague word, but I'd say that the bigger concern than them not being up by EST bedtime is that the teams could go live BEFORE 8pm PST... and by the time you're online, they've all been claimed. Dunno how likely it is but it seems there's a LOT of demand, and I don't know if they're adding enough supply to handle it all or not.
 
402wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 22, 2008, 09:38
i will be able to check randomly while playing, I have internet access there. Only problem would come if they come online during my 10 minute drive there or home.
 
403Little M
      ID: 381111416
      Tue, Apr 22, 2008, 09:44
We could probably use another DT. Preferably a big fat 300 pounder, who would concentrate on stopping the run. Then I would have my DT concentrate on pass rushing and sub in at the DT and DE positions.
 
404Little M
      ID: 381111416
      Tue, Apr 22, 2008, 09:51
wiggs, is there someone that you can give your password to that could purchase the team if you were unavailable?
 
405Kyle
      Donor
      ID: 052753312
      Tue, Apr 22, 2008, 09:57
I'll be around from 6-8 cst tonight. I think that'd 4-6 pst. So if someone is around from 6-8 I'll be back about 9 cst (7 pst) and wiggs will be around at 8 until 1 pst. Can anyone fill that gap?
 
406wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 22, 2008, 10:01
I should have access all day except the travel time. about 10 minutes each way.
 
407sarge33rd
      ID: 99331714
      Tue, Apr 22, 2008, 10:11
hmmmmm On Sat, as per 303 above, I changed my training to 'normal' and concentrated on "catching". Since then, no change in numbers/stats/money are showing. This isnt "right"...right?
 
408wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 22, 2008, 10:12
nothing happens during the "off season"
 
409sarge33rd
      ID: 99331714
      Tue, Apr 22, 2008, 10:22
*duh* Over looking the obvious again...thx wiggs.
 
410Weykool
      Leader
      ID: 41750315
      Tue, Apr 22, 2008, 10:43
I would think as salaires go we shouldnt leave any money on the table.
If we invest the money in our players we should have a better team which should lead to more revenue for the team to spend on the players to get even better.

Wiggs why not create a temp PW and give it to Kyle and someone else to make sure we dont miss out on getting a teams?
After tonight you change it back.
 
411Doug
      ID: 321302615
      Tue, Apr 22, 2008, 10:56
re: 403, I assume you're speaking metaphorically, as all indications on the forums are that height/weight don't have any actual impact on the game, just your stats. If they did matter, they'd have to make it the type of thing where you could spend points on creating your character to make him bigger/taller/etc... otherwise people would just make/retire characters (re-roll) until they got what they wanted.

I'm not sure that they'll have yet added the ability to put in different personnel packages based on the situation (passing down, running down, etc.) for this season, though they certainly intend to I believe. I think they're just going to start by allowing you to modify formation (5-2, 3-4, 4-3, nickel, dime, etc.) based on the situation before they start getting into individual personnel management. One step at a time. :) They're doing a great job pringing it along and adding features quickly though.
 
412barilko6
      ID: 3732117
      Tue, Apr 22, 2008, 12:32
Seeing as how there are only 750 teams being released, I can see these teams being snapped up in less than 1 minute.

This would lead me to think that having as many managers as possible checking for teams would be the ideal situation.

In the unlikely event that we somehow end up with 2 teams, we could always sell one.
 
413Little M
      ID: 381111416
      Tue, Apr 22, 2008, 12:34
It is unclear from my review of the forums whether height and weight matter. It seems to be another of those secrets that the developers and admins do not want the population to know. I have seen posts such as:

height/weight does have an impact on the sim. things like vision, strength, stamina, speed etc, like if an OT gets pushed around at the LOS because he's too skinny even tho his skill rating is high. you could have a DT who's 50 lbs heavier with less strength skill rating who is better.

and

From what I've observed, fat guys wear out quicker and tend to be a little slower than their speed indicates, but have massive strength and won't be pushed around or blocked easy. Skinny guys (for their position) tend to be a little quicker, not wear out as fast, but can get pushed around a bit more. Then again, I do have a limited data set...

I read a message somewhere around here by an administrator that weight and height do have a small affect on the game... I don't think that it makes a huge difference though.


and this from Bort:

Height and weight plays a minor role, but a role nonetheless.

Since it doesn't cost anything to keep rerolling your player, it wouldn't hurt to pick the body type that you want. I wish I had known this when I created my players.
 
414Tree
      ID: 3533298
      Tue, Apr 22, 2008, 12:54
it also seems that the new teams will be out somewhat late for us on the east coast. per the forum on GLB:

The new 750+ new teams in new leagues will be added in tomorrow evening.

April 22nd. Evening. Bort and I live in Portland, so it is "Evening" in PST.


might have already been posted here, and i overlooked it.
 
415Little M
      ID: 381111416
      Tue, Apr 22, 2008, 12:59
There is an excellent FAQ post for owners at Owner FAQ: Finances

Some items of interest, include:

4. How much do I make in a year?
-a. Once again it depends on how you set your ticket and concession prices, which is dependent upon team performance and the league you are in. It also depends on what type of discount you offered for season tickets and how many people took you up on that offer.
-b. Also if you are a home team in the playoffs, you get a fresh infusion of cash because at this moment in time all the ticket/concession sales go to you.
-c. A rough range based solely on ticket sales (and assuming you don’t have any additional sections and don’t make the playoffs) is somewhere in the $3-$4.5 million range

11. What is a good contract to offer a player?
-a. This is up to you as the owner. There are 2 commonly used formulas if you’re just hiring free agents (all based on 1 yr contracts):
---i. (Level + 4) x $100 = daily salary; This is taken from the unofficial player's union
---ii. (Projected level) x $75 = daily salary; This formula is based upon the fact that you want your player to be able to train on normal for the whole season.
---iii. Bonuses should cover or defray the cost of equipment and upgrades during the season, so if a person will get to lvl 8, be mindful that he will have to pay $10000 to fully upgrade his equipment.
-b. However, once you have an established team and have people who are willing to do what’s best for the team (and are very committed to the team), you might be able to get a “hometown discount” from them. To maximize this, you will want to sign them to long-term deals because if you keep on giving one year deals, the minimum salary will not allow you to have that much of a discount.
 
416barilko6
      ID: 3732117
      Tue, Apr 22, 2008, 13:48
I have enough flex points earned through referrals and the bonus that I will try and score a team as well.

I don't necessarily want a leadership/ownership role, I just think the more guys we have trying to win this lottery the better.
 
417Frick
      ID: 23117516
      Tue, Apr 22, 2008, 14:11
Just curious, how do you sell a team? Flex Points? Money in the game?

If teams can be sold I think as a whole we should try and snag as many teams as possible. Having two teams could allow us to develop a "JV" squad to build up players for the future. If they can't be sold it is a little tougher.
 
418RebelFan
      Sustainer
      ID: 014833716
      Tue, Apr 22, 2008, 14:18
You can sell them back to the game directly, but at a discounted price, I think you only get like 500 flex back. Not sure if you can make owner to owner sales, I think you have to involve to admins over there to do that
 
419Little M
      ID: 381111416
      Tue, Apr 22, 2008, 14:24
Reagrding selling teams, this is from Bort:

Trading 1000 pts for a team (the cost of purchase) is one thing, but we really don't want to see threads about "$50 for my lv 15 QB" or "Give me 5000 FP for my team" popping up.
 
420C1-NRB
      ID: 5932328
      Tue, Apr 22, 2008, 14:42
In need to pick up a couple of referrals in order to boost a level or two, so anyone sent my way would be appreciated.
 
421wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 22, 2008, 19:03
any thoughts on a team name?
 
422Seattle Zen
      ID: 49112418
      Tue, Apr 22, 2008, 19:54
Two minutes ago -


UPDATE:

New teams will most likely be online within a couple hours. The first set of them live will be USA teams only and then I'll add some to some other regions too.

Some of them will start showing up in various leagues as I trade them out with the teams that are moving. You'll be able to buy those teams right away in those leagues as they pop up.
 
423RebelFan
      Sustainer
      ID: 014833716
      Tue, Apr 22, 2008, 20:17
It looks like the USA teams that are going to be added are going to be placed into leagues USA A 2-8 and USA BBB all of them. Those leagues don't show on the buy team page yet, so when those leagues pop up that is where to start with
 
424wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 22, 2008, 20:18
everyone keep an eye out so I can get there quickly. I am waiting as well.
 
425barilko6
      ID: 180102816
      Tue, Apr 22, 2008, 20:51
I am watching too...some teams have already been released as they are filling up for teams that have been moved.
 
426wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 22, 2008, 20:52
how are they filling up already, i have been constantly refreshing and nothing has showed up
 
427barilko6
      ID: 180102816
      Tue, Apr 22, 2008, 20:55
They are just single teams that are filling up empty slots, not the big bulk of teams.

I think you actually have to click on the league you want to buy one from.
 
428Kyle
      Donor
      ID: 052753312
      Tue, Apr 22, 2008, 20:58
The forum (I am not buying it) says they are coming out on the hour. Just be prepared. I am on the buy a team page right now too.
 
429barilko6
      ID: 180102816
      Tue, Apr 22, 2008, 21:00
I think you have to go one page further than the buy a team page, and pick the league to see if any teams are available within that particular league. I could be wrong though.
 
430RebelFan
      Sustainer
      ID: 014833716
      Tue, Apr 22, 2008, 21:01
You are correct, but the bulk of the new teams are going to be placed in leagues that don't exisit yet, USA BBB 2,3,4 etc. so when you see the new leagues come up on the buy team page it is get a move on time
 
431wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 22, 2008, 21:02
so i should be on the buy a team page, not the main home page?
 
432Farn
      Leader
      ID: 451044109
      Tue, Apr 22, 2008, 21:04
When a team is ready to go can we get a new thread? This thread has gotten a bit bulky.
 
433Farn
      Leader
      ID: 451044109
      Tue, Apr 22, 2008, 21:09
btw, for those that use Firefox you can download the "Update Scanner" and use that to find out when a page updates with teams to buy.
 
434wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 22, 2008, 21:10
how do you do that?
 
435Weykool
      Leader
      ID: 41750315
      Tue, Apr 22, 2008, 21:14
They will be activated and available to purchase at 8:30pm Pacific Time.
 
436Farn
      Leader
      ID: 451044109
      Tue, Apr 22, 2008, 21:17
Update Scanner
 
437wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 22, 2008, 21:17
where did you see that weykool? Is it for sure? I dont want to sit here refreshing for then next 2 hours and 15 minutes.
 
438Weykool
      Leader
      ID: 41750315
      Tue, Apr 22, 2008, 21:20
It was in the "Additional leagues" thread.
 
439Weykool
      Leader
      ID: 41750315
      Tue, Apr 22, 2008, 21:21
never mind that was posted 3/25.
 
440wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 22, 2008, 21:22
i was going to say, i am refreshing that page and there is nothing.
 
441RebelFan
      Sustainer
      ID: 014833716
      Tue, Apr 22, 2008, 21:33
There is definatly a slow release of these things, I just can't seem to figure out how to get them.
 
442Tree
      ID: 473562216
      Tue, Apr 22, 2008, 21:36
that scanner is kinda cool...
 
443dpr
      ID: 1733917
      Tue, Apr 22, 2008, 21:39
how does the scanner work? I installed it but it can only be used to update every 15 minutes or slows things down? Also it did flag one thing but I couldnt figure out wat it flagged
 
444RebelFan
      Sustainer
      ID: 014833716
      Tue, Apr 22, 2008, 22:24
they are up go get it
 
445Tree
      ID: 473562216
      Tue, Apr 22, 2008, 22:24
leagues are up!
 
446RebelFan
      Sustainer
      ID: 014833716
      Tue, Apr 22, 2008, 22:25
teams are falling fast how's it look wiggs
 
447wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 22, 2008, 22:26
got one, now we need a team name
 
448Kyle
      Donor
      ID: 052753312
      Tue, Apr 22, 2008, 22:26
I got one if we need it
 
449Doug
      ID: 321302615
      Tue, Apr 22, 2008, 22:27
So would we rather start in BBB and have a better chance of competing against other new teams, or start in A and risk demotion / less income if we don't do as well?
 
450Tree
      ID: 473562216
      Tue, Apr 22, 2008, 22:28
we get any A teams? or a BBB squad...
 
451Kyle
      Donor
      ID: 052753312
      Tue, Apr 22, 2008, 22:28
Something with Guru, Gurupie, or Randro in it wiggs. Randro? oh wait wrong sport! ;)
 
452Seattle Zen
      ID: 29241823
      Tue, Apr 22, 2008, 22:28
The teams have been rolled out. Who did we get?
 
453wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 22, 2008, 22:29
BBB
 
454Tree
      ID: 473562216
      Tue, Apr 22, 2008, 22:29
Roderick Summers, FB, at your service.

i think i'm about to naturally "level up" in a couple days. after that, i'll buy more flex points to make it up to 4th level.

(although it is tempting to buy enough to buy my own team)
 
455barilko6
      ID: 180102816
      Tue, Apr 22, 2008, 22:30
One thing to note....its been posted on the forums that a lot of team owners are scouring team forums to steal strategy ideas in preparation for a game. If we list Rotoguru in our team name, and then choose to discuss team strategy on these boards it would be available to be read by any other team.
 
456Weykool
      Leader
      ID: 41750315
      Tue, Apr 22, 2008, 22:31
I got a A team if we want to start at that level.
 
457Kyle
      Donor
      ID: 052753312
      Tue, Apr 22, 2008, 22:31
I've got an A team. So what do we want to do? A or BBB?


F*$&ing yankees!
 
458wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 22, 2008, 22:32
i named the team rotoguru gurupies
 
459wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 22, 2008, 22:33
i think we should start BBB, we start with $500,000.00
 
460GoatLocker
      Leader
      ID: 060151121
      Tue, Apr 22, 2008, 22:34
BBB still available.
Looks like we are okay though.

Cliff
 
461Kyle
      Donor
      ID: 052753312
      Tue, Apr 22, 2008, 22:34
Ok, I think we should also take out a loan. Right now our team salary is $1.1 mil if we pay everone the minimum.
 
462barilko6
      ID: 180102816
      Tue, Apr 22, 2008, 22:34
if we are naming the team Rotoguru Gurupies, I would suggest that all strategy talk would have to be moved offsite.
 
463Weykool
      Leader
      ID: 41750315
      Tue, Apr 22, 2008, 22:35
Im I able to sell my team to someone to get my flex points back?
Maybe when all the teams are sold out there will be a demand?
 
464barilko6
      ID: 180102816
      Tue, Apr 22, 2008, 22:35
re 461: We sell season tickets to make more cash before the season starts, that will give us extra cash.
 
465Kyle
      Donor
      ID: 052753312
      Tue, Apr 22, 2008, 22:36
That's what I am going to try to do Weykool. If not, I'll take the 500 point hit.
 
466wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 22, 2008, 22:37
kyle i sent you an offer
 
467Tree
      ID: 473562216
      Tue, Apr 22, 2008, 22:37
we probably have enough to have two teams...
 
468Kyle
      Donor
      ID: 052753312
      Tue, Apr 22, 2008, 22:41
Received the offer wiggs, but I thought we were going to do 1 year contracts. Also it's about $200 per day below the minimum salary.
 
469wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 22, 2008, 22:42
its alittle more then the minimum contract. We cant pay everyone a ton of money to start, we dont have that kind of money.
 
470wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 22, 2008, 22:43
why are we doing 1 year contracts? That will also kill us for money with bonuses every year
 
471Weykool
      Leader
      ID: 41750315
      Tue, Apr 22, 2008, 22:45
Why wouldnt we want to start out at A?
It seems we would be up against new teams with the same advantage and we would move up from there.
 
472Kyle
      Donor
      ID: 052753312
      Tue, Apr 22, 2008, 22:45
I'll accept it. Can you also name the GM and Coaches right now or is that later?
 
473wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 22, 2008, 22:59
kyle, i set you up at the GM. I gave you rights to offer contracts. Feel free to offer the D contracts if you wish, i am started on the offense. Offer minimum plus the 2000 signing bonus for 2 years.
 
474Kyle
      Donor
      ID: 052753312
      Tue, Apr 22, 2008, 23:02
I am actually going to bed, I have heard that there was a way to take the money from one team and basically give it to another team. Maybe we can do that... :)
 
475Donkey Hunter
      ID: 4341818
      Tue, Apr 22, 2008, 23:05
I got offers from 3 different computer teams.
 
476Seattle Zen
      ID: 29241823
      Tue, Apr 22, 2008, 23:08
Nice job, Wiggs! I graciously accepted your most generous offer. I will not let you down.
 
477wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 22, 2008, 23:10
all of the offense has been offered a contract, working on D now
 
478Twarpy
      Leader
      ID: 386242821
      Tue, Apr 22, 2008, 23:10
Offer the Special Teams some offers! Were not second class citizens :)
 
479dpr
      ID: 1733917
      Tue, Apr 22, 2008, 23:12
wiggs i think you are greatly underestimating how much to offer. If i were to boost early in the season then within 3 weeks I will not be able to train normal on my daily bonus let alone works towards my gear which I would need at that point. by the end of 2 years I would be so far under being able to afford normal training as i would be near level 20 and needing 2k a day to train and getting 600.

Why are you so concerned? If you read post 389 from rebelfan. these teams have salaries in excess of 1.5 million and still have positive cash despite being last in there league. one team even had positive cash despite spending 2.5 on salaries. i think we intend to be better then these teams so should be fine salarywise.

The last post from Kyle I can find has out yearly salary at less then 1M and u are offering salaries 3/4 this and for 2 year. i dont see y this is necessary. if anything we should be offering contracts 1.5 times what kyle offered

I am holding out (at least for a few days
 
480wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 22, 2008, 23:14
i played season 1 boosted 3 levels- which is the max you can do in a season and I still have extra money.
 
481wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 22, 2008, 23:15
how do you figure you will be to level 20 in 2 seasons?
 
482dpr
      ID: 1733917
      Tue, Apr 22, 2008, 23:15
not 10k extra money tho or enough to fund 2 years of training on normal
 
483wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 22, 2008, 23:17
its fine if you want to hold out, i really doubt you get a better contract.
 
484barilko6
      ID: 103532220
      Tue, Apr 22, 2008, 23:18
I think you can boost 3 levels, but achieve more through experience. Level 20 does seem like a stretch though.

I am too a little concerned about the size of the salaries though...going with all the info already posted.
 
485barilko6
      ID: 103532220
      Tue, Apr 22, 2008, 23:19
I have a one year offer on the table worth $67,000 from a AAA team.

I would take much less to be on this one though. I am still concerned with the name though...
 
486dpr
      ID: 1733917
      Tue, Apr 22, 2008, 23:19
its not that I am selfishly holding out to get more money it is that i dont agree that this is the best way to improve our team

what are we using all the extra money for?
 
487Tree
      ID: 473562216
      Tue, Apr 22, 2008, 23:20
i don't expect to be level 20, but i do feel that the salary offered is kind of low. i'm trying to get a feel by reading the forums, but using this forumla from the forums, it seems i would run out of money to train kind of quickly:

Intense: 200 * level = cost per day
Normal: 75 * level = cost per day
Relaxed: 10 * level = cost per day.

right now i'm level 2. i'll be 3 by the weekend, and will probably boost to 5 right after that.

at normal training, that's 375 per day to train, which is pretty much the salary i've been offered.

that's why to me, it seems kind of low.

 
488wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 22, 2008, 23:21
there is no extra, figure it out, we have like 30 players about 27000 a player is 810,000. We only have 500,000 to start with. We need to make some money or we will need a loan already.
 
489barilko6
      ID: 103532220
      Tue, Apr 22, 2008, 23:22
Wiggs...you can sell seasons tickets before the season starts
 
490wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 22, 2008, 23:23
Tree, that makes sense, but you cant go normal every day, you need to mix it up. Also you dont have to pay on game days which is every other day
 
491Twarpy
      Leader
      ID: 386242821
      Tue, Apr 22, 2008, 23:23
So following #488's logic different levels have different salary start points? That seems pretty dumb.
 
492wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 22, 2008, 23:24
i think that is the 500,000 we have, next to that money it says ticket sales.
 
493wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 22, 2008, 23:25
twarpy, not sure i understand what you are saying?
 
494Jack Hammers
      Donor
      ID: 236482918
      Tue, Apr 22, 2008, 23:27
Re 487: Tree how are you leveling up without boosting? isn't this the off season where nothing happens? I thought I read that earlier between Sarge and Wiggs I guess I just don't understand yet. I only made my player yesterday and I havnt seen any activity anywhere on his page
 
495Twarpy
      Leader
      ID: 386242821
      Tue, Apr 22, 2008, 23:28
Does everyteam start with 500k? or do different levels IE 'A' start with more money?
 
496wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 22, 2008, 23:28
i think everyone starts the same.
 
497Tree
      ID: 473562216
      Tue, Apr 22, 2008, 23:30
what i'm reading is that you go normal most of the time, with a bit of intense and relaxed thrown in.

not trying to bankrupt you, but if i'm level 5 by Sunday, i can't afford a contract for less than 1,000 a day, and that's the bare minimum....i'm continuing to do research, but if i'm level 5, i'm thinking 1,200 a day is enough to train and actually not go broke, as well as fair market value...

(and for the record, i'm only negotiating here in public as we're all newbies, so everyone can see the process...as these seasons go on, this should be a private conversation)
 
498dpr
      ID: 1733917
      Tue, Apr 22, 2008, 23:33
but we are going to get ticket revenue. You dont have pay all the salary up fron only use 1/40 of that a year.

As I said look at the totals Reb posted. Those teams have salaries which are 1.5M or more. Twice ours. These are also the worst teams in the worst leagues. in other words worst case scenario ticket sales wise and they still have extra money. We do have extra to spend.

Posts on the forums seem to say that a smart manager gives enough money so that players can train on normal. 680 (my offer) is normal training for a level 9. I will be level 7 as soon as i can boost. Through experience i will get to elvel 9 like a week not training and games yet still be under contract for 12 weeks.
 
499wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 22, 2008, 23:34
i am going to hold off on offers for tonight. There seems to be alot of problems here.

Tree 1200 is a ridiculous amount to get paid. I am level 5 right now and I am making 500 a day and i have 5000 dollars after season 1.
 
500barilko6
      ID: 103532220
      Tue, Apr 22, 2008, 23:37
I honestly have an offer which is a one year deal for $1050 a day plus a $12,000 signing bonus.

Now while I don't expect near that to play for this team, I have to note that its quite the difference.

I don't think its Wiggs lowballing us here, just a matter of all of us being new and not realizing what is all involved...
 
501wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 22, 2008, 23:37
the whole season is only 40 days- 2 seasons would be 80 days. There is no way you can be under contract for 12 weeks.


I am thinking that this might be a mistake. I dont know if I will have the time to do this. maybe i will sell my team and let one of the other guys run the team.
 
502Tree
      ID: 473562216
      Tue, Apr 22, 2008, 23:37
Re 487: Tree how are you leveling up without boosting? isn't this the off season where nothing happens? I thought I read that earlier between Sarge and Wiggs I guess I just don't understand yet. I only made my player yesterday and I havnt seen any activity anywhere on his page

hmmm, good point. i've been steadily increasing in XP, but maybe it's stalled now that the playoffs are over? i guess i'll know in the morning. i've been training, and getting XP. i'm a couple hundred away from level 3.
 
503dpr
      ID: 1733917
      Tue, Apr 22, 2008, 23:45
Just to be upfront I made a post in the palyers looking for teams section asking what fair market value was for a level 4 WR soon to be 7 was. I am not gonig to accept any offers but jsut wanted to see the range that was to be expected for a reference
 
504Tree
      ID: 473562216
      Tue, Apr 22, 2008, 23:47
i also don't believe Wiggs is intentionally low balling us. but, i think this requires a bit more study.

i was looking at other threads, as people analyzed players and such. 1200 a day is a 48,000 a year contract, which is in the range of what level 5 guys oughta be getting, based on the threads on those boards.
 
505wiggs
      Sustainer
      ID: 04991311
      Tue, Apr 22, 2008, 23:49
but the problem is you are not at those levels now.
 
506dpr
      ID: 1733917
      Tue, Apr 22, 2008, 23:51
Here is a quick reply that I got. as well as 25 messages in my inbox. those boards are hopping as i got that within 5 mins. Just posting this to show about where market value is

Usually 200 bucks per day per level. So 800 per day right now.
As you get higher, it's more important to get a good signing bonus to cover your level 8 equipment and salary is less important since you can't train on intense during the season..

So, if you're definitely boosting to level 7, you may want 8-9k for SB and a lower salary like 950 per day as that will put enough in the bank for level 8 equipment and leave plenty for training during the season even at higher levels.

That's how I would do your contract anyway..

 
507dpr
      ID: 1733917
      Tue, Apr 22, 2008, 23:54
25 offers in less then 10 mins.....
 
508Tree
      ID: 473562216
      Wed, Apr 23, 2008, 00:05
dpr is right. 3 minutes after posting, i already have 9 contract offers.

they range so far from just under 16,000 a year to 35,600.
 
509wiggs
      Sustainer
      ID: 04991311
      Wed, Apr 23, 2008, 00:10
what kind of signing bonuses did they offer?
 
510dpr
      ID: 1733917
      Wed, Apr 23, 2008, 00:10
ok for comparisons sake i now have 30 offers. Only 1 was as low as offer from this team and thats only 1 year. so post 483....

17 were for over 1000 a day with the best 2 being 1500 tho no signing bonus and 2 yrs. if i was actually on the market this is the best offer i got IMO 1 year 1200/day with 7k bonus and offer to renegotiate at level 8. AKA free 7k bonus as level 8 is in a week.

Now i dont expect a contract like that but I do think a 50% increase is reasonable as well as only 1 year contracts and signing bonus' which put us towards getting our equipment (many will need it in a week)
 
511GoatLocker
      Leader
      ID: 060151121
      Wed, Apr 23, 2008, 00:12
I've got 3 CPU offers all for the same amount.

$778/day

I'll wait until I get the offer from Wiggs to sign.
Will do so tomorrow or when ever I get it.

Cliff
 
512wiggs
      Sustainer
      ID: 04991311
      Wed, Apr 23, 2008, 00:14
you think you should get a signing bonus every season? That is unreal.

I really dont think you understand that teams go bankrupt and are forced to take loans out. There is no way this team will be able to play for more then 2 seasons what contracts like that.
 
513Doug
      ID: 321302615
      Wed, Apr 23, 2008, 00:16
Well, there are people who started season 1 who were level 11 by end of season (10 levels). Using my spreadsheet (I'll try to post a revised one later tonight) I expect to go from level 4 to level 13 this season (9 levels). I have pretty good stamina and we have CB depth so I also assumed I'd alternate days between relaxed and normal training.

So I don't think it's at all unreasonable to think that I could go up another 7 levels next season and be level 20 by the end... the pace does slow... but even if it's only 18 or 19, there's no way I can survive on a level 4 minimum salary at that point.
 
514dpr
      ID: 1733917
      Wed, Apr 23, 2008, 00:16
for me most offered signing bonus' ranged from 0 to 10k with most obviously being in the middle.
 
515wiggs
      Sustainer
      ID: 04991311
      Wed, Apr 23, 2008, 00:16
i am going to bed now, i will look into this more in the AM
 
516wiggs
      Sustainer
      ID: 04991311
      Wed, Apr 23, 2008, 00:21
I dont think many, if any players leveled up 10 levels in season 1. I just searched my entire league, no one was above level 9 and most were level 7. That also is from 1-9 it is harder to go from 4-13
 
517dpr
      ID: 1733917
      Wed, Apr 23, 2008, 00:23
there are also players whoa re level 14 i thought
 
518PuNk42AE
      Donor
      ID: 036635522
      Wed, Apr 23, 2008, 00:33
Wiggs alot of teams offer multiple signing bonus's. They will give you one to sign, then give you another one at lvl 8 for the equip.
 
519Ref
      Donor
      ID: 539581218
      Wed, Apr 23, 2008, 01:01
I posted just to see the offers and within 3 mins I had 18 offers and they are still flying in. My first offer is the best at last check at 56K plus a 8K signing bonus.
 
520PuNk42AE
      Donor
      ID: 036635522
      Wed, Apr 23, 2008, 01:09
Well so far i've gotten 15 offers+ after being released, with two of them being 64K (1600 per day) with 5K bonus.
 
521TB
      Sherpa
      ID: 031811922
      Wed, Apr 23, 2008, 01:11
My first contract was a 20k signing bonus and 700 bucks a day - 2 year deal.
 
522Ref
      Donor
      ID: 539581218
      Wed, Apr 23, 2008, 01:12
Man the offers are overflowing.

Some of the comments sent to me are guaranteed starter and a boost in pay for every level I get. Can renegotiate for every level I get. Tell me what it will take to get you. I've been rejecting them right and left--at least the lowball offers. They are offers for 1, 2 and even 3 year deals.

The last one has offered me a no-trade claus and here along with this:

225k for 4yrs. 10k bonus.
yr 1: 40k, Yr 2-3: 60k, yr 4: 65k,
year 2 opt out clause
incentive bonus and minimums
 
523Weykool
      Leader
      ID: 41750315
      Wed, Apr 23, 2008, 01:12
I think the key here is we need to run this thing together.
I dont think it should be a matter of Wiggs lowballing and players holding out.
We need to think in terms of what is best for the team....as a team.
We need to consider that everyone who wants to join should be able to level up just as much as any of the other players.
It wont do us any good if we have 10 players at level 10 while the rest of the team is at level 3 or 4.
We are only as strong as our weakest link.
We need to get some projections as to how much money the team will have available from ticket sales and consessions.
We need to invest in having a better stadium in order to increase ticker revenue.
We need to make sure we pay all the players enough to have a winning season while at the same time making sure we dont bankrupt the team.
This shouldnt be the owner against the players.
We should all be thinking as owners with a player on the team.
We need to think what is the best strategy for long term success.
 
524JTSERB
      Donor
      ID: 481020120
      Wed, Apr 23, 2008, 01:12
I accepted both offers wiggs..

QB Joe Roto
C Joe Jevdosic

Needs offers for

CB Joe Shutdown
DT Joe McSack

 
525dpr
      ID: 1733917
      Wed, Apr 23, 2008, 01:13
ok so how do we make this work?
 
526Ref
      Donor
      ID: 539581218
      Wed, Apr 23, 2008, 01:18
I agree with wey. There is a fine line here. Players need the cash to get better to improve the team and the owner needs to be able to cover the salaries. Obviously ticket and concession sales. Parking. sponsorships. Hell I don't even know what all of the possibilities are. If we don't make enough, our team is going to stink. If we are overpaid the team will fail. It's gonna be a team effort. If ownership can renegotiate then we can take whatever it takes to make it work then he can add pay, etc. as we go.
 
527Weykool
      Leader
      ID: 41750315
      Wed, Apr 23, 2008, 01:31
I put a msg looking for a team and recieved the following offers:
Level 2 DE
Guru:18,000/450 day/2K/2yr
17000/425/1K/1yr
28000/700/2K/2yr
36000/900/10K/4yr
30000/750/7.5K/1yr
 
528Ref
      Donor
      ID: 539581218
      Wed, Apr 23, 2008, 01:41
I'm still level 3 (need one more referral to process for lvl 4) and most of my offers are from 40-48K. Signing bonus are typically between 6-10K. I'm wondering what the offers will be at lvl 4? I have offers for every single level of play as well.

I'm just wondering how competitive we will be. At least we are in the BBB league.
 
529Weykool
      Leader
      ID: 41750315
      Wed, Apr 23, 2008, 01:48
got another offer for
50000/1250/2k/1yr

Seems to me we might not be doing ourselves any favors if we underpay everyone.
Someone needs to put together a comprehensive plan in order to grow the players and the franchise.
 
530barilko6
      ID: 103532220
      Wed, Apr 23, 2008, 01:49
I have a new offer from another AAA team. $1300 daily salary with a $15,000 signing bonus. From what I can see though, I would be the second string RB, which is not too tempting.

Lets figure out how we can get this working as a team. I think we are all willing to take a little less to play together, we just have to figure out where to go. Maybe an ideal solution is to have lower contracts and renegotiate better ones if the team starts to rake in extra cash?
 
531dpr
      ID: 1733917
      Wed, Apr 23, 2008, 01:54
yea i think we have established that we are all significantly underpaid.

For the long term success of our team i think that we need to be able train normal regularly as well as buy equipment when we get there. Personally I think for me this means a 1 year salary of about 900-1000/day and a 6-8k signing bonus which is still below market value.

The question is can we afford this? That about 45k per player and we have about 30 players i believe? so that means we need 1.35M in income this season. Again this is below the worst teams in the game so it has to be feasible. I read somewhere on the boards and posted earlier in this thread that a first year team can expect 2-3M a year in ticket revenue. I dont know the other expenses but if that is true then surely we can fund a 1.35M budget right?
 
532JTSERB
      Donor
      ID: 481020120
      Wed, Apr 23, 2008, 01:55
I just accepted whatever offer there was so we can get this team together.. This was all about a rotoguru team for me. I want us all together to dominate! If the contracts are off every can restructure in the future. I don't think it is that big of a deal.
 
533Doug
      ID: 283451821
      Wed, Apr 23, 2008, 01:55
I'm gonna post to just to get a sense of what's out there. I think a lot of those owners are overpaying... I think the numbers Wiggs originally had in mind are underpaying.

I think I share the sentiment of many that I'm more than glad to take less salary than what I could make elsewhere to do this Gurupie style... BUT... the first pass at this was a bit too low and underestimated the amount of leveling we'll do during the season. I'll be very surprised if I don't go from level 4 to at least 8 or 9 during the season (not including boosts, which I'd do more towards the end, which would be +3 levels to at least 11 or 12). Unless we have "too many" players and we can't get XP well distributed... in which case we can adjust settings so that players come out at 70 and back in at 95 or something like that... so that (a) there's more rotation to 2nd/3rd stringers, and (b) we're not as exhausted and can train on normal rather than relaxed some of the time.

All that requires money. At the same time, the franchise needs money. But look at the examples above of teams that didn't even do that well, but how much they spent and still came out ahead.

We need to invest in our players so that we aren't hurting for cash or cutting back on training because of lack of it... but none of us want to bankrupt the franchise either.

Like I said, I'm gonna put a thread out there, but it's more just for "research" purposes... I'm not actually planning on taking a different contract. I'm sure we can work this out for everyone, and would encourage others not to jump the gun... but lets not dilly-dally with it either. Let's get it sorted out over the course of the day tomorrow. There's very good threads available on the forums for team finances that can help shed some light on what's feasible from that perspective.
 
534Doug
      ID: 283451821
      Wed, Apr 23, 2008, 02:04
Yikes... I was gonna check on things in morning... but my inbox filled with 50 messages within 5 minutes of my post.
 
535Weykool
      Leader
      ID: 41750315
      Wed, Apr 23, 2008, 02:13
I never got an answer to my question about why we are not playing in AAA.
I wouldnt have the time to be the owner and have no problem giving my PW to whomever is going to figure this mess out and restore order to the universe.

Also,can I offer myself a contract with a huge signing bonus and then request a trade to the Guru team?
 
536RebelFan
      Sustainer
      ID: 014833716
      Wed, Apr 23, 2008, 02:41
Hey Wiggs can you do me a favor, and post up what our Fan income levels are and any other info about our stadium that you as the owner are the only one with access to?
Thanks
 
537Doug
      ID: 283451821
      Wed, Apr 23, 2008, 02:41
My offers... many are 800-1000 per day... a few 1200-1400... and then a couple max offers 1854 per day. There are similarly a couple in the sub-800 per day range. Average offer is easily $1000 per day.

Signing bonuses most are ranging $2-10k with about $4-5k average. About 50/50 on 1-or-2-year contracts.

Worst offer is $2,000 signing bonus, $650 per day. That's out of 69 total offers.

Best offer is 1 year, $20,000 signing bonus, $1,300 per day.

Yikes, I don't know what I could possibly do in-game with that much money... there's not enough training or equipment to spend it on (unless I were a benchwarmer and just training "intense" all the time).

Overall I think I'd like to have minimum $30-35k total between signing bonus and salary for the season. That's about the minimum to purchase equipment ($12k) and train 50/50 normal/relaxed (when you take into account expected leveling up during the season)... and still have like $5k or so left over (possibly to bump up training to intense if we miss the playoffs). That seems a pretty fair baseline. Anything less and I'd basically be "forced" to only train on relaxed all season long.

As noted above, the vast majority of my offers are around $40-50k ($1k / day, $4-5k bonus), so it's not like I'm just going after the money... but anything less than $30-35 and I'd kind of feel like we're getting the short end of the stick (not intentionally mind you, just in the "whoops, we didn't balance our salaries properly, sorry guys, honest mistake" sense).

And if we have a team of say around 40 players total, and we were all level 4... at 30-35k I'd basically be suggesting $1.2-$1.4 million salary... which is actually below average of those posted in #389... all teams which were still able to end the season with cash on hand. Even the teams with $1.6-1.8 million salaries ended with cash on hand... so if you're only spending $1.2-$1.4 that means you could spend an extra $400k on franchise/stadium stuff than those other clubs (and still have cash left over).
 
538Doug
      ID: 283451821
      Wed, Apr 23, 2008, 02:46
Oh, and I don't care too much how the money is spread between bonus and salary... except that I would like to upgrade level 8 equipment which I expect to happen by mid-season or so... which is $10k expense. I don't necessarily need that as signing bonus, but if there's some way to give a "mid-season bonus" or whatever so that I can buy that gear when the time comes, hopefully the franchise will have better cash flow by then.
 
540RebelFan
      Sustainer
      ID: 014833716
      Wed, Apr 23, 2008, 06:07
Ok, I think this one is big enough now, lets move salary discussion over to the other thread Salary discussion cont
 
541sarge33rd
      ID: 99331714
      Wed, Apr 23, 2008, 12:26
ahhhh someone showed me some "love"...contract offered and accepted. :)
 
542sarge33rd
      ID: 99331714
      Wed, Apr 23, 2008, 12:58
OK. bought some 'flex points' and lvled him up to 4.